#UKRS2 in NML Dev Thread
1 messages Β· Page 1 of 1 (latest)
Still in development. Been sick and busy with work, but now on a break so should hopefully be able to finish it soon
Are there any graphics changes or will it still look like og ukrs?
Still look like original UKRS, but with some additions, in the original UKRS style
Neato
Finally ukrs getting some love
What new additions are you planning on?
Unless you have already stated and i havent seen
I've seen the hall class
And the two trains at the top
But anything else like more modern trains?
new locomotives (the ones i made specifically):
2-8-2 mikado
2-8-2 highlander
4-6-0 hall
4-6-2 pacific 2
4-6-2 peppercorn
5PUL Brighton Belle
class 91 D "abomination"
railfreight livery deltic
new wagons:
Buffet Coaches
Sleeper Coaches
Beavertail observation Coach
Pullman Coaches
new liveries for the ICI bogie hopper
Disco car?
Ahh
ALSO previously when I mentioned if this will get more stuff, I was more thinking just adding what ever. Not having EVERYTHING in the UK as thats not the scope of sets like this π
I guess it'd be nice to have a chunk of the cool and interesting stuff as well as the uniques of each class if you guys ever do a bunch of MU's
or at least just introduce the first model a class uses for MU's
(unless theres an update that makes thing a heck of lot better like more seating and better power/TE for acceleration)
well ive mostly been making kitbashes
Ahh
Yeah i did some of that with NARS addon set
the Baldwin Centipede I made was basically just kitbashing an EMD E-unit "A" part and a B-unit part
(basicaly an E8A and an E8B)
and than added the details needed like a higher roof part
Mostly just needed it for the basic shape and was able to get the rest of the sprite done by me
in my case its literally been making a mix n' match of pieces
Well to be fair at the scale that the game, and this set it using, its a little easier to do that
Can you explain the class 91 d "abomination"?
Sure, it's the DVT of the class 91 with an intercity 125 drive system shoved inside
Very fictional
Kinda reminds me of how CN&W turned their E8B units into E8A units called "Crandal Cabs"
Normally they're not that angular
Thats a "booster" unit that had a cab put on it
because of a lack of power on CN&W
C&NW
Chicago and North Western
ALSO I love how people shit on the UK Diesels for being so shit
I mean its kinda true
but it almost feels like its rubbing it int he face of the Unicycle lion
ALSO its kind of Interesting how if you wanna look up a British locomotive, most of the time you wanna do it BR Class XXX
the early ones were good
the 37's, 55's
but then they went into the boring old box shape
like the 56
Yeah
I mean its efficient
but
booooring
which with sprites just looks like a bunch of "rounded" boxes
At least the french still have "style" with broken noses
its partially why i continue to use steam engines long after the dieselisation
most, if not all of the diesels are, in my opinion, a step down in performance compared to the steam engines
Some of them are a step down in theoretical top speed and acceleration, but in reality it's a lot easier to make a diesel perform to spec than a kettle
TTD doesn't really account for that, so steamers are disproportionately good in game
tbh, it's mostly because i like steam engines more than diesels that i dont dieselise
I have an idea
Could the DVT be a separate vehicle like in timberwolfs?
So i can do stuff like class 90+ dvt etc
Is there a github for this project yet?
Thanks - I don't see a license file in there btw, didn't Pikka release the original graphics as GPLv2?
I know it hasn't released yet, but I figure it's worth making sure the license is present in any public repo, for the avoidance of any doubt
fairyfloss has been given permission by pikka to make this
Stop by and get help, information or tips on the Transport Tycoon games, or just have a general chat.
Specific "Use it under any license you like" permission? Or "Yeah go ahead, I released it as GPLv2 years ago" permission?
If it's the former then fair enough, although you'd still probably want to have some kind of license or copyright on there
hell if i know
what i posted is literally everything i know
@snow carbon can provide more information about the status of licensing
Suggestion: a random vehicle button like Iron Horse has
Far easier said than done, especially since Iron Horse has several wagons that fill the exact or almost exact same roll and UKRS2 doesn't (yet)
still, would be nice to have
Random vehicle button?
yes
it selects a random wagon that can carry the cargo you have selected
E.G. it randomly selects any wagon that can carry goods, refits it to goods and adds it to the train
so instead of 20 boxcars
you can have a random selection of boxcars, gondolas and tankers
Why have I never seen that? Is it a parameter thing or something?
I'll have to nosey at the code, I wouldn't mind stealing that idea
im not fully sure if its not a WiP thing still
Ah okay, I assume it's a vehicle called something like "Random liquid unit"?
Should be pretty easy to implement with a random switch
Itβs stupid showboating in Iron Horse, very silly feature
Ah okay, so you pick a random one within a certain size - yeah I do a similar thing with containers and tankers in BRSet
I just implement it as a livery that picks a random livery within that item, but itβs the same basic idea
It exploits Horse having about 600 wagons
Yup, and itβs pretty realistic too - especially for trains 30+ years ago
Well to be honest, be it North america, UK, Europe, or Asia, its rare you get a train thats made up of all just one car, and even rarer they all have the same livery
One of the few cases I can see that happening where its all one car, one livery, is a brand new mine railroad thats run by either the mine or the mill/power plant
In the UK it's pretty common to have trains made up of all one car - particularly the Stobart/Tesco trains or aggregate trains
thats in modern times though
in the past it was quite uncommon for that to be the case, trains like this:
were the norm back then
Back then especially companies that had large quantities of good transported by railway they'd own their own railway wagons, helping the variety
a new development of the mechanist works:
the GWR toad brake van
and
the SE&CR brake van (2 variations as i dont know which way round they usually went)
and
a 6 wheel version of the long roof brake van
Platform at the back
thats the top one, right?
so i just discovered the current mineral wagon is severely out of scale, as such i have made a new one that is the same size as the 5 plank wagon
bumping an older convo, but another hall for comparison (RUKTS)
fresh from the paint shops, the 4-6-2 Streak in HST swallow livery
The LNER A4 in a what livery now?
Gotcha, so not a real livery combination - I thought you were saying someone had put an A4 into Swallow
I know there were a couple of steamers on a preserved railway that went into BR Blue with the BR logo
not IRL, but somebody sorta has
same artist did a deltic inspired livery too
Interesting
I wonder how the more typical flat front steamers would look in BR blue with a yellow nose on its boiler
The only steam trains ever to be put into BR Blue, no yellow warning panel though unfortunately
the other images ive seen of such a thing dont have yellow either
Well I imagine that steamers might look a bit weird with yellow bits on the front (and back)
I imagine something like this might look a bit jaring with BR Blue and yellow
though an artist on deviantart did a "10F" which gained yellow panels
Hehe
realistically though, you probably dont need the yellow on steam engines
Though I was thinking it might look a bit weird if all the black front parts there where yellow
Enh
you got the MASSIVE cloud of steam for that
maybe not
but then again sometimes I've noticed dark colored Locomotives kinda blend into the distance on hot days
then again I wonder if Heat haze and long stretches of track are much of a thing π
Oh yeah I forget that steamres have smoke and/or steam coming out
ik what heat haze is
I've noticed IRL sometimes trains blend in because of the heat haze
And the only thing I realy notice until they get close enough to become noticable is their running lights
Oh speaking of Heat and rails
Remember when the UK became hotter than the sun not long ago π
Good thing we dont havet o account for burning rails in game π
BTW
will the Turbine APT be included?
Lol
At least the GT3 is already a thing
just too bad it didn't take off but to be fair turbines use up a lot of fuel when they're not running at top speed constantly
I couldn't have sworn like the TGV, there was plans to make a GTEL APT
Or rather I guess it'd be a GTEMU
Yeah
each to their own
I find it hard these days to find something "ugly"
I mean even a patch work industrial locomotive has its own beauty
when the idea of making something to last was tossed out the window
thats pre 70's
sorry, i put the wrong decade
Lol π
basically, mostly anything post steam = ugly
Too bad unlike cars its not cheap or practical to try and make a locomotive that has "moderised" styling inspired by the past like the modern mutangs and Cameros
But I wonder how you'd even make a Locomotive look modern with the old style BR locomotives
you need to return to locomotive hauled trains for that
like how the Class 37 and Class 55 had noses
and there's no way that will ever happen
TBH my favorite style of car and locomotive/mu would have to be the 80's stuff where stuff was made with ANGLES and sharp lines
Or angled with smooth corners too
like how the APT, IC125 and HST look
The Eurostar trains also have something to them that I like
. . . you know the IC125 and HST are the same train right?
ah
yeah i like the class 91's (IC225)
Though I think it like it with this color scheme a bit more
Did that ever happen?
nope
or is that just a fictional paint job?
Makes the Deltic look a lot older π
can you imagine if the big four survived?
Like something that could have come out in the late 40's or 50's
Imagine if the UK dieselised earlier
well the image is the prototype deltic which was made in the 50's
like starting as early as the USA did
hell naw
with mainline stuff coming out at the end of the 30's
i like the reverse
imagine if the initial BR plan was followed
steam until the 90's when the electrification was finished
Oh wow
Then again, imagine if steam kept going
as in, the technology kept being improved upon and new bodies used
quite easy to imagine
I mean I know that most people like Kettles for that classic steam locomotive look
electric valve gear
But how about sleek modern "high speed" looking steam engines
Too bad the Leader was a fail π
How about turn the mallard round but give the cab the same front look
Make a steam locomotive cab forward but with a sleek front
ENH I can't be arsed to doodle things properly
so this basically
Yeah, but give it a sleeker look
Though I imagine a F-unit style cab-forward design would still run a bit better than a flat fronted AC-8 or AC-12
Or imagine a steam locomotive but cab-forward, and BR style Nose like on a Class 37
HONESTLY
I hope the UKRS2 in NML set will not only redo the UKRS v2 set but also expand on it as much as you guys can
we certainly plan to expand
I dont expect every single model and varient of locomotive and MU, but it'd be nice to see most old and new stuff, even the experimental and maybe paper trains done
buffet cars, sleeper cars
Disco Car!
Why no Disco car π
I was planning on doing that for the Belgian Train set π
Because even the belgians had to boogie
Boogie on the bogies
Timesplitters: Future Perfect Soundtrack
Artist: Christian Marcus
Song: Disco A GoGo
because i have no idea what they look like from the outside
Ahh yeah
trying to look it up I only get apicture of the inside which I dont even know if thats from the UK
The inside makes it look more like a frieght car with speakers and lights
and not a lot of space to boogie
Then again the UK loading gauge is a bit restrictive
Ahh
So if anything at the end of the day they'd probably just mostly look like modified MK1's
they'd look like the standard mail coach
Too bad you couldn't code it so that it'll bring in a bit more money if you include it in your train
you kinda can(ish)
the buffet cars will reduce running costs on trains that use them
the pullman cars reduce the decay rate somewhat
and
the sleeper cars do the same but on a larger level (but have a reduced capacity)
APT-E will be in BRSet, I've already half drawn it but put it on hold while I do some locomotive rescaling stuff
so the disco car's kinda obsolete
Yeah
the disco era only lasted for like, the 60's and 70's, and a slight revival in the 80';s
Now its a bit of ajoke but I do like the funky music
From metal to disco, My taste in music keeps changing as I grow older
Well this is interesting, somebody over on the shipbucket forums made an image of the HST initial concept design
Yeah it's basically the same as the HST prototype but before they started looking at cab designs
Initially it basically looked like a 47 in the first drawings. It was never really a "design" though, more concept art
well now i wanna try and make it
Whack a 47 cab onto your HST prototype, job done
I considered adding it as a livery to the HST prototype for BRSet
sounds simple enough
I doubt it would take more than a few minutes, but I left it out of BRSet because it was never actually built
yeah... this gonna take some time
I didn't find it too bad tbh
Faster to graft the 47 cab onto the HST power car rather than re-draw the 47 into a whole powercar
Different amounts of yellow around the cab because I was just playing around, I have no intention of adding it to the set
well i started out by making an entirely new class 47 livery
black roof intercity livery
(gonna make a deltic in InterCity livery at some point)
next step
repaint the black roof to the same black as the hst roof
As for what this train could be used for
im thinking either it could be a freight version of the 125
sacrifices speed for pulling power
I'd just leave it as a skin for the HST prototype myself, and give the prototype high running costs but available earlier
fairy's working on a "major graphics changes are seperate vehicles" system
and since this is pretty dang major
it will likely be its own thing
im thinking about making Conflat containers for the small flatbed wagon
what i got so far
i had to make a new wagon for it, and no it won't be getting all the other flatbed cargos, conflats were VERY rarely used for anything other than the containers
like, the occasional tractor, and thats it
Empty, large container, small container
debating if i want to make a 2 container version
it doesn't look as good
OK, not doing 2 container version
tbh I think that looks good
can you tell there are 2 containers?
"Conflat A" wagon Finished
empty, large container, small container, 2 small containers
in both grey and CC1 blue
i also re-did the large container to be more fitting with the small ones
Just looks like 1 to me tbh
not atm, but if you shade the endges a little you could make it look like 2
easier said than done
i have a VERY limited colour palette to work with, as in im having to piece the palette together from the various Gray wagons the pack has
i could do this
but then it looks kinda like a cylinder
looks good!
yey
ive also made longer coaches for the Eurostar
so a while back i did TTD lettering on the side of the ICI hopper wagons
(example shown: cc1 with cc2 letters)
and just now i managed to stitch the full range of "white" together
so i want the opinion of if i should make a full white set
as it stands out much better
for comparison
(cc1 with cc2 letters, grey with cc1 letters)
(blue with white, grey with white and new colour, black with white)
Am i going over the top with the ICI hoppers? Most likely. Am i going to stop? Hell no.
I think having the lettering looks good
if it's mixed in with the existing hopper sprites, it'll help spice things up a bit too
which do you think is better?
the white letters or the 2CC ones?
personally i prefer the white ones as you can actually see them
thats the idea, like the 5-plank wagons, over the years the hoppers change colour or gain the TTD letters
I agree with you there, white looks better
fair enough
forgive me, for i am sinning
i said i would never make it, but i am now making the thompson pacifics
(300% zoom)
row 1 = thompson pacifc
row 2 = gresley pacific
all angles complete and a smoke deflector equipped version has been made too
and because i was in the zone, a fully UN-streamlined P2 "highlander"
inspiration from this picture
I really hate people who are good at drawing steam trains. Nice work
If you ever run out of things to draw, I've got a list as long as my arm of British steam trains that BRSet needs
i can't draw from scratch that well
pretty much everything ive made is a kitbash of other UKRS2 locos/rolling stock
I can't even modify other people's kettles very well π
and TBH i can't do much beyond the LNER
gonna be honest, the thompson's have been the hardest to do except for the highlander (P2)
the cylinders were a right git to get into position
aaaand because i was bored, i turned the 0-4-4 metropolitan into the 4-4-0 metropolitan
in other words i turned it from this:
to this
well, as much as i could considering the scale
Looks good!
Anybody got any ideas for trains i could do?
currently planning how to redo the 5at as it should be
because this is a pacific
and the 5at is a 4-6-0
This:
is what i've currently got
the jubilee boiler mated to a modified GT3 cab and tender
I think 8 looks better
but I feel like 8 rigid axles wouldn't go well on a tender
tell that to the LNER
gonna go with 8 wheel ones
as the real thing was designed with an oversized bogie tender
And finished
both with and without smoke deflectors
Also, a comparison with the old 5at
came out quite nicely if i do say so myself
then you've never seen the centipede tender
small 4 wheel bogie at the front and 5 fixed axles
looks good imo!
I feel sorry for that trackwork
although american trackwork was up to developed nation standards at that time, so I guess it would have been less of an issue
well fair enough
I think the largest we ever did in Australia was six wheel rigid tenders
any larger we'd do bogie tenders
although australian trackage during the steam days was relatively poor, especially in the outback
Realised an error i made on the 5AT
the real one was meant to have disk wheels, like the merchant navy class' wheels
fixed version below
seriously though, can anybody think of anything i could make?
maybe the GNR L1? https://en.wikipedia.org/wiki/GNR_Class_L1
The Great Northern Railway (GNR) Class L1 (LNER Class R1) was a 0-8-2T side tank steam locomotive designed by Henry Ivatt. It was originally designed for suburban passenger traffic on the Metropolitan City Lines.A prototype was built in 1903, but it was overweight, so it was rebuilt with a smaller boiler and shorter side tanks. Ten more engines...
hmm
i think i can do that
hmmm
hows this as a start?
using the Prairie as a base
yeah this one might be a bit harder to do
yeahh not sure if there's really anything to base it off
the L1 looks kinda big to be based off the prairie tbhh
closest thing might be the decapod? but that doesn't have the side tanks
aaaand finished
@twilit geyser in here
Oh, this is AWESOME!
indeed
its not an SR unit
SR also means southern region ;-;
never heard it like that before
like 90% of rail fans in the region will say yes
everybody ive heard uses SR exclusively for the southern railway
depends on what communities you're in ig
i suppose
im trying to make a W1 (rebuilt condition as i doubt i can do a pre-rebuilt one)
but since that's proving difficult i've made the never built R (4-8-2) series of locomotives
top is the R1 (version(s) with smoke deflectors in progress)
bottom is the R2 (no valance version in progress)
stats for such locomotives?
as it stands i'm not sure if i should give these monsters the regular LNER tender or make them a suitable massive 10 wheel tender
like the tender from this
as things stand (using lner tender for now)
imo top one looks better
yeah it does fit better
Got a new idea brewing with thanks to this image
Hello there. Not sure if my name rings any bells but I did a bit of work on the UKRS set some years back (Kitbashed a few things together to make a Royal Scot, amongst other things).
I am not a huuugely prolific artist but, I've had a few years to get better so, if you are looking for any assistance, and if such assistance be welcome, i'd love to help out further.
greetings to you fellow artist
generally art-wise we're at the stage of making things as we think of them
Alrighty. Is there any sort of over arching plan or just "this seems cool" ?
this seems cool
we long finished converting all the old sprites to a new format
and i've made a large bunch of new loco's and rolling stock
the 2-8-2 mikado and highlander (LNER P1 and P2)
the 4-6-2 peppercorn
pullman coaches
buffet coaches
brake coaches
a corporate livery for the express mail carriage
a corporate livery for the articulated coaches and seperated the beavertail observation car into its own coach
a GWR toad brake van
an LNER quad art commuter coach set
separated the MU middle coaches into coaches locomotives can pull
a new 5AT to replace the rather poor old version
This, is my current project
Righto. I've been scrolling back a bit on the thread. I think a few GWR Tender locos would be nice. A Hall, Manor and King at max? I am not a GWR fan but running a "big game" where I am trying to represent all four of the "big four" does leave them a little anaemic (i've previously represented Halls and Manors with Black 5s and Jubilees, and Kings with A3s)
The Peppercorns are welcome, as the A1s and A3s get rather long in the tooth and need replacement in the late 40s and there isn't anything to replace them with that is historically fitting. The Peppercorns fit that nicely
oh yeah i also "made" an A3 by swapping the tender for that from the streak
and i made a Hall a while back
Perhaps a Princess Royal? (yes I am an LMS fan π ) although I know we have the Royal Scot I did (badly needed I felt) and the Princess Coronation so hmm
if you want to make it, go ahead
just make sure it fits the scale fairyfloss set out
here's the guide
I could try and "shrink" a de-streamlined Coronation to look like a Princess
all the pacifics are size "7"
@snow carbon this isn't abandoned is it?
It isn't, but it is on hold. My job has been taking a toll on my energy and mental wellbeing so I'm focusing on resolving that first, and hopefully getting back my energy to actually do anything so I can finish this.
Understandable π
most understandable
i was concerned as you had actually vanished from the list of people on the right
@blissful viper
Ah yes
Welcome
i like this "preservation train" idea timberwolf had
https://www.tt-forums.net/viewtopic.php?p=1241076#p1241076
Stop by and get help, information or tips on the Transport Tycoon games, or just have a general chat.
Aye, I noticed that in his set. I will be playing with his set in my newest game so I'll see how it plays out
will you be buffing the capacity of the ukrs2 carriages and wagons? check #jgr-server-chat for context
i dont think so
though that might be a parameter option
there are gonna be a LOAD of new coaches though
shame
im just the artist
you want fairyfloss for techincal details
and some of the coaches are gonna have higher capacity though
it's gonna be a parameter option
intended are like... 3 options?
you'll get to choose between capacities in like with the UKRS2 default, something more like Timberwolf's set, and then a third that will either be in-between or even more generous than Timberwolf's set, undecided atm
concept to tie in with this: the support coach
gets introduced in the dieselisation period (1960's - 70's).
halves steam engine running costs/improves reliability (if reliability altering is a thing that can be done)
and possibly removes the speed limit on a diesel locomotive at the back
What effect would this even have
most of the diesels run slower than the steam engines, with only the class 67 being faster with its 140 MPH top speed
so having one on the back would slow the steam engine down
so i figured why couldn't the support coach remove that limit and let the train go at the steam engines top speed
though now that i think about it, only the pacifics would have this issue as the other steam engines aren't faster than diesels
Yeah, even with a class 37 youβre only losing like 10mph in most of the top steam trains
The only real exceptions will be the coronation and a4
what classes of diesel were/are most commonly used for assisting steam engines?
i doubt the deltics were ever used for it
Iβve seen class 31s do it
Iβd wager that 37s are common
class 47's seem common as well
haven't seen any of those actually
yeah 47s and 37s are the most common nowadays
you only see 37s on West Coast Railway Company charters though supporting kettles
OH on heritage railways that makes sense
6233 Duchess of Sutherland TnT 47813 - Bath & Bristol Christmas Market in Bristol on the 10th December 2022 ....
Clip 1 :- Corston Hill
Clip 2 :- Keynsham
mainline nowadays it's almost exclusively 47s, with 37s appearing sometimes like I said on WCRC
https://www.youtube.com/watch?v=_6hs9St29nM
https://www.youtube.com/watch?v=VNv0bc2gWgE
https://www.youtube.com/watch?v=1CUZWrPe5bA
4498 (60007) Sir Nigel Gresley - Bath Christmas Market - From London Victoria to Bath Spa & Bristol on the 5th December 2022...
Clip 1 :- Newton st Loe Nr Bath - 34 Late
Clip 2 :- Keynsham , Bristol - 100 Late (Due to No Coal Delivery)
34067 Tangmere TnT 47813 - The Medway Pullman Working London Victoria to London Victoria @ Tonbridge on the 26th November 2022..
First Filmed Going Through Tonbridge Station then After A Water Stop Its Seen @ Tudley
70000 Britannia TnT 47614 - Great Western Christmas Envoy Working Bristol Temple Meads to Crewe @ Appleford on the 26th November 2022
(Iphone 13 Shot)
have 67's ever been used as pushers?
The 37 and 47 arenβt normally there but were that day
Heyy
A big thing to note though is that ever since steam was withdrawn from mainline stock in the 60s all steam railtours are limited to 75mph
well, idk if it was implemented straight away
the only exception ever to this has been Tornado in recent times
at first steam was straight up banned, only flying scotsman was allowed
oh yeah true
yeah I'm just mentioning this because this feature would be redundant if you really wanted to simulate modern railtour stuff
well the speed feature thing you mentioned
Also theyβre not always diesel assisted
true
As you saw there
yeah i'm not too concerned about the diesels now
In fact
I think they're rarely ever assisted on heritage railways
Most trains on that day werenβt assisted
yeah it's not common at all
that wasn't the mainline, it was on a heritage line
in fact I saw a video of a steam train assisting a Class 33 on the Swanage railway recently lol
Fair point
The only assisted train i saw had come from the mainline
on the mainline ALL steam trains are given diesel helpers
Still funny that they used a 31
I've seen some that haven't
when they don't have a diesel assisting them they use a generator coach for ETH instead
I tried to get a full video of it leaving but tourists got in the way
ETH?
Electric Train Heating
35028 βClan Lineβ departs Eastleigh with many whistles on a tour from a london Victoria to Basingtoke via the PDL and Eastleigh
the diesel is for if the steamer breaks down
I was there for this railtour at Eastliegh, doesn't have a diesel on it
I think they're attached for various reasons tbh
well yeah but that ain't an entirely separate loco innit
true but my original post was about support coaches
i envision they would reduce running costs (to help fight how expensive they get in the later years) and improve reliability (if such a thing can be done)
Donβt most people play without breakdowns and money isnβt an issue anyway
maybe but we already plan to have buffet cars that work like Iron horse's
Iβm not familiar
in iron horse, buffet cars eliminate the running cost of a trains passenger cars
Ahh
in NMLUKRS2 they would half the running costs, and the support coach would do the same for steam locomotives
Do you plan to fully implement all ukrs2 plus addon stuff?
And what are you doing with the GWR railcar?
It would be cool to be able to buy them in sets of 1 and 2
As currently they get janky if you add more than like 2 or 3 to a set
uhh i think the GWR will work the same as it currently does. BUT i made a freight version of the 2-car set
Freight was also used in 1 car iirc
But yeah
Say i wanted 2 or 3 pairs of cars, you just canβt do that right now
yes but it annoyed me that it didn't exist, so i made one
do you mean something like this?
they didnt work like that IRL
Sure, but it would be neat if it worked
despite being 2 car sets, they were built as 2 single end units
so you juts put coaches between them
I know
yeah im thinking about doing that
But 3 was really the limit
true
Could you make it so they can be done like this?
As a treat
thats fairyfloss' department
Fair
The GWR railcar is something i plan to make purely because of this issue
fairyfloss has been splitting engines that undergo a MAJOR image change over time into seperate engines
E.G. the stanier 2-8-0 and the WD 2-8-0 are now seperate engines
You mean like the 81 and 86?
the what?
And the merchant navies
Br class 81 and 86
no those are still the same engine
BUT i think you can choose what iteration you want via refit
Honestly if it was up to me Iβd make it so you can change to any livery on refit
yep thats whats planned (i think)
Until andys thing becomes main
we even have brand new engines
the 2-8-2 mikado, 4-6-2 peppercorn and the brighton belle to name a few (made by yours truely)
oh, cool
I think checking the railcar was one of the first things i did
What your policy on real life liveries is also radically impacts the amount of stuff i plan to make
idk what the policy is on that, i just make a CC1 and Black version and let fairyfloss handle the rest
Ahh
This is the list of things i plan to make
But if you accept real life liveries then Iβll just edit the ones you have made and give you them for your set
is this list for NML UKRS2?!
Itβs my personal list, Iβm either gonna make them myself or make them for rukts
But things like the 42 and 52 that you already have Iβd happily edit to real life and give you
uhhh, not sure if we have those
ohhh right yeah we have those
Half of that list is in ukrs2
i'd ask fairyfloss just to be safe
@snow carbon are you doing real life liveries? If so Iβd happily edit all trains from that list that are already in ukrs2 to have the real life ones
Iβm more than happy making stuff for both rukts and ukrs2
GRANTED, ideally you two would just team up
But so long as those trains exist in some form Iβm pretty happy
You both already work at the same scale in terms of height
And both sets fill in many of the gaps the other has, intentionally or not
Yes, that is the plan. I intend to provide choice between 2CC and Real Life Liveries at the same time
Bearing in mind in real life the same locomotive can only do 125mph?
Initially, all steam was banned except for 60103 "Flying Scotsman"...
Completely eliminate? I can see them paying back what the 1st Class carriages cost, but an entire train?
nice! when i get around to them would you accept real life liveries i've done if they're not already done?
Yeah, certainly
sweet!
thats what they do, though i think fairyfloss intends for the NMLUKRS2 version to only reduce it by about half though
a picture of the Iron Horse Restaurant Cars
all 5 work the same way, the only difference is that as you go down the list they can go faster
inspired by this comment:
i am now making alternate versions that use CC2 instead of the grey
standard carriage / mk 1
yesss going down the right route
mk 2
yep
nice!
might i advise now that variants are a thing that the 1, 2 and 3 car versions of the railcar become technically different vehicles to solve the graphical issues?
a g a i n, im just the artist
i know, but surely you have some say in the vehicles you're working on
nope
damn
i just make them
i draw them and provide some stats in the case of locomotives, fairy makes them work in the game
i have ABSOLUTELY no idea how the coding side works
you're even worse than me then 
i like it
idk how code stuff works, but i have a template kindly made by dP, the template is very simple and almost plain english, so someone like me can add things and do stuff with it
π
i also realised i'll need to do the clerestory AND the brake varients i made
yes i made brake coaches
tbh i only did them because the clerestory already had one
its only (intended to be) a cosmetic thing
standard / mk 1 brake
mk 2 brake
no there is not a variant for the high speed carriage
thank god
aaand now i've made a mail car for the HST
other HST variants will follow at some point
just finished an update to the slam door carriage
removed the corridors, added brake variants and 2CC versions
and because i could, i made a train using the 2-6-4 suburban
Okay so gonna be picking up working on this again soon now that I no longer have a job to keep me energy-less, and I'm gonna be implementing Variants!
I've put some thought into how exactly I want to implement this, and since nesting variants is possible, I want to make use of that. The lowest level for a vehicle will be a specific colouring of a livery (2CC, 2CC inverted, Real Life Colours), then one level above that will be the different livery options (NSE, BR, LMS, etc), then the level above that will be variants on the same vehicle.
This does mean that, yes, there will be various different layers, but none should be unreasonably big on their own.
I didn't even know layering was a thing that could be done
It looks slightly odd but it's possible, yeah, though the wiki says it might change in the future? I hope not, at least
But it's as simple as just
Making something a variant of something that is a variant itself
what do you mean by "slightly odd"
? looks fine to me
It just takes some getting used to
Because things appear in it twice
Hence why it's only "slightly odd"
Excellent news. I'll be getting to work on some sprites too π
Unsure as of yet but i'll see what I can rustle up
I've got a Class 10100, D16/2, Blue Pullman and an Ivatt Class 2/BR Standard Class 2 on my 'wishlist' for this set if you need ideas
Anyway, lil' status update on progress so far. Woking on getting things set up for the update, gonna need to bulk add palettes to images, but that will come later.
Initial versions will not have stat/introduction date differences between all the liveries, simply to make building the set easier using the method I'm using.
hmmm I may just give one of those a go.
For the Class 2, you could use the existing Ivatt as a base
For the Class 10100, it's a bit like the EE1
For the D16/2, the SR CC or maybe even the leader could be used as a base
These are the notes I wrote myself for how to try and sprite-bash them
perhaps my HST concept could be re-purposed into a blue pullman?
this
the Blue Pullman doesn't have a flat nose
thats a HST
and at the resolution of UKRS2 it might as well have a flat front
yeah that specific one was a HST, I noticed that after
I imagine it'd have a VERY slight nose still
or the various other things ive made?
Right apologies for the delay, do you have sprite sheets or a way to decode the GRF so I can start cutting and pasting?
here's a link to the githubs GFX section
thats where everything can be found
Excellent, thank you
Okay, first draft but it came out better than I thought
British Railways Class D16/2
Technically came in three liveries. The original BTC Black and Silver. Then in lined Brunswick Green, and finally Brunswick Green with small yellow panels, but I am unsure how long they wore that as they were scrapped in 1968
Thought i'd do the yellow panel version as well since it was a small edit π
is it possible for you to send me a .zip or something similiar with all stuff you've made?
I'm also going to be including DBSOs/DVTs, probably. Gonna code them as multi-headed vehicles like the MUs are, so I don't have to worry about code shenanigans with getting things to flip nicely. Of course, the carriages in-between won't necessarily flip well, but that's a sacrifice I'm willing to make for funky DBSOs.
Variants makes this more feasible since I can just make the locomotive/DBSO combi options all be variants
That's not going to be easy. I didn't keep a copy of them
Ah, alright, I'll just scour through PMs and this chat, then
sorry
Pro tip from a non-pro: Always keep copies of everything. So many people have learnt this the hard way...
It's not like anything was lost, just would've been easier to have it all in one go
I do keep copies π old habits die hard. Is the D16/2 okay btw?
Yes, looks nice in-game too
how do the sprites look?
Excellent, I'll take a stab at something else
anybody got any ideas on how to do the class 13?
im having trouble with the cabless half
will show one of the coming days, working on doing some things with the sprites, and need to see if there's a way for me to mass-apply the palette to the images so I can show of most of the stuff ma de
@tawny oar
oh, derp
No problem π its built from the body of the SR CC/Class 70 (but lengthened) with the frames and buffers of the Class 44
found a VERY minor tweak that needs doing
on sprites 4 and 8 (the ones looking to the bottom right) there is a single CC2 pixel
Ah, missed that one, sorry
no worries
hey fairyfloss, did you manage to fix the garratt's middle section being the wrong colour?
hurray
i found this interesting concept over on deviantart
and im thinking of trying to make a british version for the project
class 67 cabs mated to class 58 or class 70 middle sections
that looks like an Australian locomotive that took steroids and smacked its forehead
also incredible long by the looks of it
The concept is australian, i just plan on making a UK version
And it's a garnett design, meaning that the ends can twist
fun little side effect of the diesel garratt project
the class 67 and the class 58 now have plain 2CC liveries
So, 58s and 67 in BR Blue, essentially π
The 70s never ended. What a horrific timeline that is
dont see why not
did the Class 70 too
the diesel garratt might take a while to make
its proving a tough one
might try to make the alternate bunker for the regular garratt instead
is it something that actually went somewhere?
because I'd be interesting to know more
Also, that's cool
nope its purely a fictional what if design somebody on deviantart made
fair enough
is there a link to the post?
np
Diesel Garratt workshops at the moment:
a mess of locomotives in various states of assembly
as for what stats this monster would have?
i have absolutely no freaking clue
got a name for it though
the "Juggernaut" class
because really thats the only word suitable for such a machine
aaand finished the other bunker for the garratt
and how it looks attached to the rest of the garratt
and during development i tested it against the old garratt, so i have a picture of it at an angle rather than side on
(original left, new one right)
Also, update on the diesel garratt project
i lengthened the center body section to overhang the end units
anyone know what the open-cab 0-6-0 in UKRS might be? I have the open-cab 0-4-2 listed in my documents as a GWR 517 Class, but don't really know what the 0-6-0 represents
what stops you from saying it is a industrial engine?
I'd ideally use a real-life equivalent to base the nickname on, and to adjust the filename a bit to make things easier code-wise
I'll make something up if I can't find anything
It looks like a GWR loco as far as my limited knowledge tells me, but I wouldn't know what the early locos of any other company looked like...
I reckon it's a George Armstrong locomotive, but I can't figure out what it might be...
After Armstrong, the GWR leaned heavily into their Pannier Tank locomotives, so this was probably one of the last non-Pannier locos...
Would you say that's a Pannier or not? The only one I can find at the moment with that sort of cab is the GWR 645 Class, which was a pannier locomotive...
It's not a pannier, it shares most of it's sprite with a Jinty, except the cab is open
Huh... Ok... I'm at a loss then, but I think it's some sort of George Armstrong locomotive.
I'll look more after lunch, thanks for your input, though!
I think the open cab 0-6-0 is a Midland "Jinty"
1377 Class I believe
Nicknamed "half-cabs" for obvious reasons
Ok, so I was wrong about it being an Armstrong locomotive...
Ohhhhhh
I was so very close then, I had them labelled as 'Half-Cab' as a nickname, but loco class as 'Johnson 2441', so I figured Half-cab was something I came up with myself
But yeah that's what it is, then
and not this one I found just now
Question: Is there any sort of plan for this? Like, is there a list of musts/minimums that are necessary before it is released, or are you just modelling whatever you fancy from day-to-day?
The current plan is to include the new Variants to make liveries a thing, fix some bugs in my test version, and then release the first version
anything that gets made in the meantime that is historically-accurate will get into the first release, anything else either gets added in later releases or in a fiction add-on set
Ok, so it's pretty much my second option. You're modelling whatever you fancy from day to day... Well, it seems to have worked so far. I just wanted to ask that question for some reason.
actually, I might just...
test release. Doesn't have variants yet, and wagons don't show loads, let me know if you stumble across any significant bugs in what is currently there
Just wondering FairyFloss if you saw my suggestion for a Class 74 variant of the HB/Class 71
Anyway, this has sent me down a bit of a rabbit hole, and I'm tempted to add an open-cab Saddle tank and Pannier tank, too, in the form of the GWR 1076 and 645/655 respectively, only I have an issue with both that I'd like some opinions on.
- I can't really find stats for the 1076, or at least, I don't know where to look
- the 645 and 655 didn't originally start as pannier tanks. Do I introduce them with a pannier tank sprite when they were first introduced, do I introduce them when they got the pannier tanks, or do I add 'open-cab pannier tank' as a variant livery to the 0-6-0 Half-Cab?
Also yes I saw that, I'm still considering it. Would they be visually different?
Not at OpenTTD scale
Would be handy to have an Electro-Diesel variant, with quite considerably reduced reliability
My ethos, and, it might be the wrong one, tis fine, is that while lovely graphics are nice (and who doesn't like them), if we can make useful variants with the minimal amount of graphical changes, then that's adding useful engines and equipment with sprites we already have. A good part of the work is already done
I think saddle tanks as introduced, with a half cab as a livery variation, of course both selectable whenever but with date information (So, players can choose to refit them as they see fit, but with the historical information alongside)
So something like
0-6-0T GWR 645/655 (Saddle Tanks - Half-Cab - 1872)
0-6-0T GWR 645/655 (Pannier Tanks - Half-Cab - 1918)
I don't have issues with this, however, there are some limitations/personal opinions that play into this
First of all, with the way I will be generating code, having stat-differing variants might be a bit more difficult, but I'll have to look into it.
Secondly, I'm only interested in doing this if the stat differences would be significant enough. For example, I don't want to add three different 0-6-0T locomotives that all function identically but give them all specific names, when one locomotive with a generic name could fill in for all three of them
However, the Class 74 would be a valid inclusion
You're the lead designer, I cede to your vision π just putting how I view things forward. Also I don't know how difficult coding these things are so, indeed that's something to take into account
Oh certainly, near identical steam engines etc would be of no great gain. I am meaning things with some technical and gameplay difference
I may be the lead designer, but I do still want other people's input into things. I can hardly claim this as mine, all I'm doing is rewriting/updating/changing an existing set.
One variant-inclusion of my own I've considered doing is uh
For example, nice as it would be to have the LNER Garratt, I don't think it's functionally different enough from the LMS one to be really worth it
Personally speaking
using the Edwardian sprite to represent a GWR 3700
thanks to Will's sprite, you'll get both, actually, just as different livery options
See thats an excellent way to do it π
Let me explain for a moment what is easiest for me and hardest for me to include, with how I'll be doing things:
Okeedokes
From easiest to hardest (hardest is still easy, just more manual effort)
- Sprite Variants, without stat differences
- Whole new vehicles, provided I have a source for stats
- Vehicle variants with different stats
- Whole new vehicles, but no good source for stats
This is why I asked in main chat how variable variants can or should be, as, while in real life the 74 was a variant of the 71, ish, more of a bodysnatch, ingame that might be confusing, as its changing what type of rail it can run on, albeit making it more flexible rather than less. So, should it be a different engine ingame rather than a variant? Then you have things like the LMS and LNER Garratts, entirely different engines, different wheel arrangements etc, but, best represented as visual swaps of the same engine type. So, variants work great there.
And, I think from a game design perspective, we should decide on consistence as to what variants should be in this set
(not right this second but, you know)
I did some sprites for the top one in my set if you'd like those
I came up with this, I think this is pretty solid
Looks good
So, the 71 3rd Rail Electric and the 74 Electro Diesel would be separate vehicles. That's good
Yeah
I think one way to describe Variants would be like
If all Variants can have one parent with which they share an expiry date, they can be a variant
What's the difference between liveries and paintjobs?
all DBSOs share an invisible DBSO parent, and would all expire together (DBSOs falling out of use)
all MU length variants share the MU itself as parent, and would all expire together with that one MU
the Class 71 and 74 don't share a parent. Sure, the 74 is based off of the 71, but the 71 doesn't have a parent
Remind me what DBSO stands for?
if the way a pattern is painted is different, it's a livery. If the pattern is the same, but different colours are used, it's a paintjob
A Driving Brake Standard Open (DBSO) is a type of railway carriage in Great Britain, converted to operate as a control car; this is not to be confused with DVTs, such as those in InterCity 225 sets. Fourteen such vehicles, numbered 9701 to 9714, were converted from Mark 2F Brake Standard Open (standard class coaches with brake van) carriages. Mo...
Ah... So a passenger-carrying DVT.
explaining it with an image
Top and Mid share the same livery, but a different paintjob. Bottom is a different livery to both Top and Mid
Ah, right. That makes sense.
Question, were the LNER J70's the only tram engines the UK used?
im thinking about trying to mate the 0-6-0 tram engine's side plates to the jinty
kinda like what the fat controller thought of doing to thomas before getting toby
as an example for the game
Good question... I don't actually know... There was a class of tram that immediately preceeded the J70s... I think they were called the Y36 or something...
There were 0-4-0 Y6s,
yeah was about to mention those
There were also those modified Class 04s I think they were, the direct replacements for the J70s
well i already made the tram jinty
Why does the 390 Pendolino appear in a diesel depot's menu?
Also, maybe a Toad brakevan could be an idea?
toad breakvan has been made and will be included
minor coding mistake, will be fixed
A little rough round the edges at parts but, LNWR Claughton
Probably suitable as a variant of the King Arthur, although a slightly earlier introduction date (1914 vs 1918 for the King Arthur)
So, question
Should I touch intro years and stats for standard UKRS2 stuff
and if so, should I make only minor tweaks, or go as far as to completely revamp stats if I can find better ones
id say leave them
Leave them unless you can prove they are wildly incorrect, which I highly doubt they are.
there's one locomotive in particular that brings this up
wait, nvm, misread
regardless, I'll keep in mind to keep an eye on anything particularly wrong
Only thing I would ask for is that liveries be date independent (with an option to have them autochange like UKRS real livery settings, perhaps eventually). Its rare I ever manage to get Silver Link A4s or the Prototype Deltic or HST for example
(those liveries only appear when you accept them on a trial period, presumably as they have a very short early window of usage. Realistic, but irritating with the way introduction dates are randomised. If it could be "this livery applies for the first n vehicles built" that would be different, but as it is, if you get them too late, no lovely special liveries for you)
There are a few early diesels that are a tad late in their introduction dates but this expanded set has enough prototypes and such to fill that need anyway so, its not an issue
silver link A4s?
I think the first 4 LNER A4s were painted in the Silver Jubilee livery...
thats correct
but what besides a paint job makes them different to regular A4's?
at-least in UKRS2 scale graphics?
The paintjob...
Well, nothing, but, I like to run things historical as much as I can, and you can only purchase them with that paint scheme for a very limited time
OHH RIGHT, you use the liveries
Alters the scheme of their articulated carriages too
i have it hard welded to 2cc
Yes I'm one of those anoraks π
IK the silvers had the front coupling hook indented compared to other A4's
but i doubt that would adapt to the grf
Having liveries as variants would be super handy, but having them change automatically would also be useful when I have 5000+ trains running etc. Essentially a "UKRS2 Real Liveries but with an optional overide"
That would be my ideal
except for the pullmans, i'll be sticking to 2cc
pullmans should be umber and cream. end of story
I figure paint everything in 2cc then worry about real liveries later
i did umber and cream before 2CC, and that was only because fairy asked me to do 2cc
otherwise i would have left them in umber and cream
Timberwolf and Andy show you can even make close approximations of real liveries with company colours if the sprites are drawn right
Also, apologies for the wall of text before I start, I can get verbose, but, a question?
I know we're basically been doing this as a "do what you fancy and we'll slot it in" kind of laisse faire system, and that's lovely. You have, Fairy, indicated a desire to avoid needless "fluff", and it seems we're in agreeance. I know the Claughton is getting a bit close to that, it's just an engine i've longed to see in OpenTTD (I think timberwolfs set has one but prior to that i'd never seen a sniff of one about, the same reason I originally kitbashes the Royal Scot for UKRS2 in the first place, that and the need of an LMS Express loco before the Coronation. Early LMS and the LNWR are kind of my thing).
Sooo, what I am wondering is if before I embark on any more drawing efforts, do you have a basic idea of what you'd like to see drawn that is not yet currently? Some things I can take a stab at. I know you mentioned the Standard 2 Tank, Class 10100 and the Blue Pullman (I think Will was onto that one). Did you have any longer term plans hatching?
nope im not touching the blue pullman
i did the brighton belle, thats it for pullman multiple units
Ah, okay hence my confusion, sorry about that
i dont like the blue pullmans, never have
pullman trains (except for the brighton belle) should be loco hauled, with a glamourous steam engine at the head of the train
I think I asked a similar question but from a different perspective earlier...
This is the entire reasoning behind why I started this set
It was born from my desire to be able to use any livery anytime
So you will of course be able to do just this
Excellent π
They have their charm, but they were an absolute pain to maintain, hence they didn't last particularly long. But they were revolutionary.
Actually, I wonder if it would be possible to make the Intercity 250 / Class 93 a thing in this set?
https://en.wikipedia.org/wiki/InterCity_250
https://en.wikipedia.org/wiki/British_Rail_Class_93_(InterCity_250)
The InterCity 250 was an electric railway project undertaken by British Rail in the late 1980s. The InterCity 250 train would have consisted of a Class 93 electric locomotive, nine Mark 5 coaches and a Mark 5 Driving Van Trailer operating in a push-pull formation. The British Rail project was cancelled in July 1992.
British Rail Class 93 is the traction classification assigned to the electric locomotives that were to enter service as part of British Rail (BR)'s InterCity 250 project on the West Coast Main Line (WCML). They would have been capable of travelling at up to 155 mph (250 km/h), and powering a push-pull train of up to nine Mark 5 coaches and a dri...
looks like a eurostar
Like the APT and the Eurostar had a liaison they were not proud of
and somehow, both APTs
ugh, early 90s design
i much prefer the 60's and earlier design styles
As for what sprites I'm currently looking for, you're pretty spot on, though its not the Standard 2 tank I'm looking for, but the tender variant, as sort of a late non-express tender engine, so to speak.
Beyond that and what you've mentioned before, I have no solid ideas at the moment. I'm working on an organized roster of role/year, so perhaps once that's done (will have simple thing done tomorrow) you'll be able to see "okay we should have this kind of loco for this period, how about X?" Beyond that, I'm happy that add stuff that's at least visually distinct enough from other things to where you can't really have something else fill it's role.
Though, one thing to note, is that if you're going to submit a vehicle, I'd like to be able to find stats on them, since I'm horrible at balancing things. If someone knows a better source on weight, speed and tractive effort than Wikipedia, please do share.
I'll also see if I can find stuff in think would be good to have tomorrow, it's rather late for me so I'm not gonna be looking things up tonight
I mean, you might be able to dig up the old BR blueprints from the 1990s for the stats, but since this never actually made it into reality, they're going to be pretty hard to find...
I'm getting pretty close to having things up and ready for a first release, Andy's been a great help in getting sprite palette stuff to work in bulk, so it's just a matter of updating some things, running some things, and tweaking some things, before I can release a 2CC version and start the tedious job of including real life liveries
Can I ask who Andy is?
Speaking of which, if anyone submits real life liveries, don't worry about sticking to the palette since I can do those in 32bpp
Andythenorth. Made FIRS, Iron Horse, etc
Yes
Realistic carriage capacities when
Ah okay Standard 2 2-6-0 then. Righto. Would you like stats for the Claughton or is it okay implemented as a variant for the King Arthur?
they already are fairly realistic
They seem like 2/3 of what they should be
#add-on-development message
here's what fairy has so far if you need/want something to work off of
(the image with the tender slightly updated)
hmm
@snow carbon opinion
do you thing the Q1 (austerity)'s cab
could be used for the standard 2?
alternatively, as its a BR standard, the cab from the britannia/9f could be a potential one
Maybe? I'm no good with spriting :p
Also as for other loco's to include, maybe an NER Class X/GCR Class 8H as heavy cargo tank engine could be neat
If anyone wants to make some fictional articulated trains (for inclusion in an add-on set or a different set entirely, I've got some ideas)
- Modifying the EE1 to have a longer nose
- Modifying one of the electric locos to be articulated, kinda like what Andy did here: <#openttd message>
- Giving a diesel loco (Maybe the Class 24 or the D16/2) a similar treatment
Also looking for Company Colour versions of the following
- 0-6-0 Freight
- 0-8-0 Mineral
- 0-10-0 Banker
RUKTS has a CC Austerity, iirc, so I'll probably borrow theirs for that
π
https://docs.google.com/spreadsheets/d/16vMzKuZGtlvkoHnnCJABeYOq5GVq1jD0U33m8C78EzI/edit?usp=sharing
Made an excel sheet of vehicles I have added or will add, vehicles I want to add but need sprites for (bold in black), and vehicles that need some sprite changing (italics)
It's intended as inspiration, not like, straight-up copying. The scale's entirely wrong anyway
check the link, I've got 4 ideas at the bottom of it
Yep
excellent
I've used it to replace the old 5AT sprite, which is now a livery variant for the 604, which used to just be a Coronation
you wanted an 0-6-0 saddle tank?
in that case mind if i go over both of the 604's to give them a touch up?
things like putting merchant navy wheels on them and the gt-3's cabsides
they might seem minor but they can have a huge difference in modernisign the design
yeah, but I want a real-life equivalent in that year to name it after and base stats on
