game-feedback

87 threads · Page 2 of 2

Diversify Enemy Death 2 messages
"Head start" option 26 messages
Some general thoughts about the Roguelike aspect of the game. 5 messages
Adjust the height of some of the bounties 2 messages
The Riot Shield is (Title card) 22 messages
Ultrawide support? 2 messages
Starved Ones might need some nerfing... 9 messages
Randomize Enemy placement. 5 messages
Concern about Game Progress 11 messages
Misc feedback/suggestions 29 messages
Melee charge attacks need more mobility 11 messages
Many Weapons not available at the Shop in Level 2 and maybe make Weapons Upgradeable? 27 messages
Permanent Upgrades could be a bit better... 5 messages
I have money, but Dorothy doesn’t have any offers for me, so... 5 messages
Idea for black market mods 2 messages
Status effects feel too similar 4 messages
Throwing cover at people should do as much or more damage then throwing hazards 2 messages
How much of a pain in the ass would it be to edit sawyers sprites to have the armored vest visible? 2 messages
Houses(Interiors) and Map Variety 6 messages
Currency 12 messages
Weapons, gun perks, items, and ect posting 704 messages
I love this game already!! 8 messages
Classic Mode 36 messages
Shop rerolls, and starting loadout choices 11 messages
Heavy Weapon knockback/recoil 6 messages
Achievements 3 messages
Broseidon's List of Comments/Noticed Things 158 messages
Immediate Suggestions After 2 hours of gameplay 3 messages
Update the description of the assault sniper for us idiots 2 messages
2 hours of gameplay 3 messages
My overall thoughts after 2 hours of gameplay 2 messages
First impressions 4 messages
What the game needs 5 messages
Is it just me or are credits WAY to uncommon? 2 messages
First Hour Feedback 9 messages
Game is and looks great but here's some early feedbacks 14 messages
Handcuff spam "minigame" 2 messages