#Brief period to continue combo chains

3 messages · Page 1 of 1 (latest)

fleet stag
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I think allowing combos to continue a brief period after dashing would allow for an interesting extra layer of possibilities and flexibility during combat

Right now, if you do hit->hit->dash->hit you'll execute the first and second hit of the combo and after the dash go back to the first, with this change you'd be able to hit->hit->dash and finish with the third strike of the combo as an example

pliant wing
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I prefer it the way it currently is because it lets you dash cancel attacks like in crosscode (admittedly I think dash cancelling is less useful than CC, but it's still cool)

fleet stag
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Dash cancelling in CC was very fun but I find myself barely doing here since combos are obviously the best damage source