#Ragins Train Sets

1 messages ยท Page 21 of 1

strange quiver
#

lemme check

#

Auz creek and drain objects v22

finite mountain
#

Cool. Gonna add that to my list of addons

strange quiver
#

South shore line EMUs done

#

livery needs tweaking, but otherwise should be good

haughty pollen
#

ooh nice, have you done/planned the Illinois Central bilevel EMUs yet?

strange quiver
#

I might... they wouldn't take too long to do

severe elbow
strange quiver
#

South shore line must be popular with pantograph makers

#

Also I've been trying to research early DC electrification in the US and literally everything is just interurbans using trolley poles

#

That sort of stuff I wanna keep in their own set

#

So I might just make up a more mainline style early DC railcar just for gameplay purposes

severe elbow
#

And do the steeplecab

strange quiver
#

Well I can take a look

#

I'd be looking for anything built from 1900-1908

strange quiver
severe elbow
severe elbow
#

Thereโ€™s a couple of the locos preserved and a unit as well

strange quiver
#

ah yh

#

well I can add them in the future

#

but I looked it up and they only started operation in 1918 so for now I'll have to look for something else

severe elbow
#

They interran with a trolley system (key system) which had funky units

#

They were a lot more vibrant in service

#

And rather large units of the IER, that diverged a different way shortly after crossing the bay bridge

strange quiver
#

yee, lots of cool stuff to look into ๐Ÿ™‚

severe elbow
#

Yea I was more just noting what went over the bay bridge

#

Carried away there

#

I just find that whole operation interesting

strange quiver
#

you're all good, dw

strange quiver
#

this kinda works for an early DC railcar. Basically an MP54 but DC, and overall worse

#

only benefit is that it's cheaper

#

but yh, I really want some of the first OHLE equipment the player unlocks to be DC, because otherwise there really isn't a reason to use DC

#

also now that I don't have the attach control, you can do stuff like this, and it's kinda cool

#

works well since the wagons and MUs match in style

signal gate
#

attach control always

mental musk
mental musk
strange quiver
strange quiver
#

We love AI ๐Ÿ™‚

#

Wickerliners were the trains the highliners replaced lmao

mental musk
#

To be honest this is the first time I see the name Vickerliner

#

I have seen tham called IC EMUs

strange quiver
#

yeah, but this is more unique

#

and I don't like naming the railroad in the name of vehicles

#

either way, wickerliners done

#

and now to fix the MU car sprite so @turbid bronze doesn't shoot me

haughty pollen
#

Funny, I used these in a Transport Fever 2 game recently, it was a well-done model

strange quiver
#

yeah, I used it for some reference material actually

#

and MU car is updated ๐Ÿ™‚

mental musk
#

lovley roaster

#

btw

There were 2 sub-serieses of Metroliners?

strange quiver
#

in 1976 the fleet went in for a rebuild, and at the same time Amtrak considered a new order of Metroliner IIs, but the order was rejected in favour of more AEM-7s

mental musk
#

all I know is that some were normal coaches and some were buffet coaches

strange quiver
#

so the Metroliner II in game is an amalgamation of the rebuild and unbuilt 2nd order

strange quiver
strange quiver
#

CN EMUs done

strange quiver
#

also these JP+ early OHLE looks really good in the snow

#

really gives that early interurban vibe

#

at some point I'm gonna need to fork it to make a proper US track pack

frosty sand
#

Since you already have NARP, I submit Yet Another American Railtype Pack, or YAARP

strange quiver
#

okay maybe...

#

but I'd probably want everything to be kept in line with my current naming scheme

#

so it'd be something like "NARP - Track Set"

frosty sand
#

Oh, I see the current scheme, never mind ๐Ÿ™‚

strange quiver
#

lmao

#

also when I get onto my Australian stuff soon, I should experiment with doing a track pack for it

#

I do have some ideas for how to do it

#

and it would be good to provide a track pack that supports broad gauge

strange quiver
#

Highliner Is are hard

haughty pollen
#

Quite a distinctive shape

strange quiver
#

an annoying one to draw though

#

okay it looks pretty good

#

got it set up so you can have more than 2 cars too

#

I'll do the Metra livery and Highliner II tomorrow, but now I've gotta get ready to go to a friends place ๐Ÿ™‚

turbid bronze
#

Thatโ€™s so goofy

#

I love it

strange quiver
#

Thanks

#

It turned out better than i expected tbh

#

Guess who just witnessed a train get its pantograph ripped off? Lmao

valid scroll
strange quiver
#

Guy on the roof dropped his line onto the overhead, and a train came through and grabbed it which then took the pantograph off

#

2nd train came through and hit it too, but thankfully it was fine

turbid bronze
#

did you take it home

strange quiver
#

No ๐Ÿ™

steep echo
#

weak

#

pantographs at the station are like ducks at the pond

#

or presidents in their countries i guess

haughty pollen
#

I would totally have grabbed that lol

#

I'd love to own a mangled piece of pantograph

frigid drum
#

Would have been a nice conversation starter
What's that on your wall?
Nothing special, just a train pantograph

strange quiver
#

Look I wanted to

#

But also its massive, I was going to my friends house, and I didn't wanna fight the ATSB for it

#

Also a friend who works at Auburn just messaged me they got a repair order for a waratahs pantograph lmao

turbid bronze
#

hahahah

#

did ya tell him where you can find it? ๐Ÿ˜›

#

just bend it back into shape she'll be right

strange quiver
turbid bronze
#

hahahah

strange quiver
#

I had two different friends ask me to get it for them lmao

#

The friend that works at auburn has a concerning amount of stuff shes "found"

#

She has the motor controller from a U set in her bedroom which she apparently "found" at work

turbid bronze
#

Uhuh

#

That doesn't at all sound suspicious

strange quiver
#

Yeah...

#

She's great though

left cipher
#

ive got a piece of new flyer xcelsior mirror from when i was victim of a hit & run in training lol

strange quiver
#

late night 100% sober drawing time

#

Metra livery done

#

gonna see if I can do the Highliner IIs now

mental musk
#

isnt the highliner 2 very similer to gallery cars?

strange quiver
#

yee, that's why I can just re-use the sprite

haughty pollen
#

I can't wait to mix Highliners and V-sets lol

strange quiver
#

sooooooon...

#

I'm looking forward to doing the American version of the V-sets at some point

severe elbow
strange quiver
#

also found this add for the Highliner I calling it the first "double deck transit cars"

severe elbow
#

Very much not

strange quiver
#

despite NSW having prototypes 4 years earlier, and the first V set batch 2 years earlier

severe elbow
#

Not even in the USA

strange quiver
#

they're kinda in that weird middle area

#

although so are gallery cars like these

severe elbow
#

Oh like 1.5 deck

#

Like our 4DDs

strange quiver
#

yee, pretty much

strange quiver
#

Highliner IIs done

#

I think now I've done enough that you can do basically all of Metras operations

#

also I'm probably gonna wrap up work on this for the time being

#

rn I've only got the X2000 left to-do

#

I might also do some livery work, but we'll see

#

other people are also able to contribute to adding liveries btw. It's pretty simple but fairly tedious

versed sparrow
#

Can't wait to download this

mental musk
#

me too

haughty pollen
#

.:|:;

steep echo
#

Lmao

vestal minnow
#

Ragin I saw your post on reddit

#

Looking forward to the release!

severe elbow
strange quiver
#

also had a thought

#

but if I do an Australian track pack, I'd want to include 4 different gauges (2ft, Narrow, Standard, and Broad) and both AC and DC variations of the latter, which on its own is a lot

#

but... I could also include a "light" variation of the main 3 gauges to take advantage of track weight classes which haven't been used so far

#

so the player gets a cheap track type, but they're then limited to fairly lightweight locomotives like the 48 or T class

#

I suppose it also raises the inverse, and having a dedicated heavyweight track type for stuff like the 90 class (and Pilbara locomotives), but I feel like that might be too much if anything?

#

I'll have to think about it

#

also I'm gonna integrate the third rail add on into ORP, and I'm gonna actually do the Sydney third rail units

#

but I'm not sure if I should code them purely as 3rd rail units, or 3rd rail + OHLE. Both would be realistic

#

I might just save the ids so I can do both, and then just include a toggle

strange quiver
#

also realising that if the 3rd rail addon includes anything that reasonably would have had 3rd rail pickups in that alt history scenarion, then the XPT-E and VFT with 3rd rail pickup shoes would be a thing

signal gate
#

Axle load only affects the first vehicle currently FYI

#

So the use of it โ€ฆ. depends how much you care about it being flavour vs gameplay effect

turbid bronze
#

yeah axle load has always kinda struck me as entering 'bad feature' territory

signal gate
#

There is a PR that might make the restrictions apply

strange quiver
signal gate
#

Same right now with gauge - ng trains run on RAIL

strange quiver
signal gate
#

Compatibility is only evaluated for lead vehicle

strange quiver
#

oooh fair, I see now

turbid bronze
#

perils of dual gauge depots

#

I've stopped using dual gauge tracks in most of my play throughs

strange quiver
#

friends ๐Ÿ™‚

#

also the pantograph code is set up so it's entirely random. Irl they didn't seem to have a preference with pantographs so this is a good way to represent it

severe elbow
#

Was it not per voltage?

#

1 for the higher and both for the lower

strange quiver
#

nope, these were DC only locomotives

severe elbow
#

ah

strange quiver
#

probably a dumb idea...

#

but in Australia, most states transitioned from buffer and chain to knucle couplers post WW2

#

so I might add a stack switch to layer the couplers on top, and have it change based on the year

signal gate
#

I was going to do the same in Horse, but in the graphics compile

#

to reuse chassis for different regions

strange quiver
#

yee

#

although I think I'm just gonna do the couplers only

#

since that'd be the only thing changing

strange quiver
#

Subtle detail, but I've got it so they start to transition in 1945, and they're fully transitioned by 1960

#

the intermediate stages do look a little goofy, but I think it's fine

#

okay, doing more research and it seems every state is annoying

#

Victoria switched to knuckles in the 1920s, and didn't order anything new locomotive posts 1945 with buffers

#

NSW ordered a mix between 1945 and 1970

#

NZ and WA used chopper couplers, so they're basically the same as knuckles

#

and Queensland was ordering new locomotives with buffers as late as the 80s

#

so I think I'll have to include a parameter to let the player choose

#

so I'm they they should be:
Buffers
Knuckles
Transition (slowly changes from 1945-1960)
Realistic (VR locos transition in the 1920s, QR in the 1980s)

#

Realistic will mean the biggest mismatch between rolling stock and locomotives, but... I think it'll be good to give the player that option

strange quiver
#

okay got it working, bit of a pain but it should be worth it

#

also an F unit with buffers is kinda cursed

#

okay found find final bugs and got it properly working

#

seems the basic code will be fairly tedious, but it'll be applicable to everything

#

so more than likely, I'll keep it in. I'll have to make sure the wagon pack has it for compatability

strange quiver
#

MP54D and NH&H Washboard EMUs done

#

wanted to have more AC and third rail EMUs that were introduced before the Cosmopolitan in 1973

#

also I'm gonna tweak the washboard roof because I'm not super happy with it

#

little better

mental musk
strange quiver
#

yh, but this is more generic than the class designation

strange quiver
#

also, mostly spent this arvo on final bug fixes and code tweaks

#

so I think I'm at a point where NARP is ready for a public release

#

still I'm gonna sit on it for a bit in case I get any last minute motivation to do some stuff

#

might try and do the acela express tonight though

strange quiver
#

๐Ÿค”

strange quiver
#

Jet train done ๐Ÿ™‚

haughty pollen
#

I always liked using that in NARS Add-on, it bothered me that the graphics didn't match the NARS Acela

#

that won't be a problem anymore ๐Ÿ™‚

strange quiver
#

Benefit of only having a single artist ๐Ÿ™‚

haughty pollen
#

Have you done a UAC Turbotrain too?

strange quiver
#

Not yet, but I probably should

#

My motivation for American stuff is waning atm so idk if I'll get to it

mental musk
#

remember, my friend

Ambition is the last bastion of failure

strange quiver
mental musk
# strange quiver What does that mean in this context?

that one should not be over-abitious as this will delay the developtment of the project and may stress the developers nerves a bit too much

Sometimes it is OK to lower quality, or just move some planned features to future updates

strange quiver
#

Okay then...

steep echo
#

Heโ€™s trying to be nice

#

Just in a really autistic way

#

Something like โ€œplease donโ€™t overwork yourselfโ€ woulda been better

turbid bronze
#

I got my big stinky diesels off you, youโ€™re allowed out of the mines ๐Ÿ˜›

crystal crag
#

But what about the big stinky steamers

turbid bronze
#

Look, I tried, I begged, I pleaded,

strange quiver
#

sooooooooooon

#

priority is Australian steamers anyway

versed sparrow
#

Pls add this knock off rust bucket

strange quiver
#

yee, that's one of the higher priority ones ๐Ÿ™‚

versed sparrow
#

Although

#

I wonder when I can get my hands on it considering the unofficial android port takes a while to update tother newest version

haughty pollen
#

I don't think this set will have anything that requires 15.0

#

so it should work fine on android 14.1

strange quiver
#

it'll have some dual-voltage electric locos and stuff

#

so it'll require some

#

but there's not gonna be a release for a year or so anyway

turbid bronze
#

blue firs copper ore ๐Ÿ˜ญ

signal gate
#

Such tarps

turbid bronze
#

heh

strange quiver
#

Oh god damnit

#

What cargo is broke?

turbid bronze
#

Copper ore in Firs 5 In a Hot Country

strange quiver
#

Poooo

haughty pollen
#

I thought I fixed all that in JP+ Engines

strange quiver
#

I swear I fixed that

strange quiver
strange quiver
#

NSW 40 class done ๐Ÿ™‚

#

I probably should do the american version, but I'm lazy

#

I did the sprite ages back and just never coded it up lmao

strange quiver
#

VR B class done

turbid bronze
#

Plowing through em

mental musk
#

now that's one weird Nohab

turbid bronze
#

time to update all my grf's then

#

I really should just PR your move.bat to copy instead so I don't have to keep compiling things ๐Ÿ˜›

turbid bronze
#

New stuff looks great Ragin, well done.

spice kernel
steep echo
#

i dont really have a similar livery))

flat void
#

They've got scotch gauge right now which is about 300mm narrower than Broad gauge

strange quiver
strange quiver
turbid bronze
signal gate
#

if we were being anal, that's also narrower than broad gauge ๐Ÿ˜›

#

let's not though

strange quiver
#

turns out the old V4 set has a broad gauge track type

#

so that makes testing on my side easier

#

at least until I get around to making a fork of JP+ that has a broad gauge track type

turbid bronze
#

Yeah Iโ€™m gonna have a closer look at whatโ€™s required for it at some point

strange quiver
#

yeeee

#

actually, if you wanna help out more, it'd be helpful if you could bodge something basic together based on it

#

I vaguely know what I wanna do, I just wanna focus on trains atm

turbid bronze
#

JP+ has all IDโ€™s assigned, so my thought was take something we donโ€™t need, funilly enough scotch gauge came to mind, and use its IDโ€™s with a parameter to replace them. Like how fourth rail is done.

#

But I need to make sure scotch gauge has all the electrificationโ€™s we want

strange quiver
#

oh I was thinking a whole new track set just based on JP+

turbid bronze
#

Otherwise Iโ€™m scrounging for IDโ€™s again.

strange quiver
#

one that was specifically designed for Australian stuff

#

because I'd wanna new level crossing graphics and different overhead staunchions and stuff

turbid bronze
#

Iโ€™d rather not maintain another grf if I donโ€™t have to. And track sets are a nightmare. Iโ€™d rather just piggy back off something else.

strange quiver
#

that's valid then

turbid bronze
#

Iโ€™ve got my fork of the North Korean rail set but yeah rail sets are a pain in the ass

#

I am going to investigate it a bit though.

strange quiver
#

all good, lmk how it goes

#

I'll post about it here if I get around to what I'm planning ๐Ÿ™‚

strange quiver
#

apparently AN bought some T Classes

turbid bronze
#

God I love the AN green and gold

strange quiver
#

it's so good...

turbid bronze
#

Don't see a lot of it anymore. I'd catch the occasional still wearing the livery down in SA, but god it was rare.

#

that and the Genesee & Wyoming black and orange are easily my two favorite liveries for a loco

strange quiver
#

tbh I can't even remember when I last saw it

#

we never ever get the G&W around here anymore

#

and that'll go away now that it's part of Aurizon

turbid bronze
#

Yeah it become OneRail or some shit, was not long after that I stopped working with them

#

I used to handle their phones back in Adelaide but the business I worked for were a pack of cunts

strange quiver
#

ah fair lmao

#

and yh, they became onerail and then got bought out by Aurizon

#

at least if I'm remembering it correctly

turbid bronze
#

Yeah I missed the Aurizon buy out

grave cedar
strange quiver
#

also working on this little goober thing

#

it's a pain to do because it basically has the cab of a GE Universal series but the body of a EMD

grave cedar
#

heres a photo of watcos H class

grave cedar
strange quiver
grave cedar
strange quiver
grave cedar
strange quiver
#

somewhat

#

it's the weight and they serve different purposes

#

so the stats and the like would be different

grave cedar
#

noted

strange quiver
#

yee

strange quiver
#

QR 2170 class done

#

this QR livery is hard to do, so I'll probably have to work on it in future

#

also I do need to do a Driver only version of this, since it had a slightly different cab

woeful halo
#

Boxcars my beloved

#

I love boxcars

strange quiver
#

tbf they're from Iron Horse

woeful halo
#

I know

strange quiver
#

thinking about doing the Maldon-Dombart dual-voltage locomotives today

#

I don't have much info on them, but... I can make some assumptions

#

one of the issues is Comeng locomotives are generally based on Japanese designs, and the Japanese tend to use the same pantograph for DC and AC

#

I could copy that, but it would be rather boring. I think I might try and code them to be more like european locomotives, with a separate AC pantograph

haughty pollen
#

That would be neat, I drive past the spot where that line should have existed frequently

strange quiver
#

I'll make sure to do it then >:)

#

just coding the normal 86s atm actually

strange quiver
#

changed the order of CC1/CC2 for the SRA livery, and I think the 2nd image is better?

#

I think the less intense red of the first image is kinda better and more realistic?

#

idk

#

86's done at least. They're also coded to have a small chance to swap to single arm pantographs post 1997

#

also I really need to do my own hoppers...

#

I suppose making red CC2 does also mean other liveries are just as viable

haughty pollen
haughty pollen
#

Ah, so the white part is 1cc and the yellow is fixed?

strange quiver
#

yee

haughty pollen
#

Nice, makes sense

strange quiver
#

ALCO C628 Australian version done

strange quiver
#

got it working and it's kinda cool ๐Ÿ™‚ (AC vs DC)

#

there are some bugs but they should be easy fixes

#

okay got it working ๐Ÿ™‚

#

I do also need to update some of the dual-voltage locomotives in NARP with this text box, but I'm not bothered to do it lmao

mental musk
#

I love it

#

really really like the style of this loco

#

this would be perfect addition to horse

signal gate
#

Horse has all engines needed forever

#

except Gronks

mental musk
#

๐Ÿ˜‰

steep echo
strange quiver
#

NSW 44/SAR 930 class done

#

swap the couplers out for buffers and you also get a fairly accurate indian railways WDM-1

strange quiver
#

NSW 41 class done

#

I hope you like engine fires!

#

I love these so much because they were so poorly designed that they'd overheat, and then set themselves on fire

#

they were so bad, that afterwards NSW basically blacklisted any diesels imported from the UK

#

WAGR's X class at around the same time also had similar issues, but they were worse to the point of requiring a royal commission, and afterwards they also blacklisted british built diesels

turbid bronze
turbid bronze
#

just had a look at scotch gauge in JP+ tracks, there's three ID's in use and they're all DC electrified

#

so would need to steal some more from elsewhere

#

theres three id's being used for dual gauge which I personally never use but yeah

#

dunno what electrifications we'd need?

#

and whether we just want wooden and concrete ties and skip concrete slab?

strange quiver
#

well for realism we'd only need DC

turbid bronze
#

OK, that can work then

strange quiver
#

but to support the fictional stuff, it'll need at least 3rd rail, and maybe AC

turbid bronze
#

are the new broad gauge suburban electrics in SA all DC?

strange quiver
#

oh shit

#

nah they're AC

turbid bronze
#

ah fuck

strange quiver
#

so it'll need DC and AC broad gauge at a minimum, and potentially third rail

turbid bronze
#

so if we assume just wooden+concrete ties and no slabs we'd need eight ID's, non electric, two for ac, two for dc, two for ac/dc

strange quiver
#

could always nick them from the industrial tracks

turbid bronze
#

and then what, a ninth one if we want broad gauge third rail

strange quiver
#

I never use them personally

turbid bronze
#

never

#

I always do

strange quiver
#

tsk tsk tsk

turbid bronze
#

well, ISR at a minimum

#

I sometimes don't use the chips ones

#

but I do use the ISR ones frequently

#

but just thinking, we don't need rubber guideways or linimo?

strange quiver
#

well I'll let you do what you decide, since idm what happens to those

#

either way, long term I'll have to make a more dedicated track set anyway

turbid bronze
#

Scotch, dual gauge, rubber guideway, and linimo gets us 9 id's total

strange quiver
#

easy then ๐Ÿ™‚

turbid bronze
#

Yeah wondering at what point forking the entire thing is a better idea than PR'ing more parameters but I really don't want to end up maintaining a whole ass track set and then having to backport yozora's future changes

#

๐Ÿ˜ซ

strange quiver
#

yeah...

turbid bronze
#

Track sets are big and complex

strange quiver
#

idk, that's why I was planning on doing a separate track set that's more dedicated to Australian stuff anyway

#

but that's a meh thing

turbid bronze
#

Yeah then you're stuck looking after it ๐Ÿ˜›

strange quiver
#

tbf it's not like I'm opposed to it ๐Ÿ™‚

#

I'd need to make custom graphics for some stuff anyway, so it wouldn't entirely be a JP+ fork

#

but yh, I'll have to make a mockup soon-ish if only for testing purposes

#

and then I can expand it

turbid bronze
#

these are the three scotch gauge tracks, would we want the concrete slabs one or could we get away with just wooden ties and concrete ties?

strange quiver
#

tbh, if we're proposing an Australian Paramater for JP+, we don't need the slab tracks at all

turbid bronze
#

No not really

strange quiver
#

but yh, we don't need the slabs, there's no track like that IRL here

turbid bronze
#

I've never seen concrete slabs like that in SA at least

strange quiver
#

only place I've seen them is on parts of Sydney Metro, but it's still not common

turbid bronze
#

and I haven't seen much of melbournes trains, certainly not while sober, but I don't recall seeing anything like that either

strange quiver
#

yeah

#

tbh if we're making an australia mode, it might also be a good idea to up the speed limit on the concrete ties track to 160kph

#

since both QR and NSW operate trains at that speed

turbid bronze
#

Yeah could do

#

I honestly just disable speed limits most of the time but yeah

#

eh, lemme think about it

#

I'll do some pondering

strange quiver
#

all good, lmk how it goes

#

also, if I ever make a dedicated north american track set, having a low voltage DC option for interurban and rapid transit stuff

signal gate
#

Wild ideas occur

#

No nvm

strange quiver
#

also

#

ALCO DL531s (NSW 48, Silverton 48s & SAR 930 classes) done

#

coded as a narrow, standard, and broad gauge locomotive

#

not super happy with the side angles, but I can touch it up later if need be

haughty pollen
#

48 class my beloved

strange quiver
#

they're so cool ๐Ÿ™‚

signal gate
#

well my idea was abstracting railtypes somehow

#

for 1x zoom, there's not much visual difference between some of the gauges

mental musk
#

werent some DL531s used in Greece?

#

alongside DL500s?

signal gate
#

most of the love for railtype grfs is for the visual appearance

#

not quite sure my idea can be done in the spec....but

#

if railtype grfs provided sprites, and the train grf 'installed' gauges and electrification

turbid bronze
#

not entirely visual, I like using different rails and building concurrent somewhat incompatible networks because it pushes the challenge back to fitting everything into limited space - buildable tiles being the true currency

signal gate
#

hard agree on that

turbid bronze
#

and making choices that may bite you in the ass fifty years later in the tech tree

#

I like in principle the AC/DC split, going heavy into DC early game because that's all you've got and then being stuck later on

signal gate
#

hmmm....I don't think there's a way to chain to another grf's action 3

turbid bronze
#

i also like the idea of doing dumb shit like building one entire island of a different gauge just for funsies

signal gate
#

back to Horsing

strange quiver
#

also idk if anyone's been watching the fallout show, but I've been paying attention for any trains that appear and in S2E1 there's a double deck metrolink train in the background

#

I'm hoping we see a few more train shots simply because it gives me inspiration for that fallout train set I mentioned a while back

red stump
#

are you guys in here making a Ragin purpose built JP+ tracks fork ๐Ÿค”

turbid bronze
left cipher
#

I feel like if youre doing something to make an austalian trackset real youd want it to be its own GRF for findability reasons, even if it is mostly just JP+ under the hood

turbid bronze
#

My intention at least wasnโ€™t to make an entire Australian trackset though Ragin has some interest in that. I play with mixed loadouts of trains, and I like JP+ tracks more than anything else, so I want JP+ tracks support for the train grfโ€™s I wanna use.

#

I also donโ€™t want to inherit/lump myself with another entire grf (a trackset at that) to look after as Iโ€™ve already got enough half finished projects

modest violet
#

What we really need is that Peter PR to let track GRFs define more than 64 rail types, but then still only have 64 in a map at one time

turbid bronze
#

Look thereโ€™s a lot of things we need, but for now we deal with what weโ€™ve got.

modest violet
#

And then just table the discussion for now on making a new menu/updating the menu for tracks, because the current PR isn't good imo

turbid bronze
#

The current menu is useless for anything more than 30 active tracks as it is

#

Personally Iโ€™d like grf extensible top menu bar, Iโ€™d like things like eyecandy roads and log flume etc separated out of the road/tram button.

#

Roads and trams are seperate buttons but all rails 5ever and ever get jammed into one button?

left cipher
#

i stg it would all be fixed if peter would finish up his text filtering in dropdowns PR

turbid bronze
#

Not really, I personally donโ€™t use text filtering elsewhere in ottd, I donโ€™t use keyboards in mouse centric UIโ€™s, I use my mouse.

#

I use keyboards in keyboard centric UIโ€™s

left cipher
#

fair enough, id still like to see it implemented tho

signal gate
#

put the tracks in the train grf

#

and then disable if another grf provides

#

alkaline batteries included, can be replaced with lipo

left cipher
#

really dont think thats what this discussion is about

signal gate
#

no railtypes discussion ever is ๐Ÿ˜›

#

I'm old enough to have lived through the last 2 wars ๐Ÿ˜›

#

derailtypes

red stump
#

I would never use a keyword search for railtypes, just scroll down

#

am I the only one who's never had an issue with the railtypes menu? it could be more organized maybe but its just a scroll bar

left cipher
#

its fine with me but a lot of people seem to have issues

red stump
#

keyword search for objects and such is invaluable however

signal gate
#

I have no issues with the railtype menu

#

when I use JP+ (for testing) I find it completely overwhelming

modest violet
#

think its worse if you have a low resolution/high scaling but i play with stuff pretty small so its fine for me too

signal gate
#

and have no idea how any of you use that

#

but

red stump
turbid bronze
#

Yeah weโ€™re violently off topic now

red stump
#

blame andy

#

I would love a broad gauge selection for Ragin stuff however

signal gate
#

lolz in Horse wagons also

#

we get used to long menus

#

railtypes is probably better now the menu has the option to not be click-and-hold

modest violet
#

yeah agreed

signal gate
#

I find that I just don't know what a lot of this is

#

and the client doesn't provide much info

#

which a better UI could do easily

turbid bronze
signal gate
#

like....I don't even have any Scotch Gauge trains

turbid bronze
#

Yeah because you donโ€™t have all of the JP+ train sets loaded

#

Itโ€™s not made for running with horse. It does however Just Work (tm) if you have all the JP+ grfโ€™s installed

#

This also has nothing to do with Ragin

signal gate
#

OpenTTD could do a better job

#

yair fair point though

#

but can't some of the railtypes in JP+ yield to provide broad gauge for AU?

#

or something

turbid bronze
#

I havenโ€™t decided what, if anything, to do about it yet

modest violet
#

Anyways, asking for an anonymous friend... hows those steamers going ๐Ÿคฃ

turbid bronze
#

hahahaha

strange quiver
#

soooooooooon

#

working on a basic diesel roster first

#

also apparently they made a single, 1067mm gauge VR T Class

#

which is neat

signal gate
#

that's boss

strange quiver
#

having more brain worms about trains in fallout, and apparently there were a few in fallout tactics

#

first seems to be a normal SD40, second is a GG1 without pantographs? and the third is some sort of dual cab GP40?

#

not something I wanna work on in the near future, but it's brain storming if I ever get around to doing it

#

although it will require more of NARPS to be complete since it'll rely on it

turbid bronze
#

Yeah New Vegas had a few trains, just generic F looking things

strange quiver
#

yee, basically a green and gold F-unit

turbid bronze
#

FO4 just has it's absurd looking retrofuturistic nuclear train things

#

and suspended monorails

strange quiver
#

I'd probably have to draw it to be far more sensible

#

monorails shouldn't be too hard since it can just be re-done as a normal monorail

#

but yh, I'm thinking it'll most be generic-fictionalised versions of american locomotives from 1930-1980

turbid bronze
#

yes, but they have to be on steroids and possibly also nuclear for use between 2000 and 2077 when the bombs dropped ๐Ÿ˜›

#

just bigger and stinkier

strange quiver
#

tbh that's what I was thinking

#

IRL in our timeline the 1970s/1980s saw the fuel crisis and computerisation come to dominate modern locomotives

turbid bronze
#

2077? I'm getting mixed up with cyberpunk but the bombs dropped some time around that

#

No wait it was 2077

strange quiver
#

so I'm thinking for fallout, it'd be the opposite, where locomotives are same as in our timeline until the 80s, and then they become big and stinky

#

stuff like the DD40 becomes more normal

#

and then the 2000s is when nuclear reactors become small enough to be viable for railway applications

#

although I might keep conventional diesels for general freight/passenger use, and then giant nuclear things for heavy/fast freight

strange quiver
turbid bronze
#

I've been playing a lot of cyberpunk

strange quiver
#

tbh it would also be worthwhile thinking of postwar stuff too, since then it can work with wasteland

#

but idk how I'd depict refurbished older locomotives in Openttd

turbid bronze
#

speaking of which, punch card operated giant nuclear powered maglev freight trains

strange quiver
#

in Fallout 2 and New Vegas it is made clear that the NCR has some limited ability to construct new lines, and re open old ones, so presumably they'd also been manufacturing some locomotives parts

#

doubt they'd be able to make new locomotives, even by the 2280s

strange quiver
turbid bronze
#

yeah in the mission where you nick the basilisk the control tower is operated off punchcards

#

technology is interesting in cyberpunk

strange quiver
#

actually I think I might have to sit down and draw out a roster for this, because it'll almost entirely have to be made up

strange quiver
turbid bronze
#

the freight maglev, nuclear powered apparently.

strange quiver
#

such a goofy looking thing

turbid bronze
#

and the trans continental passenger maglev, we don't get a good view of it in game since we find it in an underground station

strange quiver
#

ooooh, I love that thing

turbid bronze
#

But yeah I think a futuristic train set lifting influences from a few settings could be cool

strange quiver
#

true, but I do think I'd wanna try and stick to fictional stuff since it gives me more leeway

#

and I do vaguely know what kind of style I'd wanna do the fallout stuff anyway

#

also we're gonna need a town set with fallout style architecture

#

the lucky 38 in the lastest episode of fallout looked so good...

turbid bronze
#

I mean most of the architecture is just 1940's americana with the occasional futuristic tower or something

strange quiver
#

true

#

but we don't really have any town sets with those style of futuristic buildings ๐Ÿ™‚

turbid bronze
#

Yeah I keep wanting to draw some but my attention span is frightfully short

strange quiver
#

tsk tsk tsk

#

get on it, then we can have interesting games that go past 2020

#

also for a fallout set, I'd have to work out what manufacturers there would be

#

I guess Chryslus would be the equivelent of GM?

#

idk what the eqivelant to GE would be

strange quiver
#

bloody X class and their stupid bug eyes

#

it's kinda annoying to do but I think this works?

#

the large front windows make it look like a sad puppy dog

#

nvm it's the autism creature

turbid bronze
#

Accurate

frigid drum
#

Show sadly makes it looks like it's 2085 and not 2280s

strange quiver
frigid drum
#

I got it from the video, video got it from fallout bible 5 by Chris Avelonne

strange quiver
#

oooh fair

#

I'll have to look into that then

#

guess I'll have to work out what NCR rolling stock might be then

#

tbh I'd imagine it'd be kitbashed stuff that IRL railroads made in house

frigid drum
#

Yeah scavenging manufacturing from what you can get

strange quiver
mint cargo
#

If i could suggest what models would be running on a Fallout timeline, i can imagine the GE U50, Cheseapeake & Ohio M-1, Norfolk & Western Steam-Turbine and Krauss-Maffei from Southern Pacific, but they run if nuclear reactors. They are still like 50s style vibe but not the obvious F-Series style too...

strange quiver
#

tbh they'd be something I'd look at

#

but everything would be largely fictionalised

strange quiver
#

doing final touches on the X class atm, and apparently the first series had the weird 16-567E engines

#

which were a 567 engine block with 645 power assemblies

#

not many locomotives got that

strange quiver
#

VR X class done

#

kinda cheated because the X class series 2 uses the same sprite as the series 1, but they're similar enough that's its fine

#

IRL the only change was an engine swap from the 567 to the 645, so it's reflected in game by a the engine being slightly more powerful

#

might quickly do the S class now since the Series 1 X Classes were very similar to them

#

at least internally

#

also I'll fix the livery error I just noticed

strange quiver
#

Clyde A16C (VR S Class, NSW 42 Class, and later GM Class) done ๐Ÿ™‚

#

only been working on this for a bit, but I've started to get a decent roster going

severe elbow
#

8650 mentioned โค๏ธ

strange quiver
#

we love 8650 ๐Ÿ™‚

severe elbow
#

Electric tri-bo locos my beloved

strange quiver
#

I need more of them ๐Ÿ™‚

severe elbow
#

Done the GM10B yet?

strange quiver
#

no, idk if I will this time around

#

but we'll see

#

plan rn is to release NARP at the end of next week

severe elbow
#

Oh nice

strange quiver
#

so if I have the motivation by then, I'll add it

severe elbow
#

Have you done any of the qr electric locos yet either

#

Some of those are tri bo by my knowledge

strange quiver
#

not yet, but I want to do them soon

#

Australia doesn't have too many electrics so I can very easily get them out of the way

severe elbow
#

I very easily did the nz electrics in a few weeks

strange quiver
#

Yee

#

And I'll have to do them too at some point

severe elbow
#

Thereโ€™s only 6 electric locos tbf

#

4 emus, 1 bi mode unit coming soon

#

Itโ€™s quite simple

strange quiver
#

Yee, it'll be quite quick to do

#

Especially now that I've got a lot of experience doing boxcabs

severe elbow
#

Works well with the jp+ voltages too since thereโ€™s only 2

#

And itโ€™s all 1067mm

#

The realisation Iโ€™m going to have to draw mk2s

strange quiver
mental musk
# frigid drum Lore wise NCR has a functioning society in California, with car manufacturing, s...

I do not want to derail this topic, but I have heard that in emergency situations railways are easier to maintain/reactivate than high-quality roadways that can support heavy truck traffic without often repairs

There is an story about conflict in Vietnam where 1 side broke the tracks, and the 2nd repaired them quickly and the situation repeated day after day after day.
Also, partially related, some say that in Hiroshima electric tramways were reactivated 2 days after the atomic bomb fell (this can be an propaganda story...)

finite mountain
#

Know you're focusing on the Oceania stuff right now but here's a new train for the rapid transit pack

#

They just revealed these for Toronto

strange quiver
#

ooooh fair

#

I won't do them now, but they'll go on the list

finite mountain
#

Yeah so do I, but I'm honestly super surprised there isn't a single bit of stainless steel in the design

#

For a North American subway train, it just kind of feels unnatural

earnest meadow
#

MARTA's new Stadlers are like that too

finite mountain
#

Yeah, but it still, atleast to me, looks somewhat North American in it's design

#

This on the other hand looks straight out of Europe

strange quiver
#

new boy spooted ๐Ÿ‘€

haughty pollen
#

Blue Goose V set?

strange quiver
#

apparently so

turbid bronze
#

Couple of the bombardiers are off slightly

strange quiver
#

Oh shit they are

#

I'll fix that in a bit

mental musk
finite mountain
#

The livery is the TTCs newer livery that was introduced with the Flexity Outlook streetcars and was applied to all newer and some of the older buses

finite mountain
#

These are also gonna be the first subway cars since the G series to have a livery

#

I wonder what they'll refer to the new trains. I was thinking the Metropolis series (M series) but the M series name already has been used

mental musk
#

or M-2 looking at thair scheme

dawn veldt
#

they have thet size for quite a lot, but dont do it

#

which im surue they could cut down most of hte traffic with more transit

#

especially off the don...

mental musk
#

why...

dawn veldt
#

of course they would...

mental musk
#

thay axed the trolleybus, than this subway line... what will be next?

Amazingly the tramway still seems to be going strong

valid scroll
mental musk
finite mountain
#

Well, the main reason they closed it down is because they are expanding Line 2 into Scarborough

#

And since the old RT line was mainly used to connect Kennedy with Scarborough Centre, it would've become useless with the new extension being completed

valid scroll
finite mountain
#

Also the line runs mainly in retail and industrial sections without much residential development around it

#

The new extension will serve the Scarborough Centre Mall, one of the hospitals in Scarborough, and may connect with Line 4 in the future

#

And the area around the stops has more residential area around it compared to the SRT

oblique bone
mental musk
#

capitalism....

#

i was speachless whan i have seen the spetas plans

strange quiver
turbid bronze
#

Jeeze you plowed through these quick

signal gate
#

production rate: high

turbid bronze
#

someone delivered 80 crates of engineering supplies

mental musk
#

the purchase and running costs are to be scaled to be compatible with horse?

turbid bronze
#

roughly, but ragins stuff is more irl balanced than gameplay balanced

strange quiver
#

I've already done most of the parts, so I just need to copy and past off other stuff

turbid bronze
#

also warn me before you add electrified narrow gauge or i'm gonna leave jp+ tracks on unelectfied narrow gauge only and completely miss them lmao

strange quiver
#

I'll make sure to post about it ๐Ÿ™‚

signal gate
#

nobody ever adds electrified narrow gauge, it's a myth ๐Ÿ˜›

strange quiver
#

I'm a goober though

strange quiver
#

actually I might do a QR electric tonight

#

I've gotta be up till midnight since a friend is crashing at mine lmao

turbid bronze
#

a friend eh

#

'baby come to bed' 'i cant i have to draw more tiny trains'

strange quiver
#

look I wish I was that much of a chad ๐Ÿ™

strange quiver
#

I think I've gotten a little better lmao

haughty pollen
#

We all had an overly noisy phase ๐Ÿ˜…

turbid bronze
#

I think a bit of noise is good for texture but yes, the earlier example is a tad 'well done'

#

been in the oven a bit too long

signal gate
#

noise obscures shape ๐Ÿ™‚

turbid bronze
#

If over done yes

#

but if the sprite already has enough detail in it then it's not even needed anyway

signal gate
woeful halo
#

N th diesel loco time ?

strange quiver
#

It'll probably be next on the list

strange quiver
#

QR 3500/3600 and 3900 classes done

turbid bronze
#

I guess Iโ€™ll have to turn NG electric on in my grf list now :3

strange quiver
#

yeah ๐Ÿ™‚

#

although when you enable it in a running game with JP+ it does seem to get a bit weird

turbid bronze
#

Yeah no I donโ€™t make those sorta changes on a running game

turbid bronze
#

Iโ€™ve broken too many saves before ๐Ÿ˜ซ

#

And embarrassed myself reporting them as bugs to JGRโ€ฆ

strange quiver
#

still

#

cowards break their saves without thinking about it ๐Ÿ™‚

strange quiver
#

also working on doing the third rail versions of various locomotives

strange quiver
#

3R versions all done

#

and if you need a AC, DC and 3R locomotive, Comeng's got you covered I guess lmao

strange quiver
#

new kiwirail shunter dropped apparently

strange quiver
#

NZ DX Class (GE U26C) done

#

kinda hard to do the clockwork orange scheme, but this should do for now

turbid bronze
#

oh that's neat

versed sparrow
#

Pls add this abomination

strange quiver
#

it'd have to go in a future project, since I'm only focusing on Australian/NZ stuff atm

versed sparrow
strange quiver
#

presumably narrow gauge though?

versed sparrow
#

This looks so weird

strange quiver
#

oooh yh

#

weird seeing an export loco next to a US domestic locomotive

haughty pollen
versed sparrow
severe elbow
#

My life is complete

red stump
#

am I missing anything here? of your new stuff

#

IH is in wagons only mode

#

ah comprehensive north american

late pewter
#

Hope to meet everyone involved in it when i arrive at the fiery gates

strange quiver
#

But they're not on bananas yet

red stump
#

Oh okay I thought they felt light

#

I'll hold off hah

turbid bronze
#

Yeah best experience is getting the grfโ€™s straight from a fresh compile

#

Bunch of the Oceanian stuff is out of date and getting recoded from scratch

#

The NA stuff is pretty good though. And because Ragin pre allocates IDโ€™s well in advance save game compatibility is really good.

strange quiver
#

I might have to bump ids around more, but we'll see

strange quiver
#

I'm just sitting on it in case I get any last minute inspiration

red stump
#

if there's a bit more menu sorting that would be the icing on the cake

strange quiver
#

wdym?

#

I do still need to work out how to do badges if that's what you're refering to

haughty pollen
#

You can use code to sort vehicles in the purchase list independent of their ID

#

that's why the vehicle IDs in JP+ Engines are an absolute mess lol

strange quiver
#

yee, but I'd also rather have the ids be nice ๐Ÿ™‚

#

although that is my backup if need be

turbid bronze
#

Iโ€™ve been sorting my purchase lists by intro date more often then not, god I wish it would remember that setting though ๐Ÿ˜ญ

haughty pollen
#

I wish it would remember badge filters too

turbid bronze
#

I haven't been using badge filters much since ragins stuff doesn't have badges yet

#

and things like 'generation' wouldn't make sense in a horse+ragin game

turbid bronze
#

heh, we're gonna need some narrow gauge rolling stock at some point, horse wagons are very smol behind the new QR electrics lmao

haughty pollen
#

JP+ Engines wagons only mode?

turbid bronze
#

Maybe, could be fun.

#

Depends on how offsets etc go since Ragin has setup to use the weird horse offsets

gritty bone
strange quiver
strange quiver
#

I've got how to do that planned

#

gonna do that relatively soon-ish

#

I really want those round coal hoppers

#

I'm a normal woman with a normal interest in coal trains

#

these AN cars goes so hard

red stump
#

With ORP I get lost sometimes

#

I'd need to take a look at it to give a good example

strange quiver
#

tbf I think I vaguely know what you're talking about, and it might be fixed in the newer version of NARP

#

I've tried to include more visual things to signify different locomotives

#

(ie visible shoes on 3r equipment)

red stump
#

at a glance, this all blends together for me

turbid bronze
#

These are the current .grf's btw

#

the other ORP ones are getting redrawn and recoded

strange quiver
red stump
#

ah ok, I just took whats on bananas

strange quiver
red stump
#

like IH clearly separates freight/pax/mu

strange quiver
#

so things should be a lot more discernable

strange quiver
red stump
#

okay very nice

turbid bronze
#

I've pinged you elsewhere kale with the current versions as of about two hours ago

red stump
#

completely missed that

#

alright I got eyes

#

now you're cookin' with gas

#

even the small selection of wagons look awesome

strange quiver
#

it does need to be expanded though

#

but I'm hoping to flesh out the ORP one more

red stump
#

wait are the voltages functional?

strange quiver
#

yee

turbid bronze
#

yup

red stump
#

goodness this is glorious

strange quiver
#

and in the new version of ORP so are the different gauges

turbid bronze
#

did you end up making broad fall back to standard? coz I'm not seeing any broad gauge locos

#

(even under standard)

turbid bronze
#

probably fine to just leave them off if you don't have the rails tbhhhhh

strange quiver
#

all the broad gauge locomotives are going to support standard regardless

turbid bronze
#

ah gotcha

#

so no point then

strange quiver
#

but... there is a separate BG only version that only appears if you have a valid track type

turbid bronze
#

yeah that's fine I reckon

strange quiver
#

would help if I had a broad gauge track type for testing though ๐Ÿ™‚

red stump
#

Finally I can do shit like this

strange quiver
#

yeah >:)

red stump
#

you got anything on the sheet for fictional NA modern freight locos?

strange quiver
#

not particularly

#

oh wait

red stump
#

electric ones I mean

strange quiver
#

yeah, I have some ideas

#

but I'm gonna save them for in future

#

I do also wanna include some fictional AC/DC and DC locomotives since post 1950 there aren't any DC locomotives

red stump
#

yeahh

#

you could maybe come with some lore there, like more DC out west because of the milwaukee road

#

I wonder what the SP electrification plans were

strange quiver
#

if the MLW kept their system, more than likely the NW US would be dominated by a 3kv system

#

so an AC/DC locomotive that can work train into/out of that area would be needed

red stump
#

very good

strange quiver
red stump
#

25kv AC transcon

#

man our timeline sucks

#

some great lore inspo though

strange quiver
#

yeah

#

that's one of the things I like doing fictional stuff for

#

it's nice to imagine the good timeline lmao

turbid bronze
#

that said folks, it's really not hard to just run nmlc yourself

strange quiver
#

I really should do that at some point

turbid bronze
#

yeah I've just been lazy

strange quiver
#

I also need to work out how to have it replace the one in an active running game too so I can type "reload_newgrfs" to see a change instead of restarting

turbid bronze
#

plus I'm not infront of a windows computer and I don't want to find theres some dumb horseshit about copy and move taking arguments differently

turbid bronze
strange quiver
#

I swear there is a way you can just reload it

#

I do it when I'm testing with that nmlcreator thing

turbid bronze
#

i just copy over and overwrite the file and then do reload_newgrfs from the in game console

red stump
#

there are tears in my eyes, tears

#

its so beautiful

strange quiver
strange quiver
#

lots of cool new stuff ๐Ÿ™‚

red stump
#

tons to mess around with here

#

this is all extremely cool

strange quiver
#

thanks ๐Ÿ™‚

red stump
#

I think this allows me to do a 1980s NA alternative timeline scenario

strange quiver
#

it should

red stump
#

I need an excuse to give this a playtest

strange quiver
#

it still somewhat relies on Iron horse, but there's still fair bit of content

#

my current plan is for the next ORP update to be the first that allows a full playthrough from 1900 without relying on horse

#

and then I'll update NARP to be the same

red stump
#

you're doing the lords work

#

got a legend in the making here

strange quiver
#

I just like trains too much ๐Ÿ™

red stump
#

I'm glad you like this specific niche haha

#

always hoped someone would make this

strange quiver
#

yeah

#

we love fictional trains and stuff ๐Ÿ™‚

haughty pollen
#

I think I'm going to do another One Horse Challenge with all of this combined, should be fun

#

but first I want to do something with AXIS

strange quiver
#

you'll have so many horses though ๐Ÿ™‚

haughty pollen
#

I'm gonna need a bigger map, even my current one is a bit too small with just Horse ๐Ÿ˜…

strange quiver
#

good problem to have ๐Ÿ™‚

signal gate
#

Buy menu: Horse orders by role, then power and intro date

#

I explicitly choose default variants to have liveries that contrast their neighbour where possible

#

But IH is literally designed for โ€œmake the buy menu pleasingโ€, which is different to a survey set

turbid bronze
#

I've been sorting by intro date lately

#

especially with lots of horses available like when playing with ragins stuff

#

wagons I don't though. Split wagon+engine menu supremacy

signal gate
#

Isnโ€™t it

turbid bronze
#

so many horses

#

horses for days

signal gate
#

Horse also has the advantage of unique names, not repitition of โ€œClydeโ€ etc

#

Could badge the Ragin set manufacturer names?

signal gate
#

yeah I think that would be nice

#

visually the repeated manufacturer names are not suited to eye scanning

#

if a badge, the player could have them before the name, after the name, before the sprite

#

or hidden

strange quiver
#

valid, but at the same time, "JT42C" isn't identifiable either

#

I think when you're doing names like I do, the manufacturer name is helpful

#

or idk, I haven't thought about it too much

woeful halo
#

Nah I like the manufacturer names

#

Unless it's standardised as it is in India/UK with class names

signal gate
#

๐Ÿคทโ€โ™‚๏ธ

#

I'm curious if manufacturer badges are even more useful in a survey set

crystal crag
#

Can badges put names in the namebox?

signal gate
#

if you want to find all the GEs or EMDs or whatever

crystal crag
#

Like, the way it is currently in Ragin's set, but have the manufacturer name be hidden on demand

signal gate
#

currently the badge string doesn't seem to show in purchase menu list

#

but that was something peter thought might be doable

#

for all those '(steam)' suffixes etc

signal gate
#

like surveying a plot of land

#

Pikka's term not mine

strange quiver
#

ah fair

signal gate
#

hmm probably diagnostically valid for which neurodiversity cluster an author has also ๐Ÿ˜›

#

I have the red one ๐Ÿ˜›

strange quiver
#

tbh me too lmao

turbid bronze
#

Andy I'm sorry to tell you but you have a lot of the yellow ones too ๐Ÿ˜›

#

Problem with diagnosis in adults is you tend to learn through repeated beatings not to do the most extreme of behaviors that are then used for diagnosis ๐Ÿ™ƒ

signal gate
#

OCPD isn't autism

turbid bronze
#

but yes, it's a giant clusterfuck of comorbidities between adhd, autism, the traits that used to be split off into aspergers back in the DSM3 days, and yes OCD.

#

and anxiety and depression

signal gate
#

I have one autistic parent as well, which influences early learned behaviours

#

a chunk of my closest friends are fully diagnosed clearly autistic, because I know how to behave around them

turbid bronze
#

My dad is very ADHD, my mum is somewhat autistic. I'm like 20/80 adhd/autismo and my sister is very much 80/20 the other way.

signal gate
#

neurodiverse people are 9x more likely to have children with another neurodiverse person than a neurotypical person

#

and same for neurotypical

#

"according to survey"

turbid bronze
#

and she's fucking infuriating because she didn't get diagnosed into her forties and now uses it to blame fucking everything on and refuses to do any self development

signal gate
#

there's a badge for that

turbid bronze
#

'cunt'

signal gate
#

"my sibling has a label...and it's infuriating"

#

is a common story

#

"my sibling....is infuriating" shorter

turbid bronze
#

meanwhile I stopped seeing my shrink, stopped taking medication, got a life changing job on the other side of the country and lost forty kilos ๐Ÿคฃ

signal gate
#

oh we derailed the nice trains topic?

turbid bronze
#

meanwhile my sister is teetering on the brink of being bankrupt and homeless any given month

signal gate
#

was it me?

#

yes I did it

turbid bronze
#

Possibly

signal gate
#

was me

turbid bronze
#

gold coin in the swear jar

#

anyways, thoughts: names: keep as is, IRL sets are inherently different to fantasy sets, and even in a fantasy set some fantasy manufacturers would be fun

#

badges for companies - would be cool, but i'd just turn them off

signal gate
#

someone ask peterer about optional badge text in buy menu

turbid bronze
#

would be cool, but i'd just turn them off

#

Would be interesting for composable names

#

much like composable piles of pixels in the purchase sprite ๐Ÿ˜›

#

I'd say get the badge badges in first before worrying about name badges

#

demonstrate to peterererer that we're actually using his feature first before asking for moar

signal gate
#

Horse 4 is better for not having all this

#

this is just simpler

turbid bronze
#

You'd say that, but I don't necesarily think it suffered for it either

#

So many vans, surely the van is redundant if it's repeated so many times

signal gate
#

and Express

#

everything is just "thing"?

turbid bronze
#

Its red so surely that's a given that it goes fast

signal gate
#

does it even need a name?

turbid bronze
#

but yes

signal gate
#

got a sprite

turbid bronze
#

you can reduce anything into absurdity

signal gate
#

which grf is this on bananas?

turbid bronze
#

One of the oceanian ones but they're the old grfs

#

ragin is allergic to updating bananananananananana make those bodies sing just as much as she's alergic to drawing steam locmotives

#

ducks

strange quiver
#

I did the same before realising that didn't solve my body image issues and putting a fair chunk of it back on lmao

signal gate
#

near enough

strange quiver
turbid bronze
signal gate
#

yeah ok so, this might be matter of taste, but the alt liveries would make the buy menu more visually scannable

strange quiver
turbid bronze
#

but combining it with other major life changes has certainly helped

turbid bronze
strange quiver
#

transitioning has done so much more for my body image than weight loss ever did lmao

#

but also, it's made losing the weight so much easier too

turbid bronze
#

I don't necesarily think all of the problems horse had to solve are necesarily applicable to an IRL set

signal gate
#

yeah this is about design theory, not me trying to impose my solutions ๐Ÿ™‚ feel free to ignore

turbid bronze
#

Horse is optimised to solve different problems, and uses different tools - gameplay generations, the fact it's mostly fictional.

signal gate
#

^ that's deliberately using colour and shape to create identity

turbid bronze
#

You can break up appearances in different ways

#

Yeah

#

Whereas the real world is messy

signal gate
#

if I set them all to banger blue

turbid bronze
#

Transition interestingly enough has mostly been a giant nothingburger for me

signal gate
#

then it's harder to parse ^^

turbid bronze
#

probably because I actively put it off for a decade

#

so by the time I had to deal with it, it was a forgone conclusion.

#

'well you did everything else and it didn't work, so suck shit'

strange quiver
strange quiver
#

especially when I don't wanna give every locomotive a "default" livery that's the same

turbid bronze
# strange quiver tbf I'm always open to ideas ๐Ÿ™‚

I think badges long term will help, livery badges, manufacturer badges, yadda yadda yadda, but I suspect with how broad the scope of what you're doing is, and with how uncontrollable the real world is, you're going to be stuck with compromises.

strange quiver
turbid bronze
#

The breadth of scope is probably the biggest challenge

strange quiver
turbid bronze
#

you have fucking hundreds of locos

strange quiver
#

just need to work out how first tho

turbid bronze
#

Hey it's a good problem

#

Imagine how harsh it's gonna be for people who play with vehicle expiries turned off

#

(fuck em)

strange quiver
#

tbf I'm one of thos people ๐Ÿ™‚

#

but that's only because I keep forgetting to turn it off when I'm done testing

turbid bronze
#

I need to go through RIMS and FRIMS and fix up their purchase graphics (moreso than my forks already do)

#

granted, it's rare you'll actually see them all together in game

signal gate
#

centred sprite supremacy

#

wonder if that should just be a player setting ๐Ÿ˜›