#The Nameless Anomaly raid guide

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safe finch
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TNA guide (wip)

safe finch
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THE NAMELESS ANOMALY RAID

  • Welcome to the 4th and final raid sh_smug! To unlock the raid , you first need to complete "a journey beyond" and a "journey further" quests and be combat 103 minimum to enter the raid.
    • Unlike every other raid , you MUST complete those 2 quests if you want to start the raid on a specific class.
  • Cost to enter the raid: 1 tol rune
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  • Here is a list of recommended archetypes and weapons for this raid. While these are some of the best for it , it is better to run whatever you find fun. Having fun>meta sh_smug

Warrior recommended archetypes: ANY

  • Warrior recommended mythics: Hero (fallen) , Bloodbath (fallen) , Alkatraz (fallen) , Thrundacrack (fallen) , Idol (battle monk MAINHAND) , Guardian (paladin)
  • Warrior recommended budget: Zephra shredder (any) , The forsaken (fallen)

Archer recommended archetypes: ANY

  • Archer recommended mythics: Divzer (any) , Ignis (trapper) , Spring (trapper or sharpshooter) , Freedom (sharpshooter)
  • Archer recommended budget: Torrential tide (any) , Briars' embrace (trapper) , Watchman's vendetta (sharpshooter)

Mage recommended archetypes: ANY

  • Mage recommended mythics: Fatal (any) , Warp (any) , Quetzalcoatl (riftwalker or arcanist) , Gaia (riftwalker) , Lament (lightbender)
  • Mage recommended budget: Morrowind (any)

Assassin recommended archetypes: shadestepper

  • Assassin recommended mythics: Nirvana , Oblivion , Weathered
  • Assassin recommended budget: Flameshot hilt , Animosity

Shaman recommended archetypes: summoner , acolyte

  • Shaman recommended mythics: Olympic (any) , Hadal (any) , Immolation (summoner) , Absolution (acolyte)
  • Shaman recommended budget: Overdrive (any) , Panic zealot (summoner) , The watched (acolyte)

Now that you are ready and geared up , let's enter the depths of the unknown...

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CHALLENGE 1

Berry room

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  • In this room , there will be many void holes with very high hp , the objective is to destroy all of them in 2 minutes. The only way to destroy them is with the berry effect.
  • At the start of the challenge , there will be a berry in the room. 1 player must consume it. They will gain the berry effect: being able to attack void holes but become blind.
  • As the berry consumer , you have to attack each void hole above you to destroy it. It takes 3 hits to destroy a void hole.
    • To find void holes , you can look down and try find pink blocks which is where void holes spawn above , or go th players that are standing under a void hole.
    • There is a bug that makes it show void holes have 33m hp even when it is destroyed. So try stay close to your teammates to see which hole is not destroyed yet.
  • If you aren't the berry consumer , stand under a void hole so the berry consumer knows where the void holes are and kill the mobs around.
    ⚠️ extra raid fail condition: the raid automatically fails if all void holes arent destroyed in 2 minutes ( ☠️ 1 minute 30 seconds in guild raids).
  • https://youtu.be/LrFy-PFVbZc
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Hold the platform room

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  • 1 player must go to the center and stand on the purple platform for 1 minute.
  • Every 10 seconds , a void hole will spawn and launch projectiles onto the platform.
    • ☠️ In guild raids a void hole spawns every 7.5 seconds instead.
  • If you aren't holding the platforms , DESTROY THE VOID HOLES ASAP. If not destroyed on time , a miniboss called "heart of darkness" will spawn , occasionally launching a projectile onto the platform , dealing incredible amounts of knockback to knock the holder off.
    • tech: when holding the platform , stand at the top left or bottom right purple tiles to prevent being hit by void hole rain attack.
  • https://youtu.be/AfB2ko3Hqgg
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CHALLENGE 2

Shadowing room

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  • Before the challenge starts , 1 player must stand under the crystal to grab the light.
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  • Once the challenge starts , all players should stick close to the light holder. Staying too far from the light holder will result in taking MASSIVE true damage.
    • ☠️ In guild raids the light holder safe zone is reduced.
  • During the challenge you have to find 3 enemies called "shadowlings". Kill them to awake the miniboss near the exit. Defeat the miniboss to complete the challenge.
    • There is a 1/30 chance for the miniboss to be replaced with a rare miniboss , but i cba to hunt that mob sooo... saltroll
  • https://youtu.be/T9xxaRCVHpQ
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Tree room

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  • 1 player should assign themselves to enter the tree while the other 3 players stay outside of the tree.

  • Every player starts with 1 "soul". Players outside the tree should take turns to deposit their starting soul to open the doors in the tree. To deposit a soul , stand on the end portal frame for 4-5 seconds.

  • When all 3 players have deposited a soul , find a soul shrub and kill it together to each regain 1 soul.

  • If you are entering the tree , go to the large tree entrance to prepare to enter the tree maze.

  • Doors in the tree will be closed until a soul has been deposited , which opens the doors in the tree maze temporarily.

  • Inside the tree , the player should navigate the maze and find a miniboss called "Interdimensional Isoptera".

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CHALLENGE 3

The bulb room

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  • Every heard or played capture the flag before? It is basically a variant of that.
  • When a red bulb holder spawns (indicated by a horn sound spawning at where the mob is) , find it and kill it. The player that does the final blow will get the bulb. While holding the bulb your attacks and spells are disabled. Bring it back to the blue bulb to capture it. Capture the bulb 3 times to complete the challenge.
  • Occasionally enemies called "bulb catcher" will attempt to steal the blue bulb. If the bulb catcher grabs the blue bulb , it will run away and a message on your screen will say it is being stolen. Kill the bulb catcher before 8 seconds or else it will despawn and FAIL the raid.
    • Tech: if you are an arcanist , you can try to kill the bulb holder from afar near the blue bulb for instant capture if you deal the killing blow. You can also do this on shaman by spawning totems on the bulb holder from afar and using aura/eldritch call to kill it from afar for instant capture.
  • https://youtu.be/WnFTOm_KRFk
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The resource room

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  • There are 4 chambers: 2 parkour and 2 miniboss chambers
  • Each player should head to 1 chamber and gather a void matter and return it to the giant void hole at the center to deposit it.
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  • For the 2 miniboss rooms , simply kill the miniboss to obtain the void matter.
  • While you are off collecting the void matter , some enemies with blue names will try to destroy the giant void hole. The giant void hole has 10 HP , blue enemies reaching the giant void hole will cause it to lose 1 hp. When the giant void hole is destroyed , the raid is FAILED.
    • But usually this doesn't matter anyways. You will very likely gather the void hole fast enough before they can even destroy the giant void hole.
    • ☠️ In guild raids the giant void hole hp is reduced to 5 HP.
  • After depositing all 4 void matter into the giant void hole , the 3 mini void holes can now be damaged and enemy spawnrates will increase. Destroy all 3 void hole 3 times in total to spawn the "Despairing crawler" miniboss. Dealing the killing blow to the miniboss to obtain the last void matter. Deposit it to the giant void hole to complete the challenge.
    ⚠️ extra raid fail condition: the raid fails if the large void hole is destroyed.
  • https://youtu.be/P9m74SG2sGg
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THE #̷̛͓#̶̨͖#̶̨̡#̶̨̧#̵̰̘ ANOMALY

beyond void

❤️ 28m (lvl 105) 3 phases
🗡️thunder , water , air
🛡️thunder , water , air | knockback and blindness immune , slow resist

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phase 1:

Note that attack names aren't official

  • Void slap: slaps a player when in range , dealing high damage and knockback.
  • Vortexian bomb: launches a void bomb at every player.
  • Rend leap: indicated by a dragon roar sound , the boss locks onto a random player , and does a long leap towards them , spawning void holes in its path.
  • Voidshatterer: indicated by a guardian sound , the boss faces a direction , leaps very high in the air and crash lands spawning a massive void hole.
  • Grasp of the unknown: summon 2-3 enemies called armless that rapidly chases a player dealing very high contact damage.
  • The void claims: summons a void hole above 1 player that hovers above them. After 5 seconds , the void hole stops and spawns a shadow arm slamming the ground.
  • Hyperarmor: when reaching 66% and 33% hp and it is trying to complete an attack , gain 95% DR until the attack ends.
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phase 2:

  • YOU HAVE BEEN WATCHED: at 66% and 33% hp , it becomes invincible and holds a strange beacon. It will first shoot 2 harmless telegraph grey beams at every player , and later on an orange beam with a "ding!" audio que which 0.5 seconds later causes an explosion at every players position , dealing some and 50% true damage that IGNORES AGILITY. After the explosion it also summons a void hole at the explosion impact which spawns a void worm that spews out projectiles around it for a while before despawning. The beacon will launch 6 orange beams before the attack ends and the boss becomes vunerable again.
    • to dodge this attack , time your movement spell when you see the orange beam , or have 92% walk speed when talking diagonally to outrun it.

The attacks below will only be used when at 50% hp or less:

  • Empty mists: breathes blue particles that slightly home towards the closest player.
  • Denial of freedom: unleashes 4 dark skulls for each player alive (up to 16 of them if all 4 players alive) , and launches them at every player. These skulls rapidly dash at a long distance towards their targeted player up to 3 times. When airborne , the skulls become enraged and dash more times at even longer distances. Being hit by these skulls reduces your HEFF by 50%.
  • Bygarn call: usually used together with Denial of freedom , when the boss moves , it spawns purple void sigils at its location , standing on them traps the player for a brief moment and deals insane damage.
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phase 3:

  • Nothing new gets added lmao.
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extra things to note:

  • When falling in a void hole , you either get launched high up or get teleported to the spawnpoint , taking true damage. There is a 33% chance to spawn a "little one" when falling into a void hole. Killing it spawns a "greater one" at its position. after 5 seconds it will target the nearest player spewing like a flamethrower , dealing insane DPS and potentially stunlocking when not dodged.
  • There will be purple barriers at the edges of the arena , exiting the arena will yeet the player across back into the arena. It can be a good idea to intentionally touch the barriers due to the mobility it gives , helping to dodge certain attacks like WATCHED and Denial of freedom.
  • https://youtu.be/ZLh3-3l6P-Q
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GUILD RAID BOSS

THE #̷̛͓#̶̨͖#̶̨̡#̶̨̧#̵̰̘ ANOMALY

Reality shatterer

❤️ 40m (lvl 105) 4 phases
🗡️thunder , water , air
🛡️thunder , water , air | knockback and blindness immune , slow resist

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  • Unlike the other 3 raid bosses , tna has a complete rework , with 4 phases instead of 3 and MANY new attacks.

phase 1:

Note that attack names aren't official

  • Void slap
  • Vortexian bomb
  • Rend leap
  • Voidshatterer
  • Grasp of the unknown
  • The void claims
  • Hyperarmor: when reaching 75% , 50% and 25% hp and it is trying to complete an attack , gain 95% DR until the attack ends.
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phase 2:

  • YOU HAVE BEEN WATCHED: the same as before , except it lasts 2 minutes and does it at 75% , 50% and 25% hp. When watched starts , it will spawn 1 obelisk at each corner of the arena , destroying them ends watched early. To destroy the obelisk , you have to make a watched explosion explode at the obelisk to shatter it. Exploding it again destroys the obelisk.
    • Watched beams also now inflicts slowness on hit and deal increased damage when standing on an obelisk.
  • Eyes of oblivion: targets the player that currently has aggro , then slams the ground , spawning a set of purple eyeballs that launches VERY rapidly to the targeted player , dealing insane damage and AOE on impact.
    • This attack can switch targets mid-attack and launch the eyeballs if it switches aggro , so watch out.
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phase 3:

  • Empty mists
  • Denial of freedom
  • Bygarn call
  • Timeless black hole: summons a tiny black hole in the air which lingers for a while that slowly homes towards the nearest player , dealing damage around it.
  • Portalium: summons a supermassive void hole that slowly moves in 1 direction towards the end of the arena , contact with it teleports you like a normal void hole and deal damage.

phase 4:

safe finch
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Rewards

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Congrats on completing the raid wa_excited ! Its now time to open to reward chest.

possible rewards fabledbox :

  • 1.2m combat XP
  • Aspects (aspect pool changes every week)
  • Emerald blocks and liquid emeralds (emerald block amount changes every week)
  • Ability shards
  • Tier 2-3 corkian amplifiers
  • Tier 4-5 powders
  • Fabled tomes
    • main atk raw , main atk% , spell dmg raw , spell dmg% , stealing , thorns , reflection , HPR%
  • Mythic tomes
    • earth dmg , thunder dmg , water dmg , fire dmg , air dmg , HEFF
  • Crafter bags
    • neon seawater (t1 ing)
    • dernic hydroid , extremophile pelt , migratory coconut , psych starfruit , photophobic kelp , negative rafflesia (t2 ing)
    • blueshift beacon , solid ultraviolet ray (t3 ing)
    • disturbed dye (t3 ing , VERY rare and gives WAY less)
  • Boundless set items
    • nonexistence (helmet)
    • aleph null (leggings)
    • divergence (spear)
    • recursion (bow)
    • continuum (wand)
    • infinitesimal (dagger)
    • fractal (relik)
  • forbearance (ring)
  • ingress (ring)
  • detachment (bracelet)
  • breakthrough (bracelet)
  • collection (necklace)
  • simulacrum (necklace)
  • charm of the void (charm)
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That concludes this guide. Farewell friend and happy raiding! sh_smug

credits:

  • autosmord , citied: helping with creating this guide.
  • arumble , tblslt , yuppers221 , immints , reimuthefumo , tranquilmidnight , pryxes , gale_nasin , qwertykat14 , hisukirifu: helping with the footage.
  • tunnelldigger2012: making the tree room map.
  • HSP , AVTA , IMP , BFS: helping with tweaking and adding info to the guide.
  • the wynncraft moderation team: allowing the guide the be possible and helping with maintainance.
  • wynncraft official wiki: enemy images
  • #❓questions : giving feedback and polishing the guide.
safe finch
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Table of contents SHARE_emoji :

Raid unlock and rune cost
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Archetype and weapon recommendations
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challenge 1

Berry room
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Hold the platform room
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challenge 2

Shadowling room
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Tree room
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challenge 3

Capture the bulb room
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Resource room
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Boss

Normal mode
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Guild raid mode
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Rewards
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The end of the guide and credits ♥️
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