#Scaling difficulty
25 messages · Page 1 of 1 (latest)
maybe if ppl agree
restricting exploration doesnt sound ideal, there must be other solutions out there
https://www.curseforge.com/minecraft/mc-mods/auto-leveling
I think regular mobs shouldnt have any scaling, but only bosses. Theres a mod called auto leveling, in which you can whitelist only certain mobs to have levels. It would take a bit of work to grab all entity names and add levels to them, but that way you can customize the difficulty of bosses, setting each with its own unique level and specific attributes that are being leveleed.
I live 40k block away from spawn just because I wanted to make my base in a special structure lmao
Also there's already hard mode that makes all mobs harder, there's no need for further scaling, just perpetual balancing XD
Scaling health can do the leveling based on distance from the world. Or how long you spend in the world
Or if you want to get a little fancy with it, something I've been cooking up on a personal project is a hidden questline that will add difficulty to individual players when they reach certain advancements
That being said one thing scaling health does much better then majruzs is scaling health makes only the spawns around each player affected. Unlike majruz which affects the entire world.
This means a new player joining a server post dragon kill will have a much harder time
Whereas if scaling was used everyone would have an equal start no matter how far others have progressed
How long you spend in a server realistically only works in single player
If your world is running while you’re off
Thats ggs for you
Anyway i like this idea
Considering how you start one shotting everything very early on
This would be nice
Keep a lil challenge
The time based difficulty increasing is tracked per player
And then its mobs that spawn on that player are affected by their difficulty
How would this work, and you could be spending time on a farm
That takes awhile to make
Without focusing on actual weapon and armor progression
I'm not saying the time based is the best way. Im just explaining how it works
The mod is very customisable
You can set the rate difficulty increases change stats. You can even make certain biomes or dimensions have higher multipliers. Or even certain moon phases
The mod also comes as standard with items that mobs can drop to raise or lower difficulty
And these can also be disabled if its wished for