#battlefield-legacy-titles

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dreamy plank
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no idea

midnight nimbus
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it's always been like that

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irons didn't work like that

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so they fixed that

shrewd grove
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Oh right that guu

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Guy*

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Oh yeah one of the early testers of the guns in BFV said the Tromboncino will be the best medic weapon

midnight nimbus
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[x] to doubt

shrewd grove
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Ikr

dreamy plank
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what is that

midnight nimbus
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probably good for ranged play, which medic lacks

dreamy plank
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are you referring to the commando carbine

shrewd grove
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I hope it'll be good, but it probably won't ever beat the Suomi or Thompson

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No

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It's a gun coming out the week after next

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I just want something similar to the RSC from BF1

midnight nimbus
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> BFV bolt action
> good
pick one

dreamy plank
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meme gameplay

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I liked sweetspots

compact oxide
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I just want bf1 back again, there's too many little issues in BFV

dreamy plank
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gave incentives to snipe

compact oxide
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There are incentives to snipe

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Quickswapping Yikes

dreamy plank
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not in bfv

shrewd grove
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Eh BF1 had some issues that persisted for a good bit

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But a lot of people just don't have the patience this time around

midnight nimbus
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yeah quick swap in BFV isn't good

shrewd grove
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Understandably so

midnight nimbus
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pistols are too weak
bolts don't have high enough chunk damage
other guns are actually very good

dreamy plank
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snipers literally fulfilled their role of being snipers yet everyone hated it

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makes no sense to me

midnight nimbus
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^

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bolts will never be good without sweet spot

wind pendant
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in regular mp bolt snipers are fine

midnight nimbus
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or borderline hitscan velocity

wind pendant
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its only in firestorm they should do more dmg vs armor

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hs damage that is

dreamy plank
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firestorm should let you pick a class

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in true battlefield fashion

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but I guess people prefer lotteries

shrewd grove
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I prefer high velocity over sweet spot

midnight nimbus
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yeah, classes providing some minor perks would've actually made FS compelling in the BR scene

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I prefer sweet spot

shrewd grove
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BFV snipers need some big changes regardless when it comes to velocity considering all the SLRs beat them

midnight nimbus
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bc it makes edge camping an idiot trap

shrewd grove
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True

dreamy plank
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they had such an opportunity to make class based battle royale devoid of the lottery

midnight nimbus
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and makes objective play actually really good

dreamy plank
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with classes able to pick gadgets that help the team in certain situations

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but they made the basic lottery royale

shrewd grove
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Well I was happy with sweet spot

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I liked it

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It just infuriated me with things like the Martini

midnight nimbus
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there were some imperfect things about BF1 bolts

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but I think it was largely well done

shrewd grove
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Yeah

dreamy plank
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agreed

shrewd grove
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And for good reason with it being WW1 themed

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I hope bolts can get some good changes in BFV

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There's no way they haven't noticed the problem with their velocity

dreamy plank
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they should literally just bring back sweetspots

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it's makes snipers useful in their role

shrewd grove
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I'd be fine with that but it'd need tweaking

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At the very least right now they need a huge boost in velocity

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It feels like almost every gun in the game beats them on that front

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This is the only BF where snipers don't make me angry and I feel unnerved by it lol

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Because they ain't getting to do their job

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Unless they're getting headshots all day

dreamy plank
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they really arent a threat

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if youre going to sit and watch a field might as well use an mmg

wind pendant
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nr1 priority should be to boost sniper headshot damage in firestorm to 251 damage on kar, at the very least to 201 damage

dreamy plank
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less room for error

midnight nimbus
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no suppression makes sniper play/counterplay really dumb too

wind pendant
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i am unsure whether kar should blow through 2 armor plates

midnight nimbus
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shit snipers + shit counters

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amazing

wind pendant
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but it 100% should blow through 1 armor plate

shrewd grove
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All LMGs and MMGs have higher velocity than most snipers

dreamy plank
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I actually like sniper battles in bfv

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theyre just useful everywhere else

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useless

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lol

midnight nimbus
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health packs also ruin sniper duals

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heavily favors the sniper that more recently spawned

shrewd grove
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I like health packs but yeah that's a problem in that situation

midnight nimbus
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no suppression = no reason to relocate in sniper duals

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health packs were one of the worst done things in BFV

shrewd grove
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The lack of proper suppression made me stop playing support until the 1919 comes out

dreamy plank
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the game really didnt need attrition

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but i'm ok with it for the most part

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the ammo thing can get annoying

midnight nimbus
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attrition is a really good PVE mechanic

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terrible PVP mechanic

shrewd grove
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I just hate how long it took to normally regen health in every BF

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It slowed the game down in the worst wag

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Way

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At least in BF1

craggy sparrow
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true

dreamy plank
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it does speed up the game sometimes though

midnight nimbus
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yeah, BF auto health regen is really slow

dreamy plank
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whenever I go back to bf1 I have to remember I cant just heal

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whenever I want

craggy sparrow
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but there are healers

midnight nimbus
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I wish they took a more Halo-like approach in auto health regen

shrewd grove
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It's weird thinking of a proper solution to the problem

midnight nimbus
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I don't think it's hard

craggy sparrow
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someone interested in bf1 now?

shut cipher
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A proper solution is to play as a team and have a medic

midnight nimbus
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doesn't change the garbage that health packs introduced

dreamy plank
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right having a good team is so important

shrewd grove
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Yeah

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The problem is that people don't really treat it like that

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With every game the classes lose more identity imo

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Then they all kinda blend at some point

sacred junco
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It does feel like CQ is a drag when you are getting like 30 kills in your area

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but enemy constantly backcaps

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and your team is incapable of capping

midnight nimbus
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I do like how BFV allows classes to operate more independently in some aspects

sacred junco
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no matter what you do

midnight nimbus
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but other aspects are worse

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I don't like the concept of entirely locking out certain classes from doing most roles

shrewd grove
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Yeah

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I liked the idea of archetypes a lot

dreamy plank
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they all have different weapons this time

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but the assault and the support are really similar gadget wise

shrewd grove
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I feel like the way classes are right now are more restrictive than archetypes would have been

midnight nimbus
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yeah

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gadget distribution in BFV is really bad

shrewd grove
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Assault gets all explosives

compact oxide
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I like when a game gives you the tools to do everything with all the classes, but with variable chance of success

midnight nimbus
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that's the biggest issue

dreamy plank
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it would be cool to have some variety but I'm ok with it honestly

midnight nimbus
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classes should be about specialization, not role restriction

shrewd grove
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I feel like medic and maybe even recon should've gotten the frag launcher

dreamy plank
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I was annoyed at first but I"m used to it now

midnight nimbus
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medic should have the grenade launcher and the AT pistol

dreamy plank
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every medic can revive you in this game

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that's a good thing

midnight nimbus
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make the AT pistol really good at breaking fortifications

shrewd grove
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Support doesn't need much for explosives

sacred junco
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I think the only thing i would ask for

midnight nimbus
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so you can play "frontline medic" effectively

sacred junco
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is giving all classes a decent breaching gadget

shrewd grove
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Except maybe the bombs they had in BF1

sacred junco
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doesnt even need to be AT

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sucks in maps like Devastation

dreamy plank
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that feel when no medic runs smoke anymore

midnight nimbus
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no, everyone should have some form of AT

sacred junco
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where I can't go into the library because of a sandbag as a lone medic

midnight nimbus
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if I'm playing medic, i just have to sit there with my thumb up my ass as my teammates fight a tank

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can't do anything

shrewd grove
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^

midnight nimbus
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same with recon

shrewd grove
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That's the worst

dreamy plank
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the current restrictive system forces you to play as a team

midnight nimbus
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that's an unrealistic take

dreamy plank
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for however you might not like it individually

shrewd grove
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All I have are my smokes, I'll blind the tank you're welcome guys

sacred junco
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I don't think so. The game isn't so reliant on vehicle combat to really make you feel worthless as any other class right now

dreamy plank
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you just have to accept your role

midnight nimbus
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if everyone can contribute as a team member, you get teamwork

sacred junco
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Unlike BF4 where I feel like an assault in huge maps are absolute borefest

shrewd grove
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I think it's not restricted enough towards teamwork

dreamy plank
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but certain members can only do certain things

shrewd grove
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Especially when assault can just run around doing everything

dreamy plank
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it forces you to work together

midnight nimbus
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it doesn't force you to work together

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it punishes you for not having higher coordination

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two different things

dreamy plank
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how else would that medic get in if he doesnt have back up

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he cant without help

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you literally need team work

midnight nimbus
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yeah, if you don't have help, you might as well sit there with your thumb up your ass

dreamy plank
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or go do something that you can do

sacred junco
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just redeploy then no

dreamy plank
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as a medic

midnight nimbus
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individuals should be capable on their own

dreamy plank
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or go find a teammate

sacred junco
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thought deaht was meaningless enough in this game

dreamy plank
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youre literally forced to play as a team

midnight nimbus
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teamwork is an improvement over individualism

dreamy plank
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you might not like it individually

midnight nimbus
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teamwork shouldn't be a necessity to play, especially in an inherent blueberry game

dreamy plank
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but it serves a purpose

shrewd grove
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Parts of the teamwork don't work when you can't work as a part of your team to blow up a tank when one guy hogs all the explosives

dreamy plank
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I appreciate knowing every medic can heal and revive

midnight nimbus
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strong individuals build strong teamwork

dreamy plank
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and as a medic I know that's my job

sacred junco
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Roles forces a certain dynamic. if everyone was equally capable of all situations it will be inherently a different kind of game

dreamy plank
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even a sub par medic can revive and heal you

midnight nimbus
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BFV does not have strong individuals

dreamy plank
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I disagree

sacred junco
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if everyone can kill tanks equally well then entire system will need to change to accomodate that

midnight nimbus
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I'm not asking for everyone to be equally capable in all situations

sacred junco
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BFV is not any weaker than 4/1 or even BFBC2

midnight nimbus
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everyone just needs to be at the minimum somewhat capable at most roles

sacred junco
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the only thing is that in large maps I can't wander around on my own with ease as an assault or recon is all

dreamy plank
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this game forces you to do your role though

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which is good

midnight nimbus
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BFV individuals are much weaker than BF1 individuals, and don't even compare to BF4 individuals

sacred junco
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I dont see that

midnight nimbus
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pretty much everyone in BF1/4 can contribute to anti vehicle efforts

sacred junco
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BF4 literally feels like playing a class was a chore

shrewd basalt
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i kninda wish that more specialized archetype thing or whatever happened to bfv

sacred junco
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assault babysits in large maps

dreamy plank
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I'm all for variety

sacred junco
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recon solflams and spots

dreamy plank
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but you have to admit the system is working and promoting team work

sacred junco
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support throws ammo and maybe throw some funky ass gadget

midnight nimbus
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BF4 recons are especially important for AT efforts

shrewd basalt
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like a more dedicated support gunner that hauls around a tripod he can set up jsut about whereever and make his MMG super accurate but also super stationary

sacred junco
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but its an auxillary role

shrewd grove
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BF1 had some really powerful individuals with some of them support and medic guns

sacred junco
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that nobody really plays well anyways

midnight nimbus
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BF4 support had one of the best tools for countering long range campers

sacred junco
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might as well just play an engi

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i just felt like a complete waste of space in BF4 if I wasn't an engineer or a vehicle in most maps

dreamy plank
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how many strong individuals used the crossbow launcher and the mortar on the same class

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those werent strong individuals by my estimation

sacred junco
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using soflams in pubs felt not very rewarding

midnight nimbus
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crossbow + mortar was based

dreamy plank
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they were actively hurting their team

midnight nimbus
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because ammo boxes had auras

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no, they have better tools for helping their team break through

dreamy plank
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bfv forces you into your role

midnight nimbus
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one support ammo box can supply for a huge chunk of your team

dreamy plank
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I agree

midnight nimbus
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if the resupply role is already covered, you help your team by picking a different role

dreamy plank
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I've never seen an mvp use a mortar and crossbow on the same slot

midnight nimbus
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crossbow + mortar to break up the enemy zerg

dreamy plank
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how many supports will do their job though

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youre diluting the supply

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by letting them pick epic kill options

midnight nimbus
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if i see that there are supports doing their job, I use crossbow + mortar

dreamy plank
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when lets be honest

shut cipher
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Man I finished a ton of assignments in the past couple hours

dreamy plank
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most of them arent killers

midnight nimbus
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the option is important to have

dreamy plank
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In theory

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yes in practice

sacred junco
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more options will just lead ppl to use the things they want

dreamy plank
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eh

sacred junco
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not what is always useful

dreamy plank
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and exactly

midnight nimbus
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I don't mind forcing medic and support to carry health/ammo

dreamy plank
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hardline system

midnight nimbus
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but doesn't change the fact that BFV gadget distribution still sucks

dreamy plank
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solves this problem

midnight nimbus
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yeah that too

shrewd grove
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At least give medic a choice of an anti tank grenade

midnight nimbus
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don't be surprised if you see that influence BFV in the near future ๐Ÿ˜‰

dreamy plank
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would be cool

sacred junco
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I would prefer if Assault gets a very good long range AT option

dreamy plank
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counter argument

sacred junco
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and remove nade launchers

dreamy plank
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medic shouldnt fight tanks

sacred junco
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entirely

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not even give it to other classes

dreamy plank
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they should focus on reviving their team

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who can fight tanks

midnight nimbus
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medic shouldn't be able to wreck tanks like assault

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but should have AT options

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sometimes you have no one to revive

sacred junco
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Id say at least a at nade

midnight nimbus
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or reviving isn't advisable

sacred junco
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or something that gives a guaranteed disable

shut cipher
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imagine if medic had shotguns

solid hinge
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Oh fuck

sacred junco
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wish stickys had something like that

dreamy plank
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anti tank nade is fair

midnight nimbus
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medic needs AT pistol

dreamy plank
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for medic

midnight nimbus
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and make the AT pistol do solid engine damage

solid hinge
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Im gonna sound kinda gay but

shut cipher
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at pistol is fucking useless

sacred junco
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its helpful tool

solid hinge
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Americans are trash at bfv

sacred junco
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not a weapon of war

midnight nimbus
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AT pistol doing little damage isn't a problem, but it needs high part based damage

sacred junco
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explain why im doing well

dreamy plank
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lol say that in my american server

shut cipher
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@solid hinge I'm Canadian so

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idc

shrewd grove
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@solid hinge welcome to NA servers

dreamy plank
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while youre taking a clan stack

solid hinge
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I played on american servers with 140 ping

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I HAD 44 2

midnight nimbus
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eh, I play on plenty of EU servers

shut cipher
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so you lag switched everyone

solid hinge
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ON GRIND

shut cipher
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good for you

midnight nimbus
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I don't think European players are that much better

solid hinge
midnight nimbus
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outside of sweaty small modes

dreamy plank
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like i'm not going to be stereotypical here

midnight nimbus
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BF1 EU FL was good fun

solid hinge
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Yea but i was getting fucked for it

dreamy plank
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but every euro server I've played on has been less aggressive

midnight nimbus
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bc most players were actually pretty good

sacred junco
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well i never got to really played FL in BF1

solid hinge
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I hide behind a wall but i still get killed

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It happened a fuck ton

sacred junco
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Nobody plays it in the 1st place

shrewd grove
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Frontlines in BF1 was so good

midnight nimbus
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PC BF1 EU FL was probably the most fun I had in BF

sacred junco
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Which is one of the other reasons why I'm still unsold of RSP

shrewd grove
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BFV maps weren't properly designed for Frontlines

midnight nimbus
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solid sweaty experience

sacred junco
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if the community had their way this game would be 50% grind mode

midnight nimbus
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BFV FL is so bad

dreamy plank
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piat spam in grind is like dangerclose noobtubes in cod mw2

sacred junco
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I like some maps

dreamy plank
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but you get even more explosives

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and more targets

sacred junco
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but most maps have weird ass decisions

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Devastation, and Aerodrome seem kinda competitive

dreamy plank
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I actually like grind

shrewd grove
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I hope with feedback they've gotten the later maps like Marita and Mercury will be better

dreamy plank
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they should add it for all maps

midnight nimbus
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BFV maps just have terrible layouts for FL

sacred junco
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Narvik and Fjell makes me go haHAA

midnight nimbus
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BFV maps are kinda designed around Breakthrough

shut cipher
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I have 58 kills with the krag jorgensen so far and 54 are headshots.

sacred junco
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not Fjell

midnight nimbus
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the layouts are excellent for BT

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yeah Fjell BT is meh

sacred junco
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Rotterdam and Fjell are CQ maps by design

shrewd grove
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Fjell doesn't really work with much

midnight nimbus
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but most maps are great for the mode

shut cipher
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not to flex

dreamy plank
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I like all the maps in this game

midnight nimbus
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lolwat

dreamy plank
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I just wish we had more

sacred junco
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Twisted Steel is a BT map id say

midnight nimbus
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the Rotterdam CQ layout is one of the worst I've ever seen

shrewd grove
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Breakthrough is too fun

sacred junco
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Nah

dreamy plank
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except fjell

sacred junco
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Rotterdam CQ is one of the BEST layouts in BF I've seen

midnight nimbus
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spawning both teams on the same side

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brainlet af

sacred junco
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made me buy the game

midnight nimbus
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Rotterdam BT is pretty solid, aside from the first sector

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actually flows pretty decently

sacred junco
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not perfect, but I was just so sick of BF1 CQ design

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that devolved around centerfucks

midnight nimbus
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yeah CQ design has gone downhill since BF3

sacred junco
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that Rotterdam having a non-busy center was refreshing for me

midnight nimbus
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BF1 CQ had its gems though

shrewd grove
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Rotterdams first sector in breakthrough is God awful but after that it's fun

sacred junco
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Not all of them are bad

midnight nimbus
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coming from someone who hates CQ in general

shut cipher
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my accuracy with the Meme30 Drilling is 87% wow that's a good flex

sacred junco
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and Id say Fort De Vaux was a good direction for a Metros style clusterfuck

midnight nimbus
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> having sub 100% acc with a shotgun

sacred junco
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but so many awful maps

shrewd grove
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I hate CQ as well but some of BF1s CQ was amazing

dreamy plank
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what an epic waste of time sonny tater

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I pray for your soul

midnight nimbus
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I loved Amiens and Achi Baba

sacred junco
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or just awful sections

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Ballroom Blitz is one map where just awful sections

shrewd grove
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Amiens and Achi Baba, and Heligoland Bight

sacred junco
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ruin the whole experience

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not necesarrily because it is inherently bad

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but what people decide to do

shut cipher
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@midnight nimbus my accuracy with the other 2 shotguns is actually 100% but it must be bugged

shrewd grove
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What was that one French city at night, I loved that one on CQ, and that one French map that was night and mostly trenches

sacred junco
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Heligoland is a weird one

dreamy plank
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prise

shut cipher
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I've missed a lot with the 1897

midnight nimbus
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prise is basically devastation

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good CQ layout

shut cipher
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when I first used it I sucked with shotguns

sacred junco
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BFV had the best cap point design so far imo

dreamy plank
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maps are really expansive

sacred junco
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with plenty of space and options to hold

shrewd grove
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Prise De Tahure was so fun

stoic breach
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Prise and Devo have the same layout

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Its why they're so good

sacred junco
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BF1 CQ caps were too small usually

midnight nimbus
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i really like most BT capture points

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plenty of space for midrange engagements

sacred junco
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or odd "open area cap only"

midnight nimbus
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something BF1 lacked

sacred junco
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like the C cap in Fort De Vaux

midnight nimbus
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I loved BF1 FL cap areas

shrewd grove
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Ngl I love Hamada BT to death

midnight nimbus
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BF1 and BFV suffer from similar map design issues imo

sacred junco
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I never liked the D,B caps for Amiens

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like a street lane

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C is awesome

midnight nimbus
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long range areas are too long range, close range areas are too close range

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no opportunities for based midrange

sacred junco
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mid range is kind of a magic

stoic breach
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Devastation has that

midnight nimbus
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i think Rotterdam does as well

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not enough midrange

stoic breach
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Yeah

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Rotterdam is fun but not as good

sacred junco
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mid range is kind of hard to make I think

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because it leads to potential easy sight lines for easy kills

stoic breach
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Prise had an amazing triangular sightline at C flag

midnight nimbus
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BF3 did it well

shrewd grove
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I feel like Mercury will have some good mid range judging by concept art if they follow that closely

midnight nimbus
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Grand Bazaar had fun tight corridors

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but they weren't so CQB heavy

sacred junco
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man Bazaar was just a corridor

midnight nimbus
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even the BF3 CQ expansions had long enough corridors for midrange fights

shrewd grove
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BF3's CQB expansion was so good

stoic breach
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Aerodrome has midrange but the map itself has weird design

midnight nimbus
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Aerodrome is just painful without a vehicle

stoic breach
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Its designed for tank camping in conquest as well as BT

midnight nimbus
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if i can't get a tank, I just leave

stoic breach
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BT is fine for tank camping but not CQ

shrewd grove
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Aerodrome is weird to me, its way too open and too cluttered at the same time

sacred junco
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Wish I could just fight around D in Aerodrome

midnight nimbus
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Aerodrome BT is hilariously imbalanced towards the Brits

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ez stomps

sacred junco
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and BT Aerodrome is the most WTF thing in BFV so far

dreamy plank
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yea whoever gets hanger

shrewd grove
#

BT aerodrome is awful

midnight nimbus
#

I love playing as the Brits on Aerodrome

shrewd grove
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Especially on the last sector

midnight nimbus
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also bc the Brits have better tanks in general

sacred junco
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Its not even fun to be in a tank in aerodrome

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because it just kinda ends

midnight nimbus
#

fun fact: Valentine Mk8 out DPSes the Tiger

shrewd grove
#

The last sector is impossible to defend because it's just too open and let's everyone get in from all sides

midnight nimbus
#

nah tanking on Aerodrome is fucking awesome

#

delete all the helpless infy

sacred junco
#

Meant in BT more so

midnight nimbus
#

I mean BT is the only mode I play

sacred junco
#

like you are sharing space with5 5 other tanks

#

and nothing really seems to happen usually

dreamy plank
#

I dont think any of these maps are good for tanks

midnight nimbus
#

I just out-killwhore the other tanks

dreamy plank
#

elevation kind of fricks you

shrewd grove
#

I don't think I ever play anything besides BT unless I'm forced to

midnight nimbus
#

Arras is one of my favorite tanking maps

stoic breach
#

Hamada is only good for tanks and crap for infantry, Panzerstorm is great for everything

#

Arras is just one of the best maps in general

midnight nimbus
#

yeah

#

not painful to play as infy

sacred junco
#

Arras kind of has a focal issue

stoic breach
#

Its the perfect blend of infantry and vehicle lanes and rotations

sacred junco
#

where ppl gravitate to the center

dreamy plank
#

panzerstorm I would say is a good tank map as well as hamada

#

most maps have so much elevation to evade tanks

midnight nimbus
#

I mean gravitating towards the center isn't an issue in BT

sacred junco
#

but its still small enough people to spread out

stoic breach
#

Arras is generally just really balanced

midnight nimbus
#

decent visibility even with the foliage

#

if you have the right settings

dreamy plank
#

then again I dont play breakthrough any more so most breakthrough maps are great for tanks

stoic breach
#

Yeah ironically more shit on screen in Arras is easier to see than Narvik

shrewd grove
#

Arras is one map that actually has more going for it than just looks or design

midnight nimbus
#

Narvik is just an atrocious map, all around

sacred junco
#

Rush is kinda fun

midnight nimbus
#

almost enjoyable as a vehicle

dreamy plank
#

on grind it's fun

stoic breach
#

I thought it was fine but I've gone back to hating it now

#

The map feels like it was designed for Conquest Assault

sacred junco
#

Narvik is def one of those "CQ is too CQ" kind of map

midnight nimbus
#

the rubble is just disgusting to look at

#

the elevation difference is stupid

sacred junco
#

the center village is just too much sometimes if 64 players are in it

dreamy plank
#

not a good tank map for conquest

#

but I have fun as infantry

shrewd grove
#

Narvik has very certain spots that I enjoy but besides that nothing

stoic breach
#

Its basically one map split into two halves and each half is it's own Suez

shrewd grove
#

I've only had fun playing Narvik in grind

sacred junco
#

bulletproof curtains

shut cipher
#

I like all maps mostly

sonic rampart
#

True

midnight nimbus
#

Narvik is one of those maps where I'll just wait for a vehicle

sonic rampart
#

I like the buildings aswell

midnight nimbus
#

or just sit on an artillery piece

sacred junco
#

Narvik is like 3 different maps melded into one

sonic rampart
#

The objective with the buildings

shut cipher
#

Panzerstorm and Hamada are the best maps though

#

to me at least

midnight nimbus
#

I love Panzerstorm

stoic breach
#

Hamada is shit for infantry

midnight nimbus
#

bc there's enough vehicles so that I don't have to play infy

stoic breach
#

Panzerstorm is basically Arras-very-large

midnight nimbus
#

and good visibility

stoic breach
#

Its perfect for large scale battle

dreamy plank
#

disagree with panzerstorm but I like hamada

shut cipher
#

wait I meant arras not Hamada

#

and devastation as well

stoic breach
#

Hamada needs work on infantry rotations and sightline blockers

sacred junco
#

Panzerstorm is more inf friendly than Hamada

stoic breach
#

Yeah

#

It is

shrewd grove
#

Hamada BT I really like as infy tbh

shut cipher
#

god I fuck some shit up on devastation with the 12g auto

stoic breach
#

Hamada BT is great for everything

shut cipher
#

43-7 in grind not to flex

stoic breach
#

Hamada CQ is awful

sacred junco
#

At least they added more tanks

midnight nimbus
#

I only tank on Hamada

sacred junco
#

CQ/CQB update aside

midnight nimbus
#

and yeah needs more tanks

stoic breach
#

Hamada BT is amazing cause it breaks the map up into little gameplay chunks

sacred junco
#

I started to learn how to fly

#

kinda getting a hang

stoic breach
#

You push as attacker with tank and plane support

sacred junco
#

i keep only getting germany tho

shut cipher
#

nothing of breakthrough is amazing

midnight nimbus
#

I only enjoyed flying helis in BF

sacred junco
#

and I keep end up fighting mosquito

#

i never flyed

midnight nimbus
#

dude Germany has the best planes

#

Mosquito sucks now

dreamy plank
#

not overpowered enough for me to learn how to fly

shut cipher
#

breakthrough is bad

shrewd grove
#

Hamada CQ makes me fall asleep as I'm running to the next flag

dreamy plank
#

resupplying bores me

stoic breach
#

Breakthrough is the best gamemode

sacred junco
#

really, Finding it hard to maneuver with the BF109s

shut cipher
#

no

sacred junco
#

compared to the spitfires

#

but it is level 1

midnight nimbus
#

BF109/Ju-88A or C are the best planes in the game

dreamy plank
#

stay at d and c strider

midnight nimbus
#

BF109 out DPSes Spitfire hard

shut cipher
#

conquest is the best mode

midnight nimbus
#

but yeah you need upgrades

stoic breach
#

Hamada doesnt focus infantry anywhere

shut cipher
#

I actually play it now

dreamy plank
#

on hamada I run between d and c the most action is that side

sacred junco
#

thats the not fun part

midnight nimbus
#

BF109 can also pound people on the ground

dreamy plank
#

b is pretty close too

sacred junco
#

at least I can grind up with flares

#

if I suck at flying

shut cipher
#

flying is not that hard once you actually try to do something in a plane

shrewd grove
#

Conquest sucks in BFV

#

BT is the gamemode of kings

#

Smh

stoic breach
#

@dreamy plank infantry arent obliged to stay in a flag line on Hamada like on Panzerstorm

shut cipher
#

I used to think it was hard until I actually tried to do something instead of just randomly flying around

dreamy plank
#

you mean conquest

stoic breach
#

Yes

shut cipher
#

@shrewd grove I used to say conquest sucks in bfv too but I like it now because of grind

dreamy plank
#

eh d and b are right next to each other

#

c isnt far

stoic breach
#

D flag is the most important flag in Hamada but theres no reason to stay there on the point

dreamy plank
#

alot of traffic through there

stoic breach
#

C is blocked by a massive hill

shrewd grove
#

I play CQ anytime anyone in the server plays with me and I never enjoy it compared to BT

dreamy plank
#

and the majority of points are that side of the bridge

#

so that's where I roam

#

keep In mind I dont literally sit on d

#

I just patrol that side of the bridge

#

until every flag that side is capped

stoic breach
#

There is nothing between B and C though

#

The landscape is too uneven for vehicles to fight across and too open for infantry

dreamy plank
#

I might have the flags mixed up

#

I just run around as infantry

#

and slay

#

those are the closest flags

#

on that map

#

with the most traffic

stoic breach
#

I know

#

B C and D

dreamy plank
#

and the highest incentive to hold

stoic breach
#

There is no holding on Hamada

dreamy plank
#

roaming

stoic breach
#

Its not good enough for infantry

#

The infantry rotations are really long and drawn out

#

And there is no incentive to use the rotation between C and F

dreamy plank
#

thats the best i've got on that map

#

lol

stoic breach
#

Yeah

#

It just needs work

dreamy plank
#

make that bridge a little shorter

#

lol

sacred junco
#

or just get rid of it entirely

dreamy plank
#

it's so big and epic though

sacred junco
#

would've liked it better if the map didn't have a canyon

dreamy plank
#

I like it in some ways

stoic breach
#

The bridge is great

dreamy plank
#

but I just play it to win

stoic breach
#

Its a really good chokepoint

dreamy plank
#

definitely interesting

stoic breach
#

The problem is that theres no reason to "choke" anything

dreamy plank
#

keep them on the side with 3 flags

#

that's the goal

stoic breach
#

The canyon is just poorly implemented

#

The bridge should be in the center of the canyon so the B - E rotation is more pronounced and viable

#

And the C - F rotation is less open and sluggish

dreamy plank
#

yea theirs no real reason to commit to f

#

from c

#

just go back to d

#

unless you have all 4 flags on that side

#

then advance

stoic breach
#

If the landscape between C, D and B was flatter with smaller outcrops and canyons for infantry it would be great for tank battle

#

Yeah

#

Then infantry would be safe unless they get focused fire on them

dreamy plank
#

a tank should Ideally sit infront of d and watch the bridge and behind d and watch c and d

#

c and b I meant

stoic breach
#

The canyon outside D gets used in Breakthrough and its a great spot

#

Theres no reward for cutting off rotations between C, D or B

dreamy plank
#

stop them from getting c or d

#

what else are you gonna do

#

once you have them then move up

#

c or b I meant

#

but d also

stoic breach
#

The map is just sluggish

dreamy plank
#

and good luck if you got the side with less flags

#

just deal with it

stoic breach
#

I forgot that GER has an advantage in CQ

dreamy plank
#

is that f side

dark cairn
#

@stoic breach how do you get your roles next to your name? it doesnt seem to work for me from the roles channel

dreamy plank
#

because I think whatever side spawns a side has advantage

stoic breach
#

It's just typing it

#

@dark cairn manually

dark cairn
#

@stoic breach ๐Ÿ˜† why didnt i think of that. thanks!

midnight nimbus
#

holding/defending CQ flags in general is a meme

#

unless you have a level of team coordination that's virtually impossible in pubs

dreamy plank
#

get lucky with a clan stack

#

played with hb today

shrewd grove
#

Pretty much, defending in CQ is pretty much a death sentence 90% of the time since you'll be alone getting destroyed by a squad

dreamy plank
#

maps arent as static as bf1

midnight nimbus
#

it's most effective to constantly rotate

dreamy plank
#

way more varied elevation

midnight nimbus
#

maps are poorly laid out for the half + 1 hold

dreamy plank
#

I think points can be defendable

#

people just choose not to

#

for whatever reason

midnight nimbus
#

they're just not worth defending

#

that's why

dreamy plank
#

some of them can be

midnight nimbus
#

also defending is generally unfun

sacred junco
#

Defending is usually important

#

in breaking the cycle

dreamy plank
#

it isnt as useful

midnight nimbus
#

not rly

sacred junco
#

if you can do it once

#

I find that easier than going to cap on my own

midnight nimbus
#

it's more productive to be constantly capping

dreamy plank
#

there arent many chokepoints

#

every point has more areas of entry compared to bf1

sacred junco
#

because I find it hard to really realiagn the basic pattern of how our teams move

#

if our team is constantly at a cap disadvantage

midnight nimbus
#

plus constantly capping = more kills

#

drain tickets faster

sacred junco
#

its because our team caps 2 while they cap 3

#

There comes a point where you just making sure that your own caps aren't immidiately capped after your team caps the enemies things

#

can make some differences

#

its not all the time

#

and its not passive defense

#

Maps like Rotterdam

dreamy plank
#

you arent rewarded for passive play as much

#

the game has less chokepoints

midnight nimbus
#

lolwat

sacred junco
#

I thought i could just keep capping, but if the entire team can end up capping 2 points only for them to lose the rest of them

#

at that point

midnight nimbus
#

BFV is passivity, reborn

dreamy plank
#

in bfv you can watch one doorway in alot of maps

#

bf1 sorry

#

maps are more open in this game

midnight nimbus
#

I'm talking more in a general gameplay sense than CQ "strategy"

dreamy plank
#

more areas to enter a capture point

midnight nimbus
#

but I think having more key chokepoints was better design

dreamy plank
#

I'm having alot of flashbacks to fort

sacred junco
#

fort de vaux cq is fine

#

but Operations felt absolutely dreadful

#

but i think operations in general is dreadful

olive apex
#

i am playing a better battlefied V (battlefield 1942)

dreamy plank
#

the variance in elevation in bfv maps allows you to move to points with cover more often

#

than you could in bf1

#

which is why playing offensively is generally more useful

midnight nimbus
#

until you get ATTRITIONED

dreamy plank
#

support

#

lel

#

got the sneakstrats to the healthbox

stoic breach
#

BF1 did have elevation in maps

dreamy plank
#

lot of open fields though

midnight nimbus
#

yeah BF1 had a ton of high elevation maps

olive apex
#

BF1942 has elevation

midnight nimbus
#

have you played BFV

olive apex
#

No

midnight nimbus
#

there's so many open fields

dreamy plank
#

but the variance in elevation is important

#

there are less completely open stretches

#

between capture points

midnight nimbus
#

i'd actually have to boot up CQ to know this

#

๐Ÿคข

stoic breach
#

Yeah thats it then

dreamy plank
#

my friends would only play breakthrough

stoic breach
#

The takeaway is that CQ isnt as good

#

BT is better after all

dreamy plank
#

gets boring waiting for the baddy boys to come out of spawn

sacred junco
#

i think CQ is better

#

BT is too dependent on zones

dreamy plank
#

I hate waiting at an out of bounds line

stoic breach
#

CQ is just raw action

#

BT is structured more

dreamy plank
#

if there was no out of bounds I'd be fine with it

midnight nimbus
#

CQ is hardly even raw action

sacred junco
#

CQ does give you some powers in how you want move sometimes

midnight nimbus
#

bc there's just nothing going on most of the time

stoic breach
#

Its raw in the sense that theres no structure

dreamy plank
#

go towards high traffic then

midnight nimbus
#

in BT, how you move actually matters

dreamy plank
#

there's always action somewhere

midnight nimbus
#

bc of the structure

dreamy plank
#

or play grind

midnight nimbus
#

BT is just the logical conclusion of CQ

#

people only want to play on the fun central areas anyways

shrewd grove
#

BT just gets you in the action without always worrying about being stabbed in the back everytime you stop moving

dreamy plank
#

static attacking and defending

#

this isnt the 1776s

#

breakthrough can be fun

sacred junco
#

I'm finding it easier to fight in CQ than BT these days

dreamy plank
#

but I hate waiting at the spawn line

sacred junco
#

I get so little done when things are at a standstill

dreamy plank
#

you can be alot more creative in your routing in conquest

sacred junco
#

maps like Devastation is high octane enough in CQ as it is

midnight nimbus
#

BT tanking is much more fun than CQ imo

sacred junco
#

and Rotterdam does make me think about where i want to spawn a lot of the times

shrewd grove
#

CQ tanking is worrying about the squad of assaults hiding behind a rock simulator

midnight nimbus
#

I refuse to play Rotterdam CQ after the beta

sacred junco
#

most caps seem to be game for enemies and its kinda good to guess where you think the enemies are gonna be and try to block em out

#

guess thats the big break

#

between you and i

dreamy plank
#

protip dont use tanks in conquest

#

youre wasting your time

sacred junco
#

nah i do plenty fine in Panzerstorm

dreamy plank
#

the one exception

shrewd grove
#

Really the only map where tanks matter

#

At least in CQ

sacred junco
#

and Arras

shrewd grove
#

Yeah Arras is small enough

sacred junco
#

well most besides maybe Devastation

#

but even then i had some few luck

midnight nimbus
#

Arras is the only CQ I've played in BFV since launch

#

but it was playing rep monkey for a friend so it was actually fun

#

bc hackusations

sacred junco
#

id say give cq a bit more of your time

#

just a smidge chance

stoic breach
#

Not all the maps are great on it though

#

Devo is good, Arras is good

sacred junco
#

Thats the case for just about every modern BF game

stoic breach
#

Rotterdam is good for most people

shrewd grove
#

I play CQ on occasion, it never compares to BT

#

Only map I can stand playing on Conquest is Devestation

sacred junco
#

nothing as bad as Damavand/Metro level of mode differential though

dreamy plank
#

vote for conquest servers to be raised to 50v50

#

if we can play grind 32v32 we can get conquest 60v60

shrewd grove
#

Inb4 frostbite explodes

midnight nimbus
#

yes 50v50 CQ pls

#

so I have even more reasons to never touch it

shrewd grove
#

lmao

dreamy plank
#

go play cod

#

lel

#

see what I did there

midnight nimbus
#

man if BO4 unlock grind weren't so painful

#

idk if I'd play other FPS games

shrewd grove
#

Cod just feels weird to play

#

Has since after 3

sacred junco
#

never got use to the whole

dreamy plank
#

they took out ground war

#

the last smidgen of fun removed

midnight nimbus
#

yeah new shooting/moving mechanics introduced in BO3 aren't good

sacred junco
#

"fight a bit until you are dying to KS for 3-4 minutes"

stoic breach
#

BO3 was awful

shrewd grove
#

CoD 3 was the only cod I really loved, and that was because it had tanks and shit

stoic breach
#

It was shitty Titanfall and I can never forgive that

green elm
#

imagine a tank killstreak

dreamy plank
#

cod boys on reddit literally fight tooth and nail against 9v9 coming back

#

cod 3 was cool

sacred junco
#

TF attrition is kinda wank mode

midnight nimbus
#

the bad thing about BO3 is the increased movement slowdown introduced when you start shooting

sacred junco
#

wish I could play other modes more

green elm
#

bf4 9v9 siege of shanghai

dreamy plank
#

god no

#

kill me now

sacred junco
#

man tried playing CoD WaW

midnight nimbus
#

BF4 8s was awesome

sacred junco
#

The movement

#

is so damn slow

#

and awkward after playing modern FPSes

shrewd grove
#

BF1 Sinai frontlines 1v1

sacred junco
#

the awkward halts when you ads

dreamy plank
#

not conquest

sacred junco
#

can't reload while sprinting

dreamy plank
#

what are you casual

stoic breach
#

BO3 has the worst movement mechanics ever

midnight nimbus
#

BF4 has my favorite movement of any grounded FPS

sacred junco
#

weird 5 second animation to lay down mines

midnight nimbus
#

Titanfall takes the cake for FPS movement in general

dreamy plank
#

I always think I have to press jump to start running on walls

midnight nimbus
#

problem with TF is that it's just too difficult for normies

#

people aren't good at thinking in 3 dimensions

green elm
#

sinai shotgun only 1v1

midnight nimbus
#

also why most people suck at BF flying

sacred junco
#

think CoD is harder than TF so far

dreamy plank
#

different skills

sacred junco
#

Just grab Tone and 1shot pilots all day

#

lel

midnight nimbus
#

well TF lost more of its sweaty players

shrewd grove
#

Sinai was such a shit map

midnight nimbus
#

BO4 on PC is just ludicrously sweaty though

dreamy plank
#

except when you have a clan stack

midnight nimbus
#

I hate how BF lacks that attitude

sacred junco
#

guess that explains it

dreamy plank
#

then sinai is fun, and you have the tank

shrewd grove
#

Sinai was only fun for bombers and tankers

#

The only good thing that came out of it was Sinai dog

dreamy plank
#

bo4 is an abomonation in my opinion

#

assault rifles take 7 bullets to kill

shrewd grove
#

Idk

#

Bo4 ttk is weird af to me

midnight nimbus
#

assault rifles in BO4 have really similar damage models to BF assault rifles

#

5 bullets to kill at most ranges

#

but yeah BO4 TTK is a mess

dreamy plank
#

but the maps are small

midnight nimbus
#

iirc, I think they buffed it so that BO4 ARs are pretty much always 5BTK

dreamy plank
#

it just doesnt fit that they are using 5 or more bullet to kill model

#

on 3 bullet ttk maps

midnight nimbus
#

it just doesn't feel like traditional CoD

dreamy plank
#

that we used to play on

midnight nimbus
#

that's all

dreamy plank
#

cod was always about catching someone out of position

shrewd grove
#

CoD map design in general has always gone back and forth from too small or too big

stoic breach
#

Arent the maps in BO4 crap

dreamy plank
#

now you cant because it takes so many bullets to kill

#

and they can heal instantly

#

that was the whole point of cod

sacred junco
#

I just got very mad playing BO4

dreamy plank
#

catch them out in the open

sacred junco
#

because I didn't understand all the perks

dreamy plank
#

but that just doesnt matter anymore

sacred junco
#

and someone had some weird heat minethat kept killing me capping b

#

and no matter what

#

I could not figure out what it was

midnight nimbus
#

BO4 and BFV both fell for the manual regen garbage

#

sad

sacred junco
#

it wasn't showing up in the ks

#

and i couldn't fine any description of a heat mine of anysort

#

but yeah it was on 24/7 and no one disldoged it

dreamy plank
#

I can kind of accept it in battlefield

#

but in cod non auto healing is just bad

sacred junco
#

i like manual regen

#

Very abusable in peeking fights

shrewd grove
#

I also like the manual healing tbh

sacred junco
#

i think its easier in most fights

midnight nimbus
#

BFV health packs are easily top 10 stupidest things about this game

#

it makes SMG medic tolerable

dreamy plank
#

on grind

midnight nimbus
#

but medics shouldn't have SMGs or zero cooldown self heal spam

#

two unhealthy metas don't make one right

dreamy plank
#

yep zero cooldown lel

#

whatever happened to throwing the pouch

#

you atleast have to go through that animation

stoic breach
#

You could healthpack yourself in the same way with the pouch

dreamy plank
#

right but it's harder to do in gunfights

midnight nimbus
#

having to throw the pouch at your feet was stupid

dreamy plank
#

pretty sure the animation is way shorter and can be canceled as well

midnight nimbus
#

genuinely ridiculous how medic self heal can turn bolt actions into 4HKs

shrewd grove
#

lol

#

It really do be like that

stoic breach
#

It do

#

Its funny how med crates have cooldowns but actual healing doesn't

dreamy plank
#

the animations for throwing the med and supply crates and how picky it is

#

is completely unnecessary

midnight nimbus
#

medic should have the same self heal, regardless of whether they pick pouches or crates

#

crates need to be aura based

stoic breach
#

Most animations in BFV are unnecessary

midnight nimbus
#

now they're equal options

dreamy plank
#

vote for supply crates to resupply grenades

#

I vote yes

solid hinge
#

well its a dilemma, some people will make videos pointing out unrealistic no anim physics in BF games, so Dice adds anims, then some people will make videos about how they are unnecessary. Cant please everyone

midnight nimbus
#

please everyone but the animation boomers

#

ez

dreamy plank
#

i'm ok with the animations but the nature of having to pull out the crate then throw it, then your character might not want to throw it

#

then try again

midnight nimbus
#

why is it an extra click to throw the crates

#

just stupid

dreamy plank
#

exactly

solid hinge
#

yeah I know

#

my pet peeve is prone animation, how many times my avatar stands up in a firefight.. le sigh

dreamy plank
#

the animations themselves are beautiful

#

guess I worded that wrong

#

I clipped through a floor in navrik today prone

#

i was on the top floor

#

and I clipped like 5 feet below me to the first floor

#

like spiderman

weak marsh
#

Guys happy easter

hollow solar
#

i want anzac skins

astral sable
#

@hollow solar

sweet fulcrum
#

I'm excited for the elite skins mostly because the axis one has good black leather gloves

brisk field
#

i just won in firestorm again

solid hinge
#

in a game with manual activation of healing, they also have some of the weakest bolt actions in terms of damage I've ever seen

#

that's not a good combo at all

tacit haven
#

anyone still play bf4 here

sweet fulcrum
#

Let's get that headshot

olive apex
#

i want battlefield 1944

#

and battlefield 2 remastered if only we could have it then battlefield would rise up again

weak marsh
#

Medic are useless in most of the maps

#

Because of SMGs

#

And isn't a meta thing the health system of the medic

sweet fulcrum
#
  • laughs in MP34 sniper *
weak marsh
#

MP40 sniper

solid hinge
#

Any one plays bf3 here?

#

Specific console:ps3

#

i want to know how active is it, how many dlc servers you can find, how many tdm

trim token
#

No Easter dog tag?

#

Anyone want community missions back?

bronze grotto
#

70 carbine kills JUST

trim token
#

I do

compact oxide
#

I want so much back sadcat

bronze grotto
#

gilding the ke7 spiderpep

#

big mistake

echo glen
#

The De Lisle Carbine's a peashooter

#

Pray your second shots land b4 the enemy sprays you down

bronze grotto
#

im only 20 kills away from being done with that meme stick

echo glen
#

I'll pray that the Trombone gun and the luger will be better than Mr. Chubby Barrel

sweet fulcrum
#

Tromboncino*, sorry for the grammar nazi thing but I'm from Pizzaland

haughty pawn
#

any good idea about that 2 nade kills in 1 life?only bad luck so far,like really bad luck lol

echo glen
#

Grind may help you there friend

haughty pawn
#

tried there the most

#

camping an ammo crate

#

nothing :/

#

always with moltovs

#

countless 1 kills,but never 2 lol

nocturne swallow
#

Try frag or impact

echo glen
#

Maybe impact because if it's frag, enemies can still run away

haughty pawn
#

which one is the instant one ?

echo glen
#

I haven't completed that challenge so that's all the advice i have

#

Impact

haughty pawn
#

gonna give that one a try thx,i usually only use molotovs

nocturne swallow
#

Same here. I knew it'd be a silly weapon

#

So I didnt try

echo glen
#

The commando carbine is a fricking peashooter

haughty pawn
#

it's a "fun" weapon,nothing more

echo glen
#

I died so many times

haughty pawn
#

never touched it again after i hit lvl 4 with it lol

nocturne swallow
#

Fun weapons get many kills easily imo

echo glen
#

But it's satisfying to hit headshots

haughty pawn
#

the bullet drop off cause of sub sonic is way to high on distance

#

sten is imo better,except you don't get a 3x scope

nocturne swallow
#

It is a .45acp isn't it? So it's a low speed bullet as it is

haughty pawn
#

the bullet drop off is really heavy

#

and after each shot the scope shakes

echo glen
#

Yep

sleek schooner
#

its good cheeki breeki rifle tho

#

pew up close

echo glen
#

For memes yes, but bad for actual fun

haughty pawn
#

it's kinda ok if you wanna solo around i guess,but for teamplay it's pretty usless

nocturne swallow
#

Isn't it a lot like the CS5 in BF4 ultimately?

sleek schooner
#

its pretty good 2 shot murder weapon

#

yea it slike CS5 exact

haughty pawn
#

had my fun with it on fjell camping the A spot a while

#

as allies

#

where i did my 5 kills in 1 life thing

echo glen
#

Well, it's fun when you shoot them in the back without them realizing

haughty pawn
#

ye,hard to get where you get shot from

#

but also hard to constant hit a moving target

nocturne swallow
#

It is good to have variety weapons now at least. BF1 got fun when they startes adding weird stuff

haughty pawn
#

maybe it get's a little buff in terms of bullet speed,or less drop off,would be a huge upgrade

#

but i doubt it

echo glen
#

Maybe a little bit of a damage buff

#

Just a little bit

haughty pawn
#

problem with a dmg buff could be that it might become to op on hipfire ?

solid hinge
#

It's still 109rpm max

haughty pawn
#

if you're good with aiming at least

solid hinge
#

The webley is a 2 hit kill with very sweet hipfire and 200rpm

brisk field
#

"Sten is good on firestorm"
Yeah right

haughty pawn
#

wtf,is this for real ?

opaque cipher
#

Seems so

haughty pawn
#

i do that all the time as defender on panzerstorm in breaktrough

brisk field
#

This is the equivalent of that one high school challenge your friends dared you to do

haughty pawn
#

at A point

#

@solid hinge thought me that ! haHAA

solid hinge
#

im on cocaine so im safe haHAA

haughty pawn
#

the only time i play recon

solid hinge
#

console

#

not cocaine

brisk field
#

It was weed day yesterday not cocaine day

haughty pawn
#

ye ye haHAA

solid hinge
haughty pawn
#

marked for life now lol

nocturne swallow
#

Everyone celebrates in their own way

haughty pawn
#

impact grenade is assault only ?

sonic rampart
#

DoNt Do DrUgS kIdS

solid hinge
#

@haughty pawn support only