#nms-spoilers
1 messages Β· Page 278 of 1
and they tried to fix that twice already
Damn
not to mention the DOZENS of times they tried to fix refiners
Also water horizon??
this
it tries to load silhouettes of structures that are too far that they shouldnt even be rendered
Oh
@uncut harness thanks so much for the glyphs! I have a theory. If I find something related to it I'll share more
@grizzled apex No problem. As for theory: || 10 symbols from glyph investigation corresponding to 10 weekly events before update ?? ||
@uncut harness ||Yes. And another interesting coincidence? We get an update about lost freighters in the darkness after we find ariadne's ship||
π€
||which also mentioned such a freighter||
I like this idea
Damn, I wish I had glyphs to other event sides before that, I didnt make the pictures
I just happen to have these cause I found a trading outpost when I was looking for a save point
Thought since it was a wealthy economy I might get some pictures of nice ships
Before this ship's reality-splinter, it came into contact with a strange, vast freighter in the darkness between suns.
Yeah, that would fit the theme of derelic freighters perfectly
I was thinking more of the darkness in destiny but ok
How many of these events had we?
At least 1
1 was on a blue grass planet (not 1 as in the first, but the one I know of) - I have glyphs for this one
2 was hunting for hexa bushes
3 was on a chromatic red filter planet, when we first heard of Abyss from a monolith
4 was hunting tall eggs for holo tower
5 was Ariadne's ship - we got glyphs
6 was Asteria's grave
7 was the recent crashed freighter
Yup and it was a pain in the arscheloch
Anyway, back on topis
So I'd say we got 5 events
wait I remember 3
that was the only event I did
planet surface was black and sky was BRIGHT red, right?
YEA, I remember hitting the portal and thinking "BRUH THIS PLANET IS BEAUTIFUL...and edgy as hell"
thanks for the nostalgia c:
lol wat
Self-rant, disregard
ah
Would the 1st glyph correspond to a monolith shape?
How long ago was that one yellow lush planet where we needed albdumen pearls
As in, rectangular with a dot for energy orb in the middle
@cursive kernel I don't recall yellow lush planet, I think it was blue
I was pissed because I was looking for Humming Sacs to get pearls instead of Sentient Plants
I spend a good hour finding nothing
Nope, doesn't ring a bell
@grizzled apex Any ideas?
@uncut harness
Checked the derelict dye to the weekend description of that event
Nothing new or out of the ordinary
Greg buchanan is doing some game writing this Sunday
Yeah I think with the stuff going on with the game currently it's most likely for this
I'm excited! The weekend mission lore was done so if its NMS then its defo for an update!
conspiracy theory: two updates, back to fucking back, one week apart
insert parkour meme here
Yeah
Dont you mean Seananigans
We like to hope though
here, lemme sweeten this conspiracy
Go on
if we see another update, it'd be nice to have some optimising and extra options for VR.
head-based locomotion, making the game run a little smoother when loading into new areas/generating stuff, ect.
Anyway so starting with Desolation what if it is part of the big update and we get bits of it each week/month. Just a crackpot theory though
Just realized that desolation was teased by the weekend missions somewhat
that actually seems like a solid theory Star, with Week 1 for release, 3 weeks bugfixing, and the following month push something else
but that might soak development efficiency
edited to not stoke the fires of hype
For all we know they could already have all the content nearly finished but want to release bits at a time
π π π° πΎ π π΅ π° πͺ π π« π° π± π πͺ π° πͺ π πΉ π°
I think the World of Glass is the circuitry of Atlas itself
a sort of literal border between reality and simulation
atlas, emily, w/e the big computer simulating it all is called
ya but its interesting that all the NPCs know that it exists
common knowledge that even a child knows
kinda like death
yeah
in that log he freak out once he fully comprehends it
plus is has ties to the 16 minutes remaining
I think I know what you're refering too
and wanted to be with him in the final moments
ah ok
yeah I figured there wouldnt be THAT many stories
and most of the random gen might be in those more inconsequential logs
im guessing it procedually strings them together from a source
https://www.youtube.com/watch?v=6QP9OkAih_U really good review on why Desolation is super important to the future of the game. π
Desolation has launched for No Man's Sky, and it's a GAME CHANGER. This Update is Why you can FINALLY pick up No Man's Sky in Summer 2020. Here is My No Man's Sky Desolation Review.
Help Support the channel with a Tip! This helps me to grow, get better equipment, and stream m...
I also have the exact same thoughts on this update that he does in the vid
Yeah def makes a lot of valid points
they should have done this with all the updates since 2.0
or at least, with 2.3/2.4
Well I am glad we are here now π
Hope we don't need to wait until 3.6 for planet horror π
tru
although planet horror already exists in the form of abandoned outposts but yeah its super lackluster
the drones in the freighters?
These ones too. They work with each other as a group.
oh those are the old corrupted sentinels
just that for this mission you have a bunch spawning on you
Before they kind of just ignored each other but now they work together as a whole rather than a single.
π€
Even the normal sentinels work as a group now.
what do you mean "as a group"
Before they didn't really know that there was other sentinels near them. Now they actively flank you and surround you from all possible positions.
but they did that since ever
So one sentinel can be attacking you from the front and others will surround you and not fight from the front.
π€ pretty sure that has always been the case
Oh? I didn't notice if so.
the new thing (that isnt working right now) is that they spawn more of them each wave
They're definitely not as tanky
Hum. Maybe I'm noticing something that has always been there in that case. Before I could fight them easy but now it's not so straight forward.
ya they dropped their health
that one is working
but they always worked together, the two armored sentinels would always attempt to flank you from two sides either by both being in front of you or one of them will go more towards your back
The sentinels also heal the other units
also old
they keep healing the quads/walkers
that's why I would always kill the drones before attacking the other two
I suppose that once they patch that in properly, the number of sentinel drones spawned in the 3rd wave onwards would be higher
if I had to guess, it will be 4 drones in the third, 6 in the fourth and 8 in the fifth
that's how I'd do it anyway to compensate for their drop in health
I still find it odd that there's no controller rumble when you fire your weapons
Makes it feel kinda odd
I didn't either until I came back after replaying halo 2
Halo 2 good
I hope really infinite is good, especially after 5
Yeah definitely. It's just the story was... Well
It threw away literally everything from 4
Idk... Reach was good. 4 had a decent story but bad mp. Didn't like 5. I'd agree that it's declined though
The only one I really dislike is 5
I was top 200 in ladder rank on Halo 3
(note: on Team Snipers)
xbox got stolen, and when I got another Reach and ODST had released
Excited for infinite?
H4 was way too CoD like yeah
haven't seen anything at all for Infinite yet, feel free to DM me links to trailers/content about it
Yeah sure
i like how in third person during the scatter blaster's firing animation the player hand moves up as if it's reacting to kickback, but the multitool doesn't move at all lel
@true solstice https://nomanssky.gamepedia.com/Starbirth#Soul_Chamber
Thanks

Do I need all 16 glyphs for the living ship quest?
you need the glyphs required for the 12 glyph address for the last stage of the mission, like explained in the link i posted
Her umm I got the LS she'll once it matures will I finally get my ship?
@haughty rover there's one more part, and after that is the last step
So one more wait after the one you're at I think
Ah OK thanks
Wow destroyed space sta2
Station
And game crashed
Have they been in the game for awhile now?
Yeah since next I think
Dang 1st time seeing one
I've been running the boundary failures because I realized I had never done it. Man, Telamon is unhinged
And wonderfully fourth wall breaking
OK got cords for atlas station and its only showing me 5 jumps at a time where it is..
If you jump closer the path will update, or if you can make the jump the system is highlighted, just pan the map in that direction
Can't even see it
Just jump along the path then, warp cores are cheap yo
I've been doing that for 40 mins now
That...doesn't seem right
Are you sure you have the correct path selected on the galactic map? You didn't accidentally switch it back to Center did you?
And it's only doing 4 jumps at a time. I have the correct path yea
I'd pull the Anomaly in and ask Polo for another set of coords
You shouldn't ever be too far from an Atlas interface
I've completed the story for em. Aswell
Yeah you can always get the closet Atlas interface and black hole from Polo now though. Used to be Nada but that changed when they did the Nexus
Are there jumpscares in the freighters
I was today years old when I realized I could also follow my 'broken' frigate while on its mission path and repair it there. π
First attempt it jumped right as I approached tho, but I honestly never tried that in all those years.
@true solstice I did a few freighters and had no jumpscares
The enemies are either stationary turrets that scan some area which you can just avoid
And how dirrerent were they rrom each other? @uncut harness
Or those new monsters that sit in their nest, as long as you don't walk too fast near them you're good
Quite different, some had just 8 rooms and no monster, some 12 and had monsters
The loot from crates was diverse too
All 3 derilects ive found have been named "SS Hiros Hammer" and all had the same crew
all 3 have been in different systems as well
1 system has 1 derelict freighter model
Oh, you sure you were in different systems?
The actual interiors are different and the logs have different stories, they are in different systems, but they always have the same exterior, the same name, and the same crew
I might try flying to a base like halfway across the galaxy to see if it will change then
X files... do do do do do do do lol
Oh yeah no real jump scares. I scare easily and I'm fine doing them π
@upper void exterior is always the same sadly
ah
Still interesting that the name and crew names havent changed
While the story and interiors have
Yeah exterior is always the same. Crew names might be terrible RNG. π
My first one didnt have that name
Is it normal to keep getting atlas cords without speaking to polo?
does you restart all the quests after get in the new galaxy?
seems like it yea
@hardy sand https://www.youtube.com/watch?v=eyWrUjvjUcM here is a video you can use if you are lost
No Man's Sky Living Ship Update added a new class of ship with a whole new set of organic technology with procedural upgrade. Here's a comprehensive guide to living ships in No Man's Sky.
No Man's Sky Living Ship Starbirth Mission Playlist https://www.youtube.com/watch?v=AElD...
can stop once you get to the part you're stuck on if you don't want to be spoiled
actually never mind
it doesn't do a good job explaining the portal stuff
@hardy sand have you used portals before?
once, for a quicksilver event
right, but not aside from those events?
nope
okay
so i'll make a tiny guide on how to find one manually
- Find a monolith somehow (can find them with exocraft scanners or I think planetary charts)
- Complete the dialogue at the monolith, then interact with it again. It will give you the option to locate a portal
- At the portal you'll need to charge the terminal (will make sense when you find one). Then it will allow you to enter coordinates
- Use this guide:
The Star Over Water
The Hunter
The Reflection
The Ancient Giant
Obscured Companion
The Ascending Orb
The Sailor
The Lowly Insect
??
The Spiral of Reality
The Anomaly
The Ocean King
??
The Vessel To Beyond
??
??
To decode the mission log entry into the correct coordinates to enter into the portal terminal
Enter those into the portal terminal and it will activate and bring you to the correct planet
so, what does euclid mean?
so for your mission, the correct coordinates would be

Euclid is the galaxy you're in, not important since I'm assuming you haven't gotten to the center yet
sorry, to better explain, you are supposed to enter those coordinates in Euclid. But you're in Euclid so it's not relevant
sorry for the wall of text, hope this helps a little bit
don't be, i really appreciate this!
great! if you have more questions please ping me, happy to help
i don't got any glyphs. i'm gonna go ahead and look for travelers.
you can do that or complete the artemis storyline
the artemis storyline gives me the glyphs?
yeah but it's fairly far in
well, i'll start it up and start grinding it out
have fun, and good luck
man, i really love this game, and how everything seems to tie together like this. now, to figure out what this game's story is.
Also. Hereβs a tip. Do the atlas Path in conjunction with Artemis. Otherwise youβll have to do one after the other.
yeah doing the atlas path uring the section of artemis when you have to warp a lot is a really good way to play it out
I love the new derelicts. They give you the story in pieces that fit together really well
In mine there was some shady stuff involving experiments and parasites that only the captain knew about. The top floor was all crew quarters stuff, but below was like 3 layers of labs all with the horrors in tanks
And it mentions large portions of the freighter being restricted
has there been any datamining since 2.6?
I had it similar, only that instead of experiments (which I had in first one, and there it later broke out and killed everybody - resulted in alien nests being everywhere) I had an artifact. And captain, when crew found it out, murdered everybody.
I kept getting entries about a 'Garden'.There was also an entry about a Korvax somehow ending up in an organic body? Somehow?
@pastel falcon Yup. There has. Modders have found things like summonable pets, zero gravity stuff and planet generation being tied to the universe index you're in
You should check #nms-modding
Only Korvax experiment I know is a Living ship one.
And then in one random conversation with Korvax NPC (in buildings on planets) you can have an event where it puts a helmet on you and tries to connect you to the Convergence.
In my case, my π§ wasnΒ΄t ready for it.
I had options of think about exploration, something else or relax my mind.
I chose to think about everything I have found previously.
And it almost melted my π§ .
@pastel falcon Yup. There has. Modders have found things like summonable pets, zero gravity stuff and planet generation being tied to the universe index you're in
@mental socket planet generation tied to the universe index? What does this mean? Aren't planet gen tied to a single master seed?
Yeah I heard that before launch they used a mobile number of one of their employees as the masterseed
I mean, galaxy number can change biome count
So it's not that far of a reach to think that influence might get expanded
True is that there are some games which instead of seeds use other means to generate stuff. π€
What do they mean by Universe Index? Is it a term they use for Galaxy Index? Or are they different? Because obv an entire universe is different from a galaxy
Like. It's the reality index. So I assume Euclid is 1 and the next one is 2 etc.
Currently the galaxy reality index is tied to the proc gen or something
Ask the modders. I don't know the specifics
Hmmm so this means that rather from the master seed, the planet generation depends on the seed/index of the galaxy?
I'm pretty sure it means there's stuff in place that allows generation (in terms of asset placement and terrain types and stuff) to change depending on what galaxy you're in
yup
Does this mean that it is now possible for them to reset just a single galaxy, without any change in others?
the seed for the generation is a 32 bit value, so 16 hex values. 4 of them are for the universe index I believe and the other 12 have to do with your specific location, i.e. planet, location on that planet, etc.
sorry, not 16 hex values
also it's actually 64 bit i think
damn that'd be sooo cool if they could leave Euclid the same and reset another, gives us more incentive to travel between galaxies
but yeah I there's portions of the seed that correspond to your location in space
I don't know how possibelt hat would be, depends on how they use the seed
but they do change planet spawn types based on the galaxy so maybe
and less chance of upsetting all the builders
they could choose a galaxy a very small percentage of players have been to
Yeah that's the best solution for a "reset" while minimizing casualties
to expand on what I was saying before (sorry to interrupt, just want to correct myself more), it's a 64 bit seed, with each portal coord representing 4 bits each. The first 16 bits of the address (i think) are universe index, the last 48 are more specific location info within that universe/galaxy. that's why portals only use 12 glyphs, because 48 bits / 4 bits per value (glyph) is 12
would be very cool to be able to enter in the extra 16 bits to get access to the other galaxies at will
idek if that's totally accurate either, since there are only 255 galaxies before it wraps but in theory there should be 2^16
unless that's just some limit they placed on it arbitrarily
they're mostly just reskins of other ones anyways so not much to gain from making more
Or better yet allow us to generate our own customized galaxy via entering our own seeds and adjust some sliders for terrain, asset density, biomes, etc like minecraft
that would be ok but would kind of kill the entire multiplayer ecosystem they have now
im sure some people dont care about that but they obviously do
having a strictly offline mode where you could do stuff like that, or just able to invite people to your game and htey use your seed, would be a cool way to deal w that though
would not be able to do passive multiplayer but that would just be a sacrifice the person playing that mode would make
wonder if thy could let us terraform our own base planets but then you would have to deal with other people changing it
and i mean terraform in the sense of changing biome
not changing the terrain
if they could find a way to do that that felt like an in-universe system rather than a weird level editor type thing I'd like it
like maybe you could construct a terraforming facility and assign NPC workers to jobs to plot land or something
that feature would remove the immersion NMS provides me
yeah thats exactly what i was thiking abot
yeah, wouldnt want a top-down editor thing. Would feel rly out of place. but i like the idea of them just allowing more generation variation rather than us having to work to put grass somewhere or something
lol unironically yeah, but not in a mean way
i just know im not creative or dedicated enough to make anything cool
as much as people have been upset with the direction they've taken, they always consistently put out some really cool designs with the stuff in every update
never fails to feel cool and sci-fi
at least to me
this game is one of my all time favorites and the fact they have stuck with it makes me love it even more
the level of detail in all the new 3D assets have been very high since release
has been a journey for sure.
yeah. and while i dont know when it might happen, im a firm believer that they will do something to address the variation concerns a lot of community members have
the last campfire isn't really my type of game but i am 100% buying it because i want to support their small studio that continues to put out quality
It is very quickly becoming my all time favourite game.
they basically just keep checking off random thigns that the community has listed as wants, with every update
They're going to the right direction given the fact that they actually introduced something procedurally generated like the latest update
so it would be kind of silly to think they would just never touch something that is definitely the loudest and most constant feedback they get
I don't think Hello Games will move onto a new main project and leave this game in the dust until they fully address the lack of planetary variety issue.
i believe they are just taking their time with it because if they're going to make an update to variation they want to do it "right"
Visions could've been so much better.
they added the exterior procedural crashed freighters
but they lacked interior variety and structure variety
it felt like that was meant to be a way to satiate people a little bit
mhm
like "here's some cool stuff that's easy for now"
NMS is a weird game in general
it's weird, and it should stay weird
i could still be wrong, i just think given their recent reputation of basically just checking off a checklist of player wishes, it wouldn't make sense that they just happened to overlook/ignore the biggest one
you could study it for game design wisdom regarding randomly generated worlds and exploration mechanics
Multiplayer was done, crossplay after that, then procedural dungeons (which I was very surprised by)
Even riding animals was a requested feature
bleh
Cooking too I had seen a lot before Beyond
bleh
The thing is, they could add endless variety to worldgen or whatever
i get you don't like those, i'm saying they were requested lol
Don't forget VR implementation
yeah i know ha
i sometimes ride an animal but i dont bother cooking
But it'll always be really shallow, because making somewhere interesting makes you want to stick around
though it seems to be a way to get nanites
i look forward to what they have planned for VR 2.0. but hopefully that doesn't happen until next gen
But sticking around is not what this game is about, it's about finding a thing and moving on
well thats a probelm I see too Broand, and that's why I think they keep adding more stuff to do rather than jumping straight to any sort of terrain overhaul
The biggest complaint when the game launched was there was nothing to do, but the worlds were neat (even though people still complained about lack of variation)
I'd argue this is a design problem rather than a missing feature though
So if they just right away made it more varied but it had nothing to do, it would just be a high level solution without any real meat to it
i still see people saying there's nothing to do
Starbound has the same issue
those people need a reality check. this is an indie game
well part of it is its all relative
if i play mario im bounded strictly, so any additional feature feels like a lot
when I can literally do anything at all and have freedom of movement almost completely, I expect more just due to that
there is a lot to do but people have so much freedom of movement and so much space so the amount they want to do is relative to that, I think
If there's no reason to stick around somewhere, then that makes that area less interesting
makes sense, kiwi
i see what you're saying too broand
but they did add bases, so the case for not sticking around doesn't really work anymore
i do still find really nice looking places and love the game and the visuals, thats really why I want more visually out of it. cause i know they have the skills and the passion for it, and i want to see them exercise those on that variation
so when you create the game where sticking around is discouraged. you end up with a lot of uninteresting places. That's my take on it
it's less that I'm complaining about it not being interesting and more that I'm excited to see what kind of stuff they can pull off if they just made an update focused on terrain and POIs or something
it's also fun to try and come up with cool names for a planet-focused update
i waited a long time to play Abyss, because I wanted the act of going about doing the story to be supplemented by an increased level of variety and terrain gen underwater, but i caved and did it because it was hinting at future content (desolation) and i enjoyed it less because of it.
There's a new mission on The Nexus that I've been having fun with.
Need to help a NPC at his crashed ship.
3 parts to it and it's keeping me entertained.
oh yeah
oh yeah, that's a cool one
those missions were nice
I hope they expand up on them.
the planetary survey one was cool in theory but it took me 30 minutes to find 5 animals so i got annoyed lol
this one was expanding on it tbh, but yeah, even further expansion on missions and the depth of missions
if they added some sort of scanner upgrade that allowed you to survey for life like how the hotspot thing works that'd be cool
mine made me discover 2 animals
also yes, i really love how desolation took an existing concept and made it much more in depth
Before that though we need some sort of scan enhancement on Bioships.
What happens if you reset the simulation for the atlas?
As well as the ability to expand the slots
if they had an update for every space POI and added the same level of depth to it i'd die happy
but that's a lot of work
slot expansion before planetary variation? hahaha
like the weird shielded colony things. If we could barter to open a hatch and land on those, and enter into a confined little city with weird NPCs and all that, that'd be so cool
One is easier to code than the other.
or maybe have the anomalous numbers station spit out some item we could insert into a portal to locate some special resource/treasure/upgrade/etc
They could even work on both at the same time
yeah, was thinking about which space encounters they could flesh out more like Desolation, Kiwi
i'd love that with the little colonies idea
one thing they could do that probably won't happen but I feel would increase the feeling of being rewarded is add unique items, even if they're procgen
They need to take some time to refine and look back though, or else you end up with stagnant activities and content rot.
I think HG likes to multitask too much @vestal prism. we seem to get these big updates that focus on too many facets of the game, and they each end up more shallow because of it.
like, procgen "anomalous" multitools with permanent procgen weapon attachments such as weird lasers or lack of overheating. And they were extremely rare plus only found thru some puzzle/specific sequence of events like traveling to certain planet types etc
Desolation doesn't have that problem.
More puzzles would be nice honestly.
They could abuse the portal system to teleport you to a special world with X features
That you cannot access normally
i'm all for more 'weird'.
cause currently the only rewards kinda fall within 3 categories, wihch is units, nanites, or QS. There are aesthetic things but all of the rewards essentially serve one of those 3 and it can feel not as rewarding
My personal opinion is that three currency types are enough.
i feel the reward in this game 'was' exploration tbh.
reminds me of Breath of the Wild where every single shrine gives you the same rewards, and all the weapons break. Nothing feels permanent or worth it
i agree, i dont want more currency
i just want rewards to not necessarily always dump into one of those
give me some weird boots, idc
We do have stuff like Freighter Modules, storage modules, etc which act like psuedo currency
multisword
like maybe i raid an abandoned building and there's a chest with some shiny gold gloves and I can use those
yeah, upgrades are nice actually
I like the rarity system cause it doesn't feel so cut and dry like when I get some units
yes. like the new npcs on planets
yeah
rings shouldn't be in every system
@nocturne zephyr That... could actually work. They could modify the melee attack you use depending on what kind of attachments you get
even if they are common irl
make corrupted sentinels almost impossible
But i would love a multi-tool rework/QoL pass.
those seem to be pretty rare
like i understand they want to keep things accessiible to most players but they look very threatening but are less threatening than regular ones
but i don't dig up much tech
for the rescue mission i had to dig up some tech and fight like 8 of them
that is new to desolation right?
one at the tech site, and then i had to decrypt the tech at a terminal which had 2 waves of 4 of them
yeah
shooting sentinels is more fun now. i think making them less bullet spongey was a good change
but they 1. didn't pay any attention to me while I killed most of them and 2. they take so long to shoot you and their bullets do so little
i agree making them less spongy is really good
i just want them to feel very threatening i guess
What are corrupted sentinels?
they gotta up the damage output now
if you dig up salvaged tech they sometimes spawn
big, leaky sentinels with red eyes
it's like a sentinel with black goop and extra wiring on it
These?
Oh nice. Is Corrupted Sentinels their official name?
watch HG pull a Destiny and increase the size of a corrupted sentinel by 50% as a boss battle
lol
I have been calling them new Sentinels lol. I didn't see any until the new update.
as long as it had like 10x more health and did 10x more damage i'd be ok with that
they've been there, just utilized more now
but yeah they sometimes would pop up when you dug up salvaged tech containers, not always
i do like that those containers have another purpose now too
they were just another version of bones before
leaky bois
Ugh... I'm morbidly curious to see how the walkers look like
Big.
there aren't any walker version of those
if that's what you meant
it's just the little drones
Oh right yes. Ignore me lol.
I thought you mean in general.
would be a nice introduction to the game
lol true
Tbh combat would feel better if the controller rumbled when you shoot
Controller doesn't vibrate?
also add a lot more bass to all the weapon sounds
much more difficult with new abilities
You know, that's going to annoy me next time I play now it's been pointed out to me.
weapons definitely lack some feeling of heaviness
the scatter blaster feels really good now
if you play another game with guns it usually has some sort of chunky feel to it that is satisfying. missing some of that with these
A little console aim assist and some rumble and itd be twice as good
i use the pulse spitter mostly, feels like im spilling jelly orbs out of a bowl
I will say though that it feels better now
SB?
?
All the weapons I've used sinse the update
honestly the crosshairs help somehow
i really don't expect much from HG regarding combat
crosshair variety is a nice lil' change
Yeah gunplay shouldn't be the main focus
it's a bit of a mental thing
yeah as we mentioned in main chat they made space combat feel so good with this update so i am happy
Space combat is way better now yeah
if they did add some bass/low-ends to the gun sounds that would be perfect but it's still fine
i haven't really noticed much from space combat, will need to go more in depth with it
they added the new crosshairs there too, and aiming is like 50x easier
much less annoying then how precise you needed to be before
ahh gotcha. makes sense now, after hearing someone mention the rockets
yep. probably one of my top 3 changes in this update lol
the rockets were useless
same with some of the other weapons that didn't shoot quickly
Imo they need to improve the feedback from the guns. Controller rumble, meatier sounds (the sound of bolts hitting a sentinel, beefier gun sounds)
I agree
everything else is okay, maybe balance the damage output of enemies a bit more, but the sounds are the only real killer for me atm
probably just depends on who's on the team
and who has more experience with fps type gameplay/combat
definitely, i won't be upset if it isn't a focus
I mean it's not detracting from the experience a lot
Any tips for finding uninhabited (Uncharted) lush planets? Is there a particular galaxy or star color that has an increased chance? I have been in Eissentam long enough to reach the core and then some and have had little luck finding the specifics I am looking for.
@quasi niche red systems are quite likely to be uninhabited
There might be a better system to go to but I'm not entirely sure
i think eissentam has increased lush odds so that might be why
i usually go from system to system in the galaxy map and check if it lists a race, if it doesn't list a race, i think that means it's uninhabited
oh nvm i reread the question
but yeah do what zug said, red systems are def more commonly abandoned
ok now i want to play, bye friends. was nice talking with all of you
later
Bye Kiwi.
The derelicts definitely make the universe more lived in
More stuff like that would be amazing
finally found a system that reliably spits out living ship upgrade
i do like the improvement to finding space encounters (the freighter) by finding the new item to call them, but i still wish the DF and other encounters were waypoints in the system that you could see on your HUD and fly to.
That would be cool
the system still needs some work, I save scummed my way through 100 encounters, 0 void egg upgrades
It'd be nice for things like that to very rarely appear on planets
head to this one system, pops out a void egg after 1 minute every time
yeah it doesn't really reward that feeling of exploration
BTW does anyone have any idea what I should call my living ship?
Toby
mcguire
I was thinking Jesus but these ideas are better lol
Oh goodness.
Just had 2 blueprints come to me this evening and I don't think I've seen them before. Are they new? Portable Reactor (left) and Quantum Processor (right)
what are the item descriptions
These are not really new.. At least the first one as far as I am concerned.
Throwing this here since I don't want to risk it being something important
This anomalous item seems to be broadcasting a code, though I'm struggling to figure out which
I had originally guessed something related to Base or Hex
Perhaps I'm looking to far into it. It might be like the asteroid larvae and intelligence and just be a random red herring.
actually i think those translate into a portal code but im not sure
Would make sense
It is an ancient gateway
So whatever's behind it is rather important presumably
did anyone else tear up when asked to choose between letting artemis die, or putting her in the simulation?
it's gonna be a minute before i get over that.
i let them go.
||Under the ATLAS' judgement, it was the right choice as well||
It will let you know
@vital phoenix try translating them to portal glyphs here: https://nmsportals.github.io/ and then seeing if they work at a portal as a valid address
On it
I found similar yesterday and they turned out to be valid portal coordinates, but nothing unusual was at the destination so far as I could tell
I was thrown off by the letters
It's far too long to be coordinates
Having 4 extra characters
@vital phoenix it's portal glyphs and all of them lead to the same system
However in that system there is a different code
People think it's a trail
But it's too long?
I saw some yesterday and to me it looked like system coordinates
So is there any story difference in letting Artemis live in the simulation or ending him
Changes some dialogue but nothing massive iirc
I think I will follow that numbers station code
not noticing anything of note, spent 3 anomaly scanners and got 2 first spawn rubbles, and metalloid
it's portal glyphs and all of them lead to the same system
@uncut harness did you mean the same star system, or the same type?
I just punched in the portal coords from what Taufehi'a shared and it's a different star system from the coords I got from the hyperspace nav. beacon I saw yesterday
extreme frozen planet, 4 other planets i didn't look at, vy'keen blue star system
My opinion is that someone found a conversion that will make it a valid portal code, but there's no evidence that is the intended purpose or the right conversion method. I'm saving a list of them, but I don't think there's a purpose yet.
@hollow sluice those two are blueprints for trading items that you can make from plant farms. they're not new and normally are acquired from unlocking them at manufacturing facilities or get them randomly from operation centres
My opinion is that someone found a conversion that will make it a valid portal code, but there's no evidence that is the intended purpose or the right conversion method. I'm saving a list of them, but I don't think there's a purpose yet.
@wind panther for the numbers stations or hyperspace nav beacons? The latter don't need any conversion, as the one I found & one posted above are 16 characters and easily convert to coordinates
also they just happen to fit as hex
I'll have to check the details when I'm at my computer later, but at least some, if not all of the addresses I recorded were outside the existing addressing; some of the values were too high. Portals will still take those addresses, but they just spit you out at the closest valid address.
the real ARG was already in the game π
Wait what
Are they changing how everything is seeded?
Just wanted to drop a quick thank you to all folks who took part in #glyph-investigation, it was fun
@uncut harness @mighty rampart If it helps, I just checked the save file and there is only an EXP_SCAVENGER_8, no 1 through 7, so I don't think it's for reaching a certain rank
??
So it's more like 1 time event / action that made me get it
But I don't remember doing anything special
Or maybe the label is wrong and it's really just for scavenging the derelicts
But then I guess you guys would have it
The stats on either side of that one are nexus missions and VR movement related
Maybe I upload my save file for you and you can figure out?
will going through the galaxy's center reset my quests?
i really don't want to have to redo the starbirth thing
Holy crap I just had the darkest story of a derelict yet
..
it wont reset any quests
|| Crew of Gek sent to reestablish a trading route, carrying some artifact in a locked down part of the ship. Some Geks broke in, the captain killed them all, because the artifact told him to ||
will my inventory reset?
damn
woah friendlyfire, that's some straight dead space shit
will my inventory reset?
no
so, it does virtually nothing
but all your tech in your general inventory will get damaged
shit
so, i'm in the artemis questline, and i'm at the 'purge' bit, wondering when i'll get the glyph set
huh
once you warp to a system wait a couple seconds after its done doing that entry message
you'll get some music playing and a pop up that you acquired a glyph
during the purge bit, or later?
very sorry, i kinda have the brain capacity of a dead chicken lmao
during the purge bit
once you get all 16 the quest progresses
I think that's the last part of the storyline, at which you get to the final atlas interface
i had no resources to restore life support at the part where i|| confirmed the grim death of atlas||, so it made it all the more impactful, as if i truly didn't have much time left
so yay game mechanics, for making epic moments like this, even more so.
@uncut harness dead space
Yeah, creppy AF
Speaking of Dead Space, I got it and SOMA on the recent Steam sale
And few weeks after that HG gives us Desolation
Coincidence? I think not
Gonna get the sweet refund money
haha
SOMA is closer to Desolation than Dead Space tbh
Dead Space is when you go in third person
pretty much the same angle and ofc the multitool looking similar to that auto weapon I forgot the name of
I need a new Dead Space tbh
Do you ever meet or talk to the characters from the story when u finish it all again. Them people at the big telephone things
so is there a central list of all these hex codes that have been found within the game?
aren't those just for system coords
maybe so, i've never found one. just seemed like it was notable if they were legit portal coords
what are the requirements to unlock Iteration 1 title? it says "one of the original Travellers" as the description
I think it had something to do with the save being created on a legacy version (pre-next)
Not entirely sure though
also, the cargo bulkhead is glitched right?
Yeah. Apparently it maxes out the storage slots when it's only supposed to increase it by one
well that was kinda weird when I used it but too late now I guess
did they increase fleet limit? I have 30 which should be max but didn't get admiral title
35
cool, time to find more and upgrade then
My tech slots are glitched. I cannot install freighter upgrade modules on them
known bug
also the freighter upgrade modules work but not the fleet ones
as I have a C class hyperdrive one and it installed fine on my tech slot
but not my C class fleet combat upgrade
the bulkhead thing is fixed on experimental I think
Do I need to submit another ticket for this?
I think that's fixed as well on experimental
Where is gunter
Isn't that this?
Fixed an issue that prevented freighter technology from being placed in the technology inventory.
Yeah that's it. So I just need to wait for the patch release huh
nice π
I love how fast things are being fixed for Desolation
like everything I experienced now is in experimental
the stuff for beyond took months to get fixed for me
I'm really enjoying the derelicts right now
And I'm starting to appreciate the colors of my freighter (teal+red) even though it is glitched and supposed to be white+red
fixed in experimental as well according to the notes π
patch notes even say that freighters affected "should" revert
I love how fast things are being fixed for Desolation
@tepid iris yeah now I'm excited for that patch to be released
just have to be sure it's stable before it ships to live c:
remember they had to patch frigates 4 times for NEXT until it worked? π
After the freighter color fix, I might actually buy the Teal paint
Has anyone actually gotten to the core of the galaxy?
It seems it would take years to do it
Does anyone else think that they should update the surface crashed freighters to be more visually in line with space derelicts?
Not like overhauling the generation, but updating how the rooms and stuff look
As well as maybe replacing the distress beacon with a log in one of the rooms
i guess it would be cool if they where more dangerous
And make the freighter designs more varied whether the functional ones, the derelicts and the crashed ones
Add more capital freighter designs
idk if they need to put the biological horrors in there but the procedural rooms would be pretty cool...but if the horrors were the reason the freighter crashed into the planet then i could see them having a reason for being in there. Would be cool to see some variation though
I think they'll work on that in the future, I am pretty sure someone in their team thought the same
Hey who wanna talk no mans sky
if you got some datamines then sure
how do you get one of those live alien ships
@modern tundra if you check the pins in this channel there is a video that goes over the top level steps, you might need to come back and ask some questions here for certain parts though
oh ok thank you @heavy glacier
you're very welcome, have fun
so I read theres a teleporter for freighters now but couldnt find anything new in my build options. do I have to unlock that somewhere?
no, the usual teleporter should be buildable
the wording in the patch notes was misleading
it was, but the normal base teleporter didnt have any power, so I assumed it was a new and different teleporter for freighters
I didnt even try π π¦
understandable
also its only one sided, you cant use a teleporter in your base/space station to go back to your freighter
thx for clearing up my confusion
What's been datamined
something mentioning a pet and something mentioning "sketching"
sounds sketchy
Oh so that's the only thing you all know?
The pets will probably be summonavle via a menu
Tahts been found
And there is a value for planet gen which find your galaxy number now
the value for the planet gen isn't new as far as i know lol, that's always been used. and I don't actually see anything mentioning pets being summoned via a menu other than speculation.
ohh okay, missed that one message. only saw stuff in here as i dont really read the modding channel
If they're doing pets I guess I'll get a teddy bear
Sketching shows up in the material files now, so it might be a way to improve popin? Pure speculation
Fixed an issue that allowed players to destroy a derelict freighter they were currently aboard.
I claim responsibility for finding this one, lmao
i wonder how that'd work in multiplayer
if there's another player inside the derelict exploring, and another outside destroying it, i suppose the other player would just start floating in space/
maybe yeah
would be funny, especially if there were more players inside, and from a distance seeing them floating off into space
It would be cool
Sketching shows up in the material files now, so it might be a way to improve popin? Pure speculation
@wind panther I hope it is not actual sketching
as in, take screenshot, do some painting/sketching minigame, sell result for nanites or something
@wind panther what is the basis for that assumption, is sketching an actual method for something like that?
i swear on me mum
I don't think sketching is the name of any graphics technique,
The only thing that comes to mind is a shader that makes stuff look like a sketch
The basis is just that it's in material files, which is something about appearance and that a sketch is a rough, quick drawing, which makes me think of performance.
that's fair, also hope i didnt come across as accusatory or anything. was just genuinely curious where the intuition for that came from
Not at all, thanks for being polite :)
for sure!
it would be funny if it was just a setting to use for a new filter in photo mode or something
Awesome idea
how do you call this ?
I only just discovered they've got a terminal earlier.
thanks ! did not know the english name
Also, lmao: Angry Captain, +2 combat
interesting new lore inside π
since when ? anyone know when entries 21+ were added ?
I would like to know when entries 21+ were added to the game
Already done 4 derelicts and I'm impressed. I have yet to encounter those spider like mini horrors I'm seeing from others' games
try doing them in other systems
I don't know... but I'm quite use to this structures and those texts are really new to me (and really accurate about community missions)
try doing them in other systems
@sturdy acorn yeah I've been to different systems even the uncharted ones. Maybe I'll find an abandoned system and do a derelict run there
||The traveller host asked what's in the water. That has got to relate with the Abyss and recent lore stuff||
Those new ones sound chilling
And sad
A boundary failure log. It seems newly added
Hmmm interesting
Log 25 interests me because of the last line
|| TRAVELLER [HOST]: So tell me. Tell me what is in the water... ||
chemicals to make the frickin' frogs gay
Lol
I don't recall there ever being logs that involve the traveller (you) directly speaking
Oh shit
No there hasnt
Also thats kinda huge if there is new logs
Can we access them now or is this all dtaamined?
Datamined
since when ? anyone know when entries 21+ were added ?
@balmy nimbus June 19th
I mean they are written down on the page lol
At least, that's when someone noticed and put them on wiki
Hard to say which update added them, could have been Living Ship or Exo Mech
Or maybe something older still
Yeah those sound about right
That's Null speaking, the Creator. Telamon was attached to their suit as the first traveler, which brings up the questions: where did the other travelers come from? Is telamon attached to our suits as well?
Ahh
Yeah I'm pretty sure Telamon is part of our suits
Weren't they the voice we hear from our suit?
That theory is from people reading the boundary failures, but reading all that again, it really only says that it is part of Null's. The logs don't seem to go farther than him getting away from Atlas
What do you think of the water thing?
The Abyss? Maybe it's global warming, sea levels rising in the real world and slowly flooding the Atlas, causing corruption and failure in parts? Just spit balling
I'm more curious about the Glass
I get the feeling that that is the outside world, look out of a monitor from behind the glass
The glass is also something really interesting
Looked at #glyph-investigation for the first time in 2 days
I am upset that there's nothing behind the glyphs
Just fully upgraded my nautilon, so I'm ready for whatever's down there
It actually goes quite fast with 3 engine mods
a shame there's not very far to go down, lol
Does stuff involving galaxies other than euclid count as spoilers?
I found a fast way to mine
Itβs even easier to ship mine if you do the same thing on the metal pillar planet
Hope that helps
You can get like 5 stacks of 9999 ferrite dust in less than a minute
reminds me of my very first video of NMS, lmao:
https://www.youtube.com/watch?v=WsBhC0WTeTs&t=76s
People said you couldn't, but with a little patience and precision, you can mine while flying over planets!
No Man's Sky
https://www.gog.com/game/no_mans_sky
https://store.playstation.com/#!/en-us/tid=CUSA04841_00
@wind panther there is water which is infected by the abyss. Those who drink that water have to obey the abyss
Thanks @crisp fern
https://twitter.com/charivari54/status/1285823727385694209 we have lost another one
Possibly in August. We aren't for sure though
I heard the Hesperus thing might be a bug
What exactly happened to Ariadne
Hope not because then it would make for some exciting weekend lore
@last anchor They left to go search for the Abyss
They replaced Ariadne, now Hesperus ?
They came back but were unable to recall what happened when they reached the void where the Abyss is. Just that they awoke and were haunted
Are we sure that Ariadne who is back is the one who left ?
someone check if he disappeared
Can't right now
who, Hesperus ?
Yeah
on my way
Though I think this might be legit because it's been a couple of people reporting it
If it's true then there will definitely be something about it for the next weekend mission
So it is true
Gone for me as well (stable release)
Gone. And Gemini says nothing. Experimental build
Guess we'll see what happens this weekend
I love the way they do it
WHO'S SHOULDER WILL I PUT MY HAND ON NOW
Good thing Tethys is still there
If something were to happen to my buddy Tethys then it's war
was this disappearing mentioned in the datamined weekend missions?
Don't know. Don't want to look since I want the lore to be a surprise
omg this is getting interesting
Yep
@idle jay okay want a spoiler?
Hesperes really HAS disappeared
There will be some disturbing lore following their reappearance (as we go searching for them)
And big one here ||Ariadne died in the crash and was replaced by a fake||
I though exactly that too
Fuck
Ariadne is the Hello Kitty lady isn't it?
Yeah
Ah ok. Thank you.
I'm trying hard to remember who everyone is.
It's getting very interesting.
Polo has secretly been replaced by a clone of the Gek Overseer
Never trusted that guy
The plot thickens...
It happened when they released the huge terrain procgen overhaul
ah, so never
heck, I want some good plot twists that lead into anniversary update
Don't play with my emotions. Sean does it enough already 

Did they remove the explosion animation of asteroids?
And some sentinel explosion animations as well
Seems like some visuals have been turned off or removed
Even the particles from picking up plants come in lesser quantities
PC all settings on ultra
ramming into trees and rocks initially works as usual, both soundfx and visual animation play, but after a couple of minutes doing that it stops doing both and just deletes the object
2.6.1 is dropping on PS right now, probably on Steam soon. I think that might fix it
So it's a bug, thought it's intentional
Just finished the Artemis quests and stuff and I gotta say...a thousand times more amazing than I thought a questline in this game could be
yea, it catches some off-guard c:
It...blew my mind and was more emotionally impactful than reading books. They made everything make sense so expertly and well paced
@crisp fern @wind panther those navigation stations give the UA of the current system in "raw" format. It's slightly different to the portal address, as that doesn't have the galaxy in it. The portal address for @Taufehi'a#6634 's screenshot would be 0059FC4BB522.
They left? 
Woot, managed to defeat the entire Sentinel army and totally disable their capital ship.
It can't shoot at me anymore and Sentinels stopped spawning. VICTORY!
Shot all its turrets into scrap metal, muahahahaha
Oh nice, that capped three of my remaining milestones.
@spice gorge https://www.youtube.com/watch?v=KviYICR2q4c
There is a secret Flamethrower in No Man's Sky! The desolation update brought some amazing new features and some secrets to No Man's Sky, and new multitool items are being unlocked. This is actually an upgrade that isn't supposed to be ready yet because you cannot build it and...
@lapis plume Thanks
What is the site that has coords for multitools people submit?
Looking for options on incinerator tools
other than the one listed above
it does
It turns out the glitch effects were stock footage
I made this by myself with stock footage i used, no need to credit me but it would be nice if you could.
Stock Footage:
VHS static noise βΊ https://www.youtube.com/watch?v=OUoA-dKQhtc
Screen Glitch βΊ https://www.youtube.com/watch?v=FEFcfZvz8yY
glitch overlay 1 βΊ https://www...
Kind of figured that was the case but wanted to have fun with this anyway
the glyphs were a part of it?
oh yeah I see it
ouch
I knew they werent really something to look into but damn this is even more sad
oof
HG probably knows, otherwise how would they get this video from
now if you mean "does Sean know"? then idk
No they wouldnt need to know the guy
Someone else used the effects and dint know the original creator
And this was a composer and a piano instructor we are talking about
Who knows? Maybe sean just searched glitch video overlays and got the vid suggestions?
yeah i suppose just usable footage under license
Oh how I wish HG saw our reaction and might start an ARG
so weird how the panel looking glitches look like NMS landscapes though
but it did! i know it's not, but they looked like landscapes
I mean the golden grass image looked like a scene from the portal trailer to me lol
So who knows
Probably just the adrenaline of a cryptic sean tweet.
yup.
I just hope that any future variation update doesn't end up being visions 2.0
Or that'll really set people off
If the speculation of the frames wasnt enough to show that
People want a BIG variation update really bad
a visions sized variety update will be confirmation for me that HG don't care about the core of the game anymore, so I will move on.
visions was a lot smaller than Foundations, and that took 3 months
Everything adds up, however the visions happened 2 years ago and since then nothing... meh
I've watched some of Sean recent talks
He sort of implies that at HG games people kinda do their own thing with no solid roadmap
If that's true, then the natural conclusion is that variety doesn't happen because nobody working there actually cares enough about it to make it project.
It could also be the other way around
like Valve
We might not have been receiving any variation updates since Visions because they want to go BIG on their variety update. They could be taking their time to make it as best as possible
At least
Thats my hope
That's my hope too
afterall
it's the most important thing.
so it needs time and attention
from more than a small team
kinda annoys me that the guy who made that effect said they "overdid" it, cause they really just took exactly the same video and trimmed the end off. By that logic that guy overdid it when he made the video lol
underdid
my personal guess is that Desolation happened because of a new hire
i think it was just based on player feedback, people wanted procgen dungeons and that's what it is
I wouldn't blame them for wanting to take time on a variation overhaul if it's happening. It is pretty much the core of the game
What Kiwi said
Sure, but someone must actually decide to do something about the feedback instead of just developing some random thing they find interesting.
Anyway, my point is that if it is really a new hire doing this, we should expect more neat procgen stuff
I don't really think the logic checks out, there's already an entire team, why would a new person suddenly be the entire reason for a feature being "decided on"
