#JP+ Group Development Zone

1 messages · Page 4 of 1

shrewd wren
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Nah, just the corner sprite made as a diagonal piece
I thought of making expressways like this, just because it looks cool

neon light
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it does look cool

arctic cargo
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yep

digital river
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wangan midnight on openttd when

gusty stirrup
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You from the Vancouver area by any chance?

nova bay
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He is

neon light
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didnt know aberdeen had skytrain

tidal perch
gusty stirrup
gusty stirrup
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Lots of good restaurants there

wild geode
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A certain Devil Z wants a word

tidal perch
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z370

tidal perch
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@amber totem any ideas?

amber totem
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Not seen that author before. They've uploaded the addons while linking to your grf, so all other people's stuff

crude phoenix
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It doesn't seem like @rotund glen uploaded it, so it's against Bananas terms of service

tidal perch
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overpass wip

rotund glen
tidal perch
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hmm I think WINS station will rely on badges

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if peter can add a function to fetch the badges of a nearby station tile

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hmmmmmm

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looks like it exists already no

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I need to build it first

tidal perch
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so _station/overpass badges 😛

royal nimbus
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Standardised badge scheme

tidal perch
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yes

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# general
regions/<iso 3166 code>
climate

# vehicles
power/<power type>
length
power

# tracks
gauge
weight
power
...

_<INTERNAL>/
tidal perch
tidal perch
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this looks strange...

wild geode
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Out of context, sure, but we need to see the rest of it

tidal perch
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I need to change the wall texture

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it just looks bad

wild geode
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I don’t mind it, looks good.

tidal perch
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(it's waterfront station, but I still want to include it)

amber totem
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That looks great! Very similar style to something I'm drawing right now

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But I'm trying to make mine on one tile

tidal perch
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hmm

amber totem
tidal perch
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This looks like a hotel

tidal perch
# tidal perch

Still need a lot of polishing, shadows windows other details etc., plus different views

gusty stirrup
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We have Pacific Central currently in the Canadian set

rain ingot
rain ingot
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Ah they called a place in Cananada this

rain ingot
gusty stirrup
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Yeah it is one of the two train stations in downtown Vancouver, the other being Pacific Central

tidal perch
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Tsawwassen Ferry Terminal & Swartz Bay Terminal 😛

gusty stirrup
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Would be nice to see ferry terminal buildings but what do we make them as? Objects or train station pieces?

gusty stirrup
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Ok

tidal perch
wild geode
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Train stations or bus stations 😛

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Increase catchment, access variables such as waiting cargo, etc

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Docks are usually integrated with some other transportation system anyway

tidal perch
tidal perch
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just need some final touches

gusty stirrup
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Awesome!

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I look forward to building them in future games!

tidal perch
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now I should finish the basic platforms

open falcon
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That’s a wonderfully Sawyer-esque roof on the station building 😄

gusty stirrup
# tidal perch done

I rediscovered some drawings I made of Coast mountain buses made during quarantine

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I think there was a website that allowed you to draw something and automatically make all views, however it made the vertical view look weird

gusty stirrup
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Ah! I think it was this exact website I used

tidal perch
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Switch to badges when? 😛

crude phoenix
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I've planned to do badges at some point, are they fully implemented in the nightlies now?

tidal perch
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yes

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in terms of basic functions and variables

nova bay
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Are these part of JP+ trams?

amber totem
gusty stirrup
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I see lots of company names listed

crude phoenix
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I think badges can be either icons or additional text

tidal perch
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they can be both

crude phoenix
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But if I wanted to do badges as text I'd need to completely redo my modular string system I'm assuming

tidal perch
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yeah you need to remove some of the entries

crude phoenix
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The icons should be easier though, I've been wanting to redo those to be more consistent with the other JP+ sets

gusty stirrup
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Text as in additional descriptive text?

tidal perch
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yes

gusty stirrup
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Oh ok no wonder

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Would be quite the scenario to see all those companies listed import the Chinese locomotive

tidal perch
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Lolz

gusty stirrup
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BC ferries railway when?

tidal perch
gusty stirrup
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Historically

tidal perch
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yeah historically

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then the province took over

gusty stirrup
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The airline cp air was also affiliated with them as well as a nationwide radio and hotel network

bleak karma
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Please keep discussions in this topic to just JP+ related discussions thanks. From next time I'll just start removing off topic messages

tidal perch
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some pixely JR badges

tidal perch
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company icons from the JP+ sets are flat 🤔

peak cargo
crude phoenix
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The real ones are flat too. Changing them is a stylistic choice and all of the JP+ authors would have to be on board with it

tidal perch
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btw iirc badges are a property instead of a callback, which means variable company icons as in JP+ will be impossible

crude phoenix
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Welp, guess badges are useless then

tidal perch
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maybe use savegame load date instead of real-time date then. IIRC the former one is used in some graphics replacements sets that has year-dependent graphics, and the year-dependent functionality only works when the player reloads the savegame...

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^^ bad idea

tidal perch
crude phoenix
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I'll just implement the logos as a sprite layer, that'll make it easy to turn them off in a parameter

tidal perch
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also multiple company badges is possible

tidal perch
crude phoenix
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I'll need to experiment myself before I write badges off completely haha

tidal perch
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bad news then?

royal nimbus
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A badge can change graphics so I don't see the problem other than name maybe which could stay in extra text

open falcon
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I’d suggest talking to Peter about your usecase before throwing out Badges entirely 🙂

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As with all GRF features, it needs feedback from authors

magic ridge
open falcon
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How do variable company icons work? And why can't it be done with variants and badges?

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Or are you saying JR redesigned their logo, and the badge sprite needs to change?

royal nimbus
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I think the unit changes owner which requires changed text and sprite which could be done if a name callback is implemented but being able to change badges would be better for testing the company

open falcon
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Shouldn't that be a different variant? So the old train stops being available, and the new one is introduced instead?

royal nimbus
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Not if you don't use variants and do liveries based on date which is quite common

amber totem
tidal perch
crude phoenix
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It doesn't make sense to have all new variants for identical locomotives because the company name changes

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what I do currently is change the purchase sprite using a current_year switch

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I assumed I'd be able to change the badge sprite using the same switch, but I haven't looked into it yet

green monolith
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Yes you can

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There are current date and introduction date variables

crude phoenix
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Ah good to know thanks

tidal perch
crude phoenix
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What would happen if you tried to load one of the sets without the required badge GRF?

tidal perch
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it would just load without the badges

crude phoenix
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And would load order matter? e.g. "JP+ badge GRF must be placed above all other JP+ sets"

green monolith
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No

green monolith
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The only order that matters is that the that the name and sprite used come from the last NewGRF that defines them. But the system is designed so that you can use badges without defining them.

tidal perch
# tidal perch some pixely JR badges

I think I would convert them to svg in the future.
The purchase list is 12px tall, and fitting 16px badges in it would make the list too crowded

tidal perch
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I settled down with this design... with the little windows and wall texture.
Also designed a little station building for use with the overpass.

crude phoenix
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I really like that design

rain ingot
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That's really nice

wild geode
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That is fucking ace

tidal perch
wild geode
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that's tasty

tidal perch
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I wonder if there is a way to check the odd/eveness of a station tile

tidal perch
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maybe I should change this part from walls to steel racks

wild geode
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Bike racks or something could go on the adjacent tile

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Given that wall is flush with the tile edge I wouldn’t try and squeeze too much out of it

weary roost
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maybe a maintenance door or a storeroom or something like that

bleak karma
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Usually the underneath of the overpass won't be solid

wild geode
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I frequently put overpasses at the end of platforms. Not all the time, and if it didn’t look right it would probably stop me, but yeah

sullen root
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Quick lil question, I noticed that the JP+ tracks don't get fences in the desert, is this intended behaviour, or a bug? I imagine the tracks probably weren't really conceived with desert use in mind given japan's climate :p

mossy night
sullen root
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damn, makes sense. im used to track sets without fences

wild geode
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Nobody gets fences in the desert

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Or the snow

mossy night
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Yeah

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Snow dissolves wood, steel and concrete

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It is an established fact

crude phoenix
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And farm fields

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But let's not get too off topic

wild geode
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Real talk, I have been thinking about poking into (previously JGR’s changes) Peter’s changes to see how hard it is to re-enable fences, etc where they normally ought not to be.

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Since I normally play with Pineapple landscape that makes the desert much more mild.

tidal perch
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I don't think it would be that hard

finite ore
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Will JP+ Tracks get a parameter to turn off the universal eyecandy underground track, and maybe get narrow gauge third rail, at some point in the near future? I've very much been enjoying the set, but these two things are something I miss

crude phoenix
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What trainsets have narrow gauge third rail trains?

finite ore
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...is my alternate version of my UKRS2 Rewrite that has them be narrow gauge (because finescale) really the only set with Narrow Gauge third rail?

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I know the French NG set has it but that's Metric...

crude phoenix
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French NG set is an oddball and isn't compatible with anything anyway

finite ore
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Yeah it's a bit of a weird set

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Well if my NG UKRS is the only set that'd have NG 3rd Rail that makes sense that JP+ Tracks doesn't have it

crude phoenix
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It's not common at all, the only other IRL railway I can think of is the Glasgow Subway, and that's an oddball gauge as well

finite ore
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the reason why I made myself a NG variant is because imo it looks a lot nicer on smaller narrow gauge track especially when compared to sets like Iron Horse

crude phoenix
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That would be done better as a finescale mode in the actual track set. Like what the original JapanSet Tracks did where it used the narrow guage sprites for standard gauge and even narrower sprites for narrow gauge

shrewd wren
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I'm considering other non Japanese track types, but I want to finish Japanese part of it first

royal nimbus
finite ore
hallow dune
wild geode
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Gimme the 2m gauge for the apocalypse sets big nuclear trains 😄

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God I love those daft things

shrewd wren
shrewd wren
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A little preview for what's being prepared for the next update

neon light
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I’ve wanted this for a bit now

wild geode
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Hyyyyype

raven folio
magic ridge
tidal perch
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Classic, 32bpp

shrewd wren
tidal perch
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Nothing 😛

tidal perch
shrewd wren
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Thanks.
Just you wait until Peter sees it 😆

neon light
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oh i didnt even notice that

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thats a lovely touch

royal nimbus
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I wish it was possible to do it with climate independence

timid spire
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I wish There's JP+ Aircrafts and Helicopter Set for OpenTTD which includes Japan Aircrafts and Helicopters it's will includes the Eurocopter EC135 Helicopters too!

tidal perch
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well

crude phoenix
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We have no plans for an aircraft set currently 🙂

neon light
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Will there be a bus/road vehicle set

crude phoenix
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There are plans for it but no progress lately

digital river
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making a japan-specific aircraft set would be too niche and not even work

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you can't do that when many of these aircraft aren't just japanese-exclusive

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well except for the short-range 747 variants

crude phoenix
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Would rather do more liveries for WAS than make a dedicated set

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maybe get them to add the YS-11

lucid belfry
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Can I ask if there is any plans to create more limited express rollingstock eg odakyu romancecar?

shrewd wren
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There are plans, but not much time sadly

neon light
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more kansai region stuff would be cool

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nankai, kintetsu, etc

lucid belfry
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Kintetsu trains are the coolest

neon light
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semboku as well

crude phoenix
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A lot of Kintetsu stuff is in NATS, but that might get redrawn eventually

tidal perch
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@shrewd wren there seem to be a 1px offset between the fence and the tile's edge. Mind if you fix it?

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The symmetric fences seem okay

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automatic fences 😛

tidal perch
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this sprite is also misaligned

tidal perch
shrewd wren
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I think you can also select fence style automatically by querying track_type

tidal perch
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it follows JP+ Tracks's parameters 🙂

shrewd wren
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Oh wait yes it's written in the description, superb!

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It's only these slab tracks that are not supposed to have grass underlay 🥲

tidal perch
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I can add a check for that too

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so, urgh, what are the labels for slab tracks...

shrewd wren
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xCxx and xBxx for metro, linear and SHAA for shinkansen

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It'd be easier to check the code i think lol

peak zinc
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I know that streetcar set has barly started...

But as last year the last trolleybus line in Japan closed 🫡

How about an trolleybus set?
(But this likely would have been either an part or an addon for motor bus set, not an seprate mod)

crude phoenix
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We'll keep it in mind in case work ever resumes on the bus set

peak zinc
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great!

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suprisingly some used japanese trolleybusses ended up in... Mexico City!

(were given for free arount 1995)

And later were never used....

crude phoenix
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I can see why, the doors would've been on the wrong side

peak zinc
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although it apears that at least one was accually converted to doors on the right and steeringwheel on the left...

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and speaking about that

crude phoenix
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Well it wouldn't be added anyway, just like the Indonesia exported trains won't be in JP+ MU

peak zinc
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I have read abut ex-japanese busses being used without any conversion like that in the CIS...

God...

Dropping passengers off into the traffic?!

crude phoenix
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maybe a separate set one day

peak zinc
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and if You are interested in such nonsense...

At least one Tatra T3 streetcar (ex-czech) went to Japan, but was not converted for left side traffic and was never used...

crude phoenix
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No more off topic discussion please

peak zinc
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OK I do understand

upper arrow
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Australia got nearly 100 ex-Tsukuba Expo Fuji-Volvo B10M artics. Near new at the time too.

peak zinc
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I really wonder why thay got rid of almost brand new vehicles...

crude phoenix
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Australian build Volgren buses are operating in Japan too

upper arrow
crude phoenix
tidal perch
neon light
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cool tpf2 development

tidal perch
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@shrewd wren could you again make the mesh fence template shift 1px to the top again plz? Symmetric fences and asymmetric fences are misaligned by 1px

buoyant swan
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damn these are looking good

tidal perch
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added barriers

tidal perch
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@shrewd wren I'm sorry to bother you again, but again the fence sprites are misaligned by 1px

  • asym fence with grass underlay: grass underlay is okay, fence is misaligned by 1px, should be 1px lower
  • asym fence without grass underlay: should be 1px lower
  • sym fences are fine
shrewd wren
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Or actually I was comparing with stations, that's right I should lower the fence down

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Am a bit funny with whiskey rn, but hopefully everything is aligned now as it should be

tidal perch
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lolz

tidal perch
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aligned perfectly now 🙂

wild geode
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Might want to also compare to the jp+ bridges, the original offsets template I sent you were aligned perfectly with jp+ if you ended up using those.

shrewd wren
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Seems solid

tidal perch
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yards!

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and this lolz

tidal perch
# tidal perch yards!

yards and other features that requires querying another tile's information will definitely be migrated to badges instead of ids in the future.

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So after 15

shrewd wren
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Now do the train querying for yards 😛

tidal perch
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Yards with trains 😛

shrewd wren
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It's amazing, wanna change all my yards to these

wild geode
wild geode
buoyant swan
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Augh any yard tile like this makes me yearn for two tracks on one tile

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Looks great though

peak zinc
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if 2 tracks/tile are possible, maybe 3 are possible too?

Well, we are talking about narrowgauge...

tidal perch
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graphics finished now 🙂

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just copy and pasting 😄

raven folio
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Maybe you can add some kind of overhead wire beam over it?

tidal perch
raven folio
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But you can look for adjacent siding tiles

tidal perch
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Afaik there isn't a way for station tiles to access their own global coordinates, which also controls catenary and pylon placement for tracks. Without access to the coordinates there is no way to make a custom overhead wire system without breaking visual compatibility at the start and end of the station.

Surprisingly it's actually easier to automatically change the style based on the track type - it is already doable, just cache the parameters from JP+ Tracks and load them based on the track type

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Well, I guess I could just use custom pylons in yards, but that doesn't fix the wire problem

raven folio
#

can you acces the wire sprite of the track type of the station?

tidal perch
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It's impossible to access at runtime and copy the sprites. I need to encode it in the grf then display it based on JP+ Tracks's parameters

raven folio
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oh ok, thats bad

tidal perch
# raven folio oh ok, thats bad

actually I thought of this again earlier today. Turns out that I can totally use platform numbers to implement catenary and pylons.
I am already working on the pylons now. Only problem here is that the pylon thingy from JP+ Tracks is... too complicated. But I can fix that.

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so no need for station tile coordinates, though if such things exist it would make life a lot easier

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dang... I think I need some help on pylon graphics

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||(i.e. I am too lazy to complete the graphics individually)||

tidal perch
shrewd wren
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If I drew proper multi track pylons, would you use it?

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Like these

crude phoenix
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These would be cool to have in stations as well, like in Auz stations

tidal perch
raven folio
shrewd wren
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These should be also probably cut, so not a single sprite for whole pylon, but 3 for sides and middle with wire hanger

tidal perch
shrewd wren
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2 types for now, old and modern

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Old like these, and modern like I sent earlier

tidal perch
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hmm

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I wrote very complicated switches to try to match the pylon settings you specified in JP+ Tracks

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that includes reading parameters and storing them in registers and all the yadda yaddas

shrewd wren
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Shock

tidal perch
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good news (or bad news) is that they are not working properly 😄

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so I plan to remove that part completely

shrewd wren
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Multi track pylons should be standalone, so no complications here

tidal perch
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sure

tidal perch
#

now only needing the pylons 😛

tidal perch
magic ridge
# tidal perch

This is so rad, would it be possible to make my own version of this adding my own
trains on the sidings if I credit correctly?

magic ridge
shrewd wren
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@tidal perch could you help me on why it does not work?
Version for tracks is 400

shrewd wren
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Only in photoshop for now

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Original sprite, will edit when there'll be issues in coding this into

neon light
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It’s a shame we can’t have gantries like that on regular lines

tidal perch
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Oh I get it now

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I had WINS to check specifically for 040 but not 400

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I'll fix that later

shrewd wren
#

coolio

crude phoenix
shrewd wren
#

Now that I got the reason to draw these I could make a built in waypoint with this

tidal perch
magic ridge
neon light
#

Eyecandy 📈

tidal perch
shrewd wren
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Works now, good stuff
Waiting for pylons now 😛

shrewd wren
#

Both done. Fixed a few pixels on the old one too

tidal perch
tidal perch
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(or get it on bananas)

tidal perch
shrewd wren
#

Superb, absolutely love it.
The only thing is that it'd be nice if pylons shared the concrete pole

tidal perch
tidal perch
shrewd wren
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I mean here
Shouldn't it be just a sprite/template task?

tidal perch
#

Oh yeah I misinterpreted the question. I thought you meant the pylons circled in blue

tidal perch
shrewd wren
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Great!
Also a small issue, catenary is hanged on these

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Others are for tension wire

tidal perch
shrewd wren
#

I drew this with a yard station in mind, so I kept a free space near the bottom right for extra track
Also I meant that catenary should hang on those red connectors

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It's mostly only template work here

shrewd wren
tidal perch
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I'll just adjust the sprites afterwards then

tidal perch
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@shrewd wren fixed 🙂

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(partially)

wild geode
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I need to change over to doing my marshalling yards like that. Very aesthetically pleasing.

finite ore
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That little locomotive trapped at the top of the marshalling yard. What did it do to deserve being locked up

wild geode
#

gay baby jail

finite ore
#

D:

tidal perch
#

😨

buoyant swan
#

They're SD'd and they trip a counter that releases trains from being held at a signal

rancid garden
tidal perch
#

Hmm, I have an idea
Signals as pylons

peak zinc
tidal perch
#

Heh, Artdink completely removed branded trains in A-Tourism...

peak zinc
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I don't think it was an bad decision

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the number of generic trains was high enough

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and modders...

tidal perch
tidal perch
# peak zinc and modders...

Nope no mods so far in A-Tourism 😄
Only liveries and scenarios. The former is unaccessible without a DLC that is only available in Japan

peak zinc
tidal perch
#

The what version?

peak zinc
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A-tourism steam version

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in A-train 8 and 9 after You construct bullet train line You can buy bullet trains for normal lines

tidal perch
#

? I don't think there is a difference in terms of Shinkansens between the NS version and Steam version

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If you meant by A-Tourism

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Oof, Shinkansens work differently in Tourism.

wild geode
#

wennnnnnnnnnnnnnnnnnnnnnnnnnnnnn

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@tidal perch 😭

wild geode
shrewd wren
#

Wait it's due to tracks version now

wild geode
#

yeah I grabbed your latest off github yozora

shrewd wren
#

Try this one that I've uploaded now

wild geode
#

ooh

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Daijoubu

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That works

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@tidal perch yard with the fake tracks without pylons plz, everything else is incredibly good and nice thankyou.

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god these look so good

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imagine, we could achieve world peace if we could build rails this dence in openttd normally.

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dence? dense.

rain ingot
#

Dence

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This would be amazing

green monolith
#

What goes wrong if you use WINS Stations with an earlier version of JP+ Tracks?

finite ore
crude phoenix
#

It has to be on the line between the tiles or it wouldn't bee evenly spaced

wild geode
#

Yup

wild geode
#

God I wish we could divide a tile up and have two tracks parallel like roads.

finite ore
#

Divide a tile into four

wild geode
#

Sub-tiles

green monolith
#

I know it disables itself, the question was more "why does it disable itself, what could be so bad..."

finite ore
#

How insane would "Dividing Tiles" be as a thing to implement

shrewd wren
wild geode
#

possibly some BADFEATURES,

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quite probably some absolutely haram (ab)uses of the grf spec

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@tidal perch also it breaks pretty badly if you select grey catenary wire in jp+ tracks, I'm guessing it's some sort of offset error as you're using grey wires when black wires are set in jp+ tracks, so setting grey wires in jp+ tracks throws your sprite number offsets straight into the rubbish.

tidal perch
#

can you send me your GRF list?

tidal perch
wild geode
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(2nd one catenary set back to 'modern black')

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Using U&rermm mini to set the monorail and maglev sprites, issue still happens without it though

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Also happens with the .grf list emptied and just JP+ tracks and wins

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ahah, found it, it seems to be tied to chronological pylon change in jp+ tracks, as soon as you hit 1910 the problem goes away.

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All the other year transitions (1910, 1960) are fine, it's just the pre-1910 pylons that break

tidal perch
wild geode
#

👍

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Yeah sorry for the spam, I was thinking in words while i was testing it.

tidal perch
#

@wild geode fixed. I wrote the wrong index

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hmm should draw new pylon sprites for pre 1900 wires

wild geode
#

Some crusty looking wooden ones would be fun

tidal perch
tidal perch
crude phoenix
#

Oh that tricked my eyes for a moment, I thought it was a sloped track

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Great idea for a waypoint though

tidal perch
crude phoenix
#

We also need a good marker for the transition between AC and DC track

open falcon
#

Catenary tensioner waypoints are genius. I don’t know how Japan does it, but you also have phase breaks (usually near a tensioner) which could be cool detail as well.

wild geode
#

we need the original TTD fence logic back as well, will make the grass fences work better

crude phoenix
#

Oh yeah I miss that

wild geode
#

I just got TTDPatch working on my machine specifically to get that screenshot lmao

#

Now that we have pixel perfect fences in so many sets

#

we really need this original logic back.

crude phoenix
#

maybe we can convince JGR to add a toggle?

wild geode
#

If someone can point me at where it happens in the sauce I can do it myself, I'll just need to find when in time the logic got changed if it's not clear in the source.

crude phoenix
#

I'll have a poke around

wild geode
#

Yeah I've asked in openttd-development, if they can point me at it I'll write a patch and send it to JGR

#

Yeah I can poke around this weekend but I generally find the brains trust just know that shit off the top of their head most of the time lol

tidal perch
wild geode
#

Yeah, hard to describe, build it in OpenTTD and see for yourself

#

It squares off on the diagonal rails straight tile edge

#

Which looks like ass with the fake grass fences

mossy night
#

ooo

wild geode
#

Nice glx has given me something to go on so I’ll look at that tonight and over the weekend

tidal perch
#

@crude phoenix I found a way to display stations on bridges

crude phoenix
#

Interesting, are the platforms part of the catenary pole or something else?

tidal perch
#

no... they are regular stations

crude phoenix
#

Ah, so overlapping tiles? aren't they glitchy?

tidal perch
wild geode
#

Oh that’s cheeky

tidal perch
#

just like this thing ->

wild geode
#

I wonder if you can use that trick for taller than 255(ish) buildings

tidal perch
#

I don't think so

wild geode
#

Oh well, one can dream

tidal perch
#

this is basically the limit

#

hmm, they are only useable for four tile bridges

#

won't work as well for longer bridges

wild geode
#

Still, that’s very useful

tidal perch
#

actually, no

#

four tile bridge stations glitch when a train passes

crude phoenix
peak zinc
crude phoenix
#

not sure about the bottom one at all

peak zinc
crude phoenix
#

they did the Stadler thing before it was cool

peak zinc
#

God, this looks soooo crused...

#

the front end

#

and the concept of separate machine room car in an MU is much older

I recall some very old (evan prewar!) NG MUs that had an separatem machineroom car

crude phoenix
#

There's this thing I saw in a video but I couldn't find any more info on it

crude phoenix
neon light
#

Don’t see why you couldn’t add it

crude phoenix
#

Of course we'd add it, it just has to be drawn first 😛

neon light
#

Are the EF67s and their variants done?

crude phoenix
#

Yes, they're variants of the EF60 and EF65 which they were derived from

#

Been thinking about changing them to be separate engines along with a few others

neon light
#

ah cool

tidal perch
peak cargo
#

unless the Japanese nicked one, they only ever saw service here in Australia

tidal perch
# tidal perch found a way to stabilize the graphics

This method however requires an extra station tile to be placed below the bridge, hence it is not compatible with vanilla OpenTTD.
Yet it would make stations on bridges much easier. It's more of a hack, but it works 😛

crude phoenix
peak cargo
#

and I've only ever known them as Australian trains

crude phoenix
#

which are basically a 52 without a panto so they'll be easy to adapt

peak cargo
#

like if both those and a walker were on the same railway no one would bat an eye

wild geode
tidal perch
#

git diff abuabah.. -- src/lang/english.lng 😛

tidal perch
neon light
amber totem
#

All sprites are essentially modifications of other Shinkansen sprites

#

So everything is essentially a variant / livery of the 0 Series, which was done first

peak zinc
#

POV: The 0 series is the modst beautifull shinkansen ever

shrewd wren
#

500 series is the best

amber totem
#

500 did liveries differently. Others have colours based on the colour of a duck, or a tree in whatever prefecture

#

500 is like, here’s Hello Kitty

peak zinc
#

possible only in japan...

#

the 700 (not sure which subtype) looked sweet in the 200 series lookalike livery

crude phoenix
#

I think you mean the E2 series

peak zinc
nova bay
#

I like E2 colours

#

700/N700 is something "too similar to what I see every day" back in China

tidal perch
#

eek, spider man

neon light
#

the chinese x2000

nova bay
#

I mean the right one

shrewd wren
#

E5 has the Hatsune Miku old traditional Japanese colouring

#

I like when even in such small details a part of nation's history is preserved

restive meteor
#

I have a question. For the early private commuter EMUs which say "real formation 1 car/2 car" does that mean they really only used 1 or 2 car long trains in the early days? I'm confused because nowadays they use much longer consists

peak zinc
#

i bet that that's only motor cars,
after tham trailers, but without MU controls, so the motor car would have to run around the train like an loco

#

also some private railways started as streetcars and later got converted to individual right of way and heavy equiptment

shrewd wren
peak zinc
#

If I am correct densha translates into electric train or streetcar depanting on the context

while ressha translates into train in general

dentetsuo means electric railraod

restive meteor
#

But you can use them in longer consists, correct?

#

Does it cause issues?

peak zinc
#

ingame likely you can use tham in longer consists.

restive meteor
#

Well technically it was a JGR EMU not a private one

peak zinc
shrewd wren
tidal perch
#

fixed fences on slopes

rancid garden
#

This looks so satisfying!!!

tidal perch
#

time to implement some actual platforms 🙂

shrewd wren
#

I think 6 is the longest Japan use. With 4 being even more regular

tidal perch
#

oooo

#

Actually you reminded me that I haven't added support for even number of tracks yet

#

And I don't need to. 🙂 Just use the eyecandy tracks to trick the stations.

tidal perch
#

WINS Stations 0.2.14 released

  • added tensioners

Get it on 🍌

tidal perch
#

@amber totem Just curious, what station graphics do you have right now? I plan to add some actual platforms now, but I don't really like the platform sprites I drew earlier.

tidal perch
#

something distracted me 😛

#

fake bridges in WINS

haughty monolith
#

More fake bridges yes thanks

#

Also ones over creeks

late snow
#

cant stop winning

crisp stone
magic ridge
#

Snow aware fake bridges and life is complete

haughty monolith
#

just too many tiles not snow aware just yet

tidal perch
#

snow-awareness is not hard to add

tidal perch
#

I'm worried

nmlc info: Concurrent Action2 registers: 115/127 (None)
#

well, the most complicated station for now is the yard... which contains fences, underlays, barriers (4 of them on one tile), catenary wires, pylons, and the track underlay

#

each building consumes 7 registers on average

#

arrrrrugh optimization

#
nmlc info: Concurrent spritegroups: 56/256 ("src/fences.pnml", line 77)
nmlc info: Concurrent Action2 registers: 127/127 (None)
nmlc info: Concurrent ActionD registers: 10/64 ("src/fences.pnml", line 95)
nmlc info: GRF parameter registers: 2/64
nmlc info: Railtype translation table: 66/256

Okay

#
 nmlc ERROR: There are not enough registers available to perform all required computations in switch blocks. Please reduce the complexity of your code.
error: Recipe `build` failed on line 8 with exit code 1

there we go

#

so cut-downs - no underlay for this dude

amber totem
tidal perch
peak zinc
neon light
#

could this be done in a way where electrification just ends, without the need for waypoints, or would you want more freedom than that

tidal perch
#

There isn't a way to detect whether a nearby tile is electrified or not anyways

finite ore
#

I think they mean having it be automatic, which wouldn't be possible, I think yeah

tidal perch
#

such variable doesn't exist

#

Plus this could be end of catenary or catenary wire tensioner, so yeah

neon light
#

ah ok

tidal perch
#

Will be away for two months preparing for test. If any of you ever see me typing on discord please ping me and tell me to shut up.

#

Two months of silence after 0.3.0 🙂

gusty stirrup
#

See you in May and best of luck

wild geode
#

I am the encourager of bad behaviours. I will do no such thing.

bleak karma
#

JP+ wouldn't have been the way it is now without me slacking off uni...

#

¯_(ツ)_/¯

crisp stone
ember heron
#

All projects of passion are mostly born out of slacking off work

#

more or less

#

unless your passion is your work

neon light
#

KiHa 58 variant?

crisp stone
#

Deffo

bleak glade
#

Are there any joyful trains in yet?
it seems something that was a lower priority than getting base trains in to me tho

nova bay
#

14 and 20 coaches…

kindred karma
crude phoenix
#

We do have these two in JP+ Engines, more will come eventually

peak zinc
#

euroliner?

crude phoenix
#

Yep, graphics could be improved tho

peak zinc
#

was it an charter train or an normal train operating on an scheaduled line?

#

and why it was called euroliner... does not look evan remotely european (i haven't seen photos of interior)

#

hmmmmm look at the green scheme

#

pullmann compartmetns with vis-a-vis seats?

royal nimbus
neon light
#

ive reported this already, probably a month ago now

crisp stone
#

I got it again from Yozura last week

neon light
#

i believe its only that livery for the 80 series

#

and it only sometimes does it

crisp stone
#

the 70

#

and it'll be me being dumb 👍

neon light
#

ah

#

Also there seems to be no way to get a non gangway cab coach on the KiHa 85

nova bay
#

KiHa 85 Hida is famous for nearly-all-cab-coaches consists

neon light
#

It’s a confusing one

#

Compared to other units

crisp stone
#

It isn't if you remember it is a KiHa lol

#

You need to treat it more like a KiHa 40

#

In that, the KiHa 85 formations are very varied so

#

You need to refit the cab cars to make then either penetrating or non-penetrating cab cars

#

the rest, fill up with MU cars

#

ctrl+click to flip any cab cars

#

I should make a guide

#

It is the same as for KiHa types

peak zinc
#

well... it apears that in Japan MUs are treated more flexible (a lot like loco -hueled coaches) instand of fixed sets that can be combined whan needed.

Evan each MU car has it's own number if I am correct?

neon light
#

Last time I checked (yesterday) anyway

bleak glade
crude phoenix
#

By default, the whole train is selected for refit. But because engines and wagons have non-matching refit lists, it doesn't show anything

crude phoenix
late snow
#

What do the symbols even mean?

#

Also what font youre using?

rancid garden
#

I thought those were some japanese symbols lol

crude phoenix
#

It's supposed to show which are variations and which are separate liveries

#

such as on the infamous 211 series

#

not sure why it's inconsistent, I guess Tinny was trying different things

shrewd wren
#

TINNNNEEEY

royal nimbus
tidal perch
#

Just replace cargo stubtypes with variants

neon light
tidal perch
# crude phoenix such as on the infamous 211 series

Reason that I hate the use of those • | symbols is that different fonts define different widths for those glyphs, which is clearly demonstrated in your screenshot.
The bullet and box characters have different widths

#

I tend to make all strings in my grf (least for English) ascii compatible.

crude phoenix
#

Yeah it's never been ideal, it might get changed at some point

tidal perch
#

e.g.
WINS STATIONS >> fake bridges
Using >> as the separator

#

@shrewd wren why

#

Cargo stubtypes is not intuitive

#

Variants tells the story itself

bleak glade
tidal perch
#

The game's confused

#

🙂 OpenTTD Sans cannot cover all unicode codepoints

#

I use IBM Plex Sans SC

tidal perch
crude phoenix
#

I'm confident that JP+ will never fully replace livery refits with variants 🙂

tidal perch
#

tech debt?

bleak glade
#

Both have their uses in JP+

tidal perch
#

Oh, and recent progress in WINS, I betrayed calculus...

shrewd wren
tidal perch
#

Code is cheap anyways, sprites are expensive

shrewd wren
#

Apparently, I've said that I was interested in this multiple times, but I guess I don't count as an interest

#

Also as I know group name is taken from the latest vehicle you've used, so Tokyu 2020 series could easily be displayed as Tokyu 2020 series Q-Car in the purchase menu

tidal perch
#

I would just template everything in yaml, and use a script to process it...
But not everyone has the time to make a templating system, or at least to study one

tidal perch
shrewd wren
#

And xUSSR shenanigans just make the list look ugly with bazillions of grayed out boxes

tidal perch
#

There's a section in extra callback info 1/2 that gives the purchase list depth

shrewd wren
#

I guess that's what extra callback info is

tidal perch
open falcon
#

I think people expressed interest in that PR everywhere but the PR itself where Peter could see. I don’t think he reads many channels here.

shrewd wren
#

I mean that they are the ones who use this extra callback info, and I can see that it doesn't look good

tidal perch
#

hmm

tidal perch
shrewd wren
shrewd wren
tidal perch
#

All entries purchasable

#

Like what andy did in iron horse

tidal perch
#

Needs further testing

shrewd wren
#

If so then variants got better from the last time I've checked on them, that's nice

tidal perch
#

IH has some better examples

tidal perch
shrewd wren
#

After rereading it seems like I was heating it too much
Was not having a good time for the last several days, so hope you'll excuse my wording

tidal perch
nova bay
crisp stone
crisp stone
crisp stone
crisp stone
native warren
#

I'm not really a fan of duplicating everything with templates but NML makes doing anything better fairly difficult.

tidal perch
upper arrow
#

...uhoh. A new Shorty has arrived.

crude phoenix
#

E31 painted to look like a EF65? Cute

#

Looks like I have a new livery refit to add 🙂

neon light
#

That’s nice

peak zinc
#

the first one looks like berlin S-bahn

neon light
#

meant to be this livery

tidal perch
tidal perch
haughty monolith
#

@tidal perch was we supposed to tell you to study?

tidal perch
#

I don't think I should study at 4 in the morning

tidal perch
#

me cooked

#

This time, actually, no more aseprite 🙂

#

@crude phoenix could you please restrict my account

crude phoenix
#

do you want a mute? for how long? 🙂

shrewd wren
#

Lol

tidal perch
merry token
#

Hi guys, sorry for my blunt request. I just bought a book on unbuilt railway vehicles in Japan. I have got some data and drawing for the proposed freight Shinkansen EMU. Is there any developer interested in it? 😉

peak cargo
#

whats the book?

gusty stirrup
#

Surprised freight express trains didn't take off in more places, France had TGVs carrying express mail between cities

#

Surely there is a Tokyo-Osaka express delivery market

merry token
# peak cargo whats the book?

It's 幻の国鉄車両 "The Illusory JNR Vehicles"
https://www.amazon.co.jp/幻の国鉄車両-JTBキャンブックス-石井-幸孝/dp/4533069061

I think the book is a fairly reliable source (on this cargo Shinkansen). I compare the drawings with an blurry online image extrated from the megazine 交通技術 "Transport Technology" published in 1960. And that's a perfect match.

Btw love to see your australian set, I learned a lot from your videos.

peak cargo
#

But yh, if you could send me sny of those blueprints I'd be interested

#

There specifically a design of an American shinkansen I'm after for my north American set

merry token
peak cargo
#

Of course! I am at uni currently so I may not be able to respond immediately

crude phoenix
crude phoenix
merry token
gusty stirrup
peak cargo
#

I'm guessing there's nothing in there about an American shinkansen?

#

this is basically all I have on it unfortunatley :/

neon light
#

I know a lot of people that would disagree

peak zinc
#

0 series looks great in every livery

neon light
merry token
peak zinc
#

looking really nice!

neon light
peak zinc
#

hmmmmm as 9XX is reserved for maintanaince vehicles and 10XX for test vehicles maybe 1200 or 1900?

#

0-899 seem to be reserved for passenger vehicles

#

also what does the small window with 196 number mean?

#

I note an similer (?) number on the frame...

#

1964

#

maybe 1900 is ment to be the series

#

6 is the number of this set

#

and 4 is car number in this set?

peak zinc
nova bay
#

South East Asia has abundant secondhand Japanese trains

peak zinc
#

I have known about tham in Thailand, Indonesia, Burma and Philipine, but not about Viet Nham!

shrewd wren
#

More depots

sharp hearth
#

Wondering if you could bring back the feature from JapanSet where you can couple engines to MUs

crude phoenix
#

Was that ever a feature?

#

Engines have no coupling restrictions so you can put whatever you want behind them

crude phoenix
#

JP+ lets you do this

neon light
#

Usui pass ef63 banking 🔥

sharp hearth
#

Oh yeah I was thinking about that because I've occasionally seen a bug when reversing a consist where the default steam locomotive sprite would pop up at the end

crude phoenix
#

We tried to implement the banking engines in the push pull code once but ran into problems

#

Partly due to engines and MUs being in separate GRFSs

bleak karma
#

Please don't spam random stuff in here, if you want to share something about Japanese trains please use the #1076928518727946240 thanks

nova bay
#

it is said D52 can go 85km/h... while it is 75km/h in game

#

D51 is also 85km/h

peak zinc
#

likely there were a couple of versions?

crude phoenix
#

I copied the speeds from JapanSet, but gave the D61/D62 the faster speeds to differentiate them more

shrewd wren
#

Even more depots

wild geode
#

yesssssssssssssssss

#

I really dig those

crude phoenix
#

Gorgeous, finally something that fits the steam era

wild geode
#

auto date changing depots

crude phoenix
#

Nah, make them by year built so old depots stay old

open falcon
#

NotDepotTypes when? Plz OpenTTD devs

wild geode
#

you should speak to Peter about depots, we were yarning about drivethrough and multitile depots the the other day.

wild geode
shrewd wren
#

You can't sadly use built_year for depots

wild geode
#

dawwww

shrewd wren
#

Wooden will probably turn into metal shack in 70s
Brick will stay the same forever

green monolith
#

Hmm.

#

NewGRFDepots?

#

Depots have off-map storage.

#

So adding a build date should be possible.

#

How am I here? I don't normally venture into these "forums"

peak zinc
#

is it even possible to have a couple of diffrent train depot designs on the same tracktype?

crude phoenix
#

No, and let's move this conversation back to #add-on-development

peak zinc
#

OK

So I bet that these will be working as train stations ingame?

End of offtop

shrewd wren
#

They are used by different tracktypes, so they are fully functional

shrewd wren
#

New JP+ Tracks version is out! #developer-updates message
It surely took a while
Next, I will probably finish what's left of JP+Roads (mostly photoshop masking/linking and cutting) for the first release

tidal perch
#

I'll fix the problem later

#

☝️😉 coding is more fun than calculus

shrewd wren
#

Version is 500, if it has worked with 400 then the reason is really weird

tidal perch
#

I set it to throw an error if version is not 400

#

Also my gh actions is cursed. It now compiles aseprite to compile WINS

#

should set up a cache for that

tidal perch
#

ok updated

lucid belfry
shrewd wren
#

You can either use slab track tunnel or light concrete fake underground to have "urban" tunnels

tidal perch
#

9 in a square doesn't match very well

#

🔞

#

The only number-in-a-circle reaction I can find

hallow dune
#

this is a bit of a problem... not even jp+ shinkansen trains can run on it. additionally, the other shinkansen track type isn't available either

shrewd wren
tidal perch
royal nimbus
#

@shrewd wren what version of nml do you use to compile jp+tracks?

royal nimbus
#

okay I had failed to update my install

#

thanks

nova bay
#

This is translated to English "New Narrow Gauge is on sale". But it is actually "new narrow gauge locomotive".
I think this is due to some translation of JP+ Tracks. But I would better not disturb WenSim.

nova bay
#

Oops

mossy night
#

lmao

#

the fucking anime girl

shrewd wren
#

This is how I can share my art, I'm too bad to upload works to pixiv or twitter 👉 👈

tidal perch
#

nyan nyan nyan

#
all: JPtracks.grf

PNML_FILES := $(shell find -type f -name '*.pnml')
IMAGE_FILES := $(shell find -type f -name '*.png')

%.grf: %.nml custom_tags.txt $(IMAGE_FILES)
        nmlc $< -p LEGACY -o $@

%.nml: $(PNML_FILES)
        gcc -E -x c src/index.pnml > $@
#

this version should work better

.PHONY: all clean
.PRECIOUS: %.nml

all: JPtracks.grf

clean:
        rm -f JPtracks.grf
        rm -f JPtracks.nml

PNML_FILES := $(shell find -type f -name '*.pnml')
IMAGE_FILES := $(shell find -type f -name '*.png')
LNG_FILES := $(shell find -type f -name '*.lng')

%.grf: %.nml custom_tags.txt $(IMAGE_FILES) $(LNG_FILES)
        nmlc $< -p LEGACY -o $@

%.nml: $(PNML_FILES)
        gcc -E -x c src/index.pnml > $@
#

I can't really run a windows bat script on linux, so I wrote this makefile 🙂

#

It works for lots of grfs

plush cliff
#

will rotary snow plow diesel locos be added? like the DD53 and DD14

crude phoenix
#

They're not high priority, but eventually yes 🙂

mellow jacinth
#

The recolour on and only on the TOMU 1 seems to be broken.
JP+ Engines & Wagons, JGR 65.2, FIRS 4.16

crude phoenix
#

What cargo?

mellow jacinth
#

China Clay and Coal

zinc crescent
#

You guys planning on adding the JR 681 Series?

crude phoenix
#

Sure, when it gets drawn

peak zinc
#

I must admit, that I love the 681s other cab car design

#

flat front walk-through cab cars are just sooooo coool

odd verge
#

oh wow

i was thinking "walk through? what did they mean by walk through?" and then i saw the doors

peak zinc
#

it ables the passengers and crew to go from one MU to another whan coupled, also in motion

#

why it isn't more popular?

odd verge
#

must be a lot of drag. and inconvenient for the driver, i imagine

finite ore
#

The Dutch tried it with their Koplopers, but got rid of the doors on refurbishment. They rarely saw use, and were unreliable and so caused delays. I imagine there's a similar reason as to why they're not more popular; I don't think people commonly walk between carriages on normal trains, so the cost and complexity that comes with making a set of doors like this to let them walk from set to set is likely not worth it

odd verge
finite ore
# odd verge eh? i walk between carriages all the time, not every carriage has a water closet

Hmhm, fair, but then that would be just a quick back-and-forth between carriages within the same train? In my experience at least, people tend to enter a carriage and then either sit or stand there, rather than walking the entire length of the train looking for a seat in most cases, meaning there's little use for being able to walk from one set to another set - even in your situation, there's little reason why there'd be a toilet in only one set, so even then you'd just be able to stay within the same set rather than needing to walk to the other one.

-# though this is getting pretty off-topic by now.

odd verge
#

true, true

i have gone up the full length of the train looking for an empty seat once. but that was on me, i didn't want to ask the people in my seat to move

and yes this thread is becoming increasingly derailed. i'll stop now

nova bay
#

Still waiting for more kiha…
No KiHa 20, No Hokkaido
Oh and also 14 and 20 series coaches

wild geode
#

Jake’s gonna come in here and fucking murder you all again

peak zinc
crisp stone
#

I should take his place

wild geode
kindred karma
nova bay
#

https://youtu.be/1leNfdbf7hQ?si=za3dtWzdq6G3vst3
“Private Railway Passenger & Fish Mixed Train”

約160の国・地域が参加する関西万博が開かれている大阪へ、伊勢湾で取れたばかりの海産物が列車で運び込まれている。かつて半世紀にわたって運行し2020年に引退した近鉄の行商人専用「鮮魚列車」。その流れをくむ「伊勢志摩お魚図鑑」が貨客混載列車と...

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peak zinc
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Interesting that the coach that is used as an luggage van still has seats and it is LITERALLY SPOTLESS

neon light
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It’s Japan did you expect anything else?

bleak karma
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Please keep off topic chatter in other channels please

sharp hearth
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Is there any plans to add a company colored livery in MUs?

bleak karma
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There is, but the JP+ MU artists (me included) are a bit busy at the moment, so it'll be slow

arctic cargo
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Hi! I was wondering if y'all were planning to make the one piece N700?

crude phoenix
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I swear I will start removing off topic comments here

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But yes, most likely any special liveries will be added eventually 🙂

nova bay
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cooking

peak zinc
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God, this depot sprite looks delicious!

crude phoenix
# nova bay cooking

Please ask before drawing anything. The KiHa 20 already has mostly complete sprites but it's not coded yet

bleak karma
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We appreciate your input, but someone else has provided kiha 20 sprites already

nova bay
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Oops

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Sorry

tidal perch
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should be cooking station sprites now

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got distracted by rust and subtitle making

tidal perch
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I'm thinking of adding bus stops in WINS
Lile ahyangyi did in his Wuhu stations

nova bay
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I don't think there is someone doing KiHa 10

rancid garden
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Can't connect SG (Low-Grade) track to non-electrified SG (wooden-ties), whereas this issue doesn't happen with electrified SG tracks.
Edit: Actually this happens with all of the non-electrified SG tracks.

shrewd wren
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Huh, weird I'll take a look at it

peak zinc
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bug detected!

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also series 373 looks just like the defauklt variant of series 383 (which does NOT look like in the purchase menu) (Also, these are very similer - schouldn't be merged into 1 class with subseries?)

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also 3 suggestions:

  1. add double deck coaches to series 100 shinkansen
  2. add an setting to buy the company coloured variant by default
    make the jp+ bridges compatible with default track
nova bay
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100 Shinkansen has double decker in game

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And JP+ is meant to be played with both narrow and standard gauges

peak zinc
nova bay
peak zinc
#

oh, I see the DD coach apears only in longer train configurations!

nova bay
crude phoenix
royal nimbus
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That also only works for one baseset

peak zinc
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Possible to disable the slabs variant?

As it has the same parameters as the high speed variant

shrewd wren
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You can't disable them 🙂

peak zinc
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also, series 719 and 701 seem to have problems with attaching MU coaches

crude phoenix
crude phoenix
peak zinc
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interestingly now I cannot repeat the bug

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maybe it was with coaches re-used from another MU?

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(moved from)

crude phoenix
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Were you attaching MU wagons that had been refitted to a different livery on another train?

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If so, just refit it again to the default livery and the bug should go away

peak zinc
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so, therethically it is not an bug?

crude phoenix
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It's a side effect of livery refits, yes

peak zinc
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I am sorry for Your inconvinience...

shrewd wren
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Minor graphical update for 🍌
for those who complained about visuals
Changed ballast shading for a more pleasant look in temperate climate
And added precombined switches for dual-gauge track

peak zinc
#

also currently the 160km/h NG track seem not practical as all NG trains have vmax 130 or less

crude phoenix
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There are faster NG trains planned though. Or you might use JapanSet3

peak zinc
royal nimbus
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May I use the grass fences and catenary from jp+ tracks in sets? I don't see a license

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Now I do it wasn't in the repo

shrewd wren
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Sure, you can use anything there

shrewd wren
#

Even more texture and shading tweaks

tidal perch
shrewd wren
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Solid due to this particular green blending better

tidal perch
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hmm

shrewd wren
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Added more grass types to use, now with desert support

mossy night
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i'd like to make a bug report regarding JP tracks

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i noticed with JP tracks only 2/3 possible 313s load, one only works on OHLE and one only works on 3rd rail, they're a dual voltage vehicle

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with SETS things behave better but one vehicle is still limited to one track type

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i did a cross examination and i found that JP tracks struggles with dual voltage vehicles from both UKRS2 and RUKTS

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these vehicles simply do not appear on JP 3rd rail

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i can provide grf params too one sec

shrewd wren
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JP+ doesn't have dual voltage 3rd rail/OHLE tracks due to this being very British thing, the only way I can make them work currently is by defining "dual voltage" to nonelectrified tracks, which is not good

mossy night
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the vehicles marked as missing, apart from the ukrs2 313 all do appear on JP tracks with OHLE, that specific 313 is the only one that is fully missing

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ahh

shrewd wren
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I can make them at least work for OHLE

mossy night
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i think a slight misunderstanding has happened

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the vehicles highlighted are meant to appear on 3rd rail and OHLE because they are dual voltage but with JP tracks loaded they do not appear for 3rd rail, only OHLE

shrewd wren
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Ah yes that's due to tracks not having a combined variant with correct label, won't work until I'll make a more "international" version sadly

mossy night
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fair enough

peak zinc
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It seems that the EB10 colour selection is bugged...

I select brown and I got black
I select CC and I got brown

peak cargo
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I think you guys have probably been asked this a million times, but are you guys planning a generic/international version of JP+ tracks?

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and you also planning on including a dedicated monorail track? because rn if you have a monorail in game it's just the default game track

crude phoenix
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EB10 refit is a known bug

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I believe an international version of the track set is planned

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not sure if any monorail graphics are planned

peak cargo
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I wanna play with JP+ trackset at some point, and use the monorail GRF I have planned

wild geode
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this issue has been haunting me, I still get the rest of the ground tiles showing even if I disable chips

tidal perch
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so param_tracks_deco_chips_1 won't affect anything

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@shrewd wren

wild geode
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D:::::

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I've just turned them back on for the time being but I'd like to keep my track list a bit slimmer.

shrewd wren
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I'll fix that, thanks

wild geode
rancid garden
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The northern end of suspension bridge is not right.

crude phoenix
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This is already fixed in JP+ Bridges 1.1

rancid garden
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oops my apologies !!!

crude phoenix
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Wait I never put 1.1 on Bananas

wild geode
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Jaaaaaaaaaake

crude phoenix
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I thought I did, thanks for the heads up

wild geode
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Jp+ trackify the surfaces plz

crude phoenix
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I'm thinking that'll be a new separate version 2, so that people can continue using the current one with JapanSet tracks

wild geode
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Understandable, have a nice day.

shrewd wren
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I might redo the urban track surfaces someday, I think those are not loved

wild geode
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I do miss some of the detail the jp tracks original one has

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And u&rermm’s urban looks damn near three dimensional

crude phoenix
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I thought they were the same except U&RerMM is a few shades lighter

wild geode
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Nah the sprites have quite a lot more detail to them IMO

timber sandal
crude phoenix
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When I remember to put it up there, I'm going to bed now but hopefully tomorrow 😅

tidal perch
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Ha I'm waking up now

weary roost
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JP+ track fence graphics are covering signals
also occurs for other orientations on the "near" side of the track

wild geode
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not much you can do about that I think. Sprite sorter strikes again.

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the grass overlay fences will never be 100% perfect

green monolith
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If you turn off "Full detail" then the grass overlay won't overlay the signals.

wild geode
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I just disable the grass overlay and run full width. It's a nice effect but junctions get a little weird and I haven't bothered poking around with the fence logic.

green monolith
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If your driving side is drive-on-left, then the signals will be sorted before the fence.

green monolith
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Maybe the fence bounding box can be moved to the top corner.

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Might break someone else's spacebar...

crude phoenix
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that explains why I haven't noticed the clipping issues

neon light
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I’ve only ever used the track set with rhd countries so I’ve never noticed this

royal nimbus
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Would it not be broken on the other side with drive on left?

green monolith
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Yes, it is.

signal estuary
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I built JR west's 287 series for the JP+ MU Set and posted it on the issue.

crude phoenix
tidal perch
crisp stone
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JP+ is slow 🤭

tidal perch
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I'm slower

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In terms of making my WINS stations

shrewd wren
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If someone asks about jp+private update, I want them banned

tidal perch
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But I do have some sort of excuse... badge query for station tiles 😊

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It is taking forever for someone to merge that PR and I don't want to work on it until the interfaces are stable

tidal perch
shrewd wren
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I tried to make an auto constructor, but then I understood that Japanese trains are complicated in too many ways, and implementing autocoder would actually take more time than regular nml masochism

tidal perch
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I see