#Ragins Train Sets

1 messages · Page 15 of 1

mint cargo
strange quiver
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I'll just be doing the ones on my livery list tho

strange quiver
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rate the meatball

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I think it looks good so far

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and I've had the original NARS AEM-7 to use as a reference

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also I just noticed, the AEM-7 has an additional rib along the side, which the ALP-44 doesn't have

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doesn't look too bad when I add it

turbid bronze
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Ribbed for your pleasure

strange quiver
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I really like locomotives with corragated sides tbh

signal gate
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The solebar

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Is deep and facets out not in

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I’d consider making it lighter

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Sorry, might be unwanted observation 😛

strange quiver
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I just don't think it contrasts well

strange quiver
mental musk
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not bad, but I would make the side view front walls 100% vertical to difference it from the E60

strange quiver
mental musk
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difficult choice

strange quiver
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might give the ALP-44 this as it's base livery, but it's a nice omage to the original NARS

mental musk
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Bonus fact

2 E60s also were painted like this

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btw

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I just cant wait for the update...

strange quiver
strange quiver
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A second meatball has hit my grf

gritty bone
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threw my suggestions to ya. just some light stuff wouldn't hurt to see.

finite mountain
strange quiver
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The steam roster atm is very WIP and I'm not fully sure what I'm doing with it

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I do need to get around to drawing some steam locomotives tbh

gritty bone
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Ya could borrow some tips from the ancient US set as a guide for the m1. It’s included in there

finite mountain
strange quiver
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I went through and mostly looked at NARS for inspiration

strange quiver
finite mountain
gritty bone
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Timken four aces.

finite mountain
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It's a ALCO 4-8-4 "Northern" A-1

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The only one of its type built for the Timken Roller Bearing Company in 1930

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It was the first locomotive to have roller bearings on all of its wheels and was used to advertise roller bearings to railroads across America

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It was later sold to the Northern Pacific after the crown sheet was damaged and renumbered to #2626 and worked on the railroad until it was scrapped in the 50s

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It was sold because Timken tried to get Northern Pacific to repair it but Northern Pacific refused to repair locomotives they didn't own

strange quiver
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Alright, it can be an option then

frosty sand
strange quiver
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but yh, that's gonna be the biggest issue for me, research

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tbh it's a big issue with just US stuff in general since I have fewer resources

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but I also have to work out how I want to lay out the steam set because it can't really work the same as the diesel or passenger sets

strange quiver
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I'm trying to draw the HHP-8 atm and I've got this stuck in my head the entire time

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I'm gonna have to do the avelia liberty

frosty sand
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That book talks about the technological periods, from short small trains to drag freights to Super Power. I’d love to see these periods represented in OpenTTD to really make you feel the passage of time.

strange quiver
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tbh the steam set will probably be a lot more generic and more horse like? because that's the only way to make it feel realistic

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especially since so much was custom built early on

frosty sand
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It’s all similar enough, hard to tell the difference with pixels 🙂

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I like how NARS mostly just has wheel arrangements instead of strict adherence to any railroad or builder. Special cases aside, of course.

strange quiver
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yeah, and that's basically what I want to do

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like I don't think any player is gonna care about the difference between the thousands of consolidations built in the late 1800s

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and if they do, then they can draw them 🙂

frosty sand
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Yep 🙂

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I’d like to suggest one livery for the most part, but generic engines could have variants for cab placement: standard, camelback, and cab-forward.

strange quiver
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maybe, problem is it'd be a lot more drawing to do

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but I'm fine with applying it to specific locomotives that had it IRL

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camelbacks and cab forwards is something I want to represent

frosty sand
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Passenger and freight camelbacks, they came in most small wheel configurations it seems 🙂

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I bet you could copy-paste a lot of steam locomotive parts, including cabs.

strange quiver
frosty sand
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I just want to roleplay goofy New Jersey railroads 🙂

strange quiver
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depends how I end up doing it, I still need to learn how to draw them

strange quiver
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but yh, priority will be Australian locomotives first, simply because I have more info on them and I can better use horse as a reference

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and then once I've worked out how I want to do steam locomotives, I can do american ones

frosty sand
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Oh yeah, fair

strange quiver
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yeeee

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but also, first draft of the HHP-8 and it's a bit meh?

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idk, I'll have to experiment more when I'm back from my laser appointment

frosty sand
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I forget you’re doing Aussie trains too 😛

strange quiver
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I gotta represent our goofy trains somehow 🙂

frosty sand
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Side view could do with some nose contouring, diagonal view…no idea, it’s a tough shape 🙂

strange quiver
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once you add the pantographs it looks a little better

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but I'll tweak more in a bit

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I at least have the NARS Acela Express and HHP-8 as a reference

steep echo
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Re 460 vibes

strange quiver
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Little bit tbh

turbid bronze
strange quiver
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Also its funny, because the lady was saying that since I'm male and have high testosterone, the hair will grow back faster

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But even before starting HRT, I was already really low t anyway lmao

turbid bronze
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Yeah nah it works, but you will hit a cutoff point where you’ll just have a bunch of hairs with no pigment and you’ll need to get electrolysis. I’ve been through something like 30 rounds of laser now. Pre-buy like ten appointments on sale, put it on afterpay, lol

strange quiver
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yh, that's what I do, and that's the plan anyway

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I'm just lucky that my T levels have always been pretty low, so I don't have too much hair on my body

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but I also have a fairly high pain tolerance, so I'm not too fussed abotu electrolysis anyway

strange quiver
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also, I think this works well?

mental musk
finite mountain
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Here are the few non-Amtrak toaster paint schemes plus Septa's only ALP-44

vestal minnow
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These trains ran on the west coast?

severe elbow
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only the first one

strange quiver
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it was also only for testing the OHLE

severe elbow
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there was 2

finite mountain
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I hope that Caltrain will use the AEM-7s to replace the MP15s on switching duties

severe elbow
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may as well put your hopes on other things

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there wont be any more switching duties anymore, they will only have units

finite mountain
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Oh yeah, right

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I forgot about EMUs

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Well, they can always be used as rescue engines

severe elbow
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Stadler units dont tend to break down a lot

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especially EMUs

finite mountain
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Well whatever the case, I hope 1 of them doesn't end up scrapped

severe elbow
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theres already at least 1 preserved

finite mountain
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Well, it would be cool if they turned the one painted in the Caltrain livery into a static display

strange quiver
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oh yh, finished the HHP-8 sprite, not super happy with the front view, so I'm going to sit on it and re-work it later

haughty pollen
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Looks fine to me

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Remember that the HHP-8 is a lot less pointy than the Acela despite their similar appearance

mental musk
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wait an moment...

Schouldn't there be 2 head lamps in the vertical view?

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still, it looks really, really good

strange quiver
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it's why I'm gonna sit on it for a bit and return later

mental musk
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maybe now M7 and M8 MUs?

strange quiver
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they're on the todo list, but I wanna do locomotives atm

mental musk
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PRR E44

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bonus fact: Some briefly operated in Amtrak

strange quiver
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Yee, I know, but I also wanna focus on passenger locomotives

mental musk
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although it seems that You already have most of passenger electrics . Maybe diesels now

strange quiver
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not for passenger service

strange quiver
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I like to do my research before drawing stuff 🙂

strange quiver
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F40C and SDP40F are already done, and the U30CG, U34CH, and P30CH are all on the todo list

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but I only do the locomotives I want to do, and right now I'm in the mood for electrics

mental musk
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what type is this?

strange quiver
strange quiver
mental musk
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nice idea

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btw it is an export verison of the BR101

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after making it You can modify the sprites to make the dual power version

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(Did the ones exported to Canada ever work in pure electric mode?)

strange quiver
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but it got converted to REM so they don't use it anymore

mental musk
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i have got an question

WHY thay converted that tunnel into an light subway?

haughty pollen
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Probably because it can provide a much more frequent service than a heavy commuter train

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I recall watching a RMTransit video about it

mental musk
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might make sense

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but generally If I am correct that tunnel was ealier operated with heavy MUs, subway style

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still, don't expect an guy from europe (me) to understand trasit in america(n influenced countries)

strange quiver
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this is a really annoying cab shape to get right >:/

strange quiver
haughty pollen
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ACS-64?

strange quiver
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ALP-46

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ACS-64 is gonna be worse since it has so litte greebles on the side 🙁

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I've just been copying the ALP-46 in NARS and I think this looks good so far?

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might be a case of looking crap until its in game lmao

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I think this works

strange quiver
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also, random thought, but a freight version of the ALP-44/46

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ALP 44 would be cool if it was made longer and maybe a Co-Co wheel arrangement, and maybe additional weight?

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ALP-46 could be given the ribbing?

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basically an american version of this

haughty pollen
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Basically one of these?

strange quiver
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tbh, yh

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I was thinking I'd keep the Bo-Bo wheel arrangement, but a Co-Co one would be cool too

haughty pollen
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Yeah a freight would need to be Co-Co

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This would be too logical in America though 😛

strange quiver
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yh, but it would also be cool, and I vote for cool

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and rn, I have no 90s/2000s era electric freight locomotives

haughty pollen
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If we're doing imaginary stuff, I'd like to see a double unit like this as well

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or like the Lok2000s from that site I linked a while back

mental musk
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it was build way into 90s

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and highly likely still was in the catalogue in 2000s

mental musk
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GO transit almost bought these...

strange quiver
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I do have a vague idea on how to set up locomotives like that, so I'll post when I do it

flat hare
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eh, i'm gonna use the hhp8 on intermodals either way and no one can stop me 😛

haughty pollen
strange quiver
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maybe allow the player to do weird B units with it?

mental musk
strange quiver
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I don't think I'll copy that exactly, but I like it

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I wanna try and get more creative for the imported stuff, so it's not just "american version of a european train"

strange quiver
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dumb idea, but it kinda goes hard

mental musk
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it is not that dumb

haughty pollen
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Hell yeah, I wanna see that on heavy drag freights

mental musk
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3 section electric locos exist

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in china and russia

strange quiver
haughty pollen
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Looks like something the Virginian would have used if they'd stayed electric

severe elbow
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oh definitely

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i see that

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virginian electrics are so cool to find pics of

haughty pollen
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The Virginian Railway's class EL-2B comprised four two-unit electric locomotives with AAR (B+B-B+B)+(B+B-B+B) wheel arrangements. The locomotives were used on the 133-mile (214 km) electrified portion of the railroad, from Roanoke, Virginia to Mullens, West Virginia. These large motor-generator locomotives weighed 1,033,832 pounds (468.938 t), ...

severe elbow
strange quiver
strange quiver
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I think it's fiiiiiiiiiine

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but like the HHP-8, might need to sit on it for a bit

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NJT has such an annoying livery that's only really possible with 3cc

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devs pls get on it 🙂

crystal crag
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We need 3CC, RGBCC, and the ability to set colors per vehicle type per group rather than per group as a whole nodnod

strange quiver
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yeah

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tbh RGB CC would be so cool fr

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devs add pls

flat hare
strange quiver
flat hare
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it looks amost as sloped as the hhp

strange quiver
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ah yh, I get what you mean

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I'll have a tweak tomorrow

mental musk
crystal crag
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Currently it's either per type or per group

mental musk
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yeah, groups override this, if I am correct

finite mountain
mental musk
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frame is similer to GEVO

gritty bone
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Hear me out…

severe elbow
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stubby gg1

strange quiver
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I was thinking of doing those the other day actually

vestal minnow
red stump
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PRR's old roster has tons of good stuff to flesh out an early 20th century NA lineup

strange quiver
red stump
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that rules

strange quiver
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Tbh the biggest issue is gonna be post 1970 electric freight locomotives

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But I'll probably just make some up

red stump
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prime time for creative license

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a lot of the married pair locos would go hard with some NA oriented designs

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as people mentioned previously

strange quiver
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I'm thinking the general freight stuff will be a mix of cowl units and hood units

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Tbh modern E44 with a GEVO cab or something would be cool

red stump
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indeed

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or even just your bog standard vectron type box geared for freight

strange quiver
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Yeah, I do wanna do an Americanised version of the stadler euro dual and vectron series

red stump
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or the NJT eurosprinters but also regeared

strange quiver
red stump
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yeah the alp-46

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it's basically just a br101 but FRA'd

strange quiver
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Ah yeah, freight version of that is gonna be easy

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But other americanised version, I wanna make sure I'm doing something more unique

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Ie same greebles and stuff, but different cabs

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It should feel realistic enough that it doesn't take too much cognitive dissonance to think its real

red stump
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if I had to guess I'd say there would be a lot of safety cabs like how there is now

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just with a boxier feel

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probably like an F40 but with catenary

strange quiver
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Yeah, that's the sorta thing I'm thinking

red stump
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you could create some sort of electrified double cab gevo haha

strange quiver
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I'll try and follow the evolution that the E44 and GM6C started

strange quiver
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And I think that would be more unique

red stump
strange quiver
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Freight/mixed traffic electrics and electro diesels will all be an eclectic mixed of single/double cab cowl units and single cab hood units tbh

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Or at least thats my current plan

red stump
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that works too

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it would be interesting to see a bunch of single cab electric units as they tend to be uncommon elsewhere

strange quiver
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Yeah, and that's what I want to do them

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I want fictional stuff to be at least interesting

steep echo
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Tf is up with the janky ass voltages

strange quiver
steep echo
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I was hoping for something normal

strange quiver
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Its why the NEC has 3 different OHLE voltages

steep echo
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Like 1500/3000v dc or 15/25kv ac

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Some American stuff looks cool and I’d like stuff to draw thats kinda random

strange quiver
steep echo
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But i don’t wanna add stuff with weird voltages like that widdlegoblin

strange quiver
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In other places 11kv was more common

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We even considered it here in NSW and Vic before going with 1500v dc

steep echo
strange quiver
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11kv is simpler since you can just split a 33kv distribution line across the phases

steep echo
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I have no idea how electricity works

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It’s basically wizardry to me

strange quiver
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But it depends on the countries electrical system

strange quiver
steep echo
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Does America have any of those 4 voltages?

steep echo
strange quiver
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Otherwise 600v, 750v, 1.5kv and 3kv DC were semi common

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MLWs pacific extension was 3kv DC iirc

steep echo
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What would happen if you put a 25kv 60hz train on 50hz ohle?

strange quiver
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Oh also, the US has some 50kv in the west

steep echo
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So it wouldn’t move or go boom?

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I mostly just want a point of reference for trains that could in theory run on the big 4 European voltages

strange quiver
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It could probably move under it, it just it wouldn't be happy, but I wouldn't know personally

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It'd depend on the equipment and how its set up

steep echo
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Ahh fair enough

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So it’s not reasonable

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Maybe in 2050 I’ll make American trains kek

strange quiver
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But yh, idk

steep echo
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Fair enough

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Might look into DC stuff then

strange quiver
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I just think American trains are cool, but I also don't bother simulating voltages

steep echo
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But that’s less fun

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Because Italy has plenty of cool DC loks

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Yeah they are

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I kinda wish i didn’t know about voltages

strange quiver
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Yee, and weird 3 phase ones

strange quiver
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It doesn't add too much to gameplay

steep echo
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I mean

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Hmmm

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Do different electric types take up much different space?

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Actually no

strange quiver
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Irl? Yeah, they can have different clearance requirements

steep echo
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The power type impacts horsepower

strange quiver
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But in game its just extra track types

steep echo
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Oh i don’t bother with the track types

strange quiver
steep echo
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I just tend to segregate it myself

strange quiver
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Its more to do with the number of substations and how much power they can deliver

steep echo
strange quiver
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With DC you need more substations since you can't use as high a voltage

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But also, the higher the voltage the more clearance you need

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But in general, how much power an electric locomotive can deliver is based more on the infrastructure

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Voltage is only a minor factor

strange quiver
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A modern AC electric locomotive is basically a DC locomotive with an additional rectifier anyway

steep echo
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I mean, Belgium is 3000v dc and NL is 1500, Belgian locos do cross the border with decreased power, how would it be made equal?

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So that the loks could draw the same power on both sides

strange quiver
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I don't know too much about specifically European locomotives

steep echo
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Fair

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I always just thought 1500 means half as much power as 3000 so more motors would be needed or something idk

strange quiver
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No, it just means you need higher amperage for the same amount of power

steep echo
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I’d like to not segregate my railways but i need to rationalise it with my autism yk

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Ahh

strange quiver
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So you can deliver the same amount of power, just more energy is lost as heat so its not as efficient

steep echo
strange quiver
steep echo
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Sorry if I’m being too off topic btw

strange quiver
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But DC ones were generally resistor controlled

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But I think AC locomotives used a different system, but again, not sure

steep echo
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Fair

strange quiver
steep echo
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I’ll ask some of the Dutch when they awake

strange quiver
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But yh, I'm mostly familiar with DC since thats all we use in NSW

steep echo
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They seem to know about this stuff

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I will overcome my autism 🙏

strange quiver
strange quiver
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random thought, but this Citirail livery would be a great, generic choice for a lot of 90s era diesels

signal gate
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oof I want to Moose

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but I have had enough of grf

mental musk
strange quiver
severe elbow
strange quiver
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I think this works for an ALCO PA?

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time to do the other angles

frosty sand
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You might try making the nose even one pixel longer, they're huge

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It does look good, though!

strange quiver
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making it 4 long looks right

frosty sand
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Oh yeah that's better

strange quiver
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the one in NARS is 6 pixels long, but that's too much imo

frosty sand
#

How does 5 look?

strange quiver
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looks a bit too long imo

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I think 4 is the right length

frosty sand
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Agree to disagree, I guess. 5 looks ideal to me. 🙂

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It's a big ol' snoot

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4 looks like the right length for the FA

strange quiver
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I know, I'm just concerned with how it compares to the truck and some of the greebles

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the cab door is above the centre axle, and there's equal spacing of those panels

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so it's hard to get it right

strange quiver
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tbh the FA nose looks a lot more like the nose on the export DL500Bs

mental musk
frosty sand
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The Chibi shortening is going to be a judgement call no matter how it's applied. I think in this case it's worth emphasizing/exaggerating the nose to visually set the PA apart from F/E/other cab units, even if other proportions like cab to truck positioning aren't quite right. Artistic license, eh?

strange quiver
frosty sand
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Fair enough. It's your trainset, my opinions are much less important than yours. 🙂

strange quiver
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case and point 🙂

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but also, you are probably right, I might try 5...

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aaa, nah I think 4 is fine

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but yh, I think this is fine

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gonna do all the other angles now

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and once I've done the PA, then the FA and EP5 can be easily done after

frosty sand
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Love it 🙂

turbid bronze
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borzoi ass lookin train

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love it

strange quiver
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🤔

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Looks like a PA, a Borzoi, and a shinkansen had a child

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I'll code and do the base sprite tomorrow, but now I have to sleep

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expect the FA and EP-5 in the coming days

turbid bronze
strange quiver
turbid bronze
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My insta feed has been full of borzoi memes so it comes up every so often

strange quiver
#

sounds about right

crystal crag
strange quiver
strange quiver
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Random thought, but JP+ tracks includes a universal railtype

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So I could probably code the EP5 to use that, and that way I can set it up to work as a third rail and OHLE locomotives too

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Although that might not work since it'd then appear on non electric track too maybe?

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Idk, I'll test it and see if it works, would be cool if I could include 3rail/OHLE dual voltage electrics

strange quiver
crystal crag
strange quiver
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Isn't your set on github? i could just go look there

crystal crag
strange quiver
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do you have a code example?

crystal crag
strange quiver
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easy, I'll have a look 🙂

haughty pollen
strange quiver
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well if it ends up going somewhere, I'd gladly use it

crystal crag
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reminds me that I should check if badges are in yet. I don't know how to check.

mental musk
strange quiver
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PA done, stole the old NARS livery because it's cool

strange quiver
#

FL9-ified ALCO FA? 🤔

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the FL9 borg

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all will become FL9, resistance is futile

strange quiver
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PA/FA base sprites done, and I'm quite happy with them

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gonna shower and then it's EP-5 time

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gonna need to blunten the FA nose for the EP-5 I think

turbid bronze
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Damn, nice.

frosty sand
strange quiver
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I guess it makes sense, means you don't need a specific HEP generator in your locomotive, and FAs would have been cheap

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I think this works?

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little iffy about it

strange quiver
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copying what you did doesn't seem to work, a when trying the lastest version of UKRS in NML the class 92 seems to only like 3rd rail when using U&RERMM

crystal crag
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JP+
Technically a modified version of it but regular JP+ should work just fine with the latest tweak made to support Iron Horse

strange quiver
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well when using JP+, the 92 doesn't seem to want to touch third rail

haughty pollen
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Currently the only way to make a 3rd rail+overhead engine work is to set it to the dual powered railtype, and JP+ Tracks doesn't have one of those, meaning the engine won't appear

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At least that's how the 92 behaves in original UKRS2

strange quiver
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bugger

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well, I guess the EP5 is just being an OHLE electric locomotive then

strange quiver
full river
# strange quiver I think this works?

A little question, do you draw multiple sprite in the same layer? Example, you draw the windows of all 4 angles and all sprites in one "window layer"

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Instead of "engine a windows layer" "engine b windows layer" which is separate

steep echo
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@full river i can’t speak on behalf of ragin but i see no benefit to drawing windows on another layer, lights and overhead electrical equipment though, yes

full river
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So, one layer for every engine light etc?

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Got it. How about the body of each engine?

signal gate
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shall we sort out all the railtypes shenans soon?

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I think it can be sanitised

steep echo
steep echo
full river
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Ah, right. Each layer is for each different direction per engine

steep echo
#

What

full river
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Oh, I get it wrong

steep echo
#

All 8 are on 1 layer

full river
#

Aahhh

steep echo
#

You can make a perfectly good vehicle on one layer

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A sep layer for lights and panto is just good for reversing sprites

full river
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Okay. How about company colours compatibility

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Afaik you can't change hue of a specific px in one layer without messing the whole thing

steep echo
steep echo
severe elbow
steep echo
severe elbow
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true

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this is why i wanna redraw everything anyway

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im not happy with how ive drawn them currently

full river
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Why did I put example of windows on the first place 😭🙏

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Kinda my fault

steep echo
full river
#

Yes

steep echo
#

What you see in game with 2cc isn’t what you would call base sprites

full river
#

Ah

#

What are they called

steep echo
#

To get cc2 you need to add green

full river
#

Oooohhhh

steep echo
#

Like blue it uses 8 specific shades of green that the game recolours

#

The green can be done with a different layer but generally isn’t

#

Doing green on a different layer makes things easier but requires more fancy code

full river
#

So for the cc compatibility I only need one layer (excluding pantos etc) but with two base colours?

steep echo
#

Yes

#

And it has to be those specific 8 shades of Green and blue

full river
#

Technically, I can make a vehicle with the base colour of grey but with two cc stripes

#

Right?

full river
#

Alright

full river
#

I get it now. Thanks for your responses <3333

steep echo
#

In future it is best to ask in #add-on-development

#

Rather than us spamming this thread

full river
#

Alright. Didn't meant to went around and around for a while. Sorry for y'all inconvenience

strange quiver
#

still meh about the EP-5, but I've got a decent NH&H collection going

signal gate
#

nice

mental musk
#

interestingly the EP-5s were originally.... white-yellow

Although from what I have heard thay were repainted beforee entering serive

strange quiver
#

yee, and with CC you can do it yellow, blue, green, or whatever you want

severe elbow
#

Happens quite often

mental musk
#

what an waste of money and materials...

severe elbow
#

Again not really when liveries are just wraps now anyway

mental musk
#

Wraps...

Look great only from distance

#

whan You came close and notice that some parts are in other (base) colour...

severe elbow
#

When they pass you at speed it doesn’t really matter

mental musk
severe elbow
#

That’s quite obviously not finished

mental musk
#

to my knowlage it operated in that condition

#

(I really like the colour combination)

severe elbow
#

We both know damn well db are lazy

steep echo
#

DSB uses wraps

#

They’re fine

mental musk
#

Cant wait for the update on the bananas

#

BTW

#

maybe add tags or change name to make Your sets easier to search up?

dim pulsar
#

tags are not a thing anymore

#

I suggest adding "Ragin" to the GRF names

frigid drum
#

Bring back tags

#

Or I'm gonna revolt

late pewter
#

Lets throw a dead crow on the bananas servers with a message

mellow loom
#

Yeah tags were nice

frosty sand
#

Being able to search by uploader makes a lot of sense, feel free to open a feature request on GitHub (a Discussion, probably)

steep echo
#

why were tags removed in the first place?

turbid bronze
#

Bananas in general is a pain in the ass to search through unless you know the exact name of the .grf these days

#

No idea why tags got removed

#

Colossal usability downgrade

#

I want to be able to sort by date, I want to be able to sort by date last updated, and yes, I even want to sort by downloads in some cases, or downloads over a 1wk period/1mo period.

#

That's how I use Nexusmods at least.

#

Usually I sort by last updated and look for names that stand out, a mod that gets updated often is usually a good sign to me

steep echo
strange quiver
#

EMD FT base sprite done

#

gonna work through and try and have the base sprites for the F3, F7, and F9 done by tommorrow night

mental musk
#

were thay externally diffrent?

#

i do not think so

#

hmmmm

#

I think I have seen this paint job somewhere.... 😉

#

I know that the FT differred from other ones mostly with the fact that the A and B units were permanently coupled and the B was shorter than in later serieses

strange quiver
#

Some railroads ordered them with couplers between them

#

E.g. ATSF

mental musk
#

didn't knew that...

strange quiver
#

F3 base livery done

strange quiver
#

F7 done, surprisingly, it's basically the same as the F3 stat wise lmao

#

although tbf, late F3s, and the F7 are effectively identical

#

it's also why I won't do the F5, since that's technichally not a separate designation, since it was just an F3 in an F7 body

mental musk
#

there was also an F2

strange quiver
#

yh, but that was an and F3 with the generator from an FT

#

it only existed while EMD was sorting out the D12 generators for the F3, since they had issues early on

frosty sand
strange quiver
#

it looks like some weird european design tbh

strange quiver
#

F9 base sprite done

#

that's all the F unit base sprites done so aaa

strange quiver
#

Not sure what to draw, but I'm keen to take suggestions

#

Anyone got any passenger or mixed traffic locomotives they particularly want to see?

#

(American of course)

twilit grove
#

Beer train

strange quiver
#

It has to be real >:/

mental musk
#

what era/period still has gaps in Your set?

#

F40M-2 maybe?

#

F69PHI ?

#

BL2 ?

strange quiver
#

maybe

#

F40M-2 I'm still 50/50 on even including since it's just an F40 with a different cab

#

F69PHAC I'm tempted to include, but it was also a prototype

#

BL2 is also a freight locomotive and I don't want to do them atm

#

but I'll see how I feel

#

I'm thinking either the GG1, F59PH/F59PHI or the Charger

mental musk
#

GG1

#

you can make the P5am quickly after it

strange quiver
#

well we'll see what I feel like

strange quiver
severe elbow
#

😱

#

I have a model one so I like these a lot

strange quiver
#

ooooh

#

we love the GG1's

#

also just doodling while in a meeting, but I could also easily modify it for the R1 too

#

but I'll do it later lmao

strange quiver
#

base sprite looks good imo

#

I really need more PRR specific coaches, but this'll do for now

#

also not hiding how much I based my sprite on the one in NARS 🙂

twilit grove
strange quiver
#

oooh, yh, I'll do those in future

twilit grove
#

Good boy

strange quiver
#

I'm a grown woman >:/

#

R1 done too

#

basically same stats as the GG1, just slightly more powerful and heavier, but also costs more to buy/run

frosty sand
#

You asked for ideas but I don’t know where you keep your spreadsheet of ideas already suggested, so likely repeats:

  • RDC
  • RDC with jet engines (“Black Beetle”
  • UAC TurboTrain
  • RTL TurboLiner
  • Acela (original)
  • Acela (JetTrain turbine version)
frosty sand
#

You expect me to READ smh

strange quiver
#

but yh, should really do the Acela...

strange quiver
#

tbf it also a massive document 🙁

frosty sand
#

Nah, I’ll take a look sometime 🙂

#

I use Discord daily and always forget that you can pin things

strange quiver
#

goober

#

also, random though, but on my list I have the New haven EP-2 and the MLW EP-3 to be done as the same locomotive, and they're very similar, so idk if it's worthwhile splitting them

#

the only different is the wheel arrangement, and the EP-3 puts out 1000 more hp

#

fuck it, I'll split them

#

it does also mean that in 1919 you get 3 electric passenger locomotives lmao

signal gate
#

are you balancing trees?

#

or just yolo swag IRL?

strange quiver
#

yolo swag irl

strange quiver
mental musk
#

maybe make it slightly faster but with slightly less capacity

(Intercity version)

mint cargo
#

I Have been think, you cold make the New Haven EP-4 https://www.flickr.com/photos/alcomike/33250112922

New Haven Railroad EP-4 motor # 364, is seen while leading a gray Pullman and passenger train at an unknown location, early 1950's. These streamlined motors really did appear to be modern looking back in their day. You can see a crewman in the fireman's side window. The name of the photographer that captured this image on film is unknown. Co...

mint cargo
#

Other suggestion, for a multiple-unit trainset, could be the New Haven Comet Three-Car articulated unit. Only one are building, and scratch in early 50s. I Personally like more this design than the CB&Q Zephyr, and is one unit that is not much know.

wind valley
#

when you do acela liberty, it is required to have this horrid gap between locomotive and coach that sticks out by 1px on both in opposite directions

mental musk
#

WHY

#

it looks terrible

#

it looks just like thay mixed locos and coaches form diffrent set types

wind valley
#

it is

#

the loco is based on the avelia horizon, and the coaches are based on the AGV with pendolino tilt system

#

so it's an amalgam of at least 2 different train sets

mental musk
#

AGVs are distributed power MUs

#

Automotorice Grance Vitesse

wind valley
#

yeah

#

but not powered

mental musk
#

I sometimes wonder HOW such famous companies as Alstom can make such things... things that look like thay were put together in 5 minutes in an coffe brake

severe elbow
#

because amtrak ordered it

gritty bone
#

Wait I just realized something

#

Has anyone suggested the Pennsy S1?

#

Cause I have something pertaining to that locomotive blueprint wise

strange quiver
#

Its on my todo list for steam locomotives, but I don't plan on doing them for a while :/

gritty bone
#

Don’t blame ya

strange quiver
#

Tbh I just need more Intercity coaches for the American set

gritty bone
#

P70s is a different beast

#

Last I checked I think it was a void of Rebuilds

strange quiver
#

Well tbf I'm just gonna do a genericised version

#

I'm not going to do anything hyper specific

gritty bone
#

good

#

Keep it that way

strange quiver
#

Makes it easier for the player :3333

#

Also I have to do them in a way that works with other coaches and liveries lmao

strange quiver
#

G1/2?

#

It can go in the goober section

late pewter
#

May i suggest the GE 25 ton? My arguments are that it looks like a tractor on bogies

strange quiver
#

Yee, iirc it's on the list

#

It might be a while since my main focus atm is main line stuff

severe elbow
strange quiver
severe elbow
#

I am making a suggestion

strange quiver
#

it's going on the goober list :3

haughty pollen
#

GG1 B-unit? 😅

strange quiver
#

what would that even look like?

#

it's dumb, but I love the idea

crystal crag
strange quiver
#

you're basically just turning a GG1 into an EP-2 at that point :3

crystal crag
#

Yes

#

GG-2

strange quiver
#

sure

#

why not

haughty pollen
#

I remember seeing a drawing of multi-section GG1 but I can't find it now

signal gate
#

it's on that mad fake trains site

strange quiver
#

please find it if you can, I want dumb stuff like that

signal gate
#

don't have it saved here

turbid bronze
#

Please do the Jawn Henry at some point, it's ridiculous

strange quiver
#

wtf is that?

turbid bronze
#

Also the Chesapeake & Ohio one which was apparently even bigger

strange quiver
#

is that even real?

turbid bronze
#

Steam turbines!

strange quiver
#

ooooh

#

yh

#

I've love to

#

I think some are on my list already

turbid bronze
#

steams last ditch effort to stave off Diesel

strange quiver
#

ah fair

#

I guess they can go in the steam roster then

turbid bronze
#

they're freakin HUGE

strange quiver
#

god it looks like something from fallout

turbid bronze
#

Doesn't it just?

haughty pollen
#

I actually attempted that one once

turbid bronze
#

The Chessie had a backwards boiler too, boiler at the back and the turbines up front

strange quiver
#

because yh, idek what to template it as?

#

maybe like 3 8 long sections?

turbid bronze
#

fuckin yuge

#

Yeah the tender is more traditional but the main body would easily be two 8long sections

haughty pollen
#

The red lines indicate vehicle length in 8ths

turbid bronze
#

GE built a couple steam turbines for UP as well:

haughty pollen
#

So 6/8+8/8+6/8

turbid bronze
#

Apart from Pennsyvania Railroad's one most of them were styled to look more like the modern sleek diesels

#

Anyways, that's my dumb ass request 😄

strange quiver
#

I'll have to have a look

#

I think it's fair for them to go in the steam roster, but that also means it'll be a while before I get to them

turbid bronze
#

Yeah that's fine I'm in no hurry

#

But yeah the jawn henry is fun because it's already fucking huge (coal bunker was in the front of the thing! and it pulled two tenders, one longer than the other with a funky little observation deck on it.

#

went through a LOT of water

strange quiver
#

I could imagine lmao

mental musk
strange quiver
#

we love when I go to do a locomotive, and when researching it, turns out I put it entirely in the wrong category 🫠

strange quiver
#

it's so friend shaped

severe elbow
#

We love

turbid bronze
#

Emotional support locomotive

strange quiver
#

Friend shaped

haughty pollen
#

This is what the multi section GG1 should look like

strange quiver
#

okay that's kinda cool

turbid bronze
#

Holy shit yes that’s cursed I love it

#

And I need it

finite mountain
#

Since someone brought up Union Pacifics steam turbines, I thought I would highlight UPs other turbine locomotives

#

The gas turbines

haughty pollen
#

You can find some fun stuff on that site but it's an absolute maze to navigate

crystal crag
#

A Garrwhat

mental musk
#

more railfiction

nova mauve
#

when were posting oddities... recently found this. Have zero information about it though...

late pewter
#

Looks fun until the first curve

frosty sand
#

Quite obviously photoshopped

mental musk
#

I am 100% sure that this is doctored photo

strange quiver
#

(don't question why I'm not at work)

turbid bronze
#

Ask you no questions and you’ll tell me no lies.

haughty pollen
#

Gotta love a vintage boxcab 🥰

strange quiver
#

fr

#

idk why I didn't do more until now lmao

#

really happy with how it's looking too

#

Livery time 🙂

haughty pollen
#

Will these have modern-ish liveries as well?

strange quiver
#

if there's demand, there's nothing stopping me from doing them

#

rn I'm only doing one livery per locomotive, but if it's in my livery list, I can theoretically do it

#

tbh a P5A in the Amtrak livery would be cool

haughty pollen
#

Oh yeah I love the clown nose livery

#

I have a thing for newer liveries on old locos

strange quiver
#

well, I'll make sure to do it when I can lmao

#

but yh, P5 looks good in game

#

I really need more PRR coaches lmao

turbid bronze
#

I fucking love boxcabs

strange quiver
#

also having a look, I could also easily do the L6 and O1 too

#

and the DD2

#

friend shaped

strange quiver
#

done, frop top to bottom, the R1, GG1, L6, DD2, O1 and P5

#

all relatively similar, but they were like that, and it makes it easy on my end lmao

#

Kinda tempted to do the EF-3B too, since that's very simple, but I've also done 4 locomotives today and I need to rest a

haughty pollen
#

Very nice

#

I didn't even know there were that many GG1-shaped locos haha

strange quiver
#

yee, they had a few

#

4 different classes, R1, GG1, P5AM and the DD2

#

but the R1 and DD2 were only prototypes

mental musk
#

You can also make the P5am

An P5a (improved P5) with GG1 style carbody

strange quiver
mental musk
#

i wonder if You are planning an bonaNAS update for ingame downloading soon ?

#

(like in this year)

strange quiver
#

so idk when I'll put it up

strange quiver
#

had a go at P70 coaches, and I'm not happy with them...

#

but I might add more coaches from this era to get experience

#

fuck I forgot to add the diaphram

#

okay, fixed

#

I also added an alternate observation car in case you want the tail of the train to be different, it's the same stat wise

#

gonna do this for a lot of American coaches, where relevant

#

Thankyou tyler 🙂

frosty sand
#

I am hyped but have nothing intelligent to write 🙂

#

Those open observation decks are nice when going slow, probably useless behind a GG1 though 😛

#

(One of the reasons they switched to enclosed observation cars)

frosty sand
#

Amtrak allows private cars on the NEC (for now) but prohibits anyone from riding the platform. Apparently some people have gotten in big trouble going out there at 100+ mph and getting caught in the act

strange quiver
#

lmao

#

Amtrak's no fun 🙁

mental musk
#

i wonder if thay allow private coaches with drop-down windows?

Becouse leaning out of the window of an train is fun

crystal crag
#

until you get to meet lineside equipment

severe elbow
#

Which are far too strict I agree

dim pulsar
severe elbow
#

No thats 55mph

#

Which is far too slow

crystal crag
#

@strange quiver so how do you compile your .grf?

strange quiver
#

it's dumb, but it works lmao

crystal crag
#

Do you have an NML folder and an nmlc file?

#

Within the same place as you work in?

strange quiver
#

pretty much

crystal crag
#

Ah you use the .exe

#

nods, think

#

Might be a little more involved for you to get badges working than me but I can figure it out, need to take care of some things first and then I can send you what you need

strange quiver
#

all good, thanks for the help 🙂

crystal crag
#

You work with one big NML file rather than smaller PNML, right?

strange quiver
#

yee

crystal crag
#

Do you have python installed?

strange quiver
#

no

cold scarab
#

😵bat scripts

crystal crag
#

Hmhm...

strange quiver
crystal crag
#

I mean I use one too!

#

But mine uses Python

#
andythenorth — Yesterday at 12:57
unless you're tied to the exe, building nml is trivial```
:(
cold scarab
#

It just feels weird to have a bat

crystal crag
#

How viable is it for you to install Python, ragin?

strange quiver
crystal crag
#

Compiling .grfs nodd

#

It's all I use mine for tbh

#

Thing is I don't know how to get you a .exe to work from instead, I'll send you a thing to try but no guarantees it'll work

cold scarab
#

nmlc is python based anyways

crystal crag
#

Here, drop the contents into your grf folder. If we're lucky, 'build' has the Badges functionality but I'm not confident. Otherwise, it'd be pybuild but you'll need python for that

strange quiver
#

I used it, it builds the GRF fine

crystal crag
#

does pybuild work?

#

or did you just try build?

strange quiver
#

nope

#

I just did build

crystal crag
#

nods

#

so build might just use your old nmlc which would mean you don't have badges yet

#

You can test by moving your old nmlc.exe out of the folder

#

and seeing what happens if you run it again

signal gate
#

it would be long-term better to see if we can get the PR merged 🙂

#

I appreciate that's less immediate

crystal crag
#

It would be, I don't know who to poke for it

strange quiver
#

tbh if it's something that'll eventually be merged, I'm fine with waiting if it means I don't have to change up what I'm doing too much

turbid bronze
#

I do everything using the windows linux subsystem thingie

#

if I'm not actually on linux

#

I got Fridaemon setup with Ubuntu on WSL on Windows 11 pretty quickly, was about 15-20mins to get everything going

#

that's back when roadstops needed to be done using JGR's branch of NML

haughty pollen
# strange quiver yee

Damn, you still use monolithic .nml files? I did the same for ages until I switched to modular .pnml for JP+ Engines because it was getting way too big and cumbersome otherwise. It might be a lot of work to start with but trust me, it'll make life much easier in the long run 😉

strange quiver
turbid bronze
#

Modular files is pretty easy. You just have one file and you do a line that's something like #include /some/other/file.pnml and then on compile it just glues all the files together.

#

theres a few different ways to achieve it

haughty pollen
#

I use StarRaid's NML compiler. It's just a simple python script, no need to touch makefiles or anything

turbid bronze
#

yeah I got taught the makefile method and using gcc preprocessor by patchman like... 15-20yrs ago?

haughty pollen
#

and you can have a .bat file that runs the compiler script and then runs nmlc so you can still have one-click compiling

turbid bronze
#

make files are easy if you don't violently fucking overcomplicate them

#

Mine are simple as

strange quiver
turbid bronze
#

Yeah, there's definitely hard and easy ways of doing things

#

But switching up from monolithic NML or NFO to modular files can definitely make your life a lot easier

strange quiver
#

I'll have to look into in time then

turbid bronze
#

Yeah if you do it right its not hard to retrofit to an existing project. Take all the NML chunk for a particular train for instance, cut, paste into a new file, put an include pointing at the new file in its place

#

then tweak your compile script to hook it all together

strange quiver
#

well I'll look into it

signal gate
#

there is an incoming PR for #include in NML

#

I've tested it, it works

#

but previous comment applies

#

when I'm the only reviewer, devs discount me because I talk too much and sometimes make mistakes

#

and TBH, I don't campaign to add them

#

because I already ask a lot of requests

#

and when they get added, I have to write the grf spec docs if no-one else does

#

[and I can compile NML locally so eh]

#

also ... sorry for hijacking the thread 😛

strange quiver
#

Its fine lmao

#

But hey, I at least appreciate the docs, otherwise I'd have no trains 🙁

signal gate
#

I'd encourage more grf authors to spend a bit more time on the tooling

#

we're slowly, quietly, losing core devs

#

one of the things that draws core devs back in is extending the content APIs

#

but it's unappealing when there's no help with the grf spec docs or tools

#

core devs just like to do interesting things

#

when it's too much like work...the fun stops

turbid bronze
signal gate
#

well yes, but unlikely to change

#

volunteer project etc

#

grf devs will either step up and contribute or the project will slowly wither again

#

me and TB put a lot of effort into stopping it dying a few years ago

crystal crag
#

I need to get the time and focus to actually dedicate myself to a larger project and get properly into things, but I'm too much at the mercy of my own whims so it's hard to actually focus on getting familiar with stuff like this

grave cedar
#

what are the packs that are currently availible

strange quiver
grave cedar
strange quiver
#

so if you search "ORP"

#

but there's also the North american rapid transit pack too, and that can be found with "NARP"

strange quiver
#

yee

#

otherwise all my north american stuff is generally WIP

#

tbf all my stuff is WIP

strange quiver
mellow loom
# cold scarab It just feels weird to have a bat

I use a bat file

Quicker to type ./build.bat than to type the python command. Plus the batch file contains the python command if I ever forget it, plus it moves the file to the right place after build so I can just reload the newGRF in game

I could put the move into the build script but it wouldn’t work on everyone’s PC, so a .gitignore’d batch file is neater

signal gate
#

I have seen a lot of opinions about build systems over the years

#

it's like people arguing about fat sharpie vs HB pencils

#

or lined vs. unlined notebooks

#

if it's local, and it works for you, you've already won

turbid bronze
#

Yeah I don’t give a shit what build system people use, so long as it isn’t whatever the hell they did at the openttdcoop devzone to a bunch of the old grf’s they took over. Most were grfcodec decompiled shoehorned into a makefile+gcc preprocessor+svn bullshit mess on top.

strange quiver
#

what even was openttd coop?

#

everytime I hear about it, it's people saying it was a bit odd

haughty pollen
#

opentttdcoop multiplayer servers and openttdcoop devzone were mostly separate things, but hosted at the same site

turbid bronze
#

Yeah, honestly they were fine, I just thought it was funny they took a 10(ish) line makefile I gave them and turned it into a behemoth lmao

haughty pollen
#

The multiplayer servers enforced a very rigid and specific building style often known as "coop style"

turbid bronze
#

And now the website has been busted for a decade and nobody has fixed it yet they keep paying their hosting bills.

haughty pollen
#

The devzone was a place where people hosted GRF source code using SVN before Github was really a thing

strange quiver
#

fair enough then, it's interesting

#

tbh the coop guys seem to do their own thing? they never really pop in here do they?

turbid bronze
#

Back in the day they had their own IRC as well

haughty pollen
#

It's been pretty much dead for years

#

Though some people still play coop style and there's servers for it

#

but it's mostly not the same people that founded the original openttdcoop

#

One of them went on to become a Factorio dev

turbid bronze
#

Their style of play heavily influenced a bunch of YouTubers so now impressionable twelve year olds think that’s the only way to play TTD

#

Honestly I never really had a problem with them back in the day.

#

Wasn’t my cuppa tea but whatever.

haughty pollen
#

I played on their public servers a few times, which didn't enforce their playstyle

modest violet
#

there are (or were might have been lost) some very interesting blog posts and stuff from those guys about some of the game mechanics and stuff
I find alot of the coop-style stuff intriguing, but its not stuff that i want to build in my own saves

signal gate
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Coop was phenomenal at the time

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FIRS, NUTS, YETI, OGFX+ grfs were all coop derived

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And some of the good GS

mental musk
#

I must say that I love the NUTS set

mint cargo
# haughty pollen This is what the multi section GG1 should look like

I Remember some years ago on Facebook, the owner of this site have share the zip archive on a old fantasy trains groups of they entire collection of goober designs they have make, if ones very secret too. I have make the download of them, and share here the drive link of archives if anyone be interest to see. Some very interesting designs, even some UP GTEL-Electric things... Link: https://drive.google.com/drive/folders/13SkRyuw1oRWctWKXh6HNyM0OmzBCabeU?usp=sharing

strange quiver
#

://///////

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the roof greebling on these is annoying to do

turbid bronze
#

Looks great though

strange quiver
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I suppose

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little noisy though, but I feel it isn't detailed enough

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it's fine I suppose

#

time for the B unit

frosty sand
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Nice boxcabs!

strange quiver
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I'll code them up and see how I go

strange quiver
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roof just looks too noisy though

wind valley
strange quiver
wind valley
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thumbs up

strange quiver
#

yee 🙂

turbid bronze
strange quiver
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now I have to work out how to code it, or do the purchase sprite 🙁

#

I'm thinking of coding it as an articulated unit, but I could also use my F-unit code

turbid bronze
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Just code as separate A and B units?

strange quiver
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that would allow it to be more modular, but idk how it'd work with changing length

turbid bronze
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So people can do AA/AB/ABA/ABB as they please

strange quiver
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I suppose, but it just doesn't feel like it's in line with everything else I'm doing in the set

turbid bronze
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😮

strange quiver
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idk how to phrase it, but I want things to be more automatic than they were in NARS

strange quiver
strange quiver
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idk wtf I've done by I can't even get it to appear in game for some reason?

#

guess i'm going straight to doing it as an articulated engine

strange quiver
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not super happy with this, but it works for now

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I think I'll have to leave them coded as articulated units since it simplifies things, but it also makes the purchase sprite massive lmao

#

it does bring into question how I'll do future ones though

#

I think for some future ones, I'll code them the same as the F/E units since that might work better

#

but I'll decide in future

#

also this would probably be a good use of badges, since I could layer on top that it's a 2/3/4 part articulated locomotive

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Also the EP-1A apparently had a streamlined and non-streamlined end...

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so whenever I do it, I'll probably just do it as two streamlined ends for more variety

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also looking at earlier electric locomotives, I might have to play with things a bit

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rn I've got the GN Boxcab as one of the first, but it also has a top speed of 25kph

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so I might make it something more generic...

mental musk
mental musk
strange quiver
strange quiver
strange quiver
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all of those are too generic to really do anything with

strange quiver
#

bumped its top speed up to 96kph, but kept the stats otherwise the same

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otherwise I don't think a 1500hp locomotive only capable of 25kph would be super useful, even early on

mental musk
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I really love the coach sprites

strange quiver
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thanks :3

turbid bronze
#

Approved

strange quiver
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sure, I'll take it

turbid bronze
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Sprites look good

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Really like how the diagonals came out.

strange quiver
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thanks :3

wind valley
haughty pollen
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Old NARS used the ctrl-flip technique to allow switching between A and B units

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Nowadays variants are ideal for that kind of thing

wind valley
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ooo b-units as variants, that would be best, i think

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so that i can go full hyasi railroad and use a single emd f-unit b-unit for trains lol

mental musk
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it was radio controlled from an interlocking tower and operated as an shunter

frosty sand
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I don't think it was radio controlled. B units have hostler control stands for moving around the yard. (Even GP60B units)