#Ragins Train Sets

1 messages Β· Page 16 of 1

mental musk
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I wonder if it would be difficult to convert an F-unit B-unit into an 2 cab boxcab...

frosty sand
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Yes πŸ™‚

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No room for cabs, they're full of machinery

mental musk
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😭

severe elbow
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would ruin the beauty of them as well

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double ended bulldog nose units do exist in another part of the world though...

signal gate
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The EMC AB6 was a type of diesel locomotive built exclusively for the Chicago, Rock Island and Pacific Railroad (the "Rock Island Line") by General Motors' Electro-Motive Corporation and delivered in June 1940. Two examples were built, numbered #750 and #751. They were built for the Rocky Mountain Rocket passenger train, which travelled as a ...

haughty pollen
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We got stuff like this as well

severe elbow
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not like a nohab at all

strange quiver
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yee, and that's what I've copied, but it's difficult to do when the B unit is a different length

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also with my code, if the rear B unit was flipped it's change length too, which I could image causing issues

wind valley
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yea

haughty pollen
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afaik you just need an extra switch that adjusts the length

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as long as it's not able to change length when it's outside of a depot, it's fine

strange quiver
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I'll have a look then

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worst case it can just that this one locomotive is a one off

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in other news, Z-1-A done

turbid bronze
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So cute!

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!!!

strange quiver
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he's just a little guy πŸ™‚

turbid bronze
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Just a lil dude

strange quiver
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GN Z-1 and Y-1 both done

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I'm just smashing through boxcabs atm because they're easy af

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got a pretty good selection of electric locomotives so far

turbid bronze
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That’s sick

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I love it

strange quiver
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thanks πŸ™‚

finite mountain
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Man I wish we had more electric locomotives in North America

strange quiver
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#TrainNews: Alstom has been selected to deliver 18 five-car battery electric multiple unit (BEMU) trains.
οΈ€οΈ€
οΈ€οΈ€The Train fleet is to be named β€˜TΕ«hono’, meaning connect or unite.
οΈ€οΈ€
οΈ€οΈ€The fleet will be manufactured in India by Alstom and are scheduled to enter service from 2030.

**πŸ” 4 ❀️ 6β€‚πŸ‘οΈ 422 **

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New kiwi train just dropped

strange quiver
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Also, something to experiment with, but animated jackshafts for early electric locomotives πŸ€”

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I'll have to look at how some steam sets do it, but it shouldn't be too hard

frosty sand
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Ooh that would be lovely

strange quiver
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Yeah, and it'd help differentiate some of the earlier electric locomotives

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And it'd make the PRR L5s look cooler

haughty pollen
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Animated rods would be great, I coded them for my Italian trifase locos a while back

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I think all you need is a motion counter switch like this

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switch(FEAT_TRAINS, SELF, switch_e432_RL_animation, motion_counter % 4){ 0: spriteset_e432_RL_1; 1: spriteset_e432_RL_2; 2: spriteset_e432_RL_3; 3: spriteset_e432_RL_4; spriteset_e432_RL_1; }

strange quiver
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Easy as then

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My plan of mentioning my ideas so people send me examples has worked flawlessly 😈

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When I get a chance I'll do one then

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Might do the PRR L5s tbh

wind valley
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prr dd1?

strange quiver
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Of course

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But I also wanna do something non-articulated first

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Just to make sure the code works

wind valley
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hmm non articulated early electric locos with coupling rods?

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could just do half of a dd1 and go from there

strange quiver
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Well thats what Odd D was :3

strange quiver
severe elbow
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That’s what they would be called no?

strange quiver
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no idea

severe elbow
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Following after FP/FT

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This is peculiar

mint cargo
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DonΒ΄t want to spam this thread if A.I. Stuff, but i just use the new Gemini Engine to make a 3D-Version of a engine i have draw sometime ago. I imagine this could be a good look Evolution-like electric for haul long intermodal trainsets that could be in the set. The livery is a what-if i made of old Brazil Paulista Railway Company.

strange quiver
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Neat

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I do have some similar ideas for electro diesel locomotives

mint cargo
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Thanks, i have been use the Gemini engine after the latest update, and give some real-life photo vision of some of my engines i have been drawing. ItΒ΄s not perfect, but are very interesting designs came along. Just another one, that i imagine could be a second generation like E60-Thing. Shame that the engine still make Europe buffers, even put automatic couplers or AAR couplers-like in prompt.

strange quiver
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Neat

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Tbf I do need more electric locomotives

mint cargo
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What you have in mind of electric types? Passenger, Freight or both?

strange quiver
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Anything, there's very little post 1960

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I'm probably just gonna make stuff up for it all

mint cargo
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Some suggestions i have after-60s. the IRL GM6C and GM6B (Very similar too), and have been think about something like modern interurban freight types. The GG20B could be from 80s for light-freight under wires.

strange quiver
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I've seen those, but I also don't want to take someone elses design

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I do wanna be a bit more original

mint cargo
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Maybe something like a GP60M but bidirectional and if pantographs?

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Remember, that PRR concept for Horseshoe Curve, i think are DDR, that became the DD35

strange quiver
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Yee, I've seen that, its on my todo list

mint cargo
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The U.S. Oil Embargo hit the railroads especially hard during the 70s, as many of them considered electrifying their main lines in addition to purchasing brand new electric engines, and even diesel engines converted to run on electric. Although none of these electrification plans came to fruition, one locomotive was in fact converted from diesel...

β–Ά Play video
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Imagine a continuous oil crisis, and railroads begin to take second-hand engines and rebuilding to electric run before be able to buy new models. Just a idea...

strange quiver
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I have not

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But I do wanna do some dual mode locomotives in that vein

mental musk
strange quiver
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neat :3

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also working through some code updates atm

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so locomotives I did early on that didn't have my improved single ended code are now getting it

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and I'll update the GF6C family with better flipping code that I applied to the twin cab electrics

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Top is the new code, while bottom is how the old code works

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it's better when you use an odd number of locomotives imo

haughty pollen
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Oh yeah it makes more sense that a cab is always facing outwards

strange quiver
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yee πŸ™‚

mental musk
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yeah, makes sense to have cabs on both end of the set

strange quiver
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okay, good news, managed to get the better pantograph code working

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at least seemingly...

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now you can flip the GF6Cs to your hearts content and the pantographs will auto update

strange quiver
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πŸ€”

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little iffy on it, but it works so far

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I'm not sure if I wanna do the original prototype with the lower noses, or the (kind) production units with the higher nose?

frosty sand
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Low nose would be most different from other PRR engines in the set, I think. I’d vote for that.

strange quiver
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tbf, worst case I could just include both

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also nice new pfp

frosty sand
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Thanks, had one too many people I’ve met in real life not realize I am in fact, the same Tyler. And that I don’t look like Sir Topham Hatt IRL (if anything, I look more like the Thin Controller).

strange quiver
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lmao

frosty sand
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Variants could work but that’s twice as many liveries to draw so I didn’t want to suggest it πŸ™‚

strange quiver
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also I have to sleep for work tomorrow, but here's what I have so far

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gonna need more tweaking, but I think I'm going vaguely in the right direction

strange quiver
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Most were retired by the 60s so there really isn't a game play need to do more than a handful of basic liveries

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Ill still reserve the ids if someone wants something specific, but otherwise I'm not too fussed

strange quiver
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Bad idea πŸ€”

mental musk
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bootleg version of V80

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also had 4 axles and hydraulic drive

strange quiver
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idk if I'm just overthinking things, but I think this could use some more tweaking but idk what

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the windows on the side view are still a bit off aa

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slight tweak, but it seems to look better

haughty pollen
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Don't look at your sprites too closely, what matters is they look good in game

strange quiver
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yee, and in game it looks fine, I was probably just overthinking things

haughty pollen
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Awesome, look forward to more big 3rd rail equipment πŸ™‚

strange quiver
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I think they look pretty good

strange quiver
mental musk
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a bit NYC motor style

strange quiver
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got everything working, flip code works and the two nose variants done

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gonna sleep now, but tomorrow arvo is gonna be getting the OHLE version working

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hopefully that's not too annoying...

frosty sand
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Nice!

signal gate
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enjoying

strange quiver
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I have work and dinner with my parents today, but I wanna get home and finish the L5

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I'm really happy with how its turning out

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Still needs a proper livery tho, rn its just base CC1

wind valley
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i am very much looking forward to this set because it means i can replace nars

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(you're doing freight cars too right?)

strange quiver
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I saw that JP+ uses a recolouring system that I need to learn how it works

wind valley
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or was it the other way around

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32bpp overlay (for alpha) over 8bpp base

strange quiver
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Yee, but tbf I can do that easily atm

wind valley
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it certainly looks good, but american railroad manifests are colorful

strange quiver
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I'm talking the recolour system that JP+ uses to recolour the cargo in a hopper to suit whatever the load is

wind valley
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ah

strange quiver
wind valley
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randomized cc to the rescue

strange quiver
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Maybe for the base/generic livery

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But I'll include a lot of random liveries

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Idk, I still need to sort out how I'm doing freight wagons

wind valley
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mmm

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can't wait

strange quiver
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Thanks πŸ™‚

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Tbf I also need to do more research on American freight wagons anyway so aaa

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There's very little info available

haughty pollen
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because the cargo recolour sprite overrides the CC recolour sprite so you don't get company colours when applying a cargo recolour, even if they're on different sprite layers

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so you need to do what Iron Horse does and precomposite your recoloured wagons instead

strange quiver
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Bummer

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Well I'll look into it then, I'm not opposed to doing it, it'll just be a hassle

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I'll have to find a way to easily recolour sprite sheet that I can just whack it in

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Otherwise I'll have to recolour them manually and I don't wanna do that

haughty pollen
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You can recolour a sprite sheet in GIMP in like 10 seconds

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but there's ways to automate it as well

strange quiver
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But its still a little hands on, and I'd rather just find a way to make it simpler or faster

haughty pollen
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You could see how Iron Horse does it, but that's a step beyond my skill

strange quiver
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Yeah, and a step well beyond mine :/

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I'll just do more research first, and then do it manually if need be

signal gate
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Horse wagons mostly are recolour sprites

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but the visible cargo is precomposited

strange quiver
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aren't the hopper cargoes recoloured?

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lemme get an example

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like this purple? it's recoloured right?

signal gate
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Compile time recolouring

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Python PIL library

strange quiver
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ah fair, I'll just leave that be then and do something else lmao

strange quiver
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how do the sprite stack switches work? because whatever is in the 2 spot doesn't appear in game?

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is there another way of doing this?

haughty pollen
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so 2 in this case

strange quiver
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ah, easy as lmao

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there we go then

haughty pollen
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Nice πŸ™‚

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Having the animated rods on a separate sprite layer is a great idea, I didn't have that option last time I did animated rods lol

strange quiver
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L5's should be good to go :3

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needs more tweaking tho

strange quiver
strange quiver
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I'll fix that later

strange quiver
crystal crag
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switch(FEAT_TRAINS, SELF, sw_5_PLANK_WAGON_loadcheck_COAL, PERCENT_FULL){
    20..60    : spriteset_5_PLANK_WAGON_COAL_H ;
    61..100    : spriteset_5_PLANK_WAGON_COAL_F ;
}

random_switch (FEAT_TRAINS, SELF, sw_5_PLANK_WAGON_randomtexture, TRIGGER_VEHICLE_ANY_LOAD) {
    //This is just code for picking a random texture for the wagon itself
}

switch (FEAT_TRAINS, SELF, sw_5_PLANK_WAGON_getwagon, STORE_TEMP(CB_FLAG_MORE_SPRITES | PALETTE_USE_DEFAULT, 0x100)) {
    return sw_5_PLANK_WAGON_randomtexture;
}

switch (FEAT_TRAINS, SELF, sw_5_PLANK_WAGON_recolour_load, STORE_TEMP(switch_generic_recolour(), 0x100)) {
    return sw_5_PLANK_WAGON_loadcheck_COAL;
}

switch (FEAT_TRAINS, SELF, sw_5_PLANK_WAGON_compose, getbits(extra_callback_info1, 8, 8)) {
    0: return sw_5_PLANK_WAGON_getwagon;
    return sw_5_PLANK_WAGON_recolour_load;
}```
strange quiver
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πŸ€”

strange quiver
strange quiver
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this is a really annoying shape to do >:/

haughty pollen
signal gate
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is it not just cargo in another layer?

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I didn't actually read it πŸ˜›

strange quiver
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I think this works?

signal gate
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🫑

crystal crag
haughty pollen
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Last time I tried that, it didn't work. Maybe I did something wrong, maybe something's changed. Either way, I'll give it a go again πŸ™‚

signal gate
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for layers, recolour sprite is handled in the graphics chain, not the colour callback

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Horse does it for recolouring container wagons but not the containers I think

strange quiver
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it'll probably need some reworking, but the T-motor should be done

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shameless stole the porches from the EF56 from JP+, but I'm sure it's fine πŸ™‚

haughty pollen
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Those look familiar πŸ˜›

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||it's not like I didn't steal them from Purno's version of the EF10 in JapanSet 1||

strange quiver
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it's sprite theft all the way down πŸ™

full river
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Sprite sampling πŸ€”

strange quiver
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NYC P1/P2 motors done

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gonna need more work, but they're good for now

haughty pollen
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Yay, more boxcabs

strange quiver
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we always need more πŸ™‚

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although I am starting to run out πŸ™

turbid bronze
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Doing everything you can not to draw steam locomotives huh? πŸ˜›

strange quiver
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noooooo

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I've been doing everything I can to avoid doing hood units πŸ™‚

turbid bronze
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Hah

strange quiver
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I really should do them though

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I'm still in the research phase tho

mental musk
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maybe first do that one 2 cab diesel that ever operateed in america

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(baldwin?)

strange quiver
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which one?

strange quiver
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oh yh, could do that at some point

mental musk
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DR-6

strange quiver
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oh btw, if anyone is knowledgeable about american freight wagons or steam locomotives, I'd be keen to get help

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since getting references can be hard lmao

vestal minnow
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I know it’s not steam but will you add a Siemens venture locomotive in the future?

strange quiver
vestal minnow
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Yes looking forward to it!

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Canadian Pacific 374 is a 4-4-0 "American" type steam locomotive that operated on the Canadian Pacific Railway (CPR). It pulled the first transcontinental passenger train to arrive in Vancouver, arriving on May 23, 1887. This was a year after sister Engine No. 371 brought the first train to cross Canada into Port Moody, roughly 20 miles (32 km) ...

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This is the first locomotive to pull a transcontinental passenger train across Canada

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Preserved on static display in Vancouver

mental musk
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back in the day trains had to be short... only 2 drive axles?

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there is also an sigle drive axle loco somewhere in canada

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a bit nonsensical... only for traffic on flat terrain and with 1-3 coaches?

haughty pollen
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Single drivers were quite common in the early days in the UK too

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2-2-2 was more common in UK and Europe, while America had 4-2-0 https://en.wikipedia.org/wiki/4-2-0

Under the Whyte notation for the classification of steam locomotives, 4-2-0 represents the wheel arrangement of four leading wheels on two axles, two powered driving wheels on one axle and no trailing wheels. This type of locomotive is often called a Jervis type, the name of the original designer.

strange quiver
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The problem with steam is so many locomotives are similar

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So I'll have to genericise them a lot other wise it'll be nothing but spam

strange quiver
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Hoping this isnt too complex

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I'm excited to do OHLE/3r locomotives

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Might put off doing any that meet that criteria until I can sus out more

haughty pollen
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Ooh that's exciting

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Coding is the easy part, for now the hard part would be installing/compiling a version of NML new enough to support it, so it might be better to wait for a full NML release

strange quiver
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Yee, I'll have to wait for that since I'm a goober otherwise

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But it'll be cool to be able to do the new haven properly

strange quiver
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thinking about dual-voltage locomotives, and it seems it was only NH&H passenger locomotives that had that capability

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but for gameplay stuff, the last dual-voltage unit is the EP-5 in the 1950s

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so I might make some of the fictional ones dual-voltage too

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production version of this, but with 3rd rail capability too? πŸ€”

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that covers the 70s/80s and then I'd only need something for the 2000s maybe

strange quiver
mental musk
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le alsthom

severe elbow
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I find that funny

mellow loom
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American track quality is notoriously shit tbf

Comes from the fact it’s freight first with pax as an afterthought, unlikely the rest of the world where most of the network is passenger first

Freight-only lines in the UK are often much worse than passenger routes too

finite mountain
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Not only that, but some sections of lines like the Northeast Corridor have sections of track that date back to the 1800s and early 20th century

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And only now have they decided to start replacing the old infrastructure

severe elbow
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Fix your track then 😭

red stump
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I wish I could tell them to

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Amtrak is just a constantly lagging system of deferred maintenance

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Mostly just because they're always underfunded

strange quiver
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oh btw, I'm doing research on freight wagons, so if you guys have cool example grfs, or just cool ones, let me know

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I'm gonna genericise stuff a lot so send me cool freight wagons

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the tab "freight pack" is what I'm working on atm, so you can see the gaps that way

red stump
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Well you need the iconic double stack and intermodal wagons

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Bulk cargoes like coal and whatever else (mostly coal)

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Grain hoppers are a big one

strange quiver
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yee, those are all obvious

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but it's mostly I need references/years

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I've got a few books but aa

red stump
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Hmm

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Might be smart to start with what's available in NARS and just expand on it a bit

strange quiver
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yee, that's probably what I'll do πŸ™

finite mountain
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In Canada, we have cylindrical hopper cars that were made in the 70's. Some are used for grain while others are used for dry chemicals, potash, and fertilizer

signal gate
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I have limited grf time RN, but I know a fair bit about north american freight cars

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depends what level of detail you want to get into

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depending on time era, the key types are

  • gondolas
  • then box cars, including relatively common for weather-protected bulk cargos
  • then intermodal, primarily double stack
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  • flat cars are relatively niche
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  • 2 and 3 bay hoppers are key for some product segments
  • but coal moves primarily to bethgons or high volume hoppers from 1970s ish
  • and iron ore tends to smaller, dedicated hoppers
finite mountain
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In the US, they had these things called Road Railers. They were basically semi trailers loaded onto 4 axle bogies

signal gate
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  • covered hoppers are a very significant segment, but there are important detail differences IRL, which may or may not be relevant in game
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  • tank cars there is one primary standardised design, which tends to come in white or black
  • then there are niche chemical and gas cars of many shapes and sizes
  • and there are funnel flow cars for gravity discharge liquids or slurries
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  • silo cars are rare compared to Europe or former Soviet countries etc, but many covered hoppers are air-assisted discharge, including dedicated Airslide cars
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other specialised types include

  • cabeese (3 main types; bay window, transfer, and cupola)
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  • autoracks (generally enclosed now, but not in 1960s)
  • depressed center flat cars
  • heavy item flat cars
  • trailer-on-flat-cars (TOFC)
  • road railers
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Steel industry cars, including

  • high capacity scrap gons
  • torpedo cars
  • ladle cars
  • coil cars (generally covered with removable hard covers)
  • billet and slab cars
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Timber industry cars including:

  • log bunks
  • pulpwood flat cars
  • log length stake cars
  • pulpwood or chip gondolas
  • centerbeam flat cars for finished lumber or other building materials
frosty sand
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Andy is a wagon foamer confirmed πŸ˜›

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(and thank goodness for that)

red stump
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Yes this is a good overview

signal gate
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there are also bulkhead flats in 2 heights

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and specialised gons, like drop-end pipe gons

finite mountain
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There are some articulated autoracks as well as articulated well cars

signal gate
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and there are 2-axle articulated autoracks

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maybe I imagined those

finite mountain
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Amtrak and the former Auto-Train operator have their own autoracks

signal gate
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oh I forgot

  • express cars / handling cars / baggage cars
  • railway post office cars
  • milk and juice cars
  • pickle cars
  • mechanical or ice reefers
  • livestock cars (single or multi-level)
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and box cars come in types, including

  • regular plug door / sliding door, insulated or uninsulated
  • high cube box cars
  • auto parts box cars
  • dedicated cars for paper, beer and other traffics
  • thrall all-door cars
finite mountain
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And then there is also the 50-foot high cube boxcars

signal gate
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"yes, I have been multiply tested for autism"

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conclusively not

finite mountain
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There are also these refrigerator cars

mental musk
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expresstrak?

strange quiver
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I think what I'll do, is just do a basic test grf with each wagon type, and see how I go

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And I'll make sure its expandable so I can easily rework things later

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Annoyingly I might have to make it a separate GRF solely because I don't have that much space left in my locomotive GRF πŸ™

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Could do a combined freight GRF with Australian/American stuff? And just add a toggle or something?

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Idk

turbid bronze
strange quiver
turbid bronze
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yes it is

strange quiver
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Well we'll see

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Still gotta properly sus out what I wanna do

turbid bronze
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CNALP at the fresh fruiterers yet?

strange quiver
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Soooooon

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I wanna get it at a stage where it's got a decent selection first

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Although tbh idk what stage that will be, since it already has so many locomotives

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Maybe once I've got a few freight locomotives done

turbid bronze
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also I'm confused, does CNALP replace CNAPS?

strange quiver
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CNALP is locomotives, CNAPS is passnegers

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But they'll be renamed to be less confusing lmao

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Basically what I did with the Australian stuff

turbid bronze
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also i feel compelled to whinge about purchase sprite allignments

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whinge whinge whinge

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Looks good though

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The new sprites are a major step up in quality

strange quiver
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Tbh I've been considering aligning them with horse, but it'd take a fair bit of work with aligning the purchase speites

strange quiver
turbid bronze
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You should get your ish up on github, then I can just autistically run through it and raise a PR πŸ˜›

strange quiver
turbid bronze
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You can drive it pretty much purely through a web browser or using the desktop app

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Like, you can go down an absolute rabbithole with it but just for basic colaboration it's not too difficult.

strange quiver
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I'll have to look into it then

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Really I just wanna make sure its not changing my workflow too much

turbid bronze
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Yeah get the desktop app and have a play with something small

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It's great cheap insurance against your machine dying as well

strange quiver
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Yee, I'll look into it

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I'm not too fussed about my pc dying tho, since I do pretty regular backups

turbid bronze
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Did CNAPS get its offsets tweaked to match horse or is it just CNALP so-far?

strange quiver
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Iirc it should match horse

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But if not, the new version should

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It needs new passenger wagons anyway

turbid bronze
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I've just got the last one from bananas, you're not hidingg another newer version from us are you? πŸ˜›

strange quiver
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Only the wip version thats sitting on my pc atm :33

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But yh, the versions on bananas are old

frosty sand
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yes I require too

strange quiver
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I'll send it tonight then, although the only additions would be the pullman galleries and the P70s

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I need to do more coaches and fix up some of the older MUs tho

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I'll let you guys have the latest version but I want feedback on the balancing of the loco set, and what needs to be included :)))

turbid bronze
#

should get them all on github so I can go through and fix up all the purchase sprite alignments :P, CNAPS doesn't even match CNALP πŸ˜›

turbid bronze
#

outsource all the dumb tedious crap πŸ˜›

turbid bronze
strange quiver
strange quiver
#

Tbf, even with the liveries, a lot of them are basic and I have lots of documentation

#

So I could easily outsource that too

frosty sand
#

Yeah, lean into the open-source thing and let people who like your project contribute πŸ™‚

#

I would certainly try to

strange quiver
#

I'll do that then

#

The less time I spend doing liveries, the more time I can spend doing new locomotives and stuff πŸ™‚

haughty pollen
#

Heck, I might even bang out a few liveries if I feel inclined

strange quiver
#

Works for me :)))

#

More trains then

signal gate
#

is it a 2CC set reboot? πŸ˜›

turbid bronze
#

2CC set but actually good

mental musk
#

2CC set reboot sould be sweet

crystal crag
#

Call it 2CC2

earnest meadow
turbid bronze
#

2CC 2 Furious

strange quiver
#

tbh, give me enough time and I'll probably do all the trains in the world

#

or at least the ones I think are cool πŸ™‚

strange quiver
#

Repos up btw

#

gonna keep everything in one big one for a while, which is probably a bad idea, but so much is shared between all my stuff it should be fiiiine

turbid bronze
#

Have you figured out Github Desktop?

strange quiver
#

yee, it's simple as lmao

turbid bronze
#

ayyyy

#

so, when I do something like fork your repo, make a change, raise a PR, and then you merge it, you'll then need to do a git pull in github desktop to then update your local copy with the copy on github

#

I'm pretty novice at github but there's a lot of experts here who use it professionally as well, so plenty folks around who can help you out.

strange quiver
#

yee, I'm sure it'll be easy when it comes to it

#

also since github has a wiki feature, I should put it to use...

turbid bronze
#

yeee

#

So, some people like to setup their .gitignore files to prevent synching garbage to github, I'd put the .nmlcache folders in, and some people also like to not upload the .grf files, but I deliberately upload them, and the JP+ folks do as well and it makes it really easy for people to test out your WIP versions.

#

You can then create a 'release' to pin a moment in time and for instance use that as your Bananas uploads,

#

differing schools of thought on that, find what works for you.

#

I'm not sure I'd reccomend mono-repo like you've done, but you'll figure out what works better for your needs as you go down the rabbit hole.

signal gate
#

can always adjust later

turbid bronze
#

Yeee

signal gate
#

for projects that are mostly personal, the git history doesn't need to be treated with great reverence

turbid bronze
#

yeee, git also gives you history, compare changes between two points in time, etc. etc.

#

Makes it real easy to step backwards through changes if you don't like the direction you've gone with something.

strange quiver
#

I'm not a professional, and I'm just making this for fun on the side πŸ™‚

#

also I'm lazy lmao

turbid bronze
#

Hey, don't discredit the stuff you do for fun on the side. My github and my recreational activities on the side have come up in conversation a few times during job interviews.

#

and I'm not a programmer

strange quiver
#

I know, but still

turbid bronze
#

Yeah, don't have to take it too seriously

strange quiver
#

tbh I should bring up my openttd stuff in interviews, it'd be a good bonus

turbid bronze
#

But also don't write it off entirely πŸ˜›

strange quiver
#

funnily enough, I was scared to bring up my youtube stuff in interviews, but the first interview I mentioned it in, I got the job

#

so aa

turbid bronze
#

Yeah I simplify things a bit when talking about stuff but yeah

strange quiver
#

yeah, that's the way to do it

untold viper
#

"I make stuff for autism train game"

turbid bronze
#

hell one of my humblebrags was 'I helped SA Ambulance land a helicopter in the middle of the night'

crystal crag
#

"I lead a long-running development project for a game"
Overtalk for "I have a mod project that is going extremely slow"

turbid bronze
#

heheheh

crystal crag
#

Everything can sound impressive if you know how to word it

strange quiver
#

tbf for my career, the ability to stay focused on a single project for a long period of time is really good

#

you would not believe how long it takes to rezone some land 🫠

crystal crag
#

"I frequently lead discussions regarding important standards for development of widely-used features for a highly popular project"
as in "I talk about Railtype labels"

strange quiver
#

I'll make sure to steal that πŸ™‚

#

also I have I wanna do the DD1 so bad, but I also need to update my templates and I hate doing that πŸ™

strange quiver
#

Still working out the kinks, but the DD1 is done

#

got the code working, it had an issue where on certain angles the animation was reversed, but I got it working now πŸ™‚

haughty pollen
#

That looks a lot like my sprite πŸ˜›

strange quiver
#

tbf I used it as a refernece πŸ™‚

haughty pollen
#

Good to see it finally getting some use then haha

strange quiver
#

yee πŸ™‚

#

also I think now I've got most of the PRR electrics done?

#

only ones I haven't done are the P5AM, FF1 and E44 I think?

haughty pollen
#

Excited to see your take on the FF1

#

the one in the 2cc set is also mine

strange quiver
#

yee! I'll be referencing that one too probably

#

I'm gonna try and animated the jackshafts on that one too

#

although I might wait, because I cbf sorting out 9/10 long trains atm

wind valley
strange quiver
strange quiver
#

doing more research for freight wagons, and idk how to do Autoparts boxcars

#

they're 86ft long, so that'd be 9 long, but I feel like a freight wagon that long would be awkward

#

I suppose I could do it, or I could just leave them out and include their liveries in the normal 60ft boxcar roaster

#

I could also just do them the normal 8 long, and just have it as an alternative with a smoother texture. Normal boxcars tend to have a lot more external ribbing

late pewter
#

Idk if it would be that awkward

#

But i think they would be better suited being a variation of the normal boxcar like in horse

strange quiver
#

well we can see, I might test both and see how I feel

turbid bronze
strange quiver
#

Does it? I don't recall?

turbid bronze
#

Yeah there’s some big sliding roof/side vans iirc

#

Big fuckers, around 1970/1980 unless I’m hallucinating wildly again

strange quiver
#

I'll have a look this arvo after uni then

turbid bronze
#

Also a polite reminder to sync your changes πŸ˜›

#

But yeah once you’ve got stuff in git you can also then use something like VS Code with all the fancy NML syntax hi lighting and autocompletion and also have VS code talk to GitHub for you πŸ™‚

#

It’s super handy, it’s basically how I do everything now

#

It reminds me in the editor when I haven’t committed any changes

#

I’m gonna get started in the next few days looking at the purchase menu offsets

#

Get it looking schmick

strange quiver
strange quiver
#

Works well for me

turbid bronze
#

Yee, I need to try Tony’s new NML thingie for vs code

#

I just like it because I can have a terminal window for WSL docked in the bottom and run compiles super quickly

#

Like, makefile based compiles and stuff

#

Plus I use vs code when I make patches for JGRPP as well

strange quiver
#

Oooh yh, I'm gonna have to look into that

#

Seems useful

haughty pollen
strange quiver
#

Also I should look into custom sounds for my sets

#

Might be a good way of differentiating vehicles

haughty pollen
#

Starting sound and tunnel horn should be easy. Actual running sounds are a pain to get right afaik, which is why very few sets do them

turbid bronze
#

Pity, I’d actually turn sounds on in TTD if people setup running sounds in their sets

strange quiver
haughty pollen
#

Of running sounds or just basic sounds?

#

NARS2.03 and UKRS are basically the only ones that do running sounds

strange quiver
#

Both I guess

#

But I'll have a look at how they do them

#

Although code wise I'll have to look into it more, since iirc those are both NFO and closed source

haughty pollen
#

Yeah I can't even think of any good open NML projects that use custom sounds

strange quiver
#

Seems @crystal crag is integrating it into their stuff...

#

So I might be able to steal from them

strange quiver
#

Also seems fairy's repo has some emd engine sounds in the unused folder πŸ‘€

crystal crag
#

The sounds in my set at the moment come from NARS, UKRS and RUKTS

#

But yes, I use them in my sets, I can't play OpenTTD without them

turbid bronze
#

well there you go, teach ragin your secrets

#

πŸ˜›

crystal crag
#

More than happy to when I'm up and awake, though the code in my repo is still the same as I use now so it's easy to yoink

strange quiver
#

Gonna test it out when I'm free from class tonight πŸ™

strange quiver
crystal crag
#

Also the sound talk makes me want to see if there's a good repository for train whistles to use

strange quiver
#

Im sure there is one

#

But I'm gonna see if I can steal some from people I know

#

Stuff like the Comeng EMUs have weird horns that would be cool to represent

signal gate
strange quiver
signal gate
#

at some point, acceptance happens πŸ™‚

#

the routes to make sprites > 8/8 aren't advisable (IMHO)

strange quiver
#

Yeah, I have a plan if it doesn't look good

#

But I'll test it out

turbid bronze
#

Yeah the sliding wall vans from Horse I was thinking of are articulated

#

Doesn’t look too bad I guess. Anything over 8/8 is gonna look weird in a corner one way or another, either noticeable snapping/notching or bending like a banana, not much you can do

signal gate
#

they're twin-vans

#

dunno, I'd bend IRL to the game for long stuff

#

I spend ages obsessing about stuff in sprites that nobody really notices because 'hur hur smol trains are nice'

#

I can confirm that the 10/8 vehicles in Iron Horse 1 are bad btw

turbid bronze
strange quiver
#

we had a few in Aus too, so I'll need to do it at some point πŸ™

strange quiver
#

okay, been testing the sets with audio based on Fairy's stuff and it works great

#

gonna set the code up so I can replace them with more accurate/better engine sounds later

#

but I also need to sort audio for electric locomotives, because I'm not a fan of the UKRS sounds tbh

crystal crag
#

Yeah I'm not a big fan of the electric sounds either

#

But sounds in general are pretty easy to figure out

#

One thing I decided against early on was "idle/stationary sound" because that gets grating

strange quiver
#

yee, I tried it and it seems to lmao

#

but yh, I'm gonna poke around and see if I can find better electric locomotive sounds

haughty pollen
#

I always liked the DC motor sounds from TIAS

strange quiver
#

I'll have a look

#

but I think that's an old one, so idk how I'll get those files πŸ™

haughty pollen
#

I have the source for TIAS somewhere

strange quiver
#

oooh fair

#

although I'm not a fan of the sounds, they're nice and grungy, but they only work starting off imo

haughty pollen
#

Yeah it only does the standard startup and tunnel sounds, not proper running sounds

strange quiver
#

yeah...

#

I don't think many more sets do running sounds?

#

I'll have more of a look around

haughty pollen
#

Maybe one of the other British ones did, I can't remember which

strange quiver
#

seems RUKTS did!

haughty pollen
#

BRTrains too

strange quiver
#

ooooh, yeah

#

both seem to have pretty good DC motor sounds...

haughty pollen
#

I forgot so many sets have it because I play with sounds off lol

#

and I rarely use UK trains

strange quiver
#

tbh I think it is just UK sets that have it

#

tbh I'm surprised you guys haven't tried doing it with JP+

haughty pollen
#

I should at least add custom whistles to JP+ Engines, just need to find good sound files first

strange quiver
#

yeah...

#

Wikipedia has some, but they need editing

#

I stole a Wabco E2 and Leslie A200 from there

#

but also, looking through the stuff in RUKTs, seems it uses the same stuff from UKRS

#

so I'm guessing the reason british sets have running sounds is because they're the only running sounds that anyone has

crystal crag
strange quiver
#

That would make sense lmao

crystal crag
#

Though admittedly the original UKRS2 has a bunch of sound files included already

#

Including "Silence.wav" which is a 4.29KB file of pure silence

#

Somehow has a bigger filesize than one of the sound files that a small steam puff

strange quiver
#

yh, I saw that

#

I wonder how that even was made?

turbid bronze
#

enjoy the silence

strange quiver
#

I'm gonna bloat my GRF with a 600mb file that is just pure silence

#

Speaking of bloat, here's the test with sound if anyone wants to test it out

#

gonna need to find more sounds for horns and the like, but we'll see how that goes lmao

#

also I'm gonna have to do it for EMUs aa

#

I had a go at making custom horns too, but it seems there's something I was missing? because I exported them as a wav but they didn't play in game?

turbid bronze
#

There’s lots of ways to encode audio, it’s like a png file can be indexed colour or 32bit colour, a wav file can be encoded different ways, different bit rates, sampling rates, yadda yadda. You’ll need something like Audacity to do conversion.

strange quiver
#

yee, I'll have to see how the existing files are done

#

I used audacity but they also changed it recently so I have to relearn it πŸ™

crystal crag
turbid bronze
gritty bone
#

saw the message about the difference on asking what makes each M1 different.

figure I just list the differences now:

First 200 from 1926 had none of the fancy stuff that the M1a/b has. Worthington, Single-cast frame, single air compressor instead of two, circulators (m1b addition), as built they had similar tenders akin to a 130P75 (type of tender 1361 Currently) has, etc.

They also when built had round numberplates, though that changed around 1930. Cylinders were Iron casted IIRC (and that applied to the whole class pre 1940.)

M1a is when those features that I just listed minus the 130p75 were added. When built they got your standard 210F75 and later on some were equipped with sixteen wheeled welded 210F75a (along side the 1926 batch as well, BUT some still carried their smaller tenders)

gotta dig out my M1 book to pull up the diagrams and stats, but that's the major components.

strange quiver
#

Interesting

#

Although it seems they were visually identical

#

So it'd probably just be a stat difference

strange quiver
#

got the audio working btw, it just needed to be exported in mono

#

gonna need to find a better source for horn sounds tho, but that's a future problem

strange quiver
#

mostly kitbashing NARS/Horse sprites, but I'm this this is a good direction to go for boxcars

#

I think I'm gonna avoid doing boxcars in solely company colours, since most american freight trains have a large mix, so I think randomisation will be the go

#

waffleside variation?

turbid bronze
#

NARS had a lot of randomization of the 2CC’s, doors and stripes and all sorts, and inverted variants.

#

And the horse approach of having say white vans with 2cc striping/etc also works quite well.

strange quiver
#

I know, but in my experience I prefer playing with the way NARS does it

#

horse is sorta the inverse of what I want, lots of wagon liveries, and not many locomotive liveries

#

really I just want wagons I can click on and run with, so that'll be my goal

finite mountain
#

Not sure how you would code this but maybe you could have it so that every freight car you purchase will be a different colour

#

Like you purchase a boxcar and it's in the CSX livery and then the next one you purchase is in the TTX livery

#

Basically each one is random

strange quiver
#

Thats what I'm doing

#

I just add a random switch and it'll pick a random livery

vestal minnow
#

When amtrak and via were first created, they inherited passenger equipment from various railroads

#

For the first few years, trainsets consisted of a variety of liveries

#

Since they didn’t have time to repaint them all yet

strange quiver
#

Yee, but that would be difficult to implement gameplay wise, so I'm not gonna include it

wind valley
#

rainbow era amtrak slaps (aesthetically, in the same way that manifests aesthetically slap)

#

there's an old us set that had a lot of randomized boxcars, iirc

#

i dunno how they did it but probably with a random switch

#

(locos in that screenshot is from yours)

haughty pollen
#

Yeah this is a simple random switch

#

Nowadays you could use some sprite layers to introduce more variety, like have sone logos or stripes on a separate layer

strange quiver
#

I might have to test that idea...

#

If anyone has any logo suggestions, I'm open to adding them

haughty pollen
#

At these scales, something simple like a circle or rectangle goes a long way

finite mountain
strange quiver
#

But we'll see what I can do

#

Also I might just make fictional stuff that looks nice too

crystal crag
#

Because I'm 100% gonna advocate for a "Random Consist" wagon that can load most anything and picks its sprite based on what its carrying that re-randomizes each time it loads a cargo so you can have very mixed trains going about doing their work

turbid bronze
#

NARS I think had three main types, old, regular, hi-cube

strange quiver
#

I'll have to see what it ends up like in the end

crystal crag
#

So if it carries Oil, it'll show different oil-carrying wagons, for example. And if you use autorefit and have cargodist on, you can run it between major yards and pick up random cargo so you have highly randomized trains

turbid bronze
#

Personally I'd prefer wagons don't magically change into tankers, etc.

#

but barrels in a boxcar is perfectly fine

#

maybe not as high a capacity as a tanker

crystal crag
#

I think it works as a specific, seperate wagon

#

Solely for highly-mixed consists

strange quiver
#

Thats how I'd do it

#

But we'll see, because I'm gonna be more restrictive with what can carry what

#

Its why I have separate coal, ore, and aggregate hoppers

#

They'll all have different lengths and capacities since they do irl

#

If it can work, I'll include it tho

mental musk
strange quiver
#

πŸ€”

severe elbow
#

Do it how you want to

strange quiver
#

πŸ€”

#

probably needs more variants, but that can easily be done

#

but yh, send me cool boxcar liveries, I wanna test out what having lots of them looks like, I only did a handful to test it out

#

I wonder if there's a limit to how many items can be included in a random switch πŸ€”

strange quiver
vestal minnow
#

Ok

strange quiver
#

I do wanna try and keep them largely generic (within reason)

vestal minnow
#

Yeah it can be generalized between colours given the limited pixels available

strange quiver
#

yee

vestal minnow
#

The Canadian Pacific holiday train goes across Canada and the US, stopping in different towns along the way to raise awareness for food insecurity during the winter

strange quiver
#

would be cool to include, but it's not really something I can include πŸ™

vestal minnow
#

Oh alright then

haughty pollen
#

but the sides look great

strange quiver
strange quiver
#

looks a little better

turbid bronze
#

Some more variation in roofs would be nice, some darker ones, matching colour ones, contrasting colour (though haven’t seen as many IRL examples of contrasting colour)

strange quiver
#

yee, I'm doing a few more now, this is basically just a proof of concept

turbid bronze
#

Moar, moar

strange quiver
#

good advice

#

lots more liveries πŸ™‚

#

rn there's 10 liveries, and each one has 3 variants

#

I think the amount of variety is really good, but it can always use more πŸ™‚

crystal crag
#

I need to see if I can do something similar for the 5-Plank wagons in UKRS...

strange quiver
#

well the code isn't that complex

crystal crag
#

It's more the spritework

strange quiver
#

just copy what I do

crystal crag
#

I have the code for it, just need to get more visual variants

strange quiver
#

create a base you can recolour, and then just copy them as layers in gimp

#

it's why I can do lots of liveries that look good, in relatively little time

#

putting my trans friends in this guy

crystal crag
#

It's for the cool trans folk

strange quiver
#

literally πŸ™‚

severe elbow
strange quiver
crystal crag
#

Reminds me of how in Vintage Story there's a telepoter that's called a Translocator and whenever me and my friends see one we all make "Hey, I've located the trans" and then indicate towards eachother

severe elbow
#

ROCK ISLAND RAHH

mental musk
#

where conrail

wind valley
frosty sand
#

For an older boxcar, how about the train set classic, STATE OF MAINE PRODUCTS?

signal gate
#

selling HO boxcars RN

mental musk
#

speaking about conrail what are the besto sources of photos of thair passenger stock?

strange quiver
#

I'll add all these to a list, but I also think I should focus on some of the other freight wagons for a little bit

strange quiver
#

I couldn't help myself

#

that livery would probably look better on smaller 40/50ft boxcars, but I can easily take care of that

turbid bronze
#

Moar, MOAR

strange quiver
#

lemme do more wagons first!

#

but yh, idk how to integrate these into my stuff, I've got them as a separate GRF now, but idk if that's the best long term

#

but I suppose with my stuff, having 3 GRFs loaded isn't a big deal since each one is going to have so much content

#

also I might add a variant to the boxcars with company colour style ones, like in NARS

#

but leave the irl coloured ones as the top layer

turbid bronze
#

Yeah knowing you separate .grf is probably sensible.

strange quiver
#

actually... why don't I just make it a separate wagon pack, and put passenger coaches in there too?

#

then the passenger set is just MUs

turbid bronze
#

So that’s one thing with modular .grf’s/pnml files that will probably help, you could have a file that’s just all the nml β€˜templates’ that all of your .grf’s import from so if you need to change offsets you can hit all your grf’s at once

#

So you’re not copy pasting and having to update in multiple places at once

strange quiver
#

I know, but it's aaaaa

#

I'm too lazy to work it out

turbid bronze
#

Well look at it later, I’ll pimp out your build chain πŸ˜›

#

With tha chrome and the spinnerz

strange quiver
#

well if you want πŸ™‚

#

but yh, I need to focus more on my uni work more in the coming weeks anyway

turbid bronze
#

Pffft

#

Yeah I probably shouldn’t encourage bad behavior, me getting where I am despite no uni and failing high school is a statistical outlier πŸ˜›

strange quiver
#

tbf I failed high school too, and I've done pretty well

#

I just really wanna finish uni because I'm tired of assignments aa

turbid bronze
#

Yes I do enjoy my time being my own. Homework can gtfo.

strange quiver
#

I want it done so bad lmao

turbid bronze
#

And big hole are big on work life balance

strange quiver
#

yeah... I wanna go home and not have to work more πŸ™

crystal crag
#

In theory it's not too difficult for me to bully my PNML generator a bit to where you just need to fill out a google sheet, then I feed it into my program, it spits out the .pnml for you, and you can just go on your merry way afterwards and build from there

strange quiver
#

I'll have to think about it, I'm very hesitant to change things up too much

strange quiver
#

Hi-cube done πŸ™‚

gritty bone
finite mountain
#

What freight cars are you gonna work on now?

strange quiver
#

probably a coal hopper or something?

#

idk tbh

#

I've got a laser appointment soon so I might work on something after that

turbid bronze
#

So having a look at your templates both for graphics and in NML, it looks like you're using the same 88pixel wide slab to draw your purchase sprite in, aligned left, with about 23px of padding on the left hand side each time. What I'm gonna propose we do is additional purchase window templates with slightly different offsets to centre them, you pick the purchase template based off vehicle length like you do for your normal templates, with the exception being MU's need a special additional offset for MU reasons (so that would be like an 8+8 template for dual units), and your LOOOONG purchase sprites that have the fade effect on the end. TL;DR: some more purchase templates picked based on length.

#

If you centre aligned everything in that 88pixel block then we could use just one template for everything and another template for MU's, but eh, that's a bunch of pissing around to modify every single bloody png file

strange quiver
#

Tbf I'm not opposed to going through and doing that work

#

But it could also be a case of leaving it and just creating a new template for every type

turbid bronze
#

Yeah I'll just go through and make the templates up

strange quiver
#

Easy

turbid bronze
#

I'm not doing much today, I need something simple for my brain to chew on

#

plus the sooner I fix it the sooner I can start using it in a game without my brain screaming every time I open the purchase window πŸ˜›

strange quiver
#

Fair fair

#

Tbh I'm not too particular about it, but I'm fine for changing it if it works for you πŸ™‚

turbid bronze
#

You have any 7+7 MU's? they all looked like they were 8+8's

#

I know a bunch of your F units are 7+7 but they're not coded as MU's so I don't need a seperate template for the MU weirdness

strange quiver
#

So there's a fair few

turbid bronze
#

Gotcha, I'll do a 7+7mu template then

strange quiver
#

Theres also some 6+6 emus

#

I think the only one was the NYC triplex tho?

#

But that one was weird

turbid bronze
#

Yeah something like a triplex will be different, I'll work it out as needed

strange quiver
#

Easy πŸ™‚

turbid bronze
#

Still a million more to go but yeah:

frosty sand
#

Love to see teamwork on my favorite new train set

turbid bronze
#

rrrrrrrraaaaaaaargfghghh there was a 5+5 as well lmao

strange quiver
#

Oh yh, the DD1 lmao

turbid bronze
#

nearly got em all lmao

strange quiver
#

Also there's the EW class, which is 4+4

turbid bronze
#

I'm nearly done with CNALP

#

CNALP and the box cars are done

#

CNAPS is next

#

Now that the templates are done it's just a matter of changing each purchase template to link up to the correct one

strange quiver
#

hell yeah

strange quiver
turbid bronze
#

Nope, continue as normal

#

I'm not touching pixels

#

it's all just nml templates

strange quiver
#

easy then

strange quiver
#

it really doesn't look good imo

#

but I also don't know what to do with it lmao

turbid bronze
#

oh fuck me ragin what did you DO WHY ARE THERE SO MANY LIVERIES

#

D:

strange quiver
#

what pack is that tho? locomotives shouldn't have too many

turbid bronze
#

CNAPS

#

your fifty million MU's

strange quiver
#

yeah...

#

tbf, I'm planning on redrawing/recoding most stuff in there anyway

turbid bronze
#

behold the uber instincts of my uber autism

strange quiver
#

since I need to update all the sprite sheets to the new templates

turbid bronze
#

Yeah the purchase window sprite appears to be the same between the two, though, we'll see...

#

I just need to get everything onto the right template based on length first then I can tweak them

#

it may be we end up with template_purchase_old_7 and template_purchase_7 for instance

#

but that's fine, because they can either be swapped one by one as you update the sprites, or batch replaced with find and replace

#

just getting them all on their length based templates first will pay dividends down the line.

strange quiver
#

tbf it's only the vertical angle that's different between the new and old sheets

#

the purchase sprite is the same size and location

turbid bronze
#

except for El_MUDC πŸ˜›

#

fixing it now

strange quiver
#

yh, that one needs to be replaced still

turbid bronze
#

those are the only pixels I hope I have to push πŸ˜›

strange quiver
#

tbf you can leave it, I'll be replaced soon-ish

turbid bronze
#

Nah it bothers me

#

I just had to fix the palette, I forgot mspaint breaks indexed images lmao

#

another 244 to go

strange quiver
#

you're welcome πŸ™‚

#

(thanks for fixing it btw)

turbid bronze
#

35 left πŸ˜›

strange quiver
#

oh no πŸ™‚

turbid bronze
#

and they're done

#

just need to find and fix a few skewiff sprites

#

fixed some bugs while I was at it, you had some 8/8 wagons coded as length 8 but using the 7 length templates

#

the last lot of pioneers III's and some of the suburbans

strange quiver
#

oooh thanks

#

there was a few like that, and I forgot to check

turbid bronze
#

some trains too, RDC was affected

#

I set the purchase template to match the train template so if there's a mismatch I can pick it from the purchase window really quickly

#

only need a quick scan through to seee them

strange quiver
#

easy then

turbid bronze
#

spit+polish

strange quiver
#

it looks so much better now

turbid bronze
#

onto gnarts next

#

@strange quiver also you might want to look at your grf descriptions whether you want to go by that name or not. Dunno where you're at with that.

strange quiver
#

tbh I have no idea

#

changing names is hard πŸ™

turbid bronze
#

lmao don't I know it

strange quiver
#

being trans is so fun 🫠

turbid bronze
#

I just removed all reference to my meatspace name until I was ready to

strange quiver
#

I suppose that's one way of doing it

#

although I'm not too fussed about my current name being out there

turbid bronze
#

Yeah I went and systematically purged

#

people online don't need to know my meatspace name anyway

strange quiver
#

true, I only leave it there since it's linked to my youtube, and my youtube is also linked to work stuff

#

It was funny getting recognised when I started my current job

turbid bronze
#

yeah you've definitely decided to go about things the hard way lmao

#

I didn't tell hardly anyone I was trans until around the same time I changed my name, by that point I was already 6-12mo into HRT

#

Now I'm like 5-6years in

#

Β―_(ツ)_/Β―

strange quiver
#

yeah...

#

shoulda realised sooner, and then maybe I wouldn't have to worry about it

#

it's always funny looking back in retrospec, because there were so many moments that were very much trans thoughts, but I just didn't realise lmao

turbid bronze
#

pfft, I didn't until I was around 29, and then didn't get on HRT til I was 30-31

strange quiver
#

although I'm only 24 atm lmao

turbid bronze
#

Oh I knew in my very early twenties/late teens, but some shit happened and I went full blinkers on

strange quiver
#

yeah... it be like

#

I think I knew since even before high school, but I didn't know what being trans was until later

#

but even then, it took having a "goober moment" (a breakdown) for it to finally crack lmao

turbid bronze
#

Yeah, the way I see it though, is I wouldn't be where I am now unless shit unfolded exactly the way it did. Does that mean I have to be grateful that 'bad things' happened? Not necesarily, I just try not to stew on it and beat myself up over.

#

Coz quite frankly shit in my life at least right now is cash money

strange quiver
#

yeah, that's the way to view it, I'm just glad I finally realised lmao

turbid bronze
#

Nearly done with GNARTS, still gotta test it after this

strange quiver
#

easy

turbid bronze
#

Where are you at with the Oceanian stuff, is that mostly up to the same standard?

#

I've only really been focusing on the NA stuff

turbid bronze
#

OK I might look at it afterwards

strange quiver
#

although a lot of it is gonna need to be redone to match my current style, and use the new sprite template

#

but its your choice if you wanna touch it

turbid bronze
#

NA has been my focus for the moment

strange quiver
#

yee, and it's where most of my new content is going

turbid bronze
#

Alright I might stop then after I've done the NA stuff

#

When you get back to working on ORP I can cycle back to it

strange quiver
#

easy

#

but yh, when you're done I'll merge it into the main too

strange quiver
#

1870s era boxcar?

#

kinda works

turbid bronze
#

PR is raised. We gotta do something about the .nmlcache getting uploaded to github next. I probably should have done that first and gotten you to merge it

strange quiver
#

well we'll know for next time lmao

#

also, WIP 30ft boxcars

#

I really need to do some steam locomotives

strange quiver
turbid bronze
#

Yeah do the merge now, I'll then raise another PR to purge the nmlcahce and at the gitignore

strange quiver
#

easy

turbid bronze
#

coz I'll resync my fork with yours after you merge

#

which means my branch with my changes will then be part of main when I sync the fork

strange quiver
#

easy, well it's been done now

#

so much nicer πŸ™‚

turbid bronze
#

Thrown another PR at you to kindly do the needful

strange quiver
#

easy, merging now

turbid bronze
#

ayyye

#

now it shouldn't try and push the nmlcache to github every time

strange quiver
#

probably also don't need to merge the folder "stuff I've nicked from other people", but I think it's funnier if it's in there

turbid bronze
#

it'll keep doing it for any folder that still has an .nmlcache but we just need to delete them as we go

#

yeah I also would stick your nmlc.exe somewhere else and modify your bat files to point at its new location

#

something something license contamination something something

#

I don't think the openttd devs will care but yeah it's good practice not to

strange quiver
#

true true

turbid bronze
#

wooo, .nmlcache's are getting ignored now πŸ˜„

strange quiver
#

I'll sort that out in due time

turbid bronze
#

(greyed out)

#

hooked the templates up to your new boxcars too

#

dunno if you've already done that on your local branch

strange quiver
#

yee, I already got to it

turbid bronze
#

lmao, ignore the PR then πŸ™‚

#

I'll close it

strange quiver
#

rn I'm actually trying to sus out how the end of train light works on vehicles shorter than 5

#

seems for some reason what I normally do doens't work and it's throwing me off?

turbid bronze
#

well, EOTD's didn't exist back when shorty boxcars were a thing

#

so forgeddaboudit?

strange quiver
#

I'm tempted to

#

only reason I'm playing with it is so the rear of a train still has a light in case a player doesn't add a caboose

#

also anything that's 6/7 long will need it too

#

why >:/

turbid bronze
#

closed that bogus pr lmao

strange quiver
#

easy

#

why does the modern one work >:/

#

okay, got it working, I think something was just weird with my 5 reversed template?

#

idk, it works well enough now, and I can fix it later

turbid bronze
#

raised another PR, I missed some more nmlcache's

strange quiver
#

easy, I'll merge that in just a second

#

also, do you have much experience with the FRAX cargo label scheme that Andy uses?

#

I'm thinking of using that, it stuff like CC_Weird doesn't seem to work

#

I want it so boxcars and stuff can load stuff like grain, but not coal

turbid bronze
#

Noooope

#

I normally don't touch vehicle sets

strange quiver
#

poooo

#

fair enough

#

I'll have a go and if I can't work it out, ask andy directly

mental musk
#

maybe gondolas next?

strange quiver
mental musk
#

ok, I understand

#

so likely covered hoppers or tankcars

turbid bronze
#

Probably wanna do a capacity parameter for the new freight wagons too

strange quiver
signal gate
#

time for railtypes discussion?

strange quiver
#

no, cargotypes πŸ™

signal gate
#

I have sorted Horse, mostly

strange quiver
#

but yh, how does the FRAX thing work? if I try cargo labels from it, it doesn't seem to work

signal gate
#

FRAX is classes only

strange quiver
#

I know, but how do I use it for a vehicle set?

signal gate
strange quiver
#

if I use the classes, it just gives me an error saying it doesn't recognise them

#

ah, okay, I see

signal gate
#

right now, you just want to paste those constants near the head of your nml

#

they're designed to be imported as a file

#

but eh

strange quiver
turbid bronze
#

This turned out really nicely

#

andy won't make moose?

signal gate
#

CC_POTABLE should be in core nml

#

hmm

turbid bronze
strange quiver
signal gate
#

what nml version?

turbid bronze
#

Ragin's using the .exe

#

so whatever the last major release was

signal gate
#

nmlc --version might still work?

strange quiver
#

apparently that version

signal gate
#

you need 0.7.6

turbid bronze
#

Oh hey 0.8.0 has a standalone exe

strange quiver
#

just updated now, and it recognises it lmao

signal gate
#

that too

turbid bronze
#

winner winner chicken dinner

#

I should actually play a game of TTD now lmao

strange quiver
#

alright, got it working the way I want now πŸ™‚

#

the player can now do grain boxcars

strange quiver
turbid bronze
#

ah well push your shit so I can steal it πŸ˜›

strange quiver
#

it's done, go have fun πŸ™‚

turbid bronze
#

\o/

strange quiver
#

I really should do some cabooses though...

turbid bronze
#

Yeeeee

strange quiver
#

tomorrow though, I want to rest for now lmao

mental musk
mental musk
#

if prular for goose is geese, what about caboose and moose?

red stump
#

Y'all doing some good work in here can't wait to give the new NA stuff a go

wind valley
#

Same

gritty bone
#

All I want is a Pennsy styled n5 cabin car

twilit grove
#

nah

strange quiver
#

I like to look at other mods for other games to get ideas

#

should I add this? πŸ€”

full river
#

Yessir

strange quiver
strange quiver
#

I am a machine that turns gender dysphoria into 40' boxcars

#

also I'm gonna have to sus out what to do for the purchase sprite, because this is kinda boring

turbid bronze
#

eh, it's a boxcar, I don't think the purchase sprites need to be super elaborate.

strange quiver
#

I know, but I'll see if I can think of something better

#

also, I'm so happy with how my collection is turning out so far aa

#

I really need to darken the vents on the FP45 sprite

turbid bronze
#

yee

#

needs more random variations though πŸ˜›

#

I've been spoilt by horse'

strange quiver
#

there's 33 variations of the 50ft boxcar, that should be plenty πŸ™

#

also I might do these 40ft reefers too

strange quiver
#

I should do the WTYP car too

#

I only just noticed the car number πŸ™

strange quiver
#

40' reefers done

earnest meadow
#

amtrak RE 460 when

turbid bronze
#

Could do with some brown ones in there occasionally but the pop of colour is fantastic!

strange quiver
crystal crag
#

Is your randomization only on buy or does it re-randomize on load?

strange quiver
crystal crag
#

nods

earnest meadow
crystal crag
#

Have you considered making it on load? I do that for my wagons with random liveries to make it look like stuff keeps getting shunted around

strange quiver
crystal crag
#

You add one tiny line of text to the random switch

strange quiver
crystal crag
#
random_switch (FEAT_TRAINS, SELF, random_42, bitmask(TRIGGER_VEHICLE_NEW_LOAD))```
crystal crag
#

Check the triggers I linked

strange quiver
#

easy πŸ™‚

#

tested it out and it works great

turbid bronze
#

i am once again begging you to sync your github πŸ˜›

strange quiver
#

but I'm still drawing πŸ™

turbid bronze
#

hahahah

#

it's OK my game is still in 1904

strange quiver
#

well, gimme a bit, and I might have something more to play with