#battlefield-legacy-titles
1 messages · Page 2840 of 1
Once you get 300 or 270 ur dead in any of the battlefield games
170 is still playable
I only play in american servers due to the fact that i have the freedom to play in any map i want from the server browser
but over 200 is unplayable
cause for a month BF1 was only connecting me to japan
for some reason
I like playing panzerstorm just to hunt tanks
Good ol' server browser.
well i was using the server browser
BF1 matchmaking and browser: broken since 2017
If BF1's matchmaking actually functioned correctly we'd probably have an easier time getting a normal server to hold together.
probably
Instead it'd rather put twenty people into twenty empty servers.
Can't believe DICE is just... allowed to leave a game in a broken state.
rip

Man honestly those guys talked even less than the Australians do.
Seriously, Australians don't say shit.
It gets to the point that if I can hold even a single conversation with these people they get on the friend list.
Oi don't talk down to us Aussies
hes aussie too
đ
on xbox
same pain
even bloody
MW doesnt really have open mic anymore
nobody talks shit and starts rivalries on MW
and if you play too well and requeue, SBMM puts you in a new lobby
Rip thats the best part
yeah i know right
If you find a squad that's clearly communicating you can't even work with them anymore because they're always in party chat.
yeah
If you're lucky, one of them will take notice and actually invite you.
I just ask to be invited to their discord tbh
But most of the time they're just in their own world.
yeah
i got invited to a party on Titanfall 2 once
that was pretty entertaining
actually twice
because I was using the Kraber đ©
The guys I play with most spend most of their time in Warframe.
Bunch of Kiwis.
But I met them in Titanfall 1.
Bunch of max level fully regened pros and I had one of their guys evenly matched.
thats great actually
My gaming buds all play MW now when I just want bf1 to be popular again
yeah I wish BF1 was popular again but MW is good enough for me
After a couple weeks worth of matches where we kept seeing and beating the crap out of each other, he finally shot me a party invite.
Rivals make the best mates
He's also the source of damn near everything I know in Warframe.
Because seriously just try to find a dickhead in Warframe, it's impossible.
Yeah I got a party invite from a clan because I was matching them with the Kraber
Noice
They thought I was smurfing because I didnt have as many tracked kills as them
I really want plane TTK to be lowered but spawns faster
Your clan cover PC too?
wait whos clan
I hate dogfights that drag out due to planes only dying from like 6 seconds of continuous fire
Yours and CMDR
Actually I think the old controller recoil multiplier is back
i wish warframe had cross save though
i wanna play it with my cousin and other friends but they're on pc
I'm controlling my fg42 much better. Better than before
Been playing a bit more BF1 and using the min spread guns
oh hell yeah
The ribey, 1906 and Huot
1906 for life
funny enough the MP40 in BFV has better hipfire than the MP18 but the MP18 kills faster
I like that these two BFs have been really nice to Hipfire
You using the factory 1906 then?
Wasnât Hipfire shit in BF3 and 4 and HL
The 1906 in BF1 is for showing off.
Like yeah you could be using a better gun.
But you're not.
I think the hipfire in BF4 was good but it didnt show it
1906 in bf1 is freaking great
Because you're confident in your chances.
1906 kills fairly quick at quite a long distance
Literally only downside is mag and reload
and BF3 had euro hipfire which was a bug that made hipfire as accurate as ADS
BF4 hipfire's pretty forgiving I think.
Pinpoint accurate with no recoil and fast fire rate
Sure I only really hipfire at nearly point blank
But the Tavor was blazing them down.
Perfect gun for hit and run on enemies
Hellriegel and SMG08/18 really feels shit to me
The Hellriegel is so flat
They are
But they're easy to use
It's so boring to use.
Yup
The SMG08 is more like a fucking wild beast.
No control whatsoever because of all that recoil.
The slow firing one?
I used it optical
Yeah that was the real deal.
Smg08 s basically a pocket parabellum
When they changed it to ultra fast firing I thought it was a bug.
But faster and fast reload
Parabellum is lethal on the bipod
Parabellum is lethal period tbh
The weird thing about BF1's machine guns is that the fast firing ones are actually rather average by BFV standards
Which is obviously for balance reasons
But they feel a hell of a lot faster.
Yeah WW1 autos werenât the fastest
Parabellum is if you want the bar but more clip traded for longer reload
Maybe it's the sheer recoil.
Madsen went from BAR lite in BF1 to slow long range MG in BFV
The Hotchkiss is such a nice LMG though.
Despite the Madsen in BFV being the sawn off version
Bf1 had limpets too đ©
Just shoving that clip through the side
You could put the Hotchkiss into BFV.
The French were using it when things got a bit antsy in 1940.
Then the Germans took them because they were desperate for literally anything at this point...
Alternatively don't bother touching bfv anymore
There's literally this picture of some SS guys using a fucking Chauchat in Russia.
Like, in the field.
Jesus christ, how desperate must you be to be willing to bring that
thats weird as
There's a similar LMG using the same side-feeding stripper clip system that the Japanese used a whole lot.
Why can't we have that.
I think it was more popular than the Type 11.
I really like using the Type 11 actually. Pity the clip reload has to be a spec.
Remember there was two versions of the chauchat
The American one was the really really crappy one
1915 and 1918 one
1918 used the 15 round mags that were awful
It was the guns themselves as well
Gun Jesus did a few vids diving into the history of them
But anyway it's a somewhat unreliable LMG from WW1 that by rights should've been well and truly retired at this point, and for some reason the Germans had taken them to the Eastern Front because they apparently just didn't have enough of anything real.
Chauchat wasnât really a machine gun more so than a semi auto rifle that was used on the bipod in practise
when does the weekly mission thing start for eu
Like you wouldnât suppress with it
Half of the German inventory was basically just stolen shit from countries they took over.
The 38t, Czech.
Fucking Hotchkiss Tanks from the French saw a lot of use.
Amusingly the commander of the one in Company of Heroes 2 really hates it and will make it clear in all sorts of ways.
He's fully aware that it is lightly armoured and has a crap gun
Ugh can I be a regular so I can post images.
@wet fossil you still got a ways to go if you want the regular role.
Literally every other server I'm on doesn't do this shit.
I'm aware you have to hold down shitposters and all that but come on
I can't even have youtube videos embed properly.
Might as well get used to it.
Unfortunately we've had LOTS of issues before when we freed it up
Like it was pretty ridiculous
Alternatively if you boost the server it works wink wink
winky wonky
can anyone help me, every time i try to start bf4 theres a black screen and i cant find anything on google
nah pc
Just put Steve Irwin in screw it
No one could hate on DICE for that one
Why aren't you asleep
I go to bed around 2 usually but I am quite tired
Braddock said that they're attempting to put together a decent team balancer for the june update
Crazy people
you play a different game that lets you see enemies

I mean this whole âslicing the pie thingâ
You know
the stuff a player does competitively
I donât really have issues seeing people on most maps
its small because old comp players know that BFV is too restrictive
Was competitive ever big in bf?
and that the current comp rules actually suck asshole
Its usually 8v8 squad conquest
That makes seeing people really difficult especially around the woodland cabin
Well people usually run suomi, lewis gun, stg 1-5 and bar
In comp
M1907 too
You're there to win not to fuck around with gimmicks.
Why do people even bother with making a BF game comp
It's the best balance of rpm and control
plus BFV is entirely based around gimmicks
if you want to avoid gimmicks, you have to avoid the entire game
its not that amazing
It gets the job done
It is! Purely as of fire rate. 44 has control admittedly
Thats why people use it
nobody gives a shit about any other stat in BFV except for recoil
44âs recoil is kinda big for me though
For some reason I canât control 44 at range
What does that mean
is it the 25% vrec reduction for console
i didnt realise they even took that out
Controller get an 0.75 vertical recoil multiplier
I wish every SMG up to the MABâs fire rate got a slight damage boost
Will admit I would like to see the mp40 being slightly better but
Whatever
I did enjoy the mp40 on 5.2
BF1 had SMG damage variances
wow
irl the Sten could have a rate of fire of 600
but in BFV its 540
I guess that would make it too similar to the MAB
Irl the 2a had a fire rate of 600 not 1200
reduced drag for STEN/MP40 could be alright
Yeah the 2a being 600 rpm makes more sense because when I first used it
Gotta love it when SAMP has a higher player count than BFV 
idk, guess they wanted to put a fun gun into the game for once
1200 rpm SMG is very fun
1024 rpm as well
yea
I hope they keep BFVâs shooting in the next one
Maybe increase spread just a little bit
Is the Libya map going to be US v Germans or UK v Germans?
nah
So that you can increase damage a little bit as well
no need to increase spread
same spread with better damage would be fine
just increase spread while strafing
so people cant A/D spam
Yeah
And heavy machine guns
I want to go back to BF1 gunplay.
Well generally similar weapon categories should have similar ADS times with small variances
Thatâs like the one aspect about COD gunplay I actually like
Far as I'm concerned it was balanced and actually needed skill to use effectively.
@rare shell UK vs GER? cause US doesn't have a lot of tanks and planes thus would be destroyed easily
skill doesnt really matter when it comes to shooting
decrease means faster
@rare shell UK vs GER? cause US doesn't have a lot of tanks and planes thus would be destroyed easily
@long nexus idk man
Maybe the drop more than a map
But highly unlikely
In MW equipping any optic even if itâs a reflex will slow your ADS speed a bit
actually i guess its interchangable
In exchange for the clearer sight picture
All I wanted was some US v GER gameplay đŠ
They wonât be able to do that because the vehicles wonât be balanced
They WERE in the process of making US Europe vehicles
yeah asymetrical vehicle balance is actually stupid
As the datamines showed
I prefer unbalanced asymmetrical vehicles to both tanks being just reskins like in BF4
Tanks for GER are stronger compared to LVT and SHERMAN. The planes are comparatively slower and underpowered too
Every country did have very different tactics.
I prefer unbalanced variety to balanced sameness
Frankly though the British should have Crusaders and Cromwells.
Crusader would be interesting itâd perform kinda like the Panzer 38t
"Skillful" recoil is kinda stupid because if its designed for you to drag your mouse down, dragging your mouse down just makes it 0 recoil
As long as it isnât like the Type 97 2 hitting a Sherman like before Iâm fine
But with a bigger gun but larger target
"Easy" recoil is much better
you can just have more hrec and less vrec because that actually modulates range properly
damage dropoff helps as well
I don't think about balancing PC gunplay at all.
The only recoil that is uncontrollable exists in two forms
4-6BTK automatics with low vertical recoil but different amounts of hrec is ideal
You have H rec which is what BFV uses
And I donât know what name it has
But big fucking shakey recoil
Thatâs what MW uses
its spread-to-recoil
oh MW uses recoil-to-spread
BFV's system isnt actually that good because its completely random recoil
All I know is on MW heavy recoil guns donât really travel a lot but they shake the view a lot
Guns are not 100% predictable
it just has low base spread and spread decrease is proportionate to rate of fire I think
yeah they arent
Get the Counterstrike out of your head.
Recoil patterns are stupid
Stupid 'learnable patterns'...
hahaha
yeah CSGO poisoned everyone by making them think recoil patterns are actually good for weapon balance
Like recoil is a balancing factor to make guns less easy to use at range
they fucking arent
Recoil isnât something that players should âlearnâ so that their gun now has essentially zero recoil
but yeah, BFV just converts spread to recoil so your weapon's aim is a slave to the random bullet spread
Like it's simple isn't it. Big bullet, high rate of fire, they push the gun around.
BFV just has low base spread so you can tapfire
they both have good use cases for different types of weapons
ARs I feel should be the best suited for tapfiring
SMGs and LMGs should be low recoil but more spread
Those guns are kinda made for magdumping
They are both machine guns
Well thats the thing about ARs
ARs should be low ass base spread
being that they arent as good at range in BFV as SAR's, they're the perfect weapon to make the most flexible
and why they should be a part of the medic class instead of SMGs
LMGs had reverse spread because you were supposed to dump them
same with MMGs
ARs are not even that good of a weapon class
Honestly the fan base could of made a better game than Dice and EA made BFV
In BFV
Yeah I know
which is why they should be medic weapons and not assault
Assault should be SMG/SAR, good at close and mid-long, but lacking in pure mid
Medic should be pure mid, with niche weapons for close and long range (M1907 and Breda PG)
Those weapons would be harder to use than SMGs/SARs so medic would need to put more effort into competing in those circumstances
Tbh the game I wanted BFV to be would have been a fusion of BF1 and V
Maybe 1 day we will get a decent FPS WW2 game
yeah maybe
V took to many things in a direction that werenât needed
yeah
Maybe Enlisted will be gud
Look I just want to be able to iron sight snipe at people
I really wish BFV was just BF1.5
I still think V is good but thereâs a lot of things I donât like with it
Itâs eh
Customisation despite everyone bitching about it
But I'm stuck at crappy 1.5x magnification and getting close enough to hit shit with that makes me vulnurable to even smgs.
Is really good
All they had to do was listen to us
And those fucking KEMA double damage servers completely ruin it.
So everyone though they were some sort of god for using irons
Because now you don't have to aim to get instakill.
yeah fuck KemA servers
They could of literally had us tell them what to do with the game
When really itâs the scopes that were the hard to use
Letting irons have aim assist like that was actually a good idea.
If BF was designed by the symthic community guys, it would be the perfect BF game
I donât think DICEâs workers are the ones at fault
It made the more... historical usage of iron sights viable.
Itâs apparently plagued with shitty management
The thing with OHK snipers is that they're actually a good idea
snipers should be good at killing at range, and easily too
Only in the head or with sweetspots.
Yeah
BFV could've used a combination of OHK snipers and sweetspot snipers
Be the best Anti infantry class
With the medic bolt carbines being used by recon purists
And you need four hundred kills to get it.
And the crap hitboxes stop you from hitting shit anyway.
because its too slow and has too much recoil
On paper scout should be by far the best at killing other soldiers
yeah
The last thing we need is to encourage sniper spam.
But the worst
BF1 had them down perfectly.
sniper spam only happens because maps are too big
or too open
MW 6v6 isnt a sniper fest because maps are the right size
Ground War is only a sniper fest because maps are too open
BF1942 style maps yesssss
6v6 is fucking cramped.
Not too big, too open
You're not going to see many snipers in some room-to-room streetfighting.
Yeah
Even then, with larger maps, its not a big deal
sightline blockers, geometry
actual map design stops snipers from being too present
because the maps arent too open
I'm still not having one shot snipers. You gotta actually aim properly and use your ranges.
But can get shot from so many angles
yeah
Well thats the thing
bolt carbines are already in BFV
for headshots
and they dont suck at bodyshots either
like bolts do
Shotgun!
Bolt actions in BF have to be OHK because they're too slow otherwise
Kar98 is probably one of the worst guns in the whole fucking game
and headshot balance sucks because no other weapon is designed for it
the jungle carbine has a 100m headshot range
Like itâs slow as shit and for what reason
thats the range where you can still sort of be useful by sniping
They're actually faster than their BF1 counterparts, apparently
I mean, the stats say that the BFV rifles are faster but they sure as hell don't feel like it...
so they may have faster cyclic rates, but their KPM is slower than BF1
I think its the cycling animation. Theoretically you can fire faster but you won't have the sights on target.
yeah
Someone gets shot by a sniper and then hides
Youâll constantly hit people,but not kill them
when the chapter comrades ?
yeah, its why every sniper needs "straight pull" but actual straight pulls should be faster
And I don't fire until I can see the sights steady because in my mind that's when the reload's actually ended.
yeah
Again, BF1 was better at this.
Bolt actions need to be able to bodyshot because theres basically no threat otherwise
Even the 1895, which was a frigging lever action.
Tbh Iâd be down with reducing velocity but adding sweet spots back
Bolt action velocity is already in the shit in this game.
Yeah at the start
Lee enfield rounds used to be slower than the stens.
in BF1, sniper bullets had more drag after the sweetspot range
It got a buff now
The reason the M1903 was the best at range was because it had the longest sweetspot
Still can't hit shit with it.
But still does no damage
I mean hitting in between that 100-150m sweet spot was really Fucking difficult
If you are 100-150m away
yeah, but it was really nice
Basically the sweet spot system was actually a really good way to differentiate rifles
thanks @prime pine
Then Iâm sorry but you are not killing actually dangerous targets
Well heres another idea then
Boys AT/PzB39 become recon gadgets, and have increase base spread to stop them from sniping people
They become the BFV equivalent of K bullets
Sure just lug around a big fuckin AT rifle and your regular rifle
Every sniper gets a sweetspot except the Krag
Is lugging around an AT rifle
the bolt actions get medium ADS speed, but the Krag gets a slow speed
however, the Krag can OHK up to 80m
without a sweetspot
Honestly that less believable that support carrying a mortar up his ass in BF1
hahaha
Or even assault with the lunge mine
Look OHKs without proper and precise sweetspots and headshots is just stupid alright.
Remember that you'll be on the other side of this too.
Its not, because of the opportunity cost
yeah
thats why scope glint exists
specifically rainbow scope glint for sweetspots
I don't want to get knocked down because some five year old managed to whiff me.
it was more ovbious than white glint
plus, if the glint starts at the start of the animation, the target gets a few more milliseconds of reaction time
yeah
iron sights are great
2x magnification fucking when
which is why if the Krag became an OHK, it shouldnt be allowed to use iron sights
God at least it isn't BF4 where you needed to randomly unlock sights
the snipers in MW cant use iron sights because they would be too strong
Honestly
Stop trying to compare COD gunplay to Battlefield's.
Krag should be the only bolt that canât OHK
Battlefield was better when it copied Cod
Fuck right off.
But give it a stupid high velocity
Like BF3 and Hardline
Battlefield has been constantly limited by the need to not be CoD
And fans constantly try to compare to two games
Now MW is making strides to improve FPS gameplay while BF continues to stagnate
Again: BF1 was perfect on TTK, as it was with a great many things.
BF1 and BFV TTK is perfect to me
that's cus dice sucks
They both are practically around the same
Yeah the BF!/BFV TTK are perfect for large(er) map gameplay
OHK snipers dont change that
same with 3-3BTK SARs and shit
BF! is my favorite one
But then DICE decided to try and chase the esports crowd with their absurd need for totally predictable gameplay.
And guess what, esports players don't give a damn about Battlefield.
Yeah, which is why spread is much better
im cracked
I hate spread
dragging your mouse down shouldnt completely nullify recoil, because then theres no reason to make weapons balanced at all
But itâs good for balance
Well every game needs spread for balance
Makes slow guns far more worth using
I just want my bolt action's bullets to actually go where they're meant to. I swear they're off half the time.
Its just that Halo has no recoil because its not needed
It allows people to properly learn the guns despite it being as simple as dragging your mouse or thumbstick up
Err
I mean down
I play on invert LMAO
Invert feels right at home
Invert is odd like I tried it once and didnât do horribly but it still felt weird
Being able to 'learn" the gun isnt just recoil
Going to revert is weird
Its recoil impulse, magazine size, rate of fire, range
Learning trigger discipline is one too
But your primary concern should be recoil. On to control it.
Then when you learn that you should steadily learn other aspects
As soon as you learned to burst to control spread in BF1
Mag dumping leaves you with little ammo on bf5
You became fucking Lethal
Proper discipline allows you to deal with multiple people
Without running dry all the time
And then there's me, who never magdumps unless I've either got plenty of bullets to spare or am at basically point blank.
Wait a min
Yeah, ammo conservation is more important than recoil control
So unsurprisingly I was rather good at BF1...
If your gun has 0 vrec, but you're wasting ammo constantly, its the same as not being useful in a fight
its not
Fedorov is really generic
Well beyond 30m it quickly dropped to 6
Fedorov is fun
people used it because it was automatic and controllable
Le WW1 AR
It'd fit BFV plenty well though.
But you can't learn discipline l without proper recoil control. I can fire an entire bar mag like an idiot to kill one guy and have no ammo left for the next gut
Guy
Saw use in the Winter War.
Ribey was far better at doing basically the same thing
Medic had infinite heals
But thats the thing
Yeah but assault was made for being good killer while medic was meant to have guns that were good but not amazing
Medic has infinite heals now and it's in a game with damned attrition and no cooldowns on throwing pouches...
Ribey would be more lethal than Fedorov
Extreme recoil for guns in a game is basically just a game of "simon says" every time you fire your gun
Medic guns were kickass last time.
simon says drag your mouse down now
Yeah I know
thats what horizontal spread is for
Thatâs why I cited
yeah
Fucking even ARMA has kinda light recoil
its cause the TTK is so low in that game that they made recoil that huge
but theres other ways to improve TTK without changing guns
buffing awareness
Itâs just at ranges like 200-500m like in average ARMA engagements
Yeah
Light recoil is enough to completely fuck you,over
Even then, light recoil with high spread is actually realistic
MW handles recoil the best in any FPS game I've ever played
yeah
long range
which is basically what BF games encompass
Its also good for pistol balance for example as well
Pistols are weak as fuck TTK wise
But you have massive movement speed buffs
When ADS
If the M1912 was 450rpm 3BTK with lower base spread but longer recoil, and the Ruby pistol was 450rpm 3BTK with higher base spread and faster reload
we would start to see some variation in the pistol balance
Well the Ruby is one of the faster pistols
its 450rom compared to the P38 which is 360rpm
No Iâm just saying ruby is shooting a small ass bullet so itâs kinda meant to be 4btk
yeah maybe
First we need to give a reason to use the damn pistols.
Iâm trying to balance in a fashion similar to real life because the P38 was loathed for bad accuracy by Germans
All the primaries are too... fast.
Better than reloading
Once again: BF1 pistols were useful.
yeah, they also all had a good niche
lol
But everyone and their mother uses automatic weapons now.
The lack of base spread I feel has helped BFV pistols a lot
I remember the SW27 in the files was alot stronger
Sniping people with the 1911
When I played BFV beta I thought pistols were strong as fuck when I reliably kept getting headshot with P38
Model 27 would be meta af if it got a scope
Thatâs the thing Iâm unsure about if BF1 pistols were stronger
Its only meta because its the least shit pistol
yeah
In 1?
Yes
they had good hipfire though
And good damage
BFV pistols should definitely be class exclusive though
Hipfiring pistols was where it was at in 1
BF5 pistols donât really suck itâs just primaries tend to out damage them up close
BF1 was a WW1 game so most of the time
Your handgun could compete with whatever gun they had up close
One detail I really like is how nobody uses two handed grips on their handguns.
Because of the abundance of 450rpm shooters
They were always taught to do it one handed.
I kinda do like how if you crouch in BFV you two-hand your pistol, but if you stand, you one-hand it
And give them ALL lightened stock effect
its really good to be able to tell at a glance if you're crouched or standing
Then there's the subject of melee.
Actually yeah increased strafe for pistols with increased spread to compensate would actually be really good
I can never land a proper melee hit in the game, or get just the one and then get smashed.
Melee is a meme in both BF1 and V
you shouldnt move and shoot, but you should be able to evade
Itâs just a less effective meme in BFV
But I go back to BF1 for a couple of hours and suddenly it works even on laggy servers.
It's the damn hitboxes.
Like they're using the same animations but they actually hit properly and I swear they swing faster too.
BF1 definitely felt like it was built from scratch compared to BF4 and HL
Well actually
I think BF1 was a heavily modified battlefront 1
A new engine variant, a new system of gameplay.
it was definitely alot better than battlefront 1
They use the same iteration of Frostbite but BF1 handles it so much better
Battlefield 1 definitely felt like it had some ghosts of Battlefront 1 in its feel
yea
Jesus christ Battlefront just did not do its job.
I just realised, BF should have gunbashing, but if you melee from behind it could be an instant kill
Like look at tracers in BF1 and BFV
with a short knife animation in first person
We should have a melee option for just beating the shit out of the other guy.
oh yeah that reminds me
Instead we're limited to hitting people on their backs...
Ever wonder what WW1 would be like with Star Wars sounds? Well now you know!
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All the clips in this video are protected from copyright law under fair use for educational purposes.
...
@main grove
lol
you reminded me of this
Well I have hope for BF6 since they shut support for both DICE games
For the sake of its development
Iâve always figured BFV was more of a free throwaway experiment for DICE anyway
I hope thats the case
It was the last game before next gen
and not the blueprint for future games
Imagine thinking they would long term support a game that comes out just before next gen
Fuckin Star Wars
It was a big experiment
Like you just give me a mag-less Lewis Gun and call it a T-21
They wanted to see what no paid DLC would,look like
They wanted to see what hardly any spread would,look like
They wanted to try out all these fancy new gimmicks
And then there's the CA-87 which is a very cut down SMLE.
Like fortifications and attrition
And that just leaves me wanting the actual SMLE in Battlefront
If Battlefront 2 had the same TTK as BFV and no heroes in multiplayer
it would start to become a good game
Question
And also better weapon balance because holy shit
Honestly Battlefront made me realise that blasters actually kinda suck.
4BTK snipers are fucking dumb
They're so slow
yeah
Why does no one use a proper Fucking gun in the Star Wars universe
Like in terms of actual fire rate.
Because its considered barbaric
Blasters look like they do LESS damage that a gun
Unless it's a tank in which case shit's semiautomatic
Yeah, bullets are considered barbaric in the star wars universe
Only trandoshans use weapons like actual shotguns
i forgot how they spelt
Just like reskin Battlefield bullet tracers in blue or red
idk , that was in republic commando at least
Which would completely nullify laser shields and lightsaber blocks
Seriously just use a well made gun in Star Wars rather than a blaster
It would pinch right through a stormtroopersâs shitty plastic armour
I thought it was semi auto
Well technically blasters are actually pretty damn powerful
Blowing chunks out of steel walls
because its like 360rpm full auto
But Battlefront sure as hell doesn't show that.
yeah
Lots of flash, no power.
the game should have sneakily upped the rates of fire for every weapon
So you've got a slow firing gun that isn't powerful enough to justify it.
and also upped the damage
And there's no medic class.
Fuckin MG-42.
Halo does the same
In lore itâs all like âooh these energy weapons are so Fucking lethal to fleshâ but in game they do hardly any damage
Also the Valken fucking sucks.
Its actually a really fucking good design I love the look of that gun
Yeah I know
4BTK sniper is shit
It should've been 2BTK instead
but cant headshot
Just get medics, give them bacta patches, give them those revive shocker things from Republic Commando
TTK needs to be balanced with how long you spend in the death screen
BF games force you to spend 10 secs
the death screen is really short in Battlefront 2
In big modes
which is actually a good thing the game does
When I die in Battlefront it pisses me off because now I must walk all the way back
There are some legit good design choices in that game, they're just rare
And I don't even get a map.
battlefront 2's main problem for me are snipers that can sit 800 meters away and kill tanks, troops with 1 or 2 shots and trash hero players that dont play objectives
Yeah battlefront 2 has a short death screen but walking back to the fight takes the piss
800m away is a map design problem tho
I only ever played as jet trooper because jet trooper was broke as shit
Short death screen then I'm stuck in spawn for like ten seconds just waiting
So it's actually feeling longer than Battlefield's
faster TTK than other classes, while taking twice as long to kill, instant death rocket launcher, faster movement speed than other classes with more mobility
and only for 1000 battle points
Navigating the map is a damn nightmare because you can't climb, you can't see where you're going
And there's no mini map
there is a minimap, it just sucks
That thing is a motion tracker that sometimes has map borders on it
There is no map
But borders aren't shit to me.
hahaha
Why yes, I can tell there's a wall there I'm standing right in front of it.
yeah you cant see the full map
So actually having awareness of where the fight is at
Where you have allies or no
Is non existent
well at least the ally and enemy icons are actually good
as well as visibility
those are two positives in terms of awareness
I mean itâs a game where some people are wearing full white armour
Not hard to tick the visibility check in that
Fuck fighting droids
Theyâre so hard to see and because theyâre skinny
You think they are less tanky
yeah droid hitboxes are odd
not impossible though
well nothing should be tanky in that game
in actual star wars, storm troopers would be going down in one or 2 shots
everything should be balanced around the general 4-5BTK area
With changes around that
The Valken should be a slow 2-3BTK with a long reload, the IQA11 should be a 3-4BTK with a faster rate of fire and a medium reload
There is one thing that BF1 introduces that I cannot live without now
Thatâs the damage score indicator
The starter assault gun should be a 3-5BTK with 450rpm rate of fire
I cannot stand the idea of playing an older BF and now shooting someone
hahaha
And not knowing exactly how much damage I did
is it the one that tells you how much damage you've done?
oh yeah
no that shit actually slaps its so good
increased player awareness will always be such a good thing
yeah
knowing how much damage you delt to someone is such a good idea
Yeah that damage thing is great.
Like when you shoot someone with a bodyshot with a sniper in BF4 you have no clue what you actually just did
Also things like telling people when they've been spotted in BFV, that in BF1 would've been fantastic
Yeah
just maximum player awareness
also the peripheral enemy indicator in BFV was also a really good idea that could be expanded on
Yeah cause everyone is fucking stupid
thats why
"oh you should be able to use your eyes to see enemies"
yeah
thats the the dot is for
its for your eyes
The same fucking people who complained about lack of visibility
to cut through all the visual information
Complained about that
honestly BF could use blunt fixes from time to time
Maps had a lower contrast compared to soldiers
Yeah
BF1 was peak visibility
yeah
You,could not miss soldiers
BF1 visibility plus the indicator would be really good
Especially during the sand storms
and if people fired their weapon within 15m they should get a red outline
They were subtly designed and yet they still kind of stood out.
Maybe not that
yeah
It's really well done.
no that would be really good, to help cut through the background and show the player that they're in danger
Everyone having actually distinctive uniforms helped too.
Some dude is there
Yeah i know, but its all about visibility
someone firing their weapon in the corner of your screen is good help
but then it turns out its a teammate
BF1 soldiers were kinda large
and you got scared and wasted ammo for nothing
Like they were thick
BF1 soldiers were the thinnest in the franchise lol
BFV soldiers have an anorexic look in comparison
You trained yourself to look for certain figures and outfits.
No they were not surely
BFV hitboxes are identical, except they just have bigger heads
Now everyone's running about in kitbashed messes that don't have standardised colours.
Still better than BF4 though
yeah the customisation really took away from the identification
In that everyone just looks like a blob to me.
it makes me wish CoD had their skins tied to weapon type, but thats kind of its own thing
not super super important
I still prefer customisation over identification
if gadgets stood out it would be ok
In most cases itâs honestly not that important who they were unless
good example is how in Titanfall, whatever launcher a player had was attached to their back
Where Iâm like I wish I could feel who is a threat
Class outfits allowed me to figure out the best engagement ranges.
Keep distance from Assaults, know that Supports are likely to stand still
Just watch out for medics in general
They need to have a toned down customisation where you can change some details but the overall silhouette remains the same
Like TF2
For BF1 this was how you identified people
Medic had crutches
Assaults had big AT grenades and probably some kind of face mask
Support often had a draping cloth and unique headgear
Scouts got capes.
Scout had an upright stance and trench coat/cape
Scout and medic have identical stances
Honestly BF1 is extremely well designed on all visual fronts.
Itâs just medic had crutches
Supports were always carrying their gun by their hip
Honestly itâs so fucking jarring when you see a support who is using a carbine
Because you see the model holding a tiny gun close to their face
Which is the opposite of what youâre used to
But it's a carbine and that's really not much to worry about.
Still like using them though.
Supports are like the last class to benefit from carbines
Even the revolver carbine that one's really not great.
semi-carbines for recon is actually such a good idea
In fact they DID say they WANTED to give scout carbines
They should've gone to Scouts...
But there was one problem
the pieper was definitely interesting
K bullet gadget
Medic and scout both had gadgets that if they were not using the right weapon class for
It would bug out
its why having the AT Rifles in BFV be recon gadgets wouldnt actually be that bad
Yeah just pull out a standard issue rifle and fire from that
If you played the BF1 campaign they actually have something like that
Yeah