feedback
Gives Tribals a Giant Flying Beast they can ride on top off like a Tank/VTOL and fight on top off
smartgun feedback
Put change Holocard in the first section instead of a dropdown
Remove Whiteout time requirement
Give CLF cyanide to take in the event of capture.
Bolas for tribals
Remove forced observer for threat spawning on Colony Fall
larva queue
weyu lab sux
CLF *needs* organizational tools
Ashing cigarettes on people
Joint Garrison
Limit the playercount
Bone break sfx when breaking bones
remove the prodigy CLF reinforcement
Cades are USELESS
Have NVG's look like a filtered lense instead of flat green overlay
Clunky and loopholable definition of military command
Opinions about Abominations, theyr current state and future
cull reinforcements
Crusher feedback
Civil Colonial Law
Carrier Reaper buff ideas : )
Make severed limbs match the person's skin tone.
Update Corpsec skills
Accessibility feature: Drunk/Drugs HUD toggle
corpsman is an impossible role for new players
Medical V2
ERO feedback
Give Corpsec the corporate security rig instead of the general utillity pouch as starting equipment.
Remove most friendly GOVFOR third parties. (Intel point ERT)
Bulwark Reflection Visual
Remove Plasma Trees
Make reaper carrier red spray more debilitating
Add more information to Armor such as if it projects light, and if Weapon Slings work with it
Increase Req budget, or change how you get CAS munitions
Distress Signal is unplayable.
working joe additions
Third party shuttle deep space
Lesser Catapult
Let lessers ride crushers
STIMULUS CHECKS and other money things
Add minimum time requirement to be queen
Feature Request: Split / Weighted ASRS Budget Allocation for JO + Pilot
MP
Separate IO from JO
Barbed wires
Add/apply similar GOVFOR entering colony rules to Threats on Colony Fall
Reinforcements still use your original character name
head phys spawns with nothing but the clothes on their back