SUMMARY
Discuss the state of Transcendence Dungeons about 2 months+ post release.
MAIN ISSUE
In Transcendence players can do 1-10. People seem to farm cards at 6 because its easy to level up your arcana if you just put in the runs and get enough cards to craft crystals. The problem is we can't get groups to do 7-10 anymore, as no one wants to do them...other than bussers who want to get paid for it. I can't even pay them as F2P lol.
I feel once the 'busy' period of a new transcendence dungeon is done, everyone got their stuff...this content falls into neglect and is not evergreen like dungeons...which is a shame since you need to do it to gain gear score.
POSSIBLE SOLUTIONS
I'm not really sure how to go about this. Perhaps further incentivise higher transcendence runs. Perhaps buff drop rates once the transcendence is a season old
EVIDENCE/EXAMPLES
See TW/KR now...