- Differences between Knights and Kings
Currently, the main difference between Knights and Kings lies in their "traits."
However, after playing a few times, it was discovered that the King has exclusive traits, but the Knights do not.
The King currently has mostly "sacrifice" traits, such as a piggy bank, gaining health by consuming ores, and becoming a tank.
It is suggested that Knights could have some exclusive traits, or even "cooperation" traits, so that Knights would have more diverse options when protecting the kingdom.
- Knight Skill Selection Questions
We still don't quite understand this. Several times, the knight has obtained duplicate traits, but the knight hasn't encountered an evolution target in the middle.
Currently, it seems that after the knight obtains a duplicate trait, an option to add ore to upgrade appears at the campfire. After adding the ore, the knight chooses the evolution option to complete the trait evolution.
I think this mechanism could be explained more clearly so everyone can confirm how the trait evolution mechanism works.
Then there's a big problem: currently, the AI ​​(after the update) is team-oriented. When there's no campfire, the AI ​​will help upgrade the camp, but as soon as a campfire appears, the AI ​​prioritizes the campfire. This disrupts knight builds (because currently, upgrading doesn't guarantee an evolution), and we can't stop the AI ​​from constantly adding ore to the campfire.
(Message too long, two more points to add in comments)