#nms-photomode-gallery

1 messages ยท Page 142 of 1

heady phoenix
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Ok, thanks Rayrod. Btw, I love your overhaul mod ๐Ÿ™ƒ

solar violet
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No problem! Also, thanks. It's a work in progress, but lots of progress is being made. ๐Ÿ˜›

heady phoenix
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Even as a WIP it's still amazing... and in all honesty, NMS could be considered a WIP. I still absolutely love it thoughnms

solar violet
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That's so true. No Man's Sky, in itself is a WIP game with so much potential.

faint trench
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Seriously i would love if they let us use mods on ps4

solar violet
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Working on it ๐Ÿ˜›

tawny silo
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If next doesnโ€™t bring variation and immersion to biomes Iโ€™ll just go with your mod ray, once you have it released on ps4 ๐Ÿ˜œ

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Looks very good

faint trench
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If you're able to release it on ps4 you'll be my new hero Ray, mark my words

solar violet
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If NEXT brings variation ad immersion to biomes (which it probably will), I'll just push it further

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Even with great updates, and polished games, there's always room for improvement and more content

faint trench
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Indeed, a game is like a giant stone that can be sculpted

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It's good to see that you have a good vision on it

jaunty plover
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I have no idea how you are gonna get a mod on PS4 but if you do...great job!

solar violet
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Thanks.

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I did modify the ps4 build already

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But I have it on hold at the current moment, as I'm really tied up with work on the PC build

faint trench
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So i'm talking out of ignorance because i know nothing, but will we have a mod option in next or in a near future?? (if that's what im understanding, i might be getting it wrong)

somber marsh
solar violet
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It would be awesome to see that, but we don't know for sure @faint trench

faint trench
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@solar violet oh well, i guess i'll just wait for the future and hope that it turns out to happen

heady phoenix
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@somber marsh I think I just saw something like that on Reddit

raven fable
heady phoenix
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Sure thing @Matthew

solar violet
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Sure thing

somber marsh
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@heady phoenix yeah, that was probably me. I have a different name on there. u/LastDaysOnEarth72

heady phoenix
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@somber marsh pretty sure it was you then. ๐Ÿ‘Œ

main dove
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Iโ€™m pretty sure modding the game on ps4 would require some non-sony approved stuff, like jail breaking, right?

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I donโ€™t think you can mod a game on PS4 without breaking something iirc

solar violet
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As it's quite the contrary in regard to breaking stuff

wise pivot
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Just recently uploaded all of my screenshots since the release of the game (I didn't take too many before photo mode)

main dove
tawny silo
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Tried to share some ps4 screenshots but it gave me errors :/

main dove
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@main dove mods..?

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Is that even No Man's Sky?

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ach nevermind

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thought you had a really sick cloud mod lol

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@main dove

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No mods

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no way that's no mans' sky

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it's hard to tell because it's a bit low res

tawny silo
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That's not NMS

main dove
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lol definitely not

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the clouds are 100x the res they are in the actual game

solar violet
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lol

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That's a real-life screenshot

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Or render, hard to tell but def not nms

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Looks pretty though ๐Ÿ˜›

main dove
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the colors from a distance are what struck me off

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probably wanna specify that next time

main dove
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@solar violet @main dove @tawny silo

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It's star citizen ๐Ÿ˜

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d'aw that makes a lot of sense actually

solar violet
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Ah, yeah makes sense

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Star citizen looks beautiful lol

tawny silo
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Hahah aight

wise pivot
tender burrow
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I found a dino like that second one, but with a bird head

wise pivot
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I've found a few of those as well. They're neat.

main dove
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i need a flash drive so i can post screenshots..

crude slate
crude slate
celest steeple
raven fable
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haha woaw

celest steeple
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this entire system is very spaced out

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like 4 mins to get to every planet

analog kayak
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those are fun to travel around /s

copper robin
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@celest steeple from space station?

celest steeple
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Yea

copper robin
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Wow

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Probably this solar system are still newborn

warped thistle
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Found a beautiful shot from an older version of @solar violet 's mod. Somewhere in early v10 beta testing

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That was a radioactive planet too haha

wooden sand
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@celest steeple Hehe... "space"d out~

celest steeple
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๐Ÿ˜’

heady phoenix
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I feel bad for you @celest steeple

mellow marsh
copper robin
dry reef
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Nice

copper robin
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๐Ÿ˜‰ building base since foundation patch hehe

celest steeple
main dove
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nice

copper robin
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Lil base

tawny silo
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Wut is that projector thing

copper robin
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that one with orange orb/

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?

tawny silo
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Yeh

copper robin
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Constructible save point

tawny silo
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Wait since when do they project an orb

copper robin
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when you use it

tawny silo
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Canโ€™t remember that happening hahah

copper robin
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๐Ÿ˜›

main dove
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Itโ€™s actually a planet I believe

iron dagger
main dove
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Dayum

jaunty plover
limpid plover
tulip crane
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Found a cool temple

limpid plover
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oh i was about to ask how the hell you built that lmao

tulip crane
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If only!

tame geyser
limpid plover
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@tame geyser yo that is sick id make my home there if i found it

tame geyser
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yeah, i'd love to find a base here. the sentinels are frenzied because there's gravitino balls everywhere but i can just hide inside

limpid plover
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i swear to god this game is just one big screenshot

main dove
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It really is.

crystal latch
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absolute units received

ebon rain
crystal latch
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nice

main dove
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Timing of the image is at sunrise, with a Filmic filter added for effect.

wooden sand
sharp root
pliant juniper
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desert planet with rocks shaped like sombreros

crude slate
main dove
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Some amazing screenshots here people

raven fable
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Don't forget to โค your favourites! Any screenshot with 5 <3's will get immortalised in our Hall of Pins Fame ๐Ÿ˜ƒ

crude hinge
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Oh fuck

tawny silo
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Oh my

high spindle
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that sounds like a challenge and a half

left jetty
languid temple
limpid plover
ebon canopy
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Platformer Game

crystal latch
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@gilded arch is that a vykeeen faction quest

main dove
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@real plinth sorry to ping you but could you remove @gilded arch pic?

real plinth
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done ๐Ÿ˜ƒ

main dove
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Thanks!

crystal latch
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laslt one I dub Gekguana

crude slate
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the elusive pepefish D:

raven fable
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Kermit, that you?

crude slate
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hes on a planet with vortex cubes also so i see him all the time >.

raven fable
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haha cute

crude slate
main dove
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oh sweet

viral oasis
main dove
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Beautiful

viral oasis
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Thanks!

tawny silo
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Wish I could share my recent screens but a bug on ps4 is randomly preventing me from it

main dove
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Let me guess

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You press the share button

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and then it doesn't take a screenshot?

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Because that's what's been happening to me

raven fable
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Mine takes forever to take a screenshot. I have to sit and wait, but it does it eventually. I think because of 4K

tawny silo
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No but then I use the share option in the gallery or when I want to connect an account through ps4 settings, it gives me some errorcode

main dove
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You gotta share some of those 4k screenshots matthew

raven fable
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Haha, I will soon! I've been too busy playing #other-games haha

dry reef
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Just crafted a warp cell from this monolith

shut whale
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Wait this is not like the others GWfroggyPepoSmug

main dove
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that doesn't belong here

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This is for game screencaps only

dry reef
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Have your attorney call mine

main dove
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don't be an idiot

dry reef
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Relax one pic

main dove
dry reef
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Ok we'll get iff this topic

main dove
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Look man

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๐Ÿคฆ๐Ÿผ

dry reef
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๐Ÿ˜ญ

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Sorry I broke the thread...do you think we'll survive???

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Can we live another day?

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Wont happen again.

main dove
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@warped thistle Hey nyx sorry for pinging you, but could you delete that pic above. It's not no mans sky related and definitely not a screencap

dry reef
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Ill do it...sorry gang

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Oh thanx

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#sensitive #in #here

main dove
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No, just people trying to follow rules and make sure others follow the rules as well

dry reef
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If you have the power to delete then just delete I'm new here and I was nust being silly. You came on a bit strong. But no hard feelings

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No so difficult and not as rude

main dove
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I think I said that

tawny silo
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This sorry ass error code doesnโ€™t let me share stuff. Been a while like this now, and there is nothing about it on the PS4 help website

main dove
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I hate to say it

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You might want to reset your ps4

tawny silo
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How does that affect my PS4

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After the reset

main dove
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It'll reset everything

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And fix software issues

tawny silo
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I have 54 screenshots to share... Lmao

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Alright but I donโ€™t want to lose data and shit

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Iโ€™ma contact the playstation support

tawny silo
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Since when can u grow plants like that on tables

sudden abyss
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since glitches

limpid plover
zenith crag
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I wish I was a good base builder

raven fable
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@pliant turret ๐Ÿ˜ƒ

pliant turret
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Ths, @raven fable Matthew

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thx

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"It's ALIVE!"

raven fable
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Haha no problem buddy!

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Some of these screens are great!! But are they all vanilla?! Donโ€™t forget to state if your screens are modded you budding photographers!!

pliant turret
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xenophotographers, thank you very much! ๐Ÿ˜„

wooden sand
copper robin
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Its normal, but some shuttles are much smaller

crystal latch
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Shittles

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theyt are basically cheap ships to buy for trading up

copper robin
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Yea xD

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Stats are shitty even for an S class

crystal latch
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i tried hard to find a good shuttle

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but couldnt

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couldn't even find a good looking one

wooden sand
copper robin
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@wooden sand you have a nice base

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@dry reef ur's too

dry reef
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@copper robin ???

copper robin
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Ur base

dry reef
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Oh...not mine my friend @slim jolt

copper robin
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Og xD

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Oh*

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That was in euclid right

dry reef
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@copper robin can we talk somewhere else please??? I got in a little trouble in this room and now I'm terrified of it

copper robin
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Alright dm then

main dove
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@dry reef ๐Ÿ˜‰

dry reef
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@main dove ๐Ÿ˜‰

wooden sand
vivid falcon
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wow furry

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owo

limpid plover
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this is why when mp comes out im making a furry destroyer fleet

vivid falcon
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Notices your freighter OwO whats this?

wooden sand
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This character is of my creation

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Though I posted it because you two were replying to each other with winking faces xD

copper robin
main dove
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That's an amazing drawing! @wooden sand

jaunty plover
next geode
elfin knot
crude slate
limber bronze
crude slate
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that planets looking sharp ๐Ÿ˜ฎ

main dove
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A plateload of ouch

crude slate
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its very pretty :d

crude slate
main dove
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Lmao

copper robin
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@crude slate you win xD

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old memes, good to see it coming out once in a while

copper robin
solar violet
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@fossil isle I see that you're using the constructs compatibility patch with RaYRoD's Overhaul. Is it working as intended?

tawny silo
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OMG looks like I can share screenshots again

main dove
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Nice!

tawny silo
main dove
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What did you do?

tawny silo
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Idk it suddenly worked again lol ;p

main dove
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O

main dove
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Some nice screenshots

main dove
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cute turtle like creature

main dove
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beautiful

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Almost feels like modded

tawny silo
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Thanks ๐Ÿ˜„ That's the point of my screenshots to make em look as close to modded as possible while they are made on a natural copy of NMS

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Not all of my screenshots but some of em

copper robin
tawny silo
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Knew it xD

solar violet
tawny silo
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Sweet!

little tundra
green dawn
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that looks nice

tawny silo
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wat

tawny silo
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Give the mod name too

plain vector
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Loving my S-class

gusty edge
copper robin
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Modded screenshots please indicate

drifting bear
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Please indicate if images are from a modded game!

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It's a very important distinction to make.

solar violet
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Spent a few hours working on this template, that I will use for a broader range of things. (Using RaYRoD's Overhaul) WIP Reboot

crude slate
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looks very nice ๐Ÿ˜ฎ

solar violet
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Thanks!

crude slate
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havent tried modded bbut that makes me want to lol ^^ i guess this game is an excellent canvas for people to do work on

solar violet
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No Man's Sky to me feels like it has infinite potential, and I love working with this game... as I also see it as an execellent canvas to work with.

crude slate
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infinite potential, huh? ^^

languid geyser
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This mod looks pretty cool tbh

solar violet
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@crude slate Yes, indeed! The game's engine in it's current state isn't even using 1% of it's potential.

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@languid geyser Thanks!

languid geyser
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Yeah i just got it on PC as i have had it on PS4 since launch so gonna start modding it, this is my first pick @solar violet

solar violet
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@languid geyser That's awesome man. Unfortunately, the current public version has certain specific issues leftover (most of them are ironed out). However, I can assure you that I am working hard on a newer, more superior version again. This time I am remaking the entire project from scratch after 10,000 hours invested on the former version. It will be a reboot of the Overhaul mod.

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Anyway, here are a few more screenshots from the work in progress new version of 'RaYRoD's Overhaul'

languid geyser
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Wow that amazing @solar violet the amount of dedication in this is astounding, terrific job!!

copper robin
severe dragon
gusty edge
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@solar violet make a version with increased leaf densidy please

crude slate
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@solar violet shouldnt you wait until next comes out? you never know what changes theyve made to it ๐Ÿ˜ฎ

solar violet
ebon canopy
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Fantastic photo I took tonight

copper robin
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literally i went through the ceiling and this happens XD

drifting bear
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woah

main dove
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PC

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looks as beautiful as the ps4 version

midnight solar
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Noice

ebon canopy
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Russian Korvax?

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RAWR!!!!!

limpid plover
crude slate
crude slate
solar violet
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So, I just overhauled the way that the game's engine generates all things. The game is now practically seamless, and you can barely ever see anything generating or fading in (though it still does).
I was also just flying across a planet at full speed and I did not see anything fading in/generating except one or two trees that were extremely far away. Also, this was a dense and tall forest. Every asset in the game now feels like it has always been there, and that it will always be there.
https://i.imgur.com/OEp0BIk.png

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Anyway, that's screenshot is a rainforest variant that I quickly made for testing.

crude slate
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that looks pretty amazing ๐Ÿ˜„ also the seamlessness is very cool, thats a huge for immersion ๐Ÿ˜ฎ good job!

solar violet
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Thank you. It feels so much better, without seeing things fade in every few seconds.
Also, the antelopes in this game are really cute. They're one of my fav creatures apart from the Diplos

copper robin
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on the same planet

wise pivot
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I love those tendril plants

copper robin
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they give grav ball

wise pivot
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Yeah I've encountered them a couple of times

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Very cool

copper robin
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heh, but its rare to find a planet that have vortex cube and grav ball. Non-extreme planet

wise pivot
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For sure, that's super rare

copper robin
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yea..

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uhg you on pc ><

wise pivot
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I do be

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Also on PS4 though

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Just haven't made almost any progress since it's nicer on PC

copper robin
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are you in eissentam there

wise pivot
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Nah

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Haven't even started the story there really

copper robin
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lol ok

solar violet
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RaYRoD's Overhaul (Work in progress Reboot)

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Seamless generation

buoyant hatch
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That looks great!

solar violet
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Thanks! ๐Ÿ˜ƒ

wise steppe
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Is this applied to the grass as well?

solar violet
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Yeah

main dove
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oh sweet!

hardy shadow
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Damn. You working in the industry or what?

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Hoping HG is paying attention.

main dove
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Ray is a freelancer I believe

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and HG does retweet his work

gusty edge
short wind
covert mulch
covert mulch
covert mulch
crystal latch
naive vector
wheat prawn
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Never enough warp cells!!

main dove
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its less Sci fi ๐Ÿ˜‰

solar violet
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^ Replicated the IGN footage space Atmospherics

wise pivot
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@main dove what does that mod do?

main dove
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waw, i cant even say, its all my mods since the start of atlas rises ๐Ÿ˜‰ + lo2k and jhookahs

wise pivot
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Oh gotcha haha, thought it was a single thing. I don't mod but it looked different than some of the things I've seen so I was curious. Thanks!

main dove
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yeah, actually its all splitable on several parts

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since its the end of the modding period ( next is coming) i did a version with (almost ) all mashup

wise pivot
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Ah very cool. Do you make the mods or just use them?

main dove
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no no i made most of them, others are from my friends jjhookah and lo2k

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wow

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They look amazing

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thx man

wise pivot
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Okay nice! Looking good. I dabbled a little when the game was released but wanted to play so bad so I stopped hahaha.

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But yeah with NEXT coming it makes sense to wind down a bit, since you have no way of knowing what will come with it and how it will change the landscape of modding

solar violet
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@wise pivot Do you ever wonder what NMS would be like with the game's generation being overhauled, so that there's practically no fadein?

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If you look back at the trailers (or gameplay demonstrations), the transition from space to planet was very smooth. Alongside the casual exploration's generation being very subtle.

wise pivot
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Don't want to shoot you down too fast but I don't actually use mods, I like playing the game vanilla. I've seen your photos of that though, looks very cool. I was curious to know though, how do you deal with performance hits from rendering more of the distant fauna and landscape?

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P.s. I'm in comp engineering so no need to spare gritty details ๐Ÿ˜‰

solar violet
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Ah, yeah no worries. I'm also an avid vanilla player on PC and PS4 :P
What I'm asking is... "Do you ever wonder, what NMS would be like, with the game's generation overhauled interally?" So, that it feels like the game does not need to generate things consistently.

wise pivot
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Also meant Flora, not fauna, guess both apply though haha

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And yeah I think it'd be neat to see structures on distant planets for example

solar violet
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It was like this pre-release, as there was barely any need to fadein while flying down to planets, or on planets.

wise pivot
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But that's shooting for the moon (no pun intended)

solar violet
wise pivot
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I think most of the prerelease stuff was due to them not having to load as many assets or something. Each one of the E3 planets was a premade biome, still run through the generation algo of course.

solar violet
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Turns out that's not case. ๐Ÿ˜›

wise pivot
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But even the diplo vids and other things were just using prerendered models with no rigging for procedural animations

solar violet
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Not entirely. ๐Ÿ˜›

wise pivot
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Not for everything, but for for the diplos at least

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Yeah

solar violet
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Not even the diplos. ๐Ÿ˜ƒ

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As we've been told.

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I could elaborate on that too.

wise pivot
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I mean, the ones from the trailer weren't built in a way to be placed into the procedural generation initially, although I'm sure it could be tweaked to work

solar violet
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I've discovered a superformula related mechanism that HelloGames utilized for objects w/o a selectable amount of procedural parts and also for creatures.

wise pivot
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They were just models with an animation loop, at least the specific files I looked at were

solar violet
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That talk about "Not a single blade of grass, or snowflake, being identical, or creature" it's true.

wise pivot
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Oh yeah for sure

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That's what I enjoy haha

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Everything's always different, even if similar

solar violet
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So, those diplos that we're referring to right now...

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Although (they didn't have proc parts) they didn't need any.

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Because they were always drastically different.

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As the result of a mechanic that I was the first to discover internally.

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The same mechanism was applied to various flora, and other models.

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Think of it as a blender plugin, where (the game would morph) these assets on the fly based off of bone structure.

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There's oooold articles written about this, speaking of a consistently unique universe. However, (this mechanic is not currently enabled) - And it was very scarcely shown to us pre-release.

wise pivot
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Do you happen to have any examples? Also I'm gonna he afk for a bit, I'm on mobile and need to do some stuff around the house ๐Ÿ˜› feel free to DM with more though.

solar violet
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The pre-release planets, were also not entirely "pre-made". You see, I have restored/ported various E3/pre-release planets and I understand their biome structure (although it's alien to the game's current biome structure). The pre-release biomes, even that rainforest Oria V were fully procedural biomes.

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There were a few scripted events in place, but they had a full on procedural universe.

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And all of the assets are still present.

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And many of the creaturess there (that are unused) are procedural creatures, but that mechanism was used a substitue for the non-proc part.

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Also, it has been thought that "The reason why the game's fade-in and generation" was so sublte, was the result of a lesser finished game.

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However, turns out to not be the case.

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I've recently overhauled the game's procedural generation, engine mechanic and have created a seamless in-game universe.

main dove
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I'm kind of sceptical on the "no blade of grass is the same"

solar violet
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So that everything feels as if it was always there, and always will be there in all directions.

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@main dove It's quite simple.

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Think of Blender.

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You can morph, stretch, twist, do practically anything to an object.

main dove
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mhm

solar violet
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They had that flowing on the fly, for each individual model asset being spawned (rather than duplicate models being spawned identically)

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Like a real-time blender morphing mechanism.

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Same concept applied to creatures, with rules, in relevancy to bone structure

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HelloGames wrote about it.

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Very vaguely

main dove
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๐Ÿค”

solar violet
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Love this creature

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A variant of this creature was shown in the Stephen Colbert footage

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In a trailer, and also in some off the record scenarios.

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One of them is a proc model (with several) procedural parts

copper pine
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Hmm I think I do some screenshots today :P

solar violet
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@wise pivot It's all good. Well, depends what kind of example that you're looking for. There's xml data for it. You can also even see it visually when applied. There is still 1 model that has it active.

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But yeah, going back to what I first asked... it's 100% possible to replicate old footage in the aspect of seamless generation.

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I've recently accomplished that and am planning to record a video for it.

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Except this time it's pushed further.

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With zero fps cost

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Something else to point out, is that this mechanic is currently not used at all.

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Adding onto what you said earlier here: "That's what I enjoy haha
Everything's always different, even if similar"

main dove
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how come?

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Why isn't it used?

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Is it buggy?

solar violet
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What I'd like to add to what you said was, that the mechanic would make it so that it is not similar at all (and always totally different) - responding to Zoid.

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@ Abloid-26, it's a mystery.

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As to why not, but it doesn't upset me.

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I find it interesting.

main dove
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I hope you implement it in the Immersion Update

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I really want to see it in action

solar violet
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There are literally tens of thousands of things that I've seen, that are just not turned on.

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And one might thing "bugs" "performance"
Although, I don't know what their reason was.. and I respect and trust HG's

main dove
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Maybe it messed with other code?

solar violet
#

But from my experience, there's no consequences of it.

#

Nah

#

Designer choice possibly

main dove
#

I really want to see this stuff in action now

solar violet
#

Look at Achaia here for example:

#

In this photo, you can notice a few thinns.

#

There is a crescent world variant (I believe that they had them flowing dynamically, while also having eclipses flowing dynamically, planetary rotation which has been seen in-game before, and binary star systems)

#

in that photo

#

There's also a more natural lighting

#

The vignette at the top is (more subtle) - currently the vignette in-game takes up a majority of the screen

#

In pre-release snaps, they also utilized a great portion of a set of files that handle atmospherics that I have been working with

#

This has a great deal to do with the visuals taking place here

#

There is a subtle heightfog on the ground

#

The terrain on this particular planet was very rough

#

You can see a singular flyby

#

(It's possible to do so) - in the vanilla game they are always in groups of 4-5

#

I added about 3,000 AI rules

#

for all spaceship activity

errant knot
#

When I think of NMS I think of that picture

solar violet
#

After looking back at pre-release snaps and footages... I decided to revive freighters that warp into planets, fly on planets, on-planet space battles like the Infinite Worlds trailer (not referring to ai combat) - Like full on planetary space battles as if you would see them in space. Alongside various other things.

#

Yeah, it's a lovely snap that HG's took

#

But yeah, @main dove 98% of what I mentioned isn't utilized

#

Just from that one photo

#

(Not saying this negatively)

#

But to emphasize that this is a game with great potential. Not only with what "can be added NEXT"

#

But what has always been here

#

And this is a fragment

main dove
#

I really hope they enable it in NEXT

#

and if they don't

#

you do it

solar violet
#

I've been creating a modernized E3/IGN/Pre-release build for the past year and a half, and every day is a step in that direction. It has required a lot of research, testing, theory, and implementation

#

If it doesn't, then I will do it

#

I'm not going to stop until I surpass (what was)

#

And then I will surpass what surpasses what was.

main dove
#

and then to infinity and beyond

solar violet
#

It's a great learning experience, and I'm also learning a lot of inside secrets from the outside in ๐Ÿ˜›

#

But if you send me any pre-release photo

#

Anything

#

I can label almost anything/everything that is in that picture

#

What's going on

#

It's at a point where when I look at photos of NMS and pinpoint everything that's going on.

main dove
#

What about this video?

#

I really liked this video

#

The lush planets look really good

solar violet
#

This is an IGN footage video ofc, All of these planets are in the files exactly. Yavil, Yhzeluez, Balari V, and PHlek

#

Yavil = Lush, Yhzeluez = Scorched, Balari V = Frozen, Phlek = Toxic

#

I've actually ported/re-created these biomes

#

I recently ported over the official ecology table from Phlek

#

Anyway, in one of the IGN footages of Balari V, you can see that the space station (being used at that time) - alongside various older footages was an atmospheric Atlas Station.

main dove
#

Can you share some recreated screenshots of Yavil?

solar violet
#

The ground had different triplanar texture mapping within the shaders (to reveal more detail on the terrain and the ground)

main dove
#

I really want to see some sc's of that

solar violet
#

Sure

#

sec

#

This is from the v10 Overhaul

#

This is a Yavil variant re-creation

main dove
#

what's up with the fog?

#

Is it like that or?

#

but damn beautiful

solar violet
#

I added that extra, (as it was used in older builds) than the IGN footage build with Yavil, balari v, Yhzeluez, Phlek

#

A video of Yavil

#

And here's a video of Balari V that I ressurected and improved

#

It's old footage

#

of an older Overhaul build

#

From last year

main dove
#

woah

#

no words

solar violet
#

But yeah, sadly not all of the pre-release planets are present

#

Though the assets are

#

But that isn't an issue for me

#

I have a thing for looking at concept arts, fan arts, pre-release photos or footages

#

As a concept

#

And re-creating it in-game

#

Is there any strictly-prerelease planet that you would like to see recreated in-game?

#

That you've seen before?

#

For the overhaul reboot, I'm going to be heavily focusing on this.

#

I restored an off the record E3 planet named

#

"IKOLAMSKY"

#

Recently

#

Also, "Yaasrij" from the Portal trailer

main dove
#

Hmmm

#

Let me have a look

narrow willow
#

Oria V

solar violet
#

Sure, I did Oria V in the past... but I am planning to re-do it

narrow willow
#

And Imlyanovor-Kai

solar violet
main dove
#

Habik-Ogan?

solar violet
#

Of the old version

#

Ohhh, I loved those

#

Those are from the video

#

"A tour of 5 new planets"

#

Yes, I'm gonna do that.

#

๐Ÿ‘

main dove
#

yeeet

solar violet
#

I also loved Iiamchiame

#

I think it's the last planet at the end, yea?

main dove
#

I don't know

solar violet
#

He starts off in the cave

#

And a bird flies by

#

And there's mountains and grass

#

Gonna check quck

main dove
#

I think that's the one

#

Not sure though

narrow willow
#

Phlek?

main dove
#

Also I think it was XexariaS

#

or something

solar violet
#

Right here

main dove
#

omg

main dove
#

yes

#

that one

#

that one is the one I want

solar violet
#

NMS on Steroids ๐Ÿ˜›

narrow willow
#

Phlek is from the other IGN 5-planet tour I think.

solar violet
#

Yup, that's also on my todo list

#

I restored the Phlek ecology table

#

Still gotta do the biome

#

I want to do them all.

#

That's my goal.

#

But I'm not just aiming to restore what was.

#

I'm also pushing it further and creating dozens of variations of those biomes.

#

While also fusing several multi-biome ish aspects to it

#

Which will be additional, apart from the original version

tawny silo
#

That's what the natural game misses, multi-biome planets and planets with different regions, like a north and south pole with different climates

solar violet
#

Well, in this case... it's sort of the illusion of multi-biomes. Like, you may cross a sandy desert ish area... only to run into a swampy alienish looking underwater biome (that can fuse with the land), prior to traversing forward into a grassy plains that leads up to a dense forest.... before more dirt.

#

That kind of stuff happens with the overhaul

tawny silo
#

Yeah ๐Ÿ˜„ that's cool

#

Talking about swamps

#

I have never seen a swamp in No Mans Sky

#

They were in the game in 1.0

tawny silo
#

Beautiful ๐Ÿ˜

solar violet
#

That picture I shared is a pre-release swamp haha

tawny silo
#

That's so neat

#

I feel like someday we'll see it in the actual game

solar violet
#

Oh yeah, I saw that video that you shared before.

#

It's sort of swampyish

#

Here is one of my swamp biomes

#

I am planning to re-do it, but here's one of them:

#

sec

main dove
#

Is it possible to have crashed underwater ships like in prerelease?

solar violet
tawny silo
#

So neat

#

Why the filter tho D:

#

Can't see the natural colors

solar violet
#

No filter or external post processing my friend

#

That planet just happened to have dense fog.

tawny silo
#

: O

solar violet
#

I have dynamic weather that transitions in real-time

#

Storms also transiton to grey clouds at times on lush planets

tawny silo
#

Hahah well that says a lot about me, a natural game player, not knowing the so many features in the mods

solar violet
#

And a subtle depth of field kicks in

#

(Another mechanic) used pre-release

#

These are all gems from (pre-release builds) that I like to re-realize and do my own take on

tawny silo
#

Yeah in photo mode you can make the clouds extremely thick, wonder why they haven't implemented that during heavy storms

solar violet
#

That's possible too.

#

For it to flow like that in real-time

#

I set that up

#

It really helps with immersion

tawny silo
#

Exactly

#

Well, fingers crossed for some more awesome immersion and variation on planets in NEXT ๐Ÿคž

solar violet
#

I'm very excited for NEXT as well.

#

Also, look at HG's crystal biome ๐Ÿ˜›

tawny silo
#

Ohhh

#

Can be a new exotic type of planet right away

solar violet
#

Pre-release snap.

tawny silo
#

I have the pre release artbook, so many designs that haven't made it to this state of the game

solar violet
#

Nice!
Before the game's release, (like many others) I loved to watch the footages on replay all day haha

#

Just wanted to explore these places

#

As they look amazing.

#

Anticipating the game's release

#

But even to this day, that marvel, that internal spark has not faded

#

I'm just trying to re-make it myself, because I still feel the same about NMS

tawny silo
#

Those trailers got me so hyped up I was ready to spent 100 euros on it, as I did, I regretted it SO much back then but now that I got to know the ideology of Hello Games, the nice community and just how No Mans Sky is, together with the Steel Casing, the box, the comic book, the art book, it's defenitely worth it after all

solar violet
#

Oh yes, they work so hard on their game and listen to their community.

#

And the game even in it's vanilla state imo is a masterpiece.

#

Even w/o everything that once was

tawny silo
#

Yeah it's so unique

solar violet
#

I really love indie games

#

They express more creative freedom

#

And are typicallly founded upon passion, rather than an ulterior motive for a quick cash grab

#

And are typically unique

#

Whether or not it's popular is irrelevant to me

#

But there's a lot of indie games that are just gems in their own style

tawny silo
#

That's very true, a lot of triple A dev's should take notes when looking at how Indie Games developers interact with their communities

#

Lots of the games popular right now have dev's doing what they want often leaving the communities dissapointed

solar violet
#

I mean, I know that "Proteus" is basically a walking simulator... but it's a work of art.

#

You play it, and you just wanna go to those places.

#

Alike many others

#

Yea true

#

They spoil us with creative content for free

tawny silo
#

It's so neat

tawny silo
#

The way those stegosauruses were walking in a convoy

#

Got me "Holy shit"

solar violet
#

Yep, they had actual herds flowing

#

A friend and I got herds going too

tawny silo
#

Yes but is it me or do herds appear more often now

solar violet
#

There aren't any herds in the vanilla game

#

There are just groups of creatures

tawny silo
#

Not smart or something, but I feel like I see more packs of creatures spawning as like a family

solar violet
#

But the herds there, walk in unison

#

and stay together

#

Here's a better example

#

In this gameplay demo

#

sec

#

Right here, at this time.

#

You can see a little herd of creatures in a group, sticking together

tawny silo
#

Yeh that feels way more natural

solar violet
#

As you can see, it's a procedural model

tawny silo
#

I wonder what they did, if that was the actual pre-release game, to change it to the 1.0 state with way less immersion and variation

solar violet
#

It's a mystery to me, but it doesn't make me angry like it does or did to some people

#

But I just love to look at it and marvel and replicate bit by bit

tawny silo
#

It made me angry when I pre-ordered the game for 100 euros to turn out it wasn't like in the trailers, but I got over that about a year ago and I am fine with it now. I believe hello games is gonna work into the directions of the pre-release game, with better fauna and flora and stuff

solar violet
#

Honestly, it seems like game is more centered on realism than the nostalgic more painterly style

#

That was like walking in a painterly 80's scifi novel

tawny silo
#

And that is honestly so cool

solar violet
#

That's what stood out to me the most

tawny silo
#

Living in like a comic book adventure

#

xD

solar violet
#

The old builds I mean waswere more painterly

#

Yeah

#

๐Ÿ˜›

tawny silo
#

I prefer the 1.0 shaders over the ones now

#

It looks more plain

#

the one we have now

solar violet
#

The pre-release shaders were far more different than all released versions

tawny silo
#

True that

tawny silo
#

But comparing 1.0 to when they changed it to the 1.38 shaders

#

Don't know the exact update

solar violet
#

Yeah, it's a lot different now than then

tawny silo
#

Yeah and those patrolling sentinel ships ๐Ÿ‘Œ

solar violet
#

There's a super short flash of a super formula related tree

#

This is the very first trailer.

tawny silo
#

The building at 0:55

#

WHAT IS IT ?!?!?! ๐Ÿค”

solar violet
#

Nothing that we've seen ๐Ÿ˜›

#

But y'know, HG's would draw concept arts

tawny silo
#

But like the crashed freighter in that trailer

solar violet
#

And then literally make it and put it in-game

tawny silo
#

They implemented that in the game in an update

#

So just like that, I have faith in Hello Games putting more pre-release stuff in the game the community has always wanted

solar violet
#

Which one?

tawny silo
#

The most recent one you've sent

#

At around 1:20

solar violet
#

That freighter?

tawny silo
#

Yea

solar violet
#

Nah

#

That's a different freighter

#

In an unused directory

#

The new one is a different model

tawny silo
#

Yeah okay but the concept

solar violet
#

Yeah, the concept. Indeed.

#

However..

#

The concept in that photo is deeper than you think ๐Ÿ˜›

#

Those sentinels are actually patrolling that freighter and are baited too it for a specific purpose

#

(There's data in the files with that unused freighter) for that

#

Also, that planet, that terrain, the vibes there man........ โค

tawny silo
#

The investigating sentinels really complete it, wonder why they haven't put that with the update

solar violet
#

There's only so much that can be implemented within a set timeframe

#

But, it's possible that they didn't plan to

tawny silo
solar violet
#

Can you point the time?

#

I am actually looking for it

tawny silo
#

Huh wdym

solar violet
#

Oh found it

#

Ohhh I see

#

That's the book

#

Look at the video here

tawny silo
#

Yeah hahah

solar violet
#

See the near identical building? ๐Ÿ˜›

tawny silo
#

Ohhhhh wow

#

I never noticed that

#

I thought it was a rock formation

solar violet
#

They would draw concepts and manifest it in game

#

after making what they drew

tawny silo
solar violet
#

Was actually about to mention that next hehe

tawny silo
#

Hahah aye

tawny silo
#

Yeah so close to the planet

solar violet
#

It's a concept art replication

#

I managed to convert an Atlas Station into a fully functional space station

#

I put a space station inside of it too

#

And allowed them to loom in the atmosphere

#

They dynamically show up

#

There have been times where they have

#

looked as if they were on the planet

#

like that old pre-release photo

#

And one time it crashed into a planet

tawny silo
#

I noticed that ๐Ÿ˜„ awesome work

solar violet
#

Thanks:)

gilded cairn
copper pine
ebon canopy
#

Let me see your game face!

copper pine
wild pumice
#

Flying longboyes on my planet

gentle epoch
#

Lol

pliant turret
#

@copper pine - Are your shots from yesterday PS4, PC modded, or PC "real"?

gentle epoch
#

You mean vanilla.

main dove
#

PS4

#

He takes some amazing shots that they almost feel modded

crude slate
copper pine
#

@pliant turret ps4 pro

#

But I only have a 1440p display

#

So it's sized down

main dove
main dove
#

those clouds

#

damn

solar violet
#

Lo2k did awesome clouds

#

It's a shader related mod. I re-worked it further.

#

@main dove No more pixelated clouds.

main dove
#

You gotta show some screenshots

solar violet
#

Sure, I can take some. However, it's one of those things that are better seen in motion.

#

Formerly, awesome shader mods like (Lo2k's True Clouds) shown in that pic, which is a great improvement to the game...

#

Would improve clouds, but also further pixelate things (on occasion)... which he talked about.

#

As a side effect, to the shader adjustments.

#

However, I worked a fix for it.

#

It would usually occur when flying down to a planet

#

or at night time

main dove
#

@main dove the clouds are from lo2k ๐Ÿ˜ƒ (true clouds )

#

Man I want those clouds in next

#

look amazing

#

great job ray

#

and lo2k

#

I swear y'all makin some crazy stuff

solar violet
#

Thanks man!
Lo2k's true clouds, + the adjustments that I made and other shader changes feels great in-game.
Hopefully, on NEXT we'll see that new cloud tech ๐Ÿ˜›

main dove
#

i prefer lo2k version :p

solar violet
#

@main dove What would you like to see in-game?
I prefer our more-improved version.

main dove
#

Hmmm

#

You know

#

I don't know

#

It's only when you add things

#

When you add your own stuff that makes me think "Damn I want that in vanilla"

#

otherwise I have no idea

solar violet
#

When I finish my PS4 port, what would you look forward to the most?

main dove
#

Definitely

#

I bought the steam version finally