#battlefield-legacy-titles
1 messages · Page 1871 of 1
It fits into anti-tank support
that just gives support long range explosives
I want assault to be a rifleman class
They are already rifleman
Rifleman and anti tank lol
Dynamite then
I dont think they need dynamite, I think they should have the limpet charge
There's probably nothing we can do to get rid of the sheer amount of anti tank shit an assault have
It’s not good when every other class is one dimensional
Assault doesnt even have that much stuff it just has the only stuff that doesnt suck
Piat and dynamite
Tbh BF V is not dead, there are more BF V servers than BF 1 servers
The at class could have rifles but no scopes
No, but it essentially has the only effective stuff
Since one assault takes down one tank easy
Assault is already rifleman since the SARs are the best versatility pick for them
a rifleman should have the long range capabilities
I say Recon gets dynamite, just like the rest of the BF Games
Assault has SAR with scopes up to 3x
Without glare
when 4 assualts try to kill ur tank but I have s-mine spec
With fortifications added I think assault should keep dynamite
AT and rifleman are combined to avoid class clutter
ez kills
They need options to bust sandbags and shit
They should ads Bangalores to destroy barbed wire ad sandbags
Thats just dynamite
They should then probably nerf the Panzerfaust and PIAT to account for them having more damage against a tank than a dedicated tank gun.
@tribal cairn agreed
However,
Not really
Yes really
I use the Panzerfaust over the PIAT, but alright.
It leaves the option for the bazooka and panzershreck to be better
But why would you want power creep
thats bad gadget design
if you could carry 9 Panzerfausts, there would be a utility case
If they were weaker I would agree
That's what I said about the bazooka and Panzershreck,
Those should be good against light armor
They need to be lesser damage,
But more range and Velocity
Essentially a critical-damage focused launcher
Panzerfaust is meant to be the ranged pick over PIAT, but it doesnt do enough impact damage
@tribal cairn that’s what I’m saying
Requiring accuracy
faust sucks at everything other than ease of use
Yeah
it cant bust fortifications
Faust needs better impact damage
it has ridiculously slow reload
And like 9 spares
it has 0 splash
And it would be fantastic
Alright, then nerf PIAT and buff Faust, agreed?
I would prefer Faust to be anti-tank focused and piat to be anti-infantry focused but both being passable at doing the other role
Instead of making shit more hype, things got weaker for "balance"
Well the piat is a borderline mortar so it should have more splash
At the moment the piat can do everything and the Faust can do one thing and it's not even good at it
How about this,
Faust has penetration damage values due to its specialized warhead, enabling more damage against tanks,
Yes
PIAT HE based damage can also do decent damage against tanks, but is mainly for infantry
Yeah, even though PIAT was supposed to be AT in real life, for the sake of gadget balance, its good for what it is
That’s how they should be balanced
Yeah
It just makes sense to have an anti infantry launcher and an anti tank launcher
yeah
Idk what the fuck the balancers are doing
But the AP launcher is better at AT than the AT launcher and has better utility
The piat isnt even anti infantry right now its anti everything
Like, Panzerfaust seriously needs like 9 spare launchers and it would be great
Haha
..the image of someone carrying 9 fausts is painful
But also delicious
Hype AT
I wouldnt even mind the lower damage if you could deal more of it
I wouldnt mind that after they add panzershreck and bazooka
Gimmicky mass ammo AT launcher
The bazooka was coming with 5v5
Incase they don't change the damage values on the launchers,
But until they get added I dont want one effective launcher and one gimmick mass ammo one
They should at least give Panzerfaust 4 barrels
Haha
DUAL FAUSTS
So 4 shots
one for each shoulder
Oh no
The ultimate soldier
Dual fliegerfaust
They do have that launcher that has multiple barrels
It’s in the files
Seriously though, Fliegerfaust for support would be good cause its AA denial
True
Its an inherently defensive tool
I don't mind dice adding it in
Yeah it would, it would make sure low altitude bombers and fighters decide to fuck off
Yeah
It’s pretty much confirmed coming
Good infantry AA lets planes be planes and infantry be happy on the ground
I still want it on assault
It just doesn’t have animations yet
Giving it to support would give them explosives that aren't shit
Can we agree that they over nerfed ap mines
It should be in support
yeah since area denial
AP mines before nerf were definitely fucked but now they just shit
Wasted gadget pick
They either need to make them stronger or let you put 3 down at once currently
Would it be better if they activated slower and gave you time to prone over them
They busted them too much
Thats how they are now
They already made them activate slower
And buff the damage
You get one second to hit the floor
But you can just sprint past them and only take like 30 damage currently
They should be how they were in cod
They didnt boost the range enough to deal with the delayed activation
They are 1 hit but it gives you enough time to avoid it
I use them mainly for knowing when someones busting into my house when im mmging out of windows
I dont like them being one hits
I think they should be 1 hit or at least like 95 damage
If they had higher damage, like 60 or 70
And make it where you could only place 1 to avoid spamming
People would still bitch about them
I wouldn't mind significantly higher damage on them but not one shot kills
rare you get kills with them at all now
Yea I stopped using them entirely
I use them cause AT mines are shit and if I'm defending the AT pistol is also shit
Air melee takedowns
Airsassination
Now that sounds interesting
TM
Placeholder animations my fucking ass
Yeah
They dont even have a back prone bayonet animation
Just rip the propellor off and B.J Blascowicz some poor bastard
At this point I just hope the pacific is good and we get some US vs Germany maps
Like that's just straight up not a thing
Really?
CHAAARRRRGGGE *proceeds put away the rifle with bayonet to slowly choke the guy from the back
Lol
If you bayonet someone on their back it does the longass animations
Which gets me killed
I like the prone melee animations though
I dont want to spend 5 hours slapping some dude on the ground
Put the bayonet through his eye and move on
Definitely the headbutt
But like tactically faster animations are actually good
Before he got his brain scrambled by a cricket bat lol
I wanna gauge someone's eyes out
Just add more and more fucking horrifying melee animations
@solid hinge cough Why I don't like the executions in MW. cough But, in it's defense, it's too new to tell currently what that is really going to be like.
MWs takedowns look terrible honestly
Bf3s were the best
Lol.
Yeah
Understandable.
Emphasis on fast
Tap melee for fast kill hold for longer animation would be good
In reach you could just slap them in the back for instant kill or do a like, 2 second head stab
Style and Function
The backprone animations are all way too long
I like them tbh
I like them theoretically but there is almost ALWAYS someone nearby
who shoots me
sneak up on someone proning to get a silent melee kill
they turn around just before I do it and turn it into a backprone melee execution
their teammate has 3 seconds to shoot me before I even kill the guy
I just wish the takedown hitboxes were better because I always just hit the guy for 50 damage
I gave up on using heavy melee
The knives have SO much better takedown range
Its fucking ridiculous
Heavy melee is for like
Actually meleeing someone
Knives are for takedown
That should be a risk though
I wish the throw knives got unpatched
You should be at a disadvantage for melee
If I melee someone they should at least die immediately
Every other melee animation has them dying
Risk is only acceptable with an equal and proportionate reward
Right at the start of it
They usually do die right at the start
The backprone animations dont even kill them for 3 seconds
MW2 melee. swipes dead immediately
You bash them against the ground but they dont die until you do the head slam
The risk to kill one person with a 3 second long melee anim is attrocious
@ionic girder lunge 30 feet to knife them lol
I do suicide bayonets a lot because I know I can get a confirmed kill out of it
Even if I go down I've forced an enemy into an unrevivable 10 second delay until they spawn
When my bayonet rush turns into a backprone execution
But melee should be a last resort thing you do have a gun for a reason


That may be the case, but theres barely any reward for the risk
Technically if its discouraged, its fine
But the animations are meant to encourage people
They're meant to look cool
Lol, I don't usually bayonet, so I haven't noticed. I would imagine the transition looks horrible. Bayonet charging and a random jerk to backprone melee anination.
Not in battlefield lol
If I sneak up behind someone I can take them out without it being heard
Or if you use a throw knife and cut the risk entirely
There’s a map and they see exactly when their teammates dies
Or I suppose small risk for small reward
honestly, the minimap doesnt have enough information
I don’t care for the minimap tbh
It should show markers for where people have fired guns, but delayed so they only get fucked if they're camping
Yeah I dont blame you for not caring when its pointless right now
Even the compass you can barely see
Then the COD guys for MW are screaming for a minimap.
Like, all this shit about making a tactical game and you can barely fucking see the compass
I like what MW is doing with the minimap but I don’t think it will work for cod
Yeah CoD needs a minimap for bigmode
No minimap for 2v2 though
That kinda stuff is alright
Actually, maybe if there was casual and competitive
Cas 2v2 with minimap, and curated comp without it
Bf could work without a minimap but there needs to be some massive changes to the game
Man, for a first match of squad conquest, that really fucking sucked. We had a bad tanker vs a competent one, our bad tanker decided to ditch his tank, and the enemy had two tanks and two objectives
BF without minimap needs glowing orange playermodels like Titanfall 2
Titanfall 2 you barely need the minimap
BFV also needs good visibility and 3D spot
I like it
Good it’s called hardcore for a reason lol
90 percent of the time, there's also about 15 one shot kill snipers
I mean
@stoic breach the knives dont give me tags..
Compared to SLRs in hardcore, bolt actions would still be pointless
True, and ZH-29 would definitely be a beast in hardcore
Hardcore MMG camping with literally no counters 😩
Big brain weapon balance
SLRs with infinite OHK and semi-automatic
A grenade launcher to the face is a pretty good counter
Along with every assault class weapon lol
The m1a1 has shit range tho
Not in hardcore it wouldnt
CFC it would be good though
OHSK 450rpm AGM
Cqc
The damage drop off on the m1a1 is huge
It does like 20 damage at range lol
I’m assuming the health would be at 60 so yea
In hardcore, the M1A1 would kill up to 50m in two shots
Anything past 50m is a waste of time because the average engagement distance is 30m
The maps I would play on it no one would use it
Oh yeah as a little tidbit as well, MG42 in hardcore would only allow someone 0.1 seconds of reaction time
I never said hardcore was balanced lol
Hardcore isnt really about balance, it favors realism.
Yea I never use bombers unless I’m on the German side
It only favours realism in the sense of "bullets kill peopel"
Exactly. All weapons have low ttk.
Have you played insurgency sandstorm lol
That game has a brutal ttk lol
and no gunner upgrade
One hit kill to the chest sometimes lol
Yes. More like Arma 3 HC. 1 bullet hits you in a vital area and your dead.
JU 88 ftw
Even tho i hate bombers
I can’t wait till it releases for console
It will probably get delayed until early next year
I just dont like the floating doritos BF normal mode introduced. Seems so cheesy.
Pun intended
It could come November or December though
I play mainly bf4 still. But only play normal mode when I have to. Not just for weapon power but because I despise the floating doritos above the enemies heads.
Bfv has no doritos
Not that I've seen. Or maybe I just havent noticed.
I havent got to play BFV yet. I try to wait for them.to get the bugs worked out first before I play a game.
@faint spindle wait until pacific comes out
Seems 5 is taking a while. Lol
Lol I do now. Took me a minute Victor. It's still early, havent finished muh coffees yet
Yes. Plural. Lol
Who doesnt drink multiple coffees in the morning?
Early morning aimbot. 😂
Well. He should try 2. Lol. I'm probably as old as your dad as well.
40+
Oh yea. Been playing since bf : Vietnam. And not the remake
Of course I have a job. Lol
I've been a gamer since I can remember. I dont drink or party. I work and play video games.
That's cool. What grade if you dont mind me asking?
Lol
Understood
If crash landings were in bfv i wouldn't mind being shot down all the time
I just graduated from high school last year
Graduating this year
But I’ve been playing bf since bad company 1
Completely understandable Victor.
But i would love me being shot down in style
You crash but survive basically
Like the trailer
Not just slamming into the ground full speed though lol
Where if the cockpit didnt take direct damage or the player model, you could technically survive if you could skid to a landing?
Yeah
That would be hard to code and I don’t think dice could do it lol
If you land the plane
Say like you engine is busted and you have to land it somewhere in the map
Just make the plane much harder to keep straight once shot down, but good pilots could manage to save it and land flat
Wasn't crash landing like in the reveal?
Technical restrictions from what i heard
I was hoping for body dragging
same as the supposed mission generator for combined arms
they said "check this cool shit out" and then went "we cant do this lol my bad"
Frostbite 3 is a mess
Yes when a game has bad management, everybody misses out
Thats why almost 100 employees left DICE
it's about time to make frostbite a open source engine
Even if you have very talented developers, they are still held back by bad management
Because of bad management?
That and the fact that the vision for BFV wasnt one that alot of the dev team shared
BFV was practically envisioned as this "hardcore, tactical" game by people who had no idea of the kind of game they were making
Basically, when you put people in charge who dont actually know what to do you get BFV
Management will always lean towards sales, no matter the downfall to the gameplay. Devs tend to prize gameplay over the amount of money made.
In charge of people who actually know what they're doing
No, its not about money
That doesnt really matter
Somewhere, deep down, it's always about money.
DICE is run by nepotism and favours and shit
Well not favours
But like, newer staff dont get much say and shit
Devs ask to implement something that would be really cool but its struck down due to financial concerns .
Too much time to implement vs cost raise in game pricing.
BFV failed because the game the directors wanted to make wasnt a game the majority of people wanted to play
Yes, they go off of analytics, what they perceive will sell. Devs tend to lean towards what will make a great game. Or what hasn't been done bwfore
They arent happy in their jobs because they got forced to make a game they knew would suck
^^
The devs didnt get much creative control
Bfv mostly failed because of the marketing and direction they went
Bingo
People who knew what they were doing didnt get as much say in the matter
People wanted a world war 2 game and I doesn’t feel like one
BFV could've been marketed better and by the time the game released, players would still be disappointed
They tried to make a old school game with new age mechanics. They dont always fit.
Haha yeah not many people really seem to understand that BFV has alot of conflicting game design
Plus, consumers are a-holes for the most part.
Like the piss-easy shooting mechanics vs giant open maps
Hamada could pass as a 1942 map
The gunplay isn’t the problem lol
Doesnt really equate to good infantry gameplay though
Most maps suck because they are either to big or too small
Also because they're just awfully designed for the most part
They focus on infantry instead of combined arms
The original.Bf games maps were huge battles. I remember sniping from 1500 meters out, still well in the play area. Now that's farther than the entire map
Most of the maps lol
Nah
Galicia was shit
yeah
Verdun Heights
Fucking awful map
Fuck Verdun
Also Sinai was shit on conquest
Suez was shit on conquest
Bf3 has the best maps in the franchise imo
Definitely the dlc maps
I liked BF3s big maps. Especially with the tank dlc. They weren't huge, but were much bigger than the rest
@faint spindle bandar desert is one my favorite maps of all time
Mine as well
Deathl valley was nice
Ironically, if Galicia was bigger and was in BFV everyone would praise it
I didnt like the blue filter on DV. Other than that it was a great map
Amiens was so good
Best map voted by community for a reason
While I dont think its the best map
Amiens is overrated
Someone needs to remove Dices filter selection.
Great medium sized map
My number 1 map is probably caspian border or metro lol
Blue doesnt mean dark and orange isnt sunlight. Lol
Yes
God Caspian Border would be great in operations
just use nvidia game filter if you dislike the colour of a map ;D
In breakthrough
That’s tough
I've only played the BF4 version
I like both
And it was kinda sucky
But bf3 is classic
Cause it was just a fuckhuge conquest map
Nah it’s perfect lol
Gulf is ok. Except for the spawn in the ocean. That was a tough downfall to recover from.
Yes because players love ring around the rosie on giant maps while running into max 3 players every minute
Great fun that is
Ru had tanks from the start. Us had to capture the first spawns to get tanks
I like stuff like that it gives the map more story if that makes sense
Like the planes over Amien
It makes it feel like a real battle
Like the entire german half of St Quentin's Scar
Like the entirety of Paschendaele
All feel like wartime
I barely played those maps so I wouldn’t know tbh
Damavand peak was one of my favorite Bf maps of all time.
That map was great definitely on rush
I wasnt huge, but it was diverse.
That BASE jump was the best
Oh yes..
But the rocket spam was atrocious. Lol
Lol
There was another map I liked I can’t remember the name of it though
It was sharq something
has someone a list of all soldier cosmetics ???
It was a dlc map
Sharqi was a great map 2
Sharqi peninsula
there was a bf wiki with all but cant find it
I like maps where you can play as anything and still be effective. Not doing well as a tanker? Switch to infantry and cap flags.
@faint spindle I mostly like the big vehicle maps
That’s why panzerstorm is my favorite bfv map
I hope they hurry up and iron out BfV. It sounds neat. I just dont wanna deal with the frustration of bugs everywhere.
And lack of features it sounds like
I’m on Xbox so I don’t have any of those problems tbh
I'm garbage with a controller or I would play on console
Even if BFV had no bugs it would still be shit
Wake was cool too. That was a bf2 map iirc
Everyone just loves spawning in with half their ammo right
O wow...its like that huh?
Everyone loves not being able to regen to 100hp without a medic
You spawn with pretty much all of it lol
No you dont
You only miss like 1-2 mags lol
Guess these soldiers werent trained to carry all of their ammunition?
It’s not even a factor anymore
They left their ammo at home?
Soldiers can only carry so much
Did they add horses to bfv as well? Please say no
No horses lol
Real soldiers would carry more primary ammo than pistol ammo
It’s world war 2 they would get slaughtered haha
In BFV, if you pick a bolt action and a revolver, theres no reason to use the bolt action
What?
Because the revolver has a fuck ton of ammo
Oh my... that sounds bad.
Can u steal ammo from downed players?
I guess I should just buy it and see.
Yes its super helpful to kill someone 30m away and not be able to run to him and get his ammo without risk of getting shot
Remember when attrition was worse lol
You literally only spawn in with 2 extra full reloads
I dont mind snipers. Or camping. It's part of warfare. I dont like to play that way, but enjoy killing them. Lol
People complain about the Boys AT and then proceed to camp with a bolt action
@faint spindle the only real problem with camping is guys with MMGs but even that’s overblown

Good ole bush wookies
The boys isn’t even that good lol
MMGs are only a problem because you cant see them
You can see them easily most of the time
Scope glint? Or nah?
Boys is only the best bolt action in the game, but I suppose thats not a high bar to pass
No it’s not lol
It is
@faint spindle on snipers yes
Its the only bolt action that comes close to the weapon design of the rest of the game
It’s only viable within 100 meters lol
Yes its only viable in the range you can be most useful to your team
The bullet drop and bullet velocity is shit lol
Then dont camp past 100m?
And it’s clunky af
The best gun in the game to me is the one I can use most efficiently. It doesnt matter its stats. It can be the most op gun in the game, but if I cant hit with it, it might as well be a revolver.
I don’t use it lol I use the kar or ross mk3
Ross doesnt have straight pull on every scope
Kar fires slower than Krag with the same bullet velocity
It's still weird seeing assault as an actual "assault" class and not as medics.
Medics should've gotten assault rifles in BFV
I disagree honestly
using a scope on ross is useless :3 i use the ross like my bayonet enfield. close, ironsights only and agressive
Like the m40a5 in bf4 . I used it as my aggro recon weapon. Red dot ftw.
slrs on medics would get you the medics from bf1. they'll never revive again
You'd be surprised
They shouldn’t have access to scopes though
Medics in BF1 have better potential than BFV
Also assault rifles are inferior to SARs at every range except under 10m
Wait... medics actually revive people in bfv?
Yes
more than in the previous bfs
Shocker right
Yeah it is shocking
Considering how much more easily you can get killed while reviving
They have smgs so they have to be on the frontlines
Medics in 4 just spammed noob tubes and dropped medkits for themselves. Lol
Yes give the class with infinite healing SMGs right
@faint spindle yep lol
Totally not unbalanced in CQB
Smgs are shit though for the most part
yes past 15m they are
But they’re smgs they are supposed to be good in cqc lmao
Thompson with 900rpm plus self healing is godly in the right hands
it's balanced. take them out from medium or long range. medics with smgs should dominate cqc
But why
@gray saffron thank you
That sounds like a good range for medics tho. They should be front lines and need a cqc weapon.
Why give the class with infinite self healing (with no cooldowns) SMGs
They run into enemies, win a gunfight, and heal
That’s what always happens with medics lol
So give them a bolt? So they are in close combat with a bad weapon ?
Because theres no punishment for CQB medic
Lol
That seems worse.
SMG for assault, lose at CQB for being a shit medic
because they're on thefrontlines. they're gonna get shot a shitton due being in the bullet hell. an assault has more range and can hang back a bit, doesn't have to heal people lying in the open
No that ruins the class
Medic should be a versatile pick
Not a CQB god that nobody wants to play on large maps
But they aren't supposed to be mid range fighters? They are meant to be in the trenches, saving people.
they're not invincible, medkits don't heal instantly. you can still take em down with 2 shots or 3.
Medkits heal fast enough where you can win a 1v1 and be good
Mid range medic makes more sense
Disagree
totally disagree
That's their job?
yeah and what do people do when they get a mid range gun? hnag back a bit. and thus never get any way near people that need revives
Medic's job is to die?
Giving them rifles would make them better fraggers lol
just look at when the carbines were introduced
While assault has more ranged options?
just people sniping and less reviving
Yes carbines are so popular right
On the frontlines yes. Dying is a part of frontline fighting
A medic is supposed to risk his life to support his team
No
He's supposed to support his team without dying like an idiot
And revive safely
You're blending classes.
Lol
So medic running into a fight before an assault makes more sense than an assault dying before a medic
When assault cant revive and medics can?
A medic is a support class
Why not give sniper launchers? I mean what if they encounter a tank by themselves.
He’s supposed to support other infantry as best as he can
That means pushing the objective with them while keeping them alive
And that makes more sense than assault pushing an objective first
He’s supposed to be in close proximity with his teammates
^
Yes, he is
If you give medics any kind of ranged weapon, they will no longer be medics. They will stay back and frag while healing without helping revive. Guaranteed
Not 100 meters away with a rifle
Vs right now
100m lol
Right now medics are the ones best suited for running into an objective
Without help from teammates if its close quarters
With no cooldown on self heal
They are best suited for cqc gun fights and supporting the team
No other class can self heal more than once when medic can
Like in 4. Once medics could have dmrs they would plop a med kit down, sit on it and shoot like recons. Not a single revive happened .
That’s why he has smoke launchers and grenades
tbh assaults can also have infinite self heals, just be near a medic. but if medics are camping 100ms away, no self heal for assault ;D
He’s supposed to help push the frontlines and keep his teammates up and healed
What else should smokes be used for lol
Yes, assault rifle medic is better suited for that
Again. Disagreed
Help the team while not getting shot at because of the extra range
Agreed. Lol
I just don’t see your argument
The argument is that SMG medic makes no sense
that was quick
Give medics mid to long range weapons so he’s away from the frontlines like I don’t see how that makes sense
Bf1 nostalgics lol
Lmao
The frontlines isnt a distance of 5m you know
You assume medics would camp with assault rifles at range and not help the team
When medics right now are better suited to 1v1s and… not helping the team
That’s exactly what they will do if the both have SLRs lol
how are they better suited for 1v1, when you established a medic with smg is rather unbalanced for cqc? ;D
would make more sense for them to have a smg then for cqc non? :3
That’s like giving medics MMGs
Its not
Like all they would do is camp
Or even the slower firing 32 round smgs can do work
They weapon types determine how a class would play
Medic is more suited for 1v1 in CQB because of the weapon type and self healing
Yeah, since weapons determine how the class plays, why is the thompson so popular for medic
Because it melts people
The Thompson isn’t even the most popular weapon lol
So popular = the most popular ?
It’s the zk-383 and the Suomi

these challenges were you need to kill ppl while attacking objective are worst
I disagree
suomi is similiar to thompsont hough
sumoi gun has so much recoil
The Suomi is easier to use
How would you even know what the most popular weapon is
The tommy is useless outside of 15 meters
Same with the other SMGs because of the damage model
Same with the suomi because of spread
assault getting smgs just doesnt make sense
the only ones they'd use are Thompson and suomi
Yeah thats cause they're some of the best SMGs
He’s arguing that medics should get SLRs lol
Yeah I said SLRs lol and not assault rifle multiple times?
Good job caring enough to read
Fjell, how to ruin a good map with planes 😂😂 can't even counter them
Well you made it seem like you were talking about SLRs
Assault rifle, AR, I'll clear this up now then
Bf1 had decent aa, wtf dice
I'm talking about assault rifles and not SAR(SLR)
SAR is better suited towards assault anyways
BF1 AA was stupid
I still think it would change medics gameplay immensely.
it would kill the plane in 2 seconds
I think smgs fit the play style better
Right now they do because theres no cap on self heal
Self heal is what makes SMG medic so potent
I'm just using older games as a reference. Once medics got ranged weapons, revives stopped.
If there was a cooldown on self healing like in BF1, the ZK would be a much more popular pick
Typical dice going from one end of the spectrum to the other
Because of the extra range
AR in BFV isnt set up to be a sniper or anything, its extra range for extra versatility
It gets beaten by SAR at range and SMG in CQB
What assault rifles?
SMG assault would counter medics in CQB because medic is a support class, not aggressive
All of them
If they can sit back 100m from the line and shoot. They will.
Not for SLRs lol
Yeah thats SLRs though
Btw, SLRs are the 2BTK recon weapons
SARs are the 3BTK assault weapons
SAR effectiveness probably goes up to about 50m before it purely becomes a waste of time to shoot at anyone
When I say SLRs I mean SARs
Yeah, its just clarifying
Because of autocorrect it’s easier to type that lol
It would switch the meta. Medics would care more about kills, and less about revives.
Yeah
Medics already care more about kills if they're focussed on it
Its the feeling of altruism that drives medic revives, nothing more
Its the feeling of trying to be helpful to your teeam
As a medic should do lol
Exactly
Yeah, so giving medic the best CQB weapons kind of invalidates that
The more people I can stand back up on the line, the more chance we have to win.
Yeah thats how it would go if you're trying to help teammates right, but with SMGs are inherently better suited to close range engagements
I still can't follow your reasoning.
As in, getting close to an enemy
They is so many whiners and toxic players in this BF. Go 42-0 on Panzerstorm, Hamada 41-0 and it starts. Camper, cheater and many worse words
My reasoning is that I would rather see medics clear an area about 15m-20m away with an AR and then revive
The bf community is mostly shit that’s why
Rather than medics get in close where its dangerous, potentially die
And not be able to revive
I would want my medics alive, healing
If somebody dies outside of cover from the attacking front, I would rather the bulk of medics stay and keep healing
So smg seems better then? They have better weapons for close so they should stay alive longer?
wow why tf there has to be that one guy XxDogkiller321xX ads in every cover
speak english
But the medic has to run towards danger to maximise the effectiveness of his weapon
That's his job tho.
A medic in danger is useless until there is no more danger
Because if the medic dies, theres no reviving
If a medic isn’t on the frontlines there is no reviving lol
It should be assaults job to protect the medic. Not make the medic an assault as well.
The medic right now is an assault
Assault's job is to be the main fighting force, its in the name
You lost me...maybe I need more coffee.
The assault assaults the enemy
Lemme finish this cup of deliciousness. Then we can resume. Lol
Lmao
Must be good coffee
anyone wanna do some battlefield 4? join otherBF squad 4 if interested
Black rifle coffee company. It's fantastic.
Can we agree that when they raise the player count a rifleman class would be a good addition
Bruh how can medics be assault when they don't even have the capability to damage a vehicle outside of the Trombocino nade launcher
I dont see the point, since assault is already a good rifleman
Nope. No more debating till coffee gone. 
Medics have SMGs which are weapons best suited for running towards enemies
I think splitting up the assault class would be a good idea
Assaults have literally all the good explosive weapons, 2 of which are best suited to close range
But then what would the AT class get for a primary
E.g. PIAT and dynamite
Yes
Close range
Assault would suite from SMGs for extra close range power
Thats why the M1907 is the best AR
Fastest rate of fire
Better in CQB than all other ARs and equal at range
Because of the damage model
tfw a corpse looks Exactly like someone side proning so you waste your mag on it
Maybe on PC, otherwise I'd say the Ribeyrolles
m1907 and ribey are the two most worth using imo
The at class should get maybe smgs maybe idk
even with ribey's hit
So a return to the engineer class is what it is basically
Bf uses the same classes for many different things. Assault in 4 was a medic.
I wouldn't mind return to true engineer but its not that necessary I dont think
Yeah, AR medic had good versatility
The engineer class should return
People like assault rifles, people can heal as they please
But 4 it could also be a sniper medic, because dmrs
Ngl splitting the engineer is a pretty fair idea
Nah sniper medic is too far
That would actually be camping medic
BFV medic having the Tromboncino is already dumb enough considering its the best 2BTK bolt action in the game
Surprisingly no one really camps with the Tromboncino as far as I can tell
I just think there should be 5-6 classes
Rifleman medic engineer support and recon
More classes with less weapon choices is a good idea .
no
Maybe a commander class too
thats what fucking ruined battlefield in the first place
Classes?
4 classes is optimal because theres a clear role for each
Or just give everyone whatever gun they want and screw classes all together.
Then whats the point of classes
Exactly
Lol then we would be full cod
You either have to separate it into roles, giving each role a separate subset. Or just give everyone whatever guns they want.
How about this
battlefield 4 didn't limit weapons and the classes still worked
Rifleman demolitions medic support scout commander
No... they didnt. Once medics got dmrs, revives in conquest stopped.
What weapons would commander get
That's more in line with boomer milsim class setup
Squad leader is already commander enough without being the full blown commander from BF4
Playing an RTS where his units didnt have to follow his orders
i like medic cause they're at a disadvantage weapon-wise in exchange for the whole medic thing
Agreed
That's a pretty big disadvantage
Is there a reason to play as a medic on panzerstorm
Or hamada
When you can play as an assault and comfortably use an SAR
Or play as recon and comfortably use an SLR
To be a medic
Stick to the E F G portion and you should be fine as a medic
Other than feeling good about occasionally reviving people
Some people like that class. Hence why it exists.
Even running between D and C is fine as a medic
Yes play 3 flags and ignore the rest of the map is galaxy brain map design right
You could use that
Well if you ignore C on Rotterdam the map becomes significantly better
But its not super popular
Yeah thats true
Fuck C flag
Just imagine it doesnt exist
If those are the 3 prominent flags that could win the game then yes, it is a good choice.
The first side that usually gets those 3 wins the game
BFV conquest boils down to ignoring flags for the best experience
Just take a transport and drive over there
How helpful is B flag on Panzerstorm, really
And medics could help hold them immensely
Compared to the middle flags
With the most action
BF1 Sinai, G flag extending the area of the map
Besides a plane, that flag is shit
Like fog and wind noise together. If theres wind, theres no fog. Lol

Big brain
The biggest problem with BF1 assault was that they didnt really have much range because it was mostly smgs, like you could get ranged kills but they werent really that great at it
Remind me why people suck off Sinai again
I think it can be boiled down to my username
Yeah probably
wut, assault in bf1 have smgs while medics use ranged?
Hahha
But honestly Sinai is just poo
Yes medics had range
Which made them stronk
But weak in close quarters
That seems backwards
Medics had SARs with no scope glint
So basically like modern assault but with no explosives
Yeah
I dont think they are meant to rush first, no matter the load out. Lol
Assault with SAR works better than medic with SAR imo
Medics do rush first though in BFV
Because of the smgs
Smoke spam, everyone is now required to rush
Its why I think AR medic is a good medium
Then that seems to be a player issue. Not a load out one.
If medics rush and die at the beginning. That's a player fault.
But what are you supposed to do with an SMG though
Medics shouldnt be concerned with capping flags.
Max effectiveness is up to 15m and can be pushed to 20m
Or I guess 10m if you like hipfire
get 20kills while attacking an objective its so easy and yet so frustrating
They should go in after the initial.assault, revive and kill any cq stragglers left. Hence smgs
AR medic best medic
Its not like medics will ignore the cap with a longer ranged weapon
The funny thing is most of the flags have sightlines in those ranges
dude, literally everyone in this game ignores the cap
I want a teammate
well ar in this game are useless
Also healers who dont heal and go for kills are useless healers
