#Make dungeon’s great again

1 messages · Page 1 of 1 (latest)

humble carbon
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  1. Secret passage ways
    Screw items, screw buffs. What if when you beat a dungeon a certain amount of times, a different path opened up that was shorter, but more difficult? It’d give some cool complexity to the whole “speed running” part of it. Different builds might be faster on different paths, leaving the perfect theoretical time challenging to discover, but fun to look for.

  2. No chest cap
    Aight hear me out, no chest cap (your mythic chance is still multiplied) but each group of 8 increases the difficulty of the dungeons such that 50 is about where you’d need to stop. This would be nice so that I can just ram through as many as I need and I don’t need to stop running, open chest, sort through items, go back.

  3. Bugs
    Ok ok you really gotta hear me out on this one. Not saying that you should purposefully leave bugs in the game.
    In speedrunning, bugs are a massive part of your strat most likely. I think Wynncraft should add FAKE bugs, which would save time, that are only found by discovery and trial and error. Like if you do a certain set of key combinations under a specific block it teleports you to the next room. Or if you are whatever class and you cast a movement spell then cancel it after a second with a different spell or something and that like take you “out of bounds”(it’d just be a room that looks like out of bounds with a path to the boss or next room). This one would be difficult to implement but really really cool if done right

Idk just some ideas for dungeons. My favorite is the secret passage way one thad be pretty cool

crude finch
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add content suggestion