Evolving Settlements: NPC Needs, Reproduction, and Player-Driven Galactic Cities [Question]
Hello Hello Games team & NMS community! I’m a new player and wanted to share a bold vision that could elevate No Man’s Sky to a truly living universe. After the Beacon update, the groundwork for settlements is there — but what if we took it way further?
🌾 1. NPC Survival & Real Needs
Imagine if your settlements weren't just decorative, but living systems:
Villagers require food, water, shelter to survive.
If no food is produced → hunger, sickness, death, or migration.
Players can stock central storage with supplies or build farms, wells, medical centers.
NPC roles: farmers, builders, hunters, doctors, guards, etc.
You’d no longer build just for aesthetics — your people’s lives would depend on it.
🔧 2. Automation & Smart Building
Right now, players deliver resources manually for every structure.
Let NPCs take materials from central storage and build on their own.
Allow assigning roles like "Builder" or "Transporter".
Queue up multiple projects and let the AI manage priorities.
Settlements could feel truly autonomous — your role becomes more of a planner or governor.
👪 3. NPC Reproduction & Generations
NPCs can marry, have children, age, and die.
Families create dynasties, with influence over trade, politics, or military.
Return to a planet after 100 hours, and it's a whole new generation.
Villages evolve even without you, and you might see familiar surnames again.
🏙️ 4. Galactic Multiplayer Cities
Now imagine visiting another player’s planet and finding:
A huge city populated with working NPCs.
Shops, transport, marketplaces, even advertisements.
Players can buy property, open shops, hire NPCs, and run in-game businesses.
Competing player-run cities across the galaxy with real economies.
You enter a city not...