Esoterist
70% base resistance, high damaging mid-range
- Uses a tome as a weapon, main attack is a long range projectile that is immune to gravity and gains increased velocity in it's lifespan.
Primary spells are:
- multi hit "curse" attack.
- movement spell launches up 3 blocks up before gliding forwards with meh speed but little minimum virtical drop-off (18 blocks effective distance) controlled with looking up or down "glide?".
- high damaging FIREBALL!!
- long range glowing effect with debuff "research".
Thaumaturge :
Boring support class that deals consistent damage and amplifies weakness, promoting the use of different tomes for different elemental damage.
-
"research" applies debuff that adds bursts of damage whenever you reach a certain % of your dps done as damage and increased the effectiveness of elemental weakness (rainbow weapons big nono must find solution).
-
NEEDS mirror that creates 1 (one) clone on movement spell that becomes "real" once you move or get damaged (sneaking instead consumes clone without moving you?).
-
FIREBALL becomes homing?
-
choosing trinkets that make you defensive/offensive/supportive (can only pick one).
-
"Curse" applies personal elemental weakness to every enemy and attacks for more ticks faster, (resource based on damage amplified?). enemies gain debuffs based on your trinkets once a threshold(?) is reached. (might change to different elemental damage done).
Scholar :
changes how spells attack for an adaptive playstyle, being able to swap between "mana gain", "burst" and "multihit" on all spells for unique attacks.
-
hitting enemies with "curse" makes letters attack others enemies nearby.
-
"dragonsbreath" attack with "multihit" enabled after casting fireball that burns targets and makes them explode on death.
-
"curse" with multihit attacks faster for a longer time but damage is reduced (only on main spell