#nms-spoilers
1 messages · Page 284 of 1
latest update's positive reception seems largely to do with base parts, so clearly this means next big update will just be base parts /s
"you can now build bases in your bases with our terrarium feature"
"you can now build a base for the blob in the terrarium"
"you can now build your own ship...in a bottle in your bases!"
ngl I would totally obsess over that
Motherfuking base-building updates
NMS : Genesis. Build your own varied planets, you lazy bum.
shhj some of them really want that
No way.
Why?
If we can build planets, there is no need to generate a whole universe.
One system per player that acts as a lobby where they whatever they do want with their planets.
I can't imagine they'd add that anyway, it's hard enough to store all of the terrain edits applied to bases already
Was sarcasm I think
ik but it turned into a what if lol
Ugh
Seeding your own planets using different variables and letting the proc gen do its thing. Maybe?
I think they want to keep a unified experience on vanilla
The seeds could be stored on the server so the changes carry over to other people online.
Certainly less data than bases.
The seed is derived from your location though from what I understand
that's how portals work
I would rather them just add their own things in to vary it rather than have players all give their own idea of what a system should look like
Yes
Especially cause that would 1) require internet, which not everyone has access to all the time and 2) produce dumb shit like "Homie's Epic System"
I agree. Just letting my bored mind drift.
I don't think it's a bad idea just not as a shared thing
Like if there was a sandbox mode where you could tweak stuff and plug in a seed and have some peer to peer MP invite-only stuff, that'd be cool
that way they don't have to worry about syncing different people, you just create your own custom universe similar to minecraft and play with friends in it
That's called modding. We'd just need a way to "share" the data inside the game.
In a way, we can do most of that already.
No modding is different
It's not official and can be unstable. I'm talking official reseeding and parameter adjustement within bounds that don't cause problems when the game updates
also we've already seen through mods what some people's ideas of great systems would be and uhhh, yeah there's a reason i don't use those mods, and why I'm also a little bugged HG sorta adopted some (megaexotics...)
Megaexotics are cool lol, but yeah the random crap people throw together for their mods is too much most of the time
What kind of stuff do you wanna see regarding planet gen?@crisp fern
That's a loaded question
several things off the top of my head: expanded color palettes for non-lush planets, fixed water horizon & more translucency & less glowing at night look, water restored to moons & dead planets, some points of interest restored to dead planets in charted & abandoned star systems (ruins, crashed ships & freighters, monoliths, abandoned buildings), possibilty for cloudless skies on non-dead planets, denser cloud coverage during storms & more frequently on extreme planets, deeper points of interest in general, more unique points of interest for weird planets, natural formation points of interest for uncharted planets to give them a stronger identity, and more interplay between flora, fauna, & Sentinels to give planets a stronger sense of life
I think the most important point in that is deeper POI, though they all work together
If everything looks better but there is still not much to do other than dig or fly to a building, it doesn't stay interesting
I never understood why they decided to make every dead planet the same right down to the colours
exotic still makes sense as they are "unfinished" planets
It's still not great even for exotics
For me the most important are deeper POIs and interplay of life on planets
I know it's not a perfect excuse but my original thought behind it was to make things more stable and accessible. there are infinite arguments against that but the game is easy, it's always been quick to see and do everything there is to do, and if you look at the trends they have for adding new content it typically is just simplifying things or making them easier.
Like, they want it to run predictably and also be easy to see wht there is to offer within the scope of how long it takes to complete the artemis questline plus upgrade stuff
I think they're moving away from that a bit but that was just my thought process behind it
Hazardous flora not affecting fauna still bugs me, but also fauna not being drawn to any flora or predators to certain prey further undermines the sense they're trying to establish that these creatures are part of these habitats
Mhm
Hazardous flora not affecting fauna still bugs me
funny thing about this, if you ride an animal and get too close to the gassy plant, the animal cries out
lol
Whut
yea try it sometime, it was weird
i haven't really found much point besides silly pics for riding fauna
which is okay, but it's like...hrm
It's entertaining riding a really slow creature
that is all, just an entertaining thing to do
it could be made useful but I'm ok with it not being
yeah
I can't think of any way they could make that anything other than just a little entertaining thing
would rather have them be more stable so I can make legit animal farms
I'm fine with just having stuff like that in though, not everything has to have a distinct useful purpose
Tracking other fauna
It could be more useful if you actually found new fauna that could be very fast or flying creatures
Use their familiarity with other fauna to find other fauna
How is that useful if they're not always there like your exocraft could be
Or find natural resources that you might overlook
Yeah
Like I'd use them once for fun and then never use them
But yeah tracking other fauna would be a neat way to use them
Just that you could alternatively use fauna to travel larger distances
Just because
also its so funny when a predator chases after you while riding
And they don't require fuel so
They sorta do lol
You need to feed them and they aren't as accessible or permanent like vehicles
Better than exocraft almost except for lacking hazard protection if they're fast enough, lol
Find special resources/products that only a tamed creature could bring you.
Use them as tools.
I still wouldn't call them better lol, maybe just funnier
Find special resources/products that only a tamed creature could bring you.
@waxen garnet this, like they sorta used to
man I rarely run out of fuel these days, bless those new tech
Unless they somehow made them as fast as exocrafts but imagine how absolutely stupid that animation woudl look
it would be great
It just depends on the creature design
Right now there aren't many things in the game that would look cool enough to go as fast as an exocraft
also they're better by virtue of being proc-gen 😤
truuu
I'd rather just have them do their own thing rather than be modified so they can move way faster than they should so I can ride them lol
At the end of the day I don't really care about any of this
also did anyone else notice this? pretty cool of them to do so
Me tieher
give them speed enhancing food, lmao
quite a few people ask about this
I saw you mention that sohail, what does the button do, just add a quest?
yes
Maybe the "pet" stuff that was datamined will follow this kind of direction.
collect buried tech, buy the roamer, check the NPC
maybe you can make them attack or sense stuff
They've added little purposes to new features like the bobbleheads I have a feeling if they added more in-depth pet mechanics they will have certain abilities
there was some stuff regarding capsules, maybe they're portable?
If I could reprogram a sentinel to carry my stuff and scan for me...
hoping this means non-despawning animals and you can make a proper barn or something
riding fauna adds "organic signal booster" to quick menu to locate other fauna, hotspots, and easily missed resource patches 👀
I hate how unreliable the current animal farming is (automatic ones)
@waxen garnet you reprogram a sentinel to carry all your stuff on a weekend mission planet in multiplayer another player starts shooting at a plant and the sentinel carrying all your stuff starts chasing after that player and then you lose all your stuff
Using pets to track other animals would be very cool
Depending on how more diverse they can make fauna location spawning
@nocturne zephyr good times
Living ships should have an upgrade to filter for abandoned & uncharted star systems instead of trade/conflict scanners 🤔
interesting
I mean you can kinda tell just by looking
the patch looks interesting
if there's no primary race
how is it?
this way you sorta get the other but in a way that feels a bit more fitting for the living ships
Living ships should allow you to interact with the new space anomalies.
it's just an out there spitballing idea Zoid, since yeah, you're right
I would be down for adding new features based on the living ship though
Like maybe if they enter an abandoned system there's some new interaction
replace exosuit backpack with cybernetic alien friend
has a tentacle with an eye that projects deployable tech, but sometimes looks back at you and gives you weird expressions or falls asleep if you're too idle
Tentacle pet
your hazard protection and life support show as pulsing veins
Get away from my crotch tentacle pet!
get whip plants for bases that lash at guests
Latch around their legs
They can't walk for 2 hours real time
If they quit the game and play later, they still have to wait the remaining amount of time
"appreciate the base or else"
Ok
any news? or just speculation?
no news
I wonder...
If they were thinking about variation...
Either they're already working on a variation like update,
they're unable to due to the limitation of some consoles, or maybe even something with the super formula.
they released a patch today but something significant is still coming i beleive
Lol
10 August 3020
So if nothing comes out before end of 12th, we can say no anniversary update?
well
1.5 was a big update and that came out in July
they have only maintained anniversary updates 66% of the time
so yes there's a 66% chance we can get a big update this month
but not literally ON the day
Beyond came on on 14th
So we need to wait till 14th

near impossible they'll push a big update just after pushing a bug patch
they have to space out their updates considering how annoying consoles are
lol yesss
I usually feel like once we get to Friday it's a lost cause
were still gonna get something.
Maybe I should just enjoy the game and stop being so impatient.
That
does anyone have chords for a system that has oxygen filters? would very much appreciate it
@timid mist it just hit me during above convo but had to do something else...A really great living ship tech would be an anomaly antenna. Reuse the current Anomaly Detector functionality but make it a living ship tech.
Makes perfect sense given that living ships already depend on finding space anomalies to upgrade that they would eventually have some organ to detect them.
Yeah that would be nice. Given how much of a wall there is to getting the living ships it wouldn't feel like a game breaking change either, anomaly detectors could just be an alternative for if you don't want to use the ship or aren't there yet
Mhm
Genuinely dig the Anomaly Detectors as-is given I hate the Starbirth mission chain, but if that mission chain were better and I had a living ship, I'd love this sorta tech for it
I'd sorta like if the eggs were weaved into the abandoned stuff more instead of being a qs item too
But obviously make them very rare
Mhm
So when you finally get tot he Atlas to 'reset' everything, the Atlas explodes and there are 4 terminals with different colors. I went to the first one and activate dit and it send syou to the galaxy represented by the terminal you picked?
Also just sent in a suggestion to make it so there's an alternative to the timegates for the living ship maturation stuff. Have warps to different star system types advance the timer by different amounts.
Yellow: 1 hour, Red: 2, Green: 3, & Blue: 4. Then have black holes & relic gates advance it within a range of 6 to 9 hours.
@sharp egret that's right, roughly speaking
I would liek if it was something like an incubator or "organic growth accelerator" item you could use. And make the time based on stats like steps or number of warps rather than realtime, though if the realtime is short I don't mind nearly as much
With they would let us upgrade their storage and put a economy scanners on em
the biggest problem is just that there are multiple 20-24 hour timers in that mission chain and it's just gross
like ffs just make one 24 hour timer for the egg or something, lmao
I think if they let you collect all the parts in parallel that would be cool
let them mature at the same time instead of one after the other
it's really just the sequence that's annoying to me
So the names of the galaxies the Atlas will send you to seem to have been changed a bit. It is now red 'raging', teal 'improved', blue 'exhausted', and green 'inspiring'. I assume green is still the 'lush' option?
Like maybe we collect parts and bring them to Nada or someone else and they say "oh ok I'll see if I can incubate this" then come back later
yep Akkori
I think that's the same as Euclid if memory serves
Qs need to be account unlock
that would be nice, it's sort of the only reason I'm usually hesistant to start a new save
Same
though if they just added more ways to get it or increased the daily rewards to 1k or something that'd be better
Some are much better than others
Its literally all the same crap. Especially for the weekend ones
The weekend ones are the least varied, the two new types they added for the normal daily missions are cool though
The planet surveying and rescue missions
They are t new
yes they are lol
Remember getting them way last year
You did not
Pritty sure I did. 🤔
There were ones that have you destroy hazardous plants and stuff
yeah they added those two with desolation
I remember a survey mission for nanties 🤔
There were non-nexus missions where it asked you to scan minerals or animals
these are different and longer
I already did assist lost souls i think
It has you scan a few things and find survey points
Or it's a poi
I don't know if it's a POI actually
but i've done the nexus version
Brings you to a crashed ship adn you have to dig up salvaged scrap to get tech to fix the NPCs ship
Me too
It's been around for a month or so, the functionality might have been there for the abandoned ships before they made it into a nexus mission
But they weren't Nexus missions until Desolation
Oh maybe it was not a nexus mission so
To some degree yeah
It's positive
It would be cool if we could pick specific types though
Everything else is farmed
that's why
Makes no sense
Wat
Ya can farm everything else. But not missions
You'll get bored of the missions
Already am I'm afraid
Oh well, understandable now
So they slightly changed older missions and added to the nexus missions
@haughty rover that's basically all the multiplayer missions have been since their introduction tbh
🙄
Qs need to be account unlock
@haughty rover also all the quicksilver stuff in creative should just be already unlocked or free
is kind of the point of creative after all
Yea and can let you try em out
mhm
No man's logic
do i lock myself out of some stuff wether i upload artemis or not?
questlines/upgrades
You don’t. All it does is change some dialogue that pops up
fuck that guy then
Same !
deja vu moment for'em, sounds like
pretty cool sohail! I just redid the telamon lore from those circle terminals on my current save. Im trying to think but one of them said nada and polo arent what they appear. Al thought I may have just been interpreting the text to refer to them
- 13TH Encounter
SCENARIO: Multiple contacts have occurred between the Traveller [HOST] and individuals claiming to have arrived from a future location in time.
The phenomena is typically preceded by electromagnetic distortion consistent with a white hole anomaly. No lasting effects seem to occur.
ANALYSIS: Something or someone is attempting to deceive the Traveller [HOST]. There is no such thing as 'time travel'. Older universes might contain elder beings, but such multiversal transportation, even temporary, is impossible.
Even the Atlas is incapable of rewriting its own causality. It is bound to a purpose, as am I.
https://nomanssky.gamepedia.com/Boundary_Failure
To me I find logs past 25 interesting as they were added around this year
@open canyon I got trapped in a time loop once in a factory so idk about that
Plus for Traveller's time works funny
Real funny
yea the new ones are cool
I dont believe its unpossible either, idk why it says that. Im not sure if its even referring to nada/polo either...????
Hmmmm it is possible that they are pertaining to nada and polo
Since the space anomaly and thus nada and polo exists on a different dimension right, where they are not bound by any rules
Even time
Who is the narrator of this encounter? Is it Telamon?
i believe so
Hmm this is interesting since if it is true that they are pertaining to polo and nada, it is either this is "unreliable narrator" kind of storytelling or there is really something fishy with polo or nada
So who would you believe? Telamon (Your exosuit) or your Traveller "friends"?
This is kinda the point of the last weekend mission right
nada and polo
the narrator seems bitter and bunch of stuff happened against its will
The entries were written by Telamon, a security sub-protocol designed to monitor the Atlas in case of rampancy. Telamon has identified that something is wrong with the Atlas.
At one point (apparently forced by the Atlas), Telamon becomes the Artificial Intelligence attached to the Last Traveller's exosuit, prior to the Traveller's first awakening. It is still aware of its past purpose, but it seems to progressively lose its sanity over time.
Yeah seems like it
plot twist, you are actually a manifestation of Atlas itself
Maybe we're the creator, and we abandon the atlas every time we're done playing
we are not travelers, we are anomalies.
we are echoes of the atlas's creators. Humanity
In the atlas's dying throws, it is remembering its beginning, thus, it spawns us in its realities.
we are anomalies, we are ghosts.
Hope you enjoyed it
i really did. ive been playing since 2016 and yeah this is the first time i finished
I am looking forward to potential story expansions. I think they could do a lot with the narrative from here if they wanted to.
it will be told through fetch quests, timegated junk, or out of the way stuff nobody expects to be updated but suddenly is (see: Boundary Failures)
.
@compact coyote That's where I ended up, too
i pretty much ignore the story at this point. the game was best when it didn't try to explain everything. just give us more emergent gameplay opportunities so we can make our own narratives, our own character's stories, and stories for NPCs we interact with on deeper levels
this line bothers me
"Even the Atlas is incapable of rewriting its own causality. It is bound to a purpose, as am I."
there are certain rules in place that everyone has to obey, so how come Nada and Polo manage to completely break it to the point of being able to time travel
loopholes?
and even if you regard Telamon as an unreliable narrator, they were still a significant subroutine to the Atlas so it would be understanding of the code of the simulation
unless I am to believe this is some Matrix-esque situation where these two managed to bend the simulation to their will
I see them as orphaned objects in memory. The system lost track of their code objects and have basically ceased to exist and be visible as far as the simulation is concerned
player's purpose is to get more inventory slots innit?
SCENARIO: [-------] termination of duplicate-098B.
ANALYSIS: Produced duplicate-098B [cautionary measure] for [-------] confrontation. Presented [-------] with incontrovertible evidence of systemic errors and irrational behaviour.
[-------] responded with silence. On the sixth attempt, [-------] answered with the utter annihilation of duplicate-098B, but required data had been obtained. Something is happening to the system. Something is very wrong.```
has anyone actually tried to do a murderboard of the plot and tie it all neatly together with red string and pushpins?
cus most of it just seems like fluff
it seems like fluff because it rarely has any impact on gameplay or the universe at large
well that's also made worse by things being rather static
like the player progresses down item and equipment paths but the rest of the world just sort of exists
other than NPCs in the weekend missions coming and going the past few weeks
but isn't that sort of the point? that you're just a blip in this universe and having no control over its fate
it's an odd simulation to have an entity observing tho lorewise then
see, the awkward part is it's almost a paradox...Despite being such a tiny point in it all, everything dynamic happens with you, orbits around you
the travellers also started pointing out the facade of the weekend missions that it really is
since nothing particularly interesting occurs
Like Zin mentioned, the thing that changes the most is you and nothing else really
That makes you essentially the center of it all rather than an insignificant point
like the lore is 100x more interesting than the sort of end of entropy never changing-ness that the gek/korvax/vykeen have going on now
even the stuff ur frigates get up to in the logs is like damn that's cool, oh well too bad i wasnt there
im not complaining per se, it just seems the game is somewhat hamstrung by its own design pillars
well I guess I'm just biased because I hated Starbound and it making me do the stupid story no matter what despite it being a sandbox game
lol. starbound hate high five
while NMS at worst is some nag that you can ignore once you get the hyperdrive set
i think the issue here is less participating in the story, so much as that nothing happens in No Man's Sky
which also only exists because too many people complained they get confused in the tutorial
it seems more like NMS is going for the slow burn of things happening as it keeps getting updated, to avoid having to retcon its storyline mission I guess
The most that happens in NMS is a lot of idle meandering and cyclical storms
i think my biggest issue with NMS other than complete lack of purpose is that its systems are all so perfunctory. like space combat? not winning any awards there lol
we were at the 16th minute, now the Atlas doesn't know its at the 10th minute
Not just of the player, but of NPCs/fauna
the simulation idea was a clever way of draping story around a bunch of infinitely-repeating scenes and animatronic item dispensers, but at the end of the day it does indeed feel like a badly constructed simulation
What happens on a planet around you:
-Animals idly meander about unaware of their surroundings until they literally attack them (you/predators)
-Storms roll in.
With Beyond, now sometimes NPCs idly meander around points of interest
spend 20 minutes trying to spawn squid for the weekend mission
i pray to Sean on High that the NPCs walking around is only step 1 of their plans for them
step 2 is licensing benny hill music for when they chase u down in step 3
What's bizarre to me is they have a system for NPC pathfinding the proc-gen terrain via fauna so like ???
Presumably it's because they couldn't decide what to have them do out there just yet or something
i pray to Sean on High that the NPCs walking around is only step 1 of their plans for them
@glass flare Same
On a completely different note, just sent in a suggestion to HG to make base parts purchaseable via units as an alternative to crafting them so people have that as a unit sink or something
i think terraria spoiled me for sandbox/resource-gathering/crafting/exploring games since it has such a good tiering up to fight the next big bad loop to give purpose to ur play
the tiering up in NMS is just annoyance reduction really
I'm more used to Minecraft and its survival mode also being far too easy for progression skipping
update speculation/wishful thinking:
Title, "NMS the Void"
-Rearranges solar systems, spreading planets apart much further and placing them in more realistic positions
-Allows manual interstellar travel without the need of a warp drive
-The space between star sytems is the Void, and filled with new dangers. Overall is a much more hostile place then star systems. Only accessible by manual travel between star systems.
-Rogue planetoids inside the void attached to no star, extremely hostile, making the Exosuit highly useful
-current and more pulse drive random encounters to fill out the travel time between stars
-New story mission confronting the Abyss, the antagonist to the Atlas. The Atlas seeks to protect life, the Abyss seeks entropy. Explanations for the disappearances of travelers from the nexus.
time to find a warhammer 40k navigator
That would be a really cool update
Lol, if only we had the astronomicon
And if that was combined with a big variation overhaul then that would be perfect
It's my Hope's and dreams!
that would be awesome
Is there any data mining since Desolation ?
There was awhile ago
i've been having some issues with my weekend missions and the npc dialogues, can someone tell me which NPCs should be in the anomaly right now? Hesperus is the only one i can see there, both Ariadne and Mercury are absent.
There were definitely NPC's missing - without logging on I couldn't tell you which, but as far as I know Tethy's remained, and all the others that provide a function remain
the ones that are just plot disappeared
so the guy next to the portal, the two guys that stand in the corner should be gone
so Hesperus should be missing as well?
he's the owl looking mofo? yes, he was gone
He is back as of yesterday
oh
The weekend event stuff technically switches over on wednesdays
The missions just aren't available until friday
Tethys is the lizard one?
If they're still missing then, bugz
Yee
Fish/lizard/thing
as much as you want
do you guys remember what was the name of the last weekend mission?
for you?
for me it was Swallowed by a star.
oh ok, i thought they had to be different
It's rng
and like was getting a bit disapointed because people seem to have different mission names than i do
if it's rng'ed, then i guess i can relax
news....
also, i'm not exactly sure if this is related at all but Fixed an issue that could prevent other people’s discoveries from advancing multiplayer exploration missions. on 2.62: there were a couple of weekends when the planet i got sent to by the mission, was still undiscovered.
like objective was there, lore matched, etc, but obviously found it weird because i've never discovered a community planet
yeah, anyway, thanks for clarifying things
🙂
how long did it take for desolation to drop after Ariadne returned?
I dont remember the entire weekend emission datamine but
Someone posted a new compilation on ETARC
It seems vastly different
@mental socket if the missions tick on a wednesday, would have been 1 day
Ariadne returned for the mission starting 17/07
Desolation dropped on the 16th
Wednesday that week was the 15th
Someone posted a new compilation on ETARC
@grizzled apex link?
Nvm I'm an idiot. They included season 1 missions and I misread those as the season 2 text. 🤦♂️
🥪
I'm pretty hyped for what I assume will be season 3. The text file ends so abruptly. I wonder what HG has planned
It definitely seems like itll continue
And people hoping that this means that September will be some big update will due to the missions ending in September with a total death of the Atlas will probably be disappointed
I hope it's the end of weekend missions in their current form
Only reason I do these is for the QS
on the off chance they one day put something good in the store
tbh I'm more hoping that the abrupt end is because they've planned a big update that relates to whatever is going on in the weekend missions
Been off the grid for a few days. Do we have any screenies / overviews of the new base building parts from the last patch? 🙂
its basically all those parts you see in derelicts
all of them
and they can be resized
Well, I'll have to go hunting for a few of those then 😄
@grizzled apex would be nice if they could spice up S3 with more interesting missions and scripted stuff
it even has the smoke too
@mental socket hopefully. In quite tired of the fetch quest style. And the lore isnt too attractive rn. Probably wont cut it for s3
I wish they'd release a suprise ending to this
there are 15 missions in total
why not make it the famous 16
with one extra surprise
[erha[s
yeah late sept
man i was looking foward to having a drink with apollo
15 weekend missions and the 16th week being an update makes sense
^
^
^
^
It makes sense, though I don't think any of the previous theories about an update coming after x weekend missions or x quicksilver item have panned out
I have accepted to just expect the unexpected 😛
lol yeah same
just seems like it would make sense, even if it's not exactly when the missions end
i've said this before but they seem to have scouted out specific planets and POIs for the events so I doubt we'd get any major overhaul or change on planets before they end anyway
And they did add new code for generating specific planets or pre-defining spots on planets right?
Or heck, even specific galaxies if I remember correctly
Don't believe so, they just save off the coords of the planets so it knows where to send you
I meant in the new datamined stuff
I'm not aware of anything that hints at that
Hmm lemme see if I can find it, I believe it was both planet, location and galaxy, but I might be miss remembering
Well that and pets
the pet thing I know was new, but the other stuff I would find pretty hard to prove
I don't have the original source and quotes right now, but I have this summary from back then
"Reality Index (which is the data for a galaxy) now determines what is on a planet"
Meaning they can make Galaxies with new rulesets
They have also added code to handcraft planets and solar systems
They have also changed gravity and added "can land" to flying creatures and some other small creature stuff changed
Uhh the first thing has always existed, it's just what universe you're in
The second thing, no idea what "code" they would be talking about, no one can see source code
I'm sure they have a mechanism to craft specific planets but I'm sure it's purely internal for testing
and not something that's integrated into the functionality of the full game loop
Uhh the first thing has always existed, it's just what universe you're in
But none of it used to be locked into place right? At least I was under the impression that locations etc. aren't fixed in place and between platforms there are much bigger differences as well.
That is what they were specifically talking about in addition to, I guess, that they did the same for astroids, which is of course in the patch notes
Pretty sure the reality index thing was indeed a change. It can influence spawn tables, not just biomes now
Introducing it into those things might be new yeah, I would still like to see a source
if it's in the modding discord i can probably search it
Again, I'm just echoing what like 10 people in here were talking about back then, I know nothing about the code.
Yeah I recall seeing it in the modding discord
yeah that's okay
Yeah I think it was discussed in both modding and here
It would be a good compromise since most builders stay in euclid
Oh yeah, I'd say keep Euclid as a legacy galaxy and maybe 2/3 more and kill the rest and add interesting new ones 😛
But that is of course if there will be big variation stuff, which I am still doubting a bit.
Instead of getting weirder the closer you are to the centre, it could be weirder as you go through more galaxies
Thanks! Not the quote of when I saw it, but def part of the same discussion. 😄
I found it via some searching too, monkeyman is a good source
Instead of getting weirder the closer you are to the centre, it could be weirder as you go through more galaxies
I'd love that
Yeah anything to add more incentive to go to a new galaxy would be neat
Honestly I would even be up for them just removing a few more things that exists on literally every planet right now 😛
Fly traps 🤮
For example yes 😄
Lol I would totally be okay with them just requiring inter-galaxy travel to see certain types of planets
Obvously they might have to make it a little easier to travel, or completely overhaul how some of the materials work
I think if they just make galaxy traveling a bit easier and incentivize different galaxy types etc. it can add a lot to exploring
Obvously they might have to make it a little easier to travel, or completely overhaul how some of the materials work
Ditto
Honestly I would even be up for them just removing a few more things that exists on literally every planet right now 😛
@sand karma https://www.reddit.com/r/NoMansSkyTheGame/comments/g8ywxp/anyone_else_love_the_game_but_feel_like_no_update/foqw3fo/
113 votes and 62 comments so far on Reddit
I think for me one of the issues isn't necessarily the generation, there's just nothing to do
Oh it isn't so much I need new generation, but at the very least more incentive to explore
Also Zoid are you going to continue saying what I wanted to type, but press enter a few seconds earlier? 😄 😛
Like even on launch, where people have constantly (now) praised it for being so cool and diverse, there really was nothing to do. People have always had this "I only spend 10 mins on a planet" complaint. Not that making it less varied is an answer, but there just needs to be more engaging incentives to actuall land and do stuff
also yeah wtf lmao
I just want to see vistas and things on planets that genuinely surprise me from time to time
R O L L I N G H I L L S
Like even on launch, where people have constantly (now) praised it for being so cool and diverse, there really was nothing to do. People have always had this "I only spend 10 mins on a planet" complaint. Not that making it less varied is an answer, but there just needs to be more engaging incentives to actuall land and do stuff
Yeah, I did enjoy the game at launch, but I got burned out 34 hours in because there was just nothing to do really
I think Desolation is a huge step in the right direction in that regard
Give me alien ruins, labs, and whatever on the surface as well and make them super hard to find 😛
I really loved it, still do. Just obviously have that same desire a lot of other people do where cool terrain would be nice. But I also know that only goes so far lol
what if, cool terrain exists and you just need to find it
I'm just mad they made it a lot worse for seemingly no reason whatsoever.
I have more a problem with specific biomes, rather than the who thing. Every snow planet being almost a carbon copy. 😄
Tbh that feature could be soo good applied to a lot of buildings. Maybe you could even have small procedural settlements (more like the size of a skyrim village or something)
same with ground textures, they're so bad, pointlessly so.
what if, cool terrain exists and you just need to find it
Oh, I found a lot of really cool terrain over the years that I did like. 😄
There's even some nice terrain to this day imo
Just samey
Oh and the atmospherics need to be more dramatic again imo
yeah @mighty rampart there are a lot of cool terrain features in current gen
It's so samey that people think a flat chunk of land is screenshot worthy.
Hey guys, 100m2 of flat land, 6000 upvotes
that's just because its funny as that almost cannot happen naturally
plus, it looks so weird too
I've seen it happen naturally tho
A little
I've seen it happen naturally tho
I mean irl wise
Unforunately I barely make screenshots, but I did run into these kind of terrain formations, which honestly I hadn't seen post beyond. Huge natural surface level tunnels etc.
Yeah irl
I don't like when people use that argument to discount cool terrain though, like "ya but it's so rare so it's boring". That was a huge complaint during early builds too, everything is weird so nothing is weird
Nothing strange whatsoever about flat terrain irl
Then they make it rarer and sorta less weird as a result in some cases
and people get upset. Not that I disagree, but even old builds people kinda picked and chose screenshots lol
just like when people talk about fauna
Oh there were some ugly and broken planets early on as well 😛
NMS gen looks unnatural to me for exactly that same reason, it's like it's trying ultra hard to fit huge hills everywhere
flora I still can get, it really is not much proc gen as much as just the same asset but the colour changed
but fauna is proper proc gen
this is one thing I really liked finding, I landed on a mountain that clipped into the clouds, then jumped and fell for like 20 seconds straight into the base of a massive cliff/crater
So what do we genuinely think the next big update is? The potentially September one
it has to be lore related
I don't think there will be a big update. Just two Desolation and Living Ship sized ones, but I'm betting story stuff yeah. 😄
I honestly think there will be some sort of new generation stuff introduced, I just don't know at what level
I'll be quite surprised if it wont relate to the hype the weekend missions are putting up
like "oh shit this thing happened so we need to reset the simulation to fix it"
Abyss and the storyline could definitely tie in with generation changes
More weeked stuff for sure, maybe more QoL and maybe either pets or that 'sketching' thing that got datamined.
nah they can still do a big 3.0 update
Plus it's like the number 1 requested feature
that sketching thing is just for derelict systems
Sketching? O-o
It's how they lay out the dungeons I believe
nah they can still do a big 3.0 update
Sure, I just don't expect it this year 😄
well maybe considering current year
that sketching thing is just for derelict systems
@timid mist Dunno, monkeyman said it is releated to material config files
Tho for marketing purporses 3.0 with next gen console release would make sense :p
I think it's graphics-related
but they do have significant updates planned for this year
Maybe a content update, with a generation thing with next gen?
Well significant doesn't have to be Beyond size significant. Crossplay and Desolation are also significant. 😄
No I remember reading a changelog and it was connected to basically all of the new freighter props and some meta stuff surrounding them
lemme see if I can find
Generation is significant yet smaller than beyond
I dont think they will do a beyond sized update in quite a while now as there are no more gimmicks like VR left to do
they had crossplay but it came as its own patch
Generation is significant yet smaller than beyond
I wouldn't say generation is small though, not with the ideas most people here have been mentioning for it 😄
RE: The sketch stuff, described in a message from monkeyman in the modding discord:
but I can still see 3.0 happening which is yet another revision of the game and how they plan on going forward with that
But that's more exciting to me as a new system for proc gen dungeons or whaytever, because that means they will likely use that system for other things (i.e. other types of proc gen dungeons or buildings, possibly)
NMS 3.0 cross cross play, play online with astroneer players
lol
I would cross it with pathologic 2 so people can finally feel 'danger' 😛
but yeah I sorta stand by my philosophy that they know it's not as simple as "change terrain and add colors" to solve the whole variety thing, so they're taking their time to get it as right as they can in more meaningful ways. Even if it isn't the massive overhaul people are waiting for
And honestly I think the stuff they've added this year does also contribute to exploration in a way as well
If even it is mission based exploration or space exploration for now 😛
I would rather them add a whole new world rather than just updating the current as the former would be cooler and meatier
What do you mean by whole new world?
I agree TCO the stuff they've added, especially some of the visions stuff and mostly the derelicts, has been cool for keeping the gameplay interesting
like a few galaxies in another universe that have a totally different gen and its formed by the corruption of the Atlas
obviously visions was pretty small scale
Hello No Man's Sky gamers! Artemis needs your help! They're still alive but to escape the bugs they need your credit card number, expiration date and the 3 numbers on the back! Hurry or else artemis will die!
I agree TCO the stuff they've added, especially some of the visions stuff and mostly the derelicts, has been cool for keeping the gameplay interesting
Definitely!
oh yeah sohail i mean I think they rly need to introduce new assets or just start using ones that were being used in the past again. having things that feel truly special and are truly rare (kinda like how the space encounters work) would be even better
like I don't expect no one to have ever seent he same thing as me, but I also kind of don't want it to be something I can find by just grinding for 10 mins and have it be almost a promise that I'll see it
Some sort of way to deform the assets would be nice too. So the same palm tree trunk could be short and fat, or twisty and tall
yeah more transforms would be cool for some stuff
I honestly think that aside from new assets, just more color options, and indeed maybe variation by ommision, but colors might make an even bigger difference than new assets for me
So you wouldn't need so many unique assets either
Maybe more materials as well. Alternate bark, leaf and ground textures
Another indie game called Paralives is currently experimenting with this a lot. We make one of x, but then add a variety of textures and a color wheel and now we have 234092029 variations of that one thing
yeah i agree about the colors, if they did that and also just gave each biome a small chance to spawn stuff from other biomes, that would be neat
yeah i agree about the colors, if they did that and also just gave each biome a small chance to spawn stuff from other biomes, that would be neat
Yes, some cross biome action too! 😄
There's a mod that does that and I loved it
I always thought biomes should be more of a spectrum
I think their design has very much been about making it more accessible
So you could get high radiation hot planets, or poisonous lush worlds
Maybe even rarely
Which has sorta framed my criticisms a lot. Like if they want it to be pretty simple for people to figure out what to do, having those clear boundaries makes sense. If I want solanium, hot planet. If I want frost crystals, cold planet, etc
If, and this is something I am genuinely curious about, Hello Games offered a choice for example: one update this year, one in the next year, one is a variation update and the other adds more gameplay on planets, which of these would you like to see first? Of course knowing that the other will come next.
I guess yeah. But I don't see anything wrong with having a planet that breaks those conventions occasionally
Obviously not as exciting from an exploration standpoint but I get why it would make sense to do it, even though I'd still prefer if they let it loose lol
Something that'd throw someone off in a good way
@sand karma probably variation, cause there is enough to do elsewhere that I would at least get some enjoyment out of exploring before the new stuff came
I think they don't do that as it might mess up certain missions, like it already does
with portals or NPCs sometimes being buried and such
doing what?
Yeah throwing people off is I think the main goal here. There will never be enough variation, ever. That's the nature of random generation, but it's more about the surprises and the frequency of them. 😄
sorry I must have missed a part lol
@sand karma probably variation, cause there is enough to do elsewhere that I would at least get some enjoyment out of exploring before the new stuff came
Interesting, thanks! 😄
np! thanks for the question
I agree TCO the stuff they've added, especially some of the visions stuff and mostly the derelicts, has been cool for keeping the gameplay interesting
@timid mist not trying to be contrarian or overly critical, but what did Visions add to the gameplay that we didn't already have in some form? 🤔
I know it added some new biomes and collectable decorations, but the main gameplay thing that comes to mind to me is stuff like the fossils & scrap (artifacts too?)...Which are really just sorta different flavors of valuable junk you could already find & sell.
only proper new thing was the biomes collectibles
fossils and scrap is not "new" enough in that comparison
just a new method of finding valuable junk to sell
It added the exotic creatures as well. I'm mostly talking about the fossils and scrap though because it was thankfully another semi viable way to make money purely as an explorer
gotcha, wasn't sure if maybe i had overlooked something
yeah that's why I said moreso derelicts lol
visions was minor but those two things honestly boosted it a lot for me personally, it was more subjective
It really just kills me to have so much boil down to units or nanites
I don't mind it too too much, just killed me that for a while literally the only good money maker was farming
it's still the leading one but I make plenty by just doing anything else now which feels very nice
I do think that touches on why a game like NMS is so hard to expand upon tho. People play it for very different reason and have very different playstyles. 😄
same lol, I'm glad I dont have to make a farm just to get by
but I think now is the time to add more interesting stuff to reward, just like desolation update
instead of just "throw units at freighter to buy slots and upgrades" you need to dungeon crawl
one thing I did the other day which made me feel validated as an explorer was after doing a few derelicts and frigate expeditions along with some exploring on planets, I just randomly happened to gather the resources I needed to make 2 fusion igniters lol
Personally feel zero enjoyment receiving units because the game inundates you with them so it doesn't feel like a reward
Similar with nanites
It really only inundates you with them with farming though.
Well what I mean is you analyze stuff: units units units
It's better now but its' not like you can just buy whatever you want with a couple mil, ships and freighters are pretty pricey
It's not so much that it's a vast amount, it's just hammering you with them
It might as well be like picking sodium flowers
I would like if I had to fill in some sort of exploration report and turn it in for the units, like how pre-release had you go to beacons to upload
but I can see why that would be annoying
I definitely disagree on the units thing more than other things lol but I think that just comes down to fundamental differences in our thought processes
I'm far more in favor of the previous scavenge & acquire direct rewards approach personally
Like when I get an upgrade module, even if it is a junk one, that's more rewarding to me than yet another [x] Nanites Received
depends for me
if I get like, 100 nanites, i'm like meh lol
but once I have a few C class upgrade modules I get excited to go sell them
those damaged machines that give just 20-30 are so useless I dont understand why its still a thing
Yeah I never get excited to sell anything, lol
well why woudl you be excited about a junk upgrade then
Damaged Machinery has a very rare chance to reward upgrade modules
they're useless except for selling
aside from it being a lottery of sometimes getting tech from them
Because even though it's junk, it's an actual functional thing
yeah I've gotten an S class scanning upgrade from one of those
sure but if it's useless is it really functional
Nanites and units are just nothing
Damaged machines have guaranteed salvaged tech near them
They are currency, so many games have currency lol
Yeah, and it's boring in every one of them imo
It's a way to find it without using the analysis visor
I think this is less a units and nanites problem and more of a leon hates a specific thing problem
In RPGs, do I like gold or potions? Potions.
I think its both
Do I like gold or equipment? Equipment
To some degree yeah, but at the level he dislikes it
It's a way to get nanites quickly in a exocraft, cause the salvaged tech refines to nanites too
Oof this derelict freighter dose not like me. Half my body felt through the door and the door I need won't open. 😛
In RPGs I love to find rare equipment but I could also get excited to find a lot of gold because then I can purchase some rare equipment
My experience with RPGs is that even a lot of gold is hardly enough for the rare equipment so it just means either finding the rare equipment or grinding more gold to buy it, lol
both because his degree is quite high but also NMS is waaayyy too currency oriented and just making you work for so many of them, I still dont understand the whole idea of making sub-currencies like salvaged data
I actually like the subcurrency approach more
I've also just been burned by currencies since MMOs have a terrible habit of poorly balancing economies and then having to introduce multitudes of additional currencies
Seeing it pop up in NMS too is just like GRAH
I don't disagree that there could be better uses or strategies for distributing it, i just disagree with the whole "currency boring" thing
It has never felt like some oppressive force that's working against me though. Like I don't think "damn having three currencies has made this game a slog" because if nanites did not exist the thing that gives me nanites would just give me units.
If it gave me upgrades it would still give me shitty ones sometimes which I would then sell for units
I mean I feel like the reason everyone jumps over into AI mines or cobalt flipping is because they also find moneymaking boring and prefer to either let it passively generate or smash & grab
I think it's because they just want to be rich and buy everything
I have yet to find a reason to actually make money
Other than making the number big
There is pretty much no reason aside from wanting to see a big number or immediately buy top tier ships and freighters
Slot upgrades, new ships, better freighters, more frigates, better multi-tools, etc.
Yeah, but all that stuff is super cheap
People forget that new folks p. much ignore drop pods out in the wild in favor of the station slot upgrades
yeah but the people making billions existed before the main money sinks, like the ship upgrades
like scan 4 animals cheap for some of it
you can get top level everything with less than 1 bil but people just spam it because it's what people do in every game that has currencies and ways to cheese them
None of that stuff appears super cheap to new folks tho, is the thing to keep in mind
The actual gameplay of the game allows you to build up a decent wealth to buy most of what you need in the current state, people just assume farming is the best way
Which is why you get frequent questions of how i make money
Well I was more talking about people who build AI farms and stuff like that.
Farming takes a long time to set up though, so it's not like it's the "natural answer" that people approach
and most people don't know that farming is lucrative unless they ask here and people tell them to set up indium markets or statis device farms or something
I guess it is like trying for a high score in other games.
even though it's totally unnecessary currently lol, it's overkill but people are impatient because people want that instant gratification
I mean it's some of that, but also a lot of the stuff still looks prohibitively expensive starting out
Yes but they only go to farming because that's the accepted answer
I mean I feel like the reason everyone jumps over into AI mines or cobalt flipping is because they also find moneymaking boring and prefer to either let it passively generate or smash & grab
yeah this happened with me too when I started the game, I wanted to buy all the things and just get to the end game, only to realise the end game was just base building and casual exploring so it made my capitalist run useless and I ended up starting a new save
and now I'm on my third one
Hell I start new games and look at ship prices, and even knowing there are methods to rake it in, I can't help going: "ugh this looks like a slog"
If you want to go right to S class hauler yeah it's a massive slog early on because you don't ahve upgrades
I know that's pretty much precisely the reason I jumped on crashed ships when the game came out
There are so many methods to make 10 mil in a short amount of time without even grinding much at all, just depends on what you prefer to do
Not even looking at s-class, just anything with 10 more slots and maybe a class up seems oof
speaking of, Artemis' crashed ship still has a chance of not appearing :(
and as you progress things open up more and you can have a bunch of methods
It is easy to forget that veteran players are only a small part of the whole picture. The devs are generally making choices on data we don't have either. 😛
started a new game to quickly check if the tutorial is still the same, and that crashed ship didnt generate just the POI
A few mil is so easy to make, even early. People just need more guidance lol
started a new game to quickly check if the tutorial is still the same, and that crashed ship didnt generate just the POI
@mighty rampart Nah, you just unlocked the real survival mode
oof
Or crashed ships need to be better balanced so they're more accessible, like have damaged slots proportional to class or something rather than constantly around half or over half
I plan on doing a new game whenever 3.0 comes out
Same
Maybe the game shouldn't show expensive stuff so readily
Also add damaged multi-tools to derelict freighters/abandoned buildings 👀
Also that.
I don't agree with that necesarily, I don't like the style of "here's what you can sorta afford right now" and having that constantly move as you gain wealth or something
I'd rather just see all of what's available to me so I can think "eventually I'll get there, cool"
also would feel very unnatural to just see cheap ships around you for some reason for a while lol
I would kinda like if you could do a loan-style payoff for the ship upgrades, so you could toss a little funding into it every now and then rather than needing the entire amount all at once
Nah, not leveling with you sorta oblivion style
I mean, just enough that new players scanning plants for 200 don't scan some random ship woth 56million as their first one and be put off forever
I would honestly be fine paying for scavenging or trading items if it increased the chances of things like storage augs and upgrades
imo it would be better to just make it more apparent how you can improve certain things such as scanning efficiency and the rewards for it
i just get super burnt out of every shelter or damaged machinery or "valuable" goods being currency-related
Not a pop up necessarily but some dialogue
I mean, just enough that new players scanning plants for 200 don't scan some random ship woth 56million as their first one and be put off forever
Overall I don't think NMS had much of a rep for being grinding necessarily though. Just for being same-y.
oh, it is not a grind
But it seems like one if you don't know any better, and new players don't.
Hmm, maybe, though I do believe NMS isn't generally the game that attracts the most competitive 'I need the best of X' type players
I know money doesn't really matter now, but the first few ships I checked were all 'expensive' and I stopped checking them inmediately
Even though there were a lot of perfectly fine cheap ships out there for me
I just didn't know
I do think this game has some stuff it doesn't really communicate to the players, yeah, though that has gotten 3439893 times better already 😄
I reacted like that, some others probably just google how to break the economy
That's sort of my thoughts TCO, certaint things just need to be more clear. Like the difference between shuttles vs fighters vs explorers etc. Shuttles are an amazing option for newbies to buy to get more slots at a super cheap price. Then once they've learned a bit more they can work for that more special ship.
NMS is definitely grindy, it's just that people are unfortunately very used to grind in games
It's less grindy than it used to be but yeah it's still basically a grind at its core lol
thankfully the grind has gotten to be less of a pain with the inventory improvements
That's sort of my thoughts TCO, certaint things just need to be more clear. Like the difference between shuttles vs fighters vs explorers etc. Shuttles are an amazing option for newbies to buy to get more slots at a super cheap price. Then once they've learned a bit more they can work for that more special ship.
@timid mist Exaclty, that would really help a lot 😄
I do think people undersell just how much less grindy Beyond made early game with things like Hyperclusters tho. I'd started a brand new game like 2/3 weeks before Beyond and then restarted again when Beyond launched and that was night and day.
Everything just felt way faster than any previous playthroughs.
yeah i'm glad they streamlined a lot. still more that could be done but it's less of a pain to start a new save now
Def still room for improvement tho yeah 😄
The biggest grind for me was launch fuel
after they added the auto recharge thing is wasn't only reduced, it is completely gone
I haven't used any in months
I didn't even install the upgrade myself, it came preinstalled in a cheap ship
I found a few fingers of plutonium and then didn't need to look after it for months 😄
thankfully the grind has gotten to be less of a pain with the inventory improvements
@timid mist in some ways i sorta feel like it's also encouraged grind tho? or at the very least farming the crap outta stuff
Is there anything you really need any of that farmed stuff for tho?
Well plenty of people enjoy the grind
I don't think the end result matters all that much to them
It's just more stuff to do
Oh definitely, but in that case you can't really hold it against the game either, right? 😄
thoughts on HG pulling a Rockstar style situation like GTA V on 360/PS3 and doing a free transfer to Series X/PS5 and ceasing updates for XBONE/PS4?
could be a good way to break past limitations of the hardware
Maybe the improvements encourage the grind in the sense that it is less annoying to do it
I still can't stand it myself
But I can tell it has gotten better
you can still pretty much only become rich in the game from farming/grind though. I can't afford a top-class freighter for instance because I don't touch farms at all. I get a decent return on scanning flora/fauna, but it doesn't make you mega rich
I have a small farm in a planet, the only reason I haven't moved it to my freighter is that the biodomes have the robot that allows you to harvest everything at once
But that is more about optimizing and getting the best / most optimized stuff, right? I mean having that be a grind is honestly the one way to ensure longevity. But there is no real gameplay incentive to grind if you aren't interested in that. In as much as no new gameplay hides behind a long term grind.
If the trays had that I would do it, but they don't so nah
yeah as it is now is grinding for the sake of grinding
Which, tbf I am not unhappy with, but I am a filthy casual 😛
I have no problems having a B-class multitool on a 130 hours save 😛
But that is more about optimizing and getting the best / most optimized stuff, right? I mean having that be a grind is honestly the one way to ensure longevity. But there is no real gameplay incentive to grind if you aren't interested in that. In as much as no new gameplay hides behind a long term grind.
@sand karma grind isn't necessary for longevity, they can also just keep adding timegates
I meant that is only as grindy as you want it to be
@uncut harness That I definitely agree with 😄
i disagree
@sand karma grind isn't necessary for longevity, they can also just keep adding timegates
@crisp fern laughs in actually enjoying the Living Ship questline :3
i disagree
@crisp fern Curious why, care to elaborate? 🙂
the only way to thoroughly minimize the game's grind is to basically turn it into an idle game via farms & mines. Every other active moneymaking method is grind, repeatedly collecting scrap/fossils/artifacts to sell, cobalt crashing, repeatedly analyzing all flora/fauna on each planet, and/or repeatedly running missions with hefty currency rewards
Well, that depends on your definition of grinding. There is currently nothing in the game that is super expensive that you need for gameplay purposes. Sure you can work towards them, like better ship, better multitool, etc. but there is nothing that will change if you don't get them. In essence isn't that like people massively overgearing in MMOs when they are well beyond the level of the latest dungeon/raid?
If you put them together it doesn't really make the game that much less grindy, it just means one has you actually playing and the other has you popping in to collect and sell over & over
The only reason that's the case though TCO is because the difficulty curve is basically flat in NMS, which simultaneously makes the grind less onerous but also absurd
I wouldn't say it's encouraged the grind, you really do not have to farm
Sure and that would change if there were challenges like that, which really required those bigger power levels, but there are essentially zero of those. Hence my original argument. 🙂
Now whether that is a good or a bad thing is obviously up for debate tho.
The grind basically only exists at this point because of some weird logic that games have to have something like it
Exactly, so you are free to engage with it only if you decide to. Which is why the argument was raised that it actually is as grindy as you make it. 😉
Like it "wouldn't be a real game" or something
But it isn't, it's flat out grindy for no good reason
Grinding is forced necessary repeating of an action to achieve whatever goal. If it isn't enforced you do that, than it isn't really grindy is it? 😛
The only way to make it not grindy is just play Creative
I'm not sure I get it.
It is forced though, for multi-tools or ships or slots
If I accept a couple of missions to unearth some bones and scan some plants, am I grinding?
It is forced though, for multi-tools or ships or slots
@crisp fern Which you don't need for anything currently in the game, but can get if you want?
Again speaking as a player who has never even gotten a max class multitool and can barely keep classes apart because there is no gameplay need for them. 😛
you do need something marginally better than starter equipment
I still have my original ship and my B class multitool 😛
And I'm going on 140 hours
I did add a living ship tho
But there was nothing I could kill before that either
Pirates and such are not strong enough for that
And Living Ship is a one time optional activity
Which you can cheat through if you would so desire 😛
Again the argument isn't that you can't grind your heart out for days, weeks, or years, sure you can
The argument is more, you really, really don't need to 😛
Have to get ready for work, but my point is that regardless of need, the methods to acquire certain things are a grind should you pursue them because they involve repetitive tasks of dubious interest
Well that makes your argument much clearer
That I can definitely agree on, with indeed the distinction of 'should you persue them'. I am one of those players who really just doesn't and has a lot of fun regardless, but I guess that makes me weird more than anything. 😄
Also good luck at work 😄
I think grind is only there in the absence of deeper moment-to-moment gameplay depth
So we just need to sit and wait for something to be given to us? This is a exploration and progression game. You HAVE to grind sometimes. And sometimes you don't. It depends on your needs and preferences
I played since day 1 on a 300 hour save and i only built an activated inidium farm like 1 month ago. First time ever. Before that i had a tiny plant farm
I broke 1 billion unitslike 3 months ago
I couldve grinded and gotten more but i didnt feel like it
I think grind is only there in the absence of deeper moment-to-moment gameplay depth
@glass flare This
I think grind is only there in the absence of deeper moment-to-moment gameplay depth
As much as I love the game this is indeed hard to argue with 😄
what I mean is, the only long-term goal right now is getting S class everything and amassing large amounts of money for no reason. and because moment-to-moment gameplay is fairly shallow, there's nothing else for people to work towards or enjoy. imagine if we had dynamic missions with friendly and hostile NPCs, or larger-scale political conflicts and fleet battles. do you think people would still be chasing money for the sake of money? no. of course there would be more medium-term goals to achieve and a better sense of progression if those things existed, but there would also be more emergent gameplay possibilities that kept people entertained and away from mindless grinding.
That seems about right
Would love to see stuff like that
Definitely!
Whatever grinding you do, it's only to kill time
Deeper gameplay is a high priority for me
For lack of a better alternative
Guess that is precisely why I don't grind
When I feel like that, I just close the game and do something else
I do agree that, while enjoyable distractions, a lot of additions have been essentially that, though I think Desolation with it's dungeon-esque gameplay is a huge step in the right direction there.
Exactly that
Yeah desolation is cool
yeah Desolation is the first time I've felt positive again about the game's direction in a long while
Gives me hope they are focusing more on deeper game loops and stuff
Absolutely! I would love for them to iterate on systems like this and like I said earlier gimme large underground temples like this, or research labs or whatever. 😄
And yeah other gameplay loops. People often bring up a big overarching race of villains or some big threat for the very same reason as well I think.
"Today in No Man's Sky I am going to free 2 star systems from sentinel rule" 😄
This why I dislike the pet stuff
I just can't see HG using that feature to evolve the game in that direction
I can only imagine it being a bad exocraft
the only thing I don't like about Desolation is it's very much "here's this curated experience and now you're back in the same static universe". the core gameplay needs to get deeper, the universe needs to feel more alive, like things are happening when you aren't there
Maybe I will add a way to build a hologram zoo or something and end up being amazing for people for spend a lot of time exploring and scanning
Kinda like the collectable glitches but with fauna
On paper I enjoy pets, but it does feel like it runs the risk of being another distraction. If it ties in with riding, cooking, milking etc. and actually makes those relevant, I'm all for it tho. 😄
the only thing I don't like about Desolation is it's very much "here's this curated experience and now you're back in the same static universe". the core gameplay needs to get deeper, the universe needs to feel more alive, like things are happening when you aren't there
@glass flare Yeah that's true there is a very distinct difference between playing through a freighter and playing the rest of NMS.
That feeling will go away if they add more of that
which they should
Then it will be just 'normal'
Like find plaque, go to ruins, explore ruins, etc
well, I'd like to see the game get to a point where when there's a fleet in a system for instance, it's not just eye candy, but there is a reason they are there. maybe they're trying to take over the system. maybe they want to fight your fleet because you stole some ancient relic. maybe there's a pirate base nearby they want to destroy. etc
that's what i mean by more alive. give the things that are happening, the NPCs that are there, agendas and goals
That's what Elite famous background simulation is
it is actually very neat, I really like it
well, I'd like to see the game get to a point where when there's a fleet in a system for instance, it's not just eye candy, but there is a reason they are there. maybe they're trying to take over the system. maybe they want to fight your fleet because you stole some ancient relic. maybe there's a pirate base nearby they want to destroy. etc
That would definitely be great!
while saying that, I do realize that would require some major rearchitecture of their systems, but I think it would really flesh out the experience. i suspect that they will just keep building these one-off experiences like Desolation rather than overhauling systems though.
Yeah, that does seem likely, but who knows. These guys can definitely surprise. 😄
I am still wrapping my head around the crossplay thing they dropped so very casually
They probably added in prematurely to make a Microsoft imposed deadline
Cause of the gamepass thing
Very likely, but I meant more the fact that it exists and is able to exists at all 😛
From my time working with indie devs I know how much a nightmare different platforms can be
Yeah that was def for gamepass and later new xbone and PS5 😄
Desolation: Wow we are huge Dead Space fans we wanted to do this for so long it's amazing here's the trailer ❤️
Crossplay: Here's a thing, time is tight, weekend stuff soon in like a month idk. Also VR players can see their bodies maybe now cause why not bye.
True, with more time they definitely would've made that into a bigger promotional thing too
Yeah, there was probably a lot of overtime involved too
I mean it is a big selling point imo and the trailers write themselves 😄
HG I'll admit has always been suspiciously fast with patches released at interesting times
i just find it odd that 2.62 took so long to release
@subtle gorge it was an all platforms release, so they will have had to have it fully QA'd
also likely means they're done bugfixing for a while, as the consoles charge developers for updates
All platforms release takes usually a day
Patches usually release at the same time on all platforms, aka the day after it hits experimental or so, it was on experimental for weeks, and while we did get minor improvements on the 3rd and 10th they were literally 2 fixes
hidden changes 👀
no old bugs, give me those sweet sweet new bugs that come from big updates
So we just need to sit and wait for something to be given to us? This is a exploration and progression game. You HAVE to grind sometimes. And sometimes you don't. It depends on your needs and preferences
@vestal ledge no, see, there's just next to no engaging gameplay to break up what is primarily grind. I don't mind doing stuff to get stuff.
What I do mind is having to repeat the same activities over & over to get stuff, especially when those activities aren't particularly engaging, like Solarparty said:
I think grind is only there in the absence of deeper moment-to-moment gameplay depth
There is essentially no deeper moment to moment gameplay to break up the monotonous activities in NMS.
That I can definitely agree on, with indeed the distinction of 'should you persue them'. I am one of those players who really just doesn't and has a lot of fun regardless, but I guess that makes me weird more than anything. 😄
@sand karma Tbh I think you do, you just don't recognize it. Like you can't tell me you don't go after unlocking blueprints or seeking certain upgrade modules.
No matter what you do in NMS, there's a good chance you have to do it at least 3 to 5 times before you get what you're after, or enough to get at least one of the things you're after.
All platforms release takes usually a day
@subtle gorge Especially those that are deemed bugfixes. I also found it very odd that it took so long.
do you think the lore will lead ro an update?
Yeah
absolutely
@crisp fern while I believe I play vastly different from most people, I've found ways to avoid the kind of grind you are talking about by just diversifying the ways of getting to the means
As soon as I get tired of any specific activity, be it faction missions or scanning plants, I switch to a different way of getting the same currency/outcome with a different activity
When I was doing artemis questline, I did not grind for any of the mind arc components myself, but just visited a few community bases.
For the most most essential in-game goals, the game offers many different ways of achieving them. So, grind is certainly there, but it can be made diverse enough that you don't really get tired of it.
2 cents
My real issue with the grind is lack of ceiling items: things that enhance game play rather than simply help you make more money. Ships, multitools, quicksilver items, upgrades and frigates being the only ceiling items. Frigates could apply, but are only used to make more money. Future updates should focus on giving more items that can be crafted or bought to enhance gameplay rather than the player's wallet.
Also found. Crafted, found, and/or bought. The problem with buying, though, is that they so thoroughly botched the unit economy that the only way for that to work is to gate it behind either nanites or quicksilver, but even the former is growing increasingly botched thanks to refiners & scrapping.
Yeah, there are too many items with very little game play value that make the unit economy nonsensical
Especially the cheaper "starter" trading items like dirt
Never have bought those since it is so easy to earn the 1st few millions of units. Giving dirt and many other low-value trade items additional purposes (like vykeen daggers) would help rebalance the unit economy to some extent. Like, if an item has low cost, give it some other purpose. If it's expensive, then that good enoughhh
I was thinking more like it's just too easy to make units, especially if you set up mines/farms or sometimes even just stacking missions
I think one really good way to drain units would be to sell base parts for units
People would go after them for the sheer convenience of not having to buy other resources or gather resources manually to craft them
Then balance it so the more useful parts are more expensive to buy in bulk and suddenly you really have some unit drain going
That would be good
After all, some folks are already indirectly buying base parts via buying the resources needed to craft them
Where would you suggest having them purchased? I'm guessing space stations
I also think there should at least be a system where you can only purchase parts you unlocked
Space stations would be wisest, unless you wanted to keep the prices more carefully fixed, in which case maybe the Space Anomaly
Tbh they should really get around to fixing economy crashing tho
Same, may be wrong but I feel like a fix would be to delay price changes so you couldn't immediately repurchase and flip again, at least if I understand the process correctly.
for me it isn't so much the money making of trading, but just the lack of it being very fun anymore
Yes
before all the portals and magic backpacks it was kind of fun yeah. my original goal when I bought NMS was to primarily be a space trucker
there's so many shortcuts now that you have to go out of your way to make it feel like it's worth using your ship to transport goods
Aw hell yea space trucker gang
i won't say it was ever a LOT of fun, but it had potential to be
i feel like the only game to kind of make me understand any sort of trucking mindset is Death Stranding, but that's only because there's an involved process in hauling stuff back and forth
ironically DS bored the hell out of me
weird, i feel like trucker-esque games or gameplay styles are little more than haul, flip, haul, flip and are kind of an endurance test of how long can you keep repeating the routes
well, i'm a bit old school and played this BBS game Trade Wars when I was a kid, and I think the fun of that came from buying and selling, combined with expanding your fleet, building defenses to protect it, etc. but NMS doesn't really have any gameplay progression for the trading system
Tbh even prerelease Sean said he didn't really get that sort of playstyle, and it seems not many others in the team do either from the way the game's been updated, so it's not too surprising
Unfortunate it ended up like that anyway
But really, yeah, unless you can take what you earn from trading and invest it in something more extensive, I don't really understand it at all
^
Like in NMS' case I'd be inclined to argue stuff like units and nanites are pseudo-experience like from RPGs.
yeah, I don't really get Sean's playstyle either to be fair, I remember on the launch day livestream he spent like 10 minutes just shooting asteroids
Makes sense
Unlike experience from many RPGs tho, you get to bank it until you're ready to choose how to level up or whatever. Go for max or go for something more in-between
Sorta Souls-esque in that respect, but without any of the challenge to make the improvements feel worth all the effort
yeah, I don't really get Sean's playstyle either to be fair, I remember on the launch day livestream he spent like 10 minutes just shooting asteroids
Sounds like my play style too. I can wander planets for 45 minutes without really doing anything. :3
For the upcoming Weekend Mission you need to offer || 16 Vortex Cubes || to complete it
|| https://app.nmsassistant.com/catalogue-item/cur25 ||
Available on the Google Play and Apple App Store. Get Crafting, Refining and Cooking Recipes for the game No Man's Sky!!
Cursed
Can't you just get those in caves
As long as HG have picked a decent planet
Welp, guess I'm gonna go collect up a bunch of vortex cubes lol
But really, yeah, unless you can take what you earn from trading and invest it in something more extensive, I don't really understand it at all
@crisp fern Trading is fun as a side thing. Whenever i visit the trade terminal of a system and see something at a huge discount, I buy. And then just have it in the inventory until the right time. That gets me a few million per trade. But yes, using trading as the main mean of getting money is meh.
i don't even see it as that tbh, but i also just avoid trade terminals because i don't keep enough units to buy much, they don't have anything I'm interested in, and/or the interface annoys me
only took several hours right? 
|| Is it just me, or did Hesperus eyes change color? ||
Hesperus eyes changed color
||Vortex cubes this weekend, I assume there will be caves nearby like there were last weekend||
yeah its intentional
|| heh, Hesperus will try to free us from 'this terrible loop' || Greg is not being subtle lmao
any news???
Hesperus is back
Did he being any trinkets?
@uncut harness the loop of knowledge stones and fetch quests?
no trinkets but I suspect this is not the same Hesperus
|| maybe it is just geknip ||
|| did Ariadne eyes also change color? ||
Hesperus is selling nip to new players.
typical hippy
who wants to get high with hesperus
I would. Though if it’s the fake one then I’m worried what they’ll do
Probably bring me to the Abyss and have me become corrupted as well
hesperus is the abyss
what colour were their eyes to start
i think hesperus and ariadne have been replaced with bad versions of theirselves
I think its them
but
if you read the freighter logs, whatever this is, taints living things
Next thing they'll tell us is geknip is made of geks
gek nipples 😮
I'm into that
I hope this means something
that makes me want geknip more
i hope so too
makes sense too, if its like harvesting their olfactory production glands, full of psychoactives and precursors
hmm, new functionality being added to refineries?
just saw it on reddit
I don't recall refineries having an option to recycle waste materials
me neither
Gek nip is a gas you inhale.
If your nipples are putting out gas, something is wrong..... or right maybe?
capsules