#nms-spoilers

1 messages Β· Page 278 of 1

wanton path
#

water horizon please be gone
@mighty rampart the most annoying for me

mighty rampart
#

and they tried to fix that twice already

cursive kernel
#

Damn

mighty rampart
#

not to mention the DOZENS of times they tried to fix refiners

cursive kernel
#

Also water horizon??

mighty rampart
#

it tries to load silhouettes of structures that are too far that they shouldnt even be rendered

cursive kernel
#

Oh

mighty rampart
#

so you will never have a straight horizon

grizzled apex
#

@uncut harness thanks so much for the glyphs! I have a theory. If I find something related to it I'll share more

uncut harness
#

@grizzled apex No problem. As for theory: || 10 symbols from glyph investigation corresponding to 10 weekly events before update ?? ||

grizzled apex
#

@uncut harness ||Yes. And another interesting coincidence? We get an update about lost freighters in the darkness after we find ariadne's ship||

mighty rampart
#

πŸ€”

grizzled apex
#

||which also mentioned such a freighter||

uncut harness
#

I like this idea

#

Damn, I wish I had glyphs to other event sides before that, I didnt make the pictures

#

I just happen to have these cause I found a trading outpost when I was looking for a save point

#

Thought since it was a wealthy economy I might get some pictures of nice ships

cursive kernel
#

Before this ship's reality-splinter, it came into contact with a strange, vast freighter in the darkness between suns.

uncut harness
#

Yeah, that would fit the theme of derelic freighters perfectly

cursive kernel
#

I was thinking more of the darkness in destiny but ok

uncut harness
#

How many of these events had we?

cursive kernel
#

At least 1

uncut harness
#

1 was on a blue grass planet (not 1 as in the first, but the one I know of) - I have glyphs for this one
2 was hunting for hexa bushes
3 was on a chromatic red filter planet, when we first heard of Abyss from a monolith
4 was hunting tall eggs for holo tower
5 was Ariadne's ship - we got glyphs
6 was Asteria's grave
7 was the recent crashed freighter

cursive kernel
#

Oh no

#

They really made yall search for hex bushes

uncut harness
#

Yup and it was a pain in the arscheloch

#

Anyway, back on topis

#

So I'd say we got 5 events

astral karma
#

wait I remember 3

#

that was the only event I did

#

planet surface was black and sky was BRIGHT red, right?

uncut harness
#

That's what my screenshot galery says

#

#3 possibly?

astral karma
#

YEA, I remember hitting the portal and thinking "BRUH THIS PLANET IS BEAUTIFUL...and edgy as hell"

#

thanks for the nostalgia c:

uncut harness
#

#4 I think

#

WHY DONT YOU MAKE SHOTS WITH COORS YOU STUPID BALD BASTARD

astral karma
#

lol wat

uncut harness
#

Self-rant, disregard

astral karma
#

ah

uncut harness
#

Would the 1st glyph correspond to a monolith shape?

cursive kernel
#

How long ago was that one yellow lush planet where we needed albdumen pearls

uncut harness
#

As in, rectangular with a dot for energy orb in the middle

#

@cursive kernel I don't recall yellow lush planet, I think it was blue

#

I was pissed because I was looking for Humming Sacs to get pearls instead of Sentient Plants

cursive kernel
uncut harness
#

I spend a good hour finding nothing

#

Nope, doesn't ring a bell

#

@grizzled apex Any ideas?

grizzled apex
#

@uncut harness
Checked the derelict dye to the weekend description of that event

#

Nothing new or out of the ordinary

#

Greg buchanan is doing some game writing this Sunday

idle jay
#

Mmm

#

Very interesting

grizzled apex
#

Could be another indie game

#

But chances are its nms

idle jay
#

Yeah I think with the stuff going on with the game currently it's most likely for this

grizzled apex
#

I'm excited! The weekend mission lore was done so if its NMS then its defo for an update!

astral karma
#

conspiracy theory: two updates, back to fucking back, one week apart

uncut harness
#

insert parkour meme here

cursive kernel
#

@astral karma they wouldn't

#

They couldn't

#

Could they?

idle jay
#

You never know what kind of shenanigans HG could pull

#

Actually what if...

grizzled apex
#

@idle jay I doubt it

#

Theyd need time for bug fixes

idle jay
#

Yeah

snow stream
#

Dont you mean Seananigans

idle jay
#

We like to hope though

grizzled apex
#

The dev cycle of an update takes a while

#

ba dum tiss @snow stream

astral karma
#

here, lemme sweeten this conspiracy

grizzled apex
#

Go on

astral karma
#

...that's it, that's the sweetness

#

(nick change lol)

grizzled apex
#

Lol

cosmic stag
#

if we see another update, it'd be nice to have some optimising and extra options for VR.

#

head-based locomotion, making the game run a little smoother when loading into new areas/generating stuff, ect.

idle jay
#

Anyway so starting with Desolation what if it is part of the big update and we get bits of it each week/month. Just a crackpot theory though

grizzled apex
#

Just realized that desolation was teased by the weekend missions somewhat

astral karma
#

that actually seems like a solid theory Star, with Week 1 for release, 3 weeks bugfixing, and the following month push something else

#

but that might soak development efficiency

#

edited to not stoke the fires of hype

idle jay
#

For all we know they could already have all the content nearly finished but want to release bits at a time

wanton path
#

i've heard... hype?

#

and

#

train?

astral karma
#

gotta do it right, fam

#

we're past trains

#

!hypefleet

cloud joltBOT
#

πŸš€ πŸ‡­ πŸ›° πŸ‡Ύ πŸš€ πŸ‡΅ πŸ›° πŸ‡ͺ πŸš€ πŸ‡« πŸ›° πŸ‡± πŸš€ πŸ‡ͺ πŸ›° πŸ‡ͺ πŸš€ πŸ‡Ή πŸ›°

wanton path
#

oh, missed the fleet thing

#

but i would have gone with something like HYPELERICT

astral karma
#

cc <@&233305774745583618> this could have teeth, hypelerict?

#

...inb4 mod aboos

fallow badge
#

I think the World of Glass is the circuitry of Atlas itself

#

a sort of literal border between reality and simulation

#

atlas, emily, w/e the big computer simulating it all is called

mighty rampart
#

ya but its interesting that all the NPCs know that it exists

#

common knowledge that even a child knows

fallow badge
#

kinda like death

mighty rampart
#

yeah

fallow badge
#

in that log he freak out once he fully comprehends it

#

plus is has ties to the 16 minutes remaining

mighty rampart
#

I didnt post the full dialogue

#

the captain was looking for his son

fallow badge
#

I think I know what you're refering too

mighty rampart
#

and wanted to be with him in the final moments

#

ah ok

#

yeah I figured there wouldnt be THAT many stories

#

and most of the random gen might be in those more inconsequential logs

fallow badge
#

im guessing it procedually strings them together from a source

sand karma
#

https://www.youtube.com/watch?v=6QP9OkAih_U really good review on why Desolation is super important to the future of the game. πŸ˜„

Desolation has launched for No Man's Sky, and it's a GAME CHANGER. This Update is Why you can FINALLY pick up No Man's Sky in Summer 2020. Here is My No Man's Sky Desolation Review.

Help Support the channel with a Tip! This helps me to grow, get better equipment, and stream m...

β–Ά Play video
mighty rampart
#

I also have the exact same thoughts on this update that he does in the vid

sand karma
#

Yeah def makes a lot of valid points

mighty rampart
#

they should have done this with all the updates since 2.0

#

or at least, with 2.3/2.4

sand karma
#

Well I am glad we are here now πŸ˜„

mighty rampart
#

heh I just realised

#

1.6 was underwater horror

#

2.6 is space horror

sand karma
#

Hope we don't need to wait until 3.6 for planet horror πŸ˜„

mighty rampart
#

tru

#

although planet horror already exists in the form of abandoned outposts but yeah its super lackluster

uncut harness
#

The new sentinels are nice too.

#

They don't take any nonsense lol

mighty rampart
#

the drones in the freighters?

uncut harness
mighty rampart
#

oh those are the old corrupted sentinels

#

just that for this mission you have a bunch spawning on you

uncut harness
#

Before they kind of just ignored each other but now they work together as a whole rather than a single.

mighty rampart
#

πŸ€”

uncut harness
#

Even the normal sentinels work as a group now.

mighty rampart
#

what do you mean "as a group"

uncut harness
#

Before they didn't really know that there was other sentinels near them. Now they actively flank you and surround you from all possible positions.

mighty rampart
#

but they did that since ever

uncut harness
#

So one sentinel can be attacking you from the front and others will surround you and not fight from the front.

mighty rampart
#

πŸ€” pretty sure that has always been the case

uncut harness
#

Oh? I didn't notice if so.

mighty rampart
#

the new thing (that isnt working right now) is that they spawn more of them each wave

gloomy isle
#

They're definitely not as tanky

uncut harness
#

Hum. Maybe I'm noticing something that has always been there in that case. Before I could fight them easy but now it's not so straight forward.

mighty rampart
#

ya they dropped their health

#

that one is working

#

but they always worked together, the two armored sentinels would always attempt to flank you from two sides either by both being in front of you or one of them will go more towards your back

onyx prairie
#

The sentinels also heal the other units

mighty rampart
#

also old

#

they keep healing the quads/walkers

#

that's why I would always kill the drones before attacking the other two

uncut harness
#

Well then. Shows how unobservant I am lol.

#

Placebo is a powerful tool.

mighty rampart
#

I suppose that once they patch that in properly, the number of sentinel drones spawned in the 3rd wave onwards would be higher

#

if I had to guess, it will be 4 drones in the third, 6 in the fourth and 8 in the fifth

#

that's how I'd do it anyway to compensate for their drop in health

gloomy isle
#

I still find it odd that there's no controller rumble when you fire your weapons

#

Makes it feel kinda odd

#

I didn't either until I came back after replaying halo 2

cursive kernel
#

Halo 2 good

gloomy isle
#

I hope really infinite is good, especially after 5

cursive kernel
#

H5 had fun gameplay

#

And a good forge

gloomy isle
#

Yeah definitely. It's just the story was... Well

#

It threw away literally everything from 4

astral karma
#

hot take: Halo franchise became shit after 3

#

it's a CoD clone now, imho

gloomy isle
#

Idk... Reach was good. 4 had a decent story but bad mp. Didn't like 5. I'd agree that it's declined though

#

The only one I really dislike is 5

astral karma
#

I was top 200 in ladder rank on Halo 3

#

(note: on Team Snipers)

#

xbox got stolen, and when I got another Reach and ODST had released

gloomy isle
#

Excited for infinite?

astral karma
#

ODST was decent

#

never played Reach

#

played one game of H4 and hated it

gloomy isle
#

H4 was way too CoD like yeah

astral karma
#

haven't seen anything at all for Infinite yet, feel free to DM me links to trailers/content about it

gloomy isle
#

Yeah sure

subtle gorge
#

i like how in third person during the scatter blaster's firing animation the player hand moves up as if it's reacting to kickback, but the multitool doesn't move at all lel

true solstice
#

I dont get it

#

Where do i go

prime inlet
true solstice
#

Thanks

prime inlet
gloomy isle
#

Do I need all 16 glyphs for the living ship quest?

prime inlet
#

you need the glyphs required for the 12 glyph address for the last stage of the mission, like explained in the link i posted

gloomy isle
#

Ah ok

#

So I need 12 I think

haughty rover
#

Her umm I got the LS she'll once it matures will I finally get my ship?

gloomy isle
#

@haughty rover there's one more part, and after that is the last step

#

So one more wait after the one you're at I think

haughty rover
#

Ah OK thanks

#

Wow destroyed space sta2

#

Station

#

And game crashed

#

Have they been in the game for awhile now?

gloomy isle
#

Yeah since next I think

haughty rover
#

Dang 1st time seeing one

acoustic yacht
#

I've been running the boundary failures because I realized I had never done it. Man, Telamon is unhinged

#

And wonderfully fourth wall breaking

gloomy isle
#

Yeah I read it yesterday

#

Great stuff

haughty rover
#

OK got cords for atlas station and its only showing me 5 jumps at a time where it is..

acoustic yacht
#

If you jump closer the path will update, or if you can make the jump the system is highlighted, just pan the map in that direction

haughty rover
#

Can't even see it

acoustic yacht
#

Just jump along the path then, warp cores are cheap yo

haughty rover
#

I've been doing that for 40 mins now

acoustic yacht
#

That...doesn't seem right

#

Are you sure you have the correct path selected on the galactic map? You didn't accidentally switch it back to Center did you?

haughty rover
#

And it's only doing 4 jumps at a time. I have the correct path yea

acoustic yacht
#

I'd pull the Anomaly in and ask Polo for another set of coords

#

You shouldn't ever be too far from an Atlas interface

haughty rover
#

I've completed the story for em. Aswell

acoustic yacht
#

Yeah you can always get the closet Atlas interface and black hole from Polo now though. Used to be Nada but that changed when they did the Nexus

haughty rover
#

Works now

#

Thanks

#

Noospheric orb πŸ€” πŸ€”

true solstice
#

Are there jumpscares in the freighters

sand karma
#

I was today years old when I realized I could also follow my 'broken' frigate while on its mission path and repair it there. πŸ˜›

#

First attempt it jumped right as I approached tho, but I honestly never tried that in all those years.

uncut harness
#

@true solstice I did a few freighters and had no jumpscares

#

The enemies are either stationary turrets that scan some area which you can just avoid

true solstice
#

And how dirrerent were they rrom each other? @uncut harness

uncut harness
#

Or those new monsters that sit in their nest, as long as you don't walk too fast near them you're good

#

Quite different, some had just 8 rooms and no monster, some 12 and had monsters

#

The loot from crates was diverse too

upper void
#

All 3 derilects ive found have been named "SS Hiros Hammer" and all had the same crew

#

all 3 have been in different systems as well

uncut harness
#

1 system has 1 derelict freighter model

#

Oh, you sure you were in different systems?

upper void
#

The actual interiors are different and the logs have different stories, they are in different systems, but they always have the same exterior, the same name, and the same crew

#

I might try flying to a base like halfway across the galaxy to see if it will change then

gloomy echo
#

X files... do do do do do do do lol

sand karma
#

Oh yeah no real jump scares. I scare easily and I'm fine doing them πŸ˜„

mental socket
#

@upper void exterior is always the same sadly

upper void
#

ah

#

Still interesting that the name and crew names havent changed

#

While the story and interiors have

sand karma
#

Yeah exterior is always the same. Crew names might be terrible RNG. πŸ˜„

true solstice
#

My first one didnt have that name

haughty rover
#

Is it normal to keep getting atlas cords without speaking to polo?

true solstice
#

P

#

The mission about the new freighters isnt popping up?

ember grotto
#

does you restart all the quests after get in the new galaxy?

open canyon
#

seems like it yea

heavy glacier
#

can stop once you get to the part you're stuck on if you don't want to be spoiled

#

actually never mind

#

it doesn't do a good job explaining the portal stuff

#

@hardy sand have you used portals before?

hardy sand
#

once, for a quicksilver event

heavy glacier
#

right, but not aside from those events?

hardy sand
#

nope

heavy glacier
#

okay

#

so i'll make a tiny guide on how to find one manually

#
  1. Find a monolith somehow (can find them with exocraft scanners or I think planetary charts)
  2. Complete the dialogue at the monolith, then interact with it again. It will give you the option to locate a portal
  3. At the portal you'll need to charge the terminal (will make sense when you find one). Then it will allow you to enter coordinates
  4. Use this guide:
    portal0 The Star Over Water portal1 The Hunter portal2 The Reflection portal3 The Ancient Giant portal4 Obscured Companion portal5 The Ascending Orb portal6 The Sailor portal7 The Lowly Insect portal8 ?? portal9 The Spiral of Reality portala The Anomaly portalb The Ocean King portalc ?? portald The Vessel To Beyond portale ?? portalf ??
    To decode the mission log entry into the correct coordinates to enter into the portal terminal
#

Enter those into the portal terminal and it will activate and bring you to the correct planet

hardy sand
#

so, what does euclid mean?

heavy glacier
#

so for your mission, the correct coordinates would be portal1 portal2 portal1 portal9 portal0 portal5 portal4 portal1 portal7 portala portal6 portalb

#

Euclid is the galaxy you're in, not important since I'm assuming you haven't gotten to the center yet

#

sorry, to better explain, you are supposed to enter those coordinates in Euclid. But you're in Euclid so it's not relevant

#

sorry for the wall of text, hope this helps a little bit

hardy sand
#

don't be, i really appreciate this!

heavy glacier
#

great! if you have more questions please ping me, happy to help

hardy sand
#

i don't got any glyphs. i'm gonna go ahead and look for travelers.

heavy glacier
#

you can do that or complete the artemis storyline

hardy sand
#

the artemis storyline gives me the glyphs?

heavy glacier
#

yeah but it's fairly far in

hardy sand
#

well, i'll start it up and start grinding it out

heavy glacier
#

have fun, and good luck

hardy sand
#

man, i really love this game, and how everything seems to tie together like this. now, to figure out what this game's story is.

vestal prism
#

Also. Here’s a tip. Do the atlas Path in conjunction with Artemis. Otherwise you’ll have to do one after the other.

heavy glacier
#

yeah doing the atlas path uring the section of artemis when you have to warp a lot is a really good way to play it out

gloomy isle
#

I love the new derelicts. They give you the story in pieces that fit together really well

#

In mine there was some shady stuff involving experiments and parasites that only the captain knew about. The top floor was all crew quarters stuff, but below was like 3 layers of labs all with the horrors in tanks

#

And it mentions large portions of the freighter being restricted

pastel falcon
#

has there been any datamining since 2.6?

strong bluff
#

I had it similar, only that instead of experiments (which I had in first one, and there it later broke out and killed everybody - resulted in alien nests being everywhere) I had an artifact. And captain, when crew found it out, murdered everybody.

vestal prism
#

I kept getting entries about a 'Garden'.There was also an entry about a Korvax somehow ending up in an organic body? Somehow?

mental socket
#

@pastel falcon Yup. There has. Modders have found things like summonable pets, zero gravity stuff and planet generation being tied to the universe index you're in

strong bluff
#

Only Korvax experiment I know is a Living ship one.

#

And then in one random conversation with Korvax NPC (in buildings on planets) you can have an event where it puts a helmet on you and tries to connect you to the Convergence.

#

In my case, my 🧠 wasn´t ready for it.

#

I had options of think about exploration, something else or relax my mind.

#

I chose to think about everything I have found previously.

#

And it almost melted my 🧠 .

craggy sluice
#

@pastel falcon Yup. There has. Modders have found things like summonable pets, zero gravity stuff and planet generation being tied to the universe index you're in
@mental socket planet generation tied to the universe index? What does this mean? Aren't planet gen tied to a single master seed?

strong bluff
#

Universe index?

#

I thought that the game just uses seeds for generating stuff. πŸ€”

craggy sluice
#

Yeah I heard that before launch they used a mobile number of one of their employees as the masterseed

gloomy isle
#

I mean, galaxy number can change biome count

#

So it's not that far of a reach to think that influence might get expanded

strong bluff
#

True is that there are some games which instead of seeds use other means to generate stuff. πŸ€”

craggy sluice
#

What do they mean by Universe Index? Is it a term they use for Galaxy Index? Or are they different? Because obv an entire universe is different from a galaxy

mental socket
#

Like. It's the reality index. So I assume Euclid is 1 and the next one is 2 etc.

#

Currently the galaxy reality index is tied to the proc gen or something

#

Ask the modders. I don't know the specifics

craggy sluice
#

Hmmm so this means that rather from the master seed, the planet generation depends on the seed/index of the galaxy?

gloomy isle
#

I'm pretty sure it means there's stuff in place that allows generation (in terms of asset placement and terrain types and stuff) to change depending on what galaxy you're in

mental socket
#

yup

craggy sluice
#

Does this mean that it is now possible for them to reset just a single galaxy, without any change in others?

heavy glacier
#

the seed for the generation is a 32 bit value, so 16 hex values. 4 of them are for the universe index I believe and the other 12 have to do with your specific location, i.e. planet, location on that planet, etc.

#

sorry, not 16 hex values

#

also it's actually 64 bit i think

nocturne zephyr
#

damn that'd be sooo cool if they could leave Euclid the same and reset another, gives us more incentive to travel between galaxies

heavy glacier
#

but yeah I there's portions of the seed that correspond to your location in space

#

I don't know how possibelt hat would be, depends on how they use the seed

#

but they do change planet spawn types based on the galaxy so maybe

nocturne zephyr
#

and less chance of upsetting all the builders

#

they could choose a galaxy a very small percentage of players have been to

craggy sluice
#

Yeah that's the best solution for a "reset" while minimizing casualties

heavy glacier
#

to expand on what I was saying before (sorry to interrupt, just want to correct myself more), it's a 64 bit seed, with each portal coord representing 4 bits each. The first 16 bits of the address (i think) are universe index, the last 48 are more specific location info within that universe/galaxy. that's why portals only use 12 glyphs, because 48 bits / 4 bits per value (glyph) is 12

#

would be very cool to be able to enter in the extra 16 bits to get access to the other galaxies at will

#

idek if that's totally accurate either, since there are only 255 galaxies before it wraps but in theory there should be 2^16

#

unless that's just some limit they placed on it arbitrarily

nocturne zephyr
#

wonder if they could add more galaxies

#

though 255 is a lot.

heavy glacier
#

they're mostly just reskins of other ones anyways so not much to gain from making more

craggy sluice
#

Or better yet allow us to generate our own customized galaxy via entering our own seeds and adjust some sliders for terrain, asset density, biomes, etc like minecraft

heavy glacier
#

that would be ok but would kind of kill the entire multiplayer ecosystem they have now

#

im sure some people dont care about that but they obviously do

#

having a strictly offline mode where you could do stuff like that, or just able to invite people to your game and htey use your seed, would be a cool way to deal w that though

#

would not be able to do passive multiplayer but that would just be a sacrifice the person playing that mode would make

kind sail
#

wonder if thy could let us terraform our own base planets but then you would have to deal with other people changing it

#

and i mean terraform in the sense of changing biome

#

not changing the terrain

heavy glacier
#

if they could find a way to do that that felt like an in-universe system rather than a weird level editor type thing I'd like it

#

like maybe you could construct a terraforming facility and assign NPC workers to jobs to plot land or something

nocturne zephyr
#

that feature would remove the immersion NMS provides me

kind sail
#

yeah thats exactly what i was thiking abot

heavy glacier
#

yeah, wouldnt want a top-down editor thing. Would feel rly out of place. but i like the idea of them just allowing more generation variation rather than us having to work to put grass somewhere or something

nocturne zephyr
#

definitely.

#

i want Hello Games to do all the work

#

haha

heavy glacier
#

lol unironically yeah, but not in a mean way

#

i just know im not creative or dedicated enough to make anything cool

nocturne zephyr
#

yup

#

yup (to your 'in a mean way' comment)

heavy glacier
#

as much as people have been upset with the direction they've taken, they always consistently put out some really cool designs with the stuff in every update

#

never fails to feel cool and sci-fi

#

at least to me

kind sail
#

this game is one of my all time favorites and the fact they have stuck with it makes me love it even more

nocturne zephyr
#

the level of detail in all the new 3D assets have been very high since release

#

has been a journey for sure.

heavy glacier
#

yeah. and while i dont know when it might happen, im a firm believer that they will do something to address the variation concerns a lot of community members have

kind sail
#

the last campfire isn't really my type of game but i am 100% buying it because i want to support their small studio that continues to put out quality

uncut harness
#

It is very quickly becoming my all time favourite game.

heavy glacier
#

they basically just keep checking off random thigns that the community has listed as wants, with every update

craggy sluice
#

They're going to the right direction given the fact that they actually introduced something procedurally generated like the latest update

heavy glacier
#

so it would be kind of silly to think they would just never touch something that is definitely the loudest and most constant feedback they get

nocturne zephyr
#

I don't think Hello Games will move onto a new main project and leave this game in the dust until they fully address the lack of planetary variety issue.

heavy glacier
#

i believe they are just taking their time with it because if they're going to make an update to variation they want to do it "right"

nocturne zephyr
#

Visions could've been so much better.

#

they added the exterior procedural crashed freighters

#

but they lacked interior variety and structure variety

heavy glacier
#

it felt like that was meant to be a way to satiate people a little bit

nocturne zephyr
#

mhm

heavy glacier
#

like "here's some cool stuff that's easy for now"

cloud obsidian
#

NMS is a weird game in general

nocturne zephyr
#

it's weird, and it should stay weird

heavy glacier
#

i could still be wrong, i just think given their recent reputation of basically just checking off a checklist of player wishes, it wouldn't make sense that they just happened to overlook/ignore the biggest one

cloud obsidian
#

you could study it for game design wisdom regarding randomly generated worlds and exploration mechanics

heavy glacier
#

Multiplayer was done, crossplay after that, then procedural dungeons (which I was very surprised by)

#

Even riding animals was a requested feature

nocturne zephyr
#

bleh

heavy glacier
#

Cooking too I had seen a lot before Beyond

nocturne zephyr
#

bleh

cloud obsidian
#

The thing is, they could add endless variety to worldgen or whatever

heavy glacier
#

i get you don't like those, i'm saying they were requested lol

craggy sluice
#

Don't forget VR implementation

nocturne zephyr
#

yeah i know ha

heavy glacier
#

i sometimes ride an animal but i dont bother cooking

cloud obsidian
#

But it'll always be really shallow, because making somewhere interesting makes you want to stick around

heavy glacier
#

though it seems to be a way to get nanites

nocturne zephyr
#

i look forward to what they have planned for VR 2.0. but hopefully that doesn't happen until next gen

cloud obsidian
#

But sticking around is not what this game is about, it's about finding a thing and moving on

heavy glacier
#

well thats a probelm I see too Broand, and that's why I think they keep adding more stuff to do rather than jumping straight to any sort of terrain overhaul

#

The biggest complaint when the game launched was there was nothing to do, but the worlds were neat (even though people still complained about lack of variation)

cloud obsidian
#

I'd argue this is a design problem rather than a missing feature though

heavy glacier
#

So if they just right away made it more varied but it had nothing to do, it would just be a high level solution without any real meat to it

nocturne zephyr
#

i still see people saying there's nothing to do

cloud obsidian
#

Starbound has the same issue

nocturne zephyr
#

those people need a reality check. this is an indie game

heavy glacier
#

well part of it is its all relative

#

if i play mario im bounded strictly, so any additional feature feels like a lot

#

when I can literally do anything at all and have freedom of movement almost completely, I expect more just due to that

#

there is a lot to do but people have so much freedom of movement and so much space so the amount they want to do is relative to that, I think

cloud obsidian
#

If there's no reason to stick around somewhere, then that makes that area less interesting

nocturne zephyr
#

makes sense, kiwi

heavy glacier
#

i see what you're saying too broand

#

but they did add bases, so the case for not sticking around doesn't really work anymore

#

i do still find really nice looking places and love the game and the visuals, thats really why I want more visually out of it. cause i know they have the skills and the passion for it, and i want to see them exercise those on that variation

cloud obsidian
#

so when you create the game where sticking around is discouraged. you end up with a lot of uninteresting places. That's my take on it

heavy glacier
#

it's less that I'm complaining about it not being interesting and more that I'm excited to see what kind of stuff they can pull off if they just made an update focused on terrain and POIs or something

#

it's also fun to try and come up with cool names for a planet-focused update

nocturne zephyr
#

i waited a long time to play Abyss, because I wanted the act of going about doing the story to be supplemented by an increased level of variety and terrain gen underwater, but i caved and did it because it was hinting at future content (desolation) and i enjoyed it less because of it.

uncut harness
#

There's a new mission on The Nexus that I've been having fun with.
Need to help a NPC at his crashed ship.

#

3 parts to it and it's keeping me entertained.

heavy glacier
#

oh yeah

nocturne zephyr
#

oh yeah, that's a cool one

heavy glacier
#

those missions were nice

uncut harness
#

I hope they expand up on them.

heavy glacier
#

the planetary survey one was cool in theory but it took me 30 minutes to find 5 animals so i got annoyed lol

nocturne zephyr
#

this one was expanding on it tbh, but yeah, even further expansion on missions and the depth of missions

heavy glacier
#

if they added some sort of scanner upgrade that allowed you to survey for life like how the hotspot thing works that'd be cool

nocturne zephyr
#

mine made me discover 2 animals

heavy glacier
#

also yes, i really love how desolation took an existing concept and made it much more in depth

vestal prism
#

Before that though we need some sort of scan enhancement on Bioships.

wheat remnant
#

What happens if you reset the simulation for the atlas?

vestal prism
#

As well as the ability to expand the slots

heavy glacier
#

if they had an update for every space POI and added the same level of depth to it i'd die happy

#

but that's a lot of work

nocturne zephyr
#

slot expansion before planetary variation? hahaha

heavy glacier
#

like the weird shielded colony things. If we could barter to open a hatch and land on those, and enter into a confined little city with weird NPCs and all that, that'd be so cool

vestal prism
#

One is easier to code than the other.

heavy glacier
#

or maybe have the anomalous numbers station spit out some item we could insert into a portal to locate some special resource/treasure/upgrade/etc

vestal prism
#

They could even work on both at the same time

nocturne zephyr
#

yeah, was thinking about which space encounters they could flesh out more like Desolation, Kiwi

#

i'd love that with the little colonies idea

heavy glacier
#

one thing they could do that probably won't happen but I feel would increase the feeling of being rewarded is add unique items, even if they're procgen

vestal prism
#

They need to take some time to refine and look back though, or else you end up with stagnant activities and content rot.

nocturne zephyr
#

I think HG likes to multitask too much @vestal prism. we seem to get these big updates that focus on too many facets of the game, and they each end up more shallow because of it.

heavy glacier
#

like, procgen "anomalous" multitools with permanent procgen weapon attachments such as weird lasers or lack of overheating. And they were extremely rare plus only found thru some puzzle/specific sequence of events like traveling to certain planet types etc

nocturne zephyr
#

Desolation doesn't have that problem.

vestal prism
#

More puzzles would be nice honestly.

#

They could abuse the portal system to teleport you to a special world with X features

#

That you cannot access normally

nocturne zephyr
#

i'm all for more 'weird'.

heavy glacier
#

cause currently the only rewards kinda fall within 3 categories, wihch is units, nanites, or QS. There are aesthetic things but all of the rewards essentially serve one of those 3 and it can feel not as rewarding

vestal prism
#

My personal opinion is that three currency types are enough.

nocturne zephyr
#

i feel the reward in this game 'was' exploration tbh.

heavy glacier
#

reminds me of Breath of the Wild where every single shrine gives you the same rewards, and all the weapons break. Nothing feels permanent or worth it

#

i agree, i dont want more currency

#

i just want rewards to not necessarily always dump into one of those

#

give me some weird boots, idc

vestal prism
#

We do have stuff like Freighter Modules, storage modules, etc which act like psuedo currency

nocturne zephyr
#

multisword

heavy glacier
#

like maybe i raid an abandoned building and there's a chest with some shiny gold gloves and I can use those

#

yeah, upgrades are nice actually

#

I like the rarity system cause it doesn't feel so cut and dry like when I get some units

nocturne zephyr
#

yes. like the new npcs on planets

heavy glacier
#

yeah

nocturne zephyr
#

rings shouldn't be in every system

vestal prism
#

@nocturne zephyr That... could actually work. They could modify the melee attack you use depending on what kind of attachments you get

nocturne zephyr
#

even if they are common irl

heavy glacier
#

make corrupted sentinels almost impossible

vestal prism
#

But i would love a multi-tool rework/QoL pass.

nocturne zephyr
#

those seem to be pretty rare

heavy glacier
#

like i understand they want to keep things accessiible to most players but they look very threatening but are less threatening than regular ones

nocturne zephyr
#

but i don't dig up much tech

heavy glacier
#

for the rescue mission i had to dig up some tech and fight like 8 of them

nocturne zephyr
#

that is new to desolation right?

heavy glacier
#

one at the tech site, and then i had to decrypt the tech at a terminal which had 2 waves of 4 of them

#

yeah

nocturne zephyr
#

shooting sentinels is more fun now. i think making them less bullet spongey was a good change

heavy glacier
#

but they 1. didn't pay any attention to me while I killed most of them and 2. they take so long to shoot you and their bullets do so little

nocturne zephyr
#

oh

#

yeah they aren't very dangerous

heavy glacier
#

i agree making them less spongy is really good

#

i just want them to feel very threatening i guess

vestal prism
#

What are corrupted sentinels?

nocturne zephyr
#

they gotta up the damage output now

heavy glacier
#

if you dig up salvaged tech they sometimes spawn

nocturne zephyr
#

big, leaky sentinels with red eyes

heavy glacier
#

it's like a sentinel with black goop and extra wiring on it

uncut harness
heavy glacier
#

they are very slow though and take less time to kill than regular ones

#

yeah

uncut harness
#

Oh nice. Is Corrupted Sentinels their official name?

heavy glacier
#

also I thought your ship was your gun for a sec lol

#

it is

nocturne zephyr
#

watch HG pull a Destiny and increase the size of a corrupted sentinel by 50% as a boss battle

heavy glacier
#

lol

uncut harness
#

I have been calling them new Sentinels lol. I didn't see any until the new update.

heavy glacier
#

as long as it had like 10x more health and did 10x more damage i'd be ok with that

nocturne zephyr
#

they've been there, just utilized more now

heavy glacier
#

but yeah they sometimes would pop up when you dug up salvaged tech containers, not always

#

i do like that those containers have another purpose now too

#

they were just another version of bones before

vestal prism
#

The heck are those O.O

#

So many eyes

nocturne zephyr
#

leaky bois

vestal prism
#

Ugh... I'm morbidly curious to see how the walkers look like

uncut harness
#

Big.

heavy glacier
#

there aren't any walker version of those

#

if that's what you meant

#

it's just the little drones

uncut harness
#

Oh right yes. Ignore me lol.
I thought you mean in general.

nocturne zephyr
#

would be a nice introduction to the game

heavy glacier
#

lol true

gloomy isle
#

Tbh combat would feel better if the controller rumbled when you shoot

heavy glacier
#

having corrupted higher tier version would be badass

#

yes i agree

uncut harness
#

Controller doesn't vibrate?

heavy glacier
#

also add a lot more bass to all the weapon sounds

nocturne zephyr
#

much more difficult with new abilities

uncut harness
#

You know, that's going to annoy me next time I play now it's been pointed out to me.

heavy glacier
#

weapons definitely lack some feeling of heaviness

nocturne zephyr
#

the scatter blaster feels really good now

heavy glacier
#

if you play another game with guns it usually has some sort of chunky feel to it that is satisfying. missing some of that with these

gloomy isle
#

A little console aim assist and some rumble and itd be twice as good

heavy glacier
#

i use the pulse spitter mostly, feels like im spilling jelly orbs out of a bowl

gloomy isle
#

I will say though that it feels better now

nocturne zephyr
#

SB?

gloomy isle
#

?

nocturne zephyr
#

scatter blaster?

#

or just the weapons now in general

gloomy isle
#

All the weapons I've used sinse the update

heavy glacier
#

honestly the crosshairs help somehow

gloomy isle
#

Bolt caster feels a lot better as well

#

With the burst fire

nocturne zephyr
#

i really don't expect much from HG regarding combat

#

crosshair variety is a nice lil' change

gloomy isle
#

Yeah gunplay shouldn't be the main focus

nocturne zephyr
#

it's a bit of a mental thing

heavy glacier
#

yeah as we mentioned in main chat they made space combat feel so good with this update so i am happy

gloomy isle
#

Space combat is way better now yeah

heavy glacier
#

if they did add some bass/low-ends to the gun sounds that would be perfect but it's still fine

nocturne zephyr
#

i haven't really noticed much from space combat, will need to go more in depth with it

heavy glacier
#

they added the new crosshairs there too, and aiming is like 50x easier

#

much less annoying then how precise you needed to be before

nocturne zephyr
#

ahh gotcha. makes sense now, after hearing someone mention the rockets

heavy glacier
#

yep. probably one of my top 3 changes in this update lol

nocturne zephyr
#

the rockets were useless

heavy glacier
#

same with some of the other weapons that didn't shoot quickly

gloomy isle
#

Imo they need to improve the feedback from the guns. Controller rumble, meatier sounds (the sound of bolts hitting a sentinel, beefier gun sounds)

heavy glacier
#

I agree

#

everything else is okay, maybe balance the damage output of enemies a bit more, but the sounds are the only real killer for me atm

nocturne zephyr
#

probably just depends on who's on the team

#

and who has more experience with fps type gameplay/combat

heavy glacier
#

definitely, i won't be upset if it isn't a focus

gloomy isle
#

I mean it's not detracting from the experience a lot

quasi niche
#

Any tips for finding uninhabited (Uncharted) lush planets? Is there a particular galaxy or star color that has an increased chance? I have been in Eissentam long enough to reach the core and then some and have had little luck finding the specifics I am looking for.

gloomy isle
#

@quasi niche red systems are quite likely to be uninhabited

#

There might be a better system to go to but I'm not entirely sure

heavy glacier
#

i think eissentam has increased lush odds so that might be why

nocturne zephyr
#

i usually go from system to system in the galaxy map and check if it lists a race, if it doesn't list a race, i think that means it's uninhabited

heavy glacier
#

oh nvm i reread the question

#

but yeah do what zug said, red systems are def more commonly abandoned

#

ok now i want to play, bye friends. was nice talking with all of you

nocturne zephyr
#

later

uncut harness
#

Bye Kiwi.

nocturne zephyr
#

you too

#

soooo....

#

how bout that football game

#

jk

gloomy isle
#

The derelicts definitely make the universe more lived in

#

More stuff like that would be amazing

severe sun
#

finally found a system that reliably spits out living ship upgrade

nocturne zephyr
#

i do like the improvement to finding space encounters (the freighter) by finding the new item to call them, but i still wish the DF and other encounters were waypoints in the system that you could see on your HUD and fly to.

gloomy isle
#

That would be cool

severe sun
#

the system still needs some work, I save scummed my way through 100 encounters, 0 void egg upgrades

gloomy isle
#

It'd be nice for things like that to very rarely appear on planets

severe sun
#

head to this one system, pops out a void egg after 1 minute every time

nocturne zephyr
#

yeah it doesn't really reward that feeling of exploration

gloomy isle
#

BTW does anyone have any idea what I should call my living ship?

nocturne zephyr
#

fleshmother

#

fleshmama

severe sun
#

Toby

nocturne zephyr
#

mcguire

gloomy isle
#

I was thinking Jesus but these ideas are better lol

nocturne zephyr
#

Mary

#

or maybe Joseph

uncut harness
#

Oh goodness.

nocturne zephyr
#

^ that

#

good name

crisp fern
#

😐

#

experimental not available for GOG

#

just the ol' experimental

hollow sluice
#

Just had 2 blueprints come to me this evening and I don't think I've seen them before. Are they new? Portable Reactor (left) and Quantum Processor (right)

mental socket
#

what are the item descriptions

hollow sluice
sullen drift
#

These are not really new.. At least the first one as far as I am concerned.

vital phoenix
#

Throwing this here since I don't want to risk it being something important

#

I had originally guessed something related to Base or Hex

#

Perhaps I'm looking to far into it. It might be like the asteroid larvae and intelligence and just be a random red herring.

stable igloo
#

actually i think those translate into a portal code but im not sure

vital phoenix
#

Would make sense

#

It is an ancient gateway

#

So whatever's behind it is rather important presumably

hardy sand
#

did anyone else tear up when asked to choose between letting artemis die, or putting her in the simulation?
it's gonna be a minute before i get over that.

vital phoenix
#

Nope

#

I put them in the simulation and didn't lie to them about it

hardy sand
#

i let them go.

vital phoenix
#

||Under the ATLAS' judgement, it was the right choice as well||

#

It will let you know

crisp fern
#

@vital phoenix try translating them to portal glyphs here: https://nmsportals.github.io/ and then seeing if they work at a portal as a valid address

vital phoenix
#

On it

crisp fern
#

I found similar yesterday and they turned out to be valid portal coordinates, but nothing unusual was at the destination so far as I could tell

vital phoenix
#

I was thrown off by the letters

#

It's far too long to be coordinates

#

Having 4 extra characters

uncut harness
#

@vital phoenix it's portal glyphs and all of them lead to the same system

#

However in that system there is a different code

#

People think it's a trail

vital phoenix
#

But it's too long?

gloomy isle
#

I saw some yesterday and to me it looked like system coordinates

tacit harbor
#

So is there any story difference in letting Artemis live in the simulation or ending him

gloomy isle
#

Changes some dialogue but nothing massive iirc

open canyon
#

I think I will follow that numbers station code

open canyon
#

not noticing anything of note, spent 3 anomaly scanners and got 2 first spawn rubbles, and metalloid

crisp fern
#

it's portal glyphs and all of them lead to the same system
@uncut harness did you mean the same star system, or the same type?

I just punched in the portal coords from what Taufehi'a shared and it's a different star system from the coords I got from the hyperspace nav. beacon I saw yesterday

vital phoenix
#

What was there

#

o;

crisp fern
#

extreme frozen planet, 4 other planets i didn't look at, vy'keen blue star system

wind panther
#

My opinion is that someone found a conversion that will make it a valid portal code, but there's no evidence that is the intended purpose or the right conversion method. I'm saving a list of them, but I don't think there's a purpose yet.

mighty rampart
#

@hollow sluice those two are blueprints for trading items that you can make from plant farms. they're not new and normally are acquired from unlocking them at manufacturing facilities or get them randomly from operation centres

crisp fern
#

My opinion is that someone found a conversion that will make it a valid portal code, but there's no evidence that is the intended purpose or the right conversion method. I'm saving a list of them, but I don't think there's a purpose yet.
@wind panther for the numbers stations or hyperspace nav beacons? The latter don't need any conversion, as the one I found & one posted above are 16 characters and easily convert to coordinates

#

also they just happen to fit as hex

wind panther
#

I'll have to check the details when I'm at my computer later, but at least some, if not all of the addresses I recorded were outside the existing addressing; some of the values were too high. Portals will still take those addresses, but they just spit you out at the closest valid address.

glass flare
#

the real ARG was already in the game πŸ‘€

compact coyote
#

Wait what

craggy sluice
#

Are they changing how everything is seeded?

uncut harness
wind panther
#

@uncut harness @mighty rampart If it helps, I just checked the save file and there is only an EXP_SCAVENGER_8, no 1 through 7, so I don't think it's for reaching a certain rank

cursive kernel
#

??

uncut harness
#

So it's more like 1 time event / action that made me get it

#

But I don't remember doing anything special

#

Or maybe the label is wrong and it's really just for scavenging the derelicts

#

But then I guess you guys would have it

wind panther
#

The stats on either side of that one are nexus missions and VR movement related

uncut harness
#

Maybe I upload my save file for you and you can figure out?

hardy sand
#

will going through the galaxy's center reset my quests?

#

i really don't want to have to redo the starbirth thing

uncut harness
#

Holy crap I just had the darkest story of a derelict yet

hardy sand
#

..

mighty rampart
#

it wont reset any quests

uncut harness
#

|| Crew of Gek sent to reestablish a trading route, carrying some artifact in a locked down part of the ship. Some Geks broke in, the captain killed them all, because the artifact told him to ||

hardy sand
#

will my inventory reset?

mighty rampart
#

damn

hardy sand
#

woah friendlyfire, that's some straight dead space shit

mighty rampart
#

will my inventory reset?
no

hardy sand
#

so, it does virtually nothing

mighty rampart
#

but all your tech in your general inventory will get damaged

hardy sand
#

shit

mighty rampart
#

along with your tech in multitool

#

but only the active multitool/current ship

hardy sand
#

so, i'm in the artemis questline, and i'm at the 'purge' bit, wondering when i'll get the glyph set

mighty rampart
#

you get those each time you warp to any system

#

and you have to do it 16 times

hardy sand
#

huh

mighty rampart
#

once you warp to a system wait a couple seconds after its done doing that entry message

#

you'll get some music playing and a pop up that you acquired a glyph

hardy sand
#

during the purge bit, or later?

#

very sorry, i kinda have the brain capacity of a dead chicken lmao

mighty rampart
#

during the purge bit

#

once you get all 16 the quest progresses

#

I think that's the last part of the storyline, at which you get to the final atlas interface

hardy sand
#

i had no resources to restore life support at the part where i|| confirmed the grim death of atlas||, so it made it all the more impactful, as if i truly didn't have much time left

#

so yay game mechanics, for making epic moments like this, even more so.

cursive kernel
#

@uncut harness dead space

uncut harness
#

Yeah, creppy AF

#

Speaking of Dead Space, I got it and SOMA on the recent Steam sale

#

And few weeks after that HG gives us Desolation

#

Coincidence? I think not

#

Gonna get the sweet refund money

mighty rampart
#

haha

#

SOMA is closer to Desolation than Dead Space tbh

#

Dead Space is when you go in third person

#

pretty much the same angle and ofc the multitool looking similar to that auto weapon I forgot the name of

uncut harness
#

I need a new Dead Space tbh

mighty rampart
#

there's one coming soon but its more Alien than Dead Space

#

Scorn

haughty rover
#

Do you ever meet or talk to the characters from the story when u finish it all again. Them people at the big telephone things

glass flare
#

so is there a central list of all these hex codes that have been found within the game?

mental socket
#

aren't those just for system coords

glass flare
#

maybe so, i've never found one. just seemed like it was notable if they were legit portal coords

uneven oak
#

what are the requirements to unlock Iteration 1 title? it says "one of the original Travellers" as the description

idle jay
#

I think it had something to do with the save being created on a legacy version (pre-next)

#

Not entirely sure though

uneven oak
#

also, the cargo bulkhead is glitched right?

idle jay
#

Yeah. Apparently it maxes out the storage slots when it's only supposed to increase it by one

uneven oak
#

well that was kinda weird when I used it but too late now I guess

#

did they increase fleet limit? I have 30 which should be max but didn't get admiral title

mighty rampart
#

35

uneven oak
#

cool, time to find more and upgrade then

craggy sluice
#

My tech slots are glitched. I cannot install freighter upgrade modules on them

mighty rampart
#

known bug

#

also the freighter upgrade modules work but not the fleet ones

#

as I have a C class hyperdrive one and it installed fine on my tech slot

#

but not my C class fleet combat upgrade

tepid iris
#

the bulkhead thing is fixed on experimental I think

craggy sluice
#

Do I need to submit another ticket for this?

tepid iris
#

I think that's fixed as well on experimental

mighty rampart
#

ya do it

#

no its not at the moment

craggy sluice
#

Where is gunter

tepid iris
#

Isn't that this?

#

Fixed an issue that prevented freighter technology from being placed in the technology inventory.

craggy sluice
#

Yeah that's it. So I just need to wait for the patch release huh

tepid iris
#

nice πŸ™‚

#

I love how fast things are being fixed for Desolation

#

like everything I experienced now is in experimental

#

the stuff for beyond took months to get fixed for me

craggy sluice
#

I'm really enjoying the derelicts right now

#

And I'm starting to appreciate the colors of my freighter (teal+red) even though it is glitched and supposed to be white+red

tepid iris
#

fixed in experimental as well according to the notes 😍

#

patch notes even say that freighters affected "should" revert

craggy sluice
#

I love how fast things are being fixed for Desolation
@tepid iris yeah now I'm excited for that patch to be released

astral karma
#

just have to be sure it's stable before it ships to live c:

tepid iris
#

remember they had to patch frigates 4 times for NEXT until it worked? πŸ˜›

craggy sluice
#

After the freighter color fix, I might actually buy the Teal paint

tiny thistle
#

Has anyone actually gotten to the core of the galaxy?

#

It seems it would take years to do it

astral karma
#

lol yea

#

plenty of people have

gloomy isle
#

Does anyone else think that they should update the surface crashed freighters to be more visually in line with space derelicts?

#

Not like overhauling the generation, but updating how the rooms and stuff look

#

As well as maybe replacing the distress beacon with a log in one of the rooms

worthy mango
#

i guess it would be cool if they where more dangerous

craggy sluice
#

And make the freighter designs more varied whether the functional ones, the derelicts and the crashed ones

#

Add more capital freighter designs

kind sail
#

idk if they need to put the biological horrors in there but the procedural rooms would be pretty cool...but if the horrors were the reason the freighter crashed into the planet then i could see them having a reason for being in there. Would be cool to see some variation though

mighty rampart
#

I think they'll work on that in the future, I am pretty sure someone in their team thought the same

hardy fractal
#

Hey who wanna talk no mans sky

mental socket
#

if you got some datamines then sure

modern tundra
#

how do you get one of those live alien ships

heavy glacier
#

@modern tundra if you check the pins in this channel there is a video that goes over the top level steps, you might need to come back and ask some questions here for certain parts though

modern tundra
#

oh ok thank you @heavy glacier

heavy glacier
#

you're very welcome, have fun

rare coral
#

so I read theres a teleporter for freighters now but couldnt find anything new in my build options. do I have to unlock that somewhere?

mighty rampart
#

no, the usual teleporter should be buildable

#

the wording in the patch notes was misleading

rare coral
#

it was, but the normal base teleporter didnt have any power, so I assumed it was a new and different teleporter for freighters

mighty rampart
#

that's a visual bug

#

it still works

rare coral
#

I didnt even try πŸ˜‰ 😦

mighty rampart
#

understandable

#

also its only one sided, you cant use a teleporter in your base/space station to go back to your freighter

rare coral
#

thx for clearing up my confusion

grizzled apex
#

What's been datamined

heavy glacier
#

something mentioning a pet and something mentioning "sketching"

mighty rampart
#

sounds sketchy

grizzled apex
#

Oh so that's the only thing you all know?

#

The pets will probably be summonavle via a menu

#

Tahts been found

#

And there is a value for planet gen which find your galaxy number now

heavy glacier
#

the value for the planet gen isn't new as far as i know lol, that's always been used. and I don't actually see anything mentioning pets being summoned via a menu other than speculation.

heavy glacier
#

ohh okay, missed that one message. only saw stuff in here as i dont really read the modding channel

nocturne zephyr
#

If they're doing pets I guess I'll get a teddy bear

wind panther
#

Sketching shows up in the material files now, so it might be a way to improve popin? Pure speculation

crisp fern
#

Fixed an issue that allowed players to destroy a derelict freighter they were currently aboard.
I claim responsibility for finding this one, lmao

nocturne zephyr
#

i wonder how that'd work in multiplayer

#

if there's another player inside the derelict exploring, and another outside destroying it, i suppose the other player would just start floating in space/

crisp fern
#

maybe yeah

nocturne zephyr
#

would be funny, especially if there were more players inside, and from a distance seeing them floating off into space

slow yacht
#

It would be cool

mighty rampart
#

it just suddenly pops you away

#

along with the ship

uncut harness
#

Sketching shows up in the material files now, so it might be a way to improve popin? Pure speculation
@wind panther I hope it is not actual sketching

#

as in, take screenshot, do some painting/sketching minigame, sell result for nanites or something

heavy glacier
#

@wind panther what is the basis for that assumption, is sketching an actual method for something like that?

sturdy acorn
#

i swear on me mum

uncut harness
#

I don't think sketching is the name of any graphics technique,

#

The only thing that comes to mind is a shader that makes stuff look like a sketch

wind panther
#

The basis is just that it's in material files, which is something about appearance and that a sketch is a rough, quick drawing, which makes me think of performance.

heavy glacier
#

that's fair, also hope i didnt come across as accusatory or anything. was just genuinely curious where the intuition for that came from

wind panther
#

Not at all, thanks for being polite :)

heavy glacier
#

for sure!

#

it would be funny if it was just a setting to use for a new filter in photo mode or something

uncut harness
#

Sketched exotic planet

#

Music is 'Take on Me' by a-ha 24/7

signal epoch
#

Awesome idea

balmy nimbus
sturdy acorn
#

boundary failure

#

they have terminals that give you some lore iirc

prisma oak
#

I only just discovered they've got a terminal earlier.

balmy nimbus
#

thanks ! did not know the english name

prisma oak
balmy nimbus
#

interesting new lore inside πŸ˜‰

#

since when ? anyone know when entries 21+ were added ?

mental socket
#

@balmy nimbus hmm?

#

mind sharing?

balmy nimbus
#

I would like to know when entries 21+ were added to the game

craggy sluice
#

Already done 4 derelicts and I'm impressed. I have yet to encounter those spider like mini horrors I'm seeing from others' games

sturdy acorn
#

try doing them in other systems

mental socket
#

@balmy nimbus hmm, seems weird

#

when were they updated to the wiki?

balmy nimbus
#

I don't know... but I'm quite use to this structures and those texts are really new to me (and really accurate about community missions)

craggy sluice
#

try doing them in other systems
@sturdy acorn yeah I've been to different systems even the uncharted ones. Maybe I'll find an abandoned system and do a derelict run there

mental socket
#

what log where. I must know

idle jay
#

Those entries near the end of the list do seem new

#

Especially entry 25

mental socket
#

yup

#

I don't think we had entries with the traveller speaking

idle jay
#

||The traveller host asked what's in the water. That has got to relate with the Abyss and recent lore stuff||

#

Those new ones sound chilling

#

And sad

nocturne zephyr
#

what log are we referring to?

idle jay
#

A boundary failure log. It seems newly added

nocturne zephyr
#

Hmmm interesting

idle jay
#

Log 25 interests me because of the last line

#

|| TRAVELLER [HOST]: So tell me. Tell me what is in the water... ||

sturdy acorn
#

chemicals to make the frickin' frogs gay

idle jay
#

Lol

#

I don't recall there ever being logs that involve the traveller (you) directly speaking

patent shale
#

Oh shit

#

No there hasnt

#

Also thats kinda huge if there is new logs

#

Can we access them now or is this all dtaamined?

#

Datamined

crisp fern
#

since when ? anyone know when entries 21+ were added ?
@balmy nimbus June 19th

idle jay
#

I mean they are written down on the page lol

crisp fern
#

At least, that's when someone noticed and put them on wiki

#

Hard to say which update added them, could have been Living Ship or Exo Mech

#

Or maybe something older still

idle jay
#

Yeah those sound about right

wind panther
#

That's Null speaking, the Creator. Telamon was attached to their suit as the first traveler, which brings up the questions: where did the other travelers come from? Is telamon attached to our suits as well?

idle jay
#

Ahh

#

Yeah I'm pretty sure Telamon is part of our suits

#

Weren't they the voice we hear from our suit?

wind panther
#

That theory is from people reading the boundary failures, but reading all that again, it really only says that it is part of Null's. The logs don't seem to go farther than him getting away from Atlas

idle jay
#

What do you think of the water thing?

wind panther
#

The Abyss? Maybe it's global warming, sea levels rising in the real world and slowly flooding the Atlas, causing corruption and failure in parts? Just spit balling

#

I'm more curious about the Glass

#

I get the feeling that that is the outside world, look out of a monitor from behind the glass

idle jay
#

The glass is also something really interesting

harsh pelican
#

I am upset that there's nothing behind the glyphs

severe sun
#

Just fully upgraded my nautilon, so I'm ready for whatever's down there

#

It actually goes quite fast with 3 engine mods

crisp fern
#

a shame there's not very far to go down, lol

dense knot
#

Does stuff involving galaxies other than euclid count as spoilers?

prisma oak
#

Log, where - oh, I was scrolled up...

frank prism
bleak gorge
#

It’s even easier to ship mine if you do the same thing on the metal pillar planet

#

Hope that helps

#

You can get like 5 stacks of 9999 ferrite dust in less than a minute

crisp fern
grizzled apex
#

@wind panther there is water which is infected by the abyss. Those who drink that water have to obey the abyss

balmy nimbus
#

Thanks @crisp fern

last anchor
#

When is next update likely to release

#

Beyond released on the 14 th right

#

August

balmy nimbus
idle jay
#

Possibly in August. We aren't for sure though

#

I heard the Hesperus thing might be a bug

last anchor
#

What exactly happened to Ariadne

idle jay
#

Hope not because then it would make for some exciting weekend lore

#

@last anchor They left to go search for the Abyss

balmy nimbus
#

They replaced Ariadne, now Hesperus ?

idle jay
#

They came back but were unable to recall what happened when they reached the void where the Abyss is. Just that they awoke and were haunted

balmy nimbus
#

Are we sure that Ariadne who is back is the one who left ?

idle jay
#

Not sure

#

It could be a fake

mental socket
#

someone check if he disappeared

idle jay
#

Can't right now

balmy nimbus
#

who, Hesperus ?

idle jay
#

Yeah

balmy nimbus
#

on my way

idle jay
#

Though I think this might be legit because it's been a couple of people reporting it

#

If it's true then there will definitely be something about it for the next weekend mission

balmy nimbus
idle jay
#

So it is true

uncut harness
#

Gone for me as well (stable release)

balmy nimbus
#

Gone. And Gemini says nothing. Experimental build

idle jay
#

Guess we'll see what happens this weekend

uncut harness
#

takes deep breath in

#

SSSSEAAAAAAAAAAAAAAAAAAAANNNN

#

What did you do to our mate?

balmy nimbus
#

I love the way they do it

idle jay
#

WHO'S SHOULDER WILL I PUT MY HAND ON NOW

uncut harness
#

Good thing Tethys is still there

#

If something were to happen to my buddy Tethys then it's war

idle jay
#

Basically me but with Helios

#

Or Nada or Polo

mental socket
#

was this disappearing mentioned in the datamined weekend missions?

idle jay
#

Don't know. Don't want to look since I want the lore to be a surprise

wanton path
#

omg this is getting interesting

idle jay
#

Yep

grizzled apex
#

@idle jay okay want a spoiler?

#

Hesperes really HAS disappeared

#

There will be some disturbing lore following their reappearance (as we go searching for them)

#

And big one here ||Ariadne died in the crash and was replaced by a fake||

wanton path
#

I though exactly that too

idle jay
#

Fuck

uncut harness
#

Ariadne is the Hello Kitty lady isn't it?

#

Yeah

#

Ah ok. Thank you.
I'm trying hard to remember who everyone is.

tepid iris
#

wow I just read up

#

it would be a dark twist if ariadne is a fake

#

😱

uncut harness
#

It's getting very interesting.

wind panther
#

Polo has secretly been replaced by a clone of the Gek Overseer

#

Never trusted that guy

craggy sluice
#

The plot thickens...

mental socket
#

@wind panther hmm

#

when did that happen

wind panther
#

It happened when they released the huge terrain procgen overhaul

mental socket
#

ah, so never

#

heck, I want some good plot twists that lead into anniversary update

#

Don't play with my emotions. Sean does it enough already sean

craggy sluice
#

Did they remove the explosion animation of asteroids?

mental socket
#

And some sentinel explosion animations as well

#

Seems like some visuals have been turned off or removed

#

Even the particles from picking up plants come in lesser quantities

#

PC all settings on ultra

prime inlet
#

ramming into trees and rocks initially works as usual, both soundfx and visual animation play, but after a couple of minutes doing that it stops doing both and just deletes the object

wind panther
#

2.6.1 is dropping on PS right now, probably on Steam soon. I think that might fix it

craggy sluice
#

So it's a bug, thought it's intentional

hallow kayak
#

Just finished the Artemis quests and stuff and I gotta say...a thousand times more amazing than I thought a questline in this game could be

astral karma
#

yea, it catches some off-guard c:

hallow kayak
#

It...blew my mind and was more emotionally impactful than reading books. They made everything make sense so expertly and well paced

violet narwhal
#

@crisp fern @wind panther those navigation stations give the UA of the current system in "raw" format. It's slightly different to the portal address, as that doesn't have the galaxy in it. The portal address for @Taufehi'a#6634 's screenshot would be 0059FC4BB522.

#

They left? thonk

prisma oak
#

It can't shoot at me anymore and Sentinels stopped spawning. VICTORY!

#

Shot all its turrets into scrap metal, muahahahaha

lapis plume
spice gorge
#

@lapis plume Thanks

#

What is the site that has coords for multitools people submit?

#

Looking for options on incinerator tools

#

other than the one listed above

lapis plume
#

nmsce

#

@spice gorge just search nmsce no man sky on google

spice gorge
#

NMSCE doesn'

#

t seem to list tools, does it?

#

Ah nm

lapis plume
#

it does

mighty rampart
#

oh yeah

#

so what happened to glyph investigations

idle jay
#

It turns out the glitch effects were stock footage

#

Kind of figured that was the case but wanted to have fun with this anyway

mighty rampart
#

the glyphs were a part of it?

#

oh yeah I see it

#

ouch

#

I knew they werent really something to look into but damn this is even more sad

nocturne zephyr
#

i wonder if HG know the guy who created it

#

oh huh the guy responded

mighty rampart
#

HG probably knows, otherwise how would they get this video from

#

now if you mean "does Sean know"? then idk

grizzled apex
#

No they wouldnt need to know the guy

#

Someone else used the effects and dint know the original creator

#

And this was a composer and a piano instructor we are talking about

#

Who knows? Maybe sean just searched glitch video overlays and got the vid suggestions?

nocturne zephyr
#

yeah i suppose just usable footage under license

grizzled apex
#

Oh how I wish HG saw our reaction and might start an ARG

nocturne zephyr
#

so weird how the panel looking glitches look like NMS landscapes though

grizzled apex
#

Wishful thinking I guess

#

@nocturne zephyr nah I think that was just us going mad

nocturne zephyr
#

but it did! i know it's not, but they looked like landscapes

grizzled apex
#

I mean the golden grass image looked like a scene from the portal trailer to me lol

#

So who knows

#

Probably just the adrenaline of a cryptic sean tweet.

nocturne zephyr
#

yup.

grizzled apex
#

I just hope that any future variation update doesn't end up being visions 2.0

#

Or that'll really set people off

#

If the speculation of the frames wasnt enough to show that

#

People want a BIG variation update really bad

nocturne zephyr
#

a visions sized variety update will be confirmation for me that HG don't care about the core of the game anymore, so I will move on.

uncut harness
#

I'd be ok with a visions sized update every few months

#

like 3 o 4 times a year

nocturne zephyr
#

visions was a lot smaller than Foundations, and that took 3 months

uncut harness
#

Everything adds up, however the visions happened 2 years ago and since then nothing... meh

#

I've watched some of Sean recent talks

#

He sort of implies that at HG games people kinda do their own thing with no solid roadmap

#

If that's true, then the natural conclusion is that variety doesn't happen because nobody working there actually cares enough about it to make it project.

idle jay
#

It could also be the other way around

nocturne zephyr
#

like Valve

idle jay
#

We might not have been receiving any variation updates since Visions because they want to go BIG on their variety update. They could be taking their time to make it as best as possible

#

At least

#

Thats my hope

uncut harness
#

That's my hope too

nocturne zephyr
#

afterall

#

it's the most important thing.

#

so it needs time and attention

#

from more than a small team

heavy glacier
#

kinda annoys me that the guy who made that effect said they "overdid" it, cause they really just took exactly the same video and trimmed the end off. By that logic that guy overdid it when he made the video lol

nocturne zephyr
#

underdid

uncut harness
#

my personal guess is that Desolation happened because of a new hire

heavy glacier
#

i think it was just based on player feedback, people wanted procgen dungeons and that's what it is

idle jay
#

I wouldn't blame them for wanting to take time on a variation overhaul if it's happening. It is pretty much the core of the game

#

What Kiwi said

uncut harness
#

Sure, but someone must actually decide to do something about the feedback instead of just developing some random thing they find interesting.

#

Anyway, my point is that if it is really a new hire doing this, we should expect more neat procgen stuff

heavy glacier
#

I don't really think the logic checks out, there's already an entire team, why would a new person suddenly be the entire reason for a feature being "decided on"