#Nexus Of Light raid guide
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THE NEXUS OF LIGHT RAID
- Welcome to the 2nd raid
! To unlock the raid , you first need to complete "Realm of light part 1-5" quests and be combat 79 minimum to enter the raid.
- You only need to complete this quest once on any class. Subsequent classes only require lvl 79 to enter the raid.
- Cost to enter the raid: 1 uth rune.
- Here is a list of recommended archetypes and weapons for this raid. While these are some of the best for it , it is better to run whatever you find fun. Having fun>meta

lvl 80:
Warrior recommended archetypes: ANY
- Warrior recommended weapons: Bob's mythic spear (any) , Desperate facsimile (fallen) , Inquisitor's zeal (paladin)
Archer recommended archetypes: ANY
- Archer recommended weapons: Bob's mythic bow (any) , Firestorm bellows (sharpshooter) , Destructor (sharpshooter)
Mage recommended archetypes: ANY
- Mage recommended weapons: Bob's mythic wand (any) , Heat death (any) , Warden (riftwalker or arcanist) , Depth (lightbender)
Assassin recommended archetypes: shadestepper , trickster
- Assassin recommended weapons: Bob's mythic daggers (any) , Rewind (any) , Bright edge (shadestepper) , Roulette (trickster)
Shaman recommended archetypes: ANY
- Shaman recommended weapons: Ancient runic relik (any) , Tachypsychia (summoner or acolyte) , Aftershock (ritualist)
lvl 105
Warrior recommended archetypes: ANY
- Warrior recommended mythics: Hero (fallen or battle monk) , Bloodbath (fallen) , Alkatraz (fallen) , Thrundacrack (fallen) , Idol (battle monk MAINHAND) , Convergence (paladin) , Guardian (paladin)
- Warrior recommended budget: Zephra shredder (any) , Veritas (paladin)
Archer recommended archetypes: ANY
- Archer recommended mythics: Spring (any) , Divzer (any) , Grandmother (trapper) , Labyrinth (trapper) , Ignis (trapper)
- Archer recommended budget: Torrential tide (any) , Air in a can (boltslinger or trapper) , Briars' embrace (trapper) , Watchman's vendetta (sharpshooter)
Mage recommended archetypes: ANY
- Mage recommended mythics: Fatal (any) , Warp (any) , Quetzalcoatl (riftwalker or arcanist) , Trance (riftwalker or lightbender) , Monster (riftwalker or lightbender) , Lament (lightbender)
- Mage recommended budget: Event horizon (any) , Morrowind (any) , Warden (riftwalker or arcanist)
Assassin recommended archetypes: shadestepper , trickster
- Assassin recommended mythics: Nirvana (any) , Weathered (shadestepper) , oblivion (shadestepper)
- Assassin recommended budget: Flameshot hilt (any) Animosity (shadestepper) , The incomprehensible (trickster)
Shaman recommended archetypes: summoner , acolyte
- Shaman recommended mythics: Olympic (any) , Hadal (any) , Immolation (summoner) , Resonance (acolyte)
- Shaman recommended budget: Overdrive (any) , Panic zealot (any) , Marionette (summoner) , The watched (acolyte)
with that out of the way , its time to ascend to the upper plane.
CHALLENGE 1
Platform hold room
- In the middle of the room there will be a tower. 1 player has to stand on the tower for 1 minute to complete the challenge.
- To reach the tower , use movement spells or use a launch pad that may spawn at the corners of the room to launch yourself to the tower.
- At 55 , 44 , 33 , 22 and 11 seconds , 2 of the 6 crystals will be infected and spawn a parasite below it. Kill both of the parasites within 10 seconds or the tower will decay for 10 seconds , knocking the player holding it off and disabling it.
- ☠️ In guild raids parasites spawn at 56 , 49 , 42 , 35 , 28 , 21 , 14 and 7 seconds instead and you only have 8 seconds to kill the parasites.
CHALLENGE 2
Cloud purity room
- In this challenge , all players gain +10 jump height and lightweight MAJOR ID temporarily. The objective is to beat 3 waves of decay.
- 3 clouds will be highlighted with a beam of darkness. After 8 seconds Crystalline Decays will spawn on the highlighted clouds. Kill all 3 within 30 seconds to advance a wave. Clear 3 waves to complete the challenge.
- ☠️ In guild raids you only have 25 seconds to kill all 3 decays.
- Falling into the void will respawn you after 5 seconds , so dont worry too much if you fall.
- https://youtu.be/mJq8ILuV2Os
Resource room
- Similar to the NOTG resource challenge , there will be 3 chambers:
- parkour room on the left gives 1 resource on clear
- miniboss room straight ahead gives 2 resources on clear
- shoot room on the right gives 2 resources on clear
- Collect resources and bring them back to the starting chamber. Deposit 10 resources to clear the challenge.
- Tech: to quickly clear this room , it is optimal for ALL 4 players to do miniboss. If 3 players have insanely high dps , it is faster for 3 players to do miniboss and the last player to do parkour or shoot.
- miniboss render https://youtu.be/jquQ1wCmVpA
- shoot POV https://youtu.be/VahT6qgrJBE
CHALLENGE 3
Tower room
- 1 Player must hold the darkness. They will NOT be able to see the beam of light. The player holding the darkness objective is to stand at the beam of light to progress each floor.
- Once a player picks up the darkness , a beam of light that keeps on moving will be revealed to the other 3 players and enemies will begin spawning. Some players should stand at the beam of light so darkness holder knows where to go. As the darkness holder you should stay close to players with yellow nametags as they are players on the beam of light.
- ☠️ In guild raids the beam of light moves at DOUBLE SPEED.
- Once the darkness holder stands at the beam of light and progress the bar above completely , all players will advance to the next floor. There will be 3 floors total. Complete all 3 floors and stand on the exit to complete the challenge.
- https://youtu.be/i3jRsT-Drjo
Maze room
- 1 player will have to take the light crystal , giving them the ability to see invisible platforms. The goal of the light holder is to find a yellow platform and guide the other players to it.
- Once all 4 players are standing on the yellow platform , the maze will be revealed and 2 grey platforms will spawn , the light holder stays on the yellow platform while the other players stand on the grey platforms. Once both grey platforms are stand on , it will break and 2 more grey platforms will spawn. Stand on those to continue the challenge.
- When all 4 players stand on a yellow platform and grey platforms start spawning , a wraithful storm will spawn above the grey and yellow platforms. These enemies can snipe players from long distances and on direct hits inflict a crippling slowness debuff for 1 second. It is recommend to kill them as they are REALLY ANNOYING.
- There will be a total of 3 yellow platforms to complete. The last yellow platform will always spawn at the same location at the end of the room.
- tech: if you are the light holder , you can move across a row to quickly try to find the yellow platform. Below here is a wynntils lootrun file to show where to search and a POV on how to search the yellow platforms fast. (credits for lootrun file: warze)
- render https://youtu.be/LrxHdQN1I04
- light holder POV https://youtu.be/QQ1oYDjuMvM
𝙹 ∷ !¡ ⍑ ╎ 𝙹 リ
Orphion , light incarnate
❤️ 6.5m (lvl 80) 18m (lvl 105) 2 phases
🗡️thunder , air
💔 water
🛡️thunder , air | knockback , slowness and blindness immune
phase 1:
Note that attack names aren't official
- Bow for thy sins: does a melee attack that spawns beams of light.
- Ram: rams towards a player , leaving behind beams of light that spawns 2 projectiles on its side after a while.
- Holy cross: spawns 4 beams of light around its body that homes in towards players.
- This attack is usually done twice in a row.
- Sun bomb: spawns 2 sun bombs above 2 random players. The bombs lingers for a while while spawning projectiles below it before exploding.
- Wild charge: howls , then charges towards the player furthest from the boss rapidly across the arena while leaving behind beams of light that spawns 2 projectiles on its side after a while. It charges 5 times in phase 1.
- Infectious summoning: spawns 2 different kinds of minions.
- Pearl overwatch: spins around spewing projectiles.
- Infection ad infinitum: splits up to 4 times when "killing" it. Getting hit by them drains your mana.
The attacks below will only be used when at 70% hp or less:
- Bellowing eclipse: inhales and walks Abit backwards , then does an air shout in an INSANELY LARGE cone shaped area Infront of the boss.
- Frozen orbit: at 77% and 44% hp , spawns 4 enemies called "crystallines" that orbit around the arena that heal the boss. If team dps is high , just ignore them and focus on the boss. If team dps is low , KILL THE CRYSTALLINES ASAP.
- Killing 1 slows the killers movement speed and after 6 seconds , freezes the player. To remove the slow and freezing effect , kill all 4 crystallines preferably at the same time. If a player is frozen you may also attack the frozen player to free them.
- If somehow all alive players are frozen , all players will be unfrozen but will suffer 95% hp TRUE DMG.
- Hyperarmor: when reaching 50% hp and it is trying to complete an attack , gain 95% DR until the attack ends.
phase 2:
- Solar shower: when reaching 50% hp , becomes invincible , walks to the center of the arena and conjures a huge sun. It will spew many solar particles. Stay in a corner together as a team and try to dodge the projectiles.
- Decaying sun: the sun will turn into a black hole and crash land , sucking players and spawning decay projectiles from the arena walls that go towards the black hole. Try to Sprint towards the wall while not getting hit as it will knock you towards the black hole. Use your movement spells to run away from the black hole when you are too close. Being inside the black hole will cause you to take HUGE dmg , usually resulting in a quick death. After a while the black hole shrinks and spawns a sphere of projectiles , and orphion becomes vulnerable again.
- Wild charge: now charges 6 times
- Sun bomb: now spawns 3 sun bombs above 3 random players.
- Lightning Crash: spews "parasitic mites" out of the boss before creating a large ring of lightning around the boss and smaller rings of lightning around the mites. After a while, a charging sound will be made as some Parasitic Mites are being destroyed , creating a beam of light where they are killed. Players in rings of lightning will have a warning flash on their screen, with a lightning bolt on both sides when in smaller rings and three on each for orphion's ring. After a while the boss stomps and all of the Parasitic Mites are killed and a beam of light spawns at its death locations and any players in the rings are taken massive damage. Affected players get -75 mana regen and -6 atk speed for a short while if they were in Orphion's ring, while players in the parasitic mite rings are frozen for 1 second instead while taking high damage.
The attacks below will only be used when at 0 hp:
- Final charge: once reaching 0 hp , orphion screams a harmless shockwave and despawns all projectiles and enemies and combines Holy cross , Sun bomb and Wild charge attacks all at once that last for about 20 seconds. After 20 seconds it charges to the middle and stomps 3 times to end the attack.
- https://youtu.be/wMHXHHQrEek
THE PARASITE
Harbinger of decay
❤️ 4m (lvl 80) 12m (lvl 105) 1 phase
🗡️fire
💔 water
🛡️fire, air | knockback , slowness and blindness immune
So i may or may not have lied
. It has a 3rd phase. Dont worry if you die in the first 2 phases , you will respawn back into the fight.
phase 3:
- Assimilation swipe: swipes its arms and shoots multiple projectiles in a cone shape area.
- Toxin bomb: throws a bomb that targets a player , bouncing multiple times before depawning.
- Retreat: leaps away to an area with less players.
- Festering decay: projectiles fired from the parasites inflicts a debuff called "festerance" onto players. Players with "festerance" will have their name tag turn purple (also wipes MODERATOR and CT name tag colors). After a while, Festerance causes the debuffed player to take damage and release a ring of projectiles that do not festerance. The debuff will be cleared after the attack is unleashed.
- Power struggle: takes a stance and charges for 2 seconds and targeting a random player , showing a bubble beam telegraph to the targeted player. After 2 seconds , it will pounce rapidly towards the targeted player in an attempt to overtake them. If it hits a player during the pounce , they will be overtaken.
- While overtaking a player , the parasite will receive 75% DR , the overtaken player cant use spells and has their movements disrupted(but able to use heal pots even after using 3 consumables with cursed alchemist gambit)
- An overtaken bar with about 500k will appear. Dealing damage to the parasite to slowly reduce the bar. When the bar reaches 0 , the parasite will release the overtaken player and loses its DR.
- When overtaken , you may randomly get shown a set of 3 mouse inputs. Input the correct mouse inputs within 1.5 seconds to resist , reducing the overtaken bar by 10%. Failing to input correctly/on time will cause the parasite to use a movement spell or launch you in a random direction.
- If you are the only player alive , resist will require 5 inputs instead of 3 , but you will exit overtaken and be released instantly. Failing resist will cause you to take huge damage.
Depending on which class the parasite overtakes, it will do new attacks.
any class:
- Decaying wave: spawns a set of projectiles that move towards the overtaken player.
- Rotting growth: spews projectiles around the overtaken player.
- Failed resistance: failing resist casts the overtaken player's class movement spells or launches the parasite in a random direction.
- If you are the only player alive , also take huge damage on failed resist.
overtaken warrior
- Bash: bashes 4 times infront of the overtaken player.
- Charge: charges far away in a random direction.
- Half moon swipe: using the overtaken player's spear to sweep infront of them dealing high damage and launching hit players in the air.
- Air shout: deals damage in an area around the overtaken player , and launches an air shout projectile targeting a random player.
overtaken archer
- Arrow bomb: shoots an arrow bomb at a random player , causing AOE on impact and spawning smaller bombs.
- Escape: launches the overtaken player backwards , raining many arrows behind.
- Arrow storm: spews a large amount of arrows infront of the overtaken player.
- Arrow shield: the parasite is immune to any damage for the next 6 hits and does retaliatory damage to any players nearby upon an arrow shield's destruction.
overtaken mage
- Meteor: crashes a meteor in an area dealing huge damage.
- Blink: teleports 3 times.
- Heal: heals the boss a little.
- Ice snake: targets a player and spawns 3 ice snakes that travel erratically.
overtaken assassin
- Spin attack: attacks in a circular area around the overtaken player.
- Vanish: becomes invisible for a while , usually combined with backstab.
- Backstab: exits vanish and attempts to backstab a player dealing high damage.
- Sticky smoke bomb: throws a smoke bomb that sticks to players.
overtaken shaman
-
Totem: throws 2 totems that last for 20 seconds.
-
Haul: leaps towards a random totem.
-
Rebound aura: casts an aura around both totems that rebounds dealing damage again.
-
Uproot: targets a random player and launches a fast projectile that deals AOE dmg and knockbacks players that are hit.
GUILD RAID BOSS
𝙹 ∷ !¡ ⍑ ╎ 𝙹 リ
Fading light
❤️ 7.5m (lvl 80) 20.2m (lvl 105) 2 phases
🗡️thunder , air
💔 water
🛡️thunder , air | knockback , slowness and blindness immune
phase 1 and 2:
Note that attack names aren't official
- Scorching solarburn: every attack (escept infectious summoning , frozen orbit and decaying sun) inflicts a debuff called "scorching solarburn" that reduces your max HP until it reaches 5 for 10 seconds , cooldown resets back to 10 upon getting hit.
- After 10 seconds of not getting hit , you will slowly recover your max HP at an exponentially higher rate the longer you don't get hit.
THE PARASITE
Distrugător de lumină
❤️ ? (lvl 80) 13m (lvl 105) 1 phase
🗡️fire
💔 water
🛡️fire, air | knockback , slowness and blindness immune
phase 3:
Note that attack names aren't official
- Festering decay: projectiles spawned from festerance debuff now can spread festerance to other players.
Rewards
Congrats on completing the raid
! BUT BEFORE THAT , remember to headpat orphion
. You can pat him multiple times.
After that , its now time to open to reward chest.
possible rewards
(note that NOL raid has higher base reward and aspect pulls):
- 600k combat XP
- Aspects (aspect pool changes every week)
- Emerald blocks and liquid emeralds (amount depends on lvl , emerald block and liquid emerald amount changes every week)
- Ability shards
- Tier 1-3 corkian amplifiers (t1 amplifiers wont appear after lvl 100)
- Tier 3-5 powders (t3 powders wont appear after lvl 100)
- Fabled tomes (lvl 80 or 105 depending on your level)
- main atk raw , main atk% , spell dmg raw , spell dmg% , stealing , thorns , reflection , HPR%
- Mythic tomes
- earth dmg , thunder dmg , water dmg , fire dmg , air dmg , HEFF
- Crafter bags
- giant petal (t1 ing)
- je ne sais quoi , purest prism , cloudtwine , fluid light , helio wing , marble statuette , zealous illuminator (t2 ing)
- parasitic chitin , antler fragment (t3 ing)
- athanasia (ring)
- cacophony (ring)
- provenance (bracelet)
- veneration (bracelet)
- reckoning (necklace)
- metamorphosis (necklace)
- charm of the light (charm)
That concludes this guide. Farewell friend and happy raiding! 
credits:
- felbeatha , clovertempo , autosmord: helping with creating this guide.
- atigerlostintime , badpoopy , hh4ze , nerdygamer2012 , 1yra , tblslt , robturne , beetown , bladededge , qwertykat14: helping with the footage
- HSP , AVTA , IMP: helping with tweaking and adding info to the guide.
- ieatstones: making the TNA tree wynntils lootrun file.
- the wynncraft moderation team: allowing the guide to be possible.
- #❓questions : giving feedback and polishing the guide.
Table of contents
:
Raid unlock and rune cost
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Archetype and weapon recommendations
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challenge 1
Platform hold room
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challenge 2
Cloud purity room
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Resource room
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challenge 3
Tower room
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Maze room
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Boss
Normal mode
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Guild raid mode
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Rewards
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The end of the guide and credits ♥️
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