#Custom Airports?

14 messages · Page 1 of 1 (latest)

keen lava
#

whould be cool iff whe can make from scrap the airport just like Train fever 1&2
hangar for buying plains landing/take-off strips and taxi ways all the parts that are in trhe Airport models in OpenTTD and whe can place the on the fly and not just a compleet airport maybe the whe can even have less congestion since when its bizzy at a airport you got like 10 planes flying in circles around it

#

so like 1 strip for cargo planes and perhaps 2 strips for passenger/mail since those are in 1 plane

rich onyx
#

One problem i remember reading about from the last custom airport project was that it was too easy to create an airport that deadlocks

#

You can see it happening with a fully congested intercontinental airport - the throughput drops drastically due to airplanes having to wait for each other

deep zodiac
#

I feel the past attempts to find a way to automatically devise deadlock-free state machines a bit too heavy to include in the vanilla game.

Ideally, we should expose a simple and well-defined interface (like just let the NewGRF to supply a state machine), and people should experiment their automagic algorithms outside the core game code.

honest void
#

Relevant: #openttd message

deep zodiac
#

Hmm

deep zodiac
#

Does this avoid dead-locks, or can we attribute any possible dead-locks to player problems since it's all modular?

#

just like dead-locks for trains aren't a problem because railroads are modular

honest void
#

Right, the second one

spring wagon
#

There have been many custom releases for Custom Airports. But none of them every properly work or they just have major issues.

Where are we with Custom Airport or a update to the old Airport system?

worthy vigil
#

You can build with the north korean airport new grf nice customized airports i guess. But there is still room for improvement, you are right.

delicate jewel
#

i like this guy