#nms-spoilers
1 messages · Page 276 of 1
you couldn't straight away place a base computer on an asteroid
build menu won't open in space
Ofc I forgot that
you can build up out from the planets atmposhpere but the build menu will eventually force close
I built a staircase from a mountain to my freighter, had to use build cam glitch since it kept closing the menu
Depends on the altitude. There's the grey zone where the build menu opens but the items won't stay. There's also the ability to build from a freighter or very small areas of frigates onto an asteroid, but it wouldn't stay
Btw can someone reactivate the jetpack on the derelict? Might lead to more space mods
Space mining on foot could be a thing
I haven't been able to test, didn't know it was disabled. No clue where that flag might be
derelights seem to be quite a performance drain. All the planets and rings get hidden as you land on the freighter
It is and I instantly thought that was to prevent players from mining asteroids as that's the only space point where you can draw your mt
Yeah, if you go for a space walk you can mine. It's nothing special
there is also terrain edit menu materials for space stuff but it's unusable
like space terrain has its own textures
@mental socket huh. Never had that work
for ocean, cave, mountain etc. There is a pool of textures for space terrain but you can't use it
but yea
asteroid building is now theoretically possible
old random asteroid placement couldn't have supported it since the asteroid would just not generate the same way ever again
The three keys are being able to open the build menu, space addressing not moving everything over to the center of the system, and stuff above 1000u rendering on a reload
I'm not sure why they would bother making asteroids deterministic unless they planned to do something with it. There was nothing really wrong with the old way
and zero gravity system in space
we currently do slowly fall "down" in space if we don't use jetpack
They tweaked the gravity system in space when mechs came out. Not sure exactly how, but it was definitely different
hmm, yup, you could "swim" in space after that
but there was still a very light gravity pulling you "down"
has anyone datamined anything new?
I still think the main point of mechs is for space walks
yup
Do they not test this stuff 🤔
ofc they do but 26 people can only do so much with the amount of content they have
for example, buried bones can now give freighter loot
nobody probably even saw that coming or thought of trying it
I mean bulkheads can just be reusable not Alot of point going into a freighter
Blah I'm just pissed off
i heard bulkheads are glitched
Yea
wtf buried bones can give freighter loot?
what kind of bones are they? freighter bones?
surely it would make more sense to pair freighter loot with salvaged tech

freighter also had buried treasure inside of them
like
"x years old" and "buried long ago"
etc
i've had it drop salvaged frigate modules, exosuit upgrade modules, ancient bones..
umm, where was it buried? In the chest
@wind panther did they?
No man's logic
Haven't done a space walk in a while
?
No, I think it's planned for the future
They maneuver much better in space and have three models: stationary, planet, and zero g
What is there to walk on
asteroids 😄
@wind panther the mechs?
Yeah
Weren't we ment to be able to land on them 🙃
Monkeyman saw struct names for pets and 'sketching'
With bulk heads I thought i was given a reason to explore the derlect freighters. But now it's just the same as everything else..
All the same
There hasn't been much time or ability to datamine yet
pretty sure Jordan started datamining a few hours after the Steam update happened
TIL Jordan does datamining
flamethrower?
I don't mind bones in the freighter
damn those are some top tier effects
they could have been selling the bones 😛
I've carried bones a few times in my freighter
can hardly believe this is NMS
but yeah, the other way around is definately a bug
Space chicken!
I wish they add a little more physics to the floating stuff, its weird that I can push them if I move into them, but smacking with the multitool doesnt make them budge
they already have it in game with those giant spheres that you can smack around
hoping for this kind of interiors on planets in future updates
I wish they add a little more physics to the floating stuff, its weird that I can push them if I move into them, but smacking with the multitool doesnt make them budge
@mighty rampart can you slap with your VR hands??
would be fun to slap a disembodied hand
man it really doesnt feel like I was playing NMS, straight up felt like easy Dead Space
or alien isolation
slap my hand
I'm literally finding so many freighters with the item that drops from astroid that I don't even have to buy the expensive thing. 😛
@astral karma the Incinerator description says that it uses high heat lasers and gas reserves inside of the multitool to make the flame
sorry for the ping
it has its own gas
but where is da oxidiser
"haha science go BRRRRRRR"
and it probably uses the lasers to pinpoint the heat so it doesnt go all over everywhere
but what's the fun of a flammenwerfer if it doesn't cause MAXIMUM BRRRRRR?
I'll have to purchase a flamer then
you cant
I need a third multi tool for all that space stuff
did they fix it?
oh you meant buying the tool
I need another multi tool for the liquid sun extractor and the soul extractor
I'll make a multi tool that extracts souls AND burns
haha
Is it just me or do a lot of these symbols in the video look like the code wheels from Assassin's Creed
just played the new update
raided the dead ship
fought some "new" sentinels
can't say im a fan
another deadbeat update that adds nothing of value to the game. a "hat on a hat" as they call it.
@hybrid latch try discussing this in #glyph-investigation
Ooh
Keep it
One title is 'the watched' or something
Not sure if we know how to get it
apparently keeping abyssal samples in inventory will cause anomalies to randomly occur while pulsing
but i havent experienced it yet
will keep it then. thanks for the heads up
Sounds interesting
I have a feeling if we don’t get some hint in some way to those symbols they either weren’t intentionally or it’s just an extremely hard thing to solve
Interesting: https://nomanssky.gamepedia.com/Terrifying_Sample
I do enjoy those terrifying samples 😄
Wiki says "Release Crossplay" tho. They were also in Living Ship already. 😄
i'm gonna die arent i
wait, so does this mean i can keep spawning derelict freighter without the use of a distress beacon
Wiki is maintained by a pretty small group of people
so it will take them time to catch up
these recent updates feel like HG is just adding benign tumors to a recovering but albeit still trashy game. with the large updates, the gave content that was actually fleshed out, like adding completely new main missions in Atlas Rises, and each major update expanding upon basebuilding, adding the Nexus and better multiplayer in Beyond.
each big update topped the next and it felt like they were heading in a positive direction even if they didn't address every core issue from launch.
but with these recent updates, i feel like they're not giving themselves enough time to work on full proper updates that flesh out some massive features, and limiting themselves to these bullshit one-show-ponies that generate nothing you couldn't go without.
NMS is still a boring grindfest, and once you finish the grind, there's nothing to do with your resources.
but hey, at least you can slowly walk around a derelict freighter and collect "stuff"
if anything, the subreddit is still stuck on Abyss and Visions
@white shale what
but hey, at least you can slowly walk around a derelict freighter and collect "stuff"
still better than "living ship with a single quest and no dice" and "new exocraft but it nerfs all the other exocrafts"
nah I agree with most of it
it was pretty much the reason I was about to quit the game for good along with the server
Desolation is the way they should have done all these small updates
yeah this update is a lot better than Living Ship & Mech combined
I guess it all depends on what the "more radical changes" are that they've mentioned. Smaller, more shallow updates to hold us over, leading up to something more substantial?
but living ship is needed, that added space encounters that are cool and it adds a new type of ship which i prefer. If you put it coincide the space freighter update then it results in a lot more fleshed out space. And that was one of the main things the community wanted. Fleshed out space
Desolation is obviously the best update this year though
its about how they're added
That's what it needs. The planet experience is lacking.
just delete the planets and make it MMO Dead Space /s
i guess apples and oranges then, i prefer them being small updates keeps the community engaged
well, everybody was saying space was empty... now it's not
I dont mind small updates
^^
I also think creatures could be so much better. Sean really talked up their intelligence pre launch.
creatures got a bit of an ai update with next and they are certainly better
but they keep doing this weird thing of adding something that just feels like a toy you mess with for sometime then forget about it
but yeah still a bit of work
now the game feels quite complete, having ton of content on foot, underwater and space
@meager stag oh not to mention, they did a complete bullshit lie about Sentinel spawning in larger waves in Desolation
Yeah, they walk in packs and don't squeal like idiots any more...
@white shale ill agree on that
Maybe just a bug.
@white shale have you considered it could be a bug????
I couldn't find a single sentinel
same
Definitely a bug
could be a bug since the patch released 24 hours ago
@wanton path I hope so, because thats bs
and it was in Beyond they said they dont like that they add things to game without it having an overall balance
yeah i was going round a planet looking for sentinels and i thought it was just me cause i couldnt find any and i was on a high sentinel planet
They didn't just make up a patch note, ovvioy
Obviously* wow
but they were already repeating this problem with 2.3 and 2.4
add new thing that doesnt round up well as if someone just quickly modded it in
i feel like theyre just adding them when theyre ready because why not, gives some depth
but they dont give them depth, that's my problem
but they keep doing this weird thing of adding something that just feels like a toy you mess with for sometime then forget about it
@mighty rampart thats a good way of putting it
Are scrap dealer price increases permanent?
and now they added random visuals that you can ignore in 2.3
Are scrap dealer price increases permanent?
they seem to reset
@patent shale yeah I guess, Living Ship did add a bit of aesthetic with the space encounters
but thats all it is
you can't pretend for something like Desolation to be as Dead Space entire game with same depth...
aesthetic
yep
you can't pretend the same with underwater and subnautica...
no one is saying that bro
Desolation actually has depth to it compared to these two
ok sorry, but is what it seems
@wanton path if they actually spent a full 6 months on Desolation it could be
really?
How many pieces do i have to mature for the living ship? im on number 3 is there a fourth piece that needs to mature?
how do you know it?
I was totally expecting them to just hack up a normal freighter and add goo to it like the abandoned space stations
@mighty rampart isnt that what they did?
no
i find the depth correct for every aspect of the game tbh
feels like it to me slightly
these are definitely not normal freighters, most of the interiors are new
true true
with generated story
and they added a whole new creature with different mechanics rather than reuse the good old alien horrors
but where is this procgen in normal freighters
normal freighters wont have it since it would mess up things
and why cant i walk around in the actual boxes I shoot off the freighter?
i think it might be a design decision to keep normal freighters the same
you can see some similarities to the interiors of frigates
@mighty rampart how so? they have literal basebuilding inside freighters
because if they were all proc gen then it would be harder to naviagte and learn where things are
if you buy a freighter and it has like 3 floors of crap it will be annoying to delete it all
^
wdym?
that's why all freighters are consistent, not too many rooms and gives you the same template to work in
empty interior
let's build
i hope eventually the proc and story generation will come to planet surface too
the proc gen is used for frigate interiors
I've rarely seen two frigates be the exact same
would be cool to see some npcs lands in front of you and start some business
@mighty rampart you're only restricted to build in a tiny portion of the ship tho anyway, i just dont get how you can have these city sized freighter crates on freighters and not have interior access. and shooting them has the same yield as looting a box on a planet
also just thinking, the pilgrim update was just a worse exo mech update
theres no continuity
when that dropped it was very similar to exo mech
anyway you made me go on a tangent
but the exo mech was fleshed out a lot more
are we criticizing this way, this FREE updates?
🤷
serously?
@wanton path nah i think its good what they are doing
reeeeeeeeeeeeeeeeee
healthy criticism is fine, ad hominem is not c:
that's how they take feedback you know
ive liked every update so far, just not interestd in exo mech stuff really
anyway stfu and let me continue what I wanted to say
@astral karma sean murray is a stinky boi
-_-
ok but there is nothing to do with something like "Oh, desolation is not like Dead Space, fuck it"
no its the opposite
they're two entirely different games still
it IS very much like Dead Space but in NMS
talking about that depth, you know...
the comparison is made because Desolation has survival horror elements, and Dead Space is a survival horror IP
^
I'm talking about a different kind of depth
like yea, one update isn't going to scratch the surface of Dead Space, but it is reminiscient
but you can't compare the survival horror depth
of course, that's too dumb
@astral karma survival horror elements where?
NMS is NMS, and not Dead Space
I'm really curious for the next updates 👀
if I want Dead Space I'll play Dead Space, not NMS
@white shale I'm just going off what I've seen, I can't even run NMS to play the update 😛
all the baby horrors do is blow snot on you that does 1 dmg
and "ooh very dark flashlight ooh"
next updates... hidden blade and "fuck this, Assassins creed did it better"
I know there's no huge "survival" element but it's definitely hit the "horror" notes
i guess
what with infestations and general "in space no one can hear you scream" vibes
the one thing i dont understand s why people complain about it because you can get the items a different way than completing the derlict freighters. I feel like thats a good thing, cause it allows you to approach it in a different way and still get the items you want. Not just doing one thing ober and over
I really would love a weapon wheel while holding the key to switch your multi-tool
like yea, it ain't actually scaring people, but you can tell where the inspiration may lie
@astral karma if you turn music off its not scary
what I mean is why I like Desolation is because they actually rounded off the whole idea of derelict freighters: they're properly proc gen rooms, even the kind of enemies you might encounter are not always the same for each freighter, added a whole new monster with its own mechanics and it doesnt have one fixed origin thanks to the freighter's crew stories also being proc gen, this is the perfect way to add randomized dungeons to the game and it being interesting to explore each time
just boring imo
definitely
i imagine thisll be carried over to other parts of the game
sean retweeted someone suggesting that
proc gen space stations 🙏
and you're allowed, and encouraged, to voice that opinion of boredom here.
So long as it's civil discussion (and yes, that goes for the people that disagree with said boredom too)
meanwhile with Living ships, the idea of using coordinates for its puzzles was pretty cool but that's it, rest of the living ships stuff is just a generic reskin (albeit a really cool reskin)
i would love for abandoned to be proc gen
not sure about the normal ones
just because when they are all the same it allows speed and lets the player know where everything is
proc gen space stations 🙏
please 🙏
not confusing
I think randomized active space stations might offer a cool element, so long as it isn't overdone
im not sure
just because if i want to find like the cartographer i would have to look everyhwere for him
at the moment i know he is on the near right side
so its easy
that's why I said "so long as it isn't overdone"
abandoned on the over hand
go to town with that
they dont offer too much to the table
and you're allowed, and encouraged, to voice that opinion of boredom here.
@astral karma ah yes, very good to see admin doing good job very good

pls no ban
lol I've already mentioned derelict freighters might set precedent for abandoned space station dungeons/events
and nah you're good fam
If I could do the Living Ships update, I would
- make the weapons be entirely different
- getting upgrades will involve doing unique missions for the sentient mother ship
- giving the story more connection with the abandoned outposts with the alien horrors
- make the process of finding varied living ships be more interesting than the current way (just buy another egg lol)
I wouldn't be an admin if I couldn't take some jokes from the common folk other users 😛
and the mech update is honestly the worst one
mech update felt like horse armor tbh
actual mech is fucking cool no doubt
but they shafted the other exocrafts for no reason aside from dumb difficulty spike
If I could do the Living Ships update, I would
delete Living Ship update
no
then again when I saw mech update I was hoping less "minotaur" and more "ARMORED CORE 4 HG PLS"
i like living ship
and they missed the perfect opportunity for the mech to be used for space walking
its just gross
nah not at all
and the cockpit joystick looks like a knob
when I heard of mechs my first thought was "oh I could use that to explore derelict freighter's exterior, that would be great"
I just want really extreme planets
same
literally just a new toy to mess around with on planets until you go "eh I rather melee boost everywhere"
would drop the game tbh ngl
Yeah remember the last time they did that?
Melted surfaces on planets that are spin locked, but when you go to the night side it's freezing
KEKW
oh yea I forgot they tried to do that already xD
its crap
honestly, i dont know really what they could add next to the game other than variety. The only thing i would really like is variety and harder combat. I would like proper bounties too
I feel like they shouldnt add any more features borrowed from other genres or it will really mess the game
@rain goblet imagine your spaceship shot out of the sky from a lightning strike on a extreme planet
next update: bruh thargoids
unless its very self contained like Desolation
i dont know if youre putting bounties in that, but i think bounties would work in nks
nms
we already have them
@white shale or thrown around with massive winds
i would just like it so we like go to a place in a space station and get a bounty. If we do well enough we get harder bounties, maybe get a notification in our ship that says there is an unknown bounty in the area
then we can get like exclusive rewards for doing the bounty missions
other than that
variety and weather and planet types please
sounds too lame to spend QS on
the lighting in this room is insane
literally just words only other players can see
i feel like HG makes their games playable by babies because they're too scared to spit into the face of their playerbase
i want the game to be darksouls
and yourself in your inventory 😛
but
NMS has been very consistent about it being easy
that's more or less the point
its supposed to be a casual and relaxing game
even on survival
ye
people play dark souls casually too, you know
MOM IM SCARED
which can translate to players that want more difficulty as "so you want a screenshot simulator"
you can set challenges for yourself
i prefer smaller corridors to big dark rooms
dont upgrade your character to the max
theyre going along the right lines with desolation
at least you know where to expect things to come from
should i do it without the hud for more imersion?
yes
its supposed to be a casual and relaxing game
@mighty rampart its a boring grindfest, and unless you find a boring grindfest relaxing, they I aint biting
@hybrid pendant It reminds me of Republic Commando kinda
well it lead me there
Even more when we explored some of these together
yeah i dont really notice the grind at all
If they made this game with dark souls difficulty I'd leave. I think the devs of dark souls are stupid not to allow more accessibility options with the difficulty
theres a little bit but not much
I mean, when people say grindfest, I think Minecraft or WoW, but that's just me 😛
Different folks have different opinions on what is fun, I can sit hours on a station buying and scrapping ships while listening to favourite music. Some folks want combat. Others - exploration. NMS like any other sandbox is about finding your own niche and having fun with it.
Minecraft is constantly grindy in comparison
soo far the max of room i saw in a freighter was 13
I wouldn't call any game with creative mode grindy
I did a new game for a bit, after around 2 hours I stopped mining resources altogether
League of Legends just trying to climb out of silver hell, godbrain grind
@astral karma funnily enough, I have similar criticisms for MC too, but mods usually fix it
Since it literally gives you the option to skip the grind
nah I think MC creative is too lackluster
eh, not a fan of creative mode, but some people dig it
Terraria nailed it
@astral karma I feel ya, Overwatch here, bronze support, you don't climb, you sink lower and lower
FUCK I need to pass the hell out, I have work in like 9 hours
sleep tight sir
it really is more immersive like that
will do o7
wanna come @mighty rampart
@astral karma aus?
Nighty night
its like almost midnight here lmao
@hybrid pendant DM me your code
also, imagine working on the weekend
@white shale nah, TX, I just work night shifts 😛
Texas
ah
the Australia of the States
yea you're right, that'd be Florida
Poland here, the Florida of EU
LMAO
its got the crocs and everything
the more north you go, the more Florida it gets
Brisbane is aight tho
funny how the capital of Aus is almost like a countrytown in the middle of nowhere that nobody's heard about
just like the rest of Aus
pretty sure all of WA believes that Sydney is the capital
I wouldn't know either if I didnt live here
I really really love what hg has done with this update, but my only problem is that there isn't enough danger
Especially considering the way its done to feel like horror
maybe tis because u didnt checked other freighters
because i thinkt the story of some freighters are really scary
sohail had one where the crew became the egg
like
wtf?
I'm still need to check more for sure I don't claim so have seen all of them at all
they are system specific
Have you come across any that has actually made you feel in danger tho?
Has any of them actually been at least half a challenge to complete
i mean this looked scary for me
it could be if u have 30 little things going to u to kill u
I really really love what hg has done with this update, but my only problem is that there isn't enough danger
I think my only complaint is that those little buggers barely hurt you compared to the security systems
but its still fun to try and avoid triggering them to begin with
I find it hard to be scared when I know there is nothing dangerous
it was bound to be easy anyway, not like this game wants to be difficult
especially if you're playing with top gear
I think they have built a very good framework for future potential threats to be added in the freighters
Its very good
it really feels different witch each freigter
more like they got a good framework for similar randomized dungeons for other places like those ruins
I always found ruins to be underwhelming
That would be pretty nice
THERE SOO MUCH THEY ARE EVERYWHERE
Do the nests actually burst on their own? I've only ever shot them
If u move too quick they will burst
yes they do
your HUD starts warning you to stop moving around when they're agitated
if you dont stop they burst
Ohhhh fair enough
its stress me when i see it grow red a shit ton im like fuck its gonna burst dont moe
I like how you get a red vignette when that's happening
The whole feel of the game changes when I enter those freighters I love it
woah this dude comitted fraud and got in jail for 62 days
it doesent feel like no man's sky
when u enter these freighters
i spend mostly 45 minutes to an hour in them
never had this type of room before
Rooms almost mirror each other
yeah that funny
here is a theory i have now
since we got crossplay last month and desolation now what if we get another update next month too?
There already were rumours that these updates (aside of crossplay probably) is one bigger update divided into smaller ones, each released per month. 🤔
This update is pretty large so I wouldn't expect an update next month
but hg is always full of surprises
These guys must crunch so much cause they manage to get so much content in their updates
i feel like they wont miss on doing something for the aniversary
I really hope so
Bloody barking hells, why in ATLAS's name is Manage Fleet UI so horrendously laggy?!
Also, I can't find a way to remove frigates.
And they still have the beyond trailer pinned 👀
looks really good
We are definitely missing something
Also, I can't find a way to remove frigates.
long press on a frigate in the list
I can't read French Jordan 😛
lmao
I really hope they fix the foreign multiplayer messages
whats wrong with them
for example "player is starting a mission in the nexus"
they're printed in the language of the user who triggered it, not in your lang 😛
and the menu option to translate it doesnt work?
i thought that was kinda cool, its not like you have no idea what it says
i see
I've also never seen speech to text work in NMS 🤔
sometimes when its asian player it's all boxes on the chat. i dont speak boxes
ah that's also why we see players with boxes as names?
so No Man's Sky doesn't use UTF8 encoding? 😛
@hybrid pendant I got some free coordinates from Helios, wanna join me when you're done with that ship?
yes sure
Not clickbait. Thanks to https://www.reddit.com/r/NMSCoordinateExchange/comments/henavn/24_slot_s_class_alien_multi_tool_no_reload/?utm_medium=android_app&utm_source=share for the multitool model and Kim Jong Number Un for actually telling me about the flamethrower.
here is how the flamethrower looks
its dope
Wait what
how do you get one?
FLAMETHROWER?
W H A T
yeah

cool so it's a future thing "datamined"?
you need to add ^FLAME to the KnownTech list - not my find btw - but the cat has been let out of the bag lol
and yes
nice
Haha flamethrower go BRRRRRRR
I wonder if it's gonna be through Quicksilver or an upcoming update
It was found on a MT in a space station cabinet, right?
Meaning maybe we could find it anywhere
i think u find it on space station
I lied i guess folks are finding it in MTs in the wild?
IIRC some guy here used a post from NMSCE to find normal S-class MT
And that MT had this tech installed
👀
Some even have whole ships inside them, that you can loot for upgrades
My 1st derelict freighter had S-class upgrades in cargo boxes and a fighter ship in bay that gave me C-class stuff
heard that caves looks insane now
UGHHHHH
soo good
i love this type of rooms
aout the flamethrower https://twitter.com/ScreenshotsNms/status/1284136735681720322
@NCaptainsteve @THInterloper @stiuws2628 It's new. Yesterday on Reddit some folk said they were finding it built in to a mutitool at a space station vendor. Today on Twitter folk are saying it is being added in by PC data-mining. I'm not sure. But it is real.
Are MT instanced in multiplayer?
Meaning: if player A finds a MT with some specs and player B joins him / her, will B see the same MT with the same specs?
hmm i dont know
haha tiny beam of ouchies
this is too cute
and yeah can confirm the new sentinel spawning is bugged, its still the old one
what if we could build our own dungeons to be explored by others?
already can
only problem is no way to reward
need a shared cabinet base part that can hold items which can be accessed by anyone
yeah but not like the freighters
needs buildable golf courses like terraria
We are trying our best to decode it
I will laugh so much if it turns out to be just a random word with no meaning
bleeplobop
cant wait for a huge building update again tbh
theres a decent amount of stuff
but can we get real glass corners plz
when you see more lore
Still a mystery to unsolve with the abyss
And I don't think it has to do with freighters
Hold on you were able to scan that jellyfish on a derelict freighter, Star?
I think I tried but couldn't
same, nothing popped up
let me know if im spamming or not, but i'd like to share something
speaking of, this creature's design is pretty interesting
the following below are unused pictures of the desolation patch notes
they're purposely dimmed like this for some reason
most of them are stuff we already know, I guess its to showcase the bloom
probably
dimming might be from when they were making those before/after gifs
or probably meant to be used as background images for the post
that too
Nothing too important, but i also found an interesting directory for their nms logo.
\nms\www.nomanssky.com\app\themes\nomanssky\dist\images\icons\favicon\safari-pinned-tab.svg
that's just standard web dev standards
ye
favicons are the name for the little icons in a tab
good to know
meanwhile they STILL HAVENT UPDATED their press kit
its still atlas rises shit
Im still going with the horrors on derelict freighters relating to the abyss
I wanna know more about what you just said
What puzzles me is that there are two folders named elk and true. they have html files, but lead to nothing saying that the page isnt found
https://roots.io/bedrock/ that's a custom WordPress set-up which is fully OOP, based on Laravel (most popular PHP framework, which is insipred by .NET)
Bedrock has this folder structure
see: web / app / themes
app / themes returns 😛
In a regular wordpress it's wp-content/themes
was expecting you to DM but nice
ah yes, game informer covers... and something else
you guys can take a look in this folder if you like, but it aint much. only 2014-2015 folders with not a lot accessible.
Anyone know which language file is used for all the weekend missions?
I have a github link claiming its "NMS_LOC5_ENGLISH"
Thanks!
wait, new stuff?
not really no
Nothing new in the text in this experimental.
was probably just gramatical fixes
*grammatical
the irony
Interesting the weird biome asset texturers were messed up
I noticed on a pillar planet
oh yeah, aren't the pillars fucked up?
Should be fixed now
Ah, good, finally a decent comparison of Station vs Tier 3 Dreadnought vs Planet. Dreadnought puts up a good fight as being absolutely freaking massive.
they updated crashed freighters?
this one has an interior where a crate was which I could mine open
thats been there
thats annoying
but yes that's been a thing
i almost want to go through the weekend event mission table just so i can prepare whatever materials are needed ahead of time
lol
the softest critique of those missions in a way
the couple i've gone though i've done via creative and it really doesn't feel like gathering would add much to the experience anyway, at least imo
@heavy glacier It's 40 Pulpy Roots, if you check the general channel you'll find coords to places where those grow in packs of 2
yeah ik, i did it already
i just mean the files list what mats are needed for every single one in the future
so i could just prep ahead of time
imagine getting an interesting weekend mission objective
i think its just a tool to deliver story while they work on updates
the last event is like September 24th or something so maybe that'll be near when one of the other updates happens
yeah we get it WorkGek Karen, say something new
I think it's interesting but I also spoiled a little of it for myself
Ok, conspiracy theory time
the last event is like September 24th or something so maybe that'll be near when one of the other updates happens
source?
the mission schedule table
that's a thing?
yeah
Based on this event's lore bit, I think we will get || a new unique NPC alongside Nada and Polo ||
link sauce
i dont have alink but I can post the text
Null?
but where is that from? some in game datamine or a post I missed?
I'm doing the event rn
The lore mentions || a Vykeen Mecha-Priest, who still follows the way of Hirk ||
Brb
in a file called MISSIONSCHEDULESTABLE
interesting
It even matched up with the gap before the story stuff started
oh yeah i saw that
One for each species
what's interesting is i had a derelict freighter interaction which seemed to be the same story
the captains log mentioned him looking for the truth and something about his child
wonder if it links to that
Maybe || that new NPC would be tied to that dark freighter from 2 weeks ago ||
because Vy'keen are trash 
bad take
Vy'keen are dummy thicc
OwO

Is there a ARG going on?
Not an ARG (or at least, we're not sure if it is) but all talk about it has been redirected to #glyph-investigation
I'd say probably not but its always possible
So if I choose Reset the simulation will I be able to finish the Atlas Storyline or is that forfeited and reset?
you can find new multitools with them already installed, didn't found another way yet.
the tech is in game, it just can't be learned yet iirc
through normal means at least.
Seems like they meant to add it in but something went wrong
What is this weeks weekend mission?
40 Pulpy Roots.
oke cheers
:D
Meet the Grave of the Ocean King
I have no idea how to break those three glowing things - the default ship blasters did 0 to them.
i dont think you can destroy them
It gave me this when I flew into its maw:
It's got those three glowing rocks in its maw and one in each eye socket
What's the weekend mission item?
40 pulpy roots
sweet
is it just me or does the flamethrower kinda suck
hans get ze flammenwerfer
they added a flamethrower 😮
yeah
Good to know
So apparently they hid new multi tool weapons in the game?
There’s a flamethrower now
That some people are finding
Just finding it in stations and minor settlements it seems
No idea
There’s a channel for that now tho
So check there
there is a flamethrower?
yeah
@heavy glacier ooh
Question
if I'm playing with someone that hasn't gotten all the glyphs, can they go through the portal when I put in an address
I think so, thought i've never tried
question about living ships: if I want another one, how much of the starbirth quest do I need to redo? The whole thing, or is it shorter after the first time?
i did that a couple days ago on my own freighter, except with my ship. the NMS collision engine still doesn't like high velocity targets too much, my ship ended up trapped inside the hull
Was able to reproduce it...Weird.
@wispy glen I think you just grab another void egg & can go from there without having to repeat the whole hatching stuff
funny thing, I still have a hatching void egg after quest completion...
@glass flare in this case don't smash the protective casing near the entry to the interior of the derelict freighters. It will consistently destroy the whole traversable area of the derelict and space you
hmm, good to know!
have a video uploading atm to send to HG so they can see, lol
Also the shadows are super buggy, at least for me, around the right side of the entryway there
Destroying the Protective Casing near the entry to the interior of Derelict Freighters will space you. Beware smashing objects carelessly.
Be advised, destroying in any manner (melee/weapons fire) creates this issue...At least on this derelict in the system I'm in. Not sure how many variants may also possess this issue.
😲
I think I've successfully scuttled 3 derelicts testing this, lmao
U strong
so stronk
boooo jetpack disabled aboard derelict
ooo torch follows first-person camera movement yayyy
can't believe they disabled that at some point
thisisfine.jpg
it spew flames
i c
kind of a worse scatter blaster tbh
we don't know
does anyone know what FutureGek means? It seems to upset the gek i use it on
Sounds like a Gek stuck in the old ways
okay i've only just scratched the surface so far but i'm really digging this update already
you can get upgrades from scavenging these freighters 👀
like starship upgrades i mean, nice
how many nanities does the engineering thing at the end give?
but the other things give like 600-1000 nanites if you sell em
and the living slime gives 450-600 nanites
oh yeah
the freighters with 9 rooms
tend to be easy and small in rewards
but the 11 room ones
have slime n shit
first time run in with the little things right now too
the biological horrors
wish me luck
use a scatter blaster
you can try plasma nades but I guarantee you will nuke yourself at least once
@uneven current yeah it does tho...
I have about 3 stacks of breathing mold, I'll refine them whenever I get low on nanites, the freighters are a nanite bank
upgrade tech anyway which is more interesting to me than placebo stats
nah scatt is my goto weapon
except its like 30 mill per freighter reciever thing
from the scrap guys
for me at least
was 5 mill at the start of the day
it resets daily
i c
when pulsing
i've still found abandoned freighters
but not the current ones, the old ones we got on the release of the space encounters
make sense, couldn't have every derelict encounter be an explorable one.
I've been able to warp out of my freighter after putting a portal in, but can anyone warp to their freighter? I don't see it in my location lists when checking other portals.
me neither
bro these little things are so annoying
I'm sure they'll get ironed out in the coming days, but they are inconvenient, to be sure
or just nade them twice when they spawn
at this point its easier to just snipe em with my boltcaster
and pray you don't nuke yourself
even tho i got max shields and stuff, they just creep m,e out
I was wondering if something was up with my controls, when I first discovered the bolt caster fires in bursts, now
i have max standing with each race, and 70k nanites, so like, idk what to do with these captains logs
grind em up with some nip and blaze your way to eissentam
@crisp fern I tested the freighter blowing up too, it blew up the first one I tried. Another cool thing that happened is that I did it at the end of the dungeon after I cleared it. Autosaved in my ship, then blew it up, and it didnt just not save my location like it says 'location not saved on freighters' or whatever. But it booted me way way back to the nexus like an hour ago
the video you posted blowing up the freighter dungeon breaking those 3 things
oh it was just the one thing that did it
but i was surprised that it booted you back that far
you can get salvaged frigate modules from the derelict freighters
not sure how i feel about the movement speed reduction in derelicts...
I feel like it should be a modifier rather than the norm
Yeah
like some freighters have it others don't
same with the cold
maybe add some others
And some give you a means to disable/reduce it if you explore thoroughly enough
yeah
Also weird thing: descending into a derelict seems to change the sky outside
the derelict sky is no man's sky
@crisp fern Did you take a look at the patch notes for the experimental branch?
Outside derelict entry way...
Right inside derelict entry way...
The nebula moves to the left, and if you sit in the entry way you can watch as it flickers back & forth for whatever reason
@rare imp yeah
I'm on the experimental branch atm
Are you referring to the sun suddenly changing positions after landing?
Nah, as you enter the derelict, if you look back you'll see the sky shift
Yeah exterior lighting is supposed to be fixed when you enter
time is weird yo:
https://www.youtube.com/watch?v=1sZm9dpjVTY
Its because it moves the sun directly above you I noticed
And then the planets disappear for some reason
accidentally refused the atlas
the first time i met them
is there a way to go back
nope enjoy being abandoned by space god
fuck
Its because it moves the sun directly above you I noticed
@idle jay yeah but this isn't just from landing, it's right in the entryway
...see the link i posted above? different thing happening i think
Did you watch my video?
when right outside your ship the sky continues moving, when in the entry way, it stops
For me it happens the moment I exit my ship
yeah, didn't observe same phenomena tho
🤷♂️ Don't know then
One of you is playing a patch build of the update and the other isn’t.
Then I don't think it's possible to play a patch build on the Xbox
if you buy a multi-tool with a flamethrower, do you unlock the blueprint?
Yeah Leon’s playing on the experimental branch
That might explain it a bit then
That video doesn't show that I realize but the sun was shifting as I got out of my ship
@tepid iris no
I really believe splitting the summer update in smaller chunks is a good idea
last year, the amount of bugs in BEYOND utterly destroyed the reviews of NMS
and I haven't really seen any game breaking bugs so far in Desolation
Yeah
Beyond:
emoting in chairs got you stuck in chairs
I mean, breaking it into smaller chunks probably improves dev efficiency in the office too
multi-sword? 👀
They were starting to get mad at me or something
Ikr. A multi-sword mentioned. Pretty interesting
Not sure
yeah I came across one, and it had an interesting dialogue as well
It's been a while since I talked to them so it could be old. But I feel like this relates to something newer
but I was not sure if it was new since it was hte first time I talked to them
since owning all the glyphs
Who tf is the great king
so mine is probly a dialogue you unlock after getting all the glyphs
inb4 No Man's Sky: Equillibrium
PERFECTLY BALANCED
get out
The great king line seems new
Battling it out
You´ll find more about it in Atlas rememberance areas...
I feel like the Great King is referencing the Abyss
It feels so far away
nah I would think, in the context of NMS and extended WT (sort of) lore, the Abyss could be a foreign invader, messing with hardware/software
and Equillibrium, in my shitpost, could be merging of said entities
@idle jay yeah I kinda feel that too
Maybe
oh man I feel a theory post a-brewin'
Could The Abyss be ||The doing of W/Are?||
According to rememberance lore - protagonist and all travellers is simulated creator, in order Atlas to not be alone when it was left by its real creator.
Wasn't there that quest lore from the Abyss update that mentioned a king though?
The game is still on sale. I'm betting on a larger update this summer. Not beyond scale, but a larger more impactful feature
So maybe the Abyss is just sharing Atlas with the travellersr its fear of dying alone?
The abyss did nothing wrong?
I wouldn't bet on sale cycles meaning anything
^
they could have this sale for a week, end the promotion, and then reduce it again in a month if something else pushes live
Some ppl think that there won't be a universe reset, but that a new "dimension" would arrive - the abyss - which would have massive new proc gen
Though in the 16/16 rememberance, it´s said that some figure comes to Atlas at last minute before it dies. Who is that figure? 🤔
what do you guys think of that?
We honestly know nothing about the Abyss even from the datamined weekend mission lore
