#binding mouse wheel up & down
7 messages · Page 1 of 1 (latest)
or attuning next/previous element (like it was in crosscode)
I agree. The mouse wheel should be initially bound to either elements or load outs, and there should be a way to change which one
Mouse wheel mapping is actually a very powerful tool if used properly, like you could map loadout A to mouse wheel up and loadout B to mouse wheel down, I've done mappings like this is Doom Eternal and it works surprisingly well
Ohhh wait why didn't i think of that