#battlefield-legacy-titles
1 messages · Page 2249 of 1
Yeah
Maybe not have guns require a bipod to ADS
Yeah, if MMGs had slow ADS speed and needed reverse spread, they would inherently be more passive without feeling restrictive
Like in BF1
MMGs could ADS in BF1
So people would actually run around with them
They want you to machine gun nest then punish you for doing just that by nerfing the guns
Yeah
BF1 LMGS/MMGs also did more damage than in BFV
Funny enough
They were 4-5BTK instead of 4-6BTK
Balanced by spread and ADS speed and shit
But too much tanks at once how you supposed to take out 4 tanks on one objective?
Well if every class had decent AT, it wouldnt be a problem
implying that tanks push objectives anymore
You don't DICE didn't think that far ahead
Having assault as the main AT class just means tanks are only truly threatened by 1/4 of the class roster
figures
Support as well if they use mines, but they still have to get up close
Also yeah support needs better AT weapons
they're getting lunge mine
So mines just act as slow AT grenades practically
Which is stupid for support
Support needed the Fliegerfaust, not lunge mine
But yeah, AT mines just dont function properly at all, you cant actually create minefields with them
Fliegerfoust would honestly make way more sence for support
Panzerfaust would be nice
They already kinda had them be AA with the MMGs
Assault can be the launcher AT class yeah, but not the exclusive "dedicated AT" class
The MMGs suck at AA thougg
Not enough damage and they CANT AIM UP
tbh
Make assault heavy AT while support with fausts just deter
Give every class TNT
Why do the Japanese women sound like anime characters?
Support being passive area denial or mortar AT would be great
Because Japanese
Cause thats our warped perception of it all
Because they are anime characters, just slightly more realistic
Support should've gotten a HE mortar that was ok against infantry, but good against tanks
REMEMBER WHEN SUPPORT HAD MORTARS
Frostbite Engine

Or good at infantry and tanks, but it has to fire red smoke first
Where's the octopus then?
So infantry know when to fuck off
I really fucking miss mortars from BF1
vibe check
Imagine needing an at tool actually equipped
This post was made by repair tool support gang
We have the PIAT but it honestly sucks as a mortar
Yeah, the problem with old mortars was that they werent telegraphed to targets
You'd get fucked by an airburst you didnt know was coming
BFV already has a "friendly/enemy smoke" mechanic
With Arty strike
Just having that with mortar would be enough
I remember the BF3 advert where they were like in cod you call in air support. In BF3 YOU ARE THE AIR SUPPORT
Haha yeah, BF3 had some interesting marketting
In BFV you call in mortars. IN BF3/4/1 YOU ARE THE MORTAR
Oh yeah baby
I hope Wake gives us naval warfare
But real shit, BFV really needs mortars
Long range AT mortar and close range AP mortar actually
Should be able to scare tanks at a distance
I want my Eastern front dlc
Oh yeah, the AT Rifles should've been recon gadgets
Because then you can do some really interesting AT balance with them
I want my DP28 and my PPSH and my T34 and my soviet flags
Like if the Panzerbuchse did consistent 20 damage to tanks, but it had really good velocity, like 800m/s
And if Boys AT did 40 up close but the damage dropped off to eventually 12 after like 15m
Idk
Just some cool AT design
AT rifles should of just been weapon pickups on the map.
Maybe like bf4 pickups
If they were gadgets, they could be bad against infantry and good against tanks
I was thinking exactly like BF4
Battle pickup, they would have to be extremely good at both
But its too situational
AT gadget solves the issue of not being able to deal with tanks at all times
Or any any situation
And if Boys AT was a gadget, it could have high enough base spread where you cant actually snipe infantry with it reliably after 10m
I've seen AT rifles used more on infantry than literal tanks
Yeah, thats why high base spread gadget would work so well
Being physically unable to snipe infantry with a gadget made for tanks
But right now, AT rifles are the best recon bolt actions if you dont mind the bipod requirement
Which is stupid, cause they cant be good against tanks as primaries
TBH I don't get why they're in the game at all.
So they have to be gadgets
AT rifles were utterly obsolete in WW2
Gameplay > realism tho
This
Players need worthwhile options
so were women coughhhhhhhhhhhhhhh
There were other ways to give sniper some kind of AT capability.
Dont say dynamite
Recon isnt suited for dynamite
They could've had the Goliath tracked mine if that got implemented into MP
TBH the support AT rocket pistol would've been interesting. Or mines.
Support AT pistols would've been nicer for medic I think
Female soldiers don't bother me. What does bother me is not having enough characators that youre forced to use them
I still wish the Tromboncino's grenade barrel was able to be equipped as a gadget
Support should've gotten limpet charges or dynamite
Without the bolt part
Yeah, limpets would be nice as an assault gadget, but I wouldnt mind it for support
I say assault because they're timer based, so they arent more passive and suited to support
Assault already has a boatload, I'd be happy giving them to support.
I hope I can run into walls with the lungemine like a complete knob
Well, assault just shouldnt have AT mines
AT rocket pistol isn't passive tho
Or Fliegerfaust
Who should have the flieger?
Yeah, so the rocket pistol is better suited for medic
Support
Because Fliegerfaust is meant to be AA denial
Support should have AA
What's the difference? If you can't kill a plane, then pilots will know that and push the attack harder.
Yeah, but they're suited to support because support's kit should be more suited to defensive or suppressive play
Ok valid
You arent going after planes with FF, you're pushing them away when they get too close
So its better suited for support
True, but all AA kinda fits that purpose, it's defensive in nature.
If you want to go after planes, you need to be in a plane.
I miss conquest Grind
Yeah, but assault isnt an inherently defensive class so yeah
Its why I think limpet charges are better suited for assault, and that they shouldnt have AT mines
Yeah thats the problem with BF in general
The issue is, limpets should replace the launcher
People dilute support and medic to "walking ammo and health stations"
Because dynamite you need to get close AND trigger it
Most support players don't actually use the box just the pouches
Same thing with medics
you shouldn't let assaults get a launcher and limpets, because that's damage a tanker can't counter through quickly acting
Yeah
but limpets and C4 should be able to OSK a tank from the rear.
Tanks being unable to react is a tank problem though
Its why tanks shouldnt have turret rotation limits, because they lose that reactibility
Well the poor 3rd person reticle alignment is a DICE problem
And they should be able to drive faster
And also without turret rotation limit, its actuallt more rewarding to sneak up on tanks
MG ammo shouldn't be limited IMHO
Because its a genuine kill, and not "run towards them because they cant spin fast enough"
Haha
I mean if you can still get that close to a tank without them spotting...
As a tanker you should always be switching to 3P and checking the surroundings
Yeah
Tankers should be punished for not rolling with supporting infantry or not watching their flanks. I'd say keep the slow turret speed.
But tankers will use 3P to have a safer time sitting at the back of the map
Some people don't know thats an option especially on PC
Also since camera movement and turret movement arent the same in BFV, you get situations where your point of aim isnt the same as the tank's point of aim
I don't know how to counter the map edge camping. The issue is if you buff tank turret rotation, they'll be come nigh unbeatable against infantry up close.
But with a all my dynamites and 2 piats i cant down a tank 😦
Well thats where buffing infantry AT comes in
Right now, AT is based on getting close to a tank
Its why tanks camp so far away
Infantry being a danger to tanks at all times lets tanks be stronger
And tanks will still just be a danger to infantry
Its a much healthier system
And any AT sniper gets killed before they can shoot them more than once
Yeah
I don't think that hyperbuffing lethality both ways is the right path. They did that with planes, and you had planes being absurdly lethal and the Flieger being brokenly powerful too.
Well like, tanks arent as untouchable as planes
It's not fun to people being farmed.
Tanks still have to use the same lateral movement as infantry do
Fair.
Planes are so strong because infantry doesnt have control over the Y axis
My Update time For the latest Update is 52 hours
I think both would be fine if infantry AT was good at range
@rapid hatch wth
And it's a lot harder to find cover from a plane, you're right.
But yeah
For ps4
I know
What was your update time for 5.0?
Wth
DSL?
The current problem is that tanks camp because being close to AT is too dangerous, and AT cant counter ranged tanks, but if AT range got increased, tanks might not truly be safe anywhere, so they would have to get buffed in kind
How does 5.0 update rediculously larger than 5.2 have a time ratio of 3-4:52 hours
The issue is no AT can reach out to the distances tanks camp at.
Yeah
I'd say make stationary AT guns a lot more powerful vs tanks.
Even then, stationary guns are situational
Cause you need to have the gun to begin with
And let them be able to be pivoted like in BF1.
I think if stationary guns were on lots of objectives and were pivotable, they'd be a viable counter to tank campers.
And could 3sk a tank
Also if they couldnt be towed and taken away from objectives
Up close, a tank can easily spot and oneshot the gun
I think objs should have towable and fixed guns
The whole towing mechanic is ok in theory, but terrible in practice
It just flies about
I like the idea of towable artillery, but the only really useful one is AA
Mobile AA is alright
At range, it turns into a sniping duel of who can shoot better. Flatter trajectory for the AT gun balances out that it can be oneshot by the tank if the driver hits beside the gun and yoinks the gunner with splash damge
Cause it can aim in all directions while being towed
Fair
Yeah
Theoretically though assault is getting 2 more launchers: the Panzerschreck and Bazooka
Like, I think the idea of towable artillery is fine, but it cant really be executed probably in a game thats supposed to be as fast as Battlefield
Also towables keep fucking sliding constantly just by using them
Does it really need more AT gadgets?
Its more suited to something like ARMA
Agreed.
Yeah
Same as soldier dragging
like who the hell thought that would be good in a game as fast as this
No wonder they cut it
Sherman just starts blasting the flamethrower as it approaches
I'd say irs the same mindset as 5.2
+5 damage
Trying to slow the game down
To turn BFV into a modern 1942
Maps are gigantic like in 1942
Gunplay is slow now like in 1942
but 1942 gameplay loop sucks by moderns tandards
and everyone had gobs of ammo
Apparently the heads of DICE SE dont know that
So...
All of 5.2 should probably be reversed and not only because of the ttk
Except tanks and the you are spotted system
Yeah....alot of the bugs that were fixed are returning
You can't even properly unlock guns anymore lol
@stoic breach ok random thought, what if the Panzerfaust was treated differently from "assault launchers" and assault had the PIAT, Panzerschreck, and Bazooka
If by spotting system you mean the icon going above people's heads when close then no
I mean maybe if it was a closer range Heat round yeah
You can literally spot them in smoke now
But right now its just a weak splash launcher
And it's super annoying
Smoke needed a counter anyways
@stoic breach don't forget the shitty reload
I actually wish DICE would introduce Bangalores as an alternative to dynamite or mines
Yeah haha
I'm super sad Bangalores aren't in Pacific
Yeah, if maybe the panzerfaust was given to support with the flieger - directed damage, little splash, good at getting crits/mobility/turret disables, but generally not a tank killer on its own. Basically a slightly buffed AT pistol, but you only get 2 shots
And then medic gets the base AT pistol
Smoke needs a counter?
Yeah bangalores could've been a really great explosive troll weapon
Smoke doesn't need a counter lmao
You are aware of the purpose of smoke yes?
It had one in bf3/4
Yeah @half wolf that sounds interesting
Well yeah, the counter in 3/4 was thermals, right? And you got limited zoom and FOV from those sights, but personally I did hate them
I never liked smoke so I'm biased
Smoke doesn't get kills, it saves your ass and lets you escape
tbh I think all classes should have smoke grenades
Yeah, like in BF1
sacrifice killing power for gtfo power
theres legit no downside
So many times I've wished I had smoke as a support, to reposition my MMG
Well right now medic's 5 smokes paired with SMGs actually make them more lethal
So yeah, you dont actually need grenades with medic
Because you can close the gap too quickly with an SMG
been doing that tons
Yeah
Teammates smoke actually got me killed more times than it saved me
If you know vaguely where people are, you smoke their position and rush in, and spot the Doritos in the smoke. They likely won't see yours since they won;t know where you're coming.
Medic spam smoke for every rez, because the revive anim is so slow
I'd rather the revive animation be faster, with a cooldown period, so medics dont spam smoke for every revive
It should be saved for a push or to gtfo a position about to be overrun instead of to revive one guy
BF1 reviving was really great
I like the idea of having a revive animation
Allows the medic to be killed during the process
I do and I dont
and if someone is down in the open, maybe you can't revive them because it's certain death
Alot of concepts in BFV are good in theory
But other than that it's pretty meh
All the medic revive animation does is prioritise smoke grenades
And its both too long and too inconsistent
And your camera is locked while you do it
I think revive should be done like in the old way but have it not take up a gadget spot like it is now
Yeah, like, if the revive animation was half a second or something
Also get rid of squadmate revive ffs
2.5 seconds is really long in a fight
I like the idea of squad revives actually, but it doesnt really need to be in the game
BF was working without it
I have an idea
I don't mind it
I don't like it, because it means if you kill the medic in a squad, it really means nothing as to their ability to get back up and keep fighting.
You can only squad revive if you have a med pack
Cooldown based squad revive actually
Which gets used after the revive
Not super long, but you cant squad revive too many times
Also medic being able to revive is a good enough utility that they dont need to be healers either
Patting your friend on the back will heal him from any injury
Haha
Also I hate that now you can be killed, revived, instakilled again, and are forced to be revived again and can't instantly decline a revive.
Yeah, you lose control as a player if someone tries to revive you
Oh yeah I have a solution for that if Dice is willing to do so
I wish the resupply stations didn't take 45 seconds just to get some band aids
You should be able to deny revive
Yeah why are they so slow now
I got killed, revived, killed again 6 times in a row before I had enough time to opt out of the revive, it's horseshit.
Players should have CoD-level of health regen
Press y or triangle to deny a revive which will have your character game end him or herself
Medic shouldnt be reduced to "press button for teamplay"
Because they want you to rely on your brain dead teammates more
Maybe have the character bring their sidearm to their head
Yeah, being able to force-redeploy from DBNO would be nice
So you cant get revive-locked if some medic wants to grief you
Some people just dont want to be revived as well
yeah sometimes I die as a tanker as I'm bailing from my tank that's about to blow up (I know, go down with your ship) and I get rezzed... fucking let me respawn as a useful class please.
Hahaha
Also sometimes a failed revival gives you that Fatal Injury shit
It would be nice, therefore DICE won't add it.
Could there be a chance where they add a player suggestion type thing?
Dice can't even make weapons unlock properly I doubt they could make gameplay changes like that
I got revived 6 times in a row I was just like FUCKING LET ME DIE
I dont think theres any chance for "player suggestions", in the end, everyone has shit they wanna input
So yeah
As if dosing your guy 7 different times with fucking morphine wouldn't kill them
Hahahahaha
Yeah
BF1 revive with anti-revive period would be fantastic
Low risk, low reward revives, cooldown-based with anti-revive period
Perfect system
Also yeah I hate that tanker shit. Don't make me run around with the fucking STEN
I get why DICE is just gonna go for an analytical approach here of seeing how many people leave/join the game, but it does feel like they just ignore the playerbase for a large part.
Ok the Sten is fun
but still
Sten is now one of the best SMGs after 5.2
Sten is worth picking over the Suomi now
I don't know how they plan to get new players if the base game weapon unlocks don't work
@stoic breach don't hate but I'm glad we have fuckloads of ammo now
ahem Year 2 edition
Which contains some of the meta weapons
I hated how Medic before 5.2 you were just starved for even one spare mag and I hate it
Now to remove the other parts of attrition
TBH attrition sucks as a whole and should be axed
Yeah BFV year 2 edition
And with the gobs of extra ammo, the only reason I didn't play medic before was getting 1-2 spare mags and that's it. Now I almost exclusively roll medic.
Year 2 just gives you all the previous guns you could just buy with CC. Not the base game unlocks
We SAS now bois
Haha
Well you got your ribeyrolles
Hope you didn't want to use the stg44 😏
Yea no need to unlock the StG44 when you can buy the MAB
Also Drunkkz3 on twitter clipping with the Jungle Carbine cause he knows its the best weapon now
Its great
Its all you can consider if you just bought the game 😂👌
Yeezus
Rip new players 
They nerfed everything for the sake of new players
But are also preventing them from those unlocks
You're not getting to use that suomi any time soon

No need
Suomi is shit now
Good at 10m < Good at everything after 10m
Type 100 is better than Suomi right now
Thompson still feels okay
Type 100 was already good ngl
I wouldn't know I haven't gotten medic rank 20
Because EA probably ordered them too.
Nope
"Make the game easier for new players"
EA actually gives DICE too much freedom
If you're one of EA's golden boys you're free to do whatever as long as papa EA gets his green
If EA had more control over DICE, they would've had them make BFV a copy-paste of BF1 because it was the most profitable BF game
I bet if they let Respawn make a BF game the unlocks would work.
If Respawn made a BF game it would be infinitely better than DICE making a BF game
A bf game running on a modified version of source
Respawn actually knows how to make games in their entirety
Yeah theres that as well lol
Sounds interesting
You right
Too bad titanfall 3 will never happen
It probably will, but the world isnt ready for it
Right now, boots on the ground is in
After CoD ruined enhanced mobility
Respawn are religated to the APEX mines untill further notice
Activision sees Titanfall
Rips off Titanfall
Nobody wants to play Titanfall because its enhanced mobility
the titanfall series were some of my favourite games
they really managed to mash together the mechs and infantry well
Tf2 would've succeeded if it were slotted in a better quarter and if they had more marketing
Titanfall 2 could've sold at any point in the year and would've done well
With the right marketting
Yeah
APEX didn't have proper wallrunning mechanics because they thought players were literally too stupid to figure out how to use it right
EA even failed in their plan to steal sales from Infinite Warfare in the end
Nah, Apex doesnt need wallrunning
Being shoved in-between two heavy hitters was a stupid idea
I mean they went wrong
I think Apex at its core is solid, but it doesnt do enough unique shit from other BR
Its just a bogstandard BR, but AAA with a mark of quality
Doesn't have to. Just has to be less glichy than pubg and ftp like fortnite
why did pubg die
They wanted people to pay for the game
Fallout 76 has a BR
And blackout if you count that
firestorm is dead in my region
Its trash
fallout 76 is a joke
Firestorm is dead everywhere
We don't talk about fo76
I think Blackout is free now
O rlly?
Funny enough, Fallout 76 ripped off Firestorm
Firestorm was a mistake
im gonna be honest
Yea
the more i play this update, the more im disliking the TTK Change
You have my intrigue
Yeah really the best BR right now is probably Fortnite
Tell me, will I want to chuck a toddler out of the nearest window while playing?
Probably
I'm in
Hahaha
People buy battlefield for conquest. Not because they want another fortnite
Fortnite is completely different from Firestorm
^
ok zoomer
Yeah Battlefield BR was a waste of Criterions time
Was literally the worst decision they had.
Fortnite is about building forts in BR
and cover- Firestorm is about finding vehicles
The game needed bug fixes and maps not some game mode nobody is going to play
Fortnite has a much higher skill ceiling and skill floor than other BRs now
The players have evolved the game
Which is kinda cool
Honestly, I'd disagree with that point, Razen- its close, but I dont think its the real picture
Fortnite has a high skill FLOOR
Yeah, I did mention high skill floor
Both
Someone help
titanfall 2 had a near limitless skill ceiling but that didn't turn into sales
Yeah, Fortnite has evolved as a game because of the player's mechanical mastery, which I actually think is really cool
Like I wouldnt be able to get into Fortnite now because I would find it too difficult
It's pretty good
i'm in the general voice chat if you peanuts want to chat
TTK0.25
old ttk gang wya
I just have come to hate BR as a genre
At first I liked that the game was a bit slower, but now that thats the case, you more often see why you lose, and theres just nothing you can do about it
if you dont use a SAR or a Bolt Action, you cannot make a difference in the battlefield- if you want to use automatic weapons, you have to zerg
Thats not even the main issue, theres now just a massive disparity in usable guns now
Yeah, I used to think "oh just use them in their effective range"
Make gunplay more suitable for close range while increasing the size of maps
Its not good
SMGs having their range cut down is good in theory
Seriously tho
maybe its just Frontlines that I'm playing thats causing that, but now you just cover a flank with snipers and theres not a whole lot you can do
Not when one class only has access to SMGs and bolt carbines
maybe I DID like lonewolf gameplay
@fervent rune oh uh... maybe hit one of the bottom left buttons
hit whatever usually said "UI Update"
Yeah, lone wolf gameplay does have a place in BF
Not only is it player choice, but as a squad, what if you wanted to split up to flank more effectively
Now the game is more suited to zerging with teammates
So not only is lone wolf gameplay destroyed, but any hope of some iota of tactical decision-making is gone as well
Your only choice now is to zerg or supersoak enemies with bullets
yeah the more I play it, I've hit the enlightenment- I actually liked the cut-throat nature of BFV. it did make the game unique
this just... egh, it feels wrong
Yeah
I dont know, maybe its because at my core, I was actually a sweatlord ¯_(ツ)_/¯
Guns are now restricted to their "effective range" making ranged experimentation with range and burst and trigger control completely gone as well
Yeah
No need to burst when guns have no recoil
No need for trigger control when you need to spray enemies for ages
the only guns that needed a nerf were simiautos and bolt actions and that was only for bodyshots
how could you say something so controversial yet so brave
also i disagree lol
no, keep the 2 hit kills speed of SLRs
Now people are arguing that you need to "aim for headshots" and that it makes the game more skillful, but headshots with particular weapons just shortens the TTK to equal that of other weapons that dont actually need headshots
I would argue semi-autos needed to be buffed
need headshots to kill at medium range with assault rifles
Their recoil decrease was too slow and floaty, so every time you fired, you would lose a few milliseconds of control over your weapon
Waiting for it's recoil to reset
Maybe on consoles where you can't really "aim" but for PC lol no
It made using scopes on them annoying
theres two things I do not like about the gameplay changes- One, I do not like that equipping an SMG means having to wait before you can begin the action
No its not even that
Its the same for PC
Slow recoil decrease makes your aim too floaty
And especially since console gets a 25% vertical recoil reduction, it would be even worse on PC
Like take the BF1 RSC, spread decrease was super snappy so your aimpoint was on your target extremely quickly by the time you needed to fire a followup shot
i still see AT mines all over runways
In BFV, if recoil decrease was faster, SLRs could actually have more recoil
But you wouldnt lose those few milliseconds of control if you were using a scope
And also, I do not like the addition of Arrows in spotting
it gives away too much information for something as easy as just shooting a flare
I don't like not being about to unlock guns.
The spotting arrows I'm like half on, I dont mind them but they dont really need to be there
They need to be exclusive to the spotting scope
It does tip you off if someone is bipodded though
nobody uses it because spotting as your primary function is boring gameplay
Cause their pointer wouldnt be moving much
but if it gave super useful information like arrows, then it becomes cool
I dont think thats really worthwhile
Its still pretty boring
I think if the arrow disappeared if you were moving would be good
Campers get fucked that way
Youre just encouraging the boring gameplay
I think MMG's need a "sound effect"
on the minimap
where when shoot, like a radius that rapidly expands outwards tells you "some big danger here"
like mark of the ninja
Nah not even that, the player arrow should just disappear if you move
Thats like anti-information if you're aggressive in a way
Sit still for too long, and your point of aim becomes obvious to people who can see you
On the minimap
i dont like that. I think DICE is right that the game is too reaction focused and not aim focused
disinformation leads to reactionary based gameplay
so I think the arrows have a space in the game, but I dont think it belongs on the Flare
I don't think we need more UI cues about player location... right now I feel like with spotting, player direction arrows, and doritos, the game is set up such that you play based off the UI, instead of playing based off what you see in the in-game "world"
I'm in the boat of "interesting methods of counterplay"
my issue is really just how overly powerful the flare is now
I think giving MMGs a distinct booming sound and maybe distinct tracer colors would be good though.
but what I dont want them to do is just nerf the flare
I wish recon had access to a radar jammer, or support or something
Theres a new method of counterplay
Make flares unreliable if you use them right
Audio and visual in-game cues that someone has a MG42 set up - the sound of one of those things was a psychological weapon in itself.
Instead of a map indicator saying "MMG here"
MMGs having a longer bullet tracer would be cool actually
I just listened to a pacific soundtrack video and boy the battlefield theme there is the most epic in the game.
Theres some interesting chance for depth of gameplay there
I think it’s unreleased soundtrack idk
Longer bullet tracers for MMGs I would actually be onboard for
Distinct gun sounds are hugely important to shooters
so you can tell "whoa, that's a MMG"
Thats another thing BF1 does better than BFV actually
or "that's clearly an AMR"
Gun sounds are more distinct in BF1
Everything in BFV sounds like a pistol at range
yeah
Because gun sounds dont have enough bass
I'm really tired of the shitty design decisions DICE has made with this game
BFV is becoming more UI focussed because there arent enough visual cues or audio cues in the game
^^^^^
Like, player customisation ruined soldier silhouettes
And bad map design makes visibility a problem
If assault players carried their launcher on their back, that would be perfect
Cause you can clearly see its an assault
Seriously there was a reason you should be able to ID assaults or medics
How could smgs deal more damage in long range than assault
battlefield is starting to become a more casual version of the game "squad"
and even sometimes the friendly player blue UI message is hard to see, and its so hard to tell apart German and British cosmetics sometimes.
Oh God
Yeah
squad is the most hardcore of hardcore games
Friendly players should have blue outlines
And what's this new spotting system ?
Like in Titanfall 2
NO
So you dont waste ammo on a teammate
I don't want more UI outlines
wouldn't that be a bit distracting?
Its a problem that MW has as well
I want teams to have distinct visual identities
MW's visibility is supershit in some areas
so Germans don't look like brits
BF1 playermodels were distinct
they do though, germans are greyish, brits are green (minus dead mans hand, but is special)
BF1 also had better map visibility on top of that
Germans look german, brits looks British
Artisan is the same colour for brits and germans
@dark solstice there are enough green cosmetics that you can change it
Yeah, BFV's customisation is super scuffed
Partisan?
And Brits you can ditch the helmet, and same with Germans and the stahlhelm
Maybe partisan lol
If they didn’t implement the camos, maybe spotting changes wouldn’t be necessary?
And all of a sudden it's a lot harder to tell who is who
If they just made each soldier stand out equally like in BF1
I only really struggle to tell them apart with dead mans hand
and if i get surprised
As cool as increased tracer fire would be, I think adding a minimap visual for MMG fire is also a good idea, since it allows deaf players to react as well
thats easy
revert 5.2
i'm on pacific and some people on my team are coloured a dark blue/black and others are tan
plz
Until then, the TTK is changing the core gameplay of the game, which was good before.
I don't like the idea of overusing UI cues
just an audio cue alone wont be enough, since what if you're using bad speakers, mono audio for whatever reason, or as said before, you're deaf
Now it’s becoming something that’s.. not good
I understand but still, not a fan of overusing UI stuff
yes, we must accomodate for deaf people
Yeah, there needs to be equal audio/visual
The deaf player argument is actually really good
not something major, just like a bubble
As long as it's a "general area" marker, not a specific dorito for one MG gunner where you exactly know his pos
TTK should be reverted ASAP imo, because if you keep it, the backlash might increase.
Because player accessibility is really important
dice doesn't care about backlash
Yeah and that’s what’s going to lead BFV downwards
@stoic breach maybe like the cloud that is in ghost recon wildlands before you spot somebody
how do they make money from their current playerbase other than the stupid minority that purchase skins
I disagree- DICE clearly does care about backlash
they need new players
Hm
You know someone's there, you just don't know exactly where
they're already getting tweaks ready according to Braddock
Thoughts on the New update?
I have converted- I don't like it anymore
Also tracers, bright muzzle flash
Yeah, I still think players who are sitting still should get direction pointers in the minimap, not just MMGs
the speed of BFV actually gives it a unique edge
Because ANY stationary/camping enemy can be a threat
Let’s hope these tweaks revert the TTK
Not just MMGs
@stoic breach What about an intensity based thing on the compass for gunfire
So far I haven’t found a good gun to use in medic class
I think that would be ok
Also the tracers should give a really good in-game visual cue as to where someone is firing from
theres something addictive about BFV's aggressive Lethality- this feels like BF1 in a bad way
MW has that, but it sucks because its not implemented well
especially for MMGs
I spent CC on guns I thought were strong, but now those are weak.
Even BF1 felt more lethal than this
Compass-directions for gunfire is great supplimentary information, for your eyes in the centre of the screen
Its not good primary info though
DICE's ttk is .3-.5, which is nice
I think its sensory overload just having mere fire be indicated on your cetner screen
Question: Are they going to be adding the mastery outfits for the U.S. and the Japanese?
I like having it just be on the minimap
@stoic breach I mean bringing back minimap blips for individual gunshots (where they stay WHERE THE SHOT WAS FIRED) would be interesting
Would give suppressors a reason to be used again
That would be perfect
I hope DICE realizes that people spent CC on guns they used often and thought were effective, because changing the TTK after a year and a half is basically putting money down the drain, well sort of
BF4 has that and its great
So if you fire and move, you're fine
Makes people aggressive
yeah, I've always liked that system. Countless FPS's have that
Planetside 2 had that, and it was perfect
So if you fire and immediately displace, you get a head start
also good mind games 
or if sustained fire comes from one location, the "cloud" condenses into a more concrete player location
And adds potential for a noisemaker gadget
My ideal system is this: Delayed minimap spot when firing, keeps players moving so they dont get spotted. For spot flares, stationary players get a directional marker if they stay still for too long, to act as an anti-camper system.
Imagine, recon with suppressed weapons, noisemaker gadget, etc
@half wolf
Yeah
Minimap firing and directional spotting gives good avenues for counterplay
if the almighty braddock can hear us- we would like shot-spotting to come back. you fire a weapon, for a split second you're visible
@stoic breach I'd say spotting flares with 2-3 second update "pings", not live data
There were datamines of this flashbang gadget thing
Yeah, delayed
That works out
But make it a 0.8 second delay
Also, players relying on the minimap could be fooled by a decoy grenade
Oh and have the spotting markers only appear for players close enough
Or a radar jammer
So you need to get close to a MMG or sniper to find them
I think anywhere they fire on the minimap is fine
As opposed to seeing a blip cross map
Yo panzerfaust is so shit now
So shot spotting replacing the spotting in the game right now?
I don't want MMGs in entrenched positions to be punished into uselessness. but then again if you're in an entrenched position, people will know where you are anyway.
Maybe add bullet smoke trails idk
Yeah, entrenched positions arent exactly stealthy either
Using bullet tracers you can already somewhat tell
Also gamesense about where good positions are
Yeah
I'd say MMGs should be very fucking hard to attack frontally due to suppression and killing power (add more spread so you cant snipe cross map), but the counter has gotta be flanking them. I don't want player who are entrenched and defending a stationary objective to be at too much of a disadvantage against attackers.
Because if you're holding a site, you're not displacing.
Suppression should also increase spread like in previous games
That actually gives MMGs utility
And if you know where the defenders are exactly, you can just play to the minimap...
Instead of just "camper weapons"
It was actually a great system
But real MMGs had a lot of spread, so you wouldnt be able to pick people off cross map
I mean even than, suppression still required you to aim for the head
So you did have to be accurate with it to proc it
yeah, I agree- increasing the spread on MMG's is somsehting I totally support
That way you don't get long range lasers
well IRL the mg34 was accurate at range
and so was the 1919
MG42 with a 4-5BTK but random hrec would be alright
but that gives for more diversity in weapons
All the MMGs could be 4-5BTK like in BF1 and it wouldnt better
I still think the cloud or a vaguer ping about where someone fired is better than a more specific map marker.
I mean, it could work on theory
But accurate information helps cut through visual clutter
But I like the new kill/headshot sound
Because that way it doesn't disadvantage defenders on fixed objectives as much, and it still rewards being good at camouflaging yourself
The issue is its good at sussing out camping snipers or MMGs, but if you're defending a fixed point, firing just tells the attackers exactly where everyoone is
Yeah
So I think there's a balance that needs to be struck
And again, MMGs are based around stationary gameplay so there needs to be a mix of "fire and displace" as opposed to having to always be on the move.
But without devolving into corner camping all match.
Suppression coming back would be a good reward for being able to remain stationary
Yeah, and basically encouraging flanking attacks.
Maybe if you're suppressed you lose the minimap blips
"losing concentration" or something or other
Yeah
MMGs should be about lane denial through killing and suppression, not cross-map sniping
The problem is snowballing though
Snowballing?
But the issue is all of these changes would require a total rework of how BF5 is built and played. Which will never happen.
Like if you being suppressed leads to you getting killed by a random sniper you would've otherwise known about on the minimap or something
Yeah
I mean if you're being suppressed from the MMG you lose the blip for him
Yeah, I didnt know if you meant the MMG minimap spot or everyone's minimap spot lol
But also suppressing people to enable a flanking attack would be DOPE
Since that's what MMGs were used for offensively
why is BFV suddenly having performance issues wtf
Yeah
Only in Battlefield
The suppression nerfs actually simplify the game alot
Well yeah, it turns purely into who can kill the fastest
And I know its a casual game and all, but nerfing suppression just leads to people thinking its a good idea to stand still and shoot back
no more complex infantry tactics
I think its more about depth of gameplay than tactics
But you can generalise it by saying "options"
I loved that in BF1 you could actually kinda do bounding movement, MG provides covering fire, assaulters push up
Rinse and repeat
But yeah
less options
simpler if you don't wanna put effort into a more complex balancing scheme or gameplay loop (cough DICE cough)
but less fun
Yeah
I get that
I dont think players generally use "tactical forward thinking" while they play
Yeah, just run and gun
idk it just felt cool when it actually felt like a firefight at times
But yeah, with suppression that provides some depth to how players can react to situations and assessment situations quickly
giving covering fire to suppress folks when attacking or retreating
Yeah
Meh, I think I'm done with this game for now. There's not that much I enjoy about it anymore.
Reactionary gameplay is actually good, because giving players options while they react can lead to some quick thinking in the moment which is always nice
Yeah
thats why they should give smokes to everyone
Like if a sniper aims at you and you're in his sweetspot, you can suppress him to make him lose aim
Yeah
Thats powerful reactionary counterplay
But that's only if he A) misses, B) scopes in too long, or C) exposes himself
so the sniper can still... snipe
But c'est la vie. DICE has their own vision for how they want their games to be played. And this ain't it.
Yeah
BF1 was a good vision for the series, just needed alot of tweaks to tighten up the gameplay
tbh if BF1 was reskinned and tweaked for world war 2, it'd be a better game than what we have now
Yeah
BF1 with BFV-style gunplay would be really good actually
The problem people had with BF1's gunplay was that it was intentionally less intuitive to be more challenging for players
the best thing about BFV is the live respawn map
if you look veeery closely you can see where the infantry are
like bombing on fjell for example lol
when waiting just look and see where half the team is
The stg44 is unironically the best assault rifle
Don't hate me but i main Stg and Lewis Gun
Unnerving the guns there shit now and it so laggy
k
i regret everything i said about the suomi

its
its literally a peashooter
but i appreciate everytime im struck down by a suomi instead of a thompson
i actually like the ttk changes
why
I don't like games where you die quick i guess
but i dont like games where you dont get kills
in time
when you're repeatedly pressing your fingers
against a trigger button
imo i like some of the ttk changes
but the ke7 now

i might actually become a support main at this point
Just aim for the head and you should be good to go
j-just aim for the head?
yes 
@itreachesout#3207 I forgot to tell you I had to go lol
Np i know 
American Flim Flam makes me so happy
whats that
Skin
So ranked private servers will allow you to complete assignments. Yet no TOW progression allowed.
12th dec @tawny spear
yea map looks cool
it's a dlc in bf3 I think
is there any place like dragon valley in ww2
because that would be a nice map to BFV
don't know really
wake was in the back to karkand dlc for bf3
we have 2 years left with patches so some new maps will come I'm sure
the map that i never touch nor hear to be honest
i only remembered playing it on bf 1942
someone mute me
Dragon valley takes place in Minshan Mountain Range, China. In BF2
so i can see that muted channel again
Am I the only one who is bored with tight close corner combat
and then takes place in costal china in bf4
I played MW for 30 mins and already getting nausea out of it
anyone getting main menu text problem ?
In BFV?
yes
Did you just install update 5.2?
yeah already install
Then you probably have text that "looks_like_this."
yeea
There should be a button somewhere on screen that says apply update.
and this update got me to ditch BFV
Yeah, me too. I'm finally tired of it.
I don't think I'll find a satisfying main until BFV is either fixed or until Insurgency Standstorm releases for console.
Or maybe go back to BF4.
I hear it's slowy dying.
noo
So it might have trouble gaining traction.
But no, regarding BFV, I'm tired of the team trying to appease us with these updates.
Hmm
Why do people hate BF5? i like it
At this point I don't want a middle ground that is kind of satisfying. Seeing them use the Pacific as a "we're back" piece then jumping right back into the same things that made year one bad makes me sick.
I like BFV.
I really do.
I played it every day for a year.
bf5 its not so bad... they just fucked it up with that new update
I agree. I suspect they might try appeasing us again by "fixing" the patch and it's values. Though that's a guess.
Yeah 5.2 was a massive oversight
I have trouble supporting a game that introduces its own problems that aren't in line with what core players want.
ttk is so shit now in bf
Guns being balanced for their "intended ranges" means that weapons arent balanced for the maps they're trying to add to the game
Half the weapons are now only viable for close range
In a game where people want to play on big maps
Like, no wonder people always resort to recon, its lets effort to aim at long distance than to try and close the distance and risk getting shot at
i play recon at ~40 metres so
My hopes are set in them literally taking the spotting changes out and completely reverting the TTK, but I honestly doubt they'll do that.
if you're camping at another island, don't expect to get kills
fuck recon

