#A Surface Level Guide to Gathering Professions

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minor patio
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Introductory Information

Before starting gathering here are a few suggestions:

Do NOT use your Discord XP boost on gathering.
Do NOT do professions until getting a class to level 105+.
Do NOT macro gathering (ie. follow all https://wynn.gg/rules).
Do start professions on a new class—can be unleveled.
This is suggested as the Discord XP boost is single use and much more valuable when used for crafting professions, since gathering professions require a much larger time commitment than raids or lootruns, because professions aren't an excuse to not be a law abiding Wynncraft citizen, doing it on a new class gives you greater flexibility in the long run and doing it while leveling makes it far less of a slog.

Some terms that should be known are:

Profs - Professions,
Proffer/Proffa - One that does professions,
Node - Gathering pois scattered across all provinces,
Cycle - The amount of nodes in a loop,
Mats/Materials - The main resource given from nodes which is the building block of crafted items,
Ings/Ingredients - A crafting exclusive resource that grants identifications to crafted items,
Ticks - A swing of the tool during gathering which has a default duration ~1s,
GXP - The Gathering Experience Bonus identification,
PXP - Profession Experience Bombs,
PSPD/Pspeed - Profession Speed Bombs,
Prof World - A world which has both Profession Experience and Profession Speed Bombs active,
Set - A unit of measurement for 1 Profession Experience and 2 Profession Speed Bombs,
Half Set - A unit of measurement for 1 Profession Experience and 1 Profession Speed Bomb,
Xp Wasting - A satirical response to doing something that isnt professions during Profession Bombs.
Gathering is the act of clicking nodes until numb. Clicking these nodes starts a gathering animation which have a chance of provide a material when completed.

Note for Fruma: Gear, locations and main consumables will be updated ~1-2 weeks into fruma

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Tool and Node Mechanics

When a node is gathered from, that same node can't be gathered from again until 60 seconds pass.

Gathering from nodes requires specific tools for specific types.
As of right now these are:

Pickaxes, which mine ore nodes,
Scythes, which farm crop nodes,
Axes, which cut tree nodes,
Rods, which fish fish nodes.
When gathering from a node, different materials are gained depending on if the node was left-clicked or right-clicked.
For left-click these possibilities are:
Ingots for Mining,
String for Farming,
Wood for Woodcutting,
Oil for Fishing.
For right-click these possibilities are:
Gems for Mining,
Grains for Farming,
Paper for Woodcutting,
Meat for Fishing.
Along with those there are also a few special nodes. These nodes grant ingredients instead of materials, are usually paired with a special refinement mechanic and will grant the same resource regardless of left or right-click. These nodes take twice as long to gather and should not be gathered for leveling.

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In this image we see Voidstone which can be gathered using a pickaxe once Mining level 100. It grants an ingot when left-clicked and a gem when right-clicked.
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Tier 1 and 2 tools can be obtained at Tool merchants scattered around the Wynn and Gavel Provinces.

The first one that could be encountered is below the Emerald Trail at -748, -1457,
All tool merchants sell the same 2 tiers of tools,
Tier 1 and tier 2 tools cost 4e and 12e respectively.
All other tool tiers are obtained from the Item Upgrader (will update in a bit).
Dungeon merchants sell a singular tier of tools instead of multiple like tool merchants,
All subsequent tool tiers cost 1 additional fragment and twice as many emeralds compared to the previous tools,
Tier 12 tools, however, cost the exact same as tier 11 tools at 9 fragments and 1le,
Linked below is a text file with a table of the exact costs for each tool from dungeons.
The only thing tool tier affects is how fast a node is gathered. At level 110, a dernic node takes 250 ticks with a tier 1 tool, however, this is decreased dramatically to 7 ticks with a tier 12 tool.

No matter what is collected, the tool itself will lose 1 durability for every 2 nodes gathered.

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Gathering Levels

To view profession levels, hover over the "Profession Info" axe in the Character Compass.

To calculate how long it'd take to get to a certain level use https://docs.google.com/spreadsheets/d/1hDnbhe8cwpTXZivaqNc7lITnXcVTl2da5NgAMxyCtpY/edit,
For base xp values of a node check out https://docs.google.com/spreadsheets/d/12kU_TvuhfrUF7hCZm-pLWpf58whTRP66wgOL6-TrI34/edit,
Linked below is also a csv file with the exact xp values needed for each level.

Leveling up gathering grants a myriad of bonuses tailored towards that gathering profession.

  • Every level, up to 10 levels above the node's level, gather speed and refine chance is increased.
  • Every 10 subsequent levels beyond level 5, grants the ability to use a higher tier tool up to level 105, where tier 12 tools are unlocked.
  • Every 10 subsequent levels beyond level 10, grants the ability to gather another node up to level 100 where sky nodes are unlocked.
  • Every 5 subsequent levels beyond level 100, grants the ability to gather another node up to level 115 where the second set of Fruman nodes are unlocked.

-# Special nodes unlocked when leveling, however, are unlocked in a more varied level range starting at level 85 and ending at level 133*.

Gathering experience is primarily gained from nodes. A select number of quests—as well as most mini-quests—will also grant some Gathering experience. Doing all miniquests for a given node grants around the final levels worth of xp for that node's range.

The xp gain from each node will decrease upon being 10 levels above the level of the node at a—currently assumed—rate of 4-5% per level. This is refered to as "xp decay". There is also a speculated cap of 50-70% on the xp decay—meaning only 30-50% of the xp for that node is gained.

-# *Industree is not released yet. Once it is, this cap will be reduced accordingly.

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Refine Success and Quality

Upon gathering a node, while the gathering experience is guaranteed, the material from it is not guaranteed. By default, nodes have a 70% chance of being successfully refined; however, this can be changed in a myriad of ways.

  • Leveling up, up to 10 levels above the node's level. This increases the refine chance by +2% per level up to a max of +20%.
  • Holding multiple of the same type of tool, regardless of their tier or quantity. This halves your refine chance unless the held tools are too high level to be used.
  • Using a broken tool. This sets your refine chance to 0%.

-# Special nodes have refine chance set to 100% as long as the tool still has durability.

Upon a successful refine, the refine quality will also be calculated. Unlike refine chance refine quality is always 1% for tier 3, 10% for tier 2 and 89% for tier 1 regardless of level or refine chance.

-# Special nodes would not have a refine quality calculation in the same sense, instead it's determined by their secondary refine mechanics.

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In these images we see a refinement in progress, a successful refinement yielding xp as well as a tier 1 dernic ingot and a failed refinement only yielding xp.
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Class/Tree Suggestions

When it comes to choosing a class for gathering professions, choosing one where the mobility is second nature would be the easiest to start off with. Some classes and archetypes, however, would perform better and should be played if possible.

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Best Overall Pick - Shaman

< https://wynnbuilder.github.io/builder/#CN000000000000000000000G4EI-KLxpBn0 >
Main Nodes:

Hummingbird's Song & Soaring Wingbeasts,
Mask of the Heretic,
Regeneration,
-# Frog Dance / Blood Connection (optional).
Shaman passively gains 140 walk speed due to Hummingbirds and Heretic Mask making it the choice when it comes to general gathering. Along with this, Blood Connection allows for easier mobility to gathering locations while Frog Dance helps with general mobility when walk speed alone isn't enough.

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Best General Mobility - Mage

< https://wynnbuilder.github.io/builder/#CN000000000000000000000W90IF0 >
Main Nodes:

Teleport,
Heal,
-# Time Dilation (optional).
Mage has teleport and heal. Yeah that's it, that's what makes it good. Woodcutting nodes are spread out which gives mage's teleport the edge over shaman. Time dilation helps with giving it better walk speed than shaman at the cost of needing constant mobility to maintain.

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Non-Spell Mobility - Archer

< https://wynnbuilder.github.io/builder/#CN000000000000000000000Gd4I-mr80 >
Main Nodes:

Windy Feet,
Leap,
-# Stormy Feet (optional),
-# Grappling Hook (optional),
-# Bounding Stride (optional).
Archer's Leap is directly tied to walk speed making it able to cover vast distances with 2 simple taps of the space bar, however, this comes at a cost. Windy and Stormy Feet grant walk speed to nearby players which can mess with muscle memory as well as adding downtime to a cycle to reset the walk speed buff—taking Grappling Hook can help mitigate some of the downtime if you aren't used to Escape canceling.

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Worst Overall Pick - Assassin

< https://wynnbuilder.github.io/builder/#CN000000000000000000000G90I-Sr220 >
Main Nodes:

Hop,
Bamboozle & Foul Play,
Shadow Travel,
-# Lacerate (optional),
-# Shadow Projection (optional).
Assassin tries to be a jack of all trades, however, it doesnt do anything well enough. Hop isn't buffed by walk speed, Shadow Travel requires the casting of a spell and Bamboozle's teleport range is a measily 6 blocks. It has a singular saving grace, Shadow Projection, which—when used correctly—allows gathering of harder to reach nodes without much downtime at the cost of not being able to use hop as freely.

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Gathering Amplifiers

There are a myriad of ways to boost the experience/resource gain from gathering. Keep in mind some of these apply to all professions, however, only their change to gathering wil be mentioned.

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Primary Augmentations

For a lack of better words, this group of gathering amplifiers are called Primary Augmentations. They double gathering experience gains, are additive with each other and multiplicative with other amplifier groups.

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The most readily available augment: Profession Experience Bombs

When this bomb is thrown, for the next 20 minutes, it grants +100% gathering experience from nodes.

-# The cost of a single bomb is 0.95-1.25 shares.

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The most common augment: 24 hour XP bonus from discord account linking

When this bonus is activated, for the next 24 real life hours, it grants +100% gathering experience from nodes.

-# It is reccomended to NOT use your 24 hour XP bonus on gathering since the bonus is one per account. This also counts down when offline.

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The longest lasting augment: Double XP Weekend

When a Double XP Weekend is active, it grants +100% gathering experience from nodes.

-# Usually theres only a couple every year.

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Honourary mentions: Professions Speed Bombs & Gathering Totems

When a Professions Speed Bomb is thrown, for the next 10 minutes, it halves time between ticks as well as halving the respawn time of nodes.

-# The cost of a single bomb is 1.14-1.5 shares.
When a Gathering Totem is placed, for the next 5 minutes, nodes have a 30% chance of granting twice the amount of materials.
-# depending on rank and subscription status, 1-4 Gathering Totems are available for Hero+ and Champion.

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The maximum multiplier achievable from this category is 4x.

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Gathering Identifications

The identification that boosts gathering experience from nodes is Gather Xp Bonus—Xp Bonus will not boost gathering experience—which can not be found on non-crafted gear. The identification that boosts gathering speed is Gather Speed. These identifications are additive with each other and multiplicative with other amplifier groups.

To have something crafted feel free to ask in https://discord.com/channels/143852930036924417/262012380878340096 ⁠or https://discord.com/channels/651202100520550422/672671520631422989—both expect materials and ingredients to already be obtained prior to crafting. If access to The Prof Tryhard Discord is needed, feel free to ask the kind people in https://discord.com/channels/143852930036924417/262012380878340096 for a link.

The most common source: Gather Xp Gear

There are 3 sets that can be used for Gather Xp Bonus. First one costs less than 10le, second costs less bit less than 1stx and the third costs upwards of 4.5stx. These sets are fully crafted and require repair after extended use.

Note for Fruma: I would NOT suggest making the Recommended Set as it is a bit to costly with how little time it will still have as the best set.

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Set 1 - Budget Set
< Armouring | t1, t1 | https://wynnbuilder.github.io/crafter/#48p8p8p8p8p8pSc00 >
< Tailoring | t1, t1 | https://wynnbuilder.github.io/crafter/#4uquququququqmc00 >
< Jeweling | t2, t2 | https://wynnbuilder.github.io/crafter/#4ueueueueueue0da0 >

The full set grants +120% Gather Xp Bonus & +120% Walk Speed,
-# On average, the set grants around +102% Gather Xp Bonus & +96% Walk Speed,
Ingredients: 24 Soul Stone, 12 Mural Shard, 12 Worm Sign,
Materials: 18/36 Dernic Ingot [✫], 9/18 Dernic Paper [✫], 9/18 Dernic String [✫], 21/42 Dernic Gem [✫✫], 12/24 Dernic Oil [✫✫],
-# Using Worm Signs instead of Mural Shards still grants 18% Gather Xp Bonus at the cost of being RNG based (https://wynnbuilder.github.io/crafter/#4uquququququqSc00),
-# Using Serafite or Illusory Idol instead of Soul Stone still grants 12% Gather Xp Bonus and has higher durability at the cost of Walk Speed. Choose whichever of the 3 ingredients are cheapest (https://wynnbuilder.github.io/crafter/#4uJuJuJuJuJuJ0da0, https://wynnbuilder.github.io/crafter/#44V4V4V4V4V4V0da0).
Set 2 - Moderate Set
< Helmet | t1, t2 | https://wynnbuilder.github.io/crafter/#4OVOVOVOVOVOVecW0 >
< Chestplate | t2, t1 | https://wynnbuilder.github.io/crafter/#4OVOVOVOVOVOVSc40 >
< Tailoring | t1, t1 | https://wynnbuilder.github.io/crafter/#4uquququququqmc00 >
< Jeweling | t2, t2 | https://wynnbuilder.github.io/crafter/#4ueueueueueue0da0 >
The full set grants +144% Gather Xp Bonus & +112% Walk Speed,
-# On average, the set grants around +116% Gather Xp Bonus & +96% Walk Speed,
Ingredients: 16 Soul Stone, 12 Radiant Seeds, 12 Defective Circuts, 8 Lunar Charm,
Materials: 3/6 Dernic Ingot [✫], 3/6 Dernic Paper [✫], 21/42 Dernic Gems [✫✫], 15/30 Dernic Ingots [✫✫], 12/24 Dernic Oil [✫✫], 9/18 Dernic String [✫✫], 6/12 Dernic Paper [✫✫].

#

Set 3 - Recommended Set*
< Armouring | t3, t3 | https://wynnbuilder.github.io/crafter/#48gOVOVOVOVOVSc81 >
< Tailoring | t3, t3 | https://wynnbuilder.github.io/crafter/#4aZOaqUWdqUqUmc81 >
< Jeweling | t3, t3 | https://wynnbuilder.github.io/crafter/#4OcOcueueueue0d81 >

The full set grants +156% Gather Xp Bonus & +112% Walk Speed,
-# On average, the set grants around +130% Gather Xp Bonus & +96% Walk Speed,
Ingredients: 16 Soul Stone, 10 Radiant Seeds, 8 Lunar Charm, 6 Defective Circuts, 2 Unicorn Horn, 2 Borange Fluff, 2 Decaying Heart, 2 Pride of the Heights,
Materials: 21/42 Dernic Gem [✫✫✫], 18/36 Dernic Ingot [✫✫✫], 12/24 Dernic Oil [✫✫✫], 9/18 Dernic Paper [✫✫✫], 9/18 Dernic String [✫✫✫],
-# You can use sky materials instead of dernic materials for a lower cost at little to no loss in durability.
-# Using Bob's Tears and Negative Rafflesia instead of Borange Fluff and Pride of the Heights decreases price at the cost of durability (https://wynnbuilder.github.io/crafter/#4OaSOWnqUqUqUmc81).

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The single-use source: Crafted Consumables

There are 3 different types of consumables, all stackable with each other but not themselves, which each have many different recipes to choose from with cost ranging from 1le an hour to 28le an hour. Recommended recipes are listed here. For a comprehensive list please check out https://discord.com/channels/143852930036924417/1461236976945598464.

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Group 1 - Gather Xp Bonus
< Cooking | t1, t1 | https://wynnbuilder.github.io/crafter/#4eUeUeUeUGoGoac00 >

Duration:    1280-1300s (3840-3900s)
Ingredients: 4 Dernic Parasite, 2 Migratory Coconut```

< Scribing | t2, t2 | https://wynnbuilder.github.io/crafter/#40J0J0J0J0JKa8da0 >

Duration:    710-715s (2840-2860s)
Ingredients: 5 Altitue Shard, 1 Death Whistle Leaf```

< Alchemism | t2, t2 | https://wynnbuilder.github.io/crafter/#4mVCqCqmVmVmVqca0 >

Duration:    620-625s (1860-1875s)
Ingredients: 4 Spreading Fireweed, 2 Ancient Spring Water```
#

Group 2 - Gather Speed Bonus
< Cooking | t1, t1 | https://wynnbuilder.github.io/crafter/#40q0q0q0q0q0qac00 >

Duration:     2160-2180s (6480-6540s)
Ingredients:  6 Giant Petal```

< Scribing | t2, t2 | https://wynnbuilder.github.io/crafter/#4Ce4SCq4SCe4S8da0 >

Duration:     1240-1245s (3720-3735s)
Ingredients:  2 Gaze of Darkness, 3 Infected Mass, 1 Ancient Spring Water```

< Scribing | t2, t2 | https://wynnbuilder.github.io/crafter/#4CeKaCqCeCeKa8da0 >

Duration:     560-565s (2800-2825s)
Ingredients:  3 Gaze of Darkness, 2 Death Whistle Leaf, 1 Ancient Spring Water```

< Alchemism | t2, t2 | https://wynnbuilder.github.io/crafter/#44eCqCq4e4eKaqca0 >

Duration:     640-645s (2560-2580s)
Ingredients:  3 Evolving Spores, 2 Ancient Spring Water, 1 Death Whistle Leaf```
#

The infinite-use sources: The Charm of the Void, Bucket of Holding & Bag of Tricks

When The Charm of the Void is active, it grants up to +23% Gather Xp Bonus.

-# If gathering professions are leveled on a Craftsman, The Charm of the Void will not function.
When the Bucket of Holding is active, it grants +10% Gather Speed.
-# During the Festival of the Heroes the Bucket of Holding grants +20% Gather Speed.

#

The area specific source: Gathering Inspiration

When gathering inspiration is active, it grants +50% Gather Xp Bonus. This is found in Karoc Mine Annex, Forgotten Burrows and Maex Mines.

-# Another location with similar bonus is Voidstone Sanctuary with "mysterious magic" which grants +50% Gather Xp Bonus, +50% Walk Speed and +4 Jump Height.

#

Due to the wide range of methods this can be obtained, a maximum multiplier is harder to estimate without many assumptions, however, the maximum multiplier achievable with recipes in this category is 3.94x.

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Miscellaneous Amplifiers

These other amplifiers have much less variety and will be stated together. Please note that all of these are unique amplifiers and would be multiplicative with all others.

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The guild exclusive amplifier: Territory Buffs

When a territory has the "Gathering Experience" bonus applied to them, it grants up to +100% gathering experience from nodes.

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The risky amplifier: Hunted Mode

When Hunted Mode is active, it grants +50% gathering experience from nodes.

-# Enabling hunted mode means being at the mercy of hunters, risking items. When enabling this it is suggested to use pets to stash away all materials regularly as well as using only the budget Worm Sign gear.

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The maximum multiplier achievable from this category is 3x.

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The combined maximum multiplier achievable from all categories is 47.28x.

This is obtained from
multiplier = (1 + {hasProfXP} + {hasDiscordXp} + {hasDxpWeekend}) * (1.5 * isHunted) * (1 + {gatherXpBonus}) * (1 + {guildTerrBonus})

#

Final Notes

This guide was made with lots of help from many others including people who dont even know they helped since I stole borrowed information from them.

  • Scott who helped massively with grammatical issues as well as rephrasing of sentences

-# aka go bug them if something looks wrong saltroll

  • Titnium who helped massively with general revisions like making sure I wasnt explaining how to take a step

-# sorry about being resistant at first

Recent Changes

-# 11 older changes no longer stated for space

  • <t:1768090500:D>: Improved readability of materials and ingredients
  • <t:1769581740:D>: Split consumable recipes into their own thread
  • <t:1769622420:D>: Added suggestion of sky materials
  • <t:1774472940:D>: Added dissuasion against Recommended Set
  • <t:1775435280:D>: Minor post-Fruma adjustments

If there are any clarifiying questions or suggested changes that need to be made feel free to say them here—it is unlocked for a reason afterall.

I plan on moving this somewhere else to increase accessibility. When that happens this will get minimal updates.

< Table of Contents | #1428610237107273860 message >