#battlefield-legacy-titles
1 messages Ā· Page 2445 of 1
people spawn more safely,
experimental boat
and you got 2 MG with no deadzone
man if only the autocannon canister rounds were good
dead angle
would've been šÆ
That's a good point
too bad even LAV canister in BF4 sucked
sure there would be some footabe on subreddit
@earnest wharf yes its broken
yeah i saved this
Not sure driving the landing boats backwards is really OP lol
passengers are more safe
haven't played BFV vehicles with the big update, but the gameplay looks so unpleasant lol
why even engage other tanks
takes forever to kill
Still doesnāt make it OP
can't move fast
When you land they still have to come round the side of the boat to go anywhere
Mk8 and Archer at least used to dunk on other tanks kinda fast
Tanks generally shoot at each other more often than planes to each other
archer can take 70 damage from the front now
or tanks to planes š
yeah, tankers not as woke as pilots
pinnacle of gameplay
vehicle truce is the way
Archer is going to get a bit of a buff from their ass sticking out afaik
I think the phrase youāre looking for is probably āmakes the boats slightly more useful as an offensive toolā
Rather than OP
when vehicles can't present imminent threats to each other
why even engage other vehicles
they need it if they're gonna go from 15 damage to 70 damage by moving 5 millimetres to the side
Right now using an Archer is a death sentence
MW tanking is unironically better than BFV now
I can't imagine the massive variation in damage is intended
bc at least they can threaten each other really well
so vehicle truce just isn't logical
I think 6.0 we will get faster tank vs tank combat
going for a vehicle kill is actually incentivized
We better do
Isnt the MW rocket launcher made that if you lock on the tank you do more damage?
please god nerf repairing too
something like that
I did 22 damage to an archer with APCR from the PzB 39
like at least BF4 tank v tank TTK was fast enough where you wanted to go for other tanks before you got to farm infy
That's more than my tiger was doing until the game decided to give me 70
It feels more inconsistent than before
In bf5 they really need to improve vehicle vs vehicle incentives
which I don't think was the intent
Especially planes
Give bombers decent primaries
one for the vehicle itself
Something like that
tanks should never have to take more than ~5 shells to kill each other
why not
Depends on what shell though
BF4 was 4HK in tank v tank, 5 if you waste one on APS
And angle
It's boring and there's not enough ammo for it
I don't want a 2pdr to 5 shot kill a tiger
it's a huge issue with BFV vehicle v vehicle in general
how to balance say staghound vs tiger
you have these absolutely colossal variances in vehicle v vehicle TTK
Because there are such different tanks
movement is so shit that if you know you don't even stand a chance of winning, you just don't engage
I am pretty sure I 3 or 4 shot a Panzer IV with a Staghound before
in its actual effects on gameplay, it's absolute garbage
how to balance agression vs camping corners with less shells to kill a tank
At a good angle yes you can
tanks camp so much as it is, i dont want them to be even more afraid of moving š
they would be going in reverse
I camp because the movement feels awful
All tanks got different weak spots.
38 T, if I sneak up to a bunch of British tanks they are all dead lol
a Staghound should honestly be able to drop a Tiger from 100-0 in not much more time the Tiger can drop it from 100-0
and the first person sucks
lol Tiger 2 shotting the Staghound
meanwhile dropping like 8 shots into the Tiger
should there be a TTK disparity? sure
it shouldn't be nearly this drastic
60 damage to stag, 10 damage to tiger
LAV was at a disadvantage to the MBT
šÆ
I can kill a Churchill just fine with my 38T though
but with smart play, the TTK disparity wasn't so drastic that you wouldn't even consider engaging an MBT with your LAV
i dont even use light tanks atm, they are too fragile
even against infantry you cant take any risks
Theyāre so fun though when the risk pays off
Light tanks will get even weaker in next patch I suspect
worse than mediums vs infy
autocannons still suck vs infy, can't damage vehicles
armor is so weak, you instantly get shit on other vehicles
Please god no
šÆšÆšÆ
honda civic is better tank than churchill
RIP PZ 38t š¦ š¦
Not sure though
BFV vehicles cannot be redeemed
At least make autocannon damage vehicles again
something like the Tiger really shouldn't drop a light tank in 2 shots
ever
even with HEAT
It is hard to balance multiple different tiers of vehicles when spawn system is all messed up
I have been pretty succesful with the autocannons vs infantry.
HEAT should be much more forgiving vs insta repair shit or whatever
every tank has to be worth every other tank
but shouldn't get you 2HKs
and it isnt
a Staghound should at least get a fighting chance vs a Tiger driver of a similar ability
fuck the realism shit
the disparities are way too massive
no
If p38 can kill a tiger even just at 70-80% of the speed the other way around, no one will use a tiger
I need a poo
what poo?
All of them
But I don't use heavy tanks anyway
can't rep when you're actively taking dmg
They are slow as heck
i can only make one kind of poo in a day
even the fast tanks are slow as shit
They are not bad
I've never had an issue trying to hit a light tank trying to get away from me
You can't expect them to be m1 Abrams
I once one shotted a Stuka with a liberator
it's a video game, the Staghound should've honestly been pushed much closer to its irl top speed
if it had that degree of mobility then maybe it'd be worthwhile
Well funny thing cause some people say it is a video game so it should not be like real life
even medium vs heavy disparity is too much
It should be accurate
Medium tanks win against heavy
stag gun is pretty accurate wdym
shouldn't be any TTK disparity between them, heavy tank mobility should just be offset by its shells being much more forgiving of bad hits
if there is no ttk disparity, why even use heavies?
Just use a shovel
> be offset by its shells being much more forgiving of bad hits
Is strafing in a plane even worth it
Why is BF1 so fucking chaotic
heavy should prolly be more resistant to anti infy shit too compared to medium
It just sounds like a good way to make infy know you exist
but huge tank v tank TTK disparity is garbage
Like id rather stay covert as a plane
@main grove itās very effective, but takes practice
currently the only time i use heavies is on panzerstorm or like when i know im gonna face an enemy tank
Also some guns are better than others
plane v plane TTK disparity is pretty awful too, especially with how high the TTK is
you watch silk
and he's like
I can dogfight rather well but Iām not good at air to ground shit
some guns are better than others
lol not gonna leave the airspace around my spawn
Like finding targets is where i struggle
some guns are better than others
some guns mothers are better than other guns mothers
can't do anything with their two planes around their airspace
dogfighting, even with a good player vs a bad one, takes forever
Most people seem to be the opposite where they can destroy the ground but have no fucking clue on how to dogfight
to the point where a top pilot doesn't even want to push two pilots he knows are worse than him
epic
as a frequent dogfighter, this is mostly false
Well silk just wants to farm infantry
Well yeah I think that planes should die faster but respawn faster
well yeah, bc of how shit dogfighting is
not bc that's what he started out flying in BF to do
That way as a dedicated dogfighter you get more targets
hee hee
cough
dogfighting should give more points, to encourage people to dogfight
And yes bfv dog fights are really not dynamic
watch BF3/4 or even 1 dogfighting
especially in pacific where fighter/boombers are only planes
even with BFV plane movement aside
boomer
it takes forever to kill
Nah V > 1 dogfighting
bombers
and the TTK disparities are incredibly unreadable
I actually liked BF1 killing other planes
bf1 planes were basically just a floating tank
yes, there are visual differences with your spec choices
Like the turn battles themselves were shit
I only fly in the Pacific, so I dunno, ttk is alright
But gunning another plane down felt good
but they're not nearly apparent enough to make actual choices off of
The Corsair sucks though
yeah. it should. it's a corsair
BF1 dogfight-specced planes could actually turn
Pacific flying is bad
The bullet convergence screws everything up
and kill each other reasonably fast
you can't expect name a fighter plane after some group of pirates and be good
I play basically only recon and playing non-recon feels uncomfortable for me. But I want to unlock the drilling. How can I still do this quickly and painlessly?
They were one of the most advanced though
vehicles were probably pushed the hardest in the muh realism department for the worse
And they were carrier based
no i mean the actual corsairs
But it is not that real to begin with
Tiger would one hit like all the British tanks before they even had a chance to engage
tbh corsairs were kinda shit
I bet even buccaneers could beat the shit out of corsairs
Lol
it's a shitty name
yeah
Game is not real so it is what it is
?
the atlantic pirates and asian pirates/wako were the top tier
corsairs were kinda meh
both the creative liberties taken and the realistic aspects used were for the worse @earnest wharf
I seemed to have adapted to it, I don't find them that annoying
For tanks at least
huge disparities in vehicle design like irl to piss off the people who care about vehicle gameplay
disparities don't even necessarily align with realism, to piss off the realism crowd
Tank V tank is boring but face it itāll never be very fun
werent tanks in bf3 op vs infantry? or am i misremembering
All vehicles were
everything was OP
Remember the planes with their rocket pods?
yeah
oh dear, i remember those planes going 120-0
the valkyrie right
The Cobra with their orbital cannons
from terran
and pilots acting like everything was all balanced
yet somehow managed to be more balanced than the BFV experience
tanks were insane, but at least engineers could carry like 9 rockets and 4 shot tanks
Because there were less things and not really more balanced
which is exactly my point
there's no reason why the medium tanks have to be so different from each other
It is more balanced in some aspects but not really for another
nor should the heavies be so different from each other
asymmetric vehicles are shit when the game isn't built upon the premise of asymmetric modes
Prolly Ju-88 and Valentine
well they've also been in the game the longest
Valentine got the pyramid shaped turret?
compared to the pacific tanks
Thatās valentine AA
Nahh thatās the MK Iām thinking about
Which doesnāt exist by the way
Oh damn
Pacific is a whole separate thing
Itās a crusaders AA turret
On a valentine chassis
I wish Brits had the crusader tank
Would be a neat mirror to the Panzer 38
at the very least, faction vehicles should've been close to 1:1 mirrors
People keep asking for more tanks but I am just here wondering how they are going to balance them
Lol
hitbox sizes aren't different enough to matter
totally unrelated historical fact of the day : during the 18th century southeast asia, there were pretty large group of pirates based on border region between vietnam-china(Qing). Qing navy were tried to wipe them out several time but failed.
The main solution of that pirate group was same-sex raping(male). They casually kidnap the local farmer/fisherman or whatever, the victim lost his virginity and the "social purity", his reputation forever tarnished and the only way ahead of him is the join the pirates.
wtf
I donāt think balancing tanks is really that hard
It is actually very hard
it's not, just do what BF4 did
i honestly dont mind tanks as they are balanced now
and you're fine
Because there are a ton of different opinions
Some thinks it needs to be balanced this way and some thinks it should not
Pz4 with the KwK40 being 1:1 with Valentine 6pdr
Never going to please everyone
Iām not looking into BFV with a microscope so the main issue I see here is that AT is shit and thatās really it
and that would be pretty easy to work off of
Scratch that
honestly I don't see how we can make the towables really viable
AT is BROKEN
I just want more buildable stat weapons
Like in a bad way
just getting into a tank shouldnt make 1.5 kdr players that average 20 kills go 40-3
AT guns donāt do enough damage to justify the risk
is bfv at pak38 or pak40?
Like you shoot a tank do about 35 damage then die
was 40 the 7,5 cm one?
EVERY pak needed to be added
faster dying tanks helps cull the shit drivers a lot faster too
If playing vehicles only give you the same KD as an infanty there is no point having vehicles
Thing is IRL in the first years of the war 2 Pounder was the shit
It was the best early AT gun
having separate stats for infy vs vehicle would be nice
my opinion is
It would be
real life pak40:
https://youtu.be/T7fhBm1ouSU?t=389
Cool Forgotten Weapons Merch! http://shop.bbtv.com/collections/forgotten-weapons
Intro music by Dylan Benson - http://dbproductioncompany.webs.com
While we normally stick to small arms here, this beast of a gun was just way too impressive for me to not pay attention to. I w...
it was a fuckin monster lol
tank should have some other duties other than just farming kills
but doesn't rly matter, since the point of combined arms = vehicles are king
they should be forced to do other things
What other duties?
tanking
killing people is the main duty
Like resupplying?
Lol
maybe for heavy tank
tank just "being in a place"
From enemy bullets
Tanks has always been mainly used for infantry support
tanks already provide cover
but it doesn't matter
the entire point is to kill infy
Thing is AT just needs to be stronger
provide cover, supporting infantry by destroying cover
vehicles exist to do shit that infy cannot
suppressing infantry
i dont fully agree tbh
Killing infantry is tanks' main job
Because I donāt Fucking like being farmed
who the fuck wants to sit there and just destroy cover
yeah but
dunking on infy is the main job
That is the case in war and is the case in the game lol
they already do those things very well
so often i clean out areas with a tank in breakthrough by just bullying people off
yeah but
it's the infantry's fault for choosing not to use the tank as cover
okay this is personal but
kill the assault and the rest will run
Surprise surprise the farmed want ways to fight back
yeah, AT should be good
because vehicles should be good at shitting on infy
as that's the entire point of combined arms
Infy should shit on vehicles if they want them gone tho
yes
I think tankers who are willing to sacrifice his kill/tank for a crucial moment/point should be rewarded more
Bf players already get way more AT than in real life but yes I do think they should have decent AT
just like BF used to be
AT in this game is all quantity and no quality
engineer carrying enough rockets to potentially kill 2+ tanks alone
just like ptfo infantry get more point than just a guy sitting in a bush
2 RPGs in the back, and a tank is dead
Like yeah sure you get 3, 9 damage rockets
iirc, BF4 didn't have any rockets that did less than 20
You should get 3 30 damage rockets or something
and I'd still argue they were too weak
Cause those tanks were fast, they could APS and flee
easy solution to that
Mobility kill
make smokescreen work exactly as it did in BF3/4
tank skirts = reactive armor
no APS is not an issue
Make it all downhill from the first shot for the tank
bc good tankers didn't prefer APS anyways
I am just saying they are functionally a lot better than bfv tanks
I sometimes see some tankwer with the infantry support spec panzer IV shooting flares and make the whole team push the sector don't get much point compared to a tank just shooting things in faraway hill
I don't like that
That's why they can afford to take more damage as a balance
there's no reason as to why BFV tanks couldn't match BF3/4 in functionality
Yes there is
push mobility to a slightly unrealistic angle
TIGERS canāt go 60Mph
since WW2 tank top speed is similar to BF4 tank speed anyways
honestly tankers doing proper infantry support are the best dudes
Tank top speed is fine anyway
i am willing to give my virginity to them
Itās the acceleration that fucks you over
WW2 tanks had tank skirts and smoke
Not all of them do
so you could match a couple BF3 CMs right there
at the minimum, all the BFV tanks already have smoke
If there is only the p4 and Valentine yea we can make it work
The smoke is pretty bad tho
hey guys
hey
I hated APS in BF4... The reactive armor and smoke system in BF3 was amazing and they added too much into the mix during BF4
add me on origin LiquidMetalGear
the point of BF3/4 smokescreen wasn't actually obscuring vision
Like without smoke launcher the smoke is pretty shit
okay
It decreased damage or something? I forget
it eliminated incoming projectiles' ability to crit
Wow
bf4 has laggy ass servers
I did not know that
it was a CM... the jav had to have a constant lock and the lock was broken by the smoke
smokescreen eliminates crits
smokescreen was the better pick
any could've easily fit in a WW2 setting
IR smoke sounds pretty poor tbh
It could
Like arenāt lock ons already weak
it was, the only time you really wanted IR smoke was vs SOFLAMs
I can imagine the plausibility of that kind of suggestion
Yeah but lunge mine tho
there's plenty of WW2 extra tank armor that could've matched BF3 reactive armor functionality
Thatās gonna be a right laugh
reactive armor + smokescreen alone would've been fine in BFV
Meme gadgets are the best
not the insta repair button shit
At the end of the day, it is all talk now, I doubt they can / will change that
yeah it makes vehicle v vehicle unnecessarily painful
Makes those 40 second dogfights last about 5 min
It could
Even if the foundations arenāt as good as BF4 BF4 has come and gone now
because the foundational mechanics are still shit
They do but introducing brand new tank vs tank mechanics takes a ton of coding time and so on which that can't afford now
I barely played BF4 vehicles anyway and when I did I did not enjoy
Only vehicle I did good in was LAV
it's definitely harder to do really well with BF3/4 vehicles than V
there's a lot more separation between the decent and very good players
If the anti vehicle in BFV was better than it would make it go from a 3/10 to like at least a 6/10
and the players that actually suck at it don't survive long enough to rack up kills
anyone in bfv?
Bfv tanks allow bad players to camp really far away so they don't get killed
There are also no effective long range AT
Good players can also exploit that but they can also do decently well aggressively
it's way easier to rack up kills playing aggressively in BFV than in 4 imo
True
even with how punishing playing aggressively can be
Any case of vehicle V vehicle should be quick and decisive
why
So tanks can go can to farm infantry lol
https://www.reddit.com/r/BattlefieldV/comments/b0nl81/discussion_battlefield_vs_vehicles_planes_tanks/eifuwnm
as my good friend incarnate put it
216 votes and 508 comments so far on Reddit
well the better tank who wins the tank fight can go farm infy faster
as he should
If you spec for AT you should fucking do some good AT at long range
Why not
why do you want to tanks to be there for mainly infantry farming though
like what is the thing you're trying to achieve with that?
sabot shell is much better at range
You are sacrificing AP for the sake of AT
but an HE user isn't out of the fight
Not saying Anti personnel should be awful against other tanks
the damage disparity isn't so insane that is an instant lose for the HE user
But the advantage should be very noticeable
AP is armor penetration
the HE user can still compete
nor should picking AT specs reduce your anti personnel abilities that much
5.2 made HE much more useful against tanks compared to AP shells
If you spec to farm infantry then you should be at a disadvantage against people who are speccing to stop you
one dimensional BF vehicles have been shown to be shit time and time again
every vehicle should be farming infantry
that's their job
That's why I didn't like stealth planes in BF4...
Lol
Felt so boring flying those
yeah bc it's boring as shit
But farming infy just fucking sucks for the Infy
i have a feeling you want them to farm infantry because thats how you play
It ruins the game for them

that's why AT should be strong
almost like
BF was fun when everyone was good at killing each other
Now we just get hit markers for everyone
But you still want the best tank player in the world to still die against the best tank hunter in the world
you should be able to give up some anti infy ability to improve anti vehicle, but you should never be able to entirely give up one for the other
and this goes for vehicles and infy alike
you don't need huge disparities in TTK for the best tanker to die to the best anti tank
especially when you consider the top level
players don't like the feeling of an auto lose just because of their loadout choice vs an enemy's
bc it's entirely unreadable
nor do players like having to not engage at all just because a loadout disadvantage
Yep
I think AT spec tanks should not be unbeatable by HE spec tanks
But of course if equal skills AT spec should beat HE spec
which kinda leads back to my entire point about how BF vehicle design has always been questionable, and BFV is the absolute worst example of it
lmao at braddock saying the reddit comment was good and that he'd take notes
that was ten months ago
no one likes being a medic and having a tank run up on them
Against infy yeah
no one likes being in a light tank and seeing a heavy roll up
every choice that BF makes to create these huge disparities between vehicles, between classes, etc. is aggravating for players
I like playing BF in either infy only or as a vehicle
I don't like how vehicles and infy interact at all
But at the same time, if everyone is just a jack of all trades class then there is no point to have classes
yeah
I said that do you even like battlefield
that's what gadgets are for
Like it sounds like youād way prefer COD or something
and gain advantages in certain areas
I play both
and i enjoyed BF more for a long time
isnt how a dev designs their game just preference?
its not a universal better to make "everyone jack of all trades"
I think kht's view is certainly one but I can't say it reflects everyone's idea of a good design
doesn't invalidate the point that hyper specialized design has always created a ton of player frustration in BF
it's not a personal complaint, players have always complained that x is too good vs y, and it's entirely valid
doesnt mean having x is too good vs y is objectively bad
and people have historically praised the games where specialization didn't mean you were super limited
There will always be complains no matter what one do
^
doesn't mean the complaints aren't worth a look
Agree
doesnt mean they are worth a look either though
I am just saying games like csgo took ages to balance and they still have to balance from time to time
Look at bf
It is almost an impossible task
if we are going off of "people say this so we should have a look" than type2a would be objectively overpowered and dice will nerf it
but we both know thats not the case
BF peaked in playerbase size, retention, and community sentiment with the least limiting design
errybody fickle
pretty objective point there
Overruled
its a point, but that doesnt mean thats the end all...
people have always found running into unreadable scenarios frustrating, regardless of the game
That can easily be explained by confounding factors like terrible pr, bugs, cheaters, team balance, lack of content
But I do see your point
see a spitfire behind you? hope he's not running 8x
see a BF109 in front of you? hope he's not running WFRs
even ignoring other factors, its still not the end all
ofc it's not an end all
but it's very clearly a huge thing that's persisted throughout the franchise's history
Chapter out yet or naw I cant wait
the 6trh
The best balanced game is when there are minimal things in the game
But people like to have tons of things
6 feb
And when you add tons of things, it becomes difficult to balance
people like the illusion of having tons of things
I think that BFV honestly has tons of potential and I love playing the game
Which is why COD WAW was the best game ever
which you can very easily get away with
It was very simple
let the creators make what they want, you just have to decide if what they made is to your liking..
most of the playerbase doesn't care that the Sten and MP40 are functionally the same gun
The BFV dice team just needs to take a look at what the BF2 Dice team did
they're just happy to have two guns
Wake me up when it's Feb 6th
the BFV DICE team took a very good look at BF2
that's why the game is the way it is
^ what I was going to say
They are basically the same game now
In terms of gun play
equally shitty gunplay, but for every different reasons
I play both games extensively and they are not very similar
getting dunked on by vehicles
Same logic and design
can't have fun without cooperative teammates
Vehicles in BF2 are pretty weak actually
Yall probably trash quit crying lol
Battlefront 2
edge lord time
Oh lol
I was confused too lol
I meant the Battlefront 2 team of dice and how they revived their game
SWBF2 at least compensates for shitty gameplay with great content, great memes, etc
gameplay is a complete hot mess
but at least it's got intense meme value
Yeah a good amount of stuff is broken but no one cares due to how fun the game is
Yea
Like Anakin and Palpatine are so broken
Except bf5 isnāt fun anymore
Palpatine is basicly looking at the direction of your enemy and pressing R2 and L2
I mean I started playing BFV on Janurary and I had to luxury of not feeling how pre 5.2 was
So I dont see any difference because I am only used to 5.2
I just have fun playing the game but some things are seriously broken in this game in terms of balance
Bruh I just played bf5 and my team got shit on. So I waited next game. Nothing changed we lost again. So I was like they gonna team balance after this game for sure. We got destroyed.
Sweet Summer Child
Team balance sucks
Yeah that's why I leave games where the first point is lost in 5 seconds
It doesn't matter if you get 60 kills a game and like 19k score, you will still lose if your team i shsit
It doesn't exist
I dont stay for my team to get wrecked fuck that
In BF4 it was hard for an entire team to defend just one very good player
I got a question, did yāall hate the loot boxes in bf1?
That was really rough
Dunn lmfao
On BFV planes take so little skill
Marios basically image that battlefield wasnāt cod and guns had actual damage and recoil
Lmao
What??? Planes definitely need skills
Lol
Bombers?
If u wanna be good
Nope
Who tf uses bombers
Bombers are ass
But bombers dont
Fighters are hard
Indeed
Fighters gud
Pacific planes are ez mode
Also planes in the pacific are kinda op
When I say planes need no skill I should have had stated that bombers are broken and easy mode
U can solo destroy a tank if your good
Anyone can
You know no one uses AA tanks and bombers dont fight each other
Itās too easy
I am the only guy who uses AA tanks
Like a dog fight takes skill for sure I died so many time in bf1 and bf5
Finally I got the trick
Big gay
^
I have em maxed out
But there better for infantry than planes tho lol
But what I mean is compare geting a kill with a J dam in BF4 and compare geting multiple kills with the 8Ć50 in BFV
Yea they take more skill
They're hardly driveable
Bf4 tanks were invincible if u had a single repair guy
I really like the Penzer IV
AA gun with rockets haha
They are drivable
Yeet
Bruh bf1 ranks were so good lmao
The 8x50 is
Fly over a zone in break
Press a button
Kills
Reload
Profit
Repeat
If u know what your doing
bfv tanks are also invincible if you have one repair guy
U could put 8 kids in it
Now they are
Before they were too
True
Not if u were shooting right
Nearly invincible*
They made them better
BFV tanks are by far more invincible
No they made it easier for noobs
It wouldn't matter where you shot them, it would just regenerate hp faster than you can hurt them
Unless you get an ass shot
The problem is if u wanna have fun with a tank u need another person in it
BF4 tanks where harder to use unless you used guided shells or staff shells wich 90% of people did. BFV tanks are easier to get kills with.
With bf1 u didnāt or bf4
I could 2 shot Churchillās and valentines in a panzer 4 if u know what ur doin
I am perfectly fine by myself in a tank though
Now u canāt cuz there bullet sponges
the reason tanks can take so much damage in this current BFV patch is probably because dice didn't like how people camp too much with them
Same
Itās more tactical
Itās just annoying
U gotta shoot from the back
In BFV most people camp in breathrough and baby sit their tanks
the auto-repair mechanic has just made the job easier for tankers tbh
U mean mag dumpy
Shoot them in the ass
yeah, so dice tried doing something about people camping in tanks but ppl still camp
@barren star Yeah that's honeslty bs
Shooting a tanker in the ass is hardly a viable option most of the time
I prefer you can't repair inside but they need to remove animation
Even that doesnāt works sometimes due to the bs of the angling
The insta repair is bs
True
They need to remove animation on everything
Self repair should go
I mean having to get out of the tank was riskier as many would try to teal it
I want to get the f out of that tank lmao
This is why I hate repair bitching in bfv, it's totally overpowered and dumbing the gameplay
Steal
I only have fun in the Tiger,the Japanese tank and Sherman
Itās just gone from turret rape to track rape
I even got the last tiger skin
they made it so you can push better but in a way that made camping even more effective
Itās fucking great
they did nothing to nerf camping
ĀæQue?
Yea they nerfed people like me who drove for tank kills and buffed infy farmers
They need to make tanks not as effective as distance if that is their vision
They kind of did that with the Coaxial nerf
But not enough
And they nerfed the flieger because the plane mains were whining about it being too op
All of this just pisses me of cuz the 5 or so of us could do better than all of the dice vehicle developers
I think that they need to stop changing the crit spots on a tank
Dang
moving away from ammo pool was the first mistake
@fierce radish apply
Stop turning it into a fucking science/math problem just to get proper trajectory
@viscid crater you should probably change your name
Tanks should be slow heavy and hard to kill but they shouldn't be press a button at range and get a kill machines.
@solid hinge oh haha I keep forgetting I changed it briefly
Lmao I should @dense bone but Iām not in Europe or of legal age
Is there any point in using then Panzerfaust over the Piat?
Bf4 system is not working without fault though. Attacking multiple targets is not possible because you run out of ammo
yeah that's fine
gotta pick your fights better
get that easy money
Yea
very true
It is just a different kind of style
Unless you had a commander who dropped you a crate
and it really encouraged tanks to play more aggressively since you had to use your MG to frag infy effectively
Begging the support to give you a pouch
can't just yolo lob shells and get a reasonable amount of kills
Yes exactly
Thinking 2 months is enough time to enact changes
It was much better but tanks were so easily killed by the attack jet
I think bf4 one hit kill radius is the same as regular he shells in bf5
The attack jet was the best thing in BF4
BFV explosive radius is best in the franchise iirc
The Active radar and passive radar were pretty much the only way to kill then
as far as OHK goes at the very least
With the howitzer and so on yes
nah
The active radar was so broken
With regular he no
even comparing Mk8 HE to BF4 MBT HE
And the Passive radar has been glitched since release
I think all are around 1.3-1.5m
is it just me, do planes sound louder when traveling away from you than when they are approaching you in BFV?
Yea the limited range AT rockets have totally encouraged tank camping
Mk8 HE vs BF4 HE isn't a massive difference
but BFV's is better
not to mention much better velocities for BFV
BF4 tanks reload slower and have less ammo and are more vulnerable to aircraft and infantry
By less than 20cm
Glad they're adding the bazooka, hopefully it'll actually be good
Due to auto lock launchers
@solid hinge Yeah I tried using the Zunis because of how easy all rockets are
in actual area difference, it's very significant
I one killed the pilot of an attack jet with the Zunis and stole his jet
1.3m radius -> 1.5m is a 33% increase
and the difference is bigger than that
?
Lmao just checked my stats and my top thing is tanker
wouldnt a 33% increase from 1.3 be 1.8ish
no
bc you're comparing area
1.5m radius circle is ~33% larger than a 1.3m radius circle
Also gold guns need to be PVP only unless it's a hard assignment
BFH didn't limit turn radius
Actually I think maybe 1.5vs 1.6m but don't quote me on it
that's just your controller
https://www.reddit.com/r/BattlefieldV/comments/ew2n8w/situational_awareness_on_consoles/?utm_medium=android_app&utm_source=share no wonder Bodie is so good
LOL
I suffered to get my golden STG 44 and then someone told me that you can just simply get it in combined arms
I saw that post lol
Yup
Wish I came across enemies like that more often
The assignment system is fucked
bodie talks up his stats a lot, but hes on console
Oh
Also why are there no Golden sidearms?
Dice big dumb
considering a majority of console players play 10 feet from a tv and have speaker sound that gives no directional queues
Lol
you can pull shit off like the video posted
I am a console player and that's honeslty rare
Those stats are impressive nevertheless
I wouldn't take it from him just because he plays on console
I play Xbox and itās 50/50 depending on the day
Imagine not wearing headphones
Lol
Yeah lol
^
Who plays without headphones?
Iām bored
Bodie has to wear those wrist straps to prevent the sweat from getting on his controller
No lol
spm difference between the 3 platforms is telling too
Even if my headphones were to stop working I still have some phone headphones i can use.
Just stay in school
what's the difference in average SPM? like <10%?
Going back to school see ya guys later
hardly significant
thats only at the average
upper percentiles aren't significant either
gotta pass those 95% CIs mang
I have 385 spm
Iām not really surprised
It's the superior platform for the hand 
well now that console has AA
Ok yeah true
aim assist
^
doubt it's been around long enough to significantly impact stats
Damn I hate that they added that
better players still come out on top with AA
^
well they had a form of AA pre snap being added right?
I really REALLY hate that shit
I learned how to aim only to DICE to add AA
don't see how that would change stat distribution
it wont
AA was only brought up because someone said "pc superior for hand"
5.2 
keep up
of course
but people are now mad that they added snap
which idk if that was in before or not
(most console games have snap afaik)
It wasnāt really there before
ahh, i havent played console since ps3
It was an option but I had it off
Now that auto snap is in
It fucked up my aim completely
Now you can think you are better than you are
most games have some degrees of snap/stick/deviation
for console
at most some pc games have deviation, but thats on something like destiny 2
But now itās forced when it wasnāt originally which is annoying
And also they wonāt acknowledge that itās a thing
apparently it's as insane as BO3 PC with a controller
not using AA on console when its a toggle is just asking to be at a disadvantage
"hey game, i dont want soft hacks, thanks"
Some people like a challenge, I guess
Glad that I am not on console but we have to deal with cheaters
im NA west, i hardly see cheaters
Yup
Aim assist sucks overall
if i did, they suck to where i outpeformed them
Dice just wants to make the experience shitty for everyone
yes. dice wants to purposely ruin the game they're supposed to work for atleast a year on. /s
But when the game came out they said it wouldnāt be in
if they did, they changed their mind
A lot of things changed since then
They went back on a promise for cristmas noobs
But more noobs > pros for them
Thatās true
There are people, and a lot of them, who donāt need to have their hand held
adding AA does not mean making a shitty experience
And donāt want their hand held
Have u experienced it
i have played console games before yes
Itās so strong I lock on to other people when I shooting at someone else
dont come out like youre some sweet 360 no scope pro that doesnt need AA
thats not snap
thats stick
which was always there
Iāve done fine without it
you dont even know the difference
It definitely is stick
i dont have to play on console to know the difference
they said they wouldn't do the blanket change experiment again. which was adding 1 or 2 bullets to every gun on every range regardless stats. they didn't that with 5.2. 5.2 ttk is still fairly similar to 5.0 when you fire in the the effective ranges. it's only when you go outside it that it will feel different. plus they've been tweaking ttk for guns all over the year already. just not in huge batches like ttk 2.0 or 5.2
Iāve had my aim yoinked way to one side on more than one occasion lmao
HELLO
Yup
Which no one asked for
And dice clearly didnāt want anyone to know it was added
Because to my havenāt mentioned it and refuse to respond to anything about it
a logical person jed?
DICE havenāt*
No


