#nms-spoilers
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our exosuit voices
then he can slowly "posses" Ariadne and company
remember some hearing whisperings from their suit's AI
But how could they be both that and a traveller. Unless the sub-protocol/AI is a copy of that traveller's mind just like the traveller's we play as are a corrupted copy of the creator?
why not? the fact the creator becomes an "Atlas keeper" makes sense
Telamon is our suit though. Unless our suit is corrupted and all of this going on is just a hallucination and not happening at all.
Yeah, but our suit is whispering bad things...
😩
Maybe Telamon wants us to kill ourselves and become 100% sentient and take direct control of our exosuit.
Impostor yes but not taking over same body
231187661T could take control
he was transferred from a vessel
or maybe 231187661T has corrupted Telamon
who the fuck is 231187661T????
|| But Ariadne's stuck in crash site, and impostor's in Anomaly. Isn't that 2 bodies? ||
@tame grotto what y'all talking about
and 231187661T was corrupted from the beggining
@fleet steeple Weened Nexus mission's turn of events
ahh
The one coming up. And the theories.
Telamon is our suit though. Unless our suit is corrupted and all of this going on is just a hallucination and not happening at all.
@uncut harness And then we find put all the post next styling was a hallucination to. We wake up and it's in the old art style
Jk

But yeah that corrupted traveller being the Abyss doesn't sound like a bad theory at all
Tomorrrroooooowwwwww
Tomorrow we shall say: ||"Ariadne why the fuck did you kill that guy?"||
Tomorrow we shall say: ||"I can't believe this weekend mission is another collection mission."||
Last Weekend was just jank for me. I collected 19 and then the animals stopped spawning. 😐
I luckily had a bunch of fruit
Idek why
Was on my freighter
But this weekend is || 16 albumen pearls ||
Oh nice. EZPZ
Then our traveller says: ||"Wait a sec. You're not Ariadne. You're actually...". Pulls off Ariadnes's face Scooby Doo mask style "The Abyss!"||
I just played through it in creative lol
Got to meet a VR player first time that way
Damn is this week the last week of missions
yeah
honestly though he's been pretty active for some time now
Then our traveller says: ||"Wait a sec. You're not Ariadne. You're actually...". Pulls off Ariadnes's face Scooby Doo mask style "The Abyss!"||
This is beautiful
||Introducing the Twitter update: shitpost without leaving the confort of the Anomaly||
I luckily had a bunch of fruit
@timid mist tfw past u covered future u by gathering ahead
😌
bruh im loving the speculation here, telamon, ariadne, the abysss. who tf is 231187661T?
or is it telamon
231187661T was one of the dreamers or something during WT. Their data got corrupted so they weren't able to be woken up. This corrupted could possibly be the Abyss. The weekend text said how the Abyss is not what we think. Then Telamon could possibly be a copy of this dreamer just like we are copies of the creator
from GD wiki: #231187661T was initially unreachable due to all files being corrupted. After the dreamer became available, players discovered a log entry within No Man's Sky that was presented to players at the very start of the game:
yup, that one
Ok I have a theory
orly
a ~game~ theory?
a game....... Theory
Ooooooo
this better be a good theory
The corruption could've caused this dreamer to lose their humanity and turn them insane. They ended up losing all their memories and the only thing left is the Abyss. Before this their mind was copied and turned into a subroutine (Telamon), which was eventually turned into the AI in our suits by the Atlas. The Abyss later figures out that they have some sort of connection with Telamon and that they have the ability to influence it. They use it to whisper to travellers, getting them to do things (possibly feeding it as the missions have gone). This is causing Telamon to slowly lose their mind, being influenced by the Abyss. The reason the Abyss is doing this however, is something I'm unsure of. Maybe they are trying to grow stronger, take over the Atlas.
plausible
I like
The Abyss has the same drive as the Atlas but not the same means so strives to create but can only seem to create duplicates that have no place in an already existing reality 
A spreading emptiness and unknown that strips people of all humanity, and twists nature
And its host is in a traveler. My interpretation inspired by what you said @idle jay
Nice
tbh you probably shouldn't drink water from strange planets even on a good day
especially water that looks like neon blue toothpaste
RIP water
Maybe some sort of remnant of the dreamer was left in the Abyss that wants to understand itself and be whole again. Telamon is only a part of the dreamer, not the whole. So maybe the Abyss is having us feed them so it has the data to replicate reality like the Atlas does. The little remaining remnant of their former self is trying to replicate the time when they were whole in the attempts of becoming uncorrupted
Keep in mind this is all the day before the start of the final weekend mission so I could be completely wrong 😄
But if there is some sort of reference to this Dreamer or that there is text along the lines of what I said then I would lose my shit
THANKS
YOU'RE WELCOME
add sand worms... but only to one planet
maybe the Abyss is just made of sand worms, eating all of the data in the universe
I don't recall in game lore mixing with WT lore before though so I'm not certain. Guess we'll be finding out soon
I got a dumb theory that The Abyss is a mistake of Nada and Polo.
Nada escaped Korvax Prime being destroyed and (somehow) saved the Korvax sub simulation that resides on the Space Anomaly, that part is never explained in game.
Nada too saved Polo from being killed, leading to their friendship, but eventually, Polo dies from Sentinel fire. This means a short period of time where Polo ceased to exist in his current form.
The Korvax Convergence repeatedly tries to wipe Nada leading to their paranoia to/of everything, including you, throughout the main story. People act weird and panicked when in a state of paranoia, often make mistakes and decisions that they otherwise usually wouldn't.
Polo has already died previously yet we speak and interact with them as if they are there in front of us.
Now, what if Nada used the Korvax sub simulation to get a form of his best friend Polo to return to him which is causing a corruption in the Universe because he simply can not exist in his current form.
All travellers are deemed holographic/echos of previous so can exist in that form but there's nothing, nor ever was, anything to point towards Polo being holographic, meaning he's simply not holographic or an echo of data.
The Space Anomaly resides in an in between part of the Universe that does not or can not exist, yet it does.
This leads to either:
The Space Anomaly being a cause of corruption due to existing in parts of the Universe that don't exist.
The Korvax sub simulation is/was/has been used for things outside of it's potential use case and is causing code corruption.
The Abyss is stated as breaking through from unknown parts of the Universe to merge with the current.
Thank you for coming to my TED talk.
its a fun theory to read tbh
but I think we have accounts that the Abyss is as old as Atlas
It was fun to read yeah
i love this theories
but i keep my bet, the new "bad guy" is Telamon
and Abyss is his attemp to achieve his own simulation
And I shall keep my bet that they both originated from the corrupted dreamer (If they end up mixing the lore between WT and the game)
Is it a good idea to be forming such story theories like this so close to the end? Most likely not. Still fun anyway 😄
as long as keep under spoilers it'll be ok i guess 🤷♂️
the mystery behind 231187661T always fascinated me
we have some dreamers awaken, some dead
and then there is 231187661T
The tragic one
Finalyl
oranges grow on trees.. We don't have orange trees in NMS... yet. Variety update? lol I know it's reaching
which could be a small part of an overall big update like how rainbows was a small part of the visions update
I'm going to throw oranges at everyone's base.
Hahaha
I know this cryptic tweet means an update is coming cause he does it every time now.. I'm just wondering if it's gonna come today or would he post that a week before? ahhh I'm way to hyped lol
The datamined fauna stuff makes me believe it's gonna be a farming update
cant tell because most of them came a day after the tweet, at minimum
you mean the pets stuff?
so, bait, cooking, fruit trees, etc
Not quite the pets, but the whole birds that can land and tail changes thing
so yeah, harvest moon/stardew update is what i'm expecting now
I feel like the people somehow assuming that a tangerine means variety are intentionally disappointing themselves ahead of time
ikr
Why the hell would an orange mean a procgen overhaul lmao
Like that's the one thing I want for the game now but an orange does not signify that hahaha
I was just joking with that. i know his cryptic tweets could mean anything lol
Flora+ fauna with a side of farming?
Oh yeah not speaking of actual jokes @eternal yarrow
I don't mind, the cooking in this game is awful, nothing sort of a overhaul could save it
I'd like it to give buffs
they do
I'd rather they do that that introduce another gimmick
but y
there's nothing in this game where you want to be even more buffed than you already are
True
unless they add a new system where it becomes a requirement to eat, maybe not hunger but something else
But like jetpack boosts, or big sprint boosts, or even elemental resistance boosts would be cppl
Bigger boosts than the upgrades give but temporary
if I could eat a pie so I have 10 minutes on a frozen planet. I would rather that than filling up a cold protection module
Theres one right now that gives you infinite jetpack I think
I think bread gives it?
yes
tbh I don't bother with it. Character is too op to care
WHAT DOES THE ORANGE MEANNNNN
it means that after spending so long in freighter we all got scurvy
i wouldn't mind a recipe with nipnip that gives a bit of a visual affect. lol
it's just some vitamin c
if I could eat a pie so I have 10 minutes on a frozen planet. I would rather that than filling up a cold protection module
@eternal yarrow will use this as an extra rule for my future vy'keen chef playthrough. 😂
WHAT DOES THE ORANGE MEANNNNN
@compact coyote Fanta Sea overload!
Fantasy? Seas? Oceans update?!
Like many fruits, the orange has become predominantly a symbol of fertility; if it is depicted in Paradise, it is the fruit of the Fall, occasionally replacing the APPLE as the Forbidden fruit.
it is a piece of fruit
Fertility update? The Atlas become PREGANANANT???
😐
someone wanted "marriage" as a feature
What can I say. They just want to hold hands with their hot Vy'keen wife
My take was we were getting fruit trees
Didn't expect this

Like fruits and stuff growing on trees, Being able to farm and stuff
And seasons obviously
Trees can't have fruits year around
Oh fuck
I WAS RIGHT Sean was preparing something
Bruh that pic looks different
And so close to the og concept art
And biomes on same planet
it might just add multiple biomes on a single planet
Yep, name and colors are no accident
the post states it'll be a smaller foundational update like, well, foundation
yeah I just mean it may be more of a systemic change and less of a content update
Seems like big update and Sean didn’t tease it much just straight up said
To many ppl variety isn't big thing. And fundamentally it wouldn't change the gameplay
honestly it does feel like it'd be significant. Like, they know what they're putting into peoples' heads with that image and that update name
So to me this seems as big as next but to most people it seems like visions 2.0
But a new universe with better gen would be a beginning of new
More adventure based game
"Four years ago we announced FOUNDATION, our first major update for No Man’s Sky, we promised “It won’t be our largest update, but it is the start of something”. Those words were true at the time, and they ring true for Origins. We called it Origins because it is the beginning of something new, as No Man’s Sky continues to grow and evolve."
As of foundation NMS direction changed to something new
Now it changes again
About time
Perhaps
They literally say it
i'm just guessing here but it seems like it could be an update that messes with a few of the deeper systems that they haven't touched in a good while. most of the updates since NEXT haven't really touched the procgen stuff and only added elements on top. this could be why it may look smaller to folk - not as much content YET, more a fundamental change that opens it up for later
right, that's what I think too
might not be adding much content, but rearranging the procedural generation systems to provide a solid foundation for when they do add that variety later
I think it will have something to do with ps5
it could, tho since it's being released next week I'm not so sure. you'd think they'd want to time it with the PS5 launch?
More like adding stuff so that stuff for next gen can be launched easily
When it is actually launched
sounds reasonable
This is the base of more to come so this is only the beginning
Foundation did the same with base building etc
"This update will be another small step in a longer journey." - Visions 2.0
Started off base building,here we are 
this doesn't strike me as a Visions-esque update. those were more surface level changes.
Probs ps5 support
Seems like small update to lead way for more variety like others have suggested
Doubt it will be anything major, I'm sure whatever it brings it will be fun for a bit. Probably next gen support also.
Can’t wait to hear more
Well bigger updates usually have more teasing
Like desolation with the static clips
They hyped up desolation pretty well iirc
But today Sean told us after 4 hrs instead of 4 days
Desolation/Abyss had the usual twitter hype but as far as I remember no page a week in advance announcing it as a foundation for larger things to come
this will be more fundamental than the little drops this year
like
something they can build on top of
look where foundations quick menu, base building and freighters turned into over the years
very fundamental things
I'm thinking this is what they've worked on all this year alongside the smaller ones
Waiting
my son keeps calling it No Man's Sky: Oranges.. and now I can't get it out of my head
I think they will add more assets/colors but won't change the terrain
Motherfucker posted the note just as I had my band class, had to wait in anticipation for a while until I was out
Unless they found a way to change they terrain for certain galaxies only, then I expect everything except Euclid to be reset too
im going way out here but.. I think we are getting different iterations of NMS accessible via boundry failure..
This is definitely way bigger than the little updates this year
and different iterations could mean they don't need to change the current universe.
Parallel realities
What biome is on the far right
Something new
There's desert, lush, and ??
It seems pretty evident that we're getting some sort of variety. Sean also received this update as the origin point for a lot of updates going forward, hence the name, probably indicating some sort of massive software addition/change
my personal dream update desire is for a fundamental planet/terrain gen change. if not multiple biomes maybe poles that get colder? maybe barren patches? mountainous and flat regions? i don't think we're getting that, but i bet there is some messing with the basic terrain gen at some level
It looks like the biomes in the pic are desert/heat, lush, and radioactive
what I find funny is they look like all 3 biomes are on the same planet
Also CAPES
Finally radioactive planet variety
All of them feel the same
But then again so do cold planets
Yellow snow 😳 😳
It's white, but when there's a storm the particles that are kicked up are blood-red
@uncut harness you mean Krait or whatever
The salt planet in TLJ
Has nobody pointed out like the default multitool model being green on the origins thing
So variety seems incredibly likely, as well as a few extra customization options (finally capes), and perhaps an aesthetic shift
Maybe multitool customization? But I wouldn't get my hopes up
I think that color thing is just a possible multitool combination
@idle jay it is a possible multitool you can find but nobody knows
Also looks like far right man has a new backpack
Yeah noticed that to. Hard to say for certain
Especially because the angle is not very good to see his backpack
But yeah the green seems new to me. Possibly adding more colors to the tool color pool
Maybe we'll be officially getting the flamethrower
Who has the thing with all the update art
Found it
Origins has the same update art style as NEXT
But BEYOND stood out from big update art
Atlas rises has the same NEXT art type
WAIT
Is it a coincidence that in BEYOND you can see the reflection of 3 figures before the ATLAS
it's just the NEXT art but in the players helmets reflection
4 actually
Big updates have drawn art, everything else looks like fancy screenshots
Wait theres 4
I think it's more interesting the progression of the Atlas in the Big Update arts...
Also looks like the Atlas is possibly getting closer again
so, oranges eh?
The Abyss is twisting the simulation
Also why does the planet theyre on in the atlas rises and NEXT art look like Mercury's prime in destiny
Am I wrong
I'm betting a similar size to foundations
Yep. As they've stated
Though something to keep in mind is that it may be about the size of Foundations, but it is going to be important just like Foundations to. So it can still contain amazing features that will be added to with the next few updates
Foundations wasn't small by any stretch tbh
Could it be? The original E3 build!?
My thoughts are it'll be more focused, with the smaller features having come earlier this year
@uncut harness almost certainly not
@gloomy isle Idk what else could origins mean? Remember that one proc gen overhaul leak?
Yeah the leak was debunked
Perhaps a buildup to E3. Adding parts of it at a time. And then expanding further
I'm like 99% sure it'll be variation but definitely not the e3 build
Just an idea of course
I can see them going for a hybrid art style though
I think it's a final update to prep us for a next gen port
A hybrid art style sounds promising
It's essentially the new artwork
Detailed textures and assets, with a livelier colour palette
Using the term origins implies some things about what the content might be though right?
Changing the early game maybe?
Or how the player "starts"?
story revamp?
Or story edition? maybe a way to find out why you are being simulated?
I'm thinking of it going and addressing the exploration roots of the game
I hope so. I literally replied to the forum post with a huuuuge message of stuff I want, and the main thing was improving exploration. Having planets with multiple biomes, or even gas giants would be cool.
If they make the basebuilding part of the first mission an optional separate part then it would already be the best update ever 😩
How was leak debunked
Perhaps planets or moons that have one side always facing the sun, so half the planet is super hot and the other is cold, and have different life forms in different biomes and so on
So like tidal locked planets
Would be cool
Though in order to have something like that make sense they would need to bring back planetary rotation 😉
Maybe binary star systems? and I'd like that too. I'd also like planets to have orbits 😛
Harvesting unique resources or building "cloud city" type bases
Or finding existing ones. Maybe rescuing freighters falling into them before they are crushed
Remember when everyone thought the planet in next cover art was gas giant
I'd like mining physics to make more sense, instead of having just like, bits of gold floating in the air instead of falling if you miss a spot lol
Don't forget they hired that procedural city guy. Part of update or in an update to come there could be procedural structures
Like the freighters though
I am REALLY hoping for procedural cities or even city planets like coruscant
Maybe eventually
Even if only a few buildings are accessible, it could be another "dungeon" style situation
(I also think it'd be cool if pirates or raiders had exocraft or could attack you on planets, or the korvax could be seen actually fighting sentinels in their supposed war against them
Enemies other than sentinels and wild animals generally...just variety of...stuff
I've really sold myself on the idea of some planets having cryptids
It'd be pretty cool to see a battle between the sentinels and someone other than the players, and even cooler if you havent aggroed either of them, you could wait for the battle to end and just loot stuff
Ooooh one thing I really want is further improved inventory and UI
erhmahgerds dem origins
Like the ability to auto sort among all your inventories, and set rules for what each of your containers is for
instead of just naming them and having to keep everything organized. auto stacking stuff that's in multiple inventories would be nice too.
is there a bigger pic of the origins art?
found a good enuf size and zoomed lol
looks like environment variety, also yellow suit player is holding a pda/gamepad of some sort
And...one thing has always bugged me about the inventory. I feel like things used just for charging(unless you sell them I suppose) should have their own inventory slots. Like, if you craft a life support charge. It seems like it's just more efficient to have a stack of oxygen
@cloud epoch I thought it looked like the scanner
Or why a ship wouldn't have a fuel storage seperate from general storage. Or for that matter shield chargers and so on. Stuff that is used often on the fly to recharge stuff
found a good enuf size and zoomed lol
@cloud epoch that's just the analysis visor
as it is I am always running out of space.
Origins makes me think maybe players can start "new game" lobbies? say if friends wanted to start on the same planet and explore together
though I suppose you can kind of already do that ish
....I want to see too much stuff. I love nms, I just also have a million wants lol
Like....There's only ever one space station in a solar system at most. And they are pretty much all the same internally. I'd like to see things like...Shipyards or old satellites in orbit of planets, we have all these space faring civilizations and nothing really....in space that they've made other than these stations that all have the same design inside
If next week was a day, then next week
Probably not friday
Because its gonna have a ton of bugs and that won't give them time to fix them quickly without working over the weekend
so earlier or later
Later is not next week anymore, so earlier
btw just another reminder - don't look too deep into the poster, as this is one of those "creative exaggerations" poster they make just like with AR/Next/Beyond
too late i have already made a 10 minute youtube about all my hopes and dreams based off this one image
like how we never got these sort of huge crystal formations and the trees
and that ship too actually, that wing part was never added
I don't think those are crystal formations tbf, I think it's just rock. Though I don't think we have rocks that color either so same point lol
yeah, this is just creative exaggerations
We shall see when the time comes. But we know that some of that couldn't be an exxageration
For Origins
yeah, just saying that even this poster doesn't "confirm" much
It could still be a cooking after after all lol
"Origins does for cooking what Foundations did for base building"
Imagine lol
lmao
For sure. I do think it's more substantial than some might want to admit just given the messaging around it. But we'll see next week
That would just be a total 180 from what the art suggests
I want cities
Creative exaggeration yes. But it's still meant to give some sort of hint
its almost a guarantee we're getting some new biomes, and there's a possibility they might be messing with current biomes too
Maybe those massive ring anomaly portals that don’t work we’ll be able to fix
Rather than what is actually shown, I think the 2 important parts are the colors and the name
The art does look like the kind of art they use for the larger updates, That's art by Simon stalenhag, who made the art for the original no man's sky "cover" as well. If you've seen Tales from the loop on amazon, that's based on his artworks too.
this is definitely a 3.0 update, even if the size of this update in particular might be small
Too bad my dualshock is broken
So it's a big enough update for them to hire a major illustrator do do the art for it.
And the replacement parts will like take another 3 weeks to arrive from China...
for example Beyond in itself didnt add too much if you don't talk about VR/multiplayer
yet Synthesis which was supposed to be a bug fix and QoL update added quite a lot of content
all the big updates have art by him.
and the smaller ones are screenies that are just filtered
yeah no doubt in my mind this will be a huge update or an update that will be setting a new precedent for the updates that follow it up
It will be Foundations sized but maybe with content we would find huge
so this update is big enough to have been worth spending....likely thousands just for the cover art.
and they'll pin this on their site/twitter
I'm still curious why they decided to tell us a week early
just for hype? like Beyond?
The site calls it a small step in a larger journey, but that's the kind of language they use for the big updates right? I don't think the exosuit for well...flowery language like that lol
yep
language aside, see the post itself
doesn't say "beyond development update"
so its not part of the Beyond updates so no 2.7
I mean bigger updates themselves usually have well.. "Drawn" covers usually.
But maybe thats just me being silly trying to make it feel bigger then it really is.
nope you're right, all the artistic posters have been for major updates
AR, Next, Beyond
@sullen drift not just drawn. They use a very specific and well known artist.
rest of them are just edited screenshots
Hah, Guess they have a bit of trend.
Simon Stahlenhag is a hell of an artist to pick, he has his own amazon series and his art is the inspiration behind the board game "scythe" as well as the new strategy game, Iron harvest. those games are literally just based on his personal art.
He is not easy to hire lol
Four years ago we announced FOUNDATION, our first major update for No Man’s Sky, we promised “It won’t be our largest update, but it is the start of something”. Those words were true at the time, and they ring true for Origins. We called it Origins because it is the beginning of something new, as No Man’s Sky continues to grow and evolve.
Origins won't be their largest update, but it will be a start of something just like Next/Beyond
This update is going to be very important regardless of size
yes
pretty sure we will be getting "Origins development update" blog posts from now
Yeah
I know Simon is hard to hire because as an illustrator myself, I know enough about the business to know he's expensive. A cover from an artist at the top of the field would be thouuuusands of dollars
So....hello games is investing in marketing this update pretty significantly
So yeah it will likely be significant changes in some core gameplay stuff
at least that's what I think. to use a meme, One does not simply hire simon stalenhag lol
It makes sense
He usually just makes art for himself, but the world he made was so interesting that companies bought rights to his "world" to make games, for which he gets significant royalties, so...unless he was personally interested in making the art, or was made a hell of an offer...
@sacred drum how do you know it's his art on this cover?
doesn't look like his style at all tbh
His current paintings are very, very different
I found out through his own site that he did the original cover art for no man's sky. This does match that style at least
Illustrators are flexible :3 the main difference really is the use of color
nah, have to disagree
whatever the case I think they've made it clear that this isn't just a "more content" update like Visions/Abyss. size aside, it's gonna be something different.
Well the root of this is someone got payed to make that, which makes this update more special than the other ones. Plus this has a lot more fanfare than the last few
Remember what Sean said before atlas rises?
I doubt someone from outside was hired, HG has so many artists on the team.
the artwork is good, but definitely inspired by NEXT cover
some things are literally copy and pasted
Well, why would they put much more effort into promoting this than the other few then?
like the ship in the air and planet in the background
Oh, well that's a totally different question haha
they definitely want hype for this update 🙂
admittedly simon doesn't normally do graphic elements like the sharp changes in biome
So you're likely right, I hadn't thought about that.
He doesn't tend to be that abstract
Glad they changed from the style in the beyond art
Really wasn't all too keen on that cover art
The quantity of the item required for the weekend mission is wrong in the Assistant for No Man's Sky 😅 . It is 1.5x the amount in the app 🤦♂️
It's because it's wrong in the original datamine too
Kurt was betrayed
...by Ariadne 
I like that reasoning 😂
From what I can see, there is a Cost group of values for each mission but also a Product property on the stage that contains the rift dialog. I was using the product property because I was too lazy to map the cost groups. If you search for ALBUMENPEARL in the mission exml file (only for the weekend mission node) you will see that there are 3 cost groups that say 24 and of the 3 product properties one of them says 16. I will change my script to map the Cost groups and factor that into the quantity of items required in future 😅
No wonder the game has so many bizarro bugs
Why have so different sources of info, come on HG

One of my lastest work projects had like 4 sources of information, and they were all wrong, but the parts that were wrong changed depending on the source
Drives me nuts
HUD popup told me to collect 16 but the monolith demanded 24
The monolith was a scalper
Oh ok 🤔 , thanks @mental socket ! That must mean one is used to display a message and the other is for the actual requirement 😂
and there is the bizarro bug
||the weekend events are us retracing Null's past||
So we will soon eat a traveller and then be stuck in a Atlas Station for 1000 years?
sounds right up my alley, I'm in.
ive always wanted a game where i am the npc
There's a movie about that with Ryan Reynolds lol
I wouldn't mind playing NPC for a day.
really tho, whole Origins thing does align with where I was thinking about how since things are stuck in a loop, progression will eventually lead to a sort of regression as one returns to the beginning of the loop
we getting ouroboros'd?
maybe
Surprised Sean waited only 6 hours though after original tweet to tell us origins was title
Usually he waits a day or two
Plus if we get another update in 2 ish months it might make game better for PS5
what's the weekend mission item?
albumen pearls x 24
sweet, got like 5 stacks of them

Boys and girls, I gotta ask you: I started playing this game this past week. Obviously, there is a ton of stuff to do and embark on. If I would to reach the endgame and complete the main story, will my progress disappear with the end? Or will I be able to retain everything that I’d built onto and free roam around and doing side stuff?
you keep everything, you can just teleport back through normal base/station teleporters
Awesome, I’d honestly consider stopping playing it if it weren’t so. I’m playing at Normal, if it matters
Thanks for the reply. Finally started it up again and am ready to take a Friday night on this lovely game,
As much time as I put into Destiny 2, there is a greater magic to this game when it’s without the prestige of Destiny 2
on a completely unrelated note, the Origins art looks interesting... it looks like the usual Atlas in the station/logo behind the travelers is replaced with a swirly-looking planet, which seems significant, and the 3 biomes/3 travelers thing seems important too, something to do with the boundaries breaking down?
also the green and tan travelers are switched with respect to their biomes
So in the end it really was 15 weekend missions and a update during the 16th week.
Nice
Nice
Niiiice
hrrm
part of me is wondering if Origins will be a more thorough revision to the original set of biomes, and if it goes like previous revisions I'm somewhat wary
I think it’s gonna be: multi-biome planets, gas giants, multi tool customization 🤔

Technically an improvement
Origins? Does that mean that they are bringing back some features/assets that they removed/didn't use during launch? Like orbital mechanics, sandworms, some buildings, etc?
What happened in the final mission?
Impostor
Where my pet sandworm 🐛
Impostor ate it
😭
what if they added a sandworm
and it was a 1 inch inchworm
you look down, and it just trucks along, takes about an hour for it to go a couple yards
Impostor
who impostor?
Cyan is, I saw them vent
purple sus
dont lie to us

who impostor?
@uneven current The killer
Looking back at the planet in the background in the Origins poster, it looks like a gas giant?
@rigid epoch i went with "upload" and later "be direct" because of "i give them the option, i dont make the decision for them".
when it says that does that mean he will live on in a fake life ? @cyan mauve
like an idea of what he would have...
like a game
@rigid epoch yes. if you read a bit of scifi, the whole concept of "mind uploads" might be somewhat familiar to you, and its an ethical minefield for sure.
it so sad... but i think i will end his suffering... to see if he will transcend into something outside the world in this universe...
@craggy sluice the planet in the background of the NEXT art had a similar-looking planet that was even more pronounced, so I wouldn't think too much of it

New update?
With cover art?
Like Atlas Rises, Next and Beyond?
Thats gonna be a big one lads
If it has a drawn cover art
I believe its fat
Less large updates have just screenshots for cover ary
Art*
When its a fancy artwork
You know its a big deal
Maybe larger than desolation
Why on earth are we judging the size of an update based upon absolutely no info?
Let's just wait, yeah?
There's no debate to be had and no conclusion to come to
We find out when we find out
it can be fun to speculate
True, but there's a lot a disagreement on the size, which is all pretty pointless tbh
yeah lol
Since we really don't know how big it'll be
Any info on origins so far?
it's 🍊 sized
We haven't had any of those for years. Outside of Xbox that is. No matter how many times people post the fake 4chan one.
Yeah that's why I mentioned Xbox 😋
But aside from that, nada. There have been people pretending to have insider info of course, but nothing credible.
😂 😂 😂
that got me wondering too
Hmm
It also reads like he really wants keywords for clicks tho
How is the quality of the image he uses? Can that conceivably be a stretched version of the ones we have?
I'm on mobile
😁
Oof
Take this with 200 buckets of salt tho
But Tuesday would make sense in general
His title seems confident
@uncut harness I'd call it click bait-y instead
Because people will see his video everywhere. Or at least that could be a reason
Tuesday makes sense because Wednesdays are when the next Weekend Mission preparations start (ie NPCs disappearing from the Nexus etc) and we’re already out of missions on the current version
Yep that was my logic as well
The poster is giving me some serious E3 vibes.
i know right it looks sick af
Same, it looks awesome
Its as vibrant as the older versions of the game to. I just hope if it is variety its more proc gen then premade stuff. Not that the void eggs, storm crystals, anomaly fauna, etc.. are bad its just I want more procgen.
Likely answer it's systems that allow for more variety later on and Visions level stuff
Also, is the mountain behind the character in the middle actually a volcano? 🤔
But we'll see
Visions type of variety wouldn't be bad as long as its procgen. Honestly even though Sean is saying this is similar to Foundations I think the scope and size will be more like Atlas Rises. I just hope the game becomes more focus on the current features instead of adding new ones.
Well, I do think Sean keeps saying it is small for a good reason
He seems quite insistent, but that doesn't mean it isn't super important
Like he says building on stuff for the future of the game
Even if it really is mostly behind the scenes systems and limited visual stuff for now, that can still really shape and change the future of exploration in the game
he never said this update is small but that this is a small step towards a longer journey
totally different meanings
just like how beyond was small
and Next too apparently
said the same thing back then
he never said this update is small but that this is a small step towards a longer journey
@mighty rampart he said "not our largest" and like "Foundation" and "small step"
Three strikes
Maybe they’ll make the next gen when ps5 comes out
@uncut harness could be yeah!
He just said the updates like foundation he didn’t say it’s foundation sized
@uncut harness like foundation a smaller update that sets the stage for the future in context :3
Again small is not bad.
A tiny change can make a huge difference even.
Didn't they promote beyond with the largest ever three rolled in one?
Or at least in the IGN stuff 😁
I mean foundation's base building carried a lot of weight later on in NMS's life.
Yeah, that's why small isn't bad. A seemingly small, but complicated variation related feature can change the game.
"Not the largest" doesn't exactly mean much. It could be Atlas Rises sized or slightly bigger too, and still not be the largest. I guess we'll see when the time comes
Fair, I guess it's honestly just safe to expect nothing and see what happens.
I'm all board the hype train to see what's in those patch notes
That too 😋
I think the really important thing here is Seans wording. "This update will be another small step in a longer journey."
To me this reads as the opposite of "One small step for man, one giant leap for mankind"
In the context of the entire NMS journey thus far, and into the future, it's small, just another small step in the sea of updates.
But focused on itself, it could be any size, likely big and substantial in its own way
I think regardless of its size it will be substantial yeah
everyone thought that because he said "subtle" that the content aside from VR/multiplayer will be just QoL stuff
But that too is a relative term, well see what what these mad geniuses have cooked up
when in reality it was a lot of content
downplayed because it wasn't what they wanted
and by they I mean some loud minority
Exactly which seem like a distinct possibility with Origins as well
That's what I'm worried about
If this isn't the big variation update to end all updates, while also adding depth and fixing every bug
I'm not because I know how updates have been like in the past so I know what to expect
it wont be a huge content update but it will still be big and set the "foundation" for the rest of the Origin updates
like with Beyond
the third pillar of content in 2.0 were nearly comparable to the content added in Synthesis which was supposed to be a bug fix + QoL update
it wont be a huge content update but it will still be big and set the "foundation" for the rest of the Origin updates
@mighty rampart that is exactly what I meant as well, bug with sleep deprivation that probably came across wrong. But yeah totally agree
the third pillar of content in 2.0 were nearly comparable to the content added in Synthesis which was supposed to be a bug fix + QoL update
@mighty rampart yeah, true, Synthesis is one that I think is underappreciated as well
That seems likely and that's exciting
I hope so too though I have nagging doubts about it
Well it does seem that way, but it wouldn't be the first time we've completely misread something
Don't want to get my hopes up completely just yet 😁
same
my realistic senses are saying "eh that's just a new biome to make the living ship mission seem less stupid"
Or the new mission planet system we know they have now
Or that is in the code at least
the reality index thing?
The one for more or less handcrafted planets, not for the entire galaxies rules
Was that the reality index?
I dont remember either
yeah like I said according to them Next and Beyond were small
@mighty rampart if you’re referring to those “Small” tweets with a clock, then those were referring to the announcements and not update sizes, as in “Small announcement at the time the clock shows”
Was uh mined a while back I can try to find it, but mobile and clumsy
idk about Next, but even for Beyond Sean said that the content they added outside of VR and multiplayer is a bunch of small features
but they turned out to be nearly game changing for better or worse
which then got further expanded/refined with later updates
everybody loves power & wires! 
Yeah, I do like that aspect actually
Discord is being weird, but that should be it @mighty rampart
oh nice thanks
so then what was about the planets you mentioned?
same thing or different?
Let's keep in mind all smaller updates got in game screenshots even Foundations and Path Finder. The only updates that got full on custom art was Atlas Rises, NEXT, and Beyond. Also when it comes to bigger or medium size updates he always announces it a week in advance where smaller updates usually release the next day or a few days later at most. I think we're being led on. I think this will lead into a bigger update eventually though but I feel this one will be decent size.
I think found by the same person, but because mobile Discord is horrible, I can't open any of the original quotes
Compared to NEXT and Beyond I would say Atlas Rises qualifies as a medium update. Back in the days it was large but nowadays its more medium sized.
Beyond still strikes me as Atlas Rises scale, in terms of focus I'd place it at Path Finder
I mean if you play VR and like Online it was a really big update. Free VR is a pretty huge deal.
Tbh I'd really place it at Path Finder scale more, but that's because two of the larger factors didn't do anything for me VR/multiplayer
NMS is amazing on PC VR not sure about PS though.
Free VR doesn't mean jack if you don't have a headset
Doesn't make it's inclusion smaller tho
Which remains a large portion of ppl
For most Beyond had more impact through the multiplayer
I actually agree with TCO VR was a huge deal.
In terms of its impact for the community, it's smaller. In terms of technical work, you're both right.
Well if we talk impact then size or scale doesn't really matter tho
But I get what you mean
It was essentially an update onto itself that impacted only a part of the community
Which still blows my mind by also being free
Yeah Bethesda charges $60 for a VR port and some other companies do to and here is good old Hello Games making it 100% free and keeping it as the same game instead of two different versions.
In terms of impacting the entire community it would be Next I'd say
Yeah I think that's probably accurate
Thing is, it's questionable how wise a decision it was to keep it the same game with VR. Some of the issues we now observe may be directly related to that decision, e.g. pop-in.
I'm not sure we can blame that on VR tbh
I doubt it
pop in was always an issue even before beyond, beyond just made it more apparent because of LOD for increased performance
if anything you can thank VR for giving us better scale for a lot of interiors, remember how small space stations and ships used to be?
And that performance was pushed more heavily because...VR
I mean space stations still weren't properly rescaled
Ships clipping through the platforms on the sides and all
And that performance was pushed more heavily because...VR
@crisp fern how?
What do you mean?
How did VR push performance
VR demands a certain level of performance otherwise it can literally make people queasy
And while it's maybe less enforced on PC, on PlayStation they tend to push more heavily for a certain framerate for games with VR modes or VR titles generally
Well I guess you can make that argument for PSVR and that just has downscaled and blurry everything, so I don't think that had much of an impact
And PC VR not so much
Though it was also pushed to Xbone at the same time as well
And you know, big Multiplayer stuff
Atlas Rises medium sized? no way, it's the biggest update they ever released except maybe NEXT
so many game systems enhanced or rebuilt, a whole huge chunk of narrative, gen reset, etc
HG may have different standards when it comes to size than the comsumer, as they actually see the work put into features behind the scenes. Improving multiplayer so it's bigger and has crossplay and stuff lime porting to the XBox and VR may not seem "massive" to the consumer, but there's a shit ton of work going on in for those systems (for crossplay, they had to completely rebuild how they do servers).
Yeah hence why impact and scale are completely unrelated in this case. :)
Given that it has actual artwork as opposed to in-game screenshots as the update picture, I'm inclined to believe that it's at least Atlas sized
It's obviously not big in the same way NEXT or Beyond were, but is still looks like it's gonna be big
Anyone notice in the artwork that the "plants" on the right side look a lot like void eggs?
I don't think that's intentional
it seems to be mostly emulating the look of radioactive worlds while giving it's own spin on them
it just so happens that the egg and that look have a decent amount in common
well there's also the issue that I don't care at all about multiplayer, so certainly for me Beyond was a big waste of dev time
for many people it wasn't tho
That's more a case of preference though, which is totally fine
plus even if you do care about multiplayer, it's kinda underwhelming. The missions don't really even acknowledge or encourage multiple people
yup, just giving my personal view. but that's why I rate Atlas Rises as much bigger impact. Beyond didn't add much to the core gameplay systems
plus even if you do care about multiplayer, it's kinda underwhelming. The missions don't really even acknowledge or encourage multiple people
@crisp fern imagine the outrage if they did for example require people actually cooperating. We'd never hear the end of it. 😋
i mean what's the point of even having multiplayer missions if you're not tho
or going to have any acknowledgment of multiple players
While I think that NEXT was the most significant in terms of change, I still think the work the devs put into beyond should be recognized
So people can choose to run them together or solo, rather than force anything
You're just as well having folks do the standard missions that won't lose progress if the game crashes
The Nexus missions are just the same anyway, but worse, in that regard
a lot of it was opening up new avenues to NMS (VR, large scale multiplayer), which while not exactly appealing to those who already know how they wat to play, is exiting for those who want other ways to play
Plus honestly people focus on the milking and recipes, but there's a ton of small things that came with it that reduced the early grind, and made it more accessible as well
i also don't think most of the effort went into the nexus missions (they're knida copy/paste from the singleplayer missions and the NEXT freighter missions), and most of the work went into ambient multiplayer and improving the server capacity
Plus new tutorial stuff etc
yeah the changes they made to the grind were really good
yeah the changes they made to the grind were really good
Yea. I really like the fact that they are making a game for a wider variety of play styles rather than focusing on just one.
also stuff like animal taming and electricity have the potential to be really cool, if they add extra attention to them in the future
Ditto
imagine having a permanent pet on each planet
or seeing vy'keen npcs riding local creatures
Well along with many things that may never see the light the game data has a pet menu right?
or perhaps doing some ranch herding of animals like a cowboy
and honestly imo electricity just needs to be dialed back a bit (allow doors and lights to not require it)
Yeah as a whole I actually like that addition and the logic stuff that came with it too
Well along with many things that may never see the light the game data has a pet menu right?
@sand karma seen a youtube video of data mined things that mentioned pets.
I hope they imporve on this stuff in the future
Has lead to some awesome creations like the thing that shoots people into space
@sand karma seen a youtube video of data mined things that mentioned pets.
@fading hinge yeah, I believe it was talked about here also
really not sure how they changed the grind to be any better...
They made the resource cap per slot a LOT higher
oh that
and I think there were some subtle tweaks elsewhere
Well they added the industrial stuff, and early game drops that means you literally have to mine less
that just makes it easier to make grind worse since you can carry more tho
there might still be a problem with grind, but i think that's more subjective
the drops do make things a little better, but it's also RNG so hit or miss on whether you benefit from that
problem is to get a decent amount of money you still have to farm and that's really laborious
To my mind the only way grind is negligible in the game is you opt into basebuilding and the idle game stuff
problem is to get a decent amount of money you still have to farm and that's really laborious
@glass flare or put down a farm for money right?
i wish NMS would get away from the idea that grind = gameplay, and focus on deepening gameplay systems and exploration systems so emergent moments can happen
Honestly it has always felt to me like there isn't much to grind FOR in NMS. I lucked my way into higher tier everything and picked up the money for it along the way. You can min max it and upgrade it I guess, but there is nothing that requires you to.
But I agree on deeper systems
holy shit that was an earthquae
Damn, u OK?
had to be a 7+
Shit, well stay safe!
well even if you're not min/maxing, everything in the game that you have either no choice or next to no choice to get but through currencies is costly, e.g. better freighter, multitool, etc.
But that's what I mean you can do just fine with a basic multitool and there isn't really a reason to buy a freighter at all
There is no gameplay I can't do with my basic multitool and I guess freighters unlock their own little minigame and ship storage, but you get one for free
with a basic multitool...like how many slots do you consider basic
5
because if you use it, mining times w/o upgrades are bleh
My main one has like 12 slots or so
And I've used that for like 200 hours on that save if I were to guess
idk I've not seen a difference in mining with or without upgrades
freighters are only very recently less of an issue with the bulkheads to upgrade storage
and you dont take long to just stop mining outright and buy the materials instead
but then to get those you have to be able to afford receivers to run derelict freighters
or the extraction farms
Rather than issue I'm more arguing what it adds to the gameplay loop. You yourself said you didn't like that minigame. Then why get better stats to het better at it?
It was more for the storage space
In case you get one with low slots, but there's also hyperdrive range lately
I guess that is a small advantage at least, though I have more storage than stuff and my Hyperdrive range of my Living Ship is perfectly fine. Again I'm not saying it's bad that any of this is here, absolutely not, but more than I've never been unable to do anything without grinding for better
And that's what I meant when talking about deeper systems
I feel like they should give a scanner free once daily rather than weekly
after which it can be like 10 mil or whatever
and also no compounding, if you miss one day you shouldn't get two the next day
i mean on some level you're right that there isn't much to grind for, but it also just makes the fact that there is any sort of grind at all more obnoxious
Because whenever you might grind, it's for something as minimal as a slight stat boost or a single additional inventory slot
i mean on some level you're right that there isn't much to grind for, but it also just makes the fact that there is any sort of grind at all more obnoxious
@crisp fern yeah I get that, it hides the lack of deeper gameplay, but it also means you have the very easy option to do something else at all times
the grind i more have a problem with are the crafting gates which block game systems. like say i'm a space trucker, but want to build a casual little base somewhere. Sean: "Well hello friend! Be glad to get you started on that base, let's just go through 20 items you need to craft first. And have you heard about power systems? You'll need to craft some more stuff for that too! How fun!" Me: "Whoa whoa there Sean, I just thought this spot looked nice, I just want a little three room thing and some working doors and a teleporter..." Sean: "And you will feel so rewarded when you can finally get that running, friend!"
So you'd prefer to just plop down premade rooms?
That's valid. Lots of games have options like that.
i mean we already have prefabs but those also need power which means also building other junk
I guess I would say I would prefer how bases are treated in casual mode, but I don't want the non-challenge of casual mode. The craft-this-to-make-that thing works in moderation, but this game is so much broader than the survival games he took inspiration from that applying crafting gates to everything just makes the game feel tedious instead of jump-in-and-have-fun experience
I would like the ability to create something, save it, and be able to place it anywhere I want assuming I have the materials to build it.
especially given if whatever you're making involves an intermediary product, you have to craft those first then you can craft the final product
Like creating our own blueprints
especially given if whatever you're making involves an intermediary product, you have to craft those first then you can craft the final product
@crisp fern I guess this would probably make that a lot smoother indeed
Though I think as far as resource gathering most of that problem is gone, I'm not mining x hours in
But skipping those intermediaries would be logical progression
I refuse to buy resources mostly 'cause I just find that even duller than going out & getting them free
Well I generally just have them in my inventory at this point 99% of the time
From either farms or elsewhere
So you manually go in and collect every resource only when you need it?
Then yes I can see how that would be tedious.
Especially since we have storage upon storage with a little more storage 😄
Well normally I don't need anything besides the basics since i don't base build
So resource gathering isn't as much of an issue compared to currency gathering
All of'em
Well I guess nanites weren't overly generously supplied, though two/three desolation runs and you can decorate your entire wall with them 😄
Thing is all the ways to get them are all super uninteresting to me
But I just saw someone in general say: "I'd buy a 2 billion item, would take me a few days to get back"
Ah that's fair
I do like the abandoned freighters personally
And so whenever I hit something that demands currency I groan
And then you use that aggression and kill some sentinels for nanite clusters? 😄
Nah
Then I grumble that i can't scavenge tech as much anymore
And that missions don't reward upgrade modules very much for some reason
I'll be perfectly honest, but from the way you're describing this, and don't take this the wrong way, but I'm not sure if if looked at the game like that I would be able to muster up the enthusiasm to boot up the game. What keeps you going?
Like they give you scrap to sell instead of tech from salvageable scrap
I mean this is pretty much the only open world scifi game that's not always online with seamless planet to space & vice versa travel going on
Astroneer is sorta close but lacks the space exploration, and ecosystems are practically absent
So a lack of alternatives? Oof. I do think NMS sits on a bit of a weird combination between different genres that isn't very common. That does mean it gets both the best and the worst of those genres though. It feels like a lot of your problems with it stem from that as well.
in a way, yeah
I haven't tried Astroneer tbh
i mean i do still enjoy the views, despite the severely reduced color palettes & flattened topography, but the general gameplay leaves a lot to be desired to me
Rodina comes pretty close, but it's still in early access.
I love this game, honestly, and I played it since launch, but I have always treated it as 'jack of all trades, master of none'. Almost every individual element is done better in some kind of game somewhere, but it is the unique blend of what this one has, and just the relaxed sandbox-y atmosphere that keeps me coming back every time.
Astroneer is pretty cool. Can get annoying at time though
I'm less of an, "I love it" position because of things reduced/changed that don't click with me. Color palettes, broken slots, etc.
I have fingers crossed that the new update is going to add some depth to NPC interactions with us from a gameplay perspective
Hopefully these next few updates should fix that 😉
after Beyond let them finally walk around, I think they are gearing up to do something more substantial with them
Yeah, I'm hoping that going back to the origin will touch on some of these things.
Let's see those aliens trip over rocks 
And those walking rocks trip over aliens.
I rarely see them, but they always startle me.
despite gathering a bunch manually i haven't run into any of those yet
I've only seen 2 and 1 of those I only saw barely 😄
Anyway, imma go off the grid for a bit, but thanks for entertaining my questions. I think we have some very different views on some of this, but that's what keeps it interesting. Wouldn't it be super boring if we all just agreed on everything? The discussions are half the fun. 😄
I wonder if we'll actually have to fight pirate npc's at some point.
Not in space, but on the ground.
Arr Matey, sign me up!
I remember fighting a ship in a planet and then finding it on the ground after I shot it out the sky
Am I okay to link to a reddit post here? Just something I noticed on the Origins artwork...
Or would that be self-promotion?
Nah this server is linked to the subreddit anyway
yeah a few of us noticed the same
especially considering the same area has a living ship flying above it
in contrast to the regular starship on the left in the desert biome
One guy on the reddit comments is suggesting is could be a biome for planets found in the void ("void eggs").
I like the idea that the void between star systems could be opened up. I guess they would be rouge planets not attached to a star system.
Pure speculation of course, but it would be cool!
that's what I was speculating too, that we'll find some rifts in space or on planets that take you to more "corrupted" planets which also tie in with the living ships story
changing the starbirth quest to not be QS only
Whelp, this weekend mission's planet was a bit too much in VR. Predators, swarm, underground stuff. Plus SteamVR crashed as well because of course it did. That was the scariest part. People building bases where you can find the right item are the real heroes.
i planted like 16 on my freighter.. going to harvest the first batch in a bit, 2h growth, there's still plenty of time to run the mission
If there's too many predators to deal with, bring a kitted out scatter blaster and you'll be fine.
I've ran many dungeons in VR, you'll get used to it
Yeah, it's more when stuff happens when I don't expect it, but I'll get used to it. 😄
VR overall is still a blast
just realized origins uses the same font as those pre-release trailers for "Every planet unique" etc
haha solid 100% proof of variation update

It's all the same font, it's just not bolded like the title is.
No man's sky is procedural 100% confirmed 2020 GONE WRONG GONE SEXUAL
but yea, this isn't proving anything. Just a fun little detail
yeah i like the font a lot so it just adds to the beauty of that art lol
Sean can't deny this
if I won't see my PS5 controller there I will hate them forever :c
Origins was a ploy to sell PS5s all this while
Nah, it wouldn't come out this early if it was to do that.
🍊
All jokes aside maybe the update is taking the generation as far as it can go before next gen
Maybe.
doesn't have to be
but they can up the graphics for the new gen consoles
like, less pop in and more draw distance
No Man's Sky: Orange Jeans.
Hey guys, what's the item for the weekend mission?
albumen pearls x 24
Thanks buddy!
also the number of people on reddit that think that traveler is holding some new item and not just an analysis visor is frustrating lol
np!
though it's understandable if they haven't played in MP cause that's really the only case where you actually see the player model holding up the scanner to their face
Hi y'all! I don't want to hop on the hype train or anything but hear me out; typically, only big updates are announced before the updates comes live, typically, when small updates were announced, they were already live. Which makes me question, the scope of the update is unknown at the moment, but maybe there's a chance of it being a medium to big update?
I'd agree, I don't know if it's gonna be like, massive content-wise. But it feels big in terms of direction or purpose at the very least.
though it's understandable if they haven't played in MP cause that's really the only case where you actually see the player model holding up the scanner to their face
Is there actually a model for the scanner held up to the face? I though it was just a gesture....
Yeah, I'd love to see what they mean by "It's the beginning of something new"
Same
Because it doesn't seem that they mean "new" in terms of content because duh a new updates means new content; but I strongly believe they are meaning "new" in terms of direction
just for reference here's the guy in the NEXT poster with the visor
yeah I agree Erwan
I'm really excited to see what happens next week
Me too, as with every announcement they make, my week is going to be the longest because of the questions and hype.
Lol yep. I do feel it'll be dropped early in the week, but that's partially just cause I really want it to be
i think the trailer will drop on monday
yeah having it line up with the end of the weekend mission makes sense to me.
Plus it gives them a full work week to iron out bugs.
yeah there's a little binocular looking thing
@timid mist well well... I play loads of multiplayer and I've never noticed.
My wife does say that I'm not very observant.... 🙄
haha honestly it's not that major of a detail
I just remember all the hype about it when the NEXT poster dropped
nice tip, if you're doing an emote like sitting or another looping one, you can quickly change the direction you're facing by activating the analysis visor
it looks really stupid for a sec but it works lol
the green astronaut has a green default multitool and a new helmet
very interesting
the new helm is sort just a small change to an existing one, so I wonder if it's an extra customization option
Either that or it's just not the default, since you can find green ones in the wild
mind if i ask what this weekend events required item is?
thanks man, your a life saver, i learned my lesson a few months ago, easier to prep the items in advance
oh lol i thought that was a pda the yellow player was holding. derped that it was actually the visor
i thought so too at first actually, the angle on it made it hard to see the lens
i just assumed visor was on the inside of helmet but now with traveler heads that would make less sense (even tho those heads are just a holographic projection so my assumption could still work but i guess physical binoculars are cooler)
i know that there's a gesture for when someone is using the analysis visor, but isn't there no model for it yet? played with a guy on multiplayer and he didn't have a model for the analysis visor
I don't think there is a model
mind blown
oh? I never checked out their back
Yea. Fancy little detail
I can see a little of it in my shot tho, nice
Are you sure it's not visible for that animation? I swear I've seen it.
maybe I was subconsciously inserting it
Yeah no you just have your hands on your face like you're looking at something in the distance
They don't render an analysis visor in your hand
I have tried a lot to catch it in shots, but yeah, like Sohail said, it never seems to show
Maybe in multiplayer? Doubtful tho
You kinda just put your hands up near your helmet, I always see it on my character's shadow. I've seen my sister's character do it, And ain't nothing in hand.
