#nms-spoilers
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I'm still searching for a perfect planet
Nvm I didn't hold down click
In I go!
Just to make a house and come back
But hey how many people have actually gone to the core lol
This is some good times tho
I have
Good tunes too lmao
It sorta felt like Journey ending
Isn't there like 100 other cores to warp to lol
Looking back at all the distance I covered as it gets "wiped away" with some good music playin
Now to go back and never go through again lol
Oh wait gotta make a base first
It's like traveling one galaxy is traveling earth, but traveling to another is landing on the moon
Yeah not many people have but it's pointless
Ok ok I'm sorry but
-716k-
HOW FAR OUT??
Do I have to travel to the core AGAIN
Nope. You can use teleporters to travel back to your bases in Euclid
remember, if you don't have a base in the other galaxy, only way there again is the painful warp that breaks everything
you can use teleporters to travel back to your space stations in Euclid
not just bases (like it was before)
The text for the new base stuff (that has been there since desolation first released) suggests there should be at least 3 new buildable rooms, as well as the decoration stuff.
really? considering we already saw the 14 base parts in question
unless they're now going to add 3 rooms
assuming those are those rooms with the different wall panelling you see in these derelicts
Well yeah, but it hasn't made public yet... They may come later, or not at all.
hopefully the former
it really is jarring how these derelicts use the interiors of frigates over freighters
just like the simulations
Still internal
Really thought provoking
Wish they showed how many atlas words you knew, like they show with the races on the milestone page
Im at like 450 with korvax but its still silver. Still like 250 more to learn or something
When do you think Sean will start hinting at new update
Maybe we will get pro gen overhaul around Christmas
They release updatea every 2 to 3 months now
So probably before Christmas
Maybe late september, when the current set of weekend missions end
What's at the end of atlas missions?
I expect some news around the 4th anniversary π€·ββοΈ
this from the abyss quest?
I stumbled upon them while exploring an ocean (lush) planet
They're enormous too, each bigger than a ship
nothing shows up on the scanner, either
I slapped a save beacon near them if you wanna check it out, portal coordinates on the image.
Whack
Yeah. Added in Abyss
Would be cool if there were beings housed inside
Underwater race
Not to derail the conversation
But since when did Hello Games follow Epic Games founder and CEO Tom Sweeney?
@viral bronze I've stumbled across some of those myself. no clue what they are.
Strange stuff for sure..
Also, I'm almost at 2bil units
Got around to having one of each gas extractor
don't need minerals, since I get a LOT from freighter expeditions
I've got easily over 20 geodesite
I went from 1.6 bil units to 4 bil units in about an hour yesterday.
without any kind of farming
also, these things exist
yeah I'll probably collect them all over time
It'd be cool if there was a 'display case' item for anomalies and final tier food items
I've got a Calcishroom somewhere as well
Oh, that's super easy
Oh I know
just go to green star systems, probably more likely with no race there
but I'm gonna do it by just stumbling across them
I saw those at a very odd base I came across during an anomly mission
guy had built this weird... moving structure...
looked like a portal
wish I had taken screenshots
Is... Is that something people do?
Yeah, multiplayer
I mean, I just extractor rotate and be a pirate
there's even a channel for it, #nms-lfg-or-trades
Wanna explore some ruined frighters?
or do nexus missions for some quicksilver?
I'm trying to set up my resource ship still, trying to figure out what to put in it besides the stuff it has
but this is getting off topic
Does anyone know how to get the "The [insert name here] of Glass" title?
I went and finally picked up the last ten boundary failure entries but I got no title and I can't think of any other way to get the title
Hey how do I get back to the galactic core at the end of the game to change a decision
Tried to make that as non spoilery as possible
Since first time posting here
Warping. Frequently.
I'm like 700,000 light years away and black holes don't seem to help π₯
I'm gonna text another one rn
Brought me only 10 million LY and in the wrong direction π
Figured it out!
Polo wasn't helping me, had to prompt him 3 times then he helped me
UGH. NOPE. He gave me coordinates to a regular one π‘
Okay new strategy: where can I find glyphs of somewhere near the galactic core online? All websites seem to just have other players portals
@torn mica https://i.redd.it/ceo1n1eb2r051.jpg
Please follow the directions there at the bottom to make sure you don't make it hard for other players. π
Thank you!!!
Should i do Artemis or Atlas quest first?
what's the name of the galaxy you go to if you pick Ancestral while in Euclid?
Budullangr
I'm kinda tempted to go to Budullangr tbh
Artemis is need to find glyphs I'm pretty sure
yes
Do you get all glyphs from story
yes
Looking at the above picture; what's an "unclaimed base"?
A generated base computer in the wild
with a nice flat circular area of ground around it
Before NEXT we could only build a base on those pre-determined spots with a base computer room thing
And only have one
@cinder spoke
what happens if I choose to birth a new star in the final stage of the Atlas Path
what happens if I choose to birth a new star in the final stage of the Atlas Path
@copper horizon you will be given the ability to see black hole systems in the galaxy map, and Star Seed.
@mental socket you were only allowed to have one base at predetermined spots? Glad I started playing recently then as that would have put me off.
well that was like a little over 2 years ago
800u apart i think
I guess it was a very different game when it came out.
400u -------------------- base computer -------------------- 400u
eek
Anyone know what happens when I put the heart of the sun in an atlas station after I made the journey to Hilbert?
Probably the same as if you were still in Euclid (but I'm speculating)
Hey does anyone one have any spare children?
I wanna stop by master cronus before i go into the derelicts
what happens after you go to the center of the galaxy and go through with it?
do you lose all 'progress' in euclid?
Nope, you get transported to the next galaxy and continue from there
All your ships, multitools, tech upgrades, etc will be there
okay, and what happens to you bases?
Some of the tech upgrades will be damaged and in need of repair (just like at start of the game)
Bases will be fine, you can still teleport to Euclid
The teleporters save last X bases / stations visited, as long as you have Euclid in those recently visited, you can go there
oh so you keep everything, everything stays the same except that it needs repairs?
Yeah, that's why it's good to swap to your least-favourite ship and multitool before the transit
Or better yet, a Living Ship
Since it's, well, living, the tech doesn't get destroyed
Pair it with some crappy empty multitool and you will have only Exosuit stuff to repair
Would I be able to travel back to Euclid and travel around as normal?
neat
I dont like -null- but I would love to have an Apollo and Artemis Figurine
@uncut harness Aparently there will be more player titles to unlock
The ones we had before were for the Explorers guild, we got Mercenaries and Traders left
More titles? I guess as long as it should devolve into unlocking titles only it's ok
Is the living ship you get at the end of the Starbirth mission randomized?
yeah just like typical crashed ships
So if I set a save point right after coming back from the portal, I'll get a different ship every time I reload?
So when you get to Hilbert's core, are you given another "pick one of 4" option or does it just hurl you into another teal galaxy
Cause I really regret not going any of the other colors
And on that note, is there actually no statistical difference between red galaxies and teal ones because that's funny as hell
Galaxy type of affects yellow stars
So according to that chart, the only difference is that Red has extra chance of having extreme weather
I think it makes sense
I'm on the last step of "The Purge"... but i haven't done any of the Atlas Path, should I do that before progressing any further? or does it really matter? i've got like 18 hours until my fleet finishes its current missions, so have some time to kill
it doesnt really matter
ok, guess i'll start the Atlas path on my next Galaxy
yo why can't I see black holes on the galaxy map although I've done the story long ago
Does completing the Artemis quest line count as reaching the center for achievement purposes?
nah i think that's the Atlas path
Idk if this is of interest to anyone, but I thought it was. I'm doing the Artemis quest line and just went through the portal and saw the hex world. I managed to scan a couple plants and get the planet name. After I talked to atlas it dumped me out on a random planet, but it's actually the same planet. Same name, and the hex plants I scanned are even in the discoveries for it. Guess the world you go to doesn't actually exist in the universe, its just an illusion.
seriously someone, c'mon 
Do you see star icons on the galaxy map?
Those are the new βblack holeβ indicators
Do you have a star seed installed?
yo why can't I see black holes on the galaxy map although I've done the story long ago
@stuck patrol try getting a new location?
I already figured it out, thanks
Base archives tell the story of a Traveller and their companion - a damaged Sentinel named Laylaps - as they journey through a world of glass.
Did I miss a huge chunk of lore? Where is this in the game?
So what's the end game of NMS look like
What do you do when you have an S class ship and freighter etc
Check out the 255 galaxies
Explore additional lore/whichever main story quest you neglected
make a sick base
Getting close to the end of the questline and the opportunity to reset. I went to Eissentam on my normal save. Should I do so for survival as well, or mix things up?
Mix it up, do something dangerous!
So, I was at the purge missions, and decided to stop and go do the atlas path before finishing the purge story line.
And after a few days, the atlas mission has popped back up again. I still havnt finished the purge story, kinda got side tracked ship hunting.
But yeah, it's back, does this mean I can do it again and acquire another star seed?
Does completing the Artemis quest line count as reaching the center for achievement purposes?
@rocky pelican it does
Iβm gonna try knocking out the permadeath achievement then
I dont understand why HG did with galaxies what they did. Different regions in one galaxy could have different ratios of planet types. Its such a booring reason to swap galaxies. Theres literally no reason to leave Euclid right now.
I think there should be a galaxy where the first spawn are still murdering everyone.
and a galaxy with the 1.x era shaders and terrain generators. Those would be interesting to explore.
^^^^
Yep. Give galaxies more significance other than biome placement. Then I would actually want to travel to those galaxies
Yeah, apart from wanting to see more Lush planets I don't see any reason to go past Euclid
Only went to Eissentam once for a nice ship
or a galaxy beign a Delerict freighter graveyard
no planets, only freighters floating around
the heaven hell of freighters
Space Davy Jones' Locker
I like it, having systems with 1 measly planet and lots of derelicts
I went to calypso because it was cool exploring a bunch of extreme planets
i keep bumping into the idea that what the game really needs to use galaxies for, is a way to handle user made content packs.
You could create custom modpacks for the game by writing your own shaders, terrain generators, event triggers, and storylines, and then share the galaxy "url".
Space Minecraft with custom dimensions
i keep bumping into the idea that what the game really needs to use galaxies for, is a way to handle user made content packs.
You could create custom modpacks for the game by writing your own shaders, terrain generators, event triggers, and storylines, and then share the galaxy "url".
@slender idol I think the game will eventually go that way
Seriously though, when I asked here what are the reasons to change galaxies and what new mechanics are there, I was gutted when I heard there's no big changes
i have 400h in this game so far. and i havn't bothered to reach the center yet. its kind of sad really
the idea of use different (from game history) proc algorithms across galaxies is very plausible
the "props" placement in the planets didn't change from 1.0
I did it once because someone had a base near the centre of eissentam
I mean... the buildings still the same, and it places "cutting" a hole in the terrain
it was cool because of the song but yeah other galaxies π
I dont understand why HG did with galaxies what they did. Different regions in one galaxy could have different ratios of planet types. Its such a booring reason to swap galaxies. Theres literally no reason to leave Euclid right now.
That sounds great βΉοΈ
@slender idol ironic my freighter on a mission encounter a 1st spawn gek ship π
idk if anyone else has ever visited their frigates. Idid once when they were damaged. ironically its pretty much the only way to find them. it would be ... nice if their encounters were reflected in the system in some way
I don't even use them anymore
why not? theyre my fill in when Im too lazy to collect from my farms.
They just get stuff I already have enough off π
storage augments?
Quicker ways of getting them lol
i just never bothered to setup the cobalt part of my SD/FI farm as they keep me quite flush with iridiscite and granetite
Also with 6 ship limit there not much point
Quick ways. if you can be bothered. I guess for me I like to just be lazy in all things. and build up my ships as the frigates bring stuff back
this game, like many, runs out of things to do if you rush it
I've 140 hours init
so i could go to stations and flip starships for nanites and augments. But i don't. because what then?
Then money would be even less useful
I keep going because I want to find a very spefic MT π
yep. i built my billions per day farms. But with a 4 bil balance cap its pointless actually harvesting them,
its somewhat ironic - IA farms are thinking small. I couldnt make "only 80 mil" with a sweep of a SD farm.
But, once the effort has gone into setting it up (and the arguably lower material cost than an IA farm), its just as pointless
This game lacks a end game
I think it has an end game. if you take it at its original face value
its about exploration.
what they need to now is to improve that part, a lot.
Yea but exploration.. Its all kind of the same
if you play it ultra casual, then its full of goodies to find. wierd ass Gek statues in space. derelict freighters have storylines worthy of cthulu mythos
I find derelicts boring as feck now
Just reading a bunch of stuff that will never effect you
that is literally the entire fiction section at every library ever
When u read about korvax doing big combat missions it doesn't entirely fit into the lore
lmao based reply
im not saying its perfect. Im completely with @prime inlet - they could really flesh a lot of stuff out. add more lore.
yeah the freighter texts are a little less varied than expected
starting to get the same ones now
unless its just my luck
I just keep getting the same Freighter. SS Sister of Sysomething
no matter which system i try
that's weird
yeah, i agree
I havent had a freighter name repeat itself
actually I've gotten some interesting ones
I've had 2 the same
interestingly the freighter I keep getting repeats of is different to the freighter that is the "owner" of any upgrades I find by searching alien artifact sites in the system
which I presume is the freighter I should get.
It's all the same objectives anyway
Why not over load the power core and blow a infected one up
now I wonder how many other references like this I've missed
well there was that one traveller named Raj
Why not be able to rescue some crew βΉοΈ
are you sure its a reference? not just The [prefix]+[suffix] Hauler where prefixes included "Sap" and suffixes included "poro" ?
Bing bop. Everyone's dead. Go to 3 terminals zzzz
that is one hell of a coincidence if true
but I think only planets use that naming because freighters, ships etc always have proper words in them
prefixes = [Hel, Sap], suffixes = [sinki, poro] is sometimes going to make Helsinki, or Sapporo, and sometimes Helporo or Sapsinki
hmm fair I suppose
Be cool if a freighter was captured by the 1st spawn. And u had to join local forces to disable it. Then board it and kill them all
Or if infected ones had a boss battle where u had to kill a queen or blow it up ect
HG needs to take those swam pods and retroactively apply them to abandoned stations
They need to do Alot of things π
I have a list (tm) π
Me 2
Need faction wars. Movable freighters docks for freighters. More space stations
my list just starts with bug fixes and "controller" fixes.
Systems need to feel more lived in βΉοΈ
Aka ship yards too
This game has endless possibilities
orbital bases are a thing i;d like.
additional ship slots. so i can try out a living ship without loosing my ability to salvage ships
freighter base transfer would obviate the need for freighter class upgrades - to a degree
controller buton remapping and "normalization" so that one button isnt used differently all over the damn game. and the buttons that are supposed to work actually do
I dont understand the interest in orbital bases
isnt that like, what freighter bases do?
@mighty rampart have u ever seen a farm π€
I feel like I should be answering that with a yes and you will reply with "yeah but have you seen one?"
I really dont know about the lack of focus... theyre a small team with a big project with a ... savage history.
its not exactly "lack of focus" that's the problem
but rather them playing tightrope on every step of where they want the game to go
i think theres a lack of overaching vision
Knd of feels like thier rushing updates out to increase spikes in player numbers sometimes
living ships. great idea. kind of. but theyre different. And we have only 6 ship slots. And 5 existing ship types. and ship salvage is a gameplay mechanic.
more like their vision is contradicted every step of the way, they first got the game to be a walking sim exploration, then decided to make said exploration less grindy, then thought "wait we need a better story" and then it spiralled into pleasing everyone by adding a little bit of every genre of games
so... how does one, who collects ships, which was previously encouraged, do so, with a living ship. You either lock yourself out of a classic ship collection. ship salvage as a gameplay thing. or living ships. Choose 2.
so I think their vision is to just make everyone happy somehow
Maybe an orbital base for multiple players and their freighters
Advanced upgrades, customisation for your capital ship
galaxies, kind of suck.
Kinda silly we can customize freighters from terminals inside them
so yeah its not that they lack focus, but they're focussing on things we dont care for
and save games are not forward only. so duping and item editing is rampant
probably
its also equally likely he wants to add all the things he ends up enjoying from other games
hence this mishmash of all genres
im like - if we keep mods - figure out how to make them cross platform.
when he was talking about mp he kept talking about destiny
Eww
or, lock modded players out of the MP ecosystem.
Destiny didn't have the best start in life
but they're at a pretty decent position now that they're independent
It was decent but just bugger all to do and short story and no information about the universe
and get rid of explicit save games. Modern games that are cloud synced don't do that any more.
wdym explicit save games
Save editing
hard pass
Probably kill off the player base abit
like an absolute "fuck no I am passing by a 10 meter distance"
they better always keep save files physical
no. not a ban on save editing.
They need to grab some mods and put em onto the game π
just - no "reload" on cloud hosted save games.
you dont reload your diablo 3 character.
until the game is 95% bug free that I'm not worried about doing backups for every hour
they need to add explicit support for mods. with a language like lua for ui mods. and then allow cloud hosted mods and approved mods to sync to console versions of the game
i try to play as "honestly" as the game allows me to, and i don't use any mods that give me godly anomaly powers, like infinite jetpack or 48 slots on a living ship. but i do like more variation, and i dislike high clouds for example, and how asteroids are everywhere in vanilla. so i feel locking players with mods out of mp would be too harsh, until HG introduces some of these mods into vanilla.
lua with api access to build mode would be amazing.
Asteroids and freighter spawn everywhere π
Reduce asteroids and have a break down service in the game xD
Living multi tool next I bet
i keep ending up with asteroids in my freighter hangar. annoying AF
its still just an exploration game at heart. I believe the game became confused when they targeted 'casual gamers', that is why difficulty is artificial cheap things like more grind and updates are 'now omg wow features' and not like game improvements such a player driven economy. The latest I tested, I've never done such a small and easy "dungeon", was very lackluster compared to skyrim. To give me an illusion of suspense they force me to walk slow 'aka magboots no gravity', but all loot is stuck to the ground in place so easy.
Personally I hope they always let me edit my saves and use mods in MP as I am finding most people play normal mode (even if they tell me they are playing survival), so the mods I work on actually make the game more difficult and I just want to explore with other people in a game thats fun but also brutal from skill/chance not a game that's grindy for the sake of grind.
Are there any consequences if i choose to kill or save Artemis?
Alright then, he ded
Imagine having a questline where we upload ourselves into the simulation where artemis is
well that can't happen cuz some people let them die
Hmmmm
That's actually a really cool point Azure
If we left the one we were in now to go to the simulation Artemis is in
(with better variety)
Like hopping to a new galaxy. That was one of the methods given. Using a different galaxy as the way for new proc gen
I wonder how taxing that'd be
Because if it wasn't, that's the way they should approach it
Not sure. Something we would have to ask HG
I mean a new ' universe', not galaxy
Yeah I know
But it would still transition from current to the new one as if you were galaxy hopping
Could be cool
Should i do the Atlas Path or The First traveller quest first?
That and the blueprint method would both be good ways to do it
Either one would be fine with me as long as it means there is a way to access the proc gen overhaul
Atlas Path
Also should i tell Artemis he ded?
Im askin because i know there are some choices that give you bp
But i want iit
Thank you
no wait you get the bp anyway, but that bp only works if he's alive
the 1 word translator thingy
On my previous playthrough , i finished all the quests with nulll and the rest of the gang, but never did because it dissapeared, i understand i have to do it first ?
rip
that space in between the B and the S in OBSOLETE
Thatβs upsetting
looks like they really meant to remove that huh
I thought that people who had it got to keep it?
i have a feeling it's gonna be improved and come with a few more derelict additions
would be nice to have it as derelict loot
Actually one thing to make derelicts more worthwhile could be adding unique multitool tech as loot in them
like flamethrower or some other type of tech like idk, freezing ray?
for sure
flamethrower more effective against the little bio horrors and jelly fish
freeze ray more effective against mechanical enemies
btw, are the turrets and robots currently in the game?
There are turrets in derilects
technically freeze ray would be beneficial to machines cause most ICs operate more efficiently at very low temperatures lol
oh
I am 99% sure it will come back in the next update with a useful function, they just accidentally released it early and it can cause some serious trouble for them so they removed it for the time being
then maybe some kinda electrical thing
honestly willing to make a pact about it at this point
wasnt me boss
if we do not get the flamethrower weapon/utility in the next content update I will stuff my used underwear in my mouth
how about that
where is pact man
@astral karma ^
he was already dead and thus will remain dead to me
hell yeah
Yeah it's pretty weird they had the Flaflamethrower in the first place. That seems to imply towards something
it wasn't really in the game except for a bug anyways, they either want to improve it or they don't intend to bring it in fully
If i remember the systems with the Atlas Interfaces , after i finish the quests could i visit them again?
I'm sorry, did I hear something about a flammenwerfer?
We're in a space game and the best thing HG could come up with is a flamethrower?
Smh hmu when we get a multitool upgrade that lets me turn sentinels into gnomes
No I have something better
A multitool upgrade that gives sentinel drones legs
Long legs
flamethrowers are cool as long as they have a purpose
and currently, the little guys on derelicts are so easy, i don't see its purpose
true

What are the consequences to birthing a star or walking away?
Does one give me any bp?
@rose finch it will provide u the star seed bp
if u birth a star
and star seed provide a hp bonus but very small, but it can be in adjacency bonus with the remenbrance
not really as the story is kinda
infinite
i mean u can complete it and all but yea
Haha space joke
in the end it will end up like this
is the only two i have left after doing all the other main stuff
both having this in their mission
This is my second playthru, but my first glitched and removed Atlas path quest
Yea, it was a pre-next save so i think thats the problem
@rose finch my pre-next save did that too. But one time i warped and it gave me the option to reset the quest
I unlocked all quest bp, but i did not do it
Is there any compelling reason to keep the Divergence Cube and Vy'keen Tablet?
collection items i guess?
i only ever played on an original on-release save so i never got them cause i completed story before they were out
@fading edge those items can usually be given to all sorts of things mainly the races to improve reputation
u can sometimes also use them at monoliths to discover a portal location
not rly a reason to keep them on u tho unless u need them at hand
they can mostly be bought if u go to any spaceship npc on a trading station on a planet and not those in space
I got them as part of the main quest line
I was just unsure if they were special
Because they're not the Convergence Cube or Vy'keen dagger/effigy
ah yeah that is true
i actually might mixed them up but yeah
divergence cube is a curiosity
not rly any use of what i know
same as with tablet
Finallyyy!!! There she is!

As the person who commented said. A player probably just named it that
TIL I should go across the galaxy naming every planet I come across "PVP WORLD [insert spooky number here]"
And name anomaly planets 5G TESTING 30% POWER TEST #...
oh god let's not bait with IRL conspiracies in a chill video game xD
the funny thing is, I never renamed something until that thing killed me
friggin' giant creature with a shovel-like face spawned on top of me while I was mining, got hit by the laser, and instagibbed me
so I named it Shovel McStupidface
For posterity, seeing as I posted in here first about sentinels with legs
Same tbh
We have walkers and they're way too easy to beat LOL. My major wish personally is an update to provide very difficult combat challenges (and other sorts of challenges) for even folks who have the highest possible upgrades, and to generally just make combat harder through the entire game. The AI is not good, and the exploits are many.
Aside from that, I think something I really find myself thinking about with this game is my disinterest with the story and world building. I find the NMS narrative quite boring, repetitive, and artificially lengthened by busy work. In my opinion, they should do a complete re-work of the existing story (dropping the boring, done-to-death-reality-is-a-lie narrative) - This game has a lot of potential for cool villains, boss fights, frightening creature encounters, and more. Additionally, they need to make the world feel more alive, whether they keep with the simulation stuff or not. We need more variation in alien races. 3 doesn't cut it.
Additionally, everything from trade outposts to space stations need variation. The problem for me throughout the story and my experience in general was that not only was everything a simulation from a narrative perspective, but also just from a visual and gameplay perspective it all LOOKED and FELT like a simulation too. Very little variation. All rather boring to look at. Ships fly around and freighter fleets warp in without purpose other than for you to shoot at them with barely any resistance, or buy them without any argument because apparently every freighter captain in the game is bored and hates their life. When you finally realize "What? It was all a simulation?" it should be a surprising revelation, not "Oh. Yeah I guess that makes a lot of sense now π "
I'm not trying to come off as ranting. I actually enjoy this game, but I don't enjoy it for the reasons I'd prefer. I like the community, helping people, and building random things with them. There's not much else there for me π€·ββοΈ
TL;DR - Quack Quack
@golden rain While you raise a valid point regarding combat, please consider that the game is also running on VR. Never used it, but I don't think you could get the same precise movement and aiming as with PC / console. Bumping up the mechanical difficulty of combat might hurt the VR players.
Perhaps a way for enemies to scale to the amount of upgrades the player has? That might improve difficulty
@golden rain While you raise a valid point regarding combat, please consider that the game is also running on VR. Never used it, but I don't think you could get the same precise movement and aiming as with PC / console. Bumping up the mechanical difficulty of combat might hurt the VR players.
@uncut harness I know the game is running on VR. I have played the game numerous times on both the Vive and Oculus, and it was even easier because you can teleport using VR, essentially being able to "VWOOP" your way out of any negative situation.
So that's actually not even helping the difficulty argument unfortunately. I find it way easier to kill with VR because I have that precise realistic aiming, being able to aim around corners my moving my head, and teleport towards enemies, defeat them with a shotgun blast, then quickly teleport away to reload or pick a better firing position.
imagine a hoard of sentinel drones when you're only 2 hours into the game but dumped everything into your multi tool
lmfao
Haha yeah that'd suck
Also, there's a very clear difference between increasing difficulty and making things a bullet sponge.
A numbers game only does so much until it verges on tedious
imagine a hoard of sentinel drones when you're only 2 hours into the game but dumped everything into your multi tool
@muted ember I'd be okay with that. Ever since I started the game, even with my little mining beam, I was murdering the strongest enemies and yawning. I don't want things to be bullet sponges. I want removal of exploitable tactics and better AI.
Tis what I said mate
Well you said there's a clear difference between increasing difficulty and making things a bullet sponges, so I didn't want you to think that's what I meant by my statements.
I never said that's what you meant, I'm just stating that the difference needs to be taken into account if the devs decide to make changes
Anyway, my biggest issue remains with the narrative though. Not a big fan.
Like I said, pacing and lack of originality had me and my friends involved with the story more for unlocks and less for that "What's going to happen next?" mentality.
Gotta keep in mind this game is really massive. Which means implementation takes time and effort. Even with derelict freighters we got a plethora of bugs, HG probably will instill a lot of your ideas eventually. They just dont have enough people/time with covid to make it all happen within the next 3 months
Which would concern me if I was asking for them to do it within three months. Thankfully though I was not so impatient as to create a desired timeline. Nor should anyone, for the exact reasons you just cited.
well the game kinda didnt have a story so they hamfisted one, no surprise its not that engaging
Just want to confirm something: Finishing the Atlas Path will not send me to another galaxy, right? If I finish it as part of the Artemis Path before the choice, I will still be able to make the choice I want to?
no it wont
it will only have you see black holes in the current galaxy when checking the map
Thanks. Didn't want to screw up my plans
and ideally you should finish Atlas before Artemis and going to the other galaxy, it will likely restart the entirety of Atlas Quest
plans to take control over the universe
@mighty rampart That's my plan. Finish Atlas as part of 16/16
well the game kinda didnt have a story so they hamfisted one, no surprise its not that engaging
@mighty rampart You're correct. I wasn't surprised.
Eh I enjoyed the Artemis line, the Atlas line is sort of the Vanilla "story" but definitely lacks in interesting engaging content.
I don't feel it's hamfisted either, it ties in pretty well with the existing lore and adds some cool flair and unique characters which I think help the game overall.
Atlas was sort of the original "Story", though even then it wasn't what it is now
So many...
praise stackable items
I wouldn't necessarily call the story hamfisted either. I think it was executed with precision and intent to fit into the world they wanted to make. I just don't find it particularly interesting. I am convinced at the moment that the story will likely stay as it is, but these are just my hopes. An interesting and emotional story is important because it sets up the player's engagement with the world they're in throughout the narrative and after. I just feel like I didn't develop any meaningful relationships with any characters I interacted with in the story, so the world being reset felt like it had no impact for me. But hey, I'm happy for the people that really enjoyed it. I actually was thinking that I'd create a few of my own brief story improvement ideas in a document and share it here for fun.
of course they put quite an effort, but for the end player like me it still lacks so much it feels like an afterthought rather than a good depth storyline
I feel the optional logs and stuff are more interesting
along with the OG Atlas storyline
I really enjoyed Artemis's story and it really made the journey more meaningful. I am hopeful future story content will have more flavor visually since we now have walking/sitting NPCs. Would be cool to go to a planet and find one of the missing anomaly NPCs on a planet beside their ship stranded
I think they all compliment each other, I don't feel like looking at each specific type of story engagement on its own is a fair way to assess it
I didn't really care for it even looking at everything tied together. I could have broken down why I think the story telling is severely lacking, since it expands beyond the reasons I've stated, but I really just wanted to summarize my wishes for the future in general.
Overall, when it comes to story, like Sohail said there were certain aspects I thought played really well into the world building, like different data pads, terminals, yadda yadda.
Oh yeah I was mostly talking to Sohail, I can understand people having different opinions on the story and all that. Imo it felt pretty cohesive and played along with the themes that have been present in NMS since the beginning, so it was very satisfying. But people enjoy things differently
The writing is done in a way I really enjoy too, even aside from the actual storyline. The sort of mysterious tone behind almost everything is something I like, so as long as they keep that up I'm happy. And they seem to be, given the stuff we got with the derelicts
Derelicts are nice too cause they sprinkle in some humor
I agree tho
π
π
They should add living and dead NPCs to derelicts. Or at least the possibility of them. And have that tied into the procedural storytelling
I agree, living ones would be dope
Maybe find a guy sitting against a wall, or under a pustule
Hands you a data log
Derelicts are nice too cause they sprinkle in some humor
@timid mist Did you mean humor or horror lmfao.
Walks out the freighter with you and flies off in their ship
Both humor and horror, some of the logs have a little light humor in them lol
Airlocking is always fun
I really enjoy derelict freighters despite the fact they're pretty easy even with a super basic loadout. There's just something really fun to me about the randomness of it, and taking one or two people in with you who haven't done it before, and then surprising them by giving them all the loot you got to combine with what they found (which I do 100% of the time because I don't actually need or want any of it.)
As far as the story goes though, and how I feel about maybe just adding on rather than replacing - Considering after you reset the universe at the end of the story, they're already set up to create a second narrative that doesn't have to piggyback off the first. Their current story may have been an unintentional stroke of genius for that reason, or intentional. Who knows until they do... stuff.
I wouldn't mind an expansion to the current story that gives us a proper opposing force of some sort (perhaps some sort of menacing central villain in a new faction with the intention to insert nefarious goals here), an emotionally gripping reason to oppose that villain, more fleshed out relationships with different characters, and a positive, satisfying payoff. Perhaps even, meaningful choices. Throughout the current story I noticed many dialogue options, and I can't recall one option where what I said mattered. Granted, a good story doesn't NEED meaningful choices to be good. Not by a long shot. I just think we're to the point in gaming where if you CAN do it, and do it in a way that makes sense and has actual consequences, you might as well do it. Especially considering you can make multiple save files so easily that you could go back and maybe make choices you went against the first time around. I don't know, just a thought. If they do nothing and just focus on more engaging end-game, I'd still be satisfied.
Install ricochet in a derelict to make it infinitely more difficult lol
So many horrors
I've intentionally avoided installing ricochet just because I don't trust myself.
I had to uninstall Geology Cannon because I was more of a danger to myself than the enemies I was firing it at.
thankfully it doesn't hurt you, the problem is when you enter a room with like 10 nests and think to yourself "I will fight one at a time"
then you see the "hostile creature count" tooltip go to 50+
I have full shield upgrades and I almost died for the first time in like ayear
I've never fought one of those nests in the 50,000 derelicts I've done.
I have only witnessed other people in my party fight them and murder them all before I could do anything. Slipping by them is really easy. You can even walk right by them while they're stirring as long as you occasionally let off movement for half a second.
I just don't like to tiptoe even a little bit so I take the time to wipe them out
What I think they should do is create some additional stories and enemies to tie into them, like some crazy abyssal horror type creatures stalking the halls in some crazy Predator type storyline told through the data pads.
I agree
Definiitely ripe for addiitions, though I wouldn't be upset if they just took the systems they used to create the derelicts and applied them to other POIs, maybe some on-planet ruin dungeons
They already clearly took a lot of inspiration from Dead Space and Alien Isolation, so they may as well shamelessly rip off some concepts lol.
Lol yeah, i think it's a very general sci-fi trope too and that's sort of their thing
I agree. The game could use some difficult boss type encounters and randomized on foot ruins or abandoned bases of sorts.
but imagining being able to find some sprawling underground ruins with a new "ancient sentinel" type or something would be cool
YOU LISTENING, DEVS?
I think what will really create a lot of possibilities would be having NPCs freely traverse environments. So much to be done w that
I think they are inching closer to that, personally
That plays into the world building I mentioned. I realize it is a simulation, but that revelation would be more impactful if the player looked at the lively environments and thought... "Wow... You're telling me this world is a simulation? Geez. Everything I know is a lie. I thought video games were real life."
Jokes aside, NPCs playing a bigger role than they do now would be nice. I also think at least a few more alien races and NPCs doing a large variety of things both on their own and directly to/for the players would contribute to the game's world feeling less "wide as an ocean but deep as a puddle". It really needs to feel alive not only because that's what makes a massive universe game like this interesting, but because that would fit perfectly into the current story's layout.
Edited what I said in the middle of the last bit because it completely changed what I meant.
I think it will be hard for them to really introduce more races without stomping on the lore they have set in stone, unless they do a sort of "big event' that creates a new race. All of the lore mentions 3 races specifically so it would be major retconning to just dump in more. The travelers worked because they're meant to be outside observers in a way, so maybe just sub-species of travelers being their own thing would be cool
So I think our conclusion is basically that what's best for everyone would be improved world building through more exciting, difficult, random environments; better NPC interactions and seeing them do more, and literally shamelessly copy-pasting everything from Dead Space for Derelict Freighters including exact enemy model rips from the Dead Space games, along with a very nice "please do not sue us" letter from Hello Games to EA.
I just finished Atlas Path and got remembrance and everything, but when i entered the Galaxy map i got coords to another Atlas Interface wheere i could birth a new star. IS that supposed to happen?
yeah that's the real "end", it just reveals black holes on the map
But i already did that and went to the black hole and got the ability to see all them, but after that it happened again
I forget tbh lol, been a while
Oh, I picked number 3
Ok, but what about the ending?
Cause it sounds like || Abyss could be a Traveller ||?
|| We must help each other out. I must HELP IT ||
Why was || HELP IT || formatted?
Or wait, maybe it was refering to || the Korvax Convergence ||
only ```css
Greg
the only update I wait for now is the text update
what
great. (maybe) Convergence stuff, and my weekend missions don't seem to be matching with everybody else.
My transcription
Mercury: || Calamity has befallen us, Portal-Adept. A thousand Korvax souls have been severed from the Convergence. The result of a fellow Traveller's ambition exceeding their grasp. Hesperus was working with the Korvax to try to simulate the Abyss itself. It came for them instead. If Hesperus returns to us, do you believe we can still trust them? They have much to answer for. ||
Disturbance pre-fix: || The corruption welcomes me, claiming that it has met me, time and time again. I hear it's static in my mind, now. It demands gifts. It claims to have given me so many... ||
Disturbance post-fix: || The Anomaly ceases. I think back to Mercury's doubts... to the failures of Hesperus. My fellow Travellers are doing their best. We much help each other, I know. And with the thought, another slithers down my spine. It is not my own. It is a voice within me. I must help it (help it formatted in yellow color) ||
If you got the missing line, feel free to message me so I can add it
thank you very much for posting that, @uncut harness
No problem, glad to be of service
||Bleh...meaty chunks needed this weekend? Need to find animals to kill that drop those...||
||most passive four legged animals drop it||
k
Don't worry, it's next to the ocean, aim for || squids ||
NMS players trying to put lore bits from the events together, 2020
|||And with the thought, another slithers down my spine. It is not my own. It is a voice within me.
I must help it.|||
@uncut harness Thanks, added
Dead galaxies sound super easy. Dead and exotic planets have zero weather so all you gotta worry about is life support
I would love that null bobblehead for my hauler and that apollo bobblehead for my fighter
If I choose to reset the simulation and go to a different galaxy do I get to continue the Atlas Storyline and if I were to continue the Atlas storyline would I be able to reset the simulation later?
Re: meaty chunks
It's a very watery planet. The jellyfish also drop quite a few of them. I was able to farm out the full amount in about 2 minutes.
big meaty claws
"In Imperfect and Raging galaxies, yellow stars will never have exotic planets"
I feel confident that this is wrong
huh even Hilbert-like galaxies still have more lush planets than Euclid, interesting
"In Imperfect and Raging galaxies, yellow stars have 2x more chance to have lush planets."
oooh the "cursed" items that drop from some space encounters actually work and isnt just flavour text
very interesting
what it does: ||Keeping this item when obtained in this way can cause the space encounter that awarded it to keep spawning without warning, dropping you out of pulse drive involuntarily.||
Nice
huh even Hilbert-like galaxies still have more lush planets than Euclid, interesting
Hilbert-like? doesn't make sense rn; Hilbert and Euclid are the same galaxy type.
as in the other 255 galaxies that are Hilbert-like
"imperfect"
Euclid is special because Hilbert has more lush planet spawns than Euclid
isn't "imperfect" simply just another name for Norm galaxies?
yeah
norm/imperfect whatever
you get my point
which is, Hilbert does not follow Euclid's planet probability
I thought it was the same
me too, same type.
Wait @mighty rampart so you're referring to the things you can sell that 'haunt' you or something? I used to hope they had a purpose but was disappointed when it didn't
Noiiice!
what do they do? i kept one very long to find it out but nothing happened
He typed it up above in the spoiler tag
oh its up there nvm
It's scary to get pulled out of pulse
I wanna experience this for myself someday
it also drops a message of some sort, like strange frequency detected
or something like that
for the horrific sample
Uhhhhhh
||freighter||
Oh wait nvmd ||crashed freighter|| probably, not exciting
There was another one that said crashed freighter, so you never know
That would be a nice change
You get them from fauna
I was given a ||Void egg|| (I didn't buy it) and the quest will not start for me, I have warped many times.
Is it activated?
Lol I just got the quest as I posted this...
@twilit steeple you dont need to warp theres a bad YouTube tutorial out there
Use pulse drive in a straight line
It will say anomalous signal and you'll see a living ship in formation with yours
Use trade frequency
Just make sure you're holding the egg
And dont expect to finish it in less than a week lol @twilit steeple
Lol I just got the quest as I posted this...
@twilit steeple ah my bad
|| 16 cable pods ||
Welp, still better than || hexa bushes || we had one time
I just talked to a vy'kreen in a manufact station, let him checkout my gun and so he decided to give me another one for free never knew I could get free multi-tools!
fyi it was a b-class 21slot on one of the community mission planets
I was doing The First Traveller, looting the crashed freighter for encryption keys. However, it needed cobalt. I left to the station to buy some but when I tried coming back I got told the mission is in a distant solar system and that I should restart
I'm like
what????
Is there a trick for the coordinates for the ||Void Egg||
@twilit steeple Which step are we talking about?
I found it
And dont expect to finish it in less than a week lol @twilit steeple
@uncut harness or just timeskip it because it's garbo timegating
who it
big stomach
how are we going to help the abyss
feed it a bit of everything
Cronus is secretly the Abyss
yes
What the heck I didn't know you could find ||ships|| inside derelicts
Guess I need to explore more of em
yea it was really spooky when i ran into some the first couple times
HG are geniuses. In the hopefully distant future when they drop support for the game, they can just say that Atlas finally hit the 16 minute mark
@uncut harness or just timeskip it because it's garbo timegating
@crisp fern
Console players dont get to cheat lol
I think you can if you disconnect from online via your system menu
I can adjust my console time but doing that to exploit a game is against Microsoft Terms of Service and my next multiplayer ban is permanent lol
choices, choices
@rocky pelican Do you know where they lead? What galaxy are you in now? (I assume you've already chosen)
I picked eissentam
I like Eissentam, but I moved there before finishing the quests. Now I'm getting close to that choice myself and I'm trying to decide if I want to go to Isdoraijung or if I want to see if I can find someone with a base there before my choice and go all the way to Sudzerbal
In a previous run I picked Calypso but I realized such a galaxy is kinda pointless. You go to extreme planets for activated metals which are now super common for sure, but most people go for activated indium which is in star systems unaffected by galaxy type
Budullangr is in a similar boat tbh. There are stars you can go to that already have more weird planets. And who finds as much entertainment in a dead planet as, say, literally any other type?
I'm not much of a base person but I made this just so I can return to Eissentam whenever if I decide to piggyback somewhere else
Just need to be Korvax now π but that looks like a good planet
idk, i've found interesting stuff in Calypso. and i do seem to be finding s class hotspots a lot more frequently than in my previous attempts in euclid when setting up my grows, and i'm redoing the same farms i did in euclid. i'm very much a fan of extreme planets myself, i like the hazards, and there's plenty of those in Calypso.
yea ive found calypso to be pretty fun in terms of challenge though there isnβt really much in the way of difficulty, I donβt really care for indium farming either so
I was flying in hilbert, grinding blackholes at endgame, main quests done, artemis messaged me though, saying something something "The key: euclid"
not sure but I havent had any of her quest restart yet, or does it loop in new galaxy?
Kind of a dumb question but is there anything extra with the Atlas after the main quest?
Console players dont get to cheat lol
@uncut harness it's not cheating when it's a design flaw π
More seriously, that's just more reason to contact HG & request that they provide another way to attain living ships that doesn't involve crappy timegates
Or if they want to keep the timegates then just shorten them a lot more
Nope
Timegates are literally nothing content. Instead of anything, they chose to implement nothing between tasks, for no other reason than to pad things out
It sucks that the Atlas is dying. It's dying really freaking slow at least, but still dying
holy crap I just realized something
Our character is so good at building, installing stuff, repairing stuff, etc because he/she is the result of a brain scan of the Atlas' creator, who obviously was likely a genius at all that stuff
Atlas injected code into that exosuit though, so it may be doing more work than normal travelers' exosuits
well Atlas didnt exactly inject code
||more like a sub protocol that was actually designed to monitor the Atlas but the Atlas wouldnt have no shit||
man idk which one to choose 
none
idk man go for whatever it doesnt matter in the end
I went for red to check out constant storm planets
I was thinking red too lmao
I'll go with red, worst case scenario I hit someone up to visit their galaxy and drop a base lmao
I bought a starship for 1.5M units just to shred it 
yeah you'll find plenty of people me including who can at least taxi you to red or green
now that I think about it, the weekend missions kept implying about planets copying itself
it does maybe sorta fit that whole abyss parallel speculation
as in that whole ||we might be getting more galaxies||
Planets copying themselves. Where have I heard that before? 
It would be interesting to see what would happen with adding more galaxies
||bugs||
Lol
But more seriously I wonder how they would handle it. One way that I would like to see is make the other galaxies have more significant changes other than biome chance
Yup, it would be even more exciting going to the core of your first galaxy
Planets copying themselves. Where have I heard that before?
one of the old weekend missions had this text
I have a screenshot but its buried in the mess of hundreds of other screenshots
Lol it was a joke
oh oops
Im sure you're very familiar with our...conversations
haha yeah but I didnt make a connection wrt this
Yeah
Planets copying themselves?
Like Next?
Maybe they are acknowledging that many biomes are same 
Do I have to put something in there?
They are turning the lack of variation into a glitch in the simulation. Very lore friendly.
#dontputyourdickinthat
xD
bruh
@silent shuttle sounds like a challenge
Timegates are literally nothing content. Instead of anything, they chose to implement nothing between tasks, for no other reason than to pad things out
@crisp fern
I agree, this game isnt Ark Survivak Evolved. They could've gave us ways to speed up the timer by achieving goals, warping, or anything
Because warping is technically time travel
@here what's the deal with how I joined someone's game and they were in a pocket universe with no other systems to warp to and only one planet?
was the planet Benisavirgin
I'm not shitting on you this is a legitimate question
@uncut harness yoo this guy gets me
Also uhh yeah Sohail may be right, there's this glitch system with a planet with that name and it's really annoying
What's the weekend mission item?
Meat chunks
ye
Alright thatβs easier that other things
was the planet Benisavirgin
@mighty rampart
Lmao idk
Any idea how many? I wonβt be online for a while
It was a planet with a bunch of player bases covering it
I think the guy I joined used to be in discord with the name Coder Husk
Sounds familiar
On completing the main quest, I thought I read you can get an S-class Fighter ship as sort of a final reward. Is that wrong and the final reward is the 'simulation restart' / free galaxy travel?
I did get a ship from finding Apollo's crashed ship, but it was A-class.
Bet thank you
@fervent eagle I was hoping you were saying that the final reward for the main quest is 90 chunky meat.
I've got my eyes closed while I type this ngl, not wanting to see any spoilers. Hopefully it comes out well. I feel bad for -null-, but disgusted by his actions.
interesting
Is it me or can no one do the weekend mission in PC Exp build becuase there is no fauna in this release?
Heh
So it's true it wasn't fixed
That bug is in 2.61 too
Experimental supposedly fixed it
i just went to a different planet
i found a couple squid underwater at the main planet but it took 10 mins so i just left
me too pls @ me
https://nomanssky.gamepedia.com/Lore sums it up pretty well
Can I get a summed up version of this games lore (idc about spoilers) just started and wanted to know a bit more
@wild bramble ...that kind of undermines most of the incentive to explore tho tbh
π
-14.92 +168.09
Is it possible for someone else to open a portal in your game to a system you don't have the glyphs for?
@unique bear Don't think so, but you can ask the other person to travel to that system via portal and then you join their game session
Should put you in the system you want
Yeah just trying to find someone who is able to do that
Seems not many people are online, or atleast not reading the LFG channel π
oh well
its possible for someone else to open a portal to wherever, and everyone can go through pretty sure?
i guess i could be wrong but i was playing with my bro a few weeks ago and it showed the stargate animation on their screen it looked p cool from a diff angle
no because portals work client side only
if you open one, it only works for you
the other player will just see the usual dead portal
and then watch you vanish
word copy that
all portals
except weekend mission/story portals where you dont actually input glyphs
hey um I have an interesting theory, what if we are Artemis?
or at least we were supposed to be
the lore behind abandoned buildings hints that
started a new game, there's quite some hints to that early on
@spice gorge I didn't get any animals spawning with the public branch either
Experimental branch?
https://nomanssky.gamepedia.com/Lore sums it up pretty well
Just read all that. Holy molly that was a good read
holy fuck I knew some stuff about the Gek but they are fucking miserable
why do they look so cute
why did i think that said "No Man's Monkey"
here's a question for ya - im in the center of euclid now.... i understand that if i enter the portal im entering a neww galaxy. can i TP back to my old bases? i consider building a base on the planet of light before i enter the portal.
sweet
that is exactly what i hoped to hear
can go aahead and build that base now
thank u, good sir
ye, there were threads by people not being able to tp back to stations n such
okay, thx, will keep that in mind
out of curiousity, did everyone have a planet of light in the euclid center?
in my galaxy it was all unchartered territory
every single system
i was just wondering if the procedural generation gave everyone a planet of light in their last system, the center of the euclid galaxy
i havent done the living ship questline in the anomaly
can i still do that in a new galaxy?
or does the galaxy reset function as a new game +, where i have to start all over again, beginning with basic questlines
and another question - am i right to assume most players choose a lush galaxy (e.g. eissentam) for their new galaxy? i hear that galaxy name more often than others
eissentam is probably the most popular choice
Players love weeds
Yeah, people have enough of boring dead / fiery / toxic / frozen planets
With Lush planets you have some actual life, some grass that can come in different colors
okay, cool
and about that living ship thing
i just heard about it on a utube video
the guy said i was supposed to do this before i reset the sim
cause i cant do it afterwards
that true?
sounds wrong
pretty sure it's wrong
I think you're not supposed to do the atlas path after the artemis quest as It could bug out
but this might be wrong
someone correct me If i'm wrong
Cause you need to buy a Void Egg first from the Space Anomaly vendor
as long as i can do it in a new galaxy
cool
it doesn't matter where
lol k im a long shot from 3.2k qs
Buy the egg, put it exosuit general inventory, warp a few times, the quest will start
pulse drive
and just to be sure - wiki states lush galaxy are green in the atlas dialogue. in-game it says tranquil, still the same, right?
Or pulse drive, sorry I keep mixing those two
dw
Yeah, there are different adjectives that correspond to the base types
Lush galaxy is a galaxy type and it is referred to in-game as Halcyon, Inspiring, Serene or Tranquil galaxy.
im in eissentam now, happy days
@dapper eagle do you like it better than Eucalid?
i do
right from the start
i actually thought abt this a lot while i played
idk why they wont let us start in eisentamm
i think it would have more players excited
imho the gain from having so much more beautiful or exciting looking planets outweighs potentially lower difficulty
cause lets face it, 6 out of 4 of those euclid planets looked incredibly dull and of the same color
I've never hopped galaxies but from what I understand its got more life planets?
theyre everywhere skullbits
are we talking like every star has a life planet nearly?
u retain all secondary missions
and still got ur anomaly
as was before
I've never hopped galaxies but from what I understand its got more life planets?
@fluid obsidian this
I was told it was in eculid I travelled back to itβΉοΈ
and the next eisentamm style galaxy is not as good? Or just unexplored?
I was told it was in eculid I travelled back to itβΉοΈ
@haughty rover i could be wrong, but from what i gathered so far u retain everything related to the anomaly
cause doesn't galaxy types go in a pattern like 4 8 12 etc?
Eh I know that. I was talking about the actual missions for the void egg
itll be a while till i go to another, another new galaxy
for now i set my eyes on everything s class
after that, we'll see
Lush - This type is referred to in-game as Halcyon, Inspiring, Serene or Tranquil galaxy, and displayed with a green hologram.
The following numbered galaxies belong to this type: 10, 19, 30, 39, 50, 59, 70 etc, a total of 25.
i played 50 hours in the past 5 days, im kinda takin a small break now that i finally beat the campaign and made it to the next galaxy, at least for tonight.
I'm guessing Ess is the best out of the 25 lush galaxies
idk what determines if u get to eisentamm or another galaxy, or if u always get to eisentamm first when u choose lush
i was happy i got to eisentamm, as i had already seen it in pictures n videos, and knew that was how i would want my NMS to look like
yeah its a set hop
euclid is so incredibly dull, it almost makes it look like lower budget
like you will always go to ess from eucalid if you pick the green option
yes
the last few missions before event 16 were cool tho
u had more exotic biomes
and generally speakin sth to break up the dull routine of "seen it all"
there was a planet of light
which i enjoyed very much
u just had this feeling of discovery again
in Ess?
that had gone missing after 2-3 h into the campaign
no, euclid still
once i got the purge quest
i boarded every station in every system on my way to atlas
so i could go back and explore
i ended up liking the last few system so much that i built bases in systems 10-16
so picture this: i built roughly the same amount of bases until i got to that point
oh, btw, in case u havent gotten to Ess yet
stash up on all ur resources
u gonna need it
nice, I read on the net ppl suggest you just leave 1 base in eucalid but Im guessing that was back when you only had limited base amounts
especially the looms, i forgot their name, those loom tablets (blue in color)
u still got 50 base cap
the glyphs for portal addy?
no
there is a hard cap? dammit. Internet is bullshit.
except those in the spaceship technology tab and your exosuit tech tab
so u need to repair a lot
I am not far in on this char new char for desolate. I am spending all my money on looms bastards