And as suggestion for liveries, here´s some ideas of repaints for AEM-7: https://steamcommunity.com/sharedfiles/filedetails/?id=3506271508&searchtext=
#Ragins Train Sets
1 messages · Page 15 of 1
yee, I've been looking at that
I'll just be doing the ones on my livery list tho
rate the meatball
I think it looks good so far
and I've had the original NARS AEM-7 to use as a reference
also I just noticed, the AEM-7 has an additional rib along the side, which the ALP-44 doesn't have
doesn't look too bad when I add it
Ribbed for your pleasure
you know it 😉
I really like locomotives with corragated sides tbh
The solebar
Is deep and facets out not in
I’d consider making it lighter
Sorry, might be unwanted observation 😛
I just don't think it contrasts well
nono, feedback is very much encouraged 🙂
not bad, but I would make the side view front walls 100% vertical to difference it from the E60
but they're not like that irl?
difficult choice
might give the ALP-44 this as it's base livery, but it's a nice omage to the original NARS
Bonus fact
2 E60s also were painted like this
btw
I just cant wait for the update...
yee, I know, and they'll be getting that livery too
A second meatball has hit my grf
threw my suggestions to ya. just some light stuff wouldn't hurt to see.
Toasters :D
Oooh, I'll have a look
The steam roster atm is very WIP and I'm not fully sure what I'm doing with it
I do need to get around to drawing some steam locomotives tbh
Ya could borrow some tips from the ancient US set as a guide for the m1. It’s included in there
Would love to see this one added to your list
Well thats the plan :333
I went through and mostly looked at NARS for inspiration
Whats that one?
Timken #1111, better known as "The Four Aces"
Timken four aces.
It's a ALCO 4-8-4 "Northern" A-1
The only one of its type built for the Timken Roller Bearing Company in 1930
It was the first locomotive to have roller bearings on all of its wheels and was used to advertise roller bearings to railroads across America
It was later sold to the Northern Pacific after the crown sheet was damaged and renumbered to #2626 and worked on the railroad until it was scrapped in the 50s
It was sold because Timken tried to get Northern Pacific to repair it but Northern Pacific refused to repair locomotives they didn't own
Alright, it can be an option then
For an American steam locomotive history and design overview, I highly suggest this book: https://archive.org/details/american-steam-locomotives
oooh, I'll have a look
but yh, that's gonna be the biggest issue for me, research
tbh it's a big issue with just US stuff in general since I have fewer resources
but I also have to work out how I want to lay out the steam set because it can't really work the same as the diesel or passenger sets
I'm trying to draw the HHP-8 atm and I've got this stuck in my head the entire time
This is a Parody of Big Bill's Hell Cars.
Amtrak OIG Report about the Avelia:
https://amtrakoig.gov/sites/default/files/reports/OIG-A-2023-013 (REDACTED)_v2.pdf
Discord here:
https://discord.gg/urbanist
My Twitter where I shitpost:
https://twitter.com/alanthefisher
The Armchair Urbanist Series:
https://www.youtube.com/playlist?list=PLhycIW...
I'm gonna have to do the avelia liberty
That book talks about the technological periods, from short small trains to drag freights to Super Power. I’d love to see these periods represented in OpenTTD to really make you feel the passage of time.
yee, it's something I'll look into
tbh the steam set will probably be a lot more generic and more horse like? because that's the only way to make it feel realistic
especially since so much was custom built early on
It’s all similar enough, hard to tell the difference with pixels 🙂
I like how NARS mostly just has wheel arrangements instead of strict adherence to any railroad or builder. Special cases aside, of course.
yeah, and that's basically what I want to do
like I don't think any player is gonna care about the difference between the thousands of consolidations built in the late 1800s
and if they do, then they can draw them 🙂
Yep 🙂
I’d like to suggest one livery for the most part, but generic engines could have variants for cab placement: standard, camelback, and cab-forward.
maybe, problem is it'd be a lot more drawing to do
but I'm fine with applying it to specific locomotives that had it IRL
camelbacks and cab forwards is something I want to represent
Passenger and freight camelbacks, they came in most small wheel configurations it seems 🙂
I bet you could copy-paste a lot of steam locomotive parts, including cabs.
okay I'll include some at the very least, because this thing is so goofy
true, but we'll see
I just want to roleplay goofy New Jersey railroads 🙂
depends how I end up doing it, I still need to learn how to draw them
I know 🙁
but yh, priority will be Australian locomotives first, simply because I have more info on them and I can better use horse as a reference
and then once I've worked out how I want to do steam locomotives, I can do american ones
Oh yeah, fair
yeeee
but also, first draft of the HHP-8 and it's a bit meh?
idk, I'll have to experiment more when I'm back from my laser appointment
I forget you’re doing Aussie trains too 😛
I gotta represent our goofy trains somehow 🙂
Side view could do with some nose contouring, diagonal view…no idea, it’s a tough shape 🙂
yeah, I'll see what works
once you add the pantographs it looks a little better
but I'll tweak more in a bit
I at least have the NARS Acela Express and HHP-8 as a reference
Re 460 vibes
Little bit tbh
one thousand slaps in the face
My face now feels weird 🙁
Also its funny, because the lady was saying that since I'm male and have high testosterone, the hair will grow back faster
But even before starting HRT, I was already really low t anyway lmao
Yeah nah it works, but you will hit a cutoff point where you’ll just have a bunch of hairs with no pigment and you’ll need to get electrolysis. I’ve been through something like 30 rounds of laser now. Pre-buy like ten appointments on sale, put it on afterpay, lol
yh, that's what I do, and that's the plan anyway
I'm just lucky that my T levels have always been pretty low, so I don't have too much hair on my body
but I also have a fairly high pain tolerance, so I'm not too fussed abotu electrolysis anyway
maybe make the font window narrower?
Here are the few non-Amtrak toaster paint schemes plus Septa's only ALP-44
These trains ran on the west coast?
only the first one
it was also only for testing the OHLE
there was 2
I hope that Caltrain will use the AEM-7s to replace the MP15s on switching duties
may as well put your hopes on other things
there wont be any more switching duties anymore, they will only have units
Oh yeah, right
I forgot about EMUs
Well, they can always be used as rescue engines
Well whatever the case, I hope 1 of them doesn't end up scrapped
theres already at least 1 preserved
Well, it would be cool if they turned the one painted in the Caltrain livery into a static display
oh yh, finished the HHP-8 sprite, not super happy with the front view, so I'm going to sit on it and re-work it later
Looks fine to me
Remember that the HHP-8 is a lot less pointy than the Acela despite their similar appearance
wait an moment...
Schouldn't there be 2 head lamps in the vertical view?
still, it looks really, really good
I know, it just still feels a little off
it's why I'm gonna sit on it for a bit and return later
maybe now M7 and M8 MUs?
they're on the todo list, but I wanna do locomotives atm
Yee, I know, but I also wanna focus on passenger locomotives
it apears that at least one was modernised into subseries E44a. Likely thay were regeared for passenger service?
https://live.staticflickr.com/3053/2427146354_3c75da563d_z.jpg
although it seems that You already have most of passenger electrics . Maybe diesels now
E44A was just a conversion to silicone diode rectifiers to allow the power output to increase to 5000hp
not for passenger service
You know a lot
I like to do my research before drawing stuff 🙂
I'm not doing that F40 variant because it was a one off
F40C and SDP40F are already done, and the U30CG, U34CH, and P30CH are all on the todo list
but I only do the locomotives I want to do, and right now I'm in the mood for electrics
EP5 already done?
F69PHAC, but it's also on the todo list
it is not, but rn I want to work on the ALP46
nice idea
btw it is an export verison of the BR101
after making it You can modify the sprites to make the dual power version
(Did the ones exported to Canada ever work in pure electric mode?)
yee, it's an option
yee, they used to use OHLE in the Mount royal tunnel
but it got converted to REM so they don't use it anymore
i have got an question
WHY thay converted that tunnel into an light subway?
Probably because it can provide a much more frequent service than a heavy commuter train
I recall watching a RMTransit video about it
might make sense
but generally If I am correct that tunnel was ealier operated with heavy MUs, subway style
still, don't expect an guy from europe (me) to understand trasit in america(n influenced countries)
this is a really annoying cab shape to get right >:/
hnnng
ACS-64?
ALP-46
ACS-64 is gonna be worse since it has so litte greebles on the side 🙁
I've just been copying the ALP-46 in NARS and I think this looks good so far?
might be a case of looking crap until its in game lmao
I think this works
U34CH beloved
also, random thought, but a freight version of the ALP-44/46
ALP 44 would be cool if it was made longer and maybe a Co-Co wheel arrangement, and maybe additional weight?
ALP-46 could be given the ribbing?
basically an american version of this
tbh, yh
I was thinking I'd keep the Bo-Bo wheel arrangement, but a Co-Co one would be cool too
Yeah a freight would need to be Co-Co
This would be too logical in America though 😛
yh, but it would also be cool, and I vote for cool
and rn, I have no 90s/2000s era electric freight locomotives
If we're doing imaginary stuff, I'd like to see a double unit like this as well
or like the Lok2000s from that site I linked a while back
diffrent variants of the E60
it was build way into 90s
and highly likely still was in the catalogue in 2000s
ooooh, I could
GO transit almost bought these...
I do have a vague idea on how to set up locomotives like that, so I'll post when I do it
eh, i'm gonna use the hhp8 on intermodals either way and no one can stop me 😛
I was thinking of taking the GF6C platform and doing something like it
maybe allow the player to do weird B units with it?
ooooh, I love that goober thing
I don't think I'll copy that exactly, but I like it
I wanna try and get more creative for the imported stuff, so it's not just "american version of a european train"
Dw, I won't 🙂
it is not that dumb
Hell yeah, I wanna see that on heavy drag freights
I'll bodge it together in the coming days then 🙂
Looks like something the Virginian would have used if they'd stayed electric
These are cool https://en.wikipedia.org/wiki/Virginian_EL-2B
The Virginian Railway's class EL-2B comprised four two-unit electric locomotives with AAR (B+B-B+B)+(B+B-B+B) wheel arrangements. The locomotives were used on the 133-mile (214 km) electrified portion of the railroad, from Roanoke, Virginia to Mullens, West Virginia. These large motor-generator locomotives weighed 1,033,832 pounds (468.938 t), ...
looks like a version of the E25B but with 6 axles
I think it's fiiiiiiiiiine
but like the HHP-8, might need to sit on it for a bit
NJT has such an annoying livery that's only really possible with 3cc
devs pls get on it 🙂
We need 3CC, RGBCC, and the ability to set colors per vehicle type per group rather than per group as a whole 
it looks a bit too pointy in the / view i think
how so?
it looks amost as sloped as the hhp
we have the ability to select colour per vehicle type (eg. locomotive, bus, goods wagon) for ages
Per group
Currently it's either per type or per group
yeah, groups override this, if I am correct
Looks like a unrendered GEVO
frame is similer to GEVO
Hear me out…
stubby gg1
P5?
I was thinking of doing those the other day actually
PRR's old roster has tons of good stuff to flesh out an early 20th century NA lineup
Yee, its why such a large portion of that era is gonna be PRR stuff
that rules
Tbh the biggest issue is gonna be post 1970 electric freight locomotives
But I'll probably just make some up
prime time for creative license
a lot of the married pair locos would go hard with some NA oriented designs
as people mentioned previously
Yeah, but I'm gonna limit those to heavy freight
I'm thinking the general freight stuff will be a mix of cowl units and hood units
Tbh modern E44 with a GEVO cab or something would be cool
Yeah, I do wanna do an Americanised version of the stadler euro dual and vectron series
or the NJT eurosprinters but also regeared
Njt eurosprinters?
Ah yeah, freight version of that is gonna be easy
But other americanised version, I wanna make sure I'm doing something more unique
Ie same greebles and stuff, but different cabs
It should feel realistic enough that it doesn't take too much cognitive dissonance to think its real
if I had to guess I'd say there would be a lot of safety cabs like how there is now
just with a boxier feel
probably like an F40 but with catenary
Yeah, that's the sorta thing I'm thinking
you could create some sort of electrified double cab gevo haha
I'll try and follow the evolution that the E44 and GM6C started
Yh, but Americans like single cab hood units
And I think that would be more unique
believe me I know 😛 I see them roll by my house every day
Freight/mixed traffic electrics and electro diesels will all be an eclectic mixed of single/double cab cowl units and single cab hood units tbh
Or at least thats my current plan
Yeah 🙂
that works too
it would be interesting to see a bunch of single cab electric units as they tend to be uncommon elsewhere
Yeah, and that's what I want to do them
I want fictional stuff to be at least interesting
Its from the era before they were standardised
I was hoping for something normal
Its why the NEC has 3 different OHLE voltages
Like 1500/3000v dc or 15/25kv ac
Some American stuff looks cool and I’d like stuff to draw thats kinda random
15kv was only ever normal in Europe
But i don’t wanna add stuff with weird voltages like that 
In other places 11kv was more common
We even considered it here in NSW and Vic before going with 1500v dc
Where trains were invented 
11kv is simpler since you can just split a 33kv distribution line across the phases
But it depends on the countries electrical system
I have the electrical autism so I find it interesting 🙁
Does America have any of those 4 voltages?
I can certainly appreciate it, i have lighting autism but that’s just me wanting pretty stuff, the stuff behind it is wizardry though
The NEC from NYC to Boston is 25kv 60hz, and so is RTD and Caltrain
Otherwise 600v, 750v, 1.5kv and 3kv DC were semi common
MLWs pacific extension was 3kv DC iirc
What would happen if you put a 25kv 60hz train on 50hz ohle?
Probably not much, modern VVVF equipment rectifies it to DC anyway
Oh also, the US has some 50kv in the west
So it wouldn’t move or go boom?
I mostly just want a point of reference for trains that could in theory run on the big 4 European voltages
It could probably move under it, it just it wouldn't be happy, but I wouldn't know personally
It'd depend on the equipment and how its set up
I just think American trains are cool, but I also don't bother simulating voltages
But that’s less fun
Because Italy has plenty of cool DC loks
Yeah they are
I kinda wish i didn’t know about voltages
Yee, and weird 3 phase ones
You can just ignore them lmao
It doesn't add too much to gameplay
I mean
Hmmm
Do different electric types take up much different space?
Actually no
Irl? Yeah, they can have different clearance requirements
The power type impacts horsepower
But in game its just extra track types
Oh i don’t bother with the track types
Not really, you can have a really powerful locomotives on DC, just look at some of the soviet or Japanese designs
I just tend to segregate it myself
Its more to do with the number of substations and how much power they can deliver
Yeah might they need to be bigger or smaller to get that power?
With DC you need more substations since you can't use as high a voltage
But also, the higher the voltage the more clearance you need
But in general, how much power an electric locomotive can deliver is based more on the infrastructure
Voltage is only a minor factor
Around the same size
A modern AC electric locomotive is basically a DC locomotive with an additional rectifier anyway
I mean, Belgium is 3000v dc and NL is 1500, Belgian locos do cross the border with decreased power, how would it be made equal?
So that the loks could draw the same power on both sides
It'd come down to the locomotives, but I'm not sure
I don't know too much about specifically European locomotives
Fair
I always just thought 1500 means half as much power as 3000 so more motors would be needed or something idk
No, it just means you need higher amperage for the same amount of power
I’d like to not segregate my railways but i need to rationalise it with my autism yk
Ahh
So you can deliver the same amount of power, just more energy is lost as heat so its not as efficient
How does this differ from old ones?
Depends, I'm not too familiar with older AC electric locomotives
Sorry if I’m being too off topic btw
But DC ones were generally resistor controlled
But I think AC locomotives used a different system, but again, not sure
Fair
Nah, its fine
I’ll ask some of the Dutch when they awake
But yh, I'm mostly familiar with DC since thats all we use in NSW
Probably, and they'd know more about equipment in that region
random thought, but this Citirail livery would be a great, generic choice for a lot of 90s era diesels
P5Am
there's no rush 🙂
NEC has multiple voltages, still does
You might try making the nose even one pixel longer, they're huge
It does look good, though!
making it 4 long looks right
Oh yeah that's better
the one in NARS is 6 pixels long, but that's too much imo
How does 5 look?
Agree to disagree, I guess. 5 looks ideal to me. 🙂
It's a big ol' snoot
4 looks like the right length for the FA
I know, I'm just concerned with how it compares to the truck and some of the greebles
the cab door is above the centre axle, and there's equal spacing of those panels
so it's hard to get it right
I didn't realise it was shorter for the FA
tbh the FA nose looks a lot more like the nose on the export DL500Bs
make the nose more rounden on the sides
Now it is bloxy like on the DL500
The Chibi shortening is going to be a judgement call no matter how it's applied. I think in this case it's worth emphasizing/exaggerating the nose to visually set the PA apart from F/E/other cab units, even if other proportions like cab to truck positioning aren't quite right. Artistic license, eh?
true I suppose, but also, if you put it alongside an E unit it's obvious it's different
Fair enough. It's your trainset, my opinions are much less important than yours. 🙂
case and point 🙂
but also, you are probably right, I might try 5...
aaa, nah I think 4 is fine
but yh, I think this is fine
gonna do all the other angles now
and once I've done the PA, then the FA and EP5 can be easily done after
Love it 🙂
🤔
Looks like a PA, a Borzoi, and a shinkansen had a child
I'll code and do the base sprite tomorrow, but now I have to sleep
expect the FA and EP-5 in the coming days
letmedoitforyou
I haven't heard that in ages 🙁
My insta feed has been full of borzoi memes so it comes up every so often
sounds about right
You need to include this as a cursed train
Fiiiine
Random thought, but JP+ tracks includes a universal railtype
So I could probably code the EP5 to use that, and that way I can set it up to work as a third rail and OHLE locomotives too
Although that might not work since it'd then appear on non electric track too maybe?
Idk, I'll test it and see if it works, would be cool if I could include 3rail/OHLE dual voltage electrics
Also someone remind me to do something with the roof on these, they feel a bit meh
I have them in my set if you poke me in two hours I can send you it
Remind me in 2 hours to remind you about it :333
Isn't your set on github? i could just go look there
So what I just do is give my Dual Voltage trains the SAAZ tag and that seems to do the trick
oooh fair
do you have a code example?
also included is my weird Railtype Table. Somehow it works
easy, I'll have a look 🙂
This PR would make multisystem electrics much more logical https://github.com/OpenTTD/OpenTTD/pull/14357
ooooh, hell yeah
well if it ends up going somewhere, I'd gladly use it
reminds me that I should check if badges are in yet. I don't know how to check.
useless fact
Ealry production FL9s had an pantograph and could als work on DC OHLE
PA done, stole the old NARS livery because it's cool
PA/FA base sprites done, and I'm quite happy with them
gonna shower and then it's EP-5 time
gonna need to blunten the FA nose for the EP-5 I think
Damn, nice.
LIRR's FAs were actually just generator/cab cars, with no traction power. More info:
http://www.trainsarefun.com/lirr/lirrFA/lirrFA.htm
oooh, neat
I guess it makes sense, means you don't need a specific HEP generator in your locomotive, and FAs would have been cheap
I think this works?
little iffy about it
hey, what track set do you use when testing these?
copying what you did doesn't seem to work, a when trying the lastest version of UKRS in NML the class 92 seems to only like 3rd rail when using U&RERMM
JP+
Technically a modified version of it but regular JP+ should work just fine with the latest tweak made to support Iron Horse
well when using JP+, the 92 doesn't seem to want to touch third rail
Currently the only way to make a 3rd rail+overhead engine work is to set it to the dual powered railtype, and JP+ Tracks doesn't have one of those, meaning the engine won't appear
At least that's how the 92 behaves in original UKRS2
at least until this gets implemented :)))
A little question, do you draw multiple sprite in the same layer? Example, you draw the windows of all 4 angles and all sprites in one "window layer"
Instead of "engine a windows layer" "engine b windows layer" which is separate
@full river i can’t speak on behalf of ragin but i see no benefit to drawing windows on another layer, lights and overhead electrical equipment though, yes
No, for changing directions, not each individual light
There’s 8 sprites per vehicle so you don’t really need more layers
Ah, right. Each layer is for each different direction per engine
What
Oh, I get it wrong
All 8 are on 1 layer
Aahhh
You can make a perfectly good vehicle on one layer
A sep layer for lights and panto is just good for reversing sprites
Okay. How about company colours compatibility
Afaik you can't change hue of a specific px in one layer without messing the whole thing
Most people draw sprites to a specific palette that deals with that
These are drawn using those specific 8 shades of blue for company colour 1
i just did twice as many sprites in this case
Annoying if you want to edit the vehicle later on though
true
this is why i wanna redraw everything anyway
im not happy with how ive drawn them currently
Sorry for the extended question or confusion. I think I should asked it like this: one sprite sure can have different colours in different groups. Let's say the base sprite is white and orange. In another group the colour is pink and blue. Are those two colours made in the same layer?
Why did I put example of windows on the first place 😭🙏
Kinda my fault
In groups do you mean vehicle groups?
Yes
What you see in game with 2cc isn’t what you would call base sprites
This blue would be recoloured by the game to make any cc1
To get cc2 you need to add green
Oooohhhh
Like blue it uses 8 specific shades of green that the game recolours
The green can be done with a different layer but generally isn’t
Doing green on a different layer makes things easier but requires more fancy code
So for the cc compatibility I only need one layer (excluding pantos etc) but with two base colours?
Technically, I can make a vehicle with the base colour of grey but with two cc stripes
Right?
Alright
Yes
I get it now. Thanks for your responses <3333
In future it is best to ask in #add-on-development
Rather than us spamming this thread
Alright. Didn't meant to went around and around for a while. Sorry for y'all inconvenience
still meh about the EP-5, but I've got a decent NH&H collection going
nice
interestingly the EP-5s were originally.... white-yellow
Although from what I have heard thay were repainted beforee entering serive
yee, and with CC you can do it yellow, blue, green, or whatever you want
what an waste of money and materials...
Again not really when liveries are just wraps now anyway
Wraps...
Look great only from distance
whan You came close and notice that some parts are in other (base) colour...
When they pass you at speed it doesn’t really matter
That’s quite obviously not finished
to my knowlage it operated in that condition
(I really like the colour combination)
We both know damn well db are lazy
Cant wait for the update on the bananas
BTW
maybe add tags or change name to make Your sets easier to search up?
Lets throw a dead crow on the bananas servers with a message
Yeah tags were nice
Being able to search by uploader makes a lot of sense, feel free to open a feature request on GitHub (a Discussion, probably)
why were tags removed in the first place?
Bananas in general is a pain in the ass to search through unless you know the exact name of the .grf these days
No idea why tags got removed
Colossal usability downgrade
I want to be able to sort by date, I want to be able to sort by date last updated, and yes, I even want to sort by downloads in some cases, or downloads over a 1wk period/1mo period.
That's how I use Nexusmods at least.
Usually I sort by last updated and look for names that stand out, a mod that gets updated often is usually a good sign to me
100%
EMD FT base sprite done
gonna work through and try and have the base sprites for the F3, F7, and F9 done by tommorrow night
were thay externally diffrent?
i do not think so
hmmmm
I think I have seen this paint job somewhere.... 😉
I know that the FT differred from other ones mostly with the fact that the A and B units were permanently coupled and the B was shorter than in later serieses
That was only optional
Some railroads ordered them with couplers between them
E.g. ATSF
didn't knew that...
F3 base livery done
F7 done, surprisingly, it's basically the same as the F3 stat wise lmao
although tbf, late F3s, and the F7 are effectively identical
it's also why I won't do the F5, since that's technichally not a separate designation, since it was just an F3 in an F7 body
there was also an F2
yh, but that was an and F3 with the generator from an FT
it only existed while EMD was sorting out the D12 generators for the F3, since they had issues early on
The first time I heard of an F2, it was with a photo of a Rock Island loco that was wrecked and got rebuilt without its top headlight. I was very confused and thought all F2s were like this, and they were somehow eluding me.
https://www.railpictures.net/photo/406226/
https://www.railpictures.net/photo/405062/
that's odd looking
it looks like some weird european design tbh
Not sure what to draw, but I'm keen to take suggestions
Anyone got any passenger or mixed traffic locomotives they particularly want to see?
(American of course)
Beer train
It has to be real >:/
maybe
F40M-2 I'm still 50/50 on even including since it's just an F40 with a different cab
F69PHAC I'm tempted to include, but it was also a prototype
BL2 is also a freight locomotive and I don't want to do them atm
but I'll see how I feel
I'm thinking either the GG1, F59PH/F59PHI or the Charger
well we'll see what I feel like
🤔
ooooh
we love the GG1's
also just doodling while in a meeting, but I could also easily modify it for the R1 too
but I'll do it later lmao
base sprite looks good imo
I really need more PRR specific coaches, but this'll do for now
also not hiding how much I based my sprite on the one in NARS 🙂
oooh, yh, I'll do those in future
Good boy
I'm a grown woman >:/
R1 done too
basically same stats as the GG1, just slightly more powerful and heavier, but also costs more to buy/run
You asked for ideas but I don’t know where you keep your spreadsheet of ideas already suggested, so likely repeats:
- RDC
- RDC with jet engines (“Black Beetle”
- UAC TurboTrain
- RTL TurboLiner
- Acela (original)
- Acela (JetTrain turbine version)
It's pinned 🙂
You expect me to READ smh
but yh, should really do the Acela...
Nah, I’ll take a look sometime 🙂
I use Discord daily and always forget that you can pin things
goober
also, random though, but on my list I have the New haven EP-2 and the MLW EP-3 to be done as the same locomotive, and they're very similar, so idk if it's worthwhile splitting them
the only different is the wheel arrangement, and the EP-3 puts out 1000 more hp
fuck it, I'll split them
it does also mean that in 1919 you get 3 electric passenger locomotives lmao
yolo swag irl
also if it ever becomes doable, the EP-2 does have the ability to run on third rail too
maybe also the stream lined version of the RDC?
maybe make it slightly faster but with slightly less capacity
(Intercity version)
I Have been think, you cold make the New Haven EP-4 https://www.flickr.com/photos/alcomike/33250112922
New Haven Railroad EP-4 motor # 364, is seen while leading a gray Pullman and passenger train at an unknown location, early 1950's. These streamlined motors really did appear to be modern looking back in their day. You can see a crewman in the fireman's side window. The name of the photographer that captured this image on film is unknown. Co...
Other suggestion, for a multiple-unit trainset, could be the New Haven Comet Three-Car articulated unit. Only one are building, and scratch in early 50s. I Personally like more this design than the CB&Q Zephyr, and is one unit that is not much know.
when you do acela liberty, it is required to have this horrid gap between locomotive and coach that sticks out by 1px on both in opposite directions
WHY
it looks terrible
it looks just like thay mixed locos and coaches form diffrent set types
it is
the loco is based on the avelia horizon, and the coaches are based on the AGV with pendolino tilt system
so it's an amalgam of at least 2 different train sets
I sometimes wonder HOW such famous companies as Alstom can make such things... things that look like thay were put together in 5 minutes in an coffe brake
because amtrak ordered it
Sure :3
Yee, I'll do that one too
I know a couple of guys that’ll help
Wait I just realized something
Has anyone suggested the Pennsy S1?
Cause I have something pertaining to that locomotive blueprint wise
Its on my todo list for steam locomotives, but I don't plan on doing them for a while :/
Don’t blame ya
Well I was thinking of doing the P70s or P85s
Tbh I just need more Intercity coaches for the American set
Well tbf I'm just gonna do a genericised version
I'm not going to do anything hyper specific
Makes it easier for the player :3333
Also I have to do them in a way that works with other coaches and liveries lmao
May i suggest the GE 25 ton? My arguments are that it looks like a tractor on bogies
Yee, iirc it's on the list
It might be a while since my main focus atm is main line stuff
2 section GG1?
nope, just a GG1 that got into an accident so they cut it in half
I am making a suggestion
it's going on the goober list :3
GG1 B-unit? 😅
You know those like, small motor units for like, stadler MUs? That but it's just the middle bit of a GG1 with a pantograph
you're basically just turning a GG1 into an EP-2 at that point :3
I remember seeing a drawing of multi-section GG1 but I can't find it now
it's on that mad fake trains site
please find it if you can, I want dumb stuff like that
don't have it saved here
Please do the Jawn Henry at some point, it's ridiculous
wtf is that?
is that even real?
Steam turbines!
steams last ditch effort to stave off Diesel
god it looks like something from fallout
Doesn't it just?
I actually attempted that one once
The Chessie had a backwards boiler too, boiler at the back and the turbines up front
oooh, I might have to steal that off you
because yh, idek what to template it as?
maybe like 3 8 long sections?
fuckin yuge
Yeah the tender is more traditional but the main body would easily be two 8long sections
The red lines indicate vehicle length in 8ths
GE built a couple steam turbines for UP as well:
So 6/8+8/8+6/8
there's a few of the odd ducks on here https://www.steamlocomotive.com/types/turbine/
North American Steam Locomotive Information
Apart from Pennsyvania Railroad's one most of them were styled to look more like the modern sleek diesels
Anyways, that's my dumb ass request 😄
I'll have to have a look
I think it's fair for them to go in the steam roster, but that also means it'll be a while before I get to them
Yeah that's fine I'm in no hurry
But yeah the jawn henry is fun because it's already fucking huge (coal bunker was in the front of the thing! and it pulled two tenders, one longer than the other with a funky little observation deck on it.
went through a LOT of water
I could imagine lmao
Is Jawn Henry an type designation or just an nickname?
we love when I go to do a locomotive, and when researching it, turns out I put it entirely in the wrong category 🫠
it's so friend shaped
We love
Emotional support locomotive
Friend shaped
S. Berliner, III's sbiii.com Berlinerwerke GG1 Apocrypha Page 1
This is what the multi section GG1 should look like
okay that's kinda cool
Since someone brought up Union Pacifics steam turbines, I thought I would highlight UPs other turbine locomotives
The gas turbines
You can find some fun stuff on that site but it's an absolute maze to navigate
A Garrwhat
when were posting oddities... recently found this. Have zero information about it though...
Looks fun until the first curve
Quite obviously photoshopped
I am 100% sure that this is doctored photo
Ask you no questions and you’ll tell me no lies.
Gotta love a vintage boxcab 🥰
fr
idk why I didn't do more until now lmao
really happy with how it's looking too
Livery time 🙂
Will these have modern-ish liveries as well?
if there's demand, there's nothing stopping me from doing them
rn I'm only doing one livery per locomotive, but if it's in my livery list, I can theoretically do it
tbh a P5A in the Amtrak livery would be cool
Oh yeah I love the clown nose livery
I have a thing for newer liveries on old locos
well, I'll make sure to do it when I can lmao
but yh, P5 looks good in game
I really need more PRR coaches lmao
I fucking love boxcabs
also having a look, I could also easily do the L6 and O1 too
and the DD2
friend shaped
done, frop top to bottom, the R1, GG1, L6, DD2, O1 and P5
all relatively similar, but they were like that, and it makes it easy on my end lmao
Kinda tempted to do the EF-3B too, since that's very simple, but I've also done 4 locomotives today and I need to rest a
yee, they had a few
4 different classes, R1, GG1, P5AM and the DD2
but the R1 and DD2 were only prototypes
also if anyone wants to have a play around
You can also make the P5am
An P5a (improved P5) with GG1 style carbody
Yh, but it'll require a little more re-working to do
i wonder if You are planning an bonaNAS update for ingame downloading soon ?
(like in this year)
I'll probably post it when I get bored, like last time
so idk when I'll put it up
had a go at P70 coaches, and I'm not happy with them...
but I might add more coaches from this era to get experience
fuck I forgot to add the diaphram
okay, fixed
I also added an alternate observation car in case you want the tail of the train to be different, it's the same stat wise
gonna do this for a lot of American coaches, where relevant
Thankyou tyler 🙂
I am hyped but have nothing intelligent to write 🙂
Those open observation decks are nice when going slow, probably useless behind a GG1 though 😛
(One of the reasons they switched to enclosed observation cars)
yh, but fnnuy
Amtrak allows private cars on the NEC (for now) but prohibits anyone from riding the platform. Apparently some people have gotten in big trouble going out there at 100+ mph and getting caught in the act
i wonder if thay allow private coaches with drop-down windows?
Becouse leaning out of the window of an train is fun
until you get to meet lineside equipment
It’s called modern safety standards
Which are far too strict I agree
"typical american driving speed"
@strange quiver so how do you compile your .grf?
literally just a .bat file that goes to nml
it's dumb, but it works lmao
pretty much
Ah you use the .exe
nods, think
Might be a little more involved for you to get badges working than me but I can figure it out, need to take care of some things first and then I can send you what you need
all good, thanks for the help 🙂
You work with one big NML file rather than smaller PNML, right?
yee
Do you have python installed?
no
😵bat scripts
Hmhm...
it does the job 🙁
I mean I use one too!
But mine uses Python
andythenorth — Yesterday at 12:57
unless you're tied to the exe, building nml is trivial```
:(
It just feels weird to have a bat
How viable is it for you to install Python, ragin?
like I could, I just don't know what I'd use it for
Compiling .grfs 
It's all I use mine for tbh
Thing is I don't know how to get you a .exe to work from instead, I'll send you a thing to try but no guarantees it'll work
nmlc is python based anyways
Here, drop the contents into your grf folder. If we're lucky, 'build' has the Badges functionality but I'm not confident. Otherwise, it'd be pybuild but you'll need python for that
I used it, it builds the GRF fine
nods
so build might just use your old nmlc which would mean you don't have badges yet
You can test by moving your old nmlc.exe out of the folder
and seeing what happens if you run it again
it would be long-term better to see if we can get the PR merged 🙂
I appreciate that's less immediate
It would be, I don't know who to poke for it
tbh if it's something that'll eventually be merged, I'm fine with waiting if it means I don't have to change up what I'm doing too much
I do everything using the windows linux subsystem thingie
if I'm not actually on linux
I got Fridaemon setup with Ubuntu on WSL on Windows 11 pretty quickly, was about 15-20mins to get everything going
that's back when roadstops needed to be done using JGR's branch of NML
Damn, you still use monolithic .nml files? I did the same for ages until I switched to modular .pnml for JP+ Engines because it was getting way too big and cumbersome otherwise. It might be a lot of work to start with but trust me, it'll make life much easier in the long run 😉
I know, but I'm also terrible with anything more advanced than what I'm doing now 🙁
Modular files is pretty easy. You just have one file and you do a line that's something like #include /some/other/file.pnml and then on compile it just glues all the files together.
theres a few different ways to achieve it
I use StarRaid's NML compiler. It's just a simple python script, no need to touch makefiles or anything
yeah I got taught the makefile method and using gcc preprocessor by patchman like... 15-20yrs ago?
and you can have a .bat file that runs the compiler script and then runs nmlc so you can still have one-click compiling
make files are easy if you don't violently fucking overcomplicate them
Mine are simple as
I'll have to look into it, but I also don't wanna change things up too much
Yeah, there's definitely hard and easy ways of doing things
But switching up from monolithic NML or NFO to modular files can definitely make your life a lot easier
I'll have to look into in time then
Yeah if you do it right its not hard to retrofit to an existing project. Take all the NML chunk for a particular train for instance, cut, paste into a new file, put an include pointing at the new file in its place
then tweak your compile script to hook it all together
well I'll look into it
there is an incoming PR for #include in NML
I've tested it, it works
but previous comment applies
when I'm the only reviewer, devs discount me because I talk too much and sometimes make mistakes
and TBH, I don't campaign to add them
because I already ask a lot of requests
and when they get added, I have to write the grf spec docs if no-one else does
[and I can compile NML locally so eh]
also ... sorry for hijacking the thread 😛
Its fine lmao
But hey, I at least appreciate the docs, otherwise I'd have no trains 🙁
I'd encourage more grf authors to spend a bit more time on the tooling
we're slowly, quietly, losing core devs
one of the things that draws core devs back in is extending the content APIs
but it's unappealing when there's no help with the grf spec docs or tools
core devs just like to do interesting things
when it's too much like work...the fun stops
i feel like the devs need to remember that most grf devs don't live on github and a hell of a lot aren't technical enough to compile their own nmlc off a pr
well yes, but unlikely to change
volunteer project etc
grf devs will either step up and contribute or the project will slowly wither again
me and TB put a lot of effort into stopping it dying a few years ago
I need to get the time and focus to actually dedicate myself to a larger project and get properly into things, but I'm too much at the mercy of my own whims so it's hard to actually focus on getting familiar with stuff like this
what are the packs that are currently availible
As in the packs I've made? Or badges?
Packs you made, jus wondering since i had to reinstall OpenTTD
well there's only really the Oceanian Rail Pack stuff
so if you search "ORP"
but there's also the North american rapid transit pack too, and that can be found with "NARP"
yeah
yee
otherwise all my north american stuff is generally WIP
tbf all my stuff is WIP
also if you wanna test my locomotives, there's this GRF
I use a bat file
Quicker to type ./build.bat than to type the python command. Plus the batch file contains the python command if I ever forget it, plus it moves the file to the right place after build so I can just reload the newGRF in game
I could put the move into the build script but it wouldn’t work on everyone’s PC, so a .gitignore’d batch file is neater
I have seen a lot of opinions about build systems over the years
it's like people arguing about fat sharpie vs HB pencils
or lined vs. unlined notebooks
if it's local, and it works for you, you've already won
Yeah I don’t give a shit what build system people use, so long as it isn’t whatever the hell they did at the openttdcoop devzone to a bunch of the old grf’s they took over. Most were grfcodec decompiled shoehorned into a makefile+gcc preprocessor+svn bullshit mess on top.
what even was openttd coop?
everytime I hear about it, it's people saying it was a bit odd
opentttdcoop multiplayer servers and openttdcoop devzone were mostly separate things, but hosted at the same site
Yeah, honestly they were fine, I just thought it was funny they took a 10(ish) line makefile I gave them and turned it into a behemoth lmao
The multiplayer servers enforced a very rigid and specific building style often known as "coop style"
And now the website has been busted for a decade and nobody has fixed it yet they keep paying their hosting bills.
The devzone was a place where people hosted GRF source code using SVN before Github was really a thing
fair enough then, it's interesting
tbh the coop guys seem to do their own thing? they never really pop in here do they?
Back in the day they had their own IRC as well
It's been pretty much dead for years
Though some people still play coop style and there's servers for it
but it's mostly not the same people that founded the original openttdcoop
One of them went on to become a Factorio dev
Their style of play heavily influenced a bunch of YouTubers so now impressionable twelve year olds think that’s the only way to play TTD
Honestly I never really had a problem with them back in the day.
Wasn’t my cuppa tea but whatever.
I played on their public servers a few times, which didn't enforce their playstyle
there are (or were might have been lost) some very interesting blog posts and stuff from those guys about some of the game mechanics and stuff
I find alot of the coop-style stuff intriguing, but its not stuff that i want to build in my own saves
Coop was phenomenal at the time
FIRS, NUTS, YETI, OGFX+ grfs were all coop derived
And some of the good GS
I must say that I love the NUTS set
I Remember some years ago on Facebook, the owner of this site have share the zip archive on a old fantasy trains groups of they entire collection of goober designs they have make, if ones very secret too. I have make the download of them, and share here the drive link of archives if anyone be interest to see. Some very interesting designs, even some UP GTEL-Electric things... Link: https://drive.google.com/drive/folders/13SkRyuw1oRWctWKXh6HNyM0OmzBCabeU?usp=sharing
Looks great though
I suppose
little noisy though, but I feel it isn't detailed enough
it's fine I suppose
time for the B unit
Nice boxcabs!
I'll code them up and see how I go
are these all 0.5tl or just not inputted yet? 9 and 11 look shorter
long ones are 8/8 while the short ones are 7/8
thumbs up
yee 🙂
BIG
now I have to work out how to code it, or do the purchase sprite 🙁
I'm thinking of coding it as an articulated unit, but I could also use my F-unit code
Just code as separate A and B units?
that would allow it to be more modular, but idk how it'd work with changing length
So people can do AA/AB/ABA/ABB as they please
I suppose, but it just doesn't feel like it's in line with everything else I'm doing in the set
😮
idk how to phrase it, but I want things to be more automatic than they were in NARS
I'll try the F unit code first and see how that goes, since it would mean people could do this
idk wtf I've done by I can't even get it to appear in game for some reason?
guess i'm going straight to doing it as an articulated engine
not super happy with this, but it works for now
I think I'll have to leave them coded as articulated units since it simplifies things, but it also makes the purchase sprite massive lmao
it does bring into question how I'll do future ones though
I think for some future ones, I'll code them the same as the F/E units since that might work better
but I'll decide in future
also this would probably be a good use of badges, since I could layer on top that it's a 2/3/4 part articulated locomotive
Also the EP-1A apparently had a streamlined and non-streamlined end...
so whenever I do it, I'll probably just do it as two streamlined ends for more variety
also looking at earlier electric locomotives, I might have to play with things a bit
rn I've got the GN Boxcab as one of the first, but it also has a top speed of 25kph
so I might make it something more generic...
could be an remodeling/modernisation with restyling
generic or based on certain class?
Reminds me of MILW locos
thats what it was
based on the MLW EP-1/EF-1
I must say that it it an very good facelift! Fits it really nicely
in my opinion most train facelifts look poor
hmmmmmmmmmmm
all of those are too generic to really do anything with
also, genercised version of these done
bumped its top speed up to 96kph, but kept the stats otherwise the same
otherwise I don't think a 1500hp locomotive only capable of 25kph would be super useful, even early on
I really love the coach sprites
thanks :3
Good enough. I'll take it.
Approved
sure, I'll take it
thanks :3
nars b-units were already automatic
Old NARS used the ctrl-flip technique to allow switching between A and B units
Nowadays variants are ideal for that kind of thing
ooo b-units as variants, that would be best, i think
so that i can go full hyasi railroad and use a single emd f-unit b-unit for trains lol
it was radio controlled from an interlocking tower and operated as an shunter
I don't think it was radio controlled. B units have hostler control stands for moving around the yard. (Even GP60B units)
