#Ragins Train Sets
1 messages · Page 23 of 1
I can get you a whole ass roster of all the unique stuff lol
Electric Freight & Switching
• Class A – Steeplecab electric
• Class B – Boxcab electric
• Class C – Articulated electric freight motor
• Class D – Rebuilt articulated electric
• Class O – Light / industrial electric freight motors
Non-Trolley Electric
• Tri-Motor –Diesel, electric, and battery powered locomotive all at once.
Passenger Electric
• Standard interurban motor cars / MU cars
• Streamliner electric MU trainsets (3-car sets)
General Categories
• Electric freight motors
• Electric passenger motor cars
tbf I need a lot more than that
I generally need to know their stats, links to find more information, manufacturers etc
also with a lot of that style of interurban stuff, it's going to have to be somewhat amalgamted because they're often very similar
okay I have no idea why this has broken...
it uses the exact same code as the standard gauge version
I can get stats and info links. The IT stuff was all home built.
easy, well the more info means it's more likely I can do it 🙂
worked out the issue, fixing it now
Iowa traction maybe?
I may be wrong, but looking at the roaster it seems that thay keep previous owners fleet numbers on some of thair locos and electric motor coaches
yee, it's on my radar
Kinda tweaking the SRA livery to see if I can make it more flexible and I think this works
left is new, right is old
previously white was CC1 and the body was CC2, but I changed it so the body is CC1 and the stripe is CC2
looks good on the V-sets
love it
@strange quiver (when you get back to wagons), I've made the Horse refits copy-pasteable https://grf.farm/iron-horse/4.11.1/html/code_reference.html#CoveredHopperCarType1
Will you keep both as variants?
Yes the shovelnose! Last interurban ever built.
It ran 3 cars as needed too so a bit more coding would be needed to add the single, two, and three car configurations
nah, I don't have id space to include both liveries
Don't I spy jacobs bogeys on both of these?
Yep that's correct
The red one had a top speed of 110 mph
Although i do wonder how they can achieve that
"marketing"
Yeah prob
Ok so they did achieve 110 mph but due to the north shore rule and safety so they were limited to 90 mph
doing some more livery testing and this works really well for the SRA scheme
Wouldn't it be funny if these were coded as trams and have a top speed of 110 mph 🤣
also added a random switch for the red/grey roof ones
couldn't decide which version to include so now it's random 🙂
I love these
also just realised doing the SRA scheme this way means it works better with these curtain vans
Not on the ITC ones.
I’m gonna get a Google Docs folder set up with interurban stuff for ya @strange quiver
easy
https://docs.google.com/spreadsheets/d/1xP7Jmn9jzFRJbCUTMfci-eSet5-xTVP_/edit?usp=drivesdk&ouid=102392822041749449777&rtpof=true&sd=true
I’ll get the prototype reference photos kinda added tomorrow
Could be trimmed a bit I suppose lol
needs perms to view it
90mph is still CRAZY fast, both for an interurban and for it's times...
haven't posted about it much, but I have been going through and updating some of the old subway car sprites
accidently did an R42 when doing the R44, so now there's both
also turns out the R68s were delivered as single cars, so that's been corrected now
Fixed it!
found a better way to do the V/Line orange liveries and put it on the X classes
also the new system I've been using for NML makes doing new liveries so much easier
might tweak these more actually... but that's tomorrows problem
not sure if a note was made yet, but i noticed Iron and Cole show up blue in the hoppers for NARP. using AXIS 2.3.0
yee, already fixed it 🙂
NZ liveries seem to work well
if nzheart was an emoji i would be using that rn
we should add one lmao
love the orange one
new flat wagons using far too many sprite stacks
the base flatcar has the stakes, bulkheads, and cargos layed together
so it's only a few sprites, but... it means the same few sprites can be used for 4 new wagons
oooh? what did you do for them?
lmao, imagine doing 7 layers, not me...
god my container wagons are gonna be stacked a concerning amount...
if you do double stacks you need a mask layer
for the well
or you slice the container, but that's silly
yee, that's something I'll have to tackle at some point
I do have some ideas of how I wanna do it, but rn I'm gonna try and get the open wagon code done
maybe add diffrent shades and colours (rusty/brown, black and gray) of the flat bed, in an randomised matter?
that's the plan (except for the randomisation)
I'll consider it in future, rn the priority is just getting the barebones working
annoyingly, my stupid idea for doing open wagons has worked, but somehow I've stuffed the stack order for specifically certain cargoes and flipped vehicles?
oddly enough, it only seems to want to work with sprites that I stole from horse? if I stole it from JP+ it stops working?
Huh strange
which JP+ sprites did you steal? I already stole some cargo graphics from Horse
yeah it's 100% stuff I knicked from JP+
the pink is quite similar to the Horse mask layers
basically everything except those large pipes and logs
the base sprites for the open cars are directly knicked from horse, but that's just for testing
yee, it's because I knew I would stuff something and this makes it's obvious
ah ok
maybe you guys might be able to spot something obvious
I'm stumped
everything else works everywhere else
it's just when it sees non-horse stuff it's doesn't draw the front of the car?
So is the Horse and JP+ stuff different somehow?
it shouldn't be, that's the thing
oh actually...
they are on two separate sprite sheets?
but that shouldn't change anything?
but the load for the bulk cargo is also on a separate spreadsheet and it doesn't work either
I don't fully understand your code, why do you have separate CargoStack and RearStack?
tbh idk either atm
I think I did it ages ago and just haven't changed it
lemme simplify it and see if it helps
Yeah you should only need one stack switch
My container wagons used to have some weird nested thing but I simplified it too
actually... all the ones that don't work involve a recolour, so it's something to do with that?
Seems likely, but I thought that was a solved problem
maybe you can't draw sprites over a recolour?
changed the draw order and it's fixed
so I guess you can't 🙁
yep, stops working with my other wagons too
Horse probably isn't a good reference point here, the Horse cargos are drawn at compile time, not in layers
Oh that's right, the sprite stacks needed to be split up to work with both CC and cargo recolour https://github.com/OpenTTD-JPplus/JPengines/blob/3353126d0fe7fab8537607d94769c8202e59447c/src/freight/open_toki25000.pnml#L382
hnnnnnnnnnnnnng
alright, I'll get on that then
I'm not sure that's the fix, since I use the same code with my open hoppers and it works fine
I think the issue is more that I'm drawing another sprite on top of one that is being recoloured
Ohh that makes sense, the JP+ open wagon does it much more simply, the cargo sprites get cut off at the bottom instead of adding a separate layer for the front wall, which is why I didn't have that problem
yeah...
that's annoying
and idk if any other set has done something similar to me, so idk if there's a solution
I'm hoping there is one otherwise I have to re-do my plans for stuff
I could do some experimentation
I've been wanting to code my covered metal carriers soon anyway, which would involve exactly that issue
ah perfect then
let me know if you can find a work around, it'd be really helpful
ok, maybe this weekend 🙂
Good idea, sleeping on it often helps
yeeeee
worst case, tomorrow I can work on more locomotives lmao
at least they're simple
WASHINGTON — Amtrak unveiled Airo, its newest fleet addition, on Tuesday with a media tour that featured an in-depth look at the interior of the shiny, feature-filled trainset that’s slated to begin revenue service this summer on the Amtrak Cascades’ service in the Pacific Northwest. Before offering a tour of coach, café car, and business...
New equipment for the Amtrak cascades unveiled
@strange quiver could you add again the "goofy" stock on NARP Locos and EMUs, i really like use that "Amtrak Superliner EMU", but not find them on new update as some other ones. Or you planning made a separate release on them?
I'm still deciding what I want to do with them
priority for the most part is real stuff
Understand. Is that i really like the new ones and want to mix them if existing networks i have been building and use the fictional stock too. Ok
new narrow gauge WA locos just dropped
seemingly they're a dual-cab version of the earlier MPI MP33C
got tarps working aaaa
these were really annoying because I needed a second stack layer on top of the normal open car stack that detects cargos that require a tarp
now I just need to tweak the tarp colours
also I need to weak the base open wagon sprite so it's not just a direct rip from horse lmao
Looks awesome. I can probably live without livery recolours on the wagons themselves a little bit with stuff like tarp or loaded cargo variations.
well you'll get them regardless lmao 🙂
hahahah
although they're just gonna be basic, so CC1, blue, brown, red, etc
I mean, I want them all but yeah
I did also notice that if you zoom out, on one angle the base is visible too
well it should be pretty easy
I'm gonna need to sus out how to deal with this first...
looks like layered sprites don't all get consistently remapped to the zoomed out levels
might actually be an openttd bug tbh
tbh probably
are all the sprite layers the exact same sprite size?
but when I get around to it, I'll just change the base layer to something a less obvious
yee, same size same template
and it's only this angle and zoom level that has the issue
coz stuff like this usually uses sampling to decide in a 2x2 grid of pixels which one pixel will represent the four
so if they're different sizes it could not consistently line up
it should be consistent per layer though, not random
I'd probably just double check the final sprite sizes in game for that angle
if they are all the same it feels like it's a bug that should be fixed
It's always been kinda inconsistent, at least for different vehicles in the same train. One fix would be to just get rid of the magenta pixels
yee, that's what I'll do
but yh, it's probably an openttd bug so there's not much I can do
filled up on fairy bread and I've had my fill of Gran Turismo 4, so I'm gonna do some code cleanup and do liveries
enjoying unemployed life while it lasts?
no, I just bought too many 100 and 1000s 🙁
I bought half a kilo of them from costco
yeee
although I might be starting on monday, depends on how long it takes them to get the paperwork done
tbf I like working
I mean so do i
I like my funny job where I start fights with developers and politicians
but i'd rather have the money and not work 😛
yeah probably
I'd probably do different work though
probably start my own business to build high performance networks and compute/storage solutions for non profits and other orgs trying to ball on a budget
that's valid
I'd proobably do the same thing I am now, but that's because I like planning stuff 🙂
yee, that's valid
but I do enjoy my job
the money helps
yeee
god it's gonna be nice having money from this new job
if I play my cards right I could easily be top tax bracket by the time I'm 30 which is exciting
although getting to 30 isn't so exciting, but meh
lots of colours 🙂
you can pretend to be WAGR and paint everything yellow for no discernable reason
650k a year? Damn….
What? no? Top tax bracket in Australia is 180k
Ohhh
Still
Not bad at all
yeeeeeeee 🙂
get dat bread
just gotta make senoir planner lmao
I’m kinda dreaming I can pull off 100k+ out of law school but who knows these days. Need to buy model trains and all lol
just depends on the market where you are
I'm just lucky there's a massive shortage of planners and no one does it lmao
@strange quiver maybe not now, but do you want to use FRAX classes? 👀
(I was reading the open wagon code)
there's CC_BULK and friends in the cargo switches
oh, yh, I'll have to fix that then
what sprite is shown for CC_BULK? (in the current code)
and what sprite is shown for CC_COVERED? (in the current code)
Its bulk recolour
Generally its a tarp
Iirc it is, with a fallback to blue if its not recognised
blue to look like a tarp?
Nah, blue as just a fallback to make it clear its not working
And then I can fix it
does that mean every bulk cargo label has to be added and supported 👀
Yee, but its only once so its not too difficult
I like it, has old amtrak vibes
I guess
although I've got no idea why they did this, guessing it was just because they ran out of paint?
also there was this 44 which was funny
a friend told me that after repainting, staff put VR logos on it because they thought it was funny, but had to take them off because the managers got upset
but yh, 44s look good in different liveries
white primer?
We use brown
reminds me of an story of an 3-colour SU45.
Guys at the depot had to finish out cans of yellow and red paint.
But the loco worked briefly in this paint job becouse the bosses did not liked it becouse thay thought it does not complain with the visual identity
https://wrphoto.eu/data/media/35/19990905_Wegliniec_SU45-154.jpg
Huh, I never knew the 44 got painted like that, it does look very VR-y
yee, it was only a one off, and iirc it was a test for a freightcorp livery
Brown? We use green
NSW 442/SAR 700, NSW 80, and NSW 85 classes done
with added disclaimer so you don't break it 🙂
base sprites for the NSW 81, VR G, and AN BL class done
quick one, but 42220 done
it was a rebuilt with a new alternator and creep control system as a testbed for lightweight SD50 series locomotives, and the later NSW 81 class locos
tbh I kinda don't know what to do with rebuilds since often the difference is minimal
rn I've got their IDs separate, but then sorted into the correct place in the roster (so 42220 comes after the 80 class), but I might change it so they appear after the locomotive type they're rebuilt from?
Nested variants 😛
maybe...
"We have F40s at home"
uh oh, fucky wucky
ah fuck what have I done
I stg it was working the other day
okay I've seemingly borked something that I'll have to fix tomorrow
for some reason the purchase sprite isn't updating overtime, and all the issues that I reasonably could have assumed caused it are fine
Wrong length on the commuter car MU wagon, not sure how outdated this is though
oh ffs, I worked out the issue
I exported the pantograph layer with the roofs, so it's overlaying on top of the actual roof layer
odd, what train is that? I'll see what I can do
fixed
\o/
NARP Multiple Units v3
are those the MU wagons?
they don't work with single cars, they only work with multiple units
if you want a longer train, you need to add more motor cars
Ah well, the fact that they look like they match misled me 😛
I found an alternative solution
yee! I'll have to change it to something more obvious
that works!
what coaches are they?
they look like end platforms?
American Coach from ORP 🙂
that'll do it lmao
I really do need to start doing coaches for ORP again
thankfully a bunch should be easy to carry over
82s done
WAGR S Class and Comalco R1005/1006 done 🙂
also I'm a normal woman who is normal about this Rio Tinto livery
Ah so found 2+ year old chat about the differences between the ADK and ADB cars in that multiple unit as I was wondering if it had been done already. From what I remember of them, the ADB had 2 doors and the ADK had 4, the ADB was a bit shorter in both length and height. Apparently, and this is based on wikipedia, the two cars were built by different companies (K by Commonwealth Engineering and B by the Midland Railway Workshops). After service in Perth, they were bought for use in Auckland where I only rode them twice as they were underpowered for my train line, then to Maputo in Mozambique where they afaik are still in service.
god that looks so good
I'm a sucker for yellow/orange/red in liveries.
G&W's black and orange still holds a close place in my heart
yeah sold to aurizon or something
I stopped dealing with them by the time that happened
once upon a time used to look after their telling bones
pretty much
oh no 🙂
also, new orange loco done (GML10)
I liked dealing with them honestly, the company I worked for however 😭
I imagine it's how I feel when it comes to dealing with politicians
also had a go at this BHP livery
kinda wild that what is basically a V/Line N class spent time working ore trains in the pilbara
also I guess you can do a cursed GO Transit livery
new big stinky done
Clyde A32D, basically a naturally aspirated DD40A in an F-unit body
it was one of the considerations for the CL class contract, but eventually they bought the AT26C (basically an SD40 in an f-unit body)
also it's another example of clyde doing weird stuff with model numbers
technichally a twin 16-645 should be A52D or A42D, as A32D would indicate twin 16-567s
BIG STINKY
Women only want one thing -
it's true 🙂
will need more tweaking, but Tasrail Za class done
TGR Za and QR 2350 class done
these are basically a BR Class 37 but in a narrow gauge hood body
QR bought 12, but hated them due to poor reliability and ride quality, so they retired them early and sold them to TGR in the 80s
why is that something I keep seeing
bought something british
hated it
because most british manufacturing sucks lmao
although tbf, these were manufactured in Queensland, just to a british design
it was only a short period in the 60s or so when british locomotives in Australia/NZ were competitive, before/after they were really crap
iirc these were the last british derived locos for Australia actually
omg her...
I swear TGR stuff in the AN scheme just goes hard
also apparently for an early british diesel, these were pretty good, lasting from 1950 until 1988
I love it
Nice, looks like a baby Class 20
tbh it kinda is
it's around 5m shorter than a class 20 lmao
I'm gonna have do it on the 4 template or something
Chibi train
just a little guy
decided not to do the little guy, did fat guy instead
90 class done
you can haul so much coal with these bad boys
Proposed Clyde version of the NR class done
basically just a NSW 90 class but after a round of ozempic
also I really need to get onto more Australian themed wagons, I think I've got a fair amount of the locomotives done
doing a quick count I'm already at ~40 or so locomotives
idk if this is a my or your problem
What version of the game are you playing with?
Much less diplomatic then what I'd say, but yes
😛
jpgrrp 0.67.1 
is there a way of updating without having to download it again?
we're at like jgrpp 0.70.1 now
No, but its also like 20mb
you just download a zip file and drag and drop it over the top
And you can just replace the files in the directory
yee
Easy :3
Hey man I can't find NARP on the ingame bananas client
I can find the extra addons but not the pack itself
it's there for me?
I started a game in 1930 and don't have muh steam locos 😭
I guess I just have to grab iron horse but thanks for the clarification
oh there aren't any yet
it's only diesels/electrics atm
it's playable, but it generally relies on another set like iron horse to fill the gaps
cool beans
thx
US set has some decent steamers, ya its an old GRF but gives steam engine with animated wheels!
i like the animated wheels
you mean NARS or American Transition Set?
the GE U34CH has a price of 0
literally just called US Train Set in bananas
Yee, known bug, already fixed in latest version
Who will see high speed rail first, Australia or Canada?
well we'll see 🙂
yummy passenger coaches
you can fit so much horse hair in these guys
it rots the roof out but it's fiiiiine
delicious
isnt the front loco on the 4th train backwards?
That'll be the flat end of a Class 44 or similar
I should do an Australian version of the charger lmao
I'd like to see Aussie Talgos as well lol
I made a concept drawing once to use F59PHI and Talgo combinations similar to the Cascades for the Sydney-Canberra service
wtf? and you haven't shown me?
yee, that's something I wanna do
Lol this was back in high school, not sure if I still have it 😂
Clyde engineering worked with Talgo to try and develop and XPT competitor, but it never went anywhere funnily enough
so it's something that was on the radar
but every time Talgo tried to sell in Australia it was always rejected for poor ride quality lmao
fair enough 🙂
More like, our tracks are too shitty for these fancy European trains
well the XPT's use bogies derived from french passenger cars, and they ride really well sooooo...
tbf our track quality is fine (at least in NSW), just not for high speed operations
but for us good suspension is a lot more important than in Europe
you can move so many sweaty victorians in these guys
re-did the H-types 🙂
I don't think I mentioned it last time, but I also included a switch to check if there are 3 or fewer H-types in the consist, so you can recreate stony point services
also I'll do more liveries later, just not tonight because I'm not bothered lmao
werent these coaches de-motorised MUs?
yee, they were
The Stony Point line is an anomaly of the Melbourne suburban network, being unelectrified but still considered part of the suburban system. The line operates as a shuttle between Frankston (where electric trains from the city terminate) and Stony Point. It uses rollingstock hired from country operator V/line, but is operated by Metro (Connex at ...
this really gives the we dont have enough diesel railcars, so we will run BIG diesel loco with 1 or 2 coaches on an tetrairly line vibe
Pretty much tbh
pricktorians
V/Line R-types done 🙂
DEB sets done 🙂
did some tweaking to make the front rounder
was never happy with the way it was, so this makes the front look more accurate
might just quickly do the 600/700s and 620/720s now
that's the plan, although I'm gonna do it later as I'm about to head out
some of the mail cars are OP for their period (far higher top speed)
Context?
give me a few minutes im generating a heightmap 🙃
but when i use your set with iron horse i just feel like there's no reason to use anything except the budd mail cars
Ah fair
Yh I'll be tweaking them at some point
I've got a spreadsheet to calculate stats now
Tbf thats the speed they could do irl
NARP stats are more based on real life as opposed to horses more fictional stats
Running with Horse you’re always gonna have NARP stuff outperform horse
Like, may as well just mentally cross that hurdle bright and early
Or do what I do and disable wagon speed limits
maybe break tham into 2 or 3 generations, each with better (faster) chasss?
You can difference tham with the look (one stainless, the other one painted)
anyways, what is the difference between lightweight and stream liner and classic?
Style
parameters are the same?
Nah, but not too different
yeah i hate wagon speed limits all my homies hate wagon speed limits
it adds an new layer to the gameplay
to separate slower goodstrains from faster passenger trains
I think the issue is more that it refits to way too many things
it should be limited to express cargos only, right now it seems to carry anything covered
Or even just mail/valuables only if you want to be strict
I play with a high enough slope grade and freight weight multiplier that the high tractive effort trains are an absolute necessity, I don’t really need artificial speed restrictions on wagons. These days I tend to build freight on dedicated lines anyway but share the same right of way as the passenger lines.
Yee, I think with my newer wagons its more restrictive
I'll have to check
woah more kiwi stock
These run on Narrow Gauge?
Oooo nice :D. I've been on one of them once on a special trip from Ferrymead Heritage Park in Christchurch to Lyttleton and back. At some point in the mid-late 2000s they ran some peak time suburban trains in Auckland too.
unfortunately as i have shown the mail cars completely defeat that purpose
The mail cars are kinda realistic
yes, but thay are limited to lightweight, and usually less-than-car loads
including the part where they can carry a bunch of bulk cargos?
Yeee
Nice luv me some Narrow Gauge
Found a bug with the Meteor Power Van
the articulated part follows the livery for diesel passenger coach instead of locomotive
For consistency you could make both the power van and matching coaches follow the DMU livery
oh yh, that's because I didn't know what I was doing back then
I'll fix it when I update it
Silver Star's done
love the generator van
nice touch
it will be present 100% of times, or only with locos without HEP?
always present
locomotives in Australia generally don't have HEP
does the tempreture ever get there under 0 celsius?
I do not think so
But in summertime AC must work full throtthle!
evan ones designed specially for passenger service?
Yes, especially inland and in southern/mountainous areas
also these cars are from NZ, which is really far south
yh, but that's a club consisting of two locomotive classes, we only really do mixed traffic here
woah
tweaked the code, now the power van only appears if you have more than 3 cars
a bit late to this one but i'd expect canada first since they already have the planning stage started with many consultations already complete
and i believe they already have approval from first nations/indigenous from a while ago which makes it a lot easier to build quickly, however pushback from farmers, especially in quebec, is causing some issues i believe
nvm turns out australia is also in planning phase and i just didn't do my research lol
Yee
Yee, our plan is to be operational by 2035-2037
🤔
gives me BART vibes
I suspect it's more of a SMRT thing
Looks very smrt
Yee, c151
Just wanted to test to see what it'd look like
Skokie OHLE 3200s when
When I draw the 3200s I suppose
🤔
why it was the worst version?
I miss the orange
Yee, superchook is planned
on this photo it looks like an knockoff of an japanese ltd express MU
Worst performance
It's basically a red hen railcar from the 1950s with some extra shit bolted to it to "modernise" it, but just made it heavier and slower
new goober spotted at auburn 👀
funnily enough I was thinking of re-doing the XPT so...
i must say, it looks glorious in this paint job
is this still candy livery?
Not enough orange
is that part of the refurb?
that's what the original livery was
nah, probably an end of service thing like what they did with the V set
Found another bug, EP4 is invisible (but the identical EP-3B is fine)
odd.... lemme see what's gone wrong
gonna have a guess and say I forgot to set the repeat template lmao
fixed, up on github
yeah gotcha, that's cool
👀
XPT's done 🙂
did them in a way that doing the XPT-E and XPT-DM versions should be a breeze
I'll also do an electro-diesel third rail version, and dual-mode OHLE/3rd rail version too for the 3rd rail addon
The toyland background is certainly a choice 😛
I'm trying to annoy the reddit people 🙂
As one should
toyland grass is a nice showcase option!
Another bug, the EF-3B NH livery is not compatible with third rail
poooo, let me see what the issue is
easy fix, idek how that bug slipped through
Some of your strings don't cancel the recolour, so it's making the rest of the text white
my friend dont go mad
it is said that every programme over some emount of lines of codes has at least one bug
I'm reporting everything I find 🙂
That string is track provided
And that should no longer be possible in vanilla
Even other vehicles from the same set don't do it, it's a bug in the vehicle set
oh wait, it's a dual power thing, lemme see
yep, other dual power vehicles do it too
Looks like only the vehicles using prop 34?
Looks like it’s only dual mode stuff that lists the multiple railtypes.
That would make sense
The other examples you’ve shown where it doesn’t happen don’t even show the railtype. That window isn’t composable by the grf author, so it’s gotta be the prop 34 multiple railtypes stuff. I’d say it’s either a railtype string bug or a bug in JGRPP/OpenTTD itself which tracks with what Brick said
Yozora had a look at it, says he'll fix it in JP+ Tracks
That's easy if its a JP+ bug, I don't have to fix it then :))
Just found out I've been missing the NARP wagons pack, I could have had streamliners and gallery cars this whole time 🫠
Now the locos can finally run at full speed and I'm no longer having capacity issues
Shame, all those unused passenger coaches :(((
Oh I'm only in 1960 so plenty of good stuff still to come 😉
can we get a parameter to turn off the wagons
Just don't add the wagon grf to your game?
Average costumer service job:
she aint wrong though
i will do that next time sorry
this might sound like 2 dumb questions but - I'm mainly looking for steam and diesel trains to create long freight trains.
I currently have ORP passenger set and ORP modern locomotives - loaded in that order.
Q1: What do i need to download for the freight wagons - any other good train sets that would work well with this would be appreciated.
Q2: How do i get the liveries to show up in game as their real ones? While there is say 5 of the same diesel train, I can only see 2CC or it will be an orange livery option. Or do i have to make groups and colour them that way?
i'm not sure for Q1 as i've never used ORP before but for Q2 yes you will have to make groups
Iron Horse with wagons-only mode
And yes you'll have to use group liveries, it's a fully 2CC set
@haughty pollen any particular track sets i need to use? - I'd like to keep swedish rails 0.8.1
That should be fine - IH shouldn't load its built-in railtypes if the engines are disabled, I think
Honestly I just leave horse on, ORP and NARP leave a bit to be desired before 1940/1950 unless you wanna run a lot of electrics.
so I'm thinking about how I wanna do the Bradfield/Standard/Tulloch trains for Sydney
Option 1 is the same as before, where they're coded as 3 separate trains
but option 2, is they're coded as a single train, but each car has a random change to be a bradfield/standard/tulloch based on the year
IRL these trains were effectively the same stat wise
plus doing it this way would mean you get that randomisation we saw IRL with their consists
also it would be cool to include a random chance for the bradfields to get their rebuilds 🤔
As long as there's still a choice between single and double deck trailers 🙂
Ik this is kind of unrelated to openttd but what would have the tilt train trials in nsw have looked like if the hpt went into servicee?
Pretty much what your pfp is
But the SRA wasnt keen on a tilt train option for the HPT
At least going off the documentation I've seen through my research
oh thanks
Also were the dk v sets initially planned to replace the entire fleet of u sets or was it just to increase capacity
Both
But the order was cut short and which is why when the U sets were retired they had capacity issues (and eventually ordered the G sets)
I feel like im being annoying but @strange quiver
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Is there an easy way to see which trains are supposed to have the original livery?
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Do you guys have a CC NewGRF or something? cause in the images here, the trains look more vibrant than in my game.
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Is there a specific trackset is should be using?
And I also feel like I'm either missing trains or I'm searching for them incorrectly. Sorry, I'm trying but not a train expert and its definitely a me problem, these look so cool in the screenshots, but don't look as good when im trying to set them up 😭
Yes, Ragin uses NewCC
And it should work with any railtype set, but preferably one that has 3rd rail and narrow gauge
Ye, what jake said
My trains are coded such that they should be compatible with most tracksets (e.g. they have fallbacks) but I mostly test them with JP+ tracks and U&RERMM
kk thanks!
Always happy to help
Long term design goal is for liveries to be easier to understand btw
I want it to be easy to make good looking and IRL liveries
But that takes time
i'm here for the long haul, so ill eventually understand it - i enjoy the variety, exactly what ive been looking for
All good then 🙂
I like it
Buuuut... Doesnt the front of the sprite look too japanese?
reminds me of some smaller JP+ railcars
i fail to see how else it would be drawn
It's not like you can make a flat-faced railcar with a gangway that distinct when you don't have the pixels for it
pretty much
done the standard, still gotta experiment with how I wanna do the random one
the issue I have is that the bradfield trailers are only 15m long, so they'd be 6/8
so that's gonna be fun to deal with...
for now I'll just leave them coded as individual trains
Harris's done 🙂
also got the Standards/Tullochs/Sputniks done, but they're all similar so I haven't shown them off lmao
but 4 EMUs in one day is pretty good
Looks like the front car has a lower stripe than the rest 😉
oh wtf
Those look so nice
also they have random variations as either 2 or 3 door cars
I feel bad for not leaving comments in my code sometimes
but I'm trying to reverse engineer some of the JP+ code for pantographs and none of it has comments 💀
at least it makes my theft take some effort
The train flip code in JP+ MU is all auto generated from a template
ooooooh?
is it customisable? might make stealing it for my needs easier?
You'll need to ask @dusk umbra about it 🙂
sure, I'll go ask them about it
poggies, I managed to graft a new pantograph code for EMUs that should work better for stuff like the QR NGR and electric tilt train
just gotta see if I can find any bugs, but it seems to work great
roof needs detailing, but the Auckland ART EMUs are done
main thing is just verifying that this new panto code works
i see this being used in a north american esque system of some sort
yeah, I could imagine it tbh
but it is a narrow gauge ac emu
Kinda gives me the feeling of a cross between QR and WMATA
I see that lmao
okay this code needs a bit more tweaking because when two MUs are combined, the MU trailers in the middle get a bit fucky
they don't treat themselves as two separate MUs as other trains do
oh yh, I'm kinda stuck, so if anyone wants to lend a hand...
trains 1-3 are solo, and act as I want
train 5 is made up of two 5 car MUs, and it should have 4 pantographs total
by comparison, 6 & 7 are a single and paired MU that use my existing MU code
I've got literally everything I want working, just putting two MUs together isn't working right
I want it so when two MUs are between 3-4 cars long, they have a single pantograph, and when 5+ they have a pantograph on the 2nd leading and 2nd last vehicle
but I also want them to respect each MU, so they follow the same rules even when combined
here's the code snippet
and obviously the full thing is on my github
the midcars section of the code controls the MU trailers
I'm gonna work on this more later, but I'm kinda stuck so if anyone has any suggestions lmk
the main thing I'd want is to be able to control it such that the MU cars between each dual-headed engine act separatley, but using various combos of SELF/PARENT switches hasn't seemed to work
bwaaaaaaaaaaaaah
works perfectly
autoflipping on everything works great
haven't been able to find any issue so far tbh
guess I'll do the tilt train now to see how it looks on something else?
code is obviously on my github btw, it would be good for british style AC EMUs if anyone wants to nick it
Haha no 🙁
Well hopefully that'll be more viable 🙂
Especially now with gauge and multi voltage support
I'm kinda tempted to do a bunch of QR EMUs now that I have the code for it
need thoughts
for some reason, on wikipedia, the Adelaide 4000 class are listed as gauge convertable to standard gauge
I don't think that's actually the case...
but the bogies they have are designed for use from standard to indian gauge
so should I add a standard gauge version of the 4000 class?
Guess so?
I guess ?
I never really got too far into the weeds with what SA was doing with those new trains
I imagine there was some degree of hedging their bets
SA officials on something with some of their decisions
they do like meth in SA afterall
looking into it, seems when SA electrified those lines, they also added gauge convertable sleepers
so it's likely something they're going to do in future
would make sense
Yeah they did lay new sleepers come to think of it
so a standard gauge version is technichally realistic
A very big box
we love the big boxes
Sar class 700
Also first time seeing his hideous thing
It's no stinky
stinky in this case is a good thing
its amongst some of the highest praise I can heap on a piece of large machinery
it's nice looking 🙂
you clearly have a type
valid lmao
also kinda tempted to do the Hitachi...
but I also know I'm gonna be insane and do the weird pantograph arrangements they had
okay, Hitachi panto randomisation code done and it seems to work. 1972, 1974-1980, and 1981+ shown
also could someone help with the random switches? I have them set up like this:
//Backwards Down 1974-1981 random_switch(FEAT_TRAINS, SELF, switch_Hitachi_PantoDown_Mid_Rw_Random, TRIGGER_VEHICLE_SERVICE){ 1 : spriteset_Hitachi_SinglePantoDown_r; 1 : spriteset_Hitachi_DiamondPantoDown_r; }
I want it so they only update on service, but they seem to just update automatically even outside of a depot? am I doing it wrong?
only just realised it's probably because I've got all the random switches feeding into a switch that controls the year...
don't suppose there's a way to trigger the year update by service is there?
There should be a way to do it, other sets like UKRS2 update graphics on service
yeah, I'd imagine there would be a way
I guess I'll have to poke people for it
I'll look at some other sets to see if they have something similar tommorrow
you might need to use date_of_last_service instead of current_year
pantograph position was modified druing overhuels?
I use date_of_last_service in Danish Trains, it works great 😄
Yee
Easy then
Hideous?
Comeng time 🙂
Comeng nice together
@strange quiver I think the NA MU set has an issue where the MU trailer car doesn’t adopt the texture of the leading locomotive.
Do you have an example?
I was using the washboard EMU with it and the trailers stayed green.
just remember you have to use the NA mu trailer with the NA set and the ORP one with the orp locos
dunno if its set to throw an error if you get that one wrong like some sets do
MU trailers only work with multiple units
The washboard is a single car
If you want it to be longer you'll need to add more washboards
That confused me too, and will continue confusing others 🙂
There are two obvious solutions:
- Add coupling restrictions to prevent the MU car from being attached to single units
- Just make the MU car work with single units
Yeah... I'm gonna have to sort something out
I might include something in the buy menu
What's wrong with just making it work?
But I hoped it would be obvious as the only vehicle that it applies to are the double headed ones
Wdym?
Just make the MU wagon become a matching single unit
I'll think about it
That's not obvious enough unfortunately, plenty of sets that use MU wagons don't use double headed units
I'm not a fan of that idea since imo the MU wagon is only for making individual MUs longer
Not adding additional sets
I'll just have think about addressing it
The other option is coupling restrictions, like the 2cc set uses
Isn’t the Pullman washboard a EMU in that set?
No, I don't think the washboard has been in any NewGRF before
I think MU wagons are the most acceptable usage of coupling restrictions
I'll see what I can do
defo didn't post about this in the wrong chat lmao
but hitachi with front doors done
walk-through cab cars?
pmuch
first few had them, but they didn't seal properly so they removed them from the rest of the fleet
I am vaguely reminded of the Dutch Koploper, which had cab doors as well but we got rid of them
yee, probably a similar history
although iirc they got rid of those doors after a refurb halfway through their service lives
for these, only the 1972-1974 built cars had them new
yeah, we removed the doors in 2005 because not often used and had technical problems
any built between 1974 and 1981 didn't get them (and any they had them, had them removed)
Sad, I never got to walk through one of those
They should!
i just love the concept of an walk-through cab car
Eh, too versatile
get J trec to replace the front doors with one of theirs since some of their trains use a design similar to koploper afaik
also this is such a good shot
like I need to do a koploper at some point...
you can break so many spines with these bad boys
suspension?
Never heard of it
Xtrampoline
I was quoting that in my head the entire time lmao
Looked again. It is an EMU, but not coded as an MU in the game. Really expensive to run lol.
Came across a cursed train idea in a dream that I feel y'all would find funny.
Basically, imagine a cab unit like an F7, only a bit longer... And with the engine compartment replaced by a passenger compartment (assuming putting a smaller engine in the nose) to serve as a railbus for very infrequently used lines.
Specifically, passengers would enter through one of the cab doors with the driver's seat in a small compartment like in an actual bus
wdym? It's coded as a single car? so it doesn't support the MU trailer
I hate that...
Yes. Along with a few other ones in the EMU set
yee, that's intentional. They're single cars IRL
I could see it, but it's still cursed lmao
It's incredibly cursed but also like, cursed in the sense of "This feels like something a railway company might actually consider"
"Our locomotives and wagons are showing their age, but passengers barely use our line anymore"
"Let's convert one or two of our old locomotives into new passenger units so we don't need to buy new for the few passengers that ride this line."
I could see that
I'm surprised no one has actually done it
probably because the effort would just be too much
wait an moment, this sort of existed
I know that a couple of RDCs were equipped with F-unit style cabs at one ends, and operated initially as limited expresses, later on secondairly lines, due to uncomfortable ride at high speeds
moreover, this was bi-mode!
on 3rd rail tracks it could work as an electric train
These were ordered by the new haven
Huh, these are neat
never saw those before, theyre unique looking...
If I am correct some were preserved and can be seen in an railway museum
earlier diesel was better cause everything looked different and unique.
now its all the same shit basically, its boring
it all fell apart in the late 50s
unfortunately...
some of the earlier hood locos do look really cool though
i personally love the look of U34CHs in erie lackawanna purple
i really liked the C40-8s theyre terrible inside but look nice on the outside
had a go at doing an S-train livery for it, looks really good imo
(for context DSB considered buying Tangaras for their S-Train network)
That would have been interesting
Rodger Williams!
I wonder what were the differences between tangara and 4d, apart of the gauge?
4D internally was basically a Chopper COMENG
it was a bit of a freak
random thought, but I always thought it kinda unrealistic how cities suddenly love you in openttd if you plant a load of trees
but also working in local government for the past year, I've realised that's probably accurate
we do love trees
Trees improve environmental quality and aesthetic appeal so the council loves it
But how can you build things made of wood if you love trees
use dead trees
and dangerous trees
you can't love trees if a withered oak snaps in the fifth tornado this year and squashes you like a cockroach in your own house
Having another “I’m an idiot” moment. On the U.S. sets, is there a way to disable the need for different AC/DC electrification? The electrified track defaults to AC. Also any way to get off company colors?
They only operate on different voltages if you use a track set that supports them. You'll need to use another track set or disable it in your trackset
I also have no plans to provide non-cc sprites
Thanks now i feel like less of an idiot lol
No worries I saw the Reddit post image and was like “that’s cool”
all good lmao
May have a new error actually. Seems all the third rail stuff is stuck in a custom metro depot and track. Won’t run on any other track either.
What track set are you using?
U&ReRMM 21.6
Enable other trains being able to use metro tracks in that grfs settings
Enabled already. The issue is every third rail train in the sets seem to only open on some mysterious metro track I can’t track where it comes from.
Iron Horse perhaps?
Could I have some screenshots?
You can use the console command dumpinfo railtypes to figure out where each railtype is from
Hidden in one of the Iron Horses. And thanks, that’s actually really useful.
Try swapping the load order of Iron Horse and U&ReRMM
Also wdym "one of the Iron Horses"? Are you running multiple versions?
This won't help unless using U&rermm3
struggling for trains to draw, anyone got any suggestions (Australian trains only btw)
We were just discussing these earlier, have you done that one? #openttd message
I did ages back, but I could re-do it
goobers
kinda wild I now technichally have two danish trains in an Australian train set
but yh, if anyone has more suggestions for trains to do lmk, I'm gonna go play ace combat now 🙂
also if anyone has any examples of animated objects, let me know because I have something I wanna test
hmmmmmm some NOHAB-esque trains count too?
Only Australian trains atm, and I've already done the A/B class
Once you've done all Australian trains, how bout Japanese ones? 😛
opening a trenchcoat want a 211? first ones free
Look I'd love to, but I think JP+ has already got it covered
I do wanna do a south African train set at one point tho
still a couple missing from JP+
well, my friend the genealogy is like that
EMD F (or maybe E?) unit -> Some australian 1 cab clone -> some australian 2 cab clone -> NOHAB
Queensland has a restored train that runs on solar power?
Solar panels were put along tracks and stations to power the train
I saw it on Great Australian Railway Journeys
isnt it an converted diesel railcar?
i guess it only runs duuring the day then eh?
NSW train
But yh, I know the one you're talking about
I've already done the DEB set which is very similar
I'm gonna do the original diesel version only tho 🙂
It’s a good series, it is shown on my local knowledge tv channel
I'll have to give it a watch at some point
gonna do those railmotors now, but if anyone else has any suggestions lmk
seems suggestions help me get motivated
I guess I'm really externally motivated
Whats the lore behind these
it was a proposed rapid transit network for Auckland in the late 1960s that didn't get off the ground
nothing much really
Oh sick I thought it would've been electrification of the auckland suburban netwrok or smth
What would the routes have been?
Probably would have integrated the suburban network
that's what it was, but also a new tunnel through the CBD
like the cbd rail link of today?
Very interesting thank you
nw
I do wanna test to see if I can get these animated, I think that would be a cool feature
just need to sus out the code for it
Pretty sure it's similar to animated side rods
I assume so, but it doesn't seem to like it when you provide switches as the sprite
Iirc there's some other way that's required
I did try and use sprite stacking but it rejected it
🤔
cc: @turbid bronze
kitchbashed horse sprites mix with new wheels and animated jackshafts and it looks pretty good
Silver fern was done not too long ago, also ew facebook link
A steamy boi 😍
that link was an link to an album featuring an awful lot of photos of japanese export stock
also for Australian and NZ markets
tbf is was more laziness
but yh, it was good practice for understanding how steamers work
i like looking through these pictures sometimes
http://tabinori.net/kaigairail/wlgdl.html
https://www.flickr.com/photos/lwdemery/albums/72177720321807087/
yeah, but i have 4 to make it more circular
it just looks better for not much more effort
also, while it's on my mind. The plan for all my Australian stuff is that by the next update you won't have to rely on horse at all
but my research on steamers is still somewhat limited, so the steam set will only be from 1880-end of steam
\o/
I'm still gonna run horse anyway but I'm really looking forward to having more options 1900>1930/1940's
It'll be a good milestone for the set though being able to run standalone
but I'll also need recommendations. I currently want:
- a dozen or so steamers for both narrow and standard/broad
- at least one steam from each state/territory
So send me reccomendations and I might do them 🙂
The bigger and stinkier the better
yee, and it'll always be compatible
I do kinda wanna try a garratt...
You gotta do the SAR 520 for South Australia
can do 🙂
it would actually be a good one to do since it can then form the basis of the T1 later...
My thoughts exactly 😛
yeeee
also, testing liveries
kinda fucked up that the Candy livery looks good on a steam locomotive
not gonna include this long term, but it's a fun test
choooo chooooo
Candy looks good on everything
QR BB19 1/2(I think?) and the C17 would be cool :)
I can probably do that
Whats the BB19 1/2 btw? I can't find info on it?
Lmao, all good
Well I'm gonna try and do a few QR ones, so if you think of any real ones worth including lmk
I think I meant the 18 1/4
Whatever the static display at Ipswich is
https://en.wikipedia.org/w/index.php?title=Queensland_BB18¼_class_locomotive&wprov=rarw1 and this one
Oh yh I can do that
Cheers!
How about a QR DD17? I got pulled by one at Zig Zag a many years ago, complete with Thomas face 
Oooh I could
They're similar to the earlier D17s too
So I could easily do both, and that'd give me both a pre and post war tank
I will probably need to identify some earlier steamers from 1880, and some freight locos too
Ah well thats easy then
Oh yeah one last question about the HPTs
Was it envisioned that they would have sleeper carriages?
Looks like the particles are coming from the wrong articulated part?
Ah yeah, I'll have to tweak that
I say leave the particles and move the chimney
I suppose thats one way to do it
But I'll just move the particles lmao
Idk why discord decided to send those hours apart
NSW D50/CR K Class done
might weak it a bit to make the loco longer, but when it's 6/8 the consolidation wheels look a bit odd
although tbf 6/8 for just the loco is oversized
Now that's a workhorse
yeah
kinda wild they build 200 of them, but only 3 are left lmao
also the British army nicked some during WW1 and tried to scam us to buy worn out locomotives for more than the original price
reminds me of the QR steam loco in TRS2004
Yipeee steam goobers
I think these are a bit overscaled, but the LBSC terriers are done
NSW imported 10 from the UK for suburban working in Sydney, but due to a variety of issues they didin't like them, and most were quickly relegated to secondary duties
NSW C30 tank engines done
these guys hauled sydney suburban services from the early 1900s until electrification, after which they were dispered to country branch lines, as well as Newcastle and Wollongong suburban trains
I really need to do some American suburban coaches to go with these
NSW Z12 Class done
these are funnily enough based on Metropolitan Railway A Class locomotives
also having these be animated does so much to bring them to life
keeeeeeennnn
Yeeeee
Tomorrow I'm gonna try and get some more freight locomotives done
But I'm making decent progress
NSW Z19 class done
it also means that now the set is ready to go (at least for standard gauge) from 1880 as planned
it will need some more locos to fill the gaps, and better liveries, but it's a good spot to be in
should I include this chunky boy?
giant goofy saddle tank thing
funnily enough it's a banker lmao
also these entered service in 1892, but the last one was retired in 1983, so I think that would make them one of the longest serving steam locomotives?
That’s hilarious. Do it.
