#nms-spoilers

1 messages · Page 283 of 1

vocal shoal
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One thing to mention is that the background looks the same as the tweet from april 22.

prime inlet
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i wonder what will happen when it's a full, 4x4 grid.

rough copper
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Yeah it's just a zoomed in and blurred version of the exomech pic from the previous one

idle jay
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16 updates in total

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What Sanser said

timid mist
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Yeah like I said before the blurred parts just use the adjacent pic and blur/offset it

severe sun
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NMS: GekMilk

idle jay
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They do that all the time with stuff

severe sun
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Someone good with photoshop go make it happen

prime inlet
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i was thinking more about what will it mean for the game itself

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if anything

rough copper
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Hopefully by then shit will get crazier the closer to the center you go lol

idle jay
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That would be very nice

prime inlet
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yeah, i can probably imagine all sorts of weird stuff that could happen, with galaxies, with differences between regions of space, different simulations, different outcomes, who knows what the 16th update will bring.

compact coyote
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No mans sky : journey has a nice ring to it

severe sun
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Some guy who's dad works at nintento said a future update would be called Genesis

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so I think we can eliminate that as a potential name

mental socket
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today was anniversart tweet

tomorrow could be teaser

12th could be surprise anniversary update as it was the release date for PC version. Then the game was available officially everywhere

nocturne zephyr
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either that or the end of the weekend missions

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and i don't necessarily think an update drop has to depend on when the missions end

idle jay
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Yeah

rough copper
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Oh yeah you guys were joking about them faking the weekend missions, but it actually happened before. I just can't remember exactly when since I don't actually play them lol. I just remember datamining some, then they turned out to be completely different.

idle jay
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The weekend lore could go on, a big thing happens in an update, then the following lore shows the aftermath of that

rough copper
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But a titled update came out and changed the dialogue and stuff in them.

nocturne zephyr
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hmm interesting

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either they were trying to throw us off or it just needed some editing

idle jay
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I would like it to be the former

nocturne zephyr
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but i can't remember when that happened

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yes, would love if they were trying to trick us

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tricky tricky

timid mist
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The change could hav just been the insertion of the story related ones, as those were completely new

rough copper
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Woah let's not get into that realm with HG, they would never ever deceive anybody.

idle jay
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Also what Zoid said

timid mist
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Cause the ones before didn't really have anything to "change" they were sorta just random tidbits.

idle jay
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Because there were the boundary failure logs that are pretty much new

nocturne zephyr
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those are exciting

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are those in the game now btw?

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or is it just datamined lore

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i have no patience for those planets 😴

timid mist
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So they're exciting but you aren't willing to experience them, nice

nocturne zephyr
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the words

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are cool

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but the planets

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suck

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(usually)

timid mist
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More interesting than most other planets at least, not just grass and trees

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I do wish the boundary failures had more use after you sap all the lore out of them though

nocturne zephyr
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just goes back to the fact that it's the same stuff scattered across the whole planet the same way

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so no point in exploring

timid mist
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If it was arranged a different way there'd still be no point

nocturne zephyr
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the boundary failures themselves are cool

idle jay
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You can just go to one of those planets and read up on the lore real quick

nocturne zephyr
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i gotta disagree tho.

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there'd be more incentive to explore one of them if the planetary assets had varying densities and varieties across the entire planet

idle jay
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Yep

timid mist
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Not really. Cause you've seen them already.

idle jay
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It would help just a little though

nocturne zephyr
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for me, it would be more of an incentive.

idle jay
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Obviously wouldn’t fix the issue but is a nice little thing

timid mist
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But it would still be just ferrite dust but a different shape, in a cluster in a spot on the planet

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I just feel like the layour of the planets matters much less than having interesting things to actually do on them

idle jay
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Unfortunately 😞

timid mist
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Exploring to see a hill is exciting like twice

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Unless it's some massively strange land mass or terrain, and the closest we've gotten to that were the land snake things

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Which in the old versions were everywhere and got old fast

nocturne zephyr
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land in a barren zone, all around you you see nothing. you start walking and you start to see flora scattered about. you continue over a mountain, they appear larger, varied in color. keep walking, and you start to enter a denser section that's heavily forested

timid mist
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Yeah but what is in that forest

nocturne zephyr
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more forest

timid mist
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It's just a cluster of the same props

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So you would just never land on barren parts, you'd look for the interesting forest, so the planet would effectively be the same

nocturne zephyr
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new fauna that can only exist in a forest

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but not in the sparser areas

timid mist
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New fauna is a new topic though, I was talking about the exotic planets and the distribution of props

nocturne zephyr
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it applies to them as well.

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it's Hello Game's job to make exploration more engaging

timid mist
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Like I know it's nitpicky but I just think there are a lot of things that need to be changed to introduce variety. It can't just be changing distribution of props or clustering them differently. That might help very slightly but after 2 planets you'll know what to expect just like old versions and the current version

nocturne zephyr
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right now, exotics are not engaging.

timid mist
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None of the planets are engaging because there is nothing to do

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Exotics at least look more interesting.

rough copper
nocturne zephyr
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i hope you're not assuming that i think it's only a redistribution of props that will fix variety zoid

timid mist
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I'm not assuming that, I'm just saying it's a problem that has a much larger solution than people probably think

idle jay
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Tbh I would rather like to see planets be fun and engaging with lots of stuff to do on them than have an expansion on variety. Though this would likely be stuff that goes together in one update

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Because what’s the point in having variety if the planets still feel shallow in terms of gameplay

timid mist
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Like even looking at mods where people just essentially randomize the props and colors, I can tell it would be exactly as interesting as the current build aside from "oh exotic prop on regular planet, cool"

rough copper
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For sure, but that's what the first 4 years of improvement have been lol

severe sun
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For me, "variety update" doesn't mean just adding new things to do - it just means refining exisiting systems

rough copper
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Variety doesn't just apply to props

timid mist
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Yeah

rough copper
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Like, all the descriptions of things when you scan them are just words

nocturne zephyr
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i hope Grant watches his own GDC talk

timid mist
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Lol

nocturne zephyr
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i feel like he doesn't remember

timid mist
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Seems kind of rude to say

severe sun
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There are a lot of systems in the game, they're just all quite shallow

rough copper
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if they meant something in game it would be infinitely better, making planets feel more distinct

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ahaha yeah poor grant

idle jay
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Wonder how he feels

rough copper
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Well he still works there lol

idle jay
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I know

timid mist
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I honestly think the game will never hit this level of depth and variety that so many people really really want out of it and expect to just randomly happen at some point. I love the game but there are obviously systems that are heavily baked into the core of it that likely won't change, that would prevent the more engaging things people want all the time from happening, or at least from being as interesting as people might expect them to be

rough copper
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I like to think him and Sean still want the same things procedural generation wise as they did before, but they couldn't prioritize it

idle jay
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At least, they weren’t able to prioritize it for a while

timid mist
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Desolation was a good step though. built a new system just for the derelict generation stuff

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Interested to see if they expand that to other places

idle jay
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That update gives me hope

rough copper
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I have to disagree with you Zoid. No Man's Sky already includes two things added a couple years after release that a lot of people say are impossible to add to an existing game: VR, and MP. There's no reason they can't fulfil the rest of what they wanted out of this game, esp if they keep it going next gen.

idle jay
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I still fee l like deep down they want to have their original vision become real. They just couldn’t yet for several reasons

timid mist
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Those are features though, they aren't gameplay components that touch literally every system. I'm talking about things like the way they handle interactions, as an example

rough copper
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I'm not talking about the impossible dreams of gamers, I'm talking about what HG said NMS would be.

timid mist
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Every single interaction in the game freezes you and zooms in, aside from collecting resources. There are always minimal options in every single interaction you have, and the dialogue always just ends pretty much the same way regardless of what you choose, unless it has to do with purchasing something

rough copper
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Every dialogue situation yeah, but to say every interaction freezes the game is just wrong lol. Mining something is interacting, so are scanning, walking, building, etc

timid mist
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And every single thing in the game boils down to "sell this for units or turn it in for nanites". There's very little progression in late game, there's nothing to really do other than play derelicts because they're cool or search out lore points or whatever. Or look at cool planets

rough copper
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What are you getting at?

timid mist
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I'm talking sepcifically about interactions that include dialogue or anything to do with mission progress/interacting with a terminal

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What I'm getting at is these have pretty much always been exactly the same, especially that over-arching loop of working to sell stuff or make currency. Those things have really not changed much except for adding more ways for you to get money.

rough copper
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Yeah I'm pretty much okay with that to be honest

timid mist
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It's like BOTW. THere are all these very fun shrines, but all you get from any of them is an orb. The same orb, every time. It's cool at first and then it starts to remind you of older games where you'd unlock upgrades or cool weapons.

rough copper
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What I care about is them improving how the actual things interact inthe world, and are portrayed when you aren't in dialogue.

timid mist
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And yeah, I'm okay with it too. I just don't think it necessarily lends itself well to these emergent systems people are expecting or wanting from the game

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One thing i'd really love out of the game, which I know is basically impossible, would be to have some sort of "truly unique" thing that I could find.

rough copper
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For clarity, what types of systems do you mean?

timid mist
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Well one thing people want is interesting exploration. I think there's an upper limit for that, because they can add POI with more depth, but that depth will ultimately just be another "gather resource and sell later" cycle more or less.

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If the POI has some new NPC, it'll boil down to "talk to guy and get thing to sell, or some nanites"

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Unless they add another new feature, which people seem to get upset about saying things like "add more depth"

idle jay
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That’s a good point

rough copper
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Ah I get what you mean

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Unless HG goes full Dwarf fortress with that stuff it wont be truly satisfying to some people 😛

timid mist
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but I think they add new features because there is only so much depth you can add to a dialogue for learning a word, or talking to an NPC that's speaking to you to give you a basic puzzle

idle jay
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I mean if they can’t do that then I would be satisfied if they just did a variation update

timid mist
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Yeah, like I may have come off pretty harsh, but I really do love the game. I enjoy the loop and I love the visuals and all that.

rough copper
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But I think that just doing what I said, and making it so everything you can scan actually matches what it says in the real gameplay world + Grant Duncan GDC talk proc gen would make the sandbox interesting enough for most people lol

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plus deeper oceans/caves and higher mountains :p

idle jay
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^

timid mist
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But I just get worried that all the calls for variation will never really be satisfied no matter what they do, because it feels like there are just some core limits on how "deep" things can get

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yeah for sure, but even if it matched I wonder how many people would care. Because all the depth in feeding animals is "gimme poop or let me ride"

rough copper
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They just gotta keep making the universe feel less artifical and more like an actual universe with planets with different alien ecosysems... like HG said lol

severe sun
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I don't think a gaming community has ever been satisfied by an update

rough copper
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Yeah they even dumbed down feeding animals to ride them lol

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at first it had to be a specific food now its just nom ride me

severe sun
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Rimworld just had a good update, people are bitchin' cause a couple of mods broke

rough copper
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like a cheap wh...blob

severe sun
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People will always find something to complain about

timid mist
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Yeah. I just truly think their focus is more on accessibility than difficulty or intense complexity

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Perfect example

rough copper
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Well I mean do you remember that inventory on release lol

timid mist
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Please solve this hard puzzle

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1234 - 2341 - 3421 - ????

rough copper
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If they just left everything the same as release and focused immediately on variety, it would have been abig mistake lol

timid mist
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For sure

rough copper
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Haha yeah those are still in the game, make those at least procedural numbers each time 😛

timid mist
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I don't think the way they changed things was a good idea either way, in terms of generation or colors etc, but I'm happy they are just broadening the scope of things to do.

idle jay
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There was an idea passed around a couple of times that would be a bit in depth. It was the one where you wouldn’t be able to know all of the stuff on a planet by just scanning. You would have to research and find things out to unlock information about it and whatever is on there

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Would add a gameplay loop that some would appreciate

timid mist
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I think next large update I'll just start a completely new save and hack myself some quicksilver or something lol

severe sun
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It's easy to fall into the trap of thinking discord is the community too - we're not, the game has sold millions of copies.

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there aren't millions of people here

rough copper
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ahaha yeah thats probably a good plan zoid

timid mist
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See star that would be interesting only if it wasn't massively annoying

idle jay
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Yeah

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That’s the worrying part. If they were to implement it then it would possibly end up being a pain

timid mist
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Because if they changed only that, but kept everything else the same, it's just "nice now I need to spend 10 minutes to find out if this is the planet I want" when you want to find a specific resource

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One thing they could do to make me extremely happy is just let me manually land my ship lmao

rough copper
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Yeah it needs to be functional and also worth it to the point that people are like yeah im a cool spaceman exploring the universe making real discoveries

timid mist
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For sure

idle jay
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Yep

timid mist
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Like I wouldn't even mind if there were planets I couldn't land on, maybe I could deploy probes similar to how Mass Effect 2 worked, and they'd report back with resources

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Would be a cool addition to make gathering gasses less of a PITA

rough copper
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yeah that would be awesome

timid mist
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Make it a frigate expedition even, if they want to keep things simple

rough copper
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Just infinite potential with what they could do lol

timid mist
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Yeah. I think that's why people feel unfulfilled

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cause even though there is now factually a LOT of different things to do, it's such a massive game that you just want to fill every gap in between the things you're doing with something else

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Used to be space, but that's full now

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Now it's planets. When I'm looking for resources I want shit to happen to me, I don't want to be the only thing happening

crisp fern
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If the POI has some new NPC, it'll boil down to "talk to guy and get thing to sell, or some nanites"
@timid mist this is why i've been so critical of how this changed tbh. It didn't have to but because they wanted to restructure progression to be more modern or just more structured or whatever, they threw most of it out in favor of get vendor trash, get tickets to exchange for prizes, and it's blaagh.

timid mist
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Well it would have just been units if they didn't add nanites. That's sort of what I'm saying. There is nothing in the game that doesn't ultimately function as a frozen interaction or rigid sequence of events

crisp fern
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I like getting tech, upgrades, gizmos for interactions

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Not currencies

timid mist
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Eh I don't mind having the two, QS is basically optional as well

crisp fern
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It's like when someone you know gets you a gift card, it's certainly appreciated but it's not the same as a specific thing as gift

timid mist
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Well they would have to drastically expand upgrades and skills and stuff for any of that to be viable too

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Like what good are infinitely repeatable missions that give you upgrades if you have all of the upgrades you need

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The game isnt anywhere near hard enough to justify large bulks of upgrades either

rough copper
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Maybe they will add a difficulty curve as you go towards the center taps head

crisp fern
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I mean I'd be cool if we had more weird gizmos that let you interact with things/the world in different ways. Like the rocket boots are the sort of thing I'd love more of just to muck about in the world

timid mist
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My pipe dream update, and ik its' not a functional change, but I'd love to just see them model every single item in the game in 3D. Nothing feels physical, it's all just little squares with icons on them. If I had a physical representation of what I was getting, like a chunky model of a gigantic laser, things would feel more tangible and interesting

crisp fern
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There's also that

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I don't care about the vast majority of the junk we collect because it's just icons

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And also it literally has no function besides be used to craft something else or be sold

timid mist
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Like even the proc gen loot you get, like the specimen jars or whatever, would be a million times more interesting if they had a model associated with them that I could rotate and peer at

crisp fern
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Would love a dumb update like with cooking but for "inventing" where you try smashing together this stuff that up to now has been vendor trash

timid mist
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Well see that last point is where I think ti won't ever change

crisp fern
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With the odd chance of exploding in your face for the sheer silliness of it

timid mist
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I think it will always just be at its core a survival crafting game, I don't think we'll get an update that provides some new way of interacting with items other than another feature that requires those items as some form of currency

idle jay
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It would also be cool if combining those things would serve different functions

crisp fern
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And if it did little more than act as an analysis grenade or poop speeder to make animals poop faster, hey cool, it's doing something

rough copper
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That would be sweet, boltcaster mods that can make animals change behaviour

crisp fern
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Like you smash together some weird junk and suddenly you can analyze everything in a radius and make the HUD explode sure why not

rough copper
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shoot them, they start mating. Orgazmo!

crisp fern
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Is it super useful, no, but it's interesting

timid mist
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If I had the choice between something that sold for 200k units and a poop speed mod, I'd literally never make the poop speed thing lol

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Like yes its interesting, but once

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Which is everyone's complaint

crisp fern
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I would totally make the poop speed grenade to make animals poop everywhere

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because why the hell not

idle jay
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But

crisp fern
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Plus poop is used in some crafting stuff

idle jay
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Said poop speed upgrade should stack

crisp fern
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So it's basically a poop farming device

rough copper
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Imagine planets where the animals are just pooping constantly, and need to keep eating, so its just like dead plants, and carnivores trying to eat everything as they poop

timid mist
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What I'd love is another class/feature for multitools. Like a "Unique" class. Maybe they have some proc gen combinations of special weapon types, like a phase beam or a lightning arc emitter. And it was just a permanent attachment, and not something you can learn.

crisp fern
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But seriously, I have zero interest in super basic +5% stuff most of the time, but am very into tech that does stuff like rocket boots or hell even the terrain manipulator, so more stuff in that vein is what i mean

timid mist
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But they were extremely rare, or maybe you have to build them

rough copper
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NMS the roguelite

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synergy

timid mist
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It bummed me out that no one liked the rocket boots lol, I love htem for indoor movement

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the one place I can't melee boost

idle jay
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So basically stuff that’s actually tangible rather than a number upgrade Leon

crisp fern
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If cooking wasn't literally crafting by another name, or at the very least the foods had more weird/meaningful effects, I'd probably be more into that side of things

timid mist
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but yeah let me find anomalous weapons or ships that have actually "unique" traits so when I find exotic ship #349509 it feels more like mine

idle jay
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I never bothered with cooking except for one mission

crisp fern
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Speaking of 3D models, how food doesn't have any, even a few, to place around bases is bonkers to me after they recognized so many restaurant bases

rough copper
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Also all the reused icons for food

idle jay
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🤷‍♂️

timid mist
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I don't mind reused icons as much

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Cause like, there are a lot of recipes lmao

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I can cut them some slack there

idle jay
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^

rough copper
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well yeah, it's not like food matters at all anyways

timid mist
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But even food is pretty underwhelming, aside from min maxers that craft shit to give to Cronus

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I'm glad about that ultimately because fuck a hunger bar lol

crisp fern
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you know all that cooking stuff was probably like the bytebeat, someone at HG's lil' project, but it's still weird af how it ended up

idle jay
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Probably

crisp fern
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like yay no hunger, but like...you could still have more interesting effects or something from eating...?

timid mist
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Yeah it doesn't bother me cause it is never ever forced on you, it's a cutesy thing to have that I do like to poke into now and then, but there isnt much to it

rough copper
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Yeah quite elaborate but for what lol

crisp fern
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I mean I'd eat something that superboosted stamina to keep running longer

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Or just restored it in a pinch

idle jay
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I’m just grateful it’s not forced on you when there isn’t much behind it

timid mist
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WEll that's another thing, what effects would there even be. I guess hazard protection extensions but you can also spend 3 minutes getting a permanent upgrade

rough copper
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I think in tomorrows anniversary update we might understand everything that they were going for in all of the seemingly half or three quarter finished features they've added since release.

timid mist
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Another thing is, the quick menu isn't so quick anymore lol

idle jay
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I think in tomorrows anniversary update we might understand everything that they were going for in all of the seemingly half or three quarter finished features they've added since release.
@rough copper Would be the dream

rough copper
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😄

crisp fern
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Would also eat something if it made you jump higher occasionally

timid mist
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We'll see, would love to at least get a development update or something

rough copper
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jump? there is only jetpack.

idle jay
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That’s likely what’s going to happen

crisp fern
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Well like on dead planets

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boost higher, whatever

timid mist
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Actually one huge thing they could do that would maybe not require much work at all is just randomize/calculate a different gravity for every planet

rough copper
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Eat food for extra fart verticality

timid mist
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might be annoying on high grav planets where you can't jump high, but still interesting

crisp fern
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eat food for different visual filters

idle jay
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A dev update thanking us for supporting them all these years, talking about some stuff, then at the very end saying they have a big thing planned. Possibly giving a little teaser

timid mist
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honestly I'd even be okay with being forced into the derelict "high gravity" mode on a planet if there was some incentive to push through

crisp fern
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i'm still confused by the plants that do give ya a sort of jetpack boost, supposing they're still around anyway

idle jay
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might be annoying on high grav planets where you can't jump high, but still interesting
@timid mist That’s where the boost upgrades would come in

rough copper
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that would be hilarious if they had food you could eat that makes your character hallucinate in procedural ways

idle jay
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Making them even more useful

rough copper
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yeah the blue plants do

timid mist
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lol could just have food add filters like what used to be possible

idle jay
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Yeah those blue plants are still around Leon

timid mist
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that is probably my most missed feature, being able to just play with a filter on

idle jay
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They’re mostly just good for early game

timid mist
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but it does make the filter exotics feel cooler

crisp fern
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kinda suspect the reason they don't play with filters a little more is they still have glitches where they get stuck sometimes, even visor effects sometimes get stuck...

rough copper
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No they have to go further! make it so trees look like sentinels, and textures can be replaced with computer code 😛

crisp fern
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Filter exotics immediately put me off tbh

rough copper
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Haha yeah I don't go to them

crisp fern
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Given that many of them seem to be black/white

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Or generally desaturated

rough copper
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except around you

timid mist
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I like them, though I'd love if they added a bunch more types like what we have in photo mode

crisp fern
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I'd enjoy them more, I think, w/o the filter and just their own silly color palette

rough copper
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I wonder if they had to add some elements to the periodic table to get those filters working on the megaexotics

timid mist
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lol what do you mean?

crisp fern
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Like to me, if they want to keep color palettes constrained in the other biomes, so be it, then let exotic/weird planets be where they get bizarre with the colors

idle jay
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The filters were an attempt for variation. I don’t think all mega exotics need filters. Have the chance for no filter

rough copper
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to paraphrase SM, Grant duncan wanted skys to be able to be green, so they had to invent a new element in the periodic table that would appear in atmospheres so that the suns light would be filtered to be green 😛

crisp fern
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When you already have a bunch of gray/drably colored planets, filter planets that take away what few other colors there are...Really aren't all that bizarre, at least to me.

timid mist
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Yeah it might sound dumb but I think a good change would be to just have no "middle" types of planets. Like have htem be dull or kinda uninteresting a decent amount of the time (not super often) but have some that are just crazy looking now and then

rough copper
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Yeah exotics are just a reduction in potential variety, one and done basically

timid mist
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Eh I like the filter ones more than normal exotics because they both look cool and have normal stuff I can interact with on them lol

crisp fern
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That just reminds me I wish exotic/weird planets had their own unique set of points of interest to them

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Besides just boundary failures

rough copper
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Yeah, like brothels, with unique aliens

timid mist
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I wish holo terminuses only appeared on exotics

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Cause they kinda look strangely out of place on regular planets

rough copper
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I wish each holo terminus was a unique procedural climbing challenge

crisp fern
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I wish holo-termini had more utility than just a story POI

rough copper
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instead of the same annoying climb each time

timid mist
#

You can interact with them and get little weird communications

idle jay
#

My dream for variety in terms of color: utilize all the colors on the color scale and have different color palette types. Some dull, some vibrant, some a mix, some good, some a bad, etc

crisp fern
#

Yeah, but more than even that

#

Maybe have those sometimes unfold into mission prompts or something

#

Like rogue mission givers

timid mist
#

Yeah reminds me of a space POI I found today

rough copper
#

That would be sick

#

Even just get weird procedural messages produced by GPT-3

crisp fern
#

Using holo-termini as a sort of "darkweb" comms method for different missions

rough copper
#

Imagine GPT-3 integration with NMS lol

idle jay
#

You don’t really even need to bother climbing those. It’s easy to just Jetpack up

timid mist
#

was one of these "signal interceptors" or someting. Talked about intercepting a rogue transmission. But it just says some stuff and then stops. I'd love if I could have gotten coords from it and found some NPC doing something illegal and confronted them

crisp fern
#

Yeah...I don't really know what's up with many of the new space POIs...I'm glad they're there, but several of them are still pretty thonk

rough copper
#

random number station lol

crisp fern
#

I feel like I'm either overthinking or underthinking them half the time

idle jay
#

A lot of them kind of just do nothing except look nice

rough copper
#

yeah seems placeholderish 😛

timid mist
#

Like I know they have to stop working on the game eventually, and it sorta feels like it's culmination on something final in the next year. but If they do continue on it for a much longer period of time I'd love to see them take a broad sweep over every POI and just add like 2 layers of depth

rough copper
#

like the derelicts are still there but we have ones we can explore

timid mist
#

They don't all have to be derelict depth, but something other than eye candy

idle jay
#

Yes

#

Though derelict depth would be awesome

crisp fern
#

i mean honestly, derelict depth is still pretty limited, so to some degree i'd be into more of that...

rough copper
#

IDK, putting crossplay makes it feel like we aren't even halfway through the games lifespan lol

timid mist
#

The old derelicts are still kinda cool cause they have cargo pods you can break and get resources from, thankfully

idle jay
#

That’s the kind of stuff I’d want to keep me engaged

timid mist
#

I mean the actual work behind making the derelicts work was not limited. I'm just saying I don't expect them to create a new system for every POI

idle jay
#

Yeah

crisp fern
#

reminds me, i threw over a suggestion to HG to make repair kits a possible find around crashed ships/freighters...Shoulda mentioned non-dungeon derelicts as well

timid mist
#

And I'd say it's limite dbut in about the same way other games have limited systems, which is less limited than NMS stuff usually is

#

So it was refreshing in that sense

crisp fern
#

Oh yeah I wouldn't expect a new system for every POI, but say, reusing the groundwork laid by what they did with derelicts would be p. interesting

timid mist
#

For sure, on some of them

#

Like the space POI that's like "exiled city" or someting

#

Just a floating orb with a shield that apparently contains a city

#

Like, maybe let me in homie

rough copper
#

Yeah or if those creature pod things had local creatures instead of the same ones each time

timid mist
#

gimmme some procedural space station city I can goof around in

crisp fern
#

i'm still super weirded out by the lost colony pods not even letting us communicate with them

#

like wtf's going on in there, you need food or somethin'?

timid mist
#

Well they sort of seem to be locked up on purpose

#

It might be canonically a simulation or something

crisp fern
#

sorta, but it also sometimes seems like they could use help

timid mist
#

Or just storage of lifeforms, and not actually a city

crisp fern
#

and i'm like lemme talk and figure out how

idle jay
#

Something that would be cool is if they did the procedural room thing for more stuff. Like having procedural abandoned stations. Or even procedural rooms for current space stations that you would access from the doors you see

crisp fern
#

i mean they do have those

idle jay
#

Having things you can interact with and stuff

crisp fern
#

i know not in the way you mean, but

idle jay
#

Yeah

timid mist
#

Honestly I want them to swap out current freight internals for the derelict layout. The derelicts feel more natural for some reason.

idle jay
#

^

#

Yes please

timid mist
#

Or just give me some crew that vibes around my freighter. Why am I the only one that dares go in the backroom lol

idle jay
#

Ikr

crisp fern
#

wait like hangar or base area backroom?

idle jay
#

You only ever see the crew in the main deck

timid mist
#

Base area

crisp fern
#

well that's 'cause how do u path for custom area, i'd imagine

timid mist
#

Like bro I set up all these tables for you

idle jay
#

Have them walk around and do stuff at least. Make it feel more lively

crisp fern
#

but would be cool, for sure

#

although now that they have stuff movin' about derelict freighters maybe that'd be more viable than before

timid mist
#

yeah though those guys can literally walk on any surface so their pathing is just "go"

crisp fern
#

lol

timid mist
#

I wanna see NPCs exploring though

#

Also I want the ones on foot to be hostile sometimes

idle jay
#

They are still able to navigate those procedural rooms towards you however

timid mist
#

Why are there only pirates in space

crisp fern
#

There are traders too

#

Not just the space encounter ones either

#

Or there used to be anyway, I haven't checked lately

timid mist
#

oh ik, I was saying more like, why are there no pirates on planets

crisp fern
#

ooohh, gotcha

timid mist
#

Maybe some crashed ships could be ambushes

idle jay
#

You’d think there would be NPCs traveling around but it’s either them flying or at a station/outpost

timid mist
#

Actually, you knwow hat would be an amazing addition, at least for me

nocturne zephyr
#

same

timid mist
#

Give me realtime subtitles for ambient conversations, with only translated words

nocturne zephyr
#

as long as they have plenty of interaction types

crisp fern
#

||dating sim element for aliens||

idle jay
#

That’s the kind of thing I would love to see Zoid

timid mist
#

That would help with adding more emergent gameplay too, because if they do add pirates or ambushes or whatever, it'll be a "haha i've betrayed you, but also I'm going to wait for you to exit this dialogue for anything to happen!"

idle jay
#

Possibly make them procedural and stuff

timid mist
#

Like it feels very much like I'm moving from step 2 to step 3 most of the time

idle jay
#

I want everything to feel more alive

crisp fern
#

Can't you ignore the hails in space and they'll just go ahead and jump you? lol

#

obvs wouldn't work on-foot so ambient chatter would be far better

timid mist
#

Yeah

#

But even on space stations, just adding subtitles for flavor

crisp fern
#

but it would be kinda hilarious to have them right by a hill hit up your communicator

timid mist
#

Doesn't have to necessarily match the audio since they don't speak a real language anyways

crisp fern
#

and be like, "GIMME UR STUFF OR I ATTACK"

#

and u're like, "Dude i see you're a wimp right over there"

idle jay
#

I see NPCs at stations and it looks like they are having interesting conversations but you never know what they are saying

timid mist
#

yeah or you just hear grunting and see along the bottom of your visor "jksdlfkjsdkf STOP slkdfjlksdjflksjdf jdsfjkdlsj dfkjslkdfj KILL INTERLOPER slkdfjlksjdfk" and then you start getting fired at

crisp fern
#

be even funnier to have opportunities to save them from local predatory fauna

timid mist
#

instead of "stop what you're doing to freeze the game and read a dialogue box about how I'm gonna kill you"

idle jay
#

Like I see one NPC with their head slightly in the direction to another beside them. Talking and occasionally pointing at things

nocturne zephyr
#

what if you could see npcs interacting with fauna and riding them

timid mist
#

see that'd be amazing

#

give them the same abilities I have

nocturne zephyr
#

yes

timid mist
#

ik it's harder but even like 10% of what we can do, the basic stuff like mining and scanning

nocturne zephyr
#

find an npc doing that one 'why God?' animation in a desert

#

you give them some geknip

timid mist
#

they drug you and you wake up in an abandoned building surrounded by hatched eggs

nocturne zephyr
#

omg

idle jay
#

Imagine going to a Gek outpost. You go in and see that it’s all foggy inside. Then you realize it’s a group of them just smoking geknip, looking dazed

nocturne zephyr
#

amazing

timid mist
#

lemme find a building with some dead bois

nocturne zephyr
#

a drunk gek on a roof

timid mist
#

naked

idle jay
#

Then one of them might ask if you want some. If you agree then you just chill there for a bit, with the chance to blackout and you’d wake up lying around somewhere within 100-1000u of the outpost

timid mist
#

well I'm gonna hop off, nice talking. @nocturne zephyr sorry for being a jerk earlier, i should respect my creator more or I might need another bandaid for the other buttcheek.

idle jay
#

I’d imagine if a Vy’keen were to smoke some then they would think they could take on a walker with just their fists but then just get destroyed. Though that’s probably something they would try anyway lol

nocturne zephyr
#

Lol all good Zoid have a good night

idle jay
#

Goodnight Zoid

crisp fern
#

even just imagine going on a secondary mission to hunt fauna or gather something, but along the way you meet an alien associated with the organization hiring you, or someone else that's taken up the mission, and you get some extra context for why they're having you do this, and/or help you out in some way

nocturne zephyr
#

ha... seems like a merging of nms and gta

timid mist
#

before i sleep - add the creature ragdoll physics to NPCs and let me launch them

#

gnite

idle jay
#

And have the reason be procedural

#

Make it a little different each time

nocturne zephyr
#

Discord is being screwy

idle jay
#

Discord is always screwy

crisp fern
#

I’d imagine if a Vy’keen were to smoke some then they would think they could take on a walker with just their fists but then just get destroyed. Though that’s probably something they would try anyway lol
@idle jay see, vy'keen have their own drug of choice tho, grahgrah

#

so imagine them inhaling some of that and then just fucking RAGING against Sentinels

timid mist
idle jay
#

Yep lol

crisp fern
#

nice

nocturne zephyr
#

slimy goodnight kiss

idle jay
#

And then I’d imagine Korvax would have something like robots from Futurama do

nocturne zephyr
#

i'd love to see an angry Vykeen just running across a planet and destroying everything in its path

idle jay
#

That would be amusing

nocturne zephyr
#

but yeah, i feel they've been making small steps towards more complex npc behavior

idle jay
#

Tbh if there was an entire big update that focused on increasing NPC interactions/behaviors/encounters along with other things to make it feel immersive and alive then I’d be good with that

crisp fern
#

vy'keen with head poking out of an exocraft roamer shouting as they blast away at Sentinels

idle jay
#

^ See that would be awesome

nocturne zephyr
#

how would that work since we just 'phase' out of vehicles

#

it would just be their floating head and arm

timid mist
#

I don't think that would work, but I'm okay with them at least chasing me in a rover lol

#

Also I'm pooping not sleeping

nocturne zephyr
#

trying to run you over

#

GRAH!

#

also grahs help while pooping

idle jay
#

I’d imagine that would be something they could do if you have a low standing with them

#

Btw standings should have more things to it

crisp fern
#

zug it would be a custom model just for goofs

#

like seeing a vy'keen shouting as they drive and blast stuff

nocturne zephyr
#

i'd love it

#

would be funny. HG has a good sense of humor

idle jay
#

Seeing a group of Vy’keen driving across with pilgrims. Essentially biker gangs

nocturne zephyr
#

ah man

gloomy echo
#

Attacks on our bases would be cool, different factions could attack us if we get a low enough standing with them.

nocturne zephyr
#

i'd let them destroy my base tbh

crisp fern
#

anger the sentinels enough and they join in on the assault

gloomy echo
#

A group of vykeen bikers harassing your base because you keep blasting freighters in vykeen systems.

idle jay
#

If you are at a low standing with a race it doesn’t really affect you at all

nocturne zephyr
#

would be hilarious if a race actively tried running you down with vehicles because you had a low standing

#

just like, land on a planet, you hear an exocraft in the distance

#

BONK

idle jay
#

They could also place bounties on your head if they hate you enough

gloomy echo
#

I'd really like to see a roving infestation across the galaxy map, turning planets into infested planets with roving packs of horrors and other Xeno's. And if your base planet gets caught in it, Zerg base assault time.

nocturne zephyr
#

bounties between players and npcs would be great. but we'd have to be able to opt out.

crisp fern
#

you say bases bad, suddenly bunch of folks put a ton of bounties on ur head, lmao

nocturne zephyr
#

that reminds me of Warframe, Cpt

gloomy echo
#

I think the horrors and Xeno creatures should be expanded greatly.

It's a missed opportunity to add in a good antagonist faction I feel.

nocturne zephyr
#

bases BAD! come kill me!

idle jay
#

Would also be cool to have a set of buildings/POIs exclusive to each race that can only be found in those systems

nocturne zephyr
#

bio horrors have a lot of potential

idle jay
#

A lot of cool stuff could be done with bio horrors

nocturne zephyr
gloomy echo
#

Yeah, maybe the infested frigates are the beginning of something to come.

Maybe the bio horrors on the frigates are like the face huggers, the first sign, the harbingers of things to come.

And kinda like the tyranids from 40k, they are coming from the void, the empty spaces between galaxies.

nocturne zephyr
#

yep

#

they could introduced a larger, older more dangerous bio to derelicts

#

that sometimes spawns

#

not ALWAYS

#

sometimes.

gloomy echo
#

I'd like to see the dead planets idea expanded too like you said. Those could be planets that had all life completely consumed by the horrors, leaving only them left.

nocturne zephyr
#

see that would be a nice lore bit

#

and to varying degrees too

idle jay
#

Yep. They wouldn’t even need to all be airless planets. Sometimes having atmosphere planets but just devoid of all life except the bio horrors

crisp fern
#

Star and Leon already saw this, but here's what i think
@nocturne zephyr with the way derelict freighters operate, having a chance either around abandoned buildings or just around eggs on dead planets, to have a chance for too much movement to stir them up would be cool too tbh

gloomy echo
#

Or even regular planets with natural fauna on them and packs of horrors chasing things down and consuming them lol

Planets in the process of consumption

crisp fern
#

dead planets should have some points of interest restored in charted & abandoned star systems. The points of interest were initially removed because we didn't have uncharted star systems.

Now that we do, they can change them back for both charted & abandoned star systems

nocturne zephyr
#

hmm yes

gloomy echo
#

I also heard they had actual planet rotation way way back in the day during development

crisp fern
#

so, e.g. crashed ships/freighters, abandoned buildings, ruins, fossils & scrap (supposing those can't already appear there)

idle jay
#

You’d expect to see wrecked freighters/buildings etc in abandoned systems

crisp fern
#

Mhm

nocturne zephyr
#

would make some sense

crisp fern
#

And hell even in charted star systems

idle jay
#

It’s in the name. Abandoned

nocturne zephyr
#

stranded npcs.

#

no radio

crisp fern
#

Like I said, the main reason they seem to have removed points of interest from dead planets was to fulfill requests for planets without aliens, but now uncharted star systems as well as abandoned star systems go above & beyond for that request

gloomy echo
#

I know people keep asking for cities.

And I know that would break lore because the sentinels vaped all the cities eons ago.

So what about ruined cities.....

#

Could be a good POI for dead planets.

nocturne zephyr
#

i'm cool with that as long as they aren't all the same cookie-cutter structures and supplement exploration

#

anything that supplements exploration

#

and yeah Leon, would be great if they had a new set of interesting waypoints for uncharted/abandoned systems

gloomy echo
#

I'd hope an ass ton of prefeabs that could fit together in many ways would be made and then the PrcGen engine allowed to randomize them all.

nocturne zephyr
#

yes please. i'm hoping they stick the the formula they used for Desolation

gloomy echo
#

Also multiple sets of prefab dedicated to the main three species type

crisp fern
#

For uncharted star systems I think it'd be killer to have natural points of interest to come across

nocturne zephyr
#

howso

#

like, large tree?

#

massive dead tree

crisp fern
#

Like natural formations and such to investigate, yeah

nocturne zephyr
#

👌

gloomy echo
#

Giant volcanoes, gorges, rivers....... lol

crisp fern
#

people want waterfalls, but water physics are hard, so make a nice little natural point of interest spring/waterfall

gloomy echo
#

I did say rivers, yes I did lol

nocturne zephyr
#

i really think they can just use particle effects for waterfalls

#

even varied height and width

gloomy echo
#

Water really does need an update.

crisp fern
#

Getting it to fit along the proc-gen terrain would be a pain in the ass tho i imagine, so next best thing to my mind is a POI

idle jay
#

There are ways to work around certain limitations. Such as the waterfall thing like Leon said

crisp fern
#

Have a big glacier POI on frozen planets that you have to melt your way into and find whatever

nocturne zephyr
#

ugh

#

frozen planets

gloomy echo
#

I just wanna look out across the ocean and see a flat horizon. Lol

#

Water falls n shit sound nice but honestly I just want a flat horizon lol

nocturne zephyr
#

same

crisp fern
#

like the whole purpose of POIs is to give them a curated space to work in stuff that getting the proc-gen to do can be too troublesome

idle jay
#

I just want to look at water and have the chance to see liquid that doesn’t look like thick paint

nocturne zephyr
#

that would solve an issue, though I hope it wouldn't make those POIs too repetitive

crisp fern
#

would be wild to come across a natural spring on a lush planet that's spouting water and clear streams coursing over a rocky surface

#

Right, there's a balance ya have to strike with them, where the POI is curated but still proc-gen in its own right to avoid obvious repetition

nocturne zephyr
#

and the chance of finding an npc laying out next to that stream

#

or taking a dip

idle jay
#

That would also would also work for desert planets. Having a small chance to come across an oasis

nocturne zephyr
#

😩

gloomy echo
#

But I'd want to use that spring for something too. Like we would need a new power buildable that would allow me to use the power of the geyser to energize my sphere creater and pocket dimension projector lol

crisp fern
#

Well, see...That's the thing though...In my head these natural points of interest would only appear in uncharted star systems...Implying charted & abandoned star systems have had theirs destroyed by the inhabitants' carelessness, lending some reason to the Sentinels' behavior

nocturne zephyr
#

ah gotcha

crisp fern
#

also it just gives a stronger reason to visit and explore uncharted star systems

#

because there's something unique there that can't be found in other types of star systems

nocturne zephyr
#

abandoned ones should have npc skeletons

#

korvax heads, wires strewn across the dirt

gloomy echo
#

What if they added in factions, and the uncharted empty systems became the only systems factions could claim and build in.

That would give a reason to visit them, faction warfare!!!! Lol

crisp fern
#

more frequent derelicts/crashed ships/freighters

#

in abandoned star systems

nocturne zephyr
#

derelict that has crash landed on planet

crisp fern
#

ugggh that's all anyone wants to do with the uncharted/abandoned star systems is claim/reclaim & colonize/rebuild them...

gloomy echo
#

Jokes aside, crashed freighters really need to be brought in line with derelict freighters.

Like dont remove the cargo containers, but give us an interior to explore with planetary dangers inside, unique from the space derelicts and possible determined by the planet type.

idle jay
#

Yes

nocturne zephyr
#

yeah we could just use the uncharted system as a hideaway

#

don't tell NOONE

gloomy echo
#

I still wanna put my big faction all in that empty system, fill it all up with my faction I will..... lol

nocturne zephyr
#

i think they will cpt

#

(give crashed freighters more procedural interiors)

gloomy echo
#

I hope so, I really like the biohorrors as antagonists.

#

I want to see more of them. And the idea of more "dungeon esq" loot to plunder is always welcome.

nocturne zephyr
#

might be related to the abyss

#

loot is fine, as long as it tells a story

gloomy echo
#

Yeah, the abyss, I've been pondering that for sure.

It's clearly meant to be the antithesis of the atlas.

Abyss/Atlas.

Its foil.

nocturne zephyr
#

if it's loot for the sake of looting/making money, i don't really care

#

we're gettin' close, soon we will know

gloomy echo
#

I agree, give the looting some meaning and story, even if its procedural like the frigates

idle jay
#

More procedural story stuff pls thx

gloomy echo
#

I like the frigate lore.

Some of it is actually spooky when it lines up right, and other times is nice and cooky lol

crisp fern
#

i hate how it's delivered insofar as IDLE MECHANICS

gloomy echo
#

I agree with that

#

I'd actually like to find the remains of crew hiding in the lockers atleast when the pamphlets talk about it lol

nocturne zephyr
#

pls

crisp fern
#

i don't do them because the only active gameplay with them ends up being reading their logs, repairing if needed (and their deck collision SUCKS even now), refueling, and collecting rewards.

it's like handling your starship but you never get to use it, just send it off

#

oh wait

gloomy echo
#

Like instead of just auto giving me what's inside, jumps scare me with a faux storage box that has a skeleton that pops out all Indiana Jones style lol

crisp fern
#

i meant frigates

#

you meant the derelict freighters, whoops, lol

nocturne zephyr
#

guns look HUGE in first person on derelicts

#

and they clip with the walls

crisp fern
#

i don't mind too much how the derelict freighter lore is delivered, tho i do find it awkward not to find crew bodies

open canyon
#

all devoured

nocturne zephyr
#

dead and live npcs would improve them a ton

#

we have helmets/gloves floating about

crisp fern
#

find a traumatized NPC holed up somewhere

#

save them

nocturne zephyr
#

stuffed in a locker

gloomy echo
#

Yea clearly we see the medical beds where they were experimenting with their own crew.

So what happens there?

Where is the head crab crew?

idle jay
#

More Dead Space elements for derelict freighters would be much appreciated

gloomy echo
#

I feel like HG has realized their player base is mostly adults and young adults and has now taken a more darker tone with the lore and enemies.

The frigates really have a much darker tone then any other part of the game.

nocturne zephyr
#

could be

crisp fern
#

eh

#

abandoned buildings have always had a dark tone to them

#

crashed ships as well

gloomy echo
#

The horrors on planets seem like cartoon dark though

The new horrors, much better.

#

Even the weekend mission lore has gotten pretty dark.

open canyon
#

I was monolith hopping the other day, and some were downright gruesome, and I wouldnt call myself sensitive

#

decapitations, dismemberments, gore, torture

karmic coyote
#

TBH I could go for just literally cthulu

sweet hinge
#

i think im at end game nms

#

ive done all the missions and im ready to get a s class capital shi[

#

ship*

#

whats the best way to farm for moneys?

#

i only have 85mil atm

karmic coyote
#

activated indium deep deposit

#

I got a non optimized one and it makes 5 million units per hour

#

Optimized I could easily get it making 10 times that

#

And it even works with the game off\

#

So when I get on, I grab it all, sell it for my 40 million units then go do other things

mental leaf
#

anyone playing on ps4 that will let me join their game to get some di-hydrogen

#

i'm stranded yo

sweet hinge
#

sorry mate, im on pc

idle jay
#

@sweet hinge Fun fact actually...

#

Did you know they made a cross platform update?

sweet hinge
#

i know i can play with ps4 players but the messages are black boxes lol

idle jay
#

That's weird. The messages just showing black instead of regular text?

sweet hinge
#

yeah

#

ill send a screenshot once i get on the sphere

idle jay
#

Hmm. Unfortunately I don't have the knowledge to help on that one

#

Is it the chat feature when you're in multiplayer or?

sweet hinge
#

yeah

#

black boxes on names

#

and in the chat box

idle jay
#

Ahh

sweet hinge
#

hold on, i just found an activated indium planet with little sentinals lol

idle jay
#

I think with the kind of thing though you and the other person are trying to do you wouldn't need to use that

sweet hinge
#

9k activated indium per hour

#

supply depots are hella expensive

sand karma
#

Do you we know what the build 5384364 that was pushed to experimental 22 hours ago contains?

#

If anything

solid cliff
#

Fix the object that was blocking hallway in derelict

sand karma
#

Oh I thought they'd already done that, but still a very necessary fix, thanks! 😄

solid cliff
#

Yeah there was a fix about that but apparently that didn't work as they expected

sand karma
#

I've been lucky enough to never encounter it myself, but it is definitely a annoying one from all the posts and screenies I've seen about it :3

craggy sluice
#

Fix the object that was blocking hallway in derelict
@solid cliff does this include invisible barriers?

solid cliff
#

I think they fixed it

#

Not sure tho

craggy sluice
#

I've encountered about 1 or 2 derelicts so far with this issue

solid cliff
#

They take their time to fix all game-breaking bugs on derelict i suppose

sand karma
#

There are more bugs? I've literally never run into any trouble on them and was singing their praises for it. 😄

solid cliff
#

Well some people try to break the limits of the games to find bugs kek

sand karma
#

Fair 😄

craggy sluice
#

That spinning microwave thing that suddenly disappears and reappears. I don't know if it's a bug or a feature but it's creepy and sometimes blocking corridors

solid cliff
#

It's that bug

#

That specific bug that they fixed it

mental socket
#

news today?

sand karma
#

Just as likely as getting news on any other day with this game I guess 😄

craggy sluice
#

That specific bug that they fixed it
@solid cliff that's good news 😀

mighty rampart
#

underwater abandoned stations are the same as land ones, right?

#

lore spouting wise

craggy sluice
#

Hmm the last time I did underwater abandoned stations is during the Dreams of the Deep questline so I'm not sure. But it seems different

velvet light
#

Yo

#

Who’s done the starbirth side quest?

#

I need help

#

I’m at the large ring shaped artifact what do I do next?

#

How do I interact with it?

gloomy isle
#

So like if we were to somehow die permanently, could telamon our suit and just kinda puppeteer us?

open canyon
#

the ring shaped artifacts should have a terminal on the thicker side

mental socket
#

just checking on the HG employees and saw something interesting

#

This reply seems quite intriquing

mighty rampart
#

he is working on other games too

mental socket
#

Ah, understandable

mighty rampart
#

like a solitaire game one of his dev buddies made

mental socket
#

it was under the chain of tweets about NMS tho

mighty rampart
#

yeah so there is a possibility he just meant that also

#

or that we might get new effect sounds as that's his meatier work in the game

#

holy shit he just posted a bunch of games he's worked on, awesome

#

oh that comment you shared is in this tweet itself lmao

uncut harness
nocturne zephyr
#

Sohail and Paul best frans

timid mist
#

Yeah that comment seems like he's saying "yes but not in NMS" lol

#

my guess is TLC stuff maybe

nocturne zephyr
#

Prolly

timid mist
#

im pretty sure he replied to someone with a pic of TLC when they asked if he added music to desolation or a previous update

gloomy isle
#

Tbh I think releasing a NMS update around the last campfire wouldn't really be considerate to the people who made TLC haha

timid mist
#

They're sort of different audiences, and a lot of the NMS fanbase would want to support HG anyways

#

But I get what you mean.

nocturne zephyr
#

Plus TLC will be one of those 'sit and play the whole way through' type games

#

We can play both easily

timid mist
#

yeah, I'm definitely looking forward to it

idle jay
#

For all we know Paul could also be working on stuff for the unannounced game

nocturne zephyr
#

Oh he definitely is

idle jay
#

Also yeah I’m pretty ready for tears to flow if I were to play the game. Feels like it’s going to have some sad moments

#

TLC I mean

nocturne zephyr
#

It's a rare occasion when a game can draw a tear from me

idle jay
#

I don’t think I’ve had that happen yet because I keep spoiling it for myself on accident. So then I end up knowing what happens at certain parts if I start playing

#

I’ve gotten plenty of goosebump moments though. That was always fun

nocturne zephyr
#

Yes goosebumps definitely more common

chrome ice
#

I have a feeling we wont be getting any news on any sort of update for quite some time. Personally I think they just wanted to recognize 4 years and hint at something coming later in the year. It just wouldnt make sense for them to release another update with Desolation just having been released

nocturne zephyr
#

They release their updates 'when they're ready'

#

And depending on how they assign team members to certain features, another group of features being worked on by other HG devs may be near

timid mist
#

yeah a few of the dev updates have hinted at separate teams, makes me wonder how many people work there and how the teams are divided

nocturne zephyr
#

And how many are moving off to the new one

timid mist
#

i don't think it's old vs new, more like focuses

nocturne zephyr
#

I mean new game

#

Been over a year now since Sean mentioned they were in the early stages of conceptualizing their new ambitious game, so they must be moving a few employees over to it

timid mist
#

Either that or just hiring on for the new game

nocturne zephyr
#

Both

#

Like the new UI artist

timid mist
#

People aren't usually on one project too, so I'd imagine there's a lot of splitting time

nocturne zephyr
#

Yuh

quiet edge
#

New to the new NMS story and don't want too many spoilers, what are the consequences of following the Atlas path? Will I not be able to continue the Artemis story?

timid mist
#

No consequences, go ahead and do both

#

Though you can kinda do both at the same time, helps for some parts

quiet edge
#

Awesome thanks

compact coyote
#

sean retweeted more stuff , nothing else new though

timid mist
#

yeah was a few hours ago

mighty rampart
#

woah he retweeted this! notice the "beyond all recognition" in this message, and also the "long time to come", Beyond was the name of the 2.0 update and it was quite recognized as a big update, and it has been a long time since the update, thus I can conclude Sean is hinting at a variety update!!

nocturne zephyr
#

Sarcasm detected

timid mist
#

Don't know if you noticed this, but GOG has 3 letters. G is the first, O is the second, and another G is the third. In conclusion I believe we will get 3.0 update

nocturne zephyr
#

3

timid mist
#

2

trail relic
#

1

timid mist
#

0

trail relic
#

-1

timid mist
#

-2

trail relic
#

-3

timid mist
#

-2

#

pop

#

alright on the count of ngative 11

uncut harness
#

-3️⃣

timid mist
#

-🅱️

nocturne zephyr
#

_👨‍🚒

uncut harness
#

-🇱

compact coyote
#

im REALLY thinking its gonna be called No mans Sky: Journey.

timid mist
#

maybe

compact coyote
#

so many things hinting to it

uncut harness
#

||It's gonna be NMS 2.7, and it will have pets in it.||

timid mist
#

could also be called no mans sky pancake batter

nocturne zephyr
#

Pancake BETTER

#

You're probably right@uncut harness

timid mist
#

also you could pretty much come up with any generic word like genesis, revolution, journey, horizon, etc, and find "hints"

compact coyote
#

probably more stuff than just pets

uncut harness
#

The glyph hunt made it clear the name will be || Spermalist ||

nocturne zephyr
#

I Don't really Care about pets, but I kind of hope they really focus in on specific features depending on the update from now on

#

Instead of focusing on a bunch of different features for one update

compact coyote
#

variety update is what everyones thinking

uncut harness
#

For me it's either variation or building on top of already existing mechanics

timid mist
#

I think the issue witht hat is sometimes you need to change a lot for one feature and that can span across many features

uncut harness
#

I'd be ok with more Desolation-style updates

#

I wouldn't be ok with another tackled on cooking system

brave thunder
#

is there any reason to reset the simulation in the atlas mission

#

i know it generates a new galaxy but is there any reason for that really?

prime inlet
#

if you don't feel like going right now, there's always ways of getting to other galaxies later.

brave thunder
#

but what is the purpose of getting to other galaxies

timid mist
#

Different spawn rates for certain planet types

#

but you can see all planet types in Euclid

brave thunder
#

oh ok

#

doesnt really sound all that impressive

#

i guess you can still warp back to euclid with the stargates right

#

ive seen these remembrance things that i cant use, will i be able to use them after this or is that a separate mission

timid mist
#

with the base/station teleporters you can get back to old bases

#

and the rememberance thing just gives you access to some extra lore at certain terminals, but also functions as a shield upgrade

brave thunder
#

how can i get them tho

#

i dont have the thing i need for it

#

i think its from a mission

timid mist
#

For rememberance?

brave thunder
#

yea

#

i cant use the terminals

#

i think u need some item

timid mist
#

There's a long line of atlas seeds you need to craft that eventually lead to rememberance

#

you get the blueprint from the missions

brave thunder
#

oh ok

#

will that be interrupted if i reset the galaxy ?

#

because i starte that quest line but didnt finish it

#

its actually kind of weird since they are both quest lines related to the atlas

timid mist
#

Well it's a part of the Artemis quest line, not the Atlas station one

brave thunder
#

but seem completely separate from each other

#

oh really?

#

isnt the artemis the one with the reset universe tho ?

timid mist
#

But you need to do them in tandem to get all of the recipes required to build rememberance

#

Yeah, the Atlas line just eventually reveals all the black holes int he galaxy map for you

#

also I was wrong, it's not a shield upgrade it's a health upgrade

brave thunder
#

oh ok

#

so if i have a base in a new galaxy and in euclid i can just switch between them whenever right

#

via the stargates

timid mist
#

Pretty sure yeah, though it's not via portals. It would be via the teleporters on space stations or at your base

#

I know it used to not allow it but I remember them adding it in to a recent update

brave thunder
#

oh yea thats what i meant the personal ones

#

oh it used to not allow warping between the galaxies ?

#

do u get any new quests in the new galaxy

#

like do npcs react like oh we just made a new galaxy or something like that ?

timid mist
#

Nah it's pretty much exactly the same, just different rate of spawns

#

It really isn't worth it honestly, not in its current state, Just vibe in Euclid

brave thunder
#

oh ok a bit lame

timid mist
#

Unless you wanna build a base in a bunch of galaxies or something

brave thunder
#

ok thanks for the info

mental socket
#

so that was all the tweets for today?

mighty rampart
#

the day isnt over yet, anything can happen

brave thunder
#

what are u talking about

timid mist
#

Nothing really, don't worry about it

#

Sean retweeted some praises for the game around the anniversary

brave thunder
#

oh did people think there would be some special reveal or something

idle jay
#

Yes

#

People looking too far into it

willow stirrup
#

Friday marks 1 year since Beyond came out, so it's not an unreasonable thought

timid mist
#

I do sort of expect at least the experimental to hit public, but I don't see us getting anything honestly

#

Not upset if I'm wrong but I just don't see it

idle jay
#

Your right. I just don’t think any reveal is happening within the next few days

mental socket
#

@mighty rampart Well isn't it quite late in britain? Has Sean ever announced anything past working hours?

idle jay
#

At most it would be what Zoid said or a dev log with a mention about how they are working on something

nocturne zephyr
#

Free fireworks for a week

timid mist
#

It's 6PM in the UK right now, not extremely late. I believe he's announced or done stuff later than that. But yeah I wouldn't expect it lol

willow stirrup
#

There hasn't been an internal update other than the most recent experimental fix either. Internal will update without Experimental sometime before we see an update announcement

timid mist
#

well that's if they announce it at the same time as it launches, which isn't always the case.

willow stirrup
#

There's typically an internal update within a day of the launch anyway, though

nocturne zephyr
#

This is going to be a tough week. Most likely a tough month

timid mist
#

guess it depends on how you cope with excitement lol

idle jay
#

I definitely feel there is going to be something soon. Within the next few weeks

#

Just something this month NMS related

compact coyote
#

yeah, somethings gonna happeen soon. seans acting sus again

nocturne zephyr
#

constant anticipation

#

feels good to get my mind off of it all

#

it's the most exciting when it happens while your attention is elsewhere

timid mist
#

yeah for sure

compact coyote
#

retweeting stuff. Yup sean is hiding something

timid mist
#

usually happens while I'm working lol

compact coyote
#

and yeah agreed

timid mist
#

wow I watched you level up right before my eyes

compact coyote
#

who?

nocturne zephyr
#

u

compact coyote
#

ohh awesome lol

uncut harness
#

congrats Alex

idle jay
#

I’m just going to end up coming home from work one day only to find out there was a reveal on a big update and the entire server would be losing their shit the entire day

nocturne zephyr
#

it's nice when it happens that way

idle jay
#

Yep

nocturne zephyr
#

you have a nice, productive day at work

#

and then BAMy

idle jay
#

A nice surprise to end the day off

compact coyote
#

we gotta have a discord reaction to the alleged update trailer if it comes out. like we did with next

idle jay
#

Depends on what it is

uncut harness
#

"oh shit there are two mechs now"

glass flare
#

I don't think there's anything happening. HG would have already been teasing stuff if they were leading up to an anniversary update

uncut harness
#

Bake cake with mech framethrower

nocturne zephyr
#

that's what it's for

idle jay
#

Yeah I doubt an anniversary update will happen. Just info

#

Even then that’s only possibly

uncut harness
#

Announcing the variety update, coming summer 2022.

vocal shoal
#

I wouldn't mind that lol

uncut harness
#

Happiness, but also sadness.

compact coyote
#

anniversary update is possible. probably would come out in september though

glass flare
#

"only on next gen systems"

idle jay
#

No

#

I highly doubt they would leave current gen behind like that

glass flare
#

they absolutely will at some point

idle jay
#

Of course they will

glass flare
#

they are severely constrained by base PS4 and Xbox right now

idle jay
#

But I heavily doubt it will happen the moment next gen comes out. That would be dumb

#

Not everyone is going to have next gen at first or for a while

glass flare
#

well in your hypothetical 2022 scenario, that's not the moment, PS5 comes out this year :)

uncut harness
#

Hello adamb

severe sun
#

Dunno if I'd say its constrained... the game does degrade fairly gracefully

idle jay
#

That is King’s hypothetical scenario silly

compact coyote
#

the 2022 update would be a nice high school gaduation gift lmao

idle jay
#

I’d say if they did announce a variation update then it would be for this year

glass flare
#

adamb -- you must not play the game on a standard PS4. it has absolutely terrible performance since Beyond

idle jay
#

They wouldn’t just announce a big update and release it 2 years from now. It would cause huge turmoil

glass flare
#

pop in of objects 10 feet away

severe sun
#

No, brand new PC - still can't see the other side of the space station though!

uncut harness
#

The station popin is just silly

glass flare
#

so my point was that there's no way they can make significant engine and biome improvements without cutting off current gen

uncut harness
#

I have seen mods that fix it, seems intentional, but dunno why.

severe sun
#

So what you're saying is, NMS2 is being announced tomorrow

uncut harness
#

Dunno about that, game has even trouble loading stuff in space even when there is absolutely nothing going on.

#

Like summon the anomaly, stays blurry for 10 seconds

#

That just doesn't seem right

severe sun
#

Oh, I turn off the blur

#

gives me headaches

uncut harness
#

I turn it off then turn it on again because I found the stutter even more annoying

#

And I hate motion blur

severe sun
#

Experimental branch is still experimental I see, so I think odds of an update tomorrow are slimming

glass flare
#

feels bad

stuck hinge
#

Oh wow just noticed today is the 11th. That means a variety update is confirmed 🤫

severe sun
#

ever notice that variety and update have the same a different number of letters?

#

not a coincidence

#

wait! miscounted

#

gotta use all my fingers...

nocturne zephyr
#

that could take a while

#

depending on how many fingers you have

severe sun
#
  1. Lost some in a Gek accident.
nocturne zephyr
#

oh that's not many

uncut harness
#

comes out of nowhere

idle jay
#

No wait hear me out

#

Variety has 7 letters right

#

So does updates

#

So that means...

severe sun
#

I was a fool not to see it

idle jay
#

We are getting several variety updates. IT ALL MAKES SENSE NOW!!!!

sinful saddle
#

we need a #nms-conspiracies channel

severe sun
#

didn't go so well

covert wing
#

No news yet

solid cliff
#

damnit

timid mist
#

interesting

idle jay
#

😦

#

This is devastating

compact coyote
#

curently on The Purge mission. and wow

willow stirrup
#

Make sure you complete the Atlas Path while you're doing that mission

compact coyote
#

im on glyph 6/16. and ill try and do that

#

then i can have that drink with apollo

willow stirrup
#

It will take 10 warps to complete the Atlas Path if you have no stone blueprints already. It's worth it

compact coyote
#

ive been playing since 2016 and i always stopped at patterns in time for some reason. this is my first time going further

willow stirrup
#

heh

#

I started at launch as well (pre-ordered), but stepped away a couple of times. Came back strong with Beyond, though

compact coyote
#

i got it in Dec 2016 when foundation update was in

steel turret
#

Hey, someone said in the help channel that you guys might help better

#

I have no Atlas Path quest in my log, I cant get Atlas station co-ordinates from Polo or use the Atlas Station destination on my galaxy map

#

How can I do the Atlas Path if this is the case?

severe sun
#

if you open your galactic map and press down, can you select a route to an atlas interface

timid mist
#

I think that's only available if the mission is active isn't it?

steel turret
#

nope

#

only the route to "galactic core" and "free explore"

severe sun
#

@timid mist the atlas path doesn't have an entry to start with iirc

#

hm

timid mist
#

It does actually

steel turret
#

Yeah I dont have the mission in my log though

timid mist
#

But yeah if Polo isn't giving you the option I'm not sure. What have you tried so far?

steel turret
#

I dont know of anything to try

severe sun
#

have you tried summoning the anomoly from a different system?

steel turret
#

part of me thinks if I find an atlas station and go in, the quest might start for me

#

Yep

severe sun
#

it'll reset polo's dialogue

steel turret
#

yeah ive summoned the anomaly in multiple systems

#

multiple galaxies even

severe sun
#

have you ever been to an atlas interface?

steel turret
#

Im pretty sure I did on this save ages ago

severe sun
#

is it possible you've already completed the atlas path?

steel turret
#

im continuing an old save i had from a long time ago

#

like when Next came out

#

well, I dont have any of the blueprints and I didnt get any of the seeds or anything

severe sun
#

I don't know then - your issue is kind of unique

#

if your game is glitched, it might resolve itself on its own

#

do some more things, see if polo will eventually give you directions

#

what exactly does he say when you speak to him?

#

screenshot would be perfect

steel turret
#

he says he sent Atlas station co ordinates to my starship PC

#

*starship computer

#

then I go to my starship, and I see no atlas station and no ability to select it as a destination path

severe sun
#

that's really odd

#

doesn't sound like you're doing anything wrong

#

maybe

timid mist
#

how far into the quest were you before?

steel turret
#

I dont remember, but not that far I dont think

severe sun
steel turret
#

i did it a long time ago

severe sun
#

log it there, they might be able to help

steel turret
#

I have 4 atlas stones in my inventory

prime inlet
#

i was going to ask you earlier if this was an older save actually lol

severe sun
#

I'd specifically mention that you started the mission over a year ago

steel turret
#

so I know I did at least some of it

timid mist
#

If you have atlas stones those are old relics lol

#

Are you on PC?

steel turret
#

I have 4 of them yah

#

yep

timid mist
#

do you know how to access your save folder? I might be able to fix it for you

severe sun
#

The atlas stones aren't glitch items, they can be tossed

steel turret
#

its in AppData right?

severe sun
#

I've still got some

timid mist
#

yeah

severe sun
#

I keep them on my freighter

timid mist
#

if you DM me a zip of your save I can take a crack at adding the mission back in for you

steel turret
#

ok

#

I appreciate that

#

gimme a sec

timid mist
#

yep take your time

steel turret
#

i have a weird folder name in the HelloGames\NMS folder

#

do you need a zip of that whole folder?

timid mist
#

yeah it's probably some long string of numbers

steel turret
#

yeah

timid mist
#

with st or someting in thing beginning

steel turret
#

correct

timid mist
#

and yeah just zip that and DM it

vocal shoal
#

Summer update doesn't come out:

Someone: September 21st it is.

willow stirrup
#

I mean...technically both Cross Play and Desolation came out during the summer

stuck hinge
#

September

compact coyote
#

yeah im aiming for september and we get a trailer this month

willow stirrup
#

When Beyond came out, we got the trailer the day before it released 😛

idle jay
#

Probably a teaser this month. Those usually come out a while before the trailer and update does

uncut harness
#

@solid cliff I feel bad for Arthmis now, he calling me and shit about not remembering nothing, I should've let him go :(

proud gale
#

@idle jay not if they continue desolation-style

idle jay
#

Yeah. Just depends on what they are doing I guess

sweet hinge
#

hopefully the new update fixes the teleporter bugs lmao

hollow sluice
#

Question, I got some of the new base parts from a freighter raid, however I can't find them in the build menus. Where are they supposed to be?

vocal shoal
#

Try checking the blueprint terminal thing, i forgot the actual name.

#

Where you research new building parts

hollow sluice
#

aaaaah, will look

#

Nope, not there. Weird.

#

so, should be Decoration > Interior. Will look to see if I am running experimental build or not after I have slept.

vocal shoal
#

ok

solid cliff
#

@uncut harness hehe told you, it's not cool to maintain alive a piece of dead flesh 😛

last anchor
#

Ayy new bug fix

uncut harness
#

so I'm not too into the plot

#

but what does 16 mean?

mighty rampart
#
No Man's Sky Wiki

Warning: This page contains spoiler content. If you would prefer to uncover these secrets on your own journey, turn away now.
Lore is a backstory page.

#

basically, 16 is a pretty important number in computer terms (16 bit computing)

#

so this game has quite a few nods to the number

uncut harness
#

so does it not mean anything to the plot?

mighty rampart
#

it does also, since the Atlas thinks it has 16 mins to live which can mean any time frame

#

and also how all NPCs freak out at that number because they are all in a way part of the sim

nocturne plinth
#

is there a discord or something dedicated to data mining or leaks?

timid mist
#

There is a modding discord, believe it's pinned somewhere in #nms-modding . I think that's the closest you'll get.