#UKRS2 in NML Dev Thread

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modern walrus
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Is this rewrite out yet or still in development

snow carbon
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Still in development. Been sick and busy with work, but now on a break so should hopefully be able to finish it soon

modern walrus
snow carbon
modern walrus
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Neato

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Finally ukrs getting some love

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What new additions are you planning on?

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Unless you have already stated and i havent seen

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I've seen the hall class

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And the two trains at the top

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But anything else like more modern trains?

tawny oar
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new locomotives (the ones i made specifically):
2-8-2 mikado
2-8-2 highlander
4-6-0 hall
4-6-2 pacific 2
4-6-2 peppercorn
5PUL Brighton Belle
class 91 D "abomination"
railfreight livery deltic

tawny oar
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new wagons:
Buffet Coaches
Sleeper Coaches
Beavertail observation Coach
Pullman Coaches
new liveries for the ICI bogie hopper

sacred dove
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Disco car?

tawny oar
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no clue

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all the ones i posted are the ones i made

sacred dove
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Ahh

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ALSO previously when I mentioned if this will get more stuff, I was more thinking just adding what ever. Not having EVERYTHING in the UK as thats not the scope of sets like this πŸ˜„

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I guess it'd be nice to have a chunk of the cool and interesting stuff as well as the uniques of each class if you guys ever do a bunch of MU's

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or at least just introduce the first model a class uses for MU's

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(unless theres an update that makes thing a heck of lot better like more seating and better power/TE for acceleration)

tawny oar
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well ive mostly been making kitbashes

sacred dove
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Ahh

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Yeah i did some of that with NARS addon set

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the Baldwin Centipede I made was basically just kitbashing an EMD E-unit "A" part and a B-unit part

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(basicaly an E8A and an E8B)

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and than added the details needed like a higher roof part

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Mostly just needed it for the basic shape and was able to get the rest of the sprite done by me

tawny oar
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in my case its literally been making a mix n' match of pieces

sacred dove
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Well to be fair at the scale that the game, and this set it using, its a little easier to do that

modern walrus
tawny oar
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Sure, it's the DVT of the class 91 with an intercity 125 drive system shoved inside

sacred dove
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Oh

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@tawny oar Is it real or is that something you made up?

tawny oar
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Very fictional

sacred dove
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Kinda reminds me of how CN&W turned their E8B units into E8A units called "Crandal Cabs"

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Normally they're not that angular

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Thats a "booster" unit that had a cab put on it

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because of a lack of power on CN&W

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C&NW

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Chicago and North Western

tawny oar
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kinda like that

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here's one of the liveries

sacred dove
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ALSO I love how people shit on the UK Diesels for being so shit

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I mean its kinda true

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but it almost feels like its rubbing it int he face of the Unicycle lion

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ALSO its kind of Interesting how if you wanna look up a British locomotive, most of the time you wanna do it BR Class XXX

tawny oar
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the early ones were good

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the 37's, 55's

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but then they went into the boring old box shape

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like the 56

sacred dove
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Yeah

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I mean its efficient

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but

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booooring

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which with sprites just looks like a bunch of "rounded" boxes

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At least the french still have "style" with broken noses

tawny oar
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its partially why i continue to use steam engines long after the dieselisation

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most, if not all of the diesels are, in my opinion, a step down in performance compared to the steam engines

void roost
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Some of them are a step down in theoretical top speed and acceleration, but in reality it's a lot easier to make a diesel perform to spec than a kettle

TTD doesn't really account for that, so steamers are disproportionately good in game

tawny oar
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tbh, it's mostly because i like steam engines more than diesels that i dont dieselise

modern walrus
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I have an idea

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Could the DVT be a separate vehicle like in timberwolfs?

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So i can do stuff like class 90+ dvt etc

void roost
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Is there a github for this project yet?

tawny oar
void roost
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Thanks - I don't see a license file in there btw, didn't Pikka release the original graphics as GPLv2?

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I know it hasn't released yet, but I figure it's worth making sure the license is present in any public repo, for the avoidance of any doubt

tawny oar
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fairyfloss has been given permission by pikka to make this

void roost
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Specific "Use it under any license you like" permission? Or "Yeah go ahead, I released it as GPLv2 years ago" permission?

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If it's the former then fair enough, although you'd still probably want to have some kind of license or copyright on there

tawny oar
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hell if i know

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what i posted is literally everything i know

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@snow carbon can provide more information about the status of licensing

tawny oar
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Suggestion: a random vehicle button like Iron Horse has

snow carbon
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Far easier said than done, especially since Iron Horse has several wagons that fill the exact or almost exact same roll and UKRS2 doesn't (yet)

tawny oar
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still, would be nice to have

void roost
tawny oar
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yes

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it selects a random wagon that can carry the cargo you have selected

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E.G. it randomly selects any wagon that can carry goods, refits it to goods and adds it to the train

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so instead of 20 boxcars

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you can have a random selection of boxcars, gondolas and tankers

void roost
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Why have I never seen that? Is it a parameter thing or something?

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I'll have to nosey at the code, I wouldn't mind stealing that idea

tawny oar
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im not fully sure if its not a WiP thing still

void roost
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Ah okay, I assume it's a vehicle called something like "Random liquid unit"?

Should be pretty easy to implement with a random switch

tawny oar
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shrugs

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im just the artist

latent quail
void roost
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Ah okay, so you pick a random one within a certain size - yeah I do a similar thing with containers and tankers in BRSet

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I just implement it as a livery that picks a random livery within that item, but it’s the same basic idea

latent quail
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It exploits Horse having about 600 wagons

void roost
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Yup, and it’s pretty realistic too - especially for trains 30+ years ago

sacred dove
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Well to be honest, be it North america, UK, Europe, or Asia, its rare you get a train thats made up of all just one car, and even rarer they all have the same livery

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One of the few cases I can see that happening where its all one car, one livery, is a brand new mine railroad thats run by either the mine or the mill/power plant

void roost
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In the UK it's pretty common to have trains made up of all one car - particularly the Stobart/Tesco trains or aggregate trains

tawny oar
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thats in modern times though

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in the past it was quite uncommon for that to be the case, trains like this:

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were the norm back then

stoic bolt
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Back then especially companies that had large quantities of good transported by railway they'd own their own railway wagons, helping the variety

tawny oar
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a new development of the mechanist works:
the GWR toad brake van

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and
the SE&CR brake van (2 variations as i dont know which way round they usually went)

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and
a 6 wheel version of the long roof brake van

tawny oar
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thats the top one, right?

tawny oar
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so i just discovered the current mineral wagon is severely out of scale, as such i have made a new one that is the same size as the 5 plank wagon

vocal kettle
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bumping an older convo, but another hall for comparison (RUKTS)

tawny oar
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ehh

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cabs wrong

tawny oar
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fresh from the paint shops, the 4-6-2 Streak in HST swallow livery

void roost
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The LNER A4 in a what livery now?

tawny oar
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the intercity swallow livery

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the livery used on HST's in 1987

void roost
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Gotcha, so not a real livery combination - I thought you were saying someone had put an A4 into Swallow

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I know there were a couple of steamers on a preserved railway that went into BR Blue with the BR logo

sacred dove
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Interesting

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I wonder how the more typical flat front steamers would look in BR blue with a yellow nose on its boiler

void roost
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The only steam trains ever to be put into BR Blue, no yellow warning panel though unfortunately

tawny oar
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the other images ive seen of such a thing dont have yellow either

sacred dove
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Well I imagine that steamers might look a bit weird with yellow bits on the front (and back)

sacred dove
tawny oar
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though an artist on deviantart did a "10F" which gained yellow panels

sacred dove
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Hehe

tawny oar
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realistically though, you probably dont need the yellow on steam engines

sacred dove
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Though I was thinking it might look a bit weird if all the black front parts there where yellow

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Enh

tawny oar
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you got the MASSIVE cloud of steam for that

sacred dove
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maybe not

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but then again sometimes I've noticed dark colored Locomotives kinda blend into the distance on hot days

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then again I wonder if Heat haze and long stretches of track are much of a thing πŸ˜„

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Oh yeah I forget that steamres have smoke and/or steam coming out

tawny oar
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you mean like this?

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or this?

sacred dove
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The wavy "haze" you see on hot stuff and surfaces

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like on roads or on rails

tawny oar
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ik what heat haze is

sacred dove
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I've noticed IRL sometimes trains blend in because of the heat haze

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And the only thing I realy notice until they get close enough to become noticable is their running lights

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Oh speaking of Heat and rails

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Remember when the UK became hotter than the sun not long ago πŸ˜„

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Good thing we dont havet o account for burning rails in game πŸ™‚

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BTW
will the Turbine APT be included?

tawny oar
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the turbine one? doubt it

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closest i think would be the abomination

sacred dove
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Lol

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At least the GT3 is already a thing

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just too bad it didn't take off but to be fair turbines use up a lot of fuel when they're not running at top speed constantly

tawny oar
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they do look similar

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well

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excluding the buffers

sacred dove
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I couldn't have sworn like the TGV, there was plans to make a GTEL APT

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Or rather I guess it'd be a GTEMU

tawny oar
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yes

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the second image is a gas turbine APT

sacred dove
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Yeah

tawny oar
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this ugly beast

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is the electric one

sacred dove
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I dont think its ugly

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its got that late 70's/80's wedge shaped vehicle look πŸ™‚

tawny oar
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each to their own

sacred dove
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I find it hard these days to find something "ugly"

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I mean even a patch work industrial locomotive has its own beauty

tawny oar
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easy for me i suppose

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i consider most things made after the 70's ugly

sacred dove
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lol

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Even the Canadian built Class 66's?

tawny oar
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when the idea of making something to last was tossed out the window

sacred dove
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And yet theres the Class 37

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which keeps going

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and going

tawny oar
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thats pre 70's

sacred dove
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Really?

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I thought they where 60's vintage

tawny oar
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sorry, i put the wrong decade

sacred dove
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Lol πŸ˜„

tawny oar
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basically, mostly anything post steam = ugly

sacred dove
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Too bad unlike cars its not cheap or practical to try and make a locomotive that has "moderised" styling inspired by the past like the modern mutangs and Cameros

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But I wonder how you'd even make a Locomotive look modern with the old style BR locomotives

tawny oar
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you need to return to locomotive hauled trains for that

sacred dove
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like how the Class 37 and Class 55 had noses

tawny oar
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and there's no way that will ever happen

sacred dove
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Thats kinda cursed

sacred dove
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TBH my favorite style of car and locomotive/mu would have to be the 80's stuff where stuff was made with ANGLES and sharp lines

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Or angled with smooth corners too

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like how the APT, IC125 and HST look

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The Eurostar trains also have something to them that I like

tawny oar
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. . . you know the IC125 and HST are the same train right?

sacred dove
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I meant to say the IC 225

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πŸ˜„

tawny oar
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ah

sacred dove
tawny oar
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yeah i like the class 91's (IC225)

sacred dove
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Though I think it like it with this color scheme a bit more

tawny oar
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probably the fact they're locomotives

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not MU's

sacred dove
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Yeah

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though the way stuff like this is run is as the power car for a trainset

tawny oar
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anyways, to take things back a couple decades

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have an LNER deltic

sacred dove
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Did that ever happen?

tawny oar
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nope

sacred dove
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or is that just a fictional paint job?

tawny oar
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fictional

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wish it wasn't though

sacred dove
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Makes the Deltic look a lot older πŸ˜„

tawny oar
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can you imagine if the big four survived?

sacred dove
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Like something that could have come out in the late 40's or 50's

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Imagine if the UK dieselised earlier

tawny oar
sacred dove
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like starting as early as the USA did

tawny oar
sacred dove
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with mainline stuff coming out at the end of the 30's

tawny oar
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i like the reverse

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imagine if the initial BR plan was followed

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steam until the 90's when the electrification was finished

sacred dove
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Oh wow

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Then again, imagine if steam kept going

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as in, the technology kept being improved upon and new bodies used

tawny oar
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quite easy to imagine

sacred dove
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I mean I know that most people like Kettles for that classic steam locomotive look

tawny oar
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electric valve gear

sacred dove
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But how about sleek modern "high speed" looking steam engines

tawny oar
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mechanical stokers

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roller bearings on ALL the motion parts

sacred dove
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Too bad the Leader was a fail πŸ˜„

tawny oar
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oh lord no

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we'd likely still see mallard style trains even with modern tech

sacred dove
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How about turn the mallard round but give the cab the same front look

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Make a steam locomotive cab forward but with a sleek front

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ENH I can't be arsed to doodle things properly

tawny oar
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so this basically

sacred dove
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Yeah, but give it a sleeker look

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Though I imagine a F-unit style cab-forward design would still run a bit better than a flat fronted AC-8 or AC-12

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Or imagine a steam locomotive but cab-forward, and BR style Nose like on a Class 37

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HONESTLY
I hope the UKRS2 in NML set will not only redo the UKRS v2 set but also expand on it as much as you guys can

tawny oar
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we certainly plan to expand

sacred dove
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I dont expect every single model and varient of locomotive and MU, but it'd be nice to see most old and new stuff, even the experimental and maybe paper trains done

tawny oar
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buffet cars, sleeper cars

sacred dove
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Disco Car!

tawny oar
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no

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we got pullmans though

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and the brighton belle

sacred dove
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Why no Disco car πŸ˜„

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I was planning on doing that for the Belgian Train set πŸ˜„

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Because even the belgians had to boogie

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Boogie on the bogies

tawny oar
sacred dove
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Ahh yeah

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trying to look it up I only get apicture of the inside which I dont even know if thats from the UK

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The inside makes it look more like a frieght car with speakers and lights

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and not a lot of space to boogie

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Then again the UK loading gauge is a bit restrictive

tawny oar
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turns out they were converted from full brake mk1's

sacred dove
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Ahh

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So if anything at the end of the day they'd probably just mostly look like modified MK1's

tawny oar
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they'd look like the standard mail coach

sacred dove
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Too bad you couldn't code it so that it'll bring in a bit more money if you include it in your train

tawny oar
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you kinda can(ish)

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the buffet cars will reduce running costs on trains that use them

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the pullman cars reduce the decay rate somewhat

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and
the sleeper cars do the same but on a larger level (but have a reduced capacity)

void roost
tawny oar
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so the disco car's kinda obsolete

sacred dove
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Yeah

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the disco era only lasted for like, the 60's and 70's, and a slight revival in the 80';s

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Now its a bit of ajoke but I do like the funky music

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From metal to disco, My taste in music keeps changing as I grow older

tawny oar
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Well this is interesting, somebody over on the shipbucket forums made an image of the HST initial concept design

void roost
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Yeah it's basically the same as the HST prototype but before they started looking at cab designs

Initially it basically looked like a 47 in the first drawings. It was never really a "design" though, more concept art

tawny oar
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well now i wanna try and make it

void roost
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Whack a 47 cab onto your HST prototype, job done

I considered adding it as a livery to the HST prototype for BRSet

void roost
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I doubt it would take more than a few minutes, but I left it out of BRSet because it was never actually built

tawny oar
void roost
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I didn't find it too bad tbh

Faster to graft the 47 cab onto the HST power car rather than re-draw the 47 into a whole powercar

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Different amounts of yellow around the cab because I was just playing around, I have no intention of adding it to the set

tawny oar
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well i started out by making an entirely new class 47 livery

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black roof intercity livery

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(gonna make a deltic in InterCity livery at some point)

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next step

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repaint the black roof to the same black as the hst roof

tawny oar
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As for what this train could be used for

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im thinking either it could be a freight version of the 125

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sacrifices speed for pulling power

void roost
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I'd just leave it as a skin for the HST prototype myself, and give the prototype high running costs but available earlier

tawny oar
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fairy's working on a "major graphics changes are seperate vehicles" system

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and since this is pretty dang major

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it will likely be its own thing

tawny oar
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the HST concept is now finished

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@snow carbon WD 2-8-0 finished in CC1

tawny oar
tawny oar
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im thinking about making Conflat containers for the small flatbed wagon

tawny oar
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what i got so far

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i had to make a new wagon for it, and no it won't be getting all the other flatbed cargos, conflats were VERY rarely used for anything other than the containers

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like, the occasional tractor, and thats it

tawny oar
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Empty, large container, small container

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debating if i want to make a 2 container version

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it doesn't look as good

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OK, not doing 2 container version

strange zodiac
tawny oar
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can you tell there are 2 containers?

tawny oar
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"Conflat A" wagon Finished

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empty, large container, small container, 2 small containers

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in both grey and CC1 blue

tawny oar
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i also re-did the large container to be more fitting with the small ones

void roost
strange zodiac
tawny oar
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easier said than done

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i have a VERY limited colour palette to work with, as in im having to piece the palette together from the various Gray wagons the pack has

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i could do this

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but then it looks kinda like a cylinder

strange zodiac
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I think that looks good tbh

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from a distance it looks like 2 boxes

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at least imo

tawny oar
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hmmmm

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hypothetical

strange zodiac
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that actually works

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it's more subtle, but makes it look more cubish

tawny oar
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works in the other direction

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small crate sides edited

strange zodiac
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looks good!

tawny oar
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yey

tawny oar
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ive also made longer coaches for the Eurostar

tawny oar
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so a while back i did TTD lettering on the side of the ICI hopper wagons
(example shown: cc1 with cc2 letters)

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and just now i managed to stitch the full range of "white" together

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so i want the opinion of if i should make a full white set

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as it stands out much better

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for comparison
(cc1 with cc2 letters, grey with cc1 letters)

tawny oar
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(blue with white, grey with white and new colour, black with white)

tawny oar
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Am i going over the top with the ICI hoppers? Most likely. Am i going to stop? Hell no.

strange zodiac
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I think having the lettering looks good

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if it's mixed in with the existing hopper sprites, it'll help spice things up a bit too

tawny oar
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which do you think is better?

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the white letters or the 2CC ones?

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personally i prefer the white ones as you can actually see them

tawny oar
strange zodiac
tawny oar
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forgive me, for i am sinning

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i said i would never make it, but i am now making the thompson pacifics

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(300% zoom)

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row 1 = thompson pacifc
row 2 = gresley pacific

tawny oar
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all angles complete and a smoke deflector equipped version has been made too

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and because i was in the zone, a fully UN-streamlined P2 "highlander"

tawny oar
void roost
tawny oar
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i can't draw from scratch that well

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pretty much everything ive made is a kitbash of other UKRS2 locos/rolling stock

void roost
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I can't even modify other people's kettles very well πŸ˜‚

tawny oar
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and TBH i can't do much beyond the LNER

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gonna be honest, the thompson's have been the hardest to do except for the highlander (P2)

tawny oar
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the cylinders were a right git to get into position

tawny oar
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aaaand because i was bored, i turned the 0-4-4 metropolitan into the 4-4-0 metropolitan

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in other words i turned it from this:

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to this

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well, as much as i could considering the scale

tawny oar
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Anybody got any ideas for trains i could do?

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currently planning how to redo the 5at as it should be

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because this is a pacific

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and the 5at is a 4-6-0

tawny oar
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is what i've currently got

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the jubilee boiler mated to a modified GT3 cab and tender

tawny oar
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6 wheels or 8 wheels

strange zodiac
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I think 8 looks better

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but I feel like 8 rigid axles wouldn't go well on a tender

tawny oar
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tell that to the LNER

strange zodiac
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Bloody stupid british people >:C

tawny oar
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gonna go with 8 wheel ones

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as the real thing was designed with an oversized bogie tender

tawny oar
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And finished

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both with and without smoke deflectors

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Also, a comparison with the old 5at

tawny oar
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came out quite nicely if i do say so myself

tawny oar
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small 4 wheel bogie at the front and 5 fixed axles

strange zodiac
strange zodiac
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although american trackwork was up to developed nation standards at that time, so I guess it would have been less of an issue

tawny oar
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so was the UK trackwork

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4 wheel tenders are nothing for the tracks here to deal with

strange zodiac
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well fair enough

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I think the largest we ever did in Australia was six wheel rigid tenders

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any larger we'd do bogie tenders

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although australian trackage during the steam days was relatively poor, especially in the outback

tawny oar
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Realised an error i made on the 5AT

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the real one was meant to have disk wheels, like the merchant navy class' wheels
fixed version below

tawny oar
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seriously though, can anybody think of anything i could make?

plain island
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The Great Northern Railway (GNR) Class L1 (LNER Class R1) was a 0-8-2T side tank steam locomotive designed by Henry Ivatt. It was originally designed for suburban passenger traffic on the Metropolitan City Lines.A prototype was built in 1903, but it was overweight, so it was rebuilt with a smaller boiler and shorter side tanks. Ten more engines...

tawny oar
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hmm

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i think i can do that

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hmmm

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hows this as a start?

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using the Prairie as a base

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yeah this one might be a bit harder to do

plain island
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yeahh not sure if there's really anything to base it off

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the L1 looks kinda big to be based off the prairie tbhh

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closest thing might be the decapod? but that doesn't have the side tanks

tawny oar
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yeah im beginning to doubt i can do it

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so for now im making the large boiler atlantic

tawny oar
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aaaand finished

tawny oar
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@twilit geyser in here

twilit geyser
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Oh, this is AWESOME!

tawny oar
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indeed

tawny oar
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OK found a new thing to make

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the class 205 DEMU

vocal kettle
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ayooo good shout

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ngl more SR representation is a thing needed in general I'd say

tawny oar
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its not an SR unit

vocal kettle
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fella

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what

tawny oar
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Southern REGION yes

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but not southern railway

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it was first built in 1957

vocal kettle
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SR also means southern region ;-;

tawny oar
#

never heard it like that before

vocal kettle
#

like 90% of rail fans in the region will say yes

tawny oar
#

everybody ive heard uses SR exclusively for the southern railway

vocal kettle
#

depends on what communities you're in ig

tawny oar
#

i suppose

tawny oar
#

im trying to make a W1 (rebuilt condition as i doubt i can do a pre-rebuilt one)

#

but since that's proving difficult i've made the never built R (4-8-2) series of locomotives

#

top is the R1 (version(s) with smoke deflectors in progress)

#

bottom is the R2 (no valance version in progress)

#

stats for such locomotives?

#

as it stands i'm not sure if i should give these monsters the regular LNER tender or make them a suitable massive 10 wheel tender

#

like the tender from this

tawny oar
#

as things stand (using lner tender for now)

tawny oar
#

i made a 10 wheel tender

#

in comparison to a regular 8 wheel one

plain island
#

imo top one looks better

tawny oar
#

yeah it does fit better

tawny oar
#

Got a new idea brewing with thanks to this image

neat vessel
#

Hello there. Not sure if my name rings any bells but I did a bit of work on the UKRS set some years back (Kitbashed a few things together to make a Royal Scot, amongst other things).

I am not a huuugely prolific artist but, I've had a few years to get better so, if you are looking for any assistance, and if such assistance be welcome, i'd love to help out further.

tawny oar
#

greetings to you fellow artist

#

generally art-wise we're at the stage of making things as we think of them

neat vessel
#

Alrighty. Is there any sort of over arching plan or just "this seems cool" ?

tawny oar
#

this seems cool

#

we long finished converting all the old sprites to a new format

#

and i've made a large bunch of new loco's and rolling stock

#

the 2-8-2 mikado and highlander (LNER P1 and P2)
the 4-6-2 peppercorn
pullman coaches
buffet coaches
brake coaches
a corporate livery for the express mail carriage
a corporate livery for the articulated coaches and seperated the beavertail observation car into its own coach
a GWR toad brake van
an LNER quad art commuter coach set
separated the MU middle coaches into coaches locomotives can pull
a new 5AT to replace the rather poor old version

tawny oar
neat vessel
#

Righto. I've been scrolling back a bit on the thread. I think a few GWR Tender locos would be nice. A Hall, Manor and King at max? I am not a GWR fan but running a "big game" where I am trying to represent all four of the "big four" does leave them a little anaemic (i've previously represented Halls and Manors with Black 5s and Jubilees, and Kings with A3s)

#

The Peppercorns are welcome, as the A1s and A3s get rather long in the tooth and need replacement in the late 40s and there isn't anything to replace them with that is historically fitting. The Peppercorns fit that nicely

tawny oar
#

oh yeah i also "made" an A3 by swapping the tender for that from the streak

#

and i made a Hall a while back

neat vessel
#

Perhaps a Princess Royal? (yes I am an LMS fan πŸ˜„ ) although I know we have the Royal Scot I did (badly needed I felt) and the Princess Coronation so hmm

tawny oar
#

if you want to make it, go ahead

#

just make sure it fits the scale fairyfloss set out

#

here's the guide

neat vessel
#

I could try and "shrink" a de-streamlined Coronation to look like a Princess

tawny oar
#

all the pacifics are size "7"

neat vessel
#

Well i was meaning make it look less bulky etc

#

smaller boiler

tawny oar
#

ah right

#

though im not sure where fairyfloss has vanished off too recently

tawny oar
#

@snow carbon this isn't abandoned is it?

snow carbon
#

It isn't, but it is on hold. My job has been taking a toll on my energy and mental wellbeing so I'm focusing on resolving that first, and hopefully getting back my energy to actually do anything so I can finish this.

neat vessel
#

Understandable πŸ™‚

tawny oar
#

most understandable

#

i was concerned as you had actually vanished from the list of people on the right

burnt valve
#

@blissful viper

blissful viper
#

Ah yes

tawny oar
#

Welcome

tawny oar
neat vessel
#

Aye, I noticed that in his set. I will be playing with his set in my newest game so I'll see how it plays out

burnt valve
#

will you be buffing the capacity of the ukrs2 carriages and wagons? check #jgr-server-chat for context

tawny oar
#

i dont think so

#

though that might be a parameter option

#

there are gonna be a LOAD of new coaches though

burnt valve
#

shame

tawny oar
#

im just the artist

#

you want fairyfloss for techincal details

#

and some of the coaches are gonna have higher capacity though

snow carbon
#

intended are like... 3 options?

#

you'll get to choose between capacities in like with the UKRS2 default, something more like Timberwolf's set, and then a third that will either be in-between or even more generous than Timberwolf's set, undecided atm

tawny oar
#

and possibly removes the speed limit on a diesel locomotive at the back

snow carbon
tawny oar
#

most of the diesels run slower than the steam engines, with only the class 67 being faster with its 140 MPH top speed

#

so having one on the back would slow the steam engine down

#

so i figured why couldn't the support coach remove that limit and let the train go at the steam engines top speed

#

though now that i think about it, only the pacifics would have this issue as the other steam engines aren't faster than diesels

burnt valve
#

Yeah, even with a class 37 you’re only losing like 10mph in most of the top steam trains

#

The only real exceptions will be the coronation and a4

tawny oar
#

what classes of diesel were/are most commonly used for assisting steam engines?

#

i doubt the deltics were ever used for it

burnt valve
#

I’d wager that 37s are common

tawny oar
#

class 47's seem common as well

tawny oar
vocal kettle
#

yeah 47s and 37s are the most common nowadays

#

you only see 37s on West Coast Railway Company charters though supporting kettles

burnt valve
#

The 31 assisted a steam train from Whitby to Grosmont on the steam gala day

vocal kettle
#

OH on heritage railways that makes sense

#

mainline nowadays it's almost exclusively 47s, with 37s appearing sometimes like I said on WCRC

#

4498 (60007) Sir Nigel Gresley - Bath Christmas Market - From London Victoria to Bath Spa & Bristol on the 5th December 2022...
Clip 1 :- Newton st Loe Nr Bath - 34 Late
Clip 2 :- Keynsham , Bristol - 100 Late (Due to No Coal Delivery)

β–Ά Play video

34067 Tangmere TnT 47813 - The Medway Pullman Working London Victoria to London Victoria @ Tonbridge on the 26th November 2022..
First Filmed Going Through Tonbridge Station then After A Water Stop Its Seen @ Tudley

β–Ά Play video

70000 Britannia TnT 47614 - Great Western Christmas Envoy Working Bristol Temple Meads to Crewe @ Appleford on the 26th November 2022
(Iphone 13 Shot)

β–Ά Play video
burnt valve
tawny oar
#

have 67's ever been used as pushers?

burnt valve
#

The 37 and 47 aren’t normally there but were that day

vocal kettle
#

A big thing to note though is that ever since steam was withdrawn from mainline stock in the 60s all steam railtours are limited to 75mph

#

well, idk if it was implemented straight away

burnt valve
vocal kettle
#

the only exception ever to this has been Tornado in recent times

tawny oar
#

at first steam was straight up banned, only flying scotsman was allowed

vocal kettle
#

oh yeah true

tawny oar
#

then in the 70's~ish they were allowed

#

idk when the speed limit came in tho

vocal kettle
#

well the speed feature thing you mentioned

burnt valve
#

Also they’re not always diesel assisted

vocal kettle
#

true

burnt valve
#

As you saw there

tawny oar
#

yeah i'm not too concerned about the diesels now

burnt valve
#

In fact

vocal kettle
burnt valve
#

Most trains on that day weren’t assisted

vocal kettle
#

yeah it's not common at all

tawny oar
vocal kettle
#

in fact I saw a video of a steam train assisting a Class 33 on the Swanage railway recently lol

burnt valve
#

The only assisted train i saw had come from the mainline

tawny oar
#

on the mainline ALL steam trains are given diesel helpers

burnt valve
#

Still funny that they used a 31

vocal kettle
burnt valve
vocal kettle
#

when they don't have a diesel assisting them they use a generator coach for ETH instead

burnt valve
#

I tried to get a full video of it leaving but tourists got in the way

vocal kettle
#

Electric Train Heating

tawny oar
#

oh electric train heating

#

yeah the diesel's not there for that

vocal kettle
tawny oar
#

the diesel is for if the steamer breaks down

vocal kettle
#

I was there for this railtour at Eastliegh, doesn't have a diesel on it

tawny oar
#

shrugs

#

either way it had a support coach

vocal kettle
vocal kettle
tawny oar
#

true but my original post was about support coaches

#

i envision they would reduce running costs (to help fight how expensive they get in the later years) and improve reliability (if such a thing can be done)

burnt valve
#

Don’t most people play without breakdowns and money isn’t an issue anyway

tawny oar
#

maybe but we already plan to have buffet cars that work like Iron horse's

burnt valve
#

I’m not familiar

tawny oar
#

in iron horse, buffet cars eliminate the running cost of a trains passenger cars

burnt valve
#

Ahh

tawny oar
#

in NMLUKRS2 they would half the running costs, and the support coach would do the same for steam locomotives

burnt valve
#

Do you plan to fully implement all ukrs2 plus addon stuff?

#

And what are you doing with the GWR railcar?

tawny oar
#

we plan to add EVERYTHING

#

and more

burnt valve
#

It would be cool to be able to buy them in sets of 1 and 2

#

As currently they get janky if you add more than like 2 or 3 to a set

tawny oar
#

uhh i think the GWR will work the same as it currently does. BUT i made a freight version of the 2-car set

burnt valve
#

Freight was also used in 1 car iirc

#

But yeah

#

Say i wanted 2 or 3 pairs of cars, you just can’t do that right now

tawny oar
#

yes but it annoyed me that it didn't exist, so i made one

tawny oar
burnt valve
#

Yeah

#

It would also be cool if the white part worked as CC 2

tawny oar
#

they didnt work like that IRL

burnt valve
tawny oar
#

despite being 2 car sets, they were built as 2 single end units

#

so you juts put coaches between them

burnt valve
#

I know

tawny oar
burnt valve
#

But 3 was really the limit

tawny oar
#

true

burnt valve
#

As a treat

tawny oar
#

thats fairyfloss' department

burnt valve
#

Fair

tawny oar
#

i'm art department

#

fairyfloss handle's mechanical workings

burnt valve
#

The GWR railcar is something i plan to make purely because of this issue

tawny oar
#

fairyfloss has been splitting engines that undergo a MAJOR image change over time into seperate engines

#

E.G. the stanier 2-8-0 and the WD 2-8-0 are now seperate engines

burnt valve
#

You mean like the 81 and 86?

tawny oar
burnt valve
#

And the merchant navies

burnt valve
tawny oar
#

BUT i think you can choose what iteration you want via refit

burnt valve
#

Honestly if it was up to me I’d make it so you can change to any livery on refit

tawny oar
burnt valve
#

Until andys thing becomes main

tawny oar
#

the 2-8-2 mikado, 4-6-2 peppercorn and the brighton belle to name a few (made by yours truely)

burnt valve
#

I’ve seen some new things

#

Fairy sent me the grf a while back

tawny oar
#

oh, cool

burnt valve
#

I think checking the railcar was one of the first things i did

#

What your policy on real life liveries is also radically impacts the amount of stuff i plan to make

tawny oar
#

idk what the policy is on that, i just make a CC1 and Black version and let fairyfloss handle the rest

burnt valve
#

Ahh

#

This is the list of things i plan to make

#

But if you accept real life liveries then I’ll just edit the ones you have made and give you them for your set

tawny oar
burnt valve
#

It’s my personal list, I’m either gonna make them myself or make them for rukts

tawny oar
#

ah ok

#

also this might be of use for making the Blue Pullman

burnt valve
#

But things like the 42 and 52 that you already have I’d happily edit to real life and give you

tawny oar
#

uhhh, not sure if we have those

burnt valve
#

You do

#

You have a lot of those

vocal kettle
#

yee UKRS2 has them both

#

Warship and Westerns

tawny oar
#

ohhh right yeah we have those

burnt valve
#

Half of that list is in ukrs2

tawny oar
#

i'd ask fairyfloss just to be safe

burnt valve
#

@snow carbon are you doing real life liveries? If so I’d happily edit all trains from that list that are already in ukrs2 to have the real life ones

#

I’m more than happy making stuff for both rukts and ukrs2

#

GRANTED, ideally you two would just team up

#

But so long as those trains exist in some form I’m pretty happy

#

You both already work at the same scale in terms of height

#

And both sets fill in many of the gaps the other has, intentionally or not

snow carbon
twilit geyser
twilit geyser
twilit geyser
burnt valve
burnt valve
#

sweet!

tawny oar
tawny oar
#

a picture of the Iron Horse Restaurant Cars

tawny oar
#

all 5 work the same way, the only difference is that as you go down the list they can go faster

tawny oar
vocal kettle
#

yesss going down the right route

tawny oar
burnt valve
#

nice!

#

will the same idea apply to the GWR railcar?

tawny oar
#

yep

burnt valve
#

nice!

#

might i advise now that variants are a thing that the 1, 2 and 3 car versions of the railcar become technically different vehicles to solve the graphical issues?

tawny oar
#

a g a i n, im just the artist

burnt valve
#

i know, but surely you have some say in the vehicles you're working on

tawny oar
#

nope

burnt valve
#

damn

tawny oar
#

i just make them

#

i draw them and provide some stats in the case of locomotives, fairy makes them work in the game

#

i have ABSOLUTELY no idea how the coding side works

burnt valve
#

you're even worse than me then kek

#

i like it

#

idk how code stuff works, but i have a template kindly made by dP, the template is very simple and almost plain english, so someone like me can add things and do stuff with it

tawny oar
#

high speed carriage

#

and that is where im gonna leave it for now

burnt valve
#

πŸ‘€

tawny oar
#

i also realised i'll need to do the clerestory AND the brake varients i made

#

yes i made brake coaches

burnt valve
#

i was wondering why only cargo required them

tawny oar
#

tbh i only did them because the clerestory already had one

#

its only (intended to be) a cosmetic thing

tawny oar
#

standard / mk 1 brake

#

mk 2 brake

#

no there is not a variant for the high speed carriage

burnt valve
#

thank god

tawny oar
#

oh did i forget to mention the BUFFET cars?

#

gotta do them too

tawny oar
#

High speed buffet carriage

#

standard/ Mk 1 buffet carriage

#

mk 2 buffet carriage

tawny oar
#

aaand now i've made a mail car for the HST

#

other HST variants will follow at some point

tawny oar
#

just finished an update to the slam door carriage

#

removed the corridors, added brake variants and 2CC versions

tawny oar
#

and because i could, i made a train using the 2-6-4 suburban

snow carbon
#

Okay so gonna be picking up working on this again soon now that I no longer have a job to keep me energy-less, and I'm gonna be implementing Variants!

I've put some thought into how exactly I want to implement this, and since nesting variants is possible, I want to make use of that. The lowest level for a vehicle will be a specific colouring of a livery (2CC, 2CC inverted, Real Life Colours), then one level above that will be the different livery options (NSE, BR, LMS, etc), then the level above that will be variants on the same vehicle.

This does mean that, yes, there will be various different layers, but none should be unreasonably big on their own.

vocal kettle
#

I didn't even know layering was a thing that could be done

snow carbon
#

It looks slightly odd but it's possible, yeah, though the wiki says it might change in the future? I hope not, at least

#

But it's as simple as just

#

Making something a variant of something that is a variant itself

tawny oar
#

what do you mean by "slightly odd"

snow carbon
tawny oar
#

? looks fine to me

snow carbon
#

It just takes some getting used to

#

Because things appear in it twice

#

Hence why it's only "slightly odd"

tawny oar
#

ohh now it makes sense

#

i thought you meant the liveries would look wrong

neat vessel
#

Excellent news. I'll be getting to work on some sprites too πŸ™‚

tawny oar
#

nice

#

what you gonna make?

neat vessel
#

Unsure as of yet but i'll see what I can rustle up

snow carbon
#

Anyway, lil' status update on progress so far. Woking on getting things set up for the update, gonna need to bulk add palettes to images, but that will come later.

Initial versions will not have stat/introduction date differences between all the liveries, simply to make building the set easier using the method I'm using.

neat vessel
#

hmmm I may just give one of those a go.

snow carbon
# neat vessel hmmm I may just give one of those a go.

For the Class 2, you could use the existing Ivatt as a base
For the Class 10100, it's a bit like the EE1
For the D16/2, the SR CC or maybe even the leader could be used as a base

These are the notes I wrote myself for how to try and sprite-bash them

neat vessel
#

I was considering the SR CC with the chassis of a Class 40

#

(for the D16/2)

tawny oar
snow carbon
frank kettle
snow carbon
tawny oar
#

and at the resolution of UKRS2 it might as well have a flat front

snow carbon
#

I imagine it'd have a VERY slight nose still

tawny oar
#

oh right

#

did you get the updated brighton belle fairy?

tawny oar
#

or the various other things ive made?

neat vessel
#

Right apologies for the delay, do you have sprite sheets or a way to decode the GRF so I can start cutting and pasting?

tawny oar
#

here's a link to the githubs GFX section

#

thats where everything can be found

neat vessel
#

Excellent, thank you

neat vessel
#

Okay, first draft but it came out better than I thought

#

British Railways Class D16/2

#

Technically came in three liveries. The original BTC Black and Silver. Then in lined Brunswick Green, and finally Brunswick Green with small yellow panels, but I am unsure how long they wore that as they were scrapped in 1968

neat vessel
#

Thought i'd do the yellow panel version as well since it was a small edit πŸ™‚

snow carbon
snow carbon
#

I'm also going to be including DBSOs/DVTs, probably. Gonna code them as multi-headed vehicles like the MUs are, so I don't have to worry about code shenanigans with getting things to flip nicely. Of course, the carriages in-between won't necessarily flip well, but that's a sacrifice I'm willing to make for funky DBSOs.

Variants makes this more feasible since I can just make the locomotive/DBSO combi options all be variants

vocal kettle
#

this is the better way to do things

#

avoid how i did DVTs at all costs lol

tawny oar
snow carbon
#

Ah, alright, I'll just scour through PMs and this chat, then

tawny oar
#

sorry

twilit geyser
# tawny oar sorry

Pro tip from a non-pro: Always keep copies of everything. So many people have learnt this the hard way...

snow carbon
#

It's not like anything was lost, just would've been easier to have it all in one go

neat vessel
#

I do keep copies πŸ™‚ old habits die hard. Is the D16/2 okay btw?

snow carbon
#

Yes, looks nice in-game too

tawny oar
#

how do the sprites look?

neat vessel
#

Excellent, I'll take a stab at something else

tawny oar
#

anybody got any ideas on how to do the class 13?

#

im having trouble with the cabless half

snow carbon
# tawny oar how do the sprites look?

will show one of the coming days, working on doing some things with the sprites, and need to see if there's a way for me to mass-apply the palette to the images so I can show of most of the stuff ma de

neat vessel
tawny oar
#

oh, derp

neat vessel
#

No problem πŸ™‚ its built from the body of the SR CC/Class 70 (but lengthened) with the frames and buffers of the Class 44

tawny oar
#

found a VERY minor tweak that needs doing

#

on sprites 4 and 8 (the ones looking to the bottom right) there is a single CC2 pixel

neat vessel
#

Ah, missed that one, sorry

tawny oar
#

no worries

tawny oar
#

hey fairyfloss, did you manage to fix the garratt's middle section being the wrong colour?

snow carbon
#

Yes

#

I don't know what the issue was, but I managed to fix it

tawny oar
#

hurray

#

i found this interesting concept over on deviantart

#

and im thinking of trying to make a british version for the project

#

class 67 cabs mated to class 58 or class 70 middle sections

strange zodiac
vocal kettle
#

also incredible long by the looks of it

tawny oar
#

The concept is australian, i just plan on making a UK version

#

And it's a garnett design, meaning that the ends can twist

tawny oar
#

fun little side effect of the diesel garratt project

#

the class 67 and the class 58 now have plain 2CC liveries

neat vessel
#

So, 58s and 67 in BR Blue, essentially πŸ˜„

#

The 70s never ended. What a horrific timeline that is

tawny oar
#

lol

#

i might be able to do it to the 66 as well

#

and i was able to

neat vessel
#

Question: Can we repurpose the HA/Class 71 into a Class 74?

#

Perhaps as a variant?

tawny oar
#

dont see why not

tawny oar
#

did the Class 70 too

#

the diesel garratt might take a while to make

#

its proving a tough one

tawny oar
#

yeah i might give up on this one

#

here's what i have so far

tawny oar
#

might try to make the alternate bunker for the regular garratt instead

strange zodiac
#

because I'd be interesting to know more

strange zodiac
tawny oar
strange zodiac
#

is there a link to the post?

strange zodiac
#

oh no, they're a furry

#

thanks btw :3

tawny oar
#

np

#

Diesel Garratt workshops at the moment:

#

a mess of locomotives in various states of assembly

#

as for what stats this monster would have?

#

i have absolutely no freaking clue

#

got a name for it though

#

the "Juggernaut" class

#

because really thats the only word suitable for such a machine

tawny oar
#

aaand finished the other bunker for the garratt

#

and how it looks attached to the rest of the garratt

#

and during development i tested it against the old garratt, so i have a picture of it at an angle rather than side on

#

(original left, new one right)

#

Also, update on the diesel garratt project

#

i lengthened the center body section to overhang the end units

snow carbon
#

anyone know what the open-cab 0-6-0 in UKRS might be? I have the open-cab 0-4-2 listed in my documents as a GWR 517 Class, but don't really know what the 0-6-0 represents

frank kettle
#

what stops you from saying it is a industrial engine?

snow carbon
#

I'd ideally use a real-life equivalent to base the nickname on, and to adjust the filename a bit to make things easier code-wise

#

I'll make something up if I can't find anything

twilit geyser
#

I reckon it's a George Armstrong locomotive, but I can't figure out what it might be...

#

After Armstrong, the GWR leaned heavily into their Pannier Tank locomotives, so this was probably one of the last non-Pannier locos...

twilit geyser
snow carbon
#

It's not a pannier, it shares most of it's sprite with a Jinty, except the cab is open

twilit geyser
#

Huh... Ok... I'm at a loss then, but I think it's some sort of George Armstrong locomotive.

snow carbon
#

I'll look more after lunch, thanks for your input, though!

neat vessel
#

I think the open cab 0-6-0 is a Midland "Jinty"

#

1377 Class I believe

#

Nicknamed "half-cabs" for obvious reasons

twilit geyser
#

Ok, so I was wrong about it being an Armstrong locomotive...

snow carbon
#

Ohhhhhh

#

I was so very close then, I had them labelled as 'Half-Cab' as a nickname, but loco class as 'Johnson 2441', so I figured Half-cab was something I came up with myself

#

But yeah that's what it is, then

#

and not this one I found just now

twilit geyser
#

Question: Is there any sort of plan for this? Like, is there a list of musts/minimums that are necessary before it is released, or are you just modelling whatever you fancy from day-to-day?

snow carbon
#

The current plan is to include the new Variants to make liveries a thing, fix some bugs in my test version, and then release the first version

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anything that gets made in the meantime that is historically-accurate will get into the first release, anything else either gets added in later releases or in a fiction add-on set

twilit geyser
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Ok, so it's pretty much my second option. You're modelling whatever you fancy from day to day... Well, it seems to have worked so far. I just wanted to ask that question for some reason.

snow carbon
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actually, I might just...

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test release. Doesn't have variants yet, and wagons don't show loads, let me know if you stumble across any significant bugs in what is currently there

neat vessel
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Just wondering FairyFloss if you saw my suggestion for a Class 74 variant of the HB/Class 71

snow carbon
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Anyway, this has sent me down a bit of a rabbit hole, and I'm tempted to add an open-cab Saddle tank and Pannier tank, too, in the form of the GWR 1076 and 645/655 respectively, only I have an issue with both that I'd like some opinions on.

  • I can't really find stats for the 1076, or at least, I don't know where to look
  • the 645 and 655 didn't originally start as pannier tanks. Do I introduce them with a pannier tank sprite when they were first introduced, do I introduce them when they got the pannier tanks, or do I add 'open-cab pannier tank' as a variant livery to the 0-6-0 Half-Cab?
snow carbon
neat vessel
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Not at OpenTTD scale

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Would be handy to have an Electro-Diesel variant, with quite considerably reduced reliability

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My ethos, and, it might be the wrong one, tis fine, is that while lovely graphics are nice (and who doesn't like them), if we can make useful variants with the minimal amount of graphical changes, then that's adding useful engines and equipment with sprites we already have. A good part of the work is already done

neat vessel
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So something like

0-6-0T GWR 645/655 (Saddle Tanks - Half-Cab - 1872)
0-6-0T GWR 645/655 (Pannier Tanks - Half-Cab - 1918)

snow carbon
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First of all, with the way I will be generating code, having stat-differing variants might be a bit more difficult, but I'll have to look into it.

Secondly, I'm only interested in doing this if the stat differences would be significant enough. For example, I don't want to add three different 0-6-0T locomotives that all function identically but give them all specific names, when one locomotive with a generic name could fill in for all three of them

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However, the Class 74 would be a valid inclusion

neat vessel
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You're the lead designer, I cede to your vision πŸ™‚ just putting how I view things forward. Also I don't know how difficult coding these things are so, indeed that's something to take into account

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Oh certainly, near identical steam engines etc would be of no great gain. I am meaning things with some technical and gameplay difference

snow carbon
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I may be the lead designer, but I do still want other people's input into things. I can hardly claim this as mine, all I'm doing is rewriting/updating/changing an existing set.

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One variant-inclusion of my own I've considered doing is uh

neat vessel
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For example, nice as it would be to have the LNER Garratt, I don't think it's functionally different enough from the LMS one to be really worth it

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Personally speaking

snow carbon
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using the Edwardian sprite to represent a GWR 3700

snow carbon
neat vessel
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See thats an excellent way to do it πŸ™‚

snow carbon
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Let me explain for a moment what is easiest for me and hardest for me to include, with how I'll be doing things:

neat vessel
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Okeedokes

snow carbon
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From easiest to hardest (hardest is still easy, just more manual effort)

  • Sprite Variants, without stat differences
  • Whole new vehicles, provided I have a source for stats
  • Vehicle variants with different stats
  • Whole new vehicles, but no good source for stats
neat vessel
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This is why I asked in main chat how variable variants can or should be, as, while in real life the 74 was a variant of the 71, ish, more of a bodysnatch, ingame that might be confusing, as its changing what type of rail it can run on, albeit making it more flexible rather than less. So, should it be a different engine ingame rather than a variant? Then you have things like the LMS and LNER Garratts, entirely different engines, different wheel arrangements etc, but, best represented as visual swaps of the same engine type. So, variants work great there.

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And, I think from a game design perspective, we should decide on consistence as to what variants should be in this set

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(not right this second but, you know)

vocal kettle
snow carbon
neat vessel
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Looks good

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So, the 71 3rd Rail Electric and the 74 Electro Diesel would be separate vehicles. That's good

snow carbon
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Yeah

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I think one way to describe Variants would be like

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If all Variants can have one parent with which they share an expiry date, they can be a variant

twilit geyser
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What's the difference between liveries and paintjobs?

snow carbon
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all DBSOs share an invisible DBSO parent, and would all expire together (DBSOs falling out of use)
all MU length variants share the MU itself as parent, and would all expire together with that one MU
the Class 71 and 74 don't share a parent. Sure, the 74 is based off of the 71, but the 71 doesn't have a parent

twilit geyser
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Remind me what DBSO stands for?

snow carbon
snow carbon
twilit geyser
snow carbon
twilit geyser
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Ah, right. That makes sense.

snow carbon
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aw I can't pin this

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but here it is again, visualized

tawny oar
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Question, were the LNER J70's the only tram engines the UK used?

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im thinking about trying to mate the 0-6-0 tram engine's side plates to the jinty

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kinda like what the fat controller thought of doing to thomas before getting toby

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as an example for the game

twilit geyser
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Good question... I don't actually know... There was a class of tram that immediately preceeded the J70s... I think they were called the Y36 or something...

neat vessel
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There were 0-4-0 Y6s,

snow carbon
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yeah was about to mention those

neat vessel
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There were also those modified Class 04s I think they were, the direct replacements for the J70s

tawny oar
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well i already made the tram jinty

neat vessel
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Oh and Y10s too

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Which were both Sentinels, and Trams

twilit geyser
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Also, maybe a Toad brakevan could be an idea?

snow carbon
snow carbon
tawny oar
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here it is

neat vessel
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A little rough round the edges at parts but, LNWR Claughton

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Probably suitable as a variant of the King Arthur, although a slightly earlier introduction date (1914 vs 1918 for the King Arthur)

snow carbon
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So, question

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Should I touch intro years and stats for standard UKRS2 stuff

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and if so, should I make only minor tweaks, or go as far as to completely revamp stats if I can find better ones

tawny oar
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id say leave them

twilit geyser
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Leave them unless you can prove they are wildly incorrect, which I highly doubt they are.

snow carbon
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there's one locomotive in particular that brings this up

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wait, nvm, misread

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regardless, I'll keep in mind to keep an eye on anything particularly wrong

neat vessel
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Only thing I would ask for is that liveries be date independent (with an option to have them autochange like UKRS real livery settings, perhaps eventually). Its rare I ever manage to get Silver Link A4s or the Prototype Deltic or HST for example

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(those liveries only appear when you accept them on a trial period, presumably as they have a very short early window of usage. Realistic, but irritating with the way introduction dates are randomised. If it could be "this livery applies for the first n vehicles built" that would be different, but as it is, if you get them too late, no lovely special liveries for you)

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There are a few early diesels that are a tad late in their introduction dates but this expanded set has enough prototypes and such to fill that need anyway so, its not an issue

tawny oar
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silver link A4s?

twilit geyser
tawny oar
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thats correct

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but what besides a paint job makes them different to regular A4's?

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at-least in UKRS2 scale graphics?

twilit geyser
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The paintjob...

neat vessel
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Well, nothing, but, I like to run things historical as much as I can, and you can only purchase them with that paint scheme for a very limited time

tawny oar
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OHH RIGHT, you use the liveries

neat vessel
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Alters the scheme of their articulated carriages too

tawny oar
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i have it hard welded to 2cc

neat vessel
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Yes I'm one of those anoraks πŸ˜„

tawny oar
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IK the silvers had the front coupling hook indented compared to other A4's

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but i doubt that would adapt to the grf

neat vessel
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Having liveries as variants would be super handy, but having them change automatically would also be useful when I have 5000+ trains running etc. Essentially a "UKRS2 Real Liveries but with an optional overide"

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That would be my ideal

tawny oar
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except for the pullmans, i'll be sticking to 2cc

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pullmans should be umber and cream. end of story

neat vessel
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I figure paint everything in 2cc then worry about real liveries later

tawny oar
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i did umber and cream before 2CC, and that was only because fairy asked me to do 2cc

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otherwise i would have left them in umber and cream

neat vessel
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Timberwolf and Andy show you can even make close approximations of real liveries with company colours if the sprites are drawn right

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Also, apologies for the wall of text before I start, I can get verbose, but, a question?

I know we're basically been doing this as a "do what you fancy and we'll slot it in" kind of laisse faire system, and that's lovely. You have, Fairy, indicated a desire to avoid needless "fluff", and it seems we're in agreeance. I know the Claughton is getting a bit close to that, it's just an engine i've longed to see in OpenTTD (I think timberwolfs set has one but prior to that i'd never seen a sniff of one about, the same reason I originally kitbashes the Royal Scot for UKRS2 in the first place, that and the need of an LMS Express loco before the Coronation. Early LMS and the LNWR are kind of my thing).

Sooo, what I am wondering is if before I embark on any more drawing efforts, do you have a basic idea of what you'd like to see drawn that is not yet currently? Some things I can take a stab at. I know you mentioned the Standard 2 Tank, Class 10100 and the Blue Pullman (I think Will was onto that one). Did you have any longer term plans hatching?

tawny oar
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nope im not touching the blue pullman

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i did the brighton belle, thats it for pullman multiple units

neat vessel
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Ah, okay hence my confusion, sorry about that

tawny oar
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i dont like the blue pullmans, never have

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pullman trains (except for the brighton belle) should be loco hauled, with a glamourous steam engine at the head of the train

twilit geyser
snow carbon
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It was born from my desire to be able to use any livery anytime

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So you will of course be able to do just this

neat vessel
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Excellent πŸ™‚

twilit geyser
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Actually, I wonder if it would be possible to make the Intercity 250 / Class 93 a thing in this set?

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The InterCity 250 was an electric railway project undertaken by British Rail in the late 1980s. The InterCity 250 train would have consisted of a Class 93 electric locomotive, nine Mark 5 coaches and a Mark 5 Driving Van Trailer operating in a push-pull formation. The British Rail project was cancelled in July 1992.

British Rail Class 93 is the traction classification assigned to the electric locomotives that were to enter service as part of British Rail (BR)'s InterCity 250 project on the West Coast Main Line (WCML). They would have been capable of travelling at up to 155 mph (250 km/h), and powering a push-pull train of up to nine Mark 5 coaches and a dri...

tawny oar
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looks like a eurostar

neat vessel
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Like the APT and the Eurostar had a liaison they were not proud of

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and somehow, both APTs

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ugh, early 90s design

tawny oar
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i much prefer the 60's and earlier design styles

snow carbon
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As for what sprites I'm currently looking for, you're pretty spot on, though its not the Standard 2 tank I'm looking for, but the tender variant, as sort of a late non-express tender engine, so to speak.

Beyond that and what you've mentioned before, I have no solid ideas at the moment. I'm working on an organized roster of role/year, so perhaps once that's done (will have simple thing done tomorrow) you'll be able to see "okay we should have this kind of loco for this period, how about X?" Beyond that, I'm happy that add stuff that's at least visually distinct enough from other things to where you can't really have something else fill it's role.

Though, one thing to note, is that if you're going to submit a vehicle, I'd like to be able to find stats on them, since I'm horrible at balancing things. If someone knows a better source on weight, speed and tractive effort than Wikipedia, please do share.

I'll also see if I can find stuff in think would be good to have tomorrow, it's rather late for me so I'm not gonna be looking things up tonight

twilit geyser
snow carbon
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I'm getting pretty close to having things up and ready for a first release, Andy's been a great help in getting sprite palette stuff to work in bulk, so it's just a matter of updating some things, running some things, and tweaking some things, before I can release a 2CC version and start the tedious job of including real life liveries

snow carbon
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Speaking of which, if anyone submits real life liveries, don't worry about sticking to the palette since I can do those in 32bpp

snow carbon
burnt valve
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Realistic carriage capacities when

neat vessel
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Ah okay Standard 2 2-6-0 then. Righto. Would you like stats for the Claughton or is it okay implemented as a variant for the King Arthur?

tawny oar
burnt valve
tawny oar
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shrugs

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well fairy has already stated the capacity will be a parameter option

burnt valve
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That’s good

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I just hope klutz remembers to enable real capacity then xd

tawny oar
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(the image with the tender slightly updated)

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hmm

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@snow carbon opinion

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do you thing the Q1 (austerity)'s cab

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could be used for the standard 2?

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alternatively, as its a BR standard, the cab from the britannia/9f could be a potential one

snow carbon
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Maybe? I'm no good with spriting :p

snow carbon
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Also as for other loco's to include, maybe an NER Class X/GCR Class 8H as heavy cargo tank engine could be neat

snow carbon
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If anyone wants to make some fictional articulated trains (for inclusion in an add-on set or a different set entirely, I've got some ideas)

  • Modifying the EE1 to have a longer nose
  • Modifying one of the electric locos to be articulated, kinda like what Andy did here: <#openttd message>
  • Giving a diesel loco (Maybe the Class 24 or the D16/2) a similar treatment
snow carbon
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Also looking for Company Colour versions of the following

  • 0-6-0 Freight
  • 0-8-0 Mineral
  • 0-10-0 Banker
    RUKTS has a CC Austerity, iirc, so I'll probably borrow theirs for that
vocal kettle
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Yeah feel free

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to any of our sprites

snow carbon
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πŸ‘

snow carbon
tawny oar
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andy's sprites are out of scale with UKRS2

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it would need shortening by a pixel

snow carbon
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It's intended as inspiration, not like, straight-up copying. The scale's entirely wrong anyway

tawny oar
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gotcha

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which electric would be the ideal first choice for articulation?

snow carbon
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check the link, I've got 4 ideas at the bottom of it

tawny oar
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cool

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do you have the new 5at sprites i made?

snow carbon
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Yep

tawny oar
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excellent

snow carbon
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I've used it to replace the old 5AT sprite, which is now a livery variant for the 604, which used to just be a Coronation

tawny oar
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you wanted an 0-6-0 saddle tank?

tawny oar
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things like putting merchant navy wheels on them and the gt-3's cabsides

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they might seem minor but they can have a huge difference in modernisign the design

snow carbon