#Scaling difficulty

25 messages · Page 1 of 1 (latest)

west osprey
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there is a mod that RLCRAFT uses that scales bosses and mobs damage/ health/ speed the further from spawn every 500-1k you get. if you want the pack to be hard you could add that -idk the name that does it sorry

last remnant
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maybe if ppl agree

twilit parcel
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restricting exploration doesnt sound ideal, there must be other solutions out there

frigid crown
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https://www.curseforge.com/minecraft/mc-mods/auto-leveling

I think regular mobs shouldnt have any scaling, but only bosses. Theres a mod called auto leveling, in which you can whitelist only certain mobs to have levels. It would take a bit of work to grab all entity names and add levels to them, but that way you can customize the difficulty of bosses, setting each with its own unique level and specific attributes that are being leveleed.

CurseForge

Adds mobs auto leveling.
7.7M Downloads | Mods

fickle anvil
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I live 40k block away from spawn just because I wanted to make my base in a special structure lmao
Also there's already hard mode that makes all mobs harder, there's no need for further scaling, just perpetual balancing XD

solid sentinel
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Scaling health can do the leveling based on distance from the world. Or how long you spend in the world
Or if you want to get a little fancy with it, something I've been cooking up on a personal project is a hidden questline that will add difficulty to individual players when they reach certain advancements

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That being said one thing scaling health does much better then majruzs is scaling health makes only the spawns around each player affected. Unlike majruz which affects the entire world.
This means a new player joining a server post dragon kill will have a much harder time

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Whereas if scaling was used everyone would have an equal start no matter how far others have progressed

pine wedge
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How long you spend in a server realistically only works in single player

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If your world is running while you’re off

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Thats ggs for you

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Anyway i like this idea

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Considering how you start one shotting everything very early on

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This would be nice

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Keep a lil challenge

solid sentinel
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And then its mobs that spawn on that player are affected by their difficulty

pine wedge
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That takes awhile to make

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Without focusing on actual weapon and armor progression

solid sentinel
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I'm not saying the time based is the best way. Im just explaining how it works

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The mod is very customisable

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You can set the rate difficulty increases change stats. You can even make certain biomes or dimensions have higher multipliers. Or even certain moon phases

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The mod also comes as standard with items that mobs can drop to raise or lower difficulty

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And these can also be disabled if its wished for