#More tech mods

31 messages · Page 1 of 1 (latest)

warm aurora
#

Would be amazing if you guys also added some more tech mods :3

tawny belfry
#

Like?

#

I don't like %90 of the tech mods

paper pagoda
#

maybe check just dire things as well, its a very useful tech mod

#

nvm, just dire things isnt 1.20.1

golden robin
#

I don't see the need to generate millions of FE in this mod pack, maybe only for the gates, but for that Flux Networks is better because you directly decide the FE limit.

paper pagoda
#

and obviously ender gates which are just amazing

#

and simple to use

#

wireless charging is simply getting rid of a nuisance, there would be no balancing issues by adding this mod, no reason to not do it honestly

#

I want to know if misa is going to add it or at least consider it, otherwise I will just have to go through the trouble of learning whats necessary to do it myself

paper pagoda
#

just checked it, is it safe to add to the pack without any modifications?

golden robin
#

iirc flux Networks isn't in the pack but u can charge the inventory with the controller*

paper pagoda
golden robin
#

U can even charge only inventory or armor slots

paper pagoda
#

but again, if none of these are to be considered, I need to know so that I somehow add it myself without fkin my save

paper pagoda
#

my question still stands

#

does it create any conflicts

golden robin
#

Just create a backup and try it; I don't see why it would cause conflicts, it's a lightweight mod.

paper pagoda
#

its more about long term stuff, maybe issues dont appear upon installation, but further down the line

golden robin
#

There might be problems with the mechanics it uses to generate the material for the mod, but I still doubt it

paper pagoda
#

plus energy conversion might cause issues

golden robin
paper pagoda
#

I will hold off from adding it until misa decides something then

golden robin
#

No, it's a mechanic that uses bedrock and redstone; you'd need to look at a guide to fully understand it