#Ragins Train Sets
1 messages ยท Page 21 of 1
Cool. Gonna add that to my list of addons
ooh nice, have you done/planned the Illinois Central bilevel EMUs yet?
I might... they wouldn't take too long to do
Substations fear this creation
South shore line must be popular with pantograph makers
Also I've been trying to research early DC electrification in the US and literally everything is just interurbans using trolley poles
That sort of stuff I wanna keep in their own set
So I might just make up a more mainline style early DC railcar just for gameplay purposes
Please main Sacramento northern for that ๐
And do the steeplecab
Ids have been reserved for them, just need to do more research ๐
They had 2 different ones later on
Thereโs a couple of the locos preserved and a unit as well
ah yh
well I can add them in the future
but I looked it up and they only started operation in 1918 so for now I'll have to look for something else
They interran with a trolley system (key system) which had funky units
They were a lot more vibrant in service
And rather large units of the IER, that diverged a different way shortly after crossing the bay bridge
yee, lots of cool stuff to look into ๐
Yea I was more just noting what went over the bay bridge
Carried away there
I just find that whole operation interesting
you're all good, dw
this kinda works for an early DC railcar. Basically an MP54 but DC, and overall worse
only benefit is that it's cheaper
but yh, I really want some of the first OHLE equipment the player unlocks to be DC, because otherwise there really isn't a reason to use DC
also now that I don't have the attach control, you can do stuff like this, and it's kinda cool
works well since the wagons and MUs match in style
attach control always
I wonder if this rapid transit line still exists...
there was really an DC variant of MP54, but for 3rd rail lines
I'm aware, it's already included
To be honest this is the first time I see the name Vickerliner
I have seen tham called IC EMUs
yeah, but this is more unique
and I don't like naming the railroad in the name of vehicles
either way, wickerliners done
and now to fix the MU car sprite so @turbid bronze doesn't shoot me
Funny, I used these in a Transport Fever 2 game recently, it was a well-done model
yes and no
in 1976 the fleet went in for a rebuild, and at the same time Amtrak considered a new order of Metroliner IIs, but the order was rejected in favour of more AEM-7s
all I know is that some were normal coaches and some were buffet coaches
so the Metroliner II in game is an amalgamation of the rebuild and unbuilt 2nd order
yeah, it's not something I'm including though
CN EMUs done
also these JP+ early OHLE looks really good in the snow
really gives that early interurban vibe
at some point I'm gonna need to fork it to make a proper US track pack
Since you already have NARP, I submit Yet Another American Railtype Pack, or YAARP
okay maybe...
but I'd probably want everything to be kept in line with my current naming scheme
so it'd be something like "NARP - Track Set"
Oh, I see the current scheme, never mind ๐
lmao
also when I get onto my Australian stuff soon, I should experiment with doing a track pack for it
I do have some ideas for how to do it
and it would be good to provide a track pack that supports broad gauge
Highliner Is are hard
Quite a distinctive shape
an annoying one to draw though
okay it looks pretty good
got it set up so you can have more than 2 cars too
I'll do the Metra livery and Highliner II tomorrow, but now I've gotta get ready to go to a friends place ๐
Thanks
It turned out better than i expected tbh
Guess who just witnessed a train get its pantograph ripped off? Lmao
how does that even happen?
Guy on the roof dropped his line onto the overhead, and a train came through and grabbed it which then took the pantograph off
2nd train came through and hit it too, but thankfully it was fine
did you take it home
No ๐
weak
pantographs at the station are like ducks at the pond
or presidents in their countries i guess
I would totally have grabbed that lol
I'd love to own a mangled piece of pantograph
Would have been a nice conversation starter
What's that on your wall?
Nothing special, just a train pantograph
Look I wanted to
But also its massive, I was going to my friends house, and I didn't wanna fight the ATSB for it
Also a friend who works at Auburn just messaged me they got a repair order for a waratahs pantograph lmao
hahahah
did ya tell him where you can find it? ๐
just bend it back into shape she'll be right
Well she did ask lmao
hahahah
I had two different friends ask me to get it for them lmao
The friend that works at auburn has a concerning amount of stuff shes "found"
She has the motor controller from a U set in her bedroom which she apparently "found" at work
ive got a piece of new flyer xcelsior mirror from when i was victim of a hit & run in training lol
late night 100% sober drawing time
Metra livery done
gonna see if I can do the Highliner IIs now
isnt the highliner 2 very similer to gallery cars?
yee, that's why I can just re-use the sprite
I can't wait to mix Highliners and V-sets lol
sooooooon...
I'm looking forward to doing the American version of the V-sets at some point
Middle coach on a highliner ๐ญ
goes hard ๐
also found this add for the Highliner I calling it the first "double deck transit cars"
Very much not
despite NSW having prototypes 4 years earlier, and the first V set batch 2 years earlier
Not even in the USA
tbf the MP70s weren't still single deck
they're kinda in that weird middle area
although so are gallery cars like these
yee, pretty much
Highliner IIs done
I think now I've done enough that you can do basically all of Metras operations
also I'm probably gonna wrap up work on this for the time being
rn I've only got the X2000 left to-do
I might also do some livery work, but we'll see
other people are also able to contribute to adding liveries btw. It's pretty simple but fairly tedious
Can't wait to download this
me too
For fuck's sake, is that what I think it is
.:|:;
Lmao
Ragin I saw your post on reddit
Looking forward to the release!
Oh my god
๐
also had a thought
but if I do an Australian track pack, I'd want to include 4 different gauges (2ft, Narrow, Standard, and Broad) and both AC and DC variations of the latter, which on its own is a lot
but... I could also include a "light" variation of the main 3 gauges to take advantage of track weight classes which haven't been used so far
so the player gets a cheap track type, but they're then limited to fairly lightweight locomotives like the 48 or T class
I suppose it also raises the inverse, and having a dedicated heavyweight track type for stuff like the 90 class (and Pilbara locomotives), but I feel like that might be too much if anything?
I'll have to think about it
also I'm gonna integrate the third rail add on into ORP, and I'm gonna actually do the Sydney third rail units
but I'm not sure if I should code them purely as 3rd rail units, or 3rd rail + OHLE. Both would be realistic
I might just save the ids so I can do both, and then just include a toggle
also realising that if the 3rd rail addon includes anything that reasonably would have had 3rd rail pickups in that alt history scenarion, then the XPT-E and VFT with 3rd rail pickup shoes would be a thing
this seems reasonable
Axle load only affects the first vehicle currently FYI
So the use of it โฆ. depends how much you care about it being flavour vs gameplay effect
yeah axle load has always kinda struck me as entering 'bad feature' territory
ah rip then
There is a PR that might make the restrictions apply
well tbf, there aren't many examples of it, so we don't know entirely if it's bad
Same right now with gauge - ng trains run on RAIL
wdym? don't they run on a separate rail type?
Compatibility is only evaluated for lead vehicle
oooh fair, I see now
perils of dual gauge depots
I've stopped using dual gauge tracks in most of my play throughs
friends ๐
also the pantograph code is set up so it's entirely random. Irl they didn't seem to have a preference with pantographs so this is a good way to represent it
nope, these were DC only locomotives
ah
probably a dumb idea...
but in Australia, most states transitioned from buffer and chain to knucle couplers post WW2
so I might add a stack switch to layer the couplers on top, and have it change based on the year
I was going to do the same in Horse, but in the graphics compile
to reuse chassis for different regions
yee
although I think I'm just gonna do the couplers only
since that'd be the only thing changing
Subtle detail, but I've got it so they start to transition in 1945, and they're fully transitioned by 1960
the intermediate stages do look a little goofy, but I think it's fine
okay, doing more research and it seems every state is annoying
Victoria switched to knuckles in the 1920s, and didn't order anything new locomotive posts 1945 with buffers
NSW ordered a mix between 1945 and 1970
NZ and WA used chopper couplers, so they're basically the same as knuckles
and Queensland was ordering new locomotives with buffers as late as the 80s
so I think I'll have to include a parameter to let the player choose
so I'm they they should be:
Buffers
Knuckles
Transition (slowly changes from 1945-1960)
Realistic (VR locos transition in the 1920s, QR in the 1980s)
Realistic will mean the biggest mismatch between rolling stock and locomotives, but... I think it'll be good to give the player that option
okay got it working, bit of a pain but it should be worth it
also an F unit with buffers is kinda cursed
okay found find final bugs and got it properly working
seems the basic code will be fairly tedious, but it'll be applicable to everything
so more than likely, I'll keep it in. I'll have to make sure the wagon pack has it for compatability
MP54D and NH&H Washboard EMUs done
wanted to have more AC and third rail EMUs that were introduced before the Cosmopolitan in 1973
also I'm gonna tweak the washboard roof because I'm not super happy with it
little better
if I am correct washboard is just the nickname and proper designation is series 4400
yh, but this is more generic than the class designation
also, mostly spent this arvo on final bug fixes and code tweaks
so I think I'm at a point where NARP is ready for a public release
still I'm gonna sit on it for a bit in case I get any last minute motivation to do some stuff
might try and do the acela express tonight though
๐ค
Jet train done ๐
I always liked using that in NARS Add-on, it bothered me that the graphics didn't match the NARS Acela
that won't be a problem anymore ๐
Benefit of only having a single artist ๐
Have you done a UAC Turbotrain too?
Not yet, but I probably should
My motivation for American stuff is waning atm so idk if I'll get to it
remember, my friend
Ambition is the last bastion of failure
What does that mean in this context?
that one should not be over-abitious as this will delay the developtment of the project and may stress the developers nerves a bit too much
Sometimes it is OK to lower quality, or just move some planned features to future updates
Okay then...
Heโs trying to be nice
Just in a really autistic way
Something like โplease donโt overwork yourselfโ woulda been better
I got my big stinky diesels off you, youโre allowed out of the mines ๐
But what about the big stinky steamers
Look, I tried, I begged, I pleaded,
Did someone said some aussie steam kettles ?
Pls add this knock off rust bucket
yee, that's one of the higher priority ones ๐
Although
I wonder when I can get my hands on it considering the unofficial android port takes a while to update tother newest version
I don't think this set will have anything that requires 15.0
so it should work fine on android 14.1
it'll have some dual-voltage electric locos and stuff
so it'll require some
but there's not gonna be a release for a year or so anyway
blue firs copper ore ๐ญ
Such tarps
heh
Copper ore in Firs 5 In a Hot Country
Poooo
I thought I fixed all that in JP+ Engines
I swear I fixed that
Yeah, I swear I nicked the fix from you
NSW 40 class done ๐
I probably should do the american version, but I'm lazy
I did the sprite ages back and just never coded it up lmao
VR B class done
Plowing through em
now that's one weird Nohab
time to update all my grf's then
I really should just PR your move.bat to copy instead so I don't have to keep compiling things ๐
New stuff looks great Ragin, well done.
nah just heavily oxdized copper
the fact that these sprites look so similar to mine shows i was doing something right xd
i dont really have a similar livery))
They've got scotch gauge right now which is about 300mm narrower than Broad gauge
thanks!
I really should do that lmao
Scotch is narrower than standard gaugeโฆ
turns out the old V4 set has a broad gauge track type
so that makes testing on my side easier
at least until I get around to making a fork of JP+ that has a broad gauge track type
Yeah Iโm gonna have a closer look at whatโs required for it at some point
yeeee
actually, if you wanna help out more, it'd be helpful if you could bodge something basic together based on it
I vaguely know what I wanna do, I just wanna focus on trains atm
JP+ has all IDโs assigned, so my thought was take something we donโt need, funilly enough scotch gauge came to mind, and use its IDโs with a parameter to replace them. Like how fourth rail is done.
But I need to make sure scotch gauge has all the electrificationโs we want
oh I was thinking a whole new track set just based on JP+
Otherwise Iโm scrounging for IDโs again.
one that was specifically designed for Australian stuff
because I'd wanna new level crossing graphics and different overhead staunchions and stuff
Iโd rather not maintain another grf if I donโt have to. And track sets are a nightmare. Iโd rather just piggy back off something else.
that's valid then
Iโve got my fork of the North Korean rail set but yeah rail sets are a pain in the ass
I am going to investigate it a bit though.
all good, lmk how it goes
I'll post about it here if I get around to what I'm planning ๐
apparently AN bought some T Classes
God I love the AN green and gold
it's so good...
Don't see a lot of it anymore. I'd catch the occasional still wearing the livery down in SA, but god it was rare.
that and the Genesee & Wyoming black and orange are easily my two favorite liveries for a loco
tbh I can't even remember when I last saw it
we never ever get the G&W around here anymore
and that'll go away now that it's part of Aurizon
Yeah it become OneRail or some shit, was not long after that I stopped working with them
I used to handle their phones back in Adelaide but the business I worked for were a pack of cunts
ah fair lmao
and yh, they became onerail and then got bought out by Aurizon
at least if I'm remembering it correctly
Yeah I missed the Aurizon buy out
so did Watco i think
not surprised
also working on this little goober thing
it's a pain to do because it basically has the cab of a GE Universal series but the body of a EMD
heres a photo of watcos H class
the goob
neat ๐
did you merge the h and t classes in your set?
nope, they're planned to be separate
because of the weight differance?
somewhat
it's the weight and they serve different purposes
so the stats and the like would be different
noted
yee
QR 2170 class done
this QR livery is hard to do, so I'll probably have to work on it in future
also I do need to do a Driver only version of this, since it had a slightly different cab
tbf they're from Iron Horse
I know
thinking about doing the Maldon-Dombart dual-voltage locomotives today
I don't have much info on them, but... I can make some assumptions
one of the issues is Comeng locomotives are generally based on Japanese designs, and the Japanese tend to use the same pantograph for DC and AC
I could copy that, but it would be rather boring. I think I might try and code them to be more like european locomotives, with a separate AC pantograph
That would be neat, I drive past the spot where that line should have existed frequently
changed the order of CC1/CC2 for the SRA livery, and I think the 2nd image is better?
I think the less intense red of the first image is kinda better and more realistic?
idk
86's done at least. They're also coded to have a small chance to swap to single arm pantographs post 1997
also I really need to do my own hoppers...
I suppose making red CC2 does also mean other liveries are just as viable
Did you change the shades? 1cc and 2cc should look the same if the shades are the same. Unless you're using NewCC two-tone
yee, I'm using newcc
Ah, so the white part is 1cc and the yellow is fixed?
yee
Nice, makes sense
ALCO C628 Australian version done
got it working and it's kinda cool ๐ (AC vs DC)
there are some bugs but they should be easy fixes
okay got it working ๐
I do also need to update some of the dual-voltage locomotives in NARP with this text box, but I'm not bothered to do it lmao
I love it
really really like the style of this loco
this would be perfect addition to horse
๐
Wellllllllll
NSW 44/SAR 930 class done
swap the couplers out for buffers and you also get a fairly accurate indian railways WDM-1
NSW 41 class done
I hope you like engine fires!
I love these so much because they were so poorly designed that they'd overheat, and then set themselves on fire
they were so bad, that afterwards NSW basically blacklisted any diesels imported from the UK
WAGR's X class at around the same time also had similar issues, but they were worse to the point of requiring a royal commission, and afterwards they also blacklisted british built diesels

just had a look at scotch gauge in JP+ tracks, there's three ID's in use and they're all DC electrified
so would need to steal some more from elsewhere
theres three id's being used for dual gauge which I personally never use but yeah
dunno what electrifications we'd need?
and whether we just want wooden and concrete ties and skip concrete slab?
well for realism we'd only need DC
OK, that can work then
but to support the fictional stuff, it'll need at least 3rd rail, and maybe AC
are the new broad gauge suburban electrics in SA all DC?
ah fuck
so it'll need DC and AC broad gauge at a minimum, and potentially third rail
so if we assume just wooden+concrete ties and no slabs we'd need eight ID's, non electric, two for ac, two for dc, two for ac/dc
could always nick them from the industrial tracks
and then what, a ninth one if we want broad gauge third rail
I never use them personally
tsk tsk tsk
well, ISR at a minimum
I sometimes don't use the chips ones
but I do use the ISR ones frequently
but just thinking, we don't need rubber guideways or linimo?
well I'll let you do what you decide, since idm what happens to those
either way, long term I'll have to make a more dedicated track set anyway
Scotch, dual gauge, rubber guideway, and linimo gets us 9 id's total
easy then ๐
Yeah wondering at what point forking the entire thing is a better idea than PR'ing more parameters but I really don't want to end up maintaining a whole ass track set and then having to backport yozora's future changes
๐ซ
yeah...
Track sets are big and complex
idk, that's why I was planning on doing a separate track set that's more dedicated to Australian stuff anyway
but that's a meh thing
Yeah then you're stuck looking after it ๐
tbf it's not like I'm opposed to it ๐
I'd need to make custom graphics for some stuff anyway, so it wouldn't entirely be a JP+ fork
but yh, I'll have to make a mockup soon-ish if only for testing purposes
and then I can expand it
these are the three scotch gauge tracks, would we want the concrete slabs one or could we get away with just wooden ties and concrete ties?
tbh, if we're proposing an Australian Paramater for JP+, we don't need the slab tracks at all
No not really
but yh, we don't need the slabs, there's no track like that IRL here
I've never seen concrete slabs like that in SA at least
only place I've seen them is on parts of Sydney Metro, but it's still not common
and I haven't seen much of melbournes trains, certainly not while sober, but I don't recall seeing anything like that either
yeah
tbh if we're making an australia mode, it might also be a good idea to up the speed limit on the concrete ties track to 160kph
since both QR and NSW operate trains at that speed
Yeah could do
I honestly just disable speed limits most of the time but yeah
eh, lemme think about it
I'll do some pondering
all good, lmk how it goes
also, if I ever make a dedicated north american track set, having a low voltage DC option for interurban and rapid transit stuff
hey it could be fun
also
ALCO DL531s (NSW 48, Silverton 48s & SAR 930 classes) done
coded as a narrow, standard, and broad gauge locomotive
not super happy with the side angles, but I can touch it up later if need be
48 class my beloved
they're so cool ๐
well my idea was abstracting railtypes somehow
for 1x zoom, there's not much visual difference between some of the gauges
most of the love for railtype grfs is for the visual appearance
not quite sure my idea can be done in the spec....but
if railtype grfs provided sprites, and the train grf 'installed' gauges and electrification
not entirely visual, I like using different rails and building concurrent somewhat incompatible networks because it pushes the challenge back to fitting everything into limited space - buildable tiles being the true currency
hard agree on that
and making choices that may bite you in the ass fifty years later in the tech tree
I like in principle the AC/DC split, going heavy into DC early game because that's all you've got and then being stuck later on
hmmm....I don't think there's a way to chain to another grf's action 3
i also like the idea of doing dumb shit like building one entire island of a different gauge just for funsies
back to Horsing
also idk if anyone's been watching the fallout show, but I've been paying attention for any trains that appear and in S2E1 there's a double deck metrolink train in the background
I'm hoping we see a few more train shots simply because it gives me inspiration for that fallout train set I mentioned a while back
are you guys in here making a Ragin purpose built JP+ tracks fork ๐ค
Idk, maybe, I really donโt want to maintain an entire track set though. But I also donโt know whether itโs appropriate to PR it back to Yozora either. Broad gauge would need like minimum nine IDโs so id have to do a parameter that reclaims like, linimo, dual gauge, scotch gauge, and maybe even the rubber tire guideways
I feel like if youre doing something to make an austalian trackset real youd want it to be its own GRF for findability reasons, even if it is mostly just JP+ under the hood
My intention at least wasnโt to make an entire Australian trackset though Ragin has some interest in that. I play with mixed loadouts of trains, and I like JP+ tracks more than anything else, so I want JP+ tracks support for the train grfโs I wanna use.
I also donโt want to inherit/lump myself with another entire grf (a trackset at that) to look after as Iโve already got enough half finished projects
What we really need is that Peter PR to let track GRFs define more than 64 rail types, but then still only have 64 in a map at one time
Look thereโs a lot of things we need, but for now we deal with what weโve got.
And then just table the discussion for now on making a new menu/updating the menu for tracks, because the current PR isn't good imo
Shhhh I want to dream!
The current menu is useless for anything more than 30 active tracks as it is
Personally Iโd like grf extensible top menu bar, Iโd like things like eyecandy roads and log flume etc separated out of the road/tram button.
Roads and trams are seperate buttons but all rails 5ever and ever get jammed into one button?
i stg it would all be fixed if peter would finish up his text filtering in dropdowns PR
Not really, I personally donโt use text filtering elsewhere in ottd, I donโt use keyboards in mouse centric UIโs, I use my mouse.
I use keyboards in keyboard centric UIโs
fair enough, id still like to see it implemented tho
put the tracks in the train grf
and then disable if another grf provides
alkaline batteries included, can be replaced with lipo
really dont think thats what this discussion is about
no railtypes discussion ever is ๐
I'm old enough to have lived through the last 2 wars ๐
derailtypes
I would never use a keyword search for railtypes, just scroll down
am I the only one who's never had an issue with the railtypes menu? it could be more organized maybe but its just a scroll bar
its fine with me but a lot of people seem to have issues
keyword search for objects and such is invaluable however
I have no issues with the railtype menu
when I use JP+ (for testing) I find it completely overwhelming
think its worse if you have a low resolution/high scaling but i play with stuff pretty small so its fine for me too
I dont understand why scrolling down is such a skill issue lol
Yeah weโre violently off topic now
lolz in Horse wagons also
we get used to long menus
railtypes is probably better now the menu has the option to not be click-and-hold
yeah agreed
I find that I just don't know what a lot of this is
and the client doesn't provide much info
which a better UI could do easily
You wouldnโt unless youโre running JP+ engines
like....I don't even have any Scotch Gauge trains
Yeah because you donโt have all of the JP+ train sets loaded
Itโs not made for running with horse. It does however Just Work (tm) if you have all the JP+ grfโs installed
This also has nothing to do with Ragin
OpenTTD could do a better job
yair fair point though
but can't some of the railtypes in JP+ yield to provide broad gauge for AU?
or something
Yes weโve discussed this
I havenโt decided what, if anything, to do about it yet
Anyways, asking for an anonymous friend... hows those steamers going ๐คฃ
:/
hahahaha
soooooooooon
working on a basic diesel roster first
also apparently they made a single, 1067mm gauge VR T Class
which is neat
that's boss
having more brain worms about trains in fallout, and apparently there were a few in fallout tactics
first seems to be a normal SD40, second is a GG1 without pantographs? and the third is some sort of dual cab GP40?
not something I wanna work on in the near future, but it's brain storming if I ever get around to doing it
although it will require more of NARPS to be complete since it'll rely on it
Yeah New Vegas had a few trains, just generic F looking things
yee, basically a green and gold F-unit
FO4 just has it's absurd looking retrofuturistic nuclear train things
and suspended monorails
yeah, which I'd have to decide what to do with
I'd probably have to draw it to be far more sensible
monorails shouldn't be too hard since it can just be re-done as a normal monorail
but yh, I'm thinking it'll most be generic-fictionalised versions of american locomotives from 1930-1980
yes, but they have to be on steroids and possibly also nuclear for use between 2000 and 2077 when the bombs dropped ๐
just bigger and stinkier
tbh that's what I was thinking
IRL in our timeline the 1970s/1980s saw the fuel crisis and computerisation come to dominate modern locomotives
2077? I'm getting mixed up with cyberpunk but the bombs dropped some time around that
No wait it was 2077
so I'm thinking for fallout, it'd be the opposite, where locomotives are same as in our timeline until the 80s, and then they become big and stinky
stuff like the DD40 becomes more normal
and then the 2000s is when nuclear reactors become small enough to be viable for railway applications
although I might keep conventional diesels for general freight/passenger use, and then giant nuclear things for heavy/fast freight
you goober ๐
I've been playing a lot of cyberpunk
tbh it would also be worthwhile thinking of postwar stuff too, since then it can work with wasteland
but idk how I'd depict refurbished older locomotives in Openttd
speaking of which, punch card operated giant nuclear powered maglev freight trains
in Fallout 2 and New Vegas it is made clear that the NCR has some limited ability to construct new lines, and re open old ones, so presumably they'd also been manufacturing some locomotives parts
doubt they'd be able to make new locomotives, even by the 2280s
punch card operated?
valid
yeah in the mission where you nick the basilisk the control tower is operated off punchcards
technology is interesting in cyberpunk
actually I think I might have to sit down and draw out a roster for this, because it'll almost entirely have to be made up
oh interesting then
the freight maglev, nuclear powered apparently.
such a goofy looking thing
and the trans continental passenger maglev, we don't get a good view of it in game since we find it in an underground station
ooooh, I love that thing
But yeah I think a futuristic train set lifting influences from a few settings could be cool
true, but I do think I'd wanna try and stick to fictional stuff since it gives me more leeway
and I do vaguely know what kind of style I'd wanna do the fallout stuff anyway
also we're gonna need a town set with fallout style architecture
the lucky 38 in the lastest episode of fallout looked so good...
I mean most of the architecture is just 1940's americana with the occasional futuristic tower or something
true
but we don't really have any town sets with those style of futuristic buildings ๐
Yeah I keep wanting to draw some but my attention span is frightfully short
tsk tsk tsk
get on it, then we can have interesting games that go past 2020
also for a fallout set, I'd have to work out what manufacturers there would be
I guess Chryslus would be the equivelent of GM?
idk what the eqivelant to GE would be
bloody X class and their stupid bug eyes
it's kinda annoying to do but I think this works?
the large front windows make it look like a sad puppy dog
nvm it's the autism creature
Accurate
the 2nd train looks like an armoured railcar
https://upload.wikimedia.org/wikipedia/commons/5/51/Skansen_w_Chabรณwce_-_pociag_pancerny_01.JPG
Also note the coach in the 1st picture.... Reminds me of germean umbauwagen
oh, now I noticed that the GG1 is derailed and sits on it's side lol
indeed, GG1
Lore wise NCR has a functioning society in California, with car manufacturing, so trains should not be a problem too.
In new Vegas, there are trains that are operational and assigned to the Barstow depot.
They were abondoned due to escaped convicts with dynamite
Show sadly makes it looks like it's 2085 and not 2280s
is the car manufacturing mentioned anywhere? I don't recall that?
I got it from the video, video got it from fallout bible 5 by Chris Avelonne
oooh fair
I'll have to look into that then
guess I'll have to work out what NCR rolling stock might be then
tbh I'd imagine it'd be kitbashed stuff that IRL railroads made in house
Yeah scavenging manufacturing from what you can get
Monorails ๐
there will be many monorails ๐
If i could suggest what models would be running on a Fallout timeline, i can imagine the GE U50, Cheseapeake & Ohio M-1, Norfolk & Western Steam-Turbine and Krauss-Maffei from Southern Pacific, but they run if nuclear reactors. They are still like 50s style vibe but not the obvious F-Series style too...
tbh they'd be something I'd look at
but everything would be largely fictionalised
doing final touches on the X class atm, and apparently the first series had the weird 16-567E engines
which were a 567 engine block with 645 power assemblies
not many locomotives got that
VR X class done
kinda cheated because the X class series 2 uses the same sprite as the series 1, but they're similar enough that's its fine
IRL the only change was an engine swap from the 567 to the 645, so it's reflected in game by a the engine being slightly more powerful
might quickly do the S class now since the Series 1 X Classes were very similar to them
at least internally
also I'll fix the livery error I just noticed
Clyde A16C (VR S Class, NSW 42 Class, and later GM Class) done ๐
only been working on this for a bit, but I've started to get a decent roster going
8650 mentioned โค๏ธ
we love 8650 ๐
Electric tri-bo locos my beloved
I need more of them ๐
Done the GM10B yet?
no, idk if I will this time around
but we'll see
plan rn is to release NARP at the end of next week
Oh nice
so if I have the motivation by then, I'll add it
Have you done any of the qr electric locos yet either
Some of those are tri bo by my knowledge
not yet, but I want to do them soon
Australia doesn't have too many electrics so I can very easily get them out of the way
I very easily did the nz electrics in a few weeks
Thereโs only 6 electric locos tbf
4 emus, 1 bi mode unit coming soon
Itโs quite simple
Yee, it'll be quite quick to do
Especially now that I've got a lot of experience doing boxcabs
Works well with the jp+ voltages too since thereโs only 2
And itโs all 1067mm
The realisation Iโm going to have to draw mk2s
Yee
Have fun with those ๐
I do not want to derail this topic, but I have heard that in emergency situations railways are easier to maintain/reactivate than high-quality roadways that can support heavy truck traffic without often repairs
There is an story about conflict in Vietnam where 1 side broke the tracks, and the 2nd repaired them quickly and the situation repeated day after day after day.
Also, partially related, some say that in Hiroshima electric tramways were reactivated 2 days after the atomic bomb fell (this can be an propaganda story...)
Well fair enough
Know you're focusing on the Oceania stuff right now but here's a new train for the rapid transit pack
They just revealed these for Toronto
I really like the design
Yeah so do I, but I'm honestly super surprised there isn't a single bit of stainless steel in the design
For a North American subway train, it just kind of feels unnatural
MARTA's new Stadlers are like that too
Yeah, but it still, atleast to me, looks somewhat North American in it's design
This on the other hand looks straight out of Europe
new boy spooted ๐
Blue Goose V set?
apparently so
Couple of the bombardiers are off slightly
why this has colour combination and general design of some sort of japanese private railroad?
(KEIKYU?)
The livery is the TTCs newer livery that was introduced with the Flexity Outlook streetcars and was applied to all newer and some of the older buses
These are also gonna be the first subway cars since the G series to have a livery
I wonder what they'll refer to the new trains. I was thinking the Metropolis series (M series) but the M series name already has been used
looking at the image, i suppose series 5500
or M-2 looking at thair scheme
no if only toronto could put in more metro lines ๐
they have thet size for quite a lot, but dont do it
which im surue they could cut down most of hte traffic with more transit
especially off the don...
thay closed one of tham some time ago...
why...
of course they would...
thay axed the trolleybus, than this subway line... what will be next?
Amazingly the tramway still seems to be going strong
the scarborough line was always kinda fucky, it was basically a completely separate system from the rest of the subway system (different gauge, different stock, etc)
regauging the line would not be expensive
Well, the main reason they closed it down is because they are expanding Line 2 into Scarborough
And since the old RT line was mainly used to connect Kennedy with Scarborough Centre, it would've become useless with the new extension being completed
its an elevated line and they would have to be widened, I'm not sure if the existing bridges can support it
Also the line runs mainly in retail and industrial sections without much residential development around it
The new extension will serve the Scarborough Centre Mall, one of the hospitals in Scarborough, and may connect with Line 4 in the future
And the area around the stops has more residential area around it compared to the SRT
The State of Commuter Rail is pretty bad. This video goes over past moments of 6 commuter agencies/rail agencies between 2024 and 2025 alone
0:00 - Intro
0:40 - NorthStar Commuter Rail
3:12 - Allo EXO
5:24 - SEPTA
8:07 - Tri Rail Commuter Rail
10:09 - CalTrain
11:50 - GO Transit
13:54 - Ridership Graph & Final Thoughts
15:06 - End
Vi...
fixed ๐
Jeeze you plowed through these quick
production rate: high
someone delivered 80 crates of engineering supplies
the purchase and running costs are to be scaled to be compatible with horse?
roughly, but ragins stuff is more irl balanced than gameplay balanced
tbf it's mostly kitbashing
I've already done most of the parts, so I just need to copy and past off other stuff
also warn me before you add electrified narrow gauge or i'm gonna leave jp+ tracks on unelectfied narrow gauge only and completely miss them lmao
I'll make sure to post about it ๐
nobody ever adds electrified narrow gauge, it's a myth ๐
I'm a goober though
actually I might do a QR electric tonight
I've gotta be up till midnight since a friend is crashing at mine lmao
look I wish I was that much of a chad ๐
I think I've gotten a little better lmao
We all had an overly noisy phase ๐
I think a bit of noise is good for texture but yes, the earlier example is a tad 'well done'
been in the oven a bit too long
noise obscures shape ๐
If over done yes
but if the sprite already has enough detail in it then it's not even needed anyway
N th diesel loco time ?
QR 3500/3600 and 3900 classes done
I guess Iโll have to turn NG electric on in my grf list now :3
yeah ๐
although when you enable it in a running game with JP+ it does seem to get a bit weird
Yeah no I donโt make those sorta changes on a running game
coward
Iโve broken too many saves before ๐ซ
And embarrassed myself reporting them as bugs to JGRโฆ
also working on doing the third rail versions of various locomotives
3R versions all done
and if you need a AC, DC and 3R locomotive, Comeng's got you covered I guess lmao
new kiwirail shunter dropped apparently
NZ DX Class (GE U26C) done
kinda hard to do the clockwork orange scheme, but this should do for now
oh that's neat
Pls add this abomination
what even is that?
it'd have to go in a future project, since I'm only focusing on Australian/NZ stuff atm
Mexican version of a sd40
presumably narrow gauge though?
Cool these could wait
Ye it is for narrow gauge and also its Brazilian
This looks so weird
I'm pretty sure that is in the Tropic Set
Oh wait it is
am I missing anything here? of your new stuff
IH is in wagons only mode
ah comprehensive north american
Rest in piss fca ๐
Hope to meet everyone involved in it when i arrive at the fiery gates
Well the NARP locomotive and wagon set are missing
But they're not on bananas yet
Yeah best experience is getting the grfโs straight from a fresh compile
Bunch of the Oceanian stuff is out of date and getting recoded from scratch
The NA stuff is pretty good though. And because Ragin pre allocates IDโs well in advance save game compatibility is really good.
At least it should be from this point on
I might have to bump ids around more, but we'll see
Yee, I'm gonna release everything on bananas by the end of this week
I'm just sitting on it in case I get any last minute inspiration
if there's a bit more menu sorting that would be the icing on the cake
wdym?
I do still need to work out how to do badges if that's what you're refering to
You can use code to sort vehicles in the purchase list independent of their ID
that's why the vehicle IDs in JP+ Engines are an absolute mess lol
yee, but I'd also rather have the ids be nice ๐
although that is my backup if need be
Iโve been sorting my purchase lists by intro date more often then not, god I wish it would remember that setting though ๐ญ
I wish it would remember badge filters too
I haven't been using badge filters much since ragins stuff doesn't have badges yet
and things like 'generation' wouldn't make sense in a horse+ragin game
heh, we're gonna need some narrow gauge rolling stock at some point, horse wagons are very smol behind the new QR electrics lmao
JP+ Engines wagons only mode?
Maybe, could be fun.
Depends on how offsets etc go since Ragin has setup to use the weird horse offsets
could send the beta builds on github for feedback then release em on Bananas later on in the month=
tbf they're effectively already there
I knooooow
I've got how to do that planned
gonna do that relatively soon-ish
I really want those round coal hoppers
I'm a normal woman with a normal interest in coal trains
these AN cars goes so hard
I'm not sure how to put it, if you look at IH (even pre badges) it's pretty easy to navigate
With ORP I get lost sometimes
I'd need to take a look at it to give a good example
how so?
tbf I think I vaguely know what you're talking about, and it might be fixed in the newer version of NARP
I've tried to include more visual things to signify different locomotives
(ie visible shoes on 3r equipment)
at a glance, this all blends together for me
These are the current .grf's btw
the other ORP ones are getting redrawn and recoded
oh yh that's out of date
ah ok, I just took whats on bananas
you can see part of the purchase menu here
like IH clearly separates freight/pax/mu
so things should be a lot more discernable
yee, and I do that too
okay very nice
I've pinged you elsewhere kale with the current versions as of about two hours ago
completely missed that
alright I got eyes
now you're cookin' with gas
even the small selection of wagons look awesome
wait are the voltages functional?
yee
yup
goodness this is glorious
and in the new version of ORP so are the different gauges
did you end up making broad fall back to standard? coz I'm not seeing any broad gauge locos
(even under standard)
kinda
probably fine to just leave them off if you don't have the rails tbhhhhh
all the broad gauge locomotives are going to support standard regardless
but... there is a separate BG only version that only appears if you have a valid track type
yeah that's fine I reckon
would help if I had a broad gauge track type for testing though ๐
Finally I can do shit like this
yeah >:)
you got anything on the sheet for fictional NA modern freight locos?
electric ones I mean
yeah, I have some ideas
but I'm gonna save them for in future
I do also wanna include some fictional AC/DC and DC locomotives since post 1950 there aren't any DC locomotives
yeahh
you could maybe come with some lore there, like more DC out west because of the milwaukee road
I wonder what the SP electrification plans were
yeah, that's sorta the plan
if the MLW kept their system, more than likely the NW US would be dominated by a 3kv system
so an AC/DC locomotive that can work train into/out of that area would be needed
very good
as far as I'm aware, it was 25/50kv AC
yeah
that's one of the things I like doing fictional stuff for
it's nice to imagine the good timeline lmao
not always, I swear I'm gonna raise a PR to change your move.bat's to copy.bat ๐
that said folks, it's really not hard to just run nmlc yourself
tbf you can ๐
I really should do that at some point
yeah I've just been lazy
I also need to work out how to have it replace the one in an active running game too so I can type "reload_newgrfs" to see a change instead of restarting
plus I'm not infront of a windows computer and I don't want to find theres some dumb horseshit about copy and move taking arguments differently
I mean that's what I normally do?
valid lmao
well fair enough
I swear there is a way you can just reload it
I do it when I'm testing with that nmlcreator thing
i just copy over and overwrite the file and then do reload_newgrfs from the in game console
strange? my pc locks the file and won't let me replace it
that's why you've gotta pay attention in here
lots of cool new stuff ๐
thanks ๐
I think this allows me to do a 1980s NA alternative timeline scenario
it should
I need an excuse to give this a playtest
it still somewhat relies on Iron horse, but there's still fair bit of content
my current plan is for the next ORP update to be the first that allows a full playthrough from 1900 without relying on horse
and then I'll update NARP to be the same
I just like trains too much ๐
I think I'm going to do another One Horse Challenge with all of this combined, should be fun
but first I want to do something with AXIS
you'll have so many horses though ๐
I'm gonna need a bigger map, even my current one is a bit too small with just Horse ๐
good problem to have ๐
Buy menu: Horse orders by role, then power and intro date
I explicitly choose default variants to have liveries that contrast their neighbour where possible
But IH is literally designed for โmake the buy menu pleasingโ, which is different to a survey set
I've been sorting by intro date lately
especially with lots of horses available like when playing with ragins stuff
wagons I don't though. Split wagon+engine menu supremacy
Isnโt it
Horse also has the advantage of unique names, not repitition of โClydeโ etc
Could badge the Ragin set manufacturer names?
yeah I think that would be nice
visually the repeated manufacturer names are not suited to eye scanning
if a badge, the player could have them before the name, after the name, before the sprite
or hidden
valid, but at the same time, "JT42C" isn't identifiable either
I think when you're doing names like I do, the manufacturer name is helpful
or idk, I haven't thought about it too much
Nah I like the manufacturer names
Unless it's standardised as it is in India/UK with class names
๐คทโโ๏ธ
I'm curious if manufacturer badges are even more useful in a survey set
Can badges put names in the namebox?
if you want to find all the GEs or EMDs or whatever
a survey set?
Like, the way it is currently in Ragin's set, but have the manufacturer name be hidden on demand
currently the badge string doesn't seem to show in purchase menu list
but that was something peter thought might be doable
for all those '(steam)' suffixes etc
comprehensive representation of reality
like surveying a plot of land
Pikka's term not mine
ah fair
hmm probably diagnostically valid for which neurodiversity cluster an author has also ๐
I have the red one ๐
tbh me too lmao
Andy I'm sorry to tell you but you have a lot of the yellow ones too ๐
Problem with diagnosis in adults is you tend to learn through repeated beatings not to do the most extreme of behaviors that are then used for diagnosis ๐
overlapping symptom clusters
OCPD isn't autism
but yes, it's a giant clusterfuck of comorbidities between adhd, autism, the traits that used to be split off into aspergers back in the DSM3 days, and yes OCD.
and anxiety and depression
I have one autistic parent as well, which influences early learned behaviours
a chunk of my closest friends are fully diagnosed clearly autistic, because I know how to behave around them
My dad is very ADHD, my mum is somewhat autistic. I'm like 20/80 adhd/autismo and my sister is very much 80/20 the other way.
neurodiverse people are 9x more likely to have children with another neurodiverse person than a neurotypical person
and same for neurotypical
"according to survey"
and she's fucking infuriating because she didn't get diagnosed into her forties and now uses it to blame fucking everything on and refuses to do any self development
there's a badge for that
'cunt'
"my sibling has a label...and it's infuriating"
is a common story
"my sibling....is infuriating" shorter
meanwhile I stopped seeing my shrink, stopped taking medication, got a life changing job on the other side of the country and lost forty kilos ๐คฃ
oh we derailed the nice trains topic?
meanwhile my sister is teetering on the brink of being bankrupt and homeless any given month
Possibly
was me
gold coin in the swear jar
anyways, thoughts: names: keep as is, IRL sets are inherently different to fantasy sets, and even in a fantasy set some fantasy manufacturers would be fun
badges for companies - would be cool, but i'd just turn them off
someone ask peterer about optional badge text in buy menu
would be cool, but i'd just turn them off
Would be interesting for composable names
much like composable piles of pixels in the purchase sprite ๐
I'd say get the badge badges in first before worrying about name badges
demonstrate to peterererer that we're actually using his feature first before asking for moar
You'd say that, but I don't necesarily think it suffered for it either
So many vans, surely the van is redundant if it's repeated so many times
Its red so surely that's a given that it goes fast
does it even need a name?
but yes
got a sprite
you can reduce anything into absurdity
which grf is this on bananas?
One of the oceanian ones but they're the old grfs
ragin is allergic to updating bananananananananana make those bodies sing just as much as she's alergic to drawing steam locmotives
ducks
oh hell yeah congrats
I did the same before realising that didn't solve my body image issues and putting a fair chunk of it back on lmao
near enough
I was actually working on steam stuff earlier, guess I'll delay it now...
yeah this is like the 2nd time around, first was before dealing with the thing, except the thing wasn't the biggest issue I had and there were other issues to deal with.
D:
yeah ok so, this might be matter of taste, but the alt liveries would make the buy menu more visually scannable
fuuuuun :/
what would you suggest changing?
but combining it with other major life changes has certainly helped
same
Honestly at this point I don't think much needs to be changed.
transitioning has done so much more for my body image than weight loss ever did lmao
but also, it's made losing the weight so much easier too
I don't necesarily think all of the problems horse had to solve are necesarily applicable to an IRL set
yeah this is about design theory, not me trying to impose my solutions ๐ feel free to ignore
Horse is optimised to solve different problems, and uses different tools - gameplay generations, the fact it's mostly fictional.
^ that's deliberately using colour and shape to create identity
You can break up appearances in different ways
Yeah
Whereas the real world is messy
if I set them all to banger blue
Transition interestingly enough has mostly been a giant nothingburger for me
then it's harder to parse ^^
probably because I actively put it off for a decade
so by the time I had to deal with it, it was a forgone conclusion.
'well you did everything else and it didn't work, so suck shit'
tbf I'm always open to ideas ๐
yeah, but like relred said, it doesn't work well with an IRL set
especially when I don't wanna give every locomotive a "default" livery that's the same
I think badges long term will help, livery badges, manufacturer badges, yadda yadda yadda, but I suspect with how broad the scope of what you're doing is, and with how uncontrollable the real world is, you're going to be stuck with compromises.
yh, that's fair enough
The breadth of scope is probably the biggest challenge
yeah, I am looking forward to putting badges in
you have fucking hundreds of locos
just need to work out how first tho
yeah...
Hey it's a good problem
Imagine how harsh it's gonna be for people who play with vehicle expiries turned off
(fuck em)
tbf I'm one of thos people ๐
but that's only because I keep forgetting to turn it off when I'm done testing