#JP+ Group Development Zone
1 messages · Page 3 of 1
or at least that's what I assume
...oh I see what you mean, it the grf file is there just fine
it's just the script doesn't tell you it's actually done so I thought it was halfway through
oh I see
If you look at the build script you'll see a goto command there
so you fix you want, go back to the console and then just press a key again
Ja
😄 you should prob read the build script
though only to an outsider, who I guess doesn't normally compile newgrf files
and an outsider too lazy to read the build script and figure it out
which is really quite a small window
lmao I was there for like 5 minutes holding down a key wondering "man, this sure is taking a weirdly long time"
You shouldn't even need to compile it, the GRF is in the repo already 😉
Never mind, it wasn't in there
hehe
I’ve got to split it into the variants and also there’s a lot of replacement graphics for it
Just need to whip myself into doing it
103 series in Hokkaido.. hmm something is suspicious
Usoden dayooo
Wikipedia doesn't say they had ever been used in Hokkaido
shh
There was a test case when they make non power 103s go into Hokkaido with a loco
I thought the UK's situation was bad with mainline third rail in the south but Japan takes it to another level
what's up with kyushu being in AC and the rest of that part of Japan being DC?
I already knew about gauges and grid frequencies but I didn't think it'd be like this lmao
Newly electrified regions were done in AC because it’s better in a lot of ways
right I see
Some lines in the north were DC first, then converted to AC later
and the shinansen are 25kV why?
25kV is the global standard for high speed rail
I guess they were already going to standard gauge as well
but then they made everything else 20kV?
Narrow gauge doesn't need as much power
But the only place the 20 and 25kV networks actually meet is the Seikan Tunnel
originally it was 20kV for narrow gauge AC trains
but then it was upgraded to dual gauge and 25kV for Shinkansen
and they intriduced the EH800 locomotive which can do both 20 and 25kV
I guess that's all true but now you have 5 different electrification systems which you'd think be a little inefficient
not mentioning the whole 50Hz/60Hz thing
Most modern locomotives are multisystem and can run under all the voltages and frequencies
well I guess if they're willing to just throw some more money in a quadmode locomotive then it works fine
I think the only equivalent we have here would be the eurostar
If you look at this carefully, you'll see there are actually more multisystem locomotives than pure AC ones #981523481122471957 message
what's the code?
of course most trains I imagine don't need to cross all of the boundaries
In Europe it's not too different, multisystem TRAXX, Eurosprinter and Vectron are everywhere now
true but the difference is in Europe that's a problem between countries, we didn't do this to ourselves (generally) 😛
besides things like two modes in france and the UK
class 92
the class 373 was 25kV 50 Hz, 3kV DC, 1kV DC, and 750 V DC third rail (because we thought running high speed trains from a modern TGV mainline onto a third rail regular intercity mainline was a good idea)
well they kinda had to until HS1 was finished
no no HS1 didn't start until years later
they built a £100m plus custom terminal for that at Waterloo, then only approved HS1 some time after the line had opened
and then after like 13 years of use abandoned it
and it was only slowly brought back into service ten years after that
I was only including things that were more than 2 modes, so class 92 doesn't count
ah
we do have a lot of bimodes though yeah
like the thameslink 700s and actually the 717s too, even though they don't go south of King's Cross (the Northern City Line is DC too)
then we have the class 374 which has 25 kV 50 Hz AC, 15kV 16.7 Hz AC (ah germany), 3kV DC, and 1kV DC all pantograph
used for crash test
1998年8月21日の朝、出勤途上の友人から電話が。苗穂に、青い変な電車が来ていると。急いで駆けつけると、スカイブルーやエメラルドグリーンの103系電車が来ておりました。しかしそれぞれに改造を受けており、怪しい姿へ変貌していました。後日、衝突実験とやらが実施されたようですが、それに関しては一切公表されていません。実験結果は731系電車の設計に生かされたという説もありますが、真偽のほどは定かではありません。10月16日の実験前日(実験当日の17日は、フラノEXP.を撮影しに道南へ行っていた)に苗穂へ行ってみると、苗穂工場内には撮影禁止令が発せられていて、いつもの入換の作業員の方も「今日は撮影ダメなんだ」と恐縮した様子でした。苗穂駅のホームから目隠しのつもりなのか、カートレイン用のワキが、...
speaking of hokkaido rishiri whennnnnn
engine swapped kiha 40 (kiha 400) with 14 series sleeper and kiha 182 (kiha 183 middle car)
Is this kiha 400?
yes
oh, interesting
Japan is a strange country
make it le
make it le
Experimental 209
Is 14 series coaches still not included?
No, those aren't close to done yet
JP+ Tracks progress
I love the new snowy rails
also the tuffs of grass on the depot is chefs kiss
these are great
the simutransification of OpenTTD is progressing
What's the difference between the one without snow on the ballast and the one with snow?
Wooden weathered/concrete sleepers
Wooden track gets fully covered to create hokkaidish feeling
The Shinkansen-style train passing through the 4th Crossing of Fukata
Have you made this Shinkansen?
This is not real shinkansen, but some kiha with magic shapes and liveries (like what Japan always do)
Japan has a ridiculous amount of different train models
eh, no
Xd
That ever existed
Steal models from A-Tourism and render them
Each sprite represents a million buildings, seems a fair compromise
capitalism isn't a thing back then
Isekai'd to make Meiji restoration a few hundreds years before
Chocolate? 🤪
Already done a Meiji building 😉
radio kaikan plz plz
i've seen a real 0 series shinkansen (what that train is meant to look like) and I've never been to Japan
once again the national railway museum in York ftw
you can go inside it as well
i think its the only one in europe
only one outside Japan
i thought there was one in taiwan?
yeah
i think the outside of japan thing is one of those myths
or confusions
like the union jack vs union flag thing
I mean, it was true until very recently
it seems like it didn't open that long ago
according to its official website the renovation project for the one in Taiwan was completed in December 2019, so it would've still been correct when I went to see it
looks like a pretty nice museum in its own right, though focusing less on trains and more on explaining the other parts of a railway, while the NRM just has a ton of steam locomotives and a whole working turntable and some other stuff
i wish NRM had the shit stuff
i know there's another museum up in durham or something but that's harder to get to
Like things that aren't big shiny express engines and more like dirty shunters?
More or less yeah
I mean
Classes 37, 47, 20, 142, 101
A jinty and a pannier too
Also a 35, 42 and 52
Big shiny expresses are good, i just want both
And ofc gronks
THERE'S NO CLASS 37 THERE
Isn't that like one of the most widespread ones ever
I don’t think so no, there’s a 20 tho
Not sure, certainly produced in large numbers
It's one of the first things I think about when I think of UK railways but I have never been outside of Heathrow so I don't really have the full picture💀
Honestly
At this point i know way more about Danish stuff than i do our own
Probably know as much about ours than i do Swedish
there is a 52 in the NRM
and a 20
and a 108, which is close enough to a 101
Is it in the currently closed off area?
The 108 too
idk i havent been since like 2018
Probably yes then
A huge portion of the museum has been shut a while
Iirc last time i went, and the time before, both this year, it was only really the main hall and the place with many carriages that was open
From the train i had seen what was the 108 probably outside the museum
But it wasn’t publicly accessible so it doesn’t count
the NRM does own a 37
although its currently visiting other heritage railways
Why are we talking about the NRM in here? Please stay on topic
some "weirdness" of trains still exist in 80s japan. Passenger-freight mixed trains. Doors are open when trains are running. The rear of coaches is open, there is only a rope to prefent fall down.
old type coach door is manual
Final stage before the release
very cool
Not yet, I'm changing the lang file every time I take a breath
While I'm making the last task before bananas release, I'm asking you for some testing.
Version 0.2.0 has its id's, names and labels set, and they won't be changed anymore, so it's safe to use in your main saves. Any bugs, mistypes, visual glitches reporting is appreciated.
These are beautiful
we're so back
I noticed the code seems to lack alternative_railtype_list meaning it won't work with dutch trains and maybe some other set to idk
If I would copy this list from SETS, things should be compatible right?
yeah I don't think there would be any problem with that idk about IH labels tho since I do actually implement the HST one
Those tracks look awesome
ooooh, where would we find the test grf?
I'd love to give it a go
download this file https://github.com/OpenTTD-JPplus/JPplusTracks/blob/main/JPtracks.grf
perfect, thanks
I had a play around, and I've only got two bits of feedback
- The set doesn't seem to have any way of detecting whether or not you have a vehicle for that track type available, so you have to manually toggle track types you don't need off. I'm presuming that's something that might be a hassle to do so its not the biggest worry
- The parameters for selecting the pylon/fence type are quite confusing. They use the term "wooden" and "concrete" in the parameter menu, but in the buy menu they're not named as such, so its not perfectly clear what refers to what.
- changing the aforementioned parameters for the AC/DC track doesn't seem to work either, only changing the DC track type seems to have an effect (I have currents disabled)
- The chronological order for centenary poles is a really cool idea, but it might be good to have a description of when they change and what to (e.g. <1909 wooden poles, 1909-1959 Metal Poles, 1960> Concrete poles)
- It also might be useful to have a parameter to control when this change happens, e.g. setting wooden poles to last until 1930 or so.
- Also it might be useful to add the wooden pylons into the list of selectable pylons when not using the chronological option
- An option to disable the SC Maglec and underground universal tracks would also be appreciated too
- I don't think this is meant to happen with the linear induction motor tracks
also for some reason changing the pylon style for the Modern Standard Gauge AC track also changes it for the Wooden Standard Gauge AC/DC track
The woodern standard gauge refers to the ties not the pylons, you're just selecting the fence/pylon for that particular track.
also be aware if you're downloading straight from github you are pulling it from the oven before it's done cooking.
Perfect, thank you
How should I rename wooden and concrete options?
I know, I was saying its not clear what its refering to in game, since they're not called that in game
I know, that's why I'm giving feedback
Tbh my gut instinct would be wooden and concrete. It works, other sets do it, and it describes what they are/do
I took a look at the alternative labels and they looked good, just don't forget to close the issue
So it's better to add concrete/wooden to the names in the building menu?
Consistent naming is good either way
I'd say so
something like this maybe? (ignore my poor editing skills)
that way the name remains somewhat relevant in all eras
some sets will have the first track type you get be "branch line", which always irks me if its the only track type you have at the start
This should work, I like it as well
perfect then
yeah that definitely helps with differentiating between the railtypes
also I just realised you guys used a different track type for your Shinkansen tracks
seems it works with iron horse, so I'll add compatibility to my sets too, thankfully I've only done one proper high speed train
also I think there's a typo in the docs, in the readme is says the shinkansen trakcs are SGAE, but in the code they appear to be SGAA
The reason they work with IH is IHBA so I would consider using that instead since SGAA would be an incorrect use of the railtype standard which says speed class (second position) shouldn't be used by train sets. Using the IH label also makes it work with more sets potentially
yeah, that's what I've done
although the issue I've encountered in my MU wagon isn't availabe since its tracktype is just set to "RAIL"
so now I'm trying to find a workaround to make it available regardless of track type
I use universal tracktype for mu_car
I'm also making a tweak in JP+Private, where if tracks are loaded, there's only 1 mu_car for every emu
damnit, I only just spotted that
do you have a sample of that code that I could pinch?
nvm, I got it :3
The reason you should make this fallback to others mu_cars, is that track sets don't usually do universal tracktypes
yeah, I know
I just copied the "TR_UNIVERSAL" you used, and put this in my track type table "TR_UNIVERSAL: [_AAE, RAIL]"
My stuff is pretty basic, and I only deal with one track gauge, plus third rail and OHLE, so that should cover any issues I encounter
cheater 😜
you call it cheating, I call it efficiency 🙂
@shrewd wren I noticed that random bits in terms of rails uses position-based pseudo random. Is it possible to replace catenary poles based on position (retrieved from random bits), so that some have the weight for line tensioning?
Hmm, I think two bits aren't enough to retrieve useful information from them 🤯
switch (variable) {
case 0x40: return GetTerrainType(this->tile, this->context);
case 0x41: return 0;
case 0x42: return IsLevelCrossingTile(this->tile) && IsCrossingBarred(this->tile);
case 0x43:
if (IsRailDepotTile(this->tile)) return Depot::GetByTile(this->tile)->build_date.base();
return TimerGameCalendar::date.base();
case 0x44: {
const Town *t = nullptr;
if (IsRailDepotTile(this->tile)) {
t = Depot::GetByTile(this->tile)->town;
} else if (IsLevelCrossingTile(this->tile)) {
t = ClosestTownFromTile(this->tile, UINT_MAX);
}
return t != nullptr ? GetTownRadiusGroup(t, this->tile) : HZB_TOWN_EDGE;
}
}
Well
😥 it's not based on pure xy coordinates
Sadly yes, these are possible only as objects or waypoints
I have an idea 🤓
case 0x45:
return blahblahblah tile index -> ||dslfjlskdjflksdjflksdlfjsdliflsdjflksdjflkjds|| x y coordinates
I don't think railtypes have 0x45
No
Reworked Keio 5000 (I) and 6000 Series
pretty
Even prettier on those tracks
Could you please stop using the acronym? I know it means "platform screen door," but it's really hard for other people to properly understand, especially when you add something irrelevant (for example here you added "DA").

Eventually yes

are those rails be able to add in already exist game?
why there are no cargo locos in the depot?
is that bug?
or i'm doing something wrong?
These trains above are from old Japan Set
do i need just to update them?
i don't have any electric trains on dc
It is not the thing like “update”. The new JP+ aims to be independent from Japan Set.
Because the old Japan Set code every electric train on AC, if I recall correctly
and what i need to download so that's they are working correctrly?
jp+ and remove japan set 3?
Currently don’t remove Japan Set 3
okay
But the problem is, the new JP+ is still under development. I have the under-development version for now, but it is hard to get, you sometimes need to compile for yourself
so only compile version is working for now?
And something big is going to happen, when you will no longer need Japan Set. But it is not today.
Some repositories have the grf file, others you have to compile by yourself.
when if it's not a secret maybe it does make sense to wait and not start a new world
I think, maybe, it would be the same time with xUSSR 0.9 🙂
31 of november)
yes, with the potential of breaking your game
ugh(
that's the universal answer for "can I add A new NewGRF to an existing game?" 🙂
sometimes it works
sometimes
You can download JP+ Engines 1.0.0 Alpha now for testing. JapanSet 3 is no longer required https://github.com/OpenTTD-JPplus/JPengines/blob/acdc/jplw.grf
It is NOT compatible with any previous releases of JP+ Engines though 😉
YOOOOOOOO
😮
https://github.com/OpenTTD-JPplus/JPengines/tree/acdc
it's on a different branch 🙂
I should figure out how to get rid of those outdated branches eh
google "how to remove github branches"
@amber totem should i translate shark nose and asahi as 200番台/2000番台 and F90 - F93編成 or keep it consistent to english
I think consistent/simplified works best
The naming, numbering IRL is more complicated, but simplifying for gameplay and keeping the coder’s sanity makes sense 😉
Thanks for looking at it
is there already compiled version?
i'm blind i think
Acdc, and in the file menu look for files that ends in .grf
You're on the right branch
was going over the strings, found this
STR_CONCAT_3:{STRING} {STRING} {STRING}
# 对于一些语言,这里的空格可以被移除,但是不适用于中文:Hatsune 39 Type -> 初音 39 形
STR_TRAIN_NAME_SHORT:{STRING} {STRING}
@amber totem ] just saw you pushed a few commits. Are the strings for JP+ Buildings ready?
I still have a few buildings I'd like to add, so there will be some more changes
Likely it'll just be strings for names of buildings, which the lang file largely is currently
I see
AI's seem to be a bit hostile 🙂
JP+ Tracks released!
#developer-updates message
I've learnt a lot of new stuff in photoshop while I was working on this grf, so it wasn't a waste after all
Hope you'll enjoy it!
For the next updates I'll go heavily into graphics department, adding new depots, improving "fake narrow ballast fence"™️ and making all the tracks auto generated with photoshop linked files
I'm looking forward to it!
translations are on the way 😉
I hope there's will be the JP+ Tram Which includes Toden Arakawa Line.
Yea, that would be good
The key problem is to find some volunteer who wants to do this for free 😆
hmm
Nothing to see here, it was fixed right after it was discovered 😛
theres no jp+ road set avaible right?
One day in the future the answer will be yes
Alas, today it is no
The chefs are cooking ACDC updates to follow JP+Tracks release today 😉
🎸
No highway to hell yet
Nope, You've *not * been thunderstruck
my units arent appearing on the track type they are meant for
and the only track set i have enabled is the new trackset
The trainsets haven't been updated to support the voltages yet
Not so much of an ACDC update for Shinkansen, but a chance for it to drop the tracks that were bundled with it!
Main changes made in the update where recoding the whole thing to reduce the graphical glitchiness caused by long sprites
Wanted to include more coupled Shinkansen too, so the recode made this easier as the previous implementation of coupling made it quite prohibitive to do
😮 modular strings for jp+mu?
Oh yes
Maybe I am starting to tidy the horrible horrible language file ahaha
Sadly JP+MU's langauge file is so so so so old
It was made before JP+MU was called JP+MU
Just kept getting more and more and more
Modular liveries and train names are also superb
One Shonan string for dozens of trains
I love it
whats the remaining train sets that need updating
I want to re-do all the livery things
Engines and Wagons
And that one will be big
And private
ah cheers
RUMOR has it that Engines and Wagons will not require JapanSet3 to be loaded!
wehey

Engines and Wagons might take a little longer but I'm definitely aiming to release before Christmas 🙂
i feel like private will take a while to complete
unless you arent doing all private companies
I want to cry in bed every time I open private's code
just waiting on iwate galaxy railway 7000 and ill be happy
I think that might be more a JP+ Multiple Unit refit than a JP+ Private
It's just fixing here and there that needed, but finding and testing sadly takes much time
Infact
I think I I have a IGR 7000 somewhere
I'll have a look at the 701 series
It was supposed tobe a refit of that
Quite a few people got a 701 series aye
I feel like the 701 was one of @bleak karma 's box EMU projects 🤔
NATS was a mistake
OpenTTD in 2020s is evermore thriving than before, I am glad I encountered openttd in the right time 🙂
Like, I can’t imagine playing only the plain Japan Set
When I first used JapanSet many years ago I never imagined that a Japan themed game could get any better....I was wrong!
We're only missing the infrastructure and landscape now
😄 no jpplus stations today
(ill complete a station set one day)
i would like more building options than just urban rual and tokyo
JP+ has no goal, only way
@shrewd wren duplicate strings here
also bug in the english langauge file. STR_PARAM_PYLONS used colour code LTBLUE which makes it look a bit strange in the settings menu.
-STR_PARAM_PYLONS:Select {STRING} {STRING} {LTBLUE}catenary pylons style
+STR_PARAM_PYLONS:Select {STRING} catenary pylons style
found another bug here, snow in desert scenario
Maybe not using the green screen terrain would have been useful for this 😛
Inokashira line Keio 1000 series
||Antidepressants, coffee, Christmas lights and a blizzard outside. Perfect for drawing||
Great work😉
is this a known wrong sprite on the 381?
its only the correct sprite on this diagonal
eyo thats the sprite I was supposed to finish and then just didnt because I had things to do
it is isnt it
There is no "JP+ MU" on narrow gauge depot
it is only in standard gauge...
is there anyone that knows what it is?
are the JP+ MU engines available?
yeah I can confirm they are not available
😮 running the MU nml file through nmlc there seemed to be a lot of unused strings
do you mean these ones?
yeap, maybe it is right
I tryed to use JP+ track set and removed because it feels too complicate
Yes, those are showing up just fine
did you remove the track set while the game is running, or start a new map?
after then this situation is occured
hmm, i don't remember but maybe i removed when game is running
I'll try to re-install all of them
try starting a new map with JapanSet Tracks and see if that fixes it
if you don't want to use JP+ Tracks you should use JapanSet tracks instead
ah, that should work then, I'll need to do some testing
maybe my openttd file is too old and complicated
updated and updated for several years
No, that's not how things work
Seems like a bug in JP+ MU, when it was updated to work with JP+ Tracks it broke compatibility with JapanSet Tracks. Recreated the problem with only these two loaded
oh, I see.
Either wait until it's fixed or use JP+ Tracks instead (you can use the parameters to simplify the choice of tracks)
Ok, Thanks.
and, is this also bug?
with JP+ tracks, there're no private MUs
Private MUs are only in "Narrow Gauge line(electrified)
looks like you loaded both JapanSet tracks and JP+ tracks, you should only load one
Hmm, I think JapanSet Trains is providing that railtype and messing things up
I'll try to disable rail tracks on JapanSet Trains
Get rid of JapanSet Trains and update to the latest JP+ Engines https://github.com/OpenTTD-JPplus/JPengines/tree/acdc
it's not on bananas yet but it's close to ready for release
Is Japanset Train not necessary
?
Not anymore with the latest JP+ Engines 🙂
Oh, I didn't know that
Oh good, that works too
I tryed to load JapanSet Tracks with disabled JapanSet Train's option, and it doesn't work.
I think JapanSet Tracks are messing up these things
anyway thank you for support
Yes I forgot to add NAAN to the fallback array for universal track type 😅
@amber totem: @misty coral found that E7's articulated wagons are not working. I checked the code and you seemed to miss getbits when handling articulated wagons 🙂
Will look into this
With JP+Private Companies released #developer-updates message
JP+Tracks SilentPatch
Fixes:
Precombined sprites for both narrow and standard gauges gfx (nice switches)
OpenGFX snow compatibility
Show hidden narrow ne slab track
Costs rewamp
Menu strings fix
oooo
Weird. I can't replicate this 😕
Was this what happened to you before as well?
I think it should be this one: #981523481122471957 message
but that's E5 & E6
also string code bug here. I think you accidently added {BLACK} somewhere
I've seen other grfs that do this as well, so probably just the game highlighting the first string only of a set of modular strings
Ah, the & part! Yea, that looks better
Hello! I wanted to report a problem with JP+ bridges and JP+ tracks, when using the SC maglev track the bridge sprites become the default ones.
im on JGRPP 0.63.0 btw
I know what's causing it, JP+ Bridges doesn't actually support the MONO and MGLV railtypes
Are there plans to fix this or nah?
We'll sort it out, we don't want incompatibility between JP+ sets 🙂
Good, thanks!
Even if I have to rewrite the majority of JP+Bridges
yagl? 😎
How do I choose which track to use in JP+ Tracks?
like you would any other trackset?
Yeah, but is there a gameplay difference between wooden and concrete ties, etc?
But there are some types that have the same speed but different ties
I guess that's just cosmetic?
pretty much
I had a thought on making progression like
100/130/160 for wooden/concrete/slab tracks accordingly
But this would probably have resulted in everyone using slab tracks everywhere
160 on 1067mm hmm
There are some limited expresses that have a max (not operating) speeds of 160
and operating speeds are preferred
*were
woah
Which feature of JP+ Shinkansen makes it need OpenTTD 14+?
Do you use an older version than that?
Awesome I saw the JP+ Tram I hope there's Toden Arakawa Line Trams are in works?
Yea, it’s on the to do list
There is a person on forums using a mobile version (<14.0) of openttd and cannot find the new JP+ Shinkansen
Looks like you can update this on bananas which is good. Changed it to 13.1 which I think had a variants update which this set uses
Thanks, and I guess that person according to their profile photo is from Mainland China, where it is hard to access Google Play with its Beta Tester. I guess their openttd is from some application market that does not “mirror” these beta test versions.
Thanks, it is just the case that not everyone shares these new versions equally easily… not everyone has a computer, children there are generally discouraged and restricted by their parents to have and play on a computer.
@neon light see you've spotted your beloved Iwate Galaxy Railway gift huhu
yes haha
More KiHa 😋
Always more!
789 series might help with your Hokkaido when I finish it in the new year 😛
hello i have found a bug whenever opening the road sation tab it like completely crashes my game when clicking on jp+ station building
Which JP+ GRF specifically?
and what's your OpenTTD version?
JP+ Cargo Stations doesn't provide any roadstops. JP+ Trams and JP+ Suspended Monorails do
oh the jp trams then
Could you perhaps send a copy of your savegame?
Crash confirmed
JP+ Trams provides a non-track roadstop tile, and I suspect vanilla can't handle that. Works fine in JGRPP though
jp+Trams is also missing a space in the name
I couldn't find anything in the specs for that so probably that
is there a way to make this compatible with vanilla
I thought nml would handle that tho
Wait for a fix or just be careful to avoid clicking on the station buildings category 😛
nml does handle non track tiles for train stations but not for the road stations which is odd
that's outdated, works for me in 0.63.2
works for me now that i updated
Just tested, it also works in the vanilla nightly versions
I thought that road stations must be traversable?
Turns out they are
Nothing I see in the nml spec to prevent this unfortunately, so only available advice is don't put this station building the middle of tracks
Might be better to code it as an object
hmph
Merry Christmas!
Yea, that would prevent this picture, but they would lose part of their function, which is to increase station catchment area.
Making them rail station non track buildings instead has its own issues too
No wonder people haven’t made road stop buildings yet😅
Released an update to remove this building for now, since there is a crash for some people caused by it
Good news is that it seems to be fixed in the nightly versions
@crude phoenix idk if is intentional or not but you should delete the warning of Japanset3: Trains bc is no longer required
oof, I need to update the strings
I knew I forgot something lol
😮
i have a question, this parameter is really neccesary rn?, bc of this point
also JP+ Shinkansen has it too
Some people might still choose to run JapanSet 3, as there are still a few trains that aren't in JP+ MU yet
I see


Maybe they'll get redone eventually, but in the meantime you can use the old Hiroshima Tram set https://www.tt-forums.net/viewtopic.php?p=1201729#p1201729
Stop by and get help, information or tips on the Transport Tycoon games, or just have a general chat.
Hello! I wanted to say two things, first and foremost i'm in love with the new JP+ buildings, the houses look adorable.
Second thing is more of a suggestion, while using JP+ tracks I find it quite easy to accidentally build standard gauge track since the icons for narrow and standard are the same. I was wondering if it would make sense to implement some other visual indicator besides the name? Maybe a red SG or something along those lines.
How close are Japan set 3 vehicles to being fully replaced?
There's a handful of MUs left, latest update just added the e351
And Engines still needs to add the M250
I'll try making the first letter with another colour
I hope there's JP+ Bus Set and JP+ Truck Set for sure
Someday
Ahh so its probably a case of only a handful of updates
Defo on the to do list

hmm
so there seems to be a bug where JP+ private for narrow gauge EMUs dont seem to be appearing when using JP+ tracks
Disable tracks on JapanSet Train. It will be appeared.
Is there any plan to add Yokosuka-Sobu Rapid service Livery on 113 Series?
With double decker green car
i tried it and it still missing
Are you using JapanSet Track?
can you send a save?
it works fine on my end
I'm sure it'll be added someday 🙂
You seem to be using an outdated version of JP+ Tracks that's not on Bananas
that's likely your problem
ah alright
nice!
I came here to ask for this track type
Isn't that already in JP+ Tracks?
wouldnt that just come under linear?
noooooo
It's not even the same technology
Wouldn't want people to run kihas on this now do we
No
There are lines you shouldn't cross
Next you're suggesting allowing normal trains on maglev tracks
It's in the plans, has its id reserved and almost drawn.
It awaits Sapporo metro update for JP+ Private
A Monorail rubber tyred metro
million years gulag
That's clearly the same as standard gauge linear motor
It may seem that way to some
So we've learned
literally only 7 trains
unless you count prototype
is jacobs boogie possible in openttd
Kinda
Sure, but all GRFs I've ever seen just cut the bogie in half
Making it actually overlap would be a pain to code and probably glitchy too
speaking of which, the DMT in JP+ Engines kinda does that
I read that "DMV in JP+ Engines" 😝
here the smaller ones from hiroshima
Astram and other similar networks would be implemented as trams
There goes a lot of systems like Yurikamome, Osaka nanko line and many others
I coded this little bad boy as a train
cursed 😛
OK, so I jumped onto this train and I have an good idea
how about making an crossover episode with xUSSR in the form of and Sakhalin train addon set?
Some Kihas 58 (?) briefly operated there, under the designation K-1 or K-01 if I recall correctly
And D2
https://ja.wikipedia.org/wiki/ソ連運輸通信省D2系気動車
sadly no English, but this is also imported from Japan
YES, but sadly these don't run anymore too...
XUSSR and JP+ could not be further apart in scale
But as part of JP+ it could be cool
The crossover episode everybody wants but nobody expects?
not so true...
compare russian and japanese loading gauges
||Which makes it hard 2 use||
JP+ uses something closer to the original
but the sakhalin trains are smaller than most in russia
becouse the lines have smaller loading gauge and track gauge
Real life scaling is different, I think you're misunderstanding me
yes, I do understand that
in the JP+ set shinkansens are similer in size to the 1067mm trains
but IRL thay are much larger
IRL thay seem larger than most 1435mm trains, thay seem comparable to US or russian trains
Their loading gauge is wide yeah but I think it should either just be an addition to JP+ or an addition to XUSSR lol
^^
Crossover between grfs don’t work
Unless they’re to the same scale
And alignment, andy
Yeah the Soviet trains are absolutely massive compared to other sets
The newest JP+ Engines has a D51 in Sakhalin railway livery 😉
i've played around with jp+ tracks a bit and my only complaint is that the shinkansen tracks can't carry high speed trains from most other train sets, despite having "disable currents" parameter enabled, but i'm not sure if this is the fault of the train sets for not setting the proper labels.
I'll look into it
Series 911
perheps whan we will be getting 1435mm locos...
also some DE10s (?) were for 1435mm gauge too if I recall correctly. and MAYBE some electric locos converted to maintanance duties on lines where the mini shinkansen runs?
also
More private railroad locos?
Isn't the DeKi designation crused?
De (==Mo) is electric car
Ki is diesel car
For me using only De (without any other fuction classiffication like Ha = 2nd class or Ro = 1st class) would be much more sensible
Thay re-use letters, for a couple of meanings...
oh, no...........
although I have seen evan some smol shunters 2 axle ones with destignations DeKi...
Those are all on the list for sometime in the future 🙂
There was the 912 which was a regauged DD13
I'm not aware of any regauged electric stuff but info is hard to find
educated gues...
I was told there's Iron Horse support planned for JP+ tracks, is there an eta on that?
Not fully, the IH metros don't run on the JP+ third rail tracks
right, I forgot to specify metros, sorry
I'll try to patch it up today
@pale timber Done. Grab an update from bananas
Tysm!
A small evening-tea grf I've made
Adds just 2 roads and nothing on top
At least road stops cannot read that
Don't think they can.
But it doesn't matter, one-ways are for dedicate avenues anyway
Aw yes the scramble crossings and the + signs
jp+ roads and jp+ buses soon? 👀
No one said anything about buses 🙃
These are two different roads. + is for "district" roads
And no one said soon 😛
We have that one - JR Shikoku 8000
Just as I thought
I have seen photos of these, but in other livery
hmmmm. I wonder what is this
Some art installation, but about what?
all these photos were from an polish railfan club trip to japan a couple years ago
Sadly It is not possible to view photos from google photos albums....
there were a couple more interesing photos
eg. some loco-hueled train
red electric loco EDsomething
And blue coaches with reclining seats
And...
An sticker/decail of an DACHSHUND dog on the side....
fujikyu 2000 (JNR 165 Panorama Express Alps)
nichijo
HTR600RW
ニチジョウェブサイトへようこそ。このサイトは株式会社NICHIJOのオフィシャルサイトです
post box
KuMoYuNi 74
meme time!
Panorama coach in Poland be like:
https://memy.pl/show/big/uploads/Post/200703/15221400254216.jpg
Hmmmmm
https://en.wikipedia.org/wiki/Taiwan_High_Speed_Rail
Wikipedia says that some DD14s and DD16s were reguaged for 1435mm for operation on Taivan...
Also, how about liveries from export versions of shinkanses that were exported to Taivan and PRC?
Taiwan High Speed Rail (THSR) is the high-speed railway network in Taiwan, which consists of a single line that runs approximately 350 km (217 mi) along the western coast of the island, from the capital Taipei in the north to the southern city of Kaohsiung. With construction and operations managed by a private company, Taiwan High Speed Rail Cor...
also
The Gauge Change Train (GCT) or Free Gauge Train (フリーゲージトレイン, "FGT") is the name given to a Japanese project started in 1994 to develop a high-speed train with variable gauge axles to allow inter-running between the 1,435 mm (4 ft 8+1⁄2 in) standard gauge Shinkansen network, and the 1,067 mm (3 ft 6 in) narrow gauge regional rail network.
Two th...
"Train on Train" (トレイン・オン・トレイン, Torein on Torein) uses the concept of piggybacking. carrying narrow-gauge wagons on broader-gauge flat wagons. "Train on Train" uses a similar concept to Transporter wagons and Rollbocks.
The need for "Train on Train" arose when Japan's Hokkaido Railway Company (JR Hokkaido) was planning for standard-gauge Hokkai...
I thought about doing the gauge change train once
Maybe prototype/experimental stuff will get added to JP+ Shinkansen someday
I really wonder what locos thay wanted to use with the 2nd proporsal...
I think it would have been a cargo EMU similar to the M250
This was an early proposal for a cargo Shinkansen
Ooh did they quit when they found out there's no market for fast freight, only for consistent freight?
Probably something like that
YES YES YES
I love it!
Gib
Please don't add this
I agree with everybody here
It's a Shinkansen so it's not my job 🤷♂️
That's the spirit 😛
too much construction cost
Wdym
According to Ishii, JNR created blueprints for freight handling stations and acquired land in four locations: Shinagawa Ward, Tokyo; Aoi Ward, Shizuoka City; Nakamura Ward, Nagoya City; and Settsu City, Osaka Prefecture. However, the construction costs of the Tokaido Shinkansen, which were initially estimated at just under 200 billion yen, ballooned to 380 billion yen due to rapid inflation, and although the company received a loan of 80 million dollars (equivalent to 28.8 billion yen at the time) from the World Bank, it was forced to abandon freight transport.```
google translated
Oh they wanted to build an entirely new line
I was thinking of eating up capacity on the existing line
Didn't know this
I klnow night freight was considered on the shinkansen too but they realised they needed that time to run maintance and test trains so freight couldnt fit in
didnt know about the seperate line either
passenger and and cargo is supposed to run on same line (shinkansen) unless you meant tokaido shinkansen was originally extension of tokaido main line
likely thay ment to run goodstrains elongside passenger trains on the same tracks, but with overtaking sections due to diffrent speeds
Also the stations itself would have been an bit investment
Some limited expresses are operated on “freight line” in a quad-track line system
Again, because conventional line trains in Japan are not as fast as 1435-regions. A few can make 130km/h. Mostly 95-120.
Still, with good scheadueling and high horesepower motors express trains can cover long distances quickly
It's mostly to operate as fast as possible for most of time
It’s not the case outside of metropolitan areas, especially in Hokkaido. Esashi Line (Dounan Isabiri Tetsudo) has a official speed limit of 100. Someone post a video about riding the train. Speed capped at 70. And trains could be often delayed due to heavy snow. Sounds not like Japan.
Sounds like Poland today
Due to snow some trains had up to 11 hours delay!
Talking about the freight Shinkansen, here is a livery repaint idea on twitter.
Ideas for alternative 0 series paintjobs!
Or... What can one make with company colours
Were there IRL any 0 series with the dot on the nose (like the white-red one here)
the very first 0 series trains actually had these translucent nose cones
Why?
I also wonder why
No coloured nosecone that I'm aware of, but there was this design with stripes around the headlights
Wow, thay apeer to be more variations than I was aware of
I am curious about can non-Japanese JP+ developers actually write (not in the way of drawing) kanji
I don't think so, it seems to be an hard-to-learn alphabeth...
Not similer to anything used in Europe...
I only know katakana lol, just enough to be able to google stuff like コキフ
Also I recommend looking up what Hieroglyphics look like because you've obviously never seen them
For me it's like 311 kanjis that I can write that I've leart for now (anki helps with exact number lol)
I'd probably manage 50-100
God... How many are there?
about 2k used in newspaper and such, much more in literature
I would've known about 400 at the time
But I forgot most of them
Reading is a lot easier too
I just don't really have a reason to study Japanese nowadays so I haven't for many years
Its so easy to forget I found
I passed the same stuff for school back in the day, had Japanese about 5 hours a week + home study
Now I'm useless
Imagine having fun languages in school
I've pretty much forgotten how to speak my own native language
though I can still understand it
it really just takes practice, I'm sure I could get back to a native level if I lived there for year
I had a German language teacher who used to throw a piece of chalk at students
Stop talking, or I’ll start chalking!
I had german
I was the only person in the class that genuenly wanted to learn that language
The class was nougthy and bascily made teaching impossible
In fact once thay made the teacher CRY
the chalk chucker
Sounds like French class in the UK
steam + snowplough?
Old style snowplough is planned
royal train
I have got no idea what the 1st one is
the 2 nad 3 are tobu railroad limited expresses (series 1720 Deluxe Romancecar and series 100 Spacia)
These are already in JP+private
it may be hard to find something that still isn't in this set!
although...
traffic screensaver vehicle picture collection still has some interesting things...
EH66?
an 2 section loco with cabines like in EF66-0
but the drawing/sprite is SMOL
first one is tobu 200/250 series
this hanwa line 70 series is bugged
there must be something wrong...
That's an ED55, we have that
many of the others are on the todo list
perheps the most interesting of imported electric locos...
EC10 or whatever it was called (that smol gray one) is interesting too
Ah, that's some code that broke because you're in year 5000000
I generically use that to check vehicles in sets
I can fix it, it probably doesn't have a fallback set properly
usually they'll default back to the original livery after 9999
so, it's something like year 2k bug
That the variable comes back to lowest setting
You can completely avoid this "bug" by making "default:" instead of "x..9999" in livery switch
At least for the new engines, as I don't think it's worth it to fix anyway
it's not an bug, it's just the way it is programmed
I know, most other engines have a default fallback
ah nice
howd you do that
well thats a bug
year is 1970
415 also appears under it
unless this is a problem on my end
What is the best weight multiplier for freight for JP+?
This might be the case when using JP+MU and JP+Shinkansen “Japan Set Removal” at the same time…
If you tell me where I’ll look into it
Love it
Tobetsu Rapid #49 JNR Northern District
Most freight wagons are already double their realistic capacity for gameplay purposes, so I tend to stick to 1 or 2x
Thanks for reporting. It’s something to do with the IDs of these particular trains
ah
Gonna remove this parameter in the next update
With the launch of Tracks and the update to Engines, JP+ shouldn’t really be used with JapanSet Trains
Emergency relief train whatever it means
I have seen this thing on the television whan I was little (about 2005?)
It not only freaked me out, but also I thought that the airbrakes are pantographs...
Super Hikari
ealry design concept for 300 series
I am pretty sure 711 isn't 1435 gauge...
my man, instead of spammin gthis channel with images of japanese trains, you can just go onto github and request these trains
keep this channel clear for like actual JP+ related activities
I try to post photos of those that are not included yet
request them on the github of JP+
and yeah...
it seems that the number of locomotive and MU classes in Japan is HUGE
they will forget or miss looking at them if you put them in here
github is like the thing for that
and please put like several trains in 1 github issue and do not make 1 github issue per train
later adjusting all parameters for gameplay will be an nightmare...
I will stop trainposting for now
Yeah the spam is not necessary, I'm already aware of most of them and they're on a far future todo list
One off prototypes and obscure private locos just aren't a high priority 🙂
that locomotive wikka also notes some never build standard gauge prewar designs, both steam and electric...
also I wonder what is with that EH66...
Unbuild design/proporsal?
Somebodys fantasy?
First I've heard of it, so presumably someone's fantasy
I posted the drawing somwehere in this topis
I did see it yes
old Shinkansen designs really look like thunderbirds shit
thay are much cooler than the current ones...
Osaka metro 1000 type has some pink pixels below the rear coach in this rotation
is it possible to introduce low-grade versions of the electrified railways in JP+ Tracks? low-grade railways are the only ones which don't have the full-tile ballast, and right now there's only wooden, concrete, and slab versions so it's impossible to get electrified railways which do not have the full-tile ballast
Narrow ballast setting will be a thing, but it requires to finish my modular photoshop track constructor first
alright
I don't wanna spam, but http://eclipse.star.gs/railroad/kumamoto/misumi3.jpg
More KiHa
Yellow trains always look cool
anything can became an technical maintanance train, just paint it yellow!
Found a misaligned sprite (in an otherwise outstanding train set) 🙂
if we could get an jumping up and down sprite behaviour it could look cool, as an train running on old, poorly maintained track
on uneven track coaches jumap or sway on sides like ducks
That might be better implemented in a patch rather than a NewGRF
That's possible using newgrfs 🙂
animation_counter % magic number, 0 -> xxx, 1 -> xxx
Yeah, but it would be a lot of work for such a gimmicky feature
Trains already kinda bounce when zoomed out
yes, ideed, but such effect on 1x view would be cool
Probably the least cursed fake livery
Are there any plans for more JP+ objects like schools, hospitals and station buildings?
Yes
There’s no shortage of plans, just time
Good to know! Thanks
Not sure if you are accepting things like this but I drew Hino station and thought y'all might want to use it in some future GRF, if you are interested tell me and I'll send you the appropiate file and make a snowy version.
This is cute 🙂 I'm sure we can find a place for it eventually
Good! I'll make the snowy variant tomorrow then
that looks really good btw
ndc series
third sector generic ass dmu
Thank you! It was really good roof practice and im quite happy with how it turned out.
Here is the snowy version as I promised
where is my flying car shikoku shinkansen
including a hoyo strait bridge, as if the rest of the plan wasn't bonkers enough
what really distresses me though is that they've included the insets at the bottom right for remote islands...
tbf, they normally do that to show that this is the only map, and there's not a second set somewhere else
oh yeah and I think it's just their standard map as well
this is from far beyond the days of computer design so those customisations aren't trivial (see the old style of romanisation too - "Sinkansen" and "Koti")
i've shown this before but this whole book (which i've spent some time splicing all 50 sections together into a 200MB file...) is excellent
even if the colours are a little washed out (this is a map of the frequency of all the railways in Japan in 1989)
Guys, I found a problem. Many popular Newgrf do not seem to pay much attention to the production of sleeping trains.
Although I know JP+ has done a very good job of examining the blue train.
But from my personal point of view, is there a way to make the history and culture of the sleeper train well represented in openTTD?
Such as sleeper trains from Tokyo to Kyushu and Hokuriku, and sleeper trains from Ueno to Hokkaido?
What do you have in mind?
I plan to eventually include more auto-formations for famous sleeper trains such as Ginga and Hokutosei
The rear car of 20 series is like a "bald head"...
What is the name of the famous sleeper train from Osaka to Sapporo? (The train went to Sapporo instead of Tokyo via the Hokuriku region) I forgot a bit, but the body was a very advanced green and yellow, which is very similar to the Chinese sleeper train livery.
I remember back in the day JP+ made content about this sleeper train, but I don't know why I can't see it anymore.
The green and yellow one is the Twilight Express, it's a WIP 🙂
It was in original JapanSet but I haven't finished redrawing it yet
Wow, thank you so much
Well 👌, I'm very pleased to see that JP+ is moving in a more holistic direction.
In the North American passenger set, there are sleeper cars, passenger cars with lower capacity since beds take up more space than seats. Slower age speed also
Same with the Soviet set
The xUSSR lacks dining cars, and I have to mention that the sleeper train system in the former Soviet Union and Russia is very complicated.
However, xUSSR still produced many famous sleeper trains, such as the "Red Arrow" sleeper train between Moscow and St. Petersburg, and the "Sochi" sleeper train between Moscow and Sochi.
Yeah remember watching documentaries of sleeper trains Moscow-Beijing/Vladivostok and their different qualities of sleeper car service depending on travel class
I know that. A lot of Chinese railway fans are looking forward to getting this train back in service.
There are two trains from Beijing to Moscow, one is the K3/4 train operated by CR, which passes through Mongolia. One is train K19/20 operated by RZD, passing through Harbin.
And......
The K3/4 train is very old, using type 18 passenger cars, built in five batches from 1955 to 1995, and the current Beijing to Moscow train seems to use more of the type 18 passenger cars made in the fourth batch.
In 2012, China Railway negotiated with the Russian railway, proposing to replace the old 18 passenger cars with 3 groups of about 40 to 50 advanced customized versions of the 25G passenger trains manufactured by Qingdao Sifang Locomotive Factory.
Russian Railways refused the request, saying that it could not refuel the newly built Chinese air-conditioned power generation cars in Russia.
However, the K19/20 train that RZD is responsible for passing through Harbin uses the newer 61-4179/61-4186/61-4147 passenger cars manufactured by Tver Locomotive Works.
In fact, there are only two differences between the train to Moscow and some railway buses in China: ①K3/4 has no air conditioning. ②Superior soft sleeper with shower facilities.
We appreciate that JP+ gets a lot of attention, but please refrain from talking about non-addon-development topics here.
It is hard to scroll up later for searching the important info about bugs, unique info or features that community wants us to implement.
Thank you in advance 🙂
This newer batch of 25G coaches is now used on the K23/4 international train from Beijing to Ulaanbaatar.
OK sir.
I will pay attention.
Yeah guys please stay on topic... this isn't a place for info dumping unless you're working on this newgrf
Can I ask the non JP+ people here what you think of the 211 series?
Yes here let me help you
The 211 series (211系, 211-kei) is a suburban electric multiple unit (EMU) train type introduced in 1985 by the Japanese National Railways (JNR). It is operated by East Japan Railway Company (JR East) and Central Japan Railway Company (JR Central). It was formerly operated by West Japan Railway Company (JR-West) in Japan.
Design
The 211 series was developed by JNR to replace older 113 series and 115 series trains. The 211 series incorporated regenerative brakes and stainless steel body construction.
Variants
211-0 series (basic version with transverse seating)
211-1000 series (cold region version with transverse seating)
211-2000 series (basic version with all longitudinal seating)
211-3000 series (cold region version with all longitudinal seating)
211-5000 series (JR Central version)
211-6000 series (JR Central version with single motored car)
Joyful Train variants (JR West version)
Operations
211-0, 211-2000 series
Tōkaidō Main Line and Ito Line: Tokyo – Numazu/Ito (From 1986 - April 2012)
Tōkaidō Main Line: Hamamatsu – Maibara
Chūō Main Line: Tachikawa – Shiojiri
Shinonoi Line: Shiojiri – Shinonoi
Shinetsu Line: Shinonoi – Nagano
Is it LLM?
I don't use it
Do you coordinate with zyliety on the forums? Seems they’ve released a new Japan object set.
Stop by and get help, information or tips on the Transport Tycoon games, or just have a general chat.
Looks cool! Wonder if they'd be interested in implementing more stuff. I'd love to draw more JP+ style buildings.
I had a lot of fun drawing Hino station
We do 🙂
Alot of his buildings are also in JP+ Buildings
When I sit down and do JP+ Stations, so will his stations 👀
hehe jpp stations
All the new single houses in the latest JP+ Buildings were by zyliety
Glad to hear it 🙂
JNS Forum (the folks that run a Japanese model train forum) are now running a server with JP+ equipment.
Oh, Toni Babeloni is there, he was one of the original JapanSet developers
Wonder what happened to Sanchimaru,
Him and Toni made tonnnnnnes of the original sprites
So what is the like, current "best" Japanese Town Name GRF? There's several that say they provide Japanese names, and one that is a JP+ Grf but says it's not recommended for use; which one has the largest amount of names?
opinions?
I see a JP+ townname NewGRF on Bananas hmm idk
seems kinda bright
The JP+ Showcase game does use that JP+ Town Names GRF. I would think that either Tin or Kale would know more as they setup that current newgrf list
better
Need to see this in game 😛
oof
This looks quite gorgeous
Is JP+ stations already in the works?
I have a WINS station set, but it is not JP+ Stations
I put too much stuff in it, autoformation, passenger detection, etc etc
and it's mostly for me to test out the limitations of a station set
so yeah
Cool!
https://preview.redd.it/w8y5le33giw51.jpg?width=640&crop=smart&auto=webp&s=0448fa81a481e68c162f9d7abca4452cb54b53ac
https://www.youtube.com/watch?v=-AlX2dCrZAU&t=4s
Ochame Kinou "Fukkireta" -Full ver.- gojimajiP ft.Kasane Teto (おちゃめ機能 -Full ver.- ゴジマジP ft.重音テト)
LYRICS:
itsudemo I Love You kimi ni Take Kiss Me
wasurerarenai kara boku no daiji na MEMORII
dorayaki wa shushoku ni narenai
naraba uwagaki shichaeba boku no omoidoori
zutto soba de miteru yo BAKKUAPPU wa makasete
hidari kara migi e to dekig...
The JP+ one has the most amount of names, but it’s a random generator that makes up fake names
The other ones use real lists and can run out on large dense maps
im not sure. I'm pretty much just drawing random sprites for now.
maybe I should draw one based off Aberdeen SkyTrain station
CC for platforms?
PSD maybe
such
expressways to drive your r34 on (bridges are wip)
hell yeah
What in the simuscape
how?
These are just graphics, vehicles don't drive diagonally
i wish
figured that might be the case but how do these work? are they overlapping objects?
could have much neater looking roads

