#Might you be considering to be a farmer?

37 messages · Page 1 of 1 (latest)

gilded flame
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Would you add Mystical Agriculture also Mystical Agradditions for the fun of it? Hell might ass well Totemic while you're at it.

Then you can double, triple, quadruple or more your resources by farming instead of snapping half of the universe.

You can even add or edit custom seeds for other stuff that's not in the main mod with Mystical Customization. Don't know how it work tho...

Link:
Mystical Agriculture

Mystical Agradditions

Totemic

Mystical Customization

CurseForge

Adds resource crops for more than 130+ vanilla & modded materials!
122.9M Downloads | Mods

CurseForge

Adds tier 6 crops, Tinkers' support, Paxels and more to Mystical Agriculture!
95.5M Downloads | Mods

CurseForge

A mod with a focus on Totems, music and nature
17.5M Downloads | Mods

CurseForge

Add and edit crops in Mystical Agriculture!
34.1M Downloads | Mods

dusky geyser
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farming part of the modpack is really weak, u are right

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i dont know ANYTHING bout the mods though

gilded flame
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Basically just turning stuff into seeds so you can make farms with crops instead. Like iron farm with villagers you just make iron crops.

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there's also armor and tools for upgrades with its farm stuff

ripe knoll
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but if u want to add ae2 maybe it will be so broken

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bc MA can get u tons of resources very fast with growth accelerators

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in like early game

dusky geyser
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i want early game to be hard

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what about totemic?

gilded flame
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Totemic can help boost plant growth by doing ceremonies its funny

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There's also boss to be summoned but I never fight it

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There's other ceremonies to like make animal breed

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Changing weather

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Transform livestock

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Etc.

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The totem also can give passive buff

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Like beacon but weaker

dusky geyser
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What is a mod that will make farming better?

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Not too op

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Not too complicated

gilded flame
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Myst Agri already not too op it's nerf so much from the old version called Magical Crops that basically give you creative mode in end game. Its far from it now, and they make one of its important resources un-plantable. Mining only the prosperity ores unless you can modify it.

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Also the plant have tiers and the higher tier takes longer to grow

ripe knoll
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but with totemic / ae2 u can boost the growth speed a lot.. also including the growth accelerators from ma

gilded flame
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Yeah that kinda a problem with AE2 but totemic need you to actively do the ceremonies and the area not that large and not that long.

Growth accelerator need a lot of grind especially that stupid prosperity shards mining only. It won't be early game anymore once the setup is done. Do we have quarry in this modpack?

leaden warren
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Since MA is op early, maybe you could lock planting all of the seeds behind a late-game boss, something like that

rigid silo
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i dislike this.

dusky geyser
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since alienator dislikes i wont be adding

rigid silo
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damn it

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i thought reverse psychology would work mb

pastel yoke
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@dusky geyser Agricraft could be worth taking a look at, basically similar to the tree genetics/mutations thing but more extensive for crops

Can make crops genetics really strong over time via the use of crop sticks

Shouldn't add more plants afaik but does support a bunch of other mods

https://www.curseforge.com/minecraft/mc-mods/agricraft

CurseForge

Agricultural farming extended.
32.5M Downloads | Mods

dusky geyser
pastel yoke
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Sadly yea that's the only thing about it that's kinda meh, i see the problem

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Mystical Agriculture by itself is alright, but imo it's a nice change that it among other mods isn't in the pack

slate ether
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MA is good for tech-heavy packs that need tons and tons of resources to progress or finish the endgame. i don’t think it really fits for this kind of rpg-style pack

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create and industrial foregoing are good for automatic farms and are in the modpack