#Ragins Train Sets
1 messages · Page 4 of 1
one of the main goals I want is that the player should be able to buy a locomotive, and then put it in "their" livery, whether that be something realistic and based on a real railroad, or something fictional
e.g. if you buy a FM Erie Built, if you're running a railroad based on the PRR, you should be able to get it in that livery, even though the PRR never operated them
the problem is with the way I allocate IDs, I can only have around 20 or liveries per locomotive. I could do more, but tbf, even 10 is overwhelming in GNAPS imo, and more than 10 is a lot of work on my end too
so I think it'd be good to limit each locomotive to around 20 liveries
The problem is how to do that, while still giving a pretty good representation
the way I'm thinking of doing that is limiting the liveries I represent to transit operators, passenger operators, and major class 1s
and then I'll sort each of those liveries into "eras" and "type"
so Passenger locomotives like the GE Genesis line will only have liveries introduced post 1990, and only of Transit and Passenger operators
so it'll have Amtrak, Via Rail, MTA, LIRR, MBTA, Metrolink, Go Transit Etc
that seems to be the best way to do it, it'll just require me to do a lot of research on what liveries each railroad had, what era they were used in, and for what type of traffic
so if anyone knows a good source on liveries, lmk, it'd be a great help
Also with the eras thing, I'll probably do a decade + 40 rule. So if a livery is introduced in 1950, all new locomotives up to 2000 would have that livery to account for rebuilds and the like. Hopefully that doesn't end up with too many
I might have to adjust it depending on the amount of liveries
but yh, if anyone has any takes on this I'd appreciate the thought
on the topic, are they any sets that have done something like this before btw? or is anyone working on an idea like that? because to my knowledge, this is probably uncharted territory atm
okay, so I sat down to categorise every livery I might want to reasonably include and there's a lot
it's at the top of the loco design doc if you're curious
I think it'll be likely that 20 liveries will just be too few, especially for some locomotives like the F40PH or SD40-2 which had a thousand or so operators
so where I can I'll try trimming them down
but I think the best best will to categorise liveries as I've done there as Transit, Long Distance and Private
and then under each loco, I'll have a variant tree, where the liveries are categorised under that
So something like this, albeit with more liveries
has anyone got a take on this?
I might have to do a test GRF at some point in the near future to make sure it wouldn't be too overwhelming
Also if you guys have any iconic liveried you think I should put on my list lmk
Do liveries include the colour or are the 2CC? It seems that 20 different livery shapes should be enough if the actual colours are 2CC.
Yee, they are
There are some I can combine, but there is a lot more variety than I first thought
I mean, if it’s a generic set you could absolutely get away by only having fictional liveries, even if they’re loosely based on real railroads
Very true
“Swoosh”, “stripes”, “gradient”, etc
Tbh that was one thought I had, but I know I'd probably want stuff based on IRL liveries
So pick your favorite liveries and ignore the rest 😛
I get it 🙂
Personally I find it really helpful to set restrictions on myself so I don’t get carried away. In this case I would probably design my own fictional liveries based on real ones but with my own name (e.g “Santa Fe warbonnet = swoosh”) and apply those consistently across all my trains from different eras.
When I play OpenTTD I’m creating my own fictional company, not playing as a real company, so having a consistent corporate identity is more important than role-playing my favorite railroads. It’s nice to be able to switch up liveries for like, an airport train or intercity versus local liveries, without getting stuck on “but I know that’s another railroad and it’s WRONG”.
I suppose thats true
And in large part its the design philosophy I use when making my sets
I think I'll look to consolidate liveries into as few as possible tomorrow and see
Whereas my philosophy is to draw every livery I can get my hands on 😂
Great to see more liveries! I like to play on napr but the Canadian liveries are rather limited. Some trains are also in Canada but unrepresented in the set
to be fair, we only have a handful of major railways
Id do that too, but if I did, each loco might have 100+ liveries 😦
I've never hit 100, but definitely over 30
32 I believe for that, and it's not even fully complete
What set is this from?
What grf?
Looks like a version of BRtrains
ah yes, the dependable UU '37'
do you only add asian trains?
To my sets?
No, mainly because I'm not working on an asian train set atm
AAAAAA
so one thing I like to do often is look at other people sets to see what they've done, so then I can apply it to my own
One thing I've wanted for a while is the ability to have a single car MU/locomotive be able to have accurate headlights/tail lights even while reversed
Fairyfloss wrote some code a while back that works for the most part
but even still, when you reverse a vehicle it shows tail lights facing forwards
so I'm thinking to just give up and do what iron horse does and have single cars with headlights on facing both directions
seems this is what Japanset, NARS, etc all do too
it'd greatly simplify the code, and I don't think anyone is pedantic enough to notice/car otherwise
okay nvm apparently it is possible as Andy does it with his single car MUs
tbh I think I'll just do what I was thinking anyway, since that code will be a lot simpler
and I'll be able to re-use the NARS code for the locomotive pack
You can do it with layered sprites, or just 8 view sprites should work if I’m understanding you correctly?
Yeah, that's how all my single cars are set up
the headlights/tail lights are layered on top where needed
but tbh, even though I know what I was is seemingly possible, it's probably not worth pursuing further since it seems to be far more complex than what I'm capable of
Are you checking both reversed and flipped states?
You would probably only need flipped now that I think about it
I think that was in the code I was using
Buts its a lot more complex than I'm able to understand
did the RDCs :3
I'm gonna try and do a prototype of the loco pack in the near-ish future
since I've wittled down my livery list
so I'll get a test pack ready and see what people think
I'll try and do a passenger, freigt and mixed traffic hood and cowl unit, and an electric locomotive
also a dual-mode, since that's something that would be cool
I'm hoping have the effects change based on track type shouldn't be too hard?
if anybody has any specific locomotives they think I should use for testing lmk
The FL9 is the only dual-mode the world needs 😛
but what if I made an overhead line version of the FL9? >:)
Cursed!
(Actually they did originally have overhead pickup for third rail gaps in Grand Central Terminal)
Two potential oddities for you: 🙂
https://railpictures.net/photo/695763/
https://railpictures.net/photo/861364/
Pshh I already hit him up for the p5a
Would be funny to have a modified variant too
I didn’t check the spreadsheet 🙂
I love how quickly this has become "Weird American train requests for Ragin"
The WAT set; Weird American Trains
That'll be the add on set I do when I finally lose my mind
Ill defo have to do those trailers when I do the freight pack
And the P5 I love so of course I'm doing it 🙂
NA stuff is sorely lacking, not to mention getting any attention from talented drawers
I will be shilling the crap out of this set when its done haha
Just be warned it wont be for a while!
I do still want to work on GOPs and rework GNARTS
no pressure at all just sayin'
even if it's two years from now this will still be true haha
true true
although tbf, in 6-8 months I've made everything I have so far
so I could imagine if I push myself, the loco pack could be out by the end of the year
especially since so much of the research is already done
You’ve really done some great work so far, and surprisingly quickly
Gofundme for ragin so he can do more sprites
oh no 😦
Do you have anything up on bananas currently? I can throw it into a JGR game
GNARTS is up and ready to go
🫡
I also have the latest version of GOPS here, but I'm still waiting to touch up the code
but it'd also be good to go in a JGR game
it just doesn't have any intercity EMUs or passenger cars
Next reset isn't for a couple weeks so there's some time still
all good
it probably wouldn't be worth doing a run with GOPS at least until I've got a loco pack up and ready
since Auztrains is good, it just doesn't have 2cc or anything
that works
Get a desert map up perhaps
I normally mix NARS with my sets often so I know they work together
Perf
:3
but yh, I'll also need to work on my australian locomotive and the US and Australian freight packs
the latter two should be pretty simple since there won't be anywhere near as many liveries
just lots of cargo variety
but aaaa, so much stuff to make 😦
I got a good suggestion for if you ever do steam locomotives. Timken #1111 or better known as "The Four Aces" was a 4-8-4 Northern A-1 Class steam locomotive built in 1930 during The Great Depression by the American Locomotive Company aka Alco for the Timken Roller Bearing Company. It was the only A-1 Class built. It featured a special green livery with the Timken name on the Tender, a plaque with the names of all the manufacturers and people that built the locomotive on the tender, and the heart, spade, ace, and diamond symbols on the front. It was the first ever steam locomotive to be fully equipped with roller bearings and was used to advertise Timken's roller bearings that were much better than the plain bearings or friction bearings. It was later sold to the Northern Pacific and renumbered to #2626 and was retired in 1957 and scrapped
Honestly, this could be a really cool first steam locomotive (that is if you plan on doing steam locomotives)
I could tbh
I do plan on doing steam locomotives at some point, I just need to learn how to draw them
When you get to cargos, you could potentially get a head start from Andy’s repo for Horse, Hog, Sam, etc: https://github.com/andythenorth/polar-fox
It’s automated for those GRFs but you could probably just borrow sprites manually and copy cargo tables etc. for full FIRS matching
Just do what the rest of us do: steal shit from Iron Horse then modify it
Tbh thats what I was thinking of doing
I'll chuck a few more cargo sprites of my own in the mix just to spice things up tho
if you ever do american steam locomotives it would be amazing to have the streamlined ones, i think nobody did them before
You clearly haven't used NARS
you mean the ones like the Century Limited's 4-6-4 Hudsons?
I'm sure there are dozens of those
it's an iconic train
"I should probably film that video I wrote about the market frankford line cars"
legit 2 days later
SEPTA awarded a contract to Hitachi Rail STS USA, Inc. for the purchase of modern railcars to replace our aging Market-Frankford Line [L] fleet: https://wwww.septa.org/news/septa-board-awards-contract-for-purchase-of-new-market-frankford-line-fleet/. #ISEPTAPHILLY #waytogo
new SEPTA cars drop, and they go hard
fasted time to port a train into a game world record glitchless
Hell yeah
I wanted to sleep in today, but I woke up legit just as they posted the announcement
my summoning is complete, now I'm going to sleep
ooooh? which one?
Silverliner V
Your trains allow single-car operation, right? SEPTA runs a single-car V on the Cynwyd Line
I passed it a few minutes ago, always gives me the impression they forgot the rest of the train somewhere
yee
if there's a single car version of a train available, I'll add it
even though it basically doubles the work 😦
it's what I've done for the Arrows and Silverliners so far
Heheh it’s a bit silly IRL. Single car trains aren’t even legal anywhere but the Cynwyd Line because the signal system can’t reliably detect it, but that line is so short its run is either within interlocking limits or on the single-track Cynwyd branch itself
that's very strange
PanamaLiner is a new one to me, never heard of that 🙂
it was one of the Budd illinois Central proposals I showed off a while back
Panamaliner wasn't its name, but I just gave it something fictional
it's really cool imo
Single cars have often had detection problems, particularly when an emergency brake application engages the sanders. There was at least one bad wreck related to that of a NYC RDC car. And SEPTA had a single RDC car hit a fuel tanker truck at a grade crossing…
Oh cool
oh god :/
it makes sense though, since iirc small railbuses like that have become less common even in Australia
Metro Electric (former IC) is a neat operation
Ik with the sprinters in victoria they have to run them as 2 car sets for the same reason
yeah
and in GNAPS, I'm including all its proposed cars
so I guess in that alternate universe all of Metra was electrified or something? idk
We can dream. I don’t play North American maps often but when I do it’s generally an electrified utopia
yeah, me too pretty much
its why GNAPS and my loco pack will have so many EMUs and electric locomotives
The Northeast Corridor is about the only place we have transit that would be considered acceptable to the civilized world. I moved here for the first time a few months ago and I don’t think I can go back to a transit desert haha
I get to ride the Acela in a couple weeks and feel like I live in a society
yeah
whenever I go to the US I really wanna go to the Northeast corridor
idk why but its one of those pieces of infrastructure I've always found fascinating
When you do, ride Metro-North into Grand Central Terminal. It is the ONLY way to enter New York.
The older M2/4/6 cars had only a corner cab so you could stand at the front and look out the front window. I did that a lot growing up. Snaking into the underground platforms and then emerging into the GCT concourse is a pretty magical experience. I’ve been to a lot of train stations in the US and Europe, but GCT is by far my favorite.
At least in terms of the main concourse
I mean heck, if I still live on the NEC when you visit I’ll personally show you around 😄
idk why but I really like the way they look
Oh yeah, they’re icons of industrial design
sure :3
yeah
god I love Budd designs
I would but its 8:30 now 😦
so I might as well go do something else
but yh, talk to you later
New fictional GOPs train :3
mmm trains
Goofy trains >:33
We must retvrn
Some interesting stuff i found on DeviantArt that could be possibility for Locomotive Set: https://www.deviantart.com/alpalarchive/art/Cal-Pac-HF300-series-911547235
What kind of locomotive is this one?
Look´s like is based on a JRF DF200, but american version style.
Looks more like it's based on the Class 47/57 or Class 50 with a more American style to it
More like the Class 90, Yankee Diesel Edition
oooh, I'll have a look
I will have to modify the dual mode SD40-2, since irl there was a proposed dual mode version but it used a diamond pantograph mounted right on top of the cab
dual mode SD70 goes hard tho
Dual mode sd70 would actually probably be a realistic take on things lol
If tomorrow Biden was like "we're nationalizing the railroads! Fuck you class Is" and they decided to electrify all the major freight routes you know the first thing they'd do is just start sticking pantos on top of GEVOs
we're nationalizing the railroads! Fuck you class Is
They would never be able to do that, car company owners own all major railroads, as otherwise car business will crumble
If the government wants to nationalise it, it probably gets nationalised - the thing about nationalisation is that it's basically a forced purchase or takeover. The law says "the government is buying/taking over X business" and that's (give or take) that. Unless a court rules the law invalid or something, but the government can pretty much pass a new law saying it can do so
That's true of course, but I mean, US govt. is so lobbied that I don't think it will come to this in a foreseeable future
I mean sure, it's legally possible
but it will never happen because it's politically radioactive
which sucks because the Class 1s really should be nationalised tbh
I'm joking brotha
Across the US and Canada, passenger trains were taken over from the railroad companies by Amtrak and VIA respectively
Is this thread about Generic Trains anymore? I wanted to know if it was still in development
kinda?
PGT as a GRF is dead
but the idea behind it isn't
it's just I've started using real-ish names for things, but having everything in 2cc is still the ideal
quite a few actually
so I have GOPS, which is the Generic Oceanian Passenger set, so passenger cars and MUs from Australia and NZ
there's also GNAPS, which is the same, but content from North America
then theres GNARTS which is North American Metros and rapid transit
and the one I've been talking a lot about is the North American locomotive pack
GOPS, GNAPS, and GNARTS all have playable GRFS, while the loco pack I'm gonna bash together a prototype for sometime this week
Thanks! have a good day/evening/afternoon/night
here's the most recent GOPS file, it's still in need of some tweaks
but otherwise playable, and the code tweaks it needs won't break anything when its taken care of
I can't find GNAPS on bananas
Also here's the latest test version of GNAPS
it's not on there yet, it's still WIP
IDs and everything are sorted with this, so when it updates its unlikely to break
all good :3
but yh, if you give them a play lmk how it goes, and if there's anything you'd want included or changed
I'm very open to feedback, and I suggestions are very much welcome >:3333
I play in a full eyecandy fashion and i know very little about Oceanian trains
but I'll be happy to feedback
if anything that'd be ideal
it'd at least give me some cool screenshots to look at :3
Im trying GOPS on a new save, it's very cool. If anything I'd add the train's role to it's name on the buy list
I like that in PGS you can quickly tell the role of the train which helps the symptoms of buylist-clutter
I could do that, but I also feel like it'd make a lot of train names way too long
makes sense
Do you plan on updating the bananas version soon?
I play the same save on two different computers so being able to download NewGRF quickly is important to me
I can, I just need to touch up some code things
but it's not too important so I might just do it now tbh
That's great, thanks!
and on the nana store >:3
as agreed, here's a screenshot of the train I liked the most in my favourite spot
ooooooh nice
thanks!
also the contrast between my new and old sprites is just aa
Yeah, the new ones look much better
maybe I'll replace the older ones but that would probably have consequences
probably not
as long as you replace the Mu cars in the middle too it'll be fine
the balance will be different though
I mean in my network
oh they have the same power/capacity/speed stats
nw :3
also, complete tangent, but I'm working on that prototype for the loco pack atm
got a few of the angles for the first loco done
if anyone can name it you're a nerd
tbh I'm really happy with how this looks
and now since it's in the mixed traffic category, it gets all the passenger and freight liveries 😦
so let's see how that works out
what loco is that
I'm cooking >:3
also ignore the base CC1 livery, I forgot to enable the pantographs when I exported it
only just realised it should technichally be "JF6C", since JT denotes dual-cab locomotive with a turbocharger, while JF is dual-cab with cowl body
long distance passenger liveries done
skipped a few (piedmont, cascades, etc) because they don't really work with a dual-cab locomotive, but I reserved their ids
now onto transit liveries
this is a cry for help 😦
What do you need help with?
someone needs to stop me doing so many liveries 😦
Won't uni do that 😔
no, I have one subject this semester 😦
but I do have an interview on wednesday, so that might stop me 😦
hey! Having a play with GOPSv5, there seems to be a massive difference in the running costs between diesels and electrics, the electrics are ridiculously cheap to run and hardly much more to purchase than the diesels.
hmm, the electrics are very low horsepower by comparison
I'll have to have a look at the balancing then
how so?
Yeah, I can use the multipliers to bring the whole set in line with other sets, but there seems to be a massive difference between the diesels and electrics.
ah sorry in that instance I was comparing an apple to an orange. Let me look at it and scratch my chin some more.
yeah, I'll take a look at the balance later then
tbh I was thinking it might be a bit off
I'll go back and try and balance it against something like NARS and UKRS
Yeah so I'm comparing the Comeng XPT-E and the Comeng HPT, both express push-pull train sets, the HPT is nearly 10x the running cost of the XPT-E with a 40km/h speed difference in favor of the more expensive to run diesel.
I'll have to adjust that, but for now the XPT-E is somewhat experimental
since I'm still yet to do the express EMU tree
I might have to bump its stats around a bit
yeah, the tenfold difference in electrics to diesels seems to be roughly consistent though
I guess that means bumping electrics to be maybe half the cost would be the way to go or something?
because they should be cheaper to buy/run
their main cost should be on the infrastructure side
I mean have a look at what other sets do if they have useful comparisons. For me I expect costs shouldn't be too dissimilar, I typically tend to look at electrics being able to achieve far greater density/frequency of service by comparison, faster loading, faster acceleration, faster braking.
as in, that's what I expect when playing a set,
maybe I'm huffing paint fumes
I don't think you are, I think that's a fair point
it is how I've tried to balance EMUs vs DMUs after all
EMUs generally carry more and load faster, and tend to have higher power to weight ratios
so even if DMUs and EMUs have the same running costs, technichally the EMUs are still cheaper
Yeah, that's what I tend to expect from most sets.
when I get time, I'll have a go and rebalance it
👍
especially since I'll need to do that before I add any more content to it
graphical quality though feels like it has increased dramatically since the last release, you're getting pretty bloody good at pushing pixels.
thanks :3
I'm really happy with how my stuff is coming out now
my earlier sprites now just make me cringe
okay, so that's all the private operator liveries done too
I'm thinking if I want to do this many liveries for the loco pack, it'll take a long time
because I started this around 2:30 and now its 8:30
but by the same token, you can make pretty much any railroads livery so...
so many liveries 😦
so yh, only mixed traffic locos will have this many liveries, and some of the passenger locos
I've put each group of liveries under their own category, so Amtrak/Via rail, Transit operators, and private operators are grouped together
so hopefully that means its not too overwhelhming
and if anyone wants to take a proper look, or test, here's the GRF
You might use the name callback to name the category headers (intercity/transit/private) when they are in that position, otherwise I was confused why there are three groups of the same loco 🙂
ooooh, how would I do that?
I don’t actually know, you might ask @signal gate how it’s done in Horse 🙂
I've tried looking at horse, but it could never work out how its coded to sus it out myself 😦
Okay, so you need to use the name callback and use a switch to choose either the normal string or the category header string depending on the value of extra_callback_info1
Possible values are listed here: https://newgrf-specs.tt-wiki.net/wiki/Callbacks#Engine_name_.28161.29
there's both purchase and autoreplace to think about
Looks like you’re interested in both the context and the nested level to determine if it’s a header or not
yes
so you have to know if it has children
possibly there's a better way, but eh
oh and we're limited on strings
so it has to use the text stack
so yeah, not the easiest
a significant percentage of the Horse nml is just the name callback handling
yeah, so what I'm seeing is there isn't a chance I'll be able to understand it myself :/
maybe there's a work around with naming things? Maybe it could be EMD JF6C (Passenger/Transit/Private) or something?
idk
Text stack is incredibly silly but once you understand it, you feel like a wizard
At least I did 😛
There’s working NML for the text stack with some documentation here: https://github.com/2TallTyler/improved_town_industries/blob/master/src/functions.nml
Also requires paying attention to the {SKIP} tags in the strings, which aligns the fill-in-the-blanks in the string with the registers that the switch writes to
That said, does this use require the text stack if each train only has two strings? (Normal and header) What is the string limit?
think it's the D0xx strings, which are 1024
but not sure
I know I hit the limit when I tried pre-composing the strings
I'll have to look into it tomorrow maybe
but just skimming it, I don't even know what code would do it
Thought it was electric?
Based on the painting posted
Or is it dual mode
It is electric
I will do a dual mode loco at some point tho
Ah so you hid the catenary wires
Do you plan on making the GM6C?
yee :3
I do :3
but yh, after sleeping on it, I think my plan for the loco pack will be to try and be a 1:1 replacement for NARS/NARS Add-on (at least long term)
so I'll more than likely just copy the balancing that NARS has for its locomotives
NARS sprites are free to use as well btw, just not the name. Pikka wants people to use their own project names
but in the short term, I'll work on adding locomotives that are missing from NARS (most electric locomotives)
👀
oh I know, most of my sprites are going new though, and I'm not going to use the NARS name
oooh, feel free to send it over if you want :3
yeah I'll have to dig it up
might even give you some direction for rebalancing that set as well
and priority to start with will go to stuff that isn't in NARS/NARS add-on
and gnarts
oh perfect then
luckily I'm weird and have openoffice installed
also in the same vein, do you know where the code/sprite source for the original NARS is?
it could be a useful reference
I have it, but it's NFO
fair :/
well are you able to send over just the sprites? since I can use them as references for drawing?
going through and finally assigning ids to everything in the loco pack
gonna set aside a batch for future stuff, and for variants (e.g. low and high hood SD40-2s)
who wants to bet I'll breach the 65k id limit?
well andy hasn't yet so you should be good 🙂
this guy alone uses nearly 50 😦
here's another thought; do everything as 2CC and the only 'livery' needs to be actual different designs, five different liveries of all flat colour can stay as one ID, etc.
especially if peter finishes rgbCC at some point
well that's what I've done
it's just there are so many liveries available
oh? what's that?
the amount of liveries is also why this one took 6 hours to do last night
oh jesus I just checked it again
infinite company colours
still only two of them, but arbitrary RGB values
ooooh god I'd love that
that, and the ability to have maybe 3/4 company colours and I'd be happy
3CC would be overly complex I think
maybe, but a lot of liveries IRL tend to be 3-4 colours
and it means I could set one company colour to the body, and then one for secondary stuff like stripes
it'd allow me to do a lot more with fewer liveries if anything
fair, I'm just worried about the interface
or squeezing a third company colour set into the 8bpp palette
yeah, those would be the biggest hurdles if anything
rgbcc already breaks out of the 8bpp palette anyway
in terms of magic colours, eh, just pick another continuous colour block
its only gonna get used for a mask anyway,
and like 2cc if you don't use the flag it stays as green anyway
so I guess someone just needed to code a patch and 3/4cc would be possible?
anythings possible if you know C++ adequately and have the time
true
someone else will probably have to do it, since I don't know C++ 😦
I barely understand NML
That’s where I started too 🙂
Taught myself NML in 2020, then moved on to C++ a year later
I don’t know any other languages (arguably don’t really know C++ that well 😛 )
I guess I'll have to add C++ to my to-do list for next year then :3
Heheh come join the fun
I gues I'll have to 😦
it happens to the best of us, I've even got a few authored patches in JGRPP to my name now.
tbh I probably should learn it at some point, but I also have a lot on my plate so aaaaaaaa
oh? which ones are those?
custom town zones, some stuff about rivers, few other things I probably forgot
oh fairo then!
jgr has rewritten a few of them, or integrated them into his nml fork
all very very simple patches
If you can learn coding as quickly as you picked up sprite art, you’ll be just fine 😄
basically find hardcoded numbers I disagree with and change them 😛
(Obviously those are not similar skills)
that works
that's the problem, I'm terrible with coding 😦
Honestly NML is a bad judge for that, it’s a pretty silly language
in what way?
also I assigned the diesel locomotive IDs and I'm up to 23k 😦
a lot of those are just padding in case I change something later but its still a lot
Well, it’s mostly markup and not actually programming
Switches are incredibly limited
They can’t take lots of useful things as parameters
fair enough then
true I suppose
What role do switchers play in openttd?
Some rosters such as the Finnish set are very comprehensive in listing them but what use do they have here?
yee, that's how I try arrange to the company colours on the liveries
I like to make it so you don't need to change your CC to get the same colour scheme
Great! Smart idea
Even though the new via livery is more green the blue still makes a convincing result
pretty sure 2TT meant switch blocks in NML lmao
oh btw, does anyone know how I'd code a locomotive to change sprite based on the type of track its on?
and change power stats depending on the track too?
I'm gonna try and do a dual-mode locomotive this arvo I think
oh, like raising or lowering a pantograph?
yee
oh cute
yee :3
seems there's a variable in NML called 'tile_has_catenary' and 'tile_supports/powers/is_railtype' which seem to be what I'll need
I'm gonna probably do the dual-mode SDP40F, so I'm think the way to do it will be to have the code check for the rail type, and then based on that result it feeds into reverse %2 to flip it the same way NARS Addon does it
you can also use ‘current_railtype’
I'll have to look into that tomorrow
my plan was to draw a dual-mode loco tonight and then test it, but I got distracted
and I'm a bit anxious about a job interview tomorrow so it's hard to focus
working on an SDP40F to start off with though
the worst part about the SDP40Fs is that they looked cool as hell, but were shit locos IRL
okay, SDP40Fs done, at least the amtrak liveries and code are
tomorrows job is to try and work out the dual mode code
Current railtype is really not recommended since it won't work with tracksets with multiple similar tracks
Can locomotives be "refitted" into another livery?
For example can you upgrade one of these sdp40fs into a newer amtrak livery?
No, you replace the train. That is the point of variants — using autoreplace instead of a ton of manual clicking to repaint/upgrade fleets 🙂
Yes, it costs more to buy a new train, but money is a bad feature 😉
"paint costs money"
okay, trying to code that now, but when I try to compile I get "line 176: Parameter for tile_is_railtype() must be a string literal that is also in your railtype table", but ELRL is in my railtype table?
:/
and it works
annoyingly that code doesn't seem to do anything in game
okay so it seems the code works in game, the pantograph raises and lowers as expected
seems either "tile_powers_railtype" or "tile has catenary" works
is there any reason not to use the latter? since it seems to be the way to go for compatibility in the future? since it only checks for overhead line
also is there any way to change the visual effects to change from diesel to electric based on tracktype? since it seems visual effects don't allow a switch to control them
also how would I change power/speed/other stats based on tracktype? I can't seem to find anything on the wiki about it
You might be able to fix it by wrapping ELRL in railtype(), yet I am not sure
oh I already fixed it, it works perfectly now
I just needed to wrap ELRL in " to make it a literal string
... what ide is that?
Maybe you should make some fictional VIA Rail SDP40F liveries based on the first 3 liveries
(Referring to these 3 btw)
nml creator, I normally use notepad++ and a batch file to compile, but NML creator is just easier to test in
yee, I plan to!
all passenger/mixed traffic locotives get all the long distance and transit liveries :3
You could also do a livery based on the fictional "Retroliner" train from the game Rails Unlimited
I could, it might go in the misc liveries section
but we'll see how I feel after I've completed the prototype
okay, home after my interview, and it went well
I also refactored the dual-mode SDP40F code so it uses a sprite stack now, so I can just use the normal SDP40F sprites and then attach a pantograph to them
does anyone know how I'd adjust power and effects based on track type btw?
because it seems you can use switches for those
graphics {
default: shoebox_switch_graphics;
purchase: shoebox_switch_graphics_purchase;
name: shoebox_variant_6_switch_name;
cost_factor: 101; // CB used as it is capped to max 32k, prop is only 255
// CB should be used even for static running costs as it is capped to max 32k, prop is only 255
running_cost_factor: 1905;
purchase_running_cost_factor: 1905; // purchase set separately to prevent unreliable results from trying to access non-available vars for variable run costs
power: shoebox_switch_power_0;
purchase_power: 950;
additional_text: shoebox_variant_6_switch_buy_menu_additional_text;
colour_mapping: shoebox_switch_colour_mapping;
purchase_colour_mapping: shoebox_switch_colour_mapping;
effect_spawn_model_and_powered: shoebox_switch_effect_spawn_model_and_powered;
create_effect: shoebox_switch_create_effect_check_railtype;
reverse_build_probability: return 50 * param_vehicle_random_reverse_on_build;
}
lots of properties have an equivalent callback, which can be called in the graphics block
so power, create_effect etc
those chain to switches
I can paste Iron Horse code but Horse is complicated
if you could it'd be ideal if anything
since I can probably just find those switches and then try and bodge them for my own needs
perfect, hopefully I can work it out >:)))
they call some procedures
switch (FEAT_TRAINS, SELF, tile_powers_track_type_name_RAIL,
[
tile_powers_railtype("IHA_") || tile_powers_railtype("RAIL")
]) {
return;
}
switch (FEAT_TRAINS, SELF, tile_powers_track_type_name_RAIL_ELECTRIFIED_AC,
[
tile_powers_railtype("IHB_") || tile_powers_railtype("ELRL")
]) {
return;
}
so when you see tile_powers_track_type_name_RAIL() it's calling the procedure switch tile_powers_track_type_name_RAIL
that returns true or false
Shoebox is electro diesel, and changes power and effects on electrified rail
so it seems pretty straightforward then
it's not hard, just fiddly
fair
but once I've done it once, it should be repeatable
god I hate software because something I always miss on thing and then the fix is insanely obvious >:/
works perfectly
now I'm assuming the effects will be similar
effects have a generation model, an effect sprite type, and a position
they seemed pretty straight forward
I just use the default VISUAL_EFFECT_DIESEL/ELECTRIC
is there any real reason not to? apart from them not being too accurate I guess
fair fair, well I'm not too fussed about them
as long as it works
the one other thing I was gonna ask you is how do you have the language file for the electro-diesels set up?
because I noticed the power rating changes from hp to kw when you change it in the config
so is there a way to have the additional text in the language file set up to change?
probably uses the text stack, I'll look
it does, at least that's what it looks like from what I've seen
I'm trying to sus out how it works and it seems kinda straight forward?
it kind of is
again, just fiddly
STR_POWER_BY_POWER_SOURCE_TWO_SOURCES :{BLACK}Power on {STRING}: {GOLD}{POWER} {}{BLACK}Power on {STRING}: {GOLD}{POWER}
STR_POWER_BY_POWER_SOURCE_THREE_SOURCES :{BLACK}Power on {STRING}: {GOLD}{POWER} {}{BLACK}Power on {STRING}: {GOLD}{POWER} {}{BLACK}Power on {STRING}: {GOLD}{POWER}
give {POWER} an integer and it will format it correctly for the locale setting
seems simple
what does "STR_BUY_MENU_ADDITIONAL_TEXT_WRAPPER_TWO_SUBSTR" lead to btw?
I can't find it in the iron horse language file
that's the source, the .lng file is generated from it
STR_BUY_MENU_ADDITIONAL_TEXT_WRAPPER_TWO_SUBSTR are not translateable, so they're not in english.toml
they're in the template file https://github.com/andythenorth/iron-horse/blob/main/src/templates/lang_file.pylng
that would make sense then
good news at least, we're getting somewhere
now I need to work out how I've done that
easy as
but yh, thanks for the help andy, it's really appreciated 🙂
also are you planning (or were planning) DC electric stuff for horse? because the language file references DC and AC electrification
fair enough
I look forward to it
tbh I'm tempted to experiment with different electrification schemes for my sets, but I think it'd just get too complex, and most track sets (at least the ones I use) don't support AC/DC OHLE
I took the view that the train grf has to provide the tracks
it's a bit controversial but eh
it makes sense though, it means you only need one GRF for both
and you can disable it if you don't want it anyway
if I do a set with AC/DC electrification I might have to copy you and add an in built track set
only issue is that my sets are large enough, and probably don't need additional AC/DC/Dual-voltage electric trees thrown in 😦
if you're going fully generic I'd keep it simple
I would prefer tile_powers_railtype as it won't accidentally activate on covered metro tracks, it would also be slightly easier to switch to ac/dc later
yeah, so I'll just keep it in my back pocket
true...
and easy fix
Via Rail SDP40Fs :3
Are you consider Running Sounds, btw?
not really, but I could
have you got any suggestions?
Not particularly, but I generally just find it too quiet if a GRF doesn't have running sounds...
I'm not sure what the license is on the sounds Pikka used for NARS, unfortunately
maybe when I do my aussie loco pack I'll include a guy swearing whenver a train breaks down :3
I'll look into it, if it's GPL I could probably use it
Pikka's licence is usually "ask me on DMs before doing anything."
There are a few things he’s specifically released as GPLv2 or given permission for others to use as GPLv2, I’m pretty sure NARS is one of those but I’d make sure to check before using it
My discussion with Pikka regarding NARS was GPL was fine but don’t use the NARS name
I might just not worry, since running sounds aren't essential
I mean, I like them, but I tend to play with OpenTTD sound muted anyway
Yeah, I'm the same
But I also want to create something that as many people as possible would get use out of
After looking online at some train concepts, I found a fictional locomotive concept called the GE P60AC-T4 which is basically just a 6-axel version of the P40/P42 Genesis
Speaking of the GE Genesis, there was a concept for a fictional B-unit version of the P40/P42
maybe as a mixed traffic loco it could work?
because Amtrak really doesn't like 6 axle locos
I could do it, but I don't really have a place for B-units in the set
Yeah it could work as a mixed traffic locomotive
You could maybe program it so that when you purchase the GE Genesis (or any other locomotives with B-unit variants), there is either a 1/2 or 1/4 chance of a B-unit variant
maybe, but since it's not prototypical, a lot of people might not want it
I think what I'm going to do is reserve and id bank for it, and add it as something extra if people want it
If you add foamer hallucinations you’ll never finish the GRF 🙂
I know 😦
that's why I just reserve an id for them
A lot of your fictional trains are based on actual proposals, which is much more legit imo 🙂
yeah
I do wanna include fictional mockups that are fun though
but at the same time, only if there's a gap that needs filling and there's no proposal that fills it
also, todays job is going to be to do the SD40-2
but I am just realising all the EMD -2 locos are near identical to their original versions
so I might just lump the SD40 and SD40-2 in together
NARS and NARS add-on differentiates by livery, but I can't do that :/
also stat wise they're all near identical anyway, only difference was the electrical systems
so that'll free up a bunch of slots I guess
Moose says hi
spent most of today working on this on and off and I think it works
I based the shape heavily off of SD40 sprite in NARS Add-on, but I put my own shading/details on it
what I'm thinking of doing is to do the Low/high hood SD40, and the tunnel motor variant on the same sheet, since that should make doing liveries a lot easier
and I'll be able to use the same sheets for the dual-mode version, since I can just stack the pantographs on top
so I effectively get 4 locos out of one sheet >:3333
also it might be fun to give the SD40T-2 the goofy windshield that the cotton belt route used
also I could do the stupid long nose SD40s that Santa fe bought, but I know it'd be too much :3
they look so stupid
don't say that, I don't need to add more SD40s 😦
stupid cool on the model railroad
as a mock up though, a long nose SD40 with the extend long hood of the tunnel motor would be really goofy
Random thought, but is there a way to detect if the tile a locomotive is in is above the snow line?
Might be cool to be able to stack snow on top, to simulate snow build up and stuff
Not sure
There’s TERRAIN_TYPE but I don’t think it’s available to vehicles - just current rail type etc which doesn’t have that detail
Maybe there’s some hacky way or something I’ve missed but nothing I can see in NML
No I don't think that's possible
I think it would be really cool if it was
Shame, maybe someone can code it into NML sometime
Would have been a nifty feature
Somebody would need to change OpenTTD for that.
Honestly, it would be cool if there was a feature like that
Imagine a train going down a snow covered line with snow partices flying all over as its pushing the snow off the tracks
Or being covered with snow after sometime running down the line
ah fairo then :/
it would be, but I guess it wasn't meant to be 😦
Yeah there's a ton of stuff that it would be great to be able to access in GRF/NML
But it's such an old system and has its origins in TTDP so that was more restrictive too, so it's surprising how much it can do really
yeah :/
at least we can still do plenty of cool stuff in the first place
also, am I losing my mind, or does NARS/NARS add-on not have a tunnel motor?
I swear they did
tunnel motor?
idk
basically an SD40-2 with a longer long hood, and different radiators
gn
they were for western railroads who needed better cooling in tunnels
all good
all 3 SD40 variants >:3
I do plan on doing the SD40F-2 too, but that'll be latter since its so different
I think these look good
I guess its livery time >:3
I like long hoods and I cannot lie
What's the third variant?
SD40T-2
these
too many SD40s 😦
hey, how would I nest variants like this?
I went through Fairy's uk set code to see how to do it, but it seems they just use the normal variant structure?
I wanna try and nest all the SD40 variants under one banner for simplicity
You might have more luck asking questions like that in #add-on-development
fair point
If you're not already following a forum thread on discord you have no way of knowing something's happening
true true
IIRC it's literally just making a tree out of it
Top level has no parent variant
Next level has a parent variant in the top level
Last level has a parent variant in the middle level
So you have
5AT.pnml (ITEM_FAI_SL_5AT)
- 5AT_1.pnml (ITEM_FAI_SL_5AT_1)
-
- 5AT_1_BRB.pnml (ITEM_FAI_SL_5AT_1_BRB)
The top unit: ITEM_FAI_SL_5AT has no variant group set (but is the parent for the single-nested unit)
The single-nested unit: ITEM_FAI_SL_5AT_1's variant group is set as ITEM_FAI_SL_5AT (and is in turn parent for the double-nested unit)
The double-nested unit: ITEM_FAI_SL_5AT_1_BRB's variant group is set as ITEM_FAI_SL_5AT_1
So here, your plan would presumably be to have
SD40 family
- SD40
-+ An SD40 livery - SD40A
-+ An SD40A livery
-+ Another SD40A livery - SD40-2
-+ An SD40-2 livery
-+ Another SD40-2 livery - SD40-3
-+ An SD40-3 livery
The individual livery/unit items (SD40 Southern Pacific) would use the sub-class (SD40-2 or whatever) as the parent. The variant uses the top level "family" item (SD40) as the variant, and the top level SD40 family item would have no parent of course
You can then optionally use the name callback to set the top level item's name differently if different sub-variants are available, but I don't think you'd actually need to do that here? I'm not sure
I'm slightly fuzzy on whether the top level would technically be a separate item in the list or if it would actually be the first item with the name callback mentioned... test it out and see what happens 😂
that's kinda what I'm trying to avoid
so here's what it is atm
I effectively want that low nose livery to be in a group under the CC1 loco
like all the others are
because there'll be 25 or so liveries for it, and if its not nested it'll be near impossible to sort through
CC1?
the top low nose SD40
that's the top level one that everything else is nested under
And you want the two Low Nose liveries to be grouped under the top level one?
yee, like the High nose/tunnel motor/wide cab ones
Mock up what you're trying to do maybe? I can't visualise your words
Just do a janky paint edit, we only need the idea of what you're thinking
can do, just gimme a sec
I think he wants there to be a separate Low Nose variant group, like there are for the High Nose and Tunnel Motor
effectively that, yh
but he can't do that because the Low Nose is the top level group
so there's nothing to put underneath it
or above it
(sorry, your pronouns are he/him right?)
yee
Ah I see. It's already the top level so you can't easily make it double-nest
I did ask when variants came in whether we could have "dummy" variants, I can't remember if anything ever came of it
yeah...
seems fairy was able to do it though
since that's how it works in their UKRS set
but yh, I want it nested because otherwise the other variants get moved down too much
once I do the bulk of the liveries it'll just get out of hand
I think Fairy does what I mentioned above, using a dummy "top level" item
I think that's what you'd have to do
Do all top level vehicles have to be purchasable, though?
I think that's what they do too, but I had a look and it seems near identical to what I've been doing
they just have variant group: item
there doesn't seem to be any other special code around it
The top level Coronation is CORONATION with no variant group, set to NO_CLIMATE (can't be purchased).... basically a dummy unit using the same purchase sprite etc
https://github.com/FranticFairy/FairyUKSet/blob/main/src/SL/CORONATION.pnml
The second level is CORONATION_0 which uses CORONATION as the variant group
https://github.com/FranticFairy/FairyUKSet/blob/main/src/SL/CORONATION_0.pnml
The third level is CORONATION_0_BLK etc which use CORONATION_0 as the variant group
https://github.com/FranticFairy/FairyUKSet/blob/main/src/SL/CORONATION_0_BLK.pnml
It's three separate items
XUSSR uses this method a lot
oh fairy you goober
I kinda like it
now I know what they've done
Yeah it's how I'm planning to do BRTrains liveries
oh you can make things not purchasable in the purchase menu
Yup, just set it to NO_CLIMATE
Also a good way to remove items from your newGRF without breaking savegames
If you ever remove a unit, don't remove the code and graphics... just set it to NO_CLIMATE and it won't be purchaseable but existing ones will continue to work
Why not? Couldn't you just bump the minimum compatable version?
You can, but it's nice to keep it compatible where possible
Sometimes you can't avoid breaking things, but in a lot of cases you can
Obviously it's more work for the dev, so you can also just bump the compatible version if you don't want to mess around
perfect >:3
Nice 🙂
I'd probably do the same with the others for visual consistency, personally
also it shows the name/purchase sprite of the dummy loco too which is useful
problem is most others aren't going to have this many variants
I'm only doing this for locos where it's the same 'family', but there's lots of sub-variants people might want
I just mean the other levels - grey out the "header" items where there are "child" items
I think it would look neater
More work for you though
yeah, I just don't think it's worth it tbh
Your set your call 🙂
yee
that's why I'm gonna do all the goofy stuff I want >:3
but yh, today's job: SD40 liveries
and then I'll code up the dual-mode version
which should be fun, since that's something that was proposed during the oil crisis
I do wanna test one more thing though...
nvm, I wanted to see if I could show off a few of the locos on the top level purchase sprite, but they're too big :/
Do me a favour while you’re testing? See how many levels you can nest
I’ve shut my PC down for the night
you just wanna see some dumb spaghetti code 🙂
but sure
Make the purchase sprite wider? You should be able to fit on 2 or 3 units IIRC
You can fit on 2 full locos for sure, maybe 3
I don't think there's a limit tbh
maybe, I'll give it a test later once I've done more liveries
Thanks 🙂 that’s gonna come in handy 😂
I'm hoping for something more sensible 🙂
I’m rather thinking of going the opposite way
Parameters for different purchase list setups…
Andy is gonna hate me
It’s lunacy but could be fun
I don’t think we have a variant group callback, which is a shame
would be cool if we did tho
You mad lad
yeah 😦
thats not even all of them
probably for the best I started with something like the SD40, since it's about as complex as it gets
Will wagons come with it?
theyll be part of a future set
but it's designed to work with NARS/NARS Add-on in the meantime
Is there a way to add livery names alongside the livery?
I can do it, but its not something I was planning on including
oh btw, after doing the SD40 liveries I've realised some liveries are just too similar to be noticeably different, at least on hood units
so the stripe and end caps/southern pacific liveries are being merged now
cause yeah, it's like two pixels different (the middle two are the end caps/southern pacific livery)
this has the benefit meaning I can free up 2 more livery slots
so either less work for me, so I could do another more specific livery
I might add the CSX grey/blue/yellow livery
also I'm gonna invert the twotone livery, because for some reason in the NewCC GRF the black colours are different?
so if you want a milwaukee road SD40 with it, you're not getting it :/
or, well, it just doesn't look good
actually, I think I'll leave it's ID open, because it does look noticeably different on wide cab locomotives
turns out the new haven bought a batch of electric locomotives that were effectively small little joes
onto the list they go >:3
they based some brazilian units on it, which this one is, but there aren't many photos of the new haven units
I mean you gotta be throwing some sort of EP-5 thing in there too right
of course
I've got so many goofy early 20th century electric locomotives on my list
C:
Gremlin >:/
There is a reason I purpose built a program to generate .pnml files for me from a .csv file
I have so many files it would be insane not to
And I may be insane but not THAT insane
Im still judging you as such tho :3
Of course
I am a certified silly girl, I do weird things
And the more I make people question my sanity, the better
I should probably copy your pnml setup sometime tho
Oh no 😦
:>
You're gonna reach a point where one massive .NML file is too much to dig through. PNML is Inevitable
You, too, have some insanity within you
But yes. You've figured out how I do nesting, it's funky
I don't remember if I also optimized my sprites for it or not yet
I know that at least at one point, CORONATION and CORONATION_0 used identical but separate .png files for their sprites
45k lines monolithic nml file
yeah I'm sorry not sorry but you're insane.
I hope you at least have syntax highlighting
Now thats just strange
Anyone who draws as much as I do is insane
Oh no 😦
well, also yes
What if I don't? 😦
💀
syntax highlighting I can take or leave
I do btw
but modular projects using pnml to at least break up files is basically mandatory for me
Yeah, I should probably use it at some point
I don't do anything fancy with it, just break the project into smaller chunks. I've done ID mapping before with variables in NABS but that was nfo
Random grf idea: Export pack
Locomotives that are common in different parts of the world as exports
Like the ones that EMD and GE sell to places in africa and asia
Mayne configure them as narrow and broad gauge for fun
Could be a good way to get a bunch of sprites for uncommon countries all done in a big batch
Export Horse
yeah :3
iron horse, but only the goofy narrow gauge stuff
although I'd probably include broad and standard gauge stuff too
are there any generic track sets with broad gauge anyway? I don't recall seeing any tbh
fairo then
Maybe if I ever do this set, I'll have to include its own track set, like in iron horse
Friss is considered standard for some reason so the only dedicated set I know is xussr even if v4 trains has one or two broad tracks anf I think some Spanish det does too
Or project structure in breadcrumbs ontop, that also works for me sometimes
While we're still just a bit on the topic: what text editors do you guys use?
VSCode for NewGRF stuff, full Visual Studio for OpenTTD development
I personally have found CLion particularly convenient for C&C++ development, although I lack much experience with VS to provide fair comparison. VSCode is pretty good for something not that big, especially NML for NewGRFs
I really should finish my language server
It would be so awesome
Visual Studio for C# and C, VSCode for everything else especially newGRF and React/React Native tinkering. VSCode server is great for remote development too
Notepad, vs code. I've recently stopped using VS for jgrpp development and been using vscode but tbh I might actually swap back.
Somebody created an nml ide i think
There's an NML highlighter/extension for VSCode, never heard of a specific IDE for NML
There might be one that I've missed though
... fair enough 😂
that's what I used before I switched to my current set up
it works, it just struggles with anything that gets over 3k lines or so
also it doesn't support breaking sets up
but it's good for testing and stuff
spent today doing job applications, but also worked more on the SD40s
I've worked the final livery list down to this
It should be a pretty good variety, and it'll allow the player to pick whatever livery they want I guess?
I'll do the other SD40s and then post it here
here we go
lmk if you guys have any feedback
I'm trying to make it a representative selection, so ideally you guys should be able to make any railroad within reason
now I'm gonna be a goober and code the dual-mode SD40
On top of the cab seems like an odd place for the pantograph
that, and using a diamond pantograph is also strange
but that's what the FRA proposed as a conversion for SD40s
Huh. Wild
yeah
all the same designs from that era show single arm pantographs mounted behind the cab
maybe for the SD40 that was just easier?
Maybe no room on the roof on the SD40
do you mean behind it?
but maybe
either way, this at least gives me the template for doing dual-mode stuff >:)
I barely know anything about US locomotives but this looks so goofy.
How did your interview the other day go?
where did you find this? 🙂
very good, just waiting for a call back >:3
yeah... I need to draw tho 😦
a bunch of old FRA documents
they're all very technichal, and mostly go over feasability of retrofitting existing locomotves
but they're still cool :3
(also this is the level of research I put into my sets because I am a nerd)
🙂
there's a reason I say that I need to be stopped 😦
Don’t worry if you get a job it’ll slow down real quick 🤣
OpenTTD related stuff could not profit… just as most open source projects
I've gotta convince the Australian government to subsidise me drawing my goofy trains
Where are the box cars from
Ah thanks
nw
decided that I'd do the FL9 today, and noticed that a lot of photos of them in service seemed recent
turns out their last run was in 2009 💀
Yep, although they were diesel only by then
I thought they would have been out of service by the late 80s or something
still!
They were dual-mode on Amtrak until the end, in 1996!
that's still a lot later than expected!
There are a lot of them left in service at tourist railroads, too
I'm not surprised
when a loco gets that old in service, you tend to see a few preserved
the SMR 10 class were around from 1914 until 1987 and thankfully all were preserved 😎
Yeah, and they came directly out of service into preservation, no sitting in a yard rusting for decades in between
very good :3
They’re good engines, I’ve worked with them. Hard to switch with though because they still have passenger gearing, so going slow is hard — or so my engineer complained to me
is your personal experience why you asked for an FL9 a bit ago?
but fair, I could also imagine it'd just be their age
they still have 567s in them after all
Personal experience yes, but it’s been my favorite locomotive pretty much forever. I think I had an FL9 poster as a kid.
Something about the asymmetrical wheelbase, the F unit shape, and the dual-mode capabilities into Grand Central just scratch my autism the perfect way 😛
fair enough, I won't judge 🙂
It's not like I'm known for going feral for goofy locomotives
This Discord is the right place for train-related special interests 😄
true >:)
oh btw, did the power rating of the FL9s change when they were on third rail?
internet seems to not know
I'm gonna assume they're the same
These US trains need more British Rail liveries 😛
Conrail saw what BR was doing and decided to copy them
'it's my livery now'
also the FL9 is the first where I've used my reserve IDs
so I have around 10 IDs reserved for very specific liveries that locomotives wore
so if an engine in the loco pack has a very specific livery that it wore that was iconic, and isn't in the existing livery list, they'll go here :3
Yes, they were extremely weak. I will consult my FL9 book and see if I can find a number
thanks
hopefully its not lower than their power on diesel 😦
I won’t have my book until later this week, but it’s either lower than diesel or maybe just more expensive — I know they only used third-rail in the tunnel and ran diesel in open air, even on track with third rail.
foamer forum chat suggested that the 3rd rail gear was fairly unreliable and not much used
Yes, I’ve heard the dual-mode capability was mostly political
Metro-North leased some diesel-only E units during a loco shortage that they ran into Grand Central, not even pretending to care
strange, I'll just leave them at 1750 for now
It was the 80s, cancer wasn't real then 🙂
terrible thought, but it's 8pm, and I kinda have energy to draw, and I've got the bulldog nose drawn