#battlefield-legacy-titles
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it's always been like that
irons didn't work like that
so they fixed that
I like the argue "your bullet go exactly where you are shooting" on #BFV which is false because 1 spray of 5, bullets are just going around the dot and the weapon doesn't follow the pattern). Plus, If you time correctly tapfire, followed by spray, you will have 0 recoil at...
Oh right that guu
Guy*
Oh yeah one of the early testers of the guns in BFV said the Tromboncino will be the best medic weapon
[x] to doubt
Ikr
what is that
probably good for ranged play, which medic lacks
are you referring to the commando carbine
I hope it'll be good, but it probably won't ever beat the Suomi or Thompson
No
It's a gun coming out the week after next
I just want something similar to the RSC from BF1

> BFV bolt action
> good
pick one
I just want bf1 back again, there's too many little issues in BFV
gave incentives to snipe
not in bfv
Eh BF1 had some issues that persisted for a good bit
But a lot of people just don't have the patience this time around
yeah quick swap in BFV isn't good
Understandably so
pistols are too weak
bolts don't have high enough chunk damage
other guns are actually very good
snipers literally fulfilled their role of being snipers yet everyone hated it
makes no sense to me
in regular mp bolt snipers are fine
or borderline hitscan velocity
firestorm should let you pick a class
in true battlefield fashion
but I guess people prefer lotteries
I prefer high velocity over sweet spot
yeah, classes providing some minor perks would've actually made FS compelling in the BR scene
I prefer sweet spot
BFV snipers need some big changes regardless when it comes to velocity considering all the SLRs beat them
bc it makes edge camping an idiot trap
True
they had such an opportunity to make class based battle royale devoid of the lottery
and makes objective play actually really good
with classes able to pick gadgets that help the team in certain situations
but they made the basic lottery royale
Well I was happy with sweet spot
I liked it
It just infuriated me with things like the Martini
there were some imperfect things about BF1 bolts
but I think it was largely well done
Yeah
agreed
And for good reason with it being WW1 themed
I hope bolts can get some good changes in BFV
There's no way they haven't noticed the problem with their velocity
they should literally just bring back sweetspots
it's makes snipers useful in their role
I'd be fine with that but it'd need tweaking
At the very least right now they need a huge boost in velocity
It feels like almost every gun in the game beats them on that front
This is the only BF where snipers don't make me angry and I feel unnerved by it lol
Because they ain't getting to do their job
Unless they're getting headshots all day
they really arent a threat
if youre going to sit and watch a field might as well use an mmg
nr1 priority should be to boost sniper headshot damage in firestorm to 251 damage on kar, at the very least to 201 damage
less room for error
no suppression makes sniper play/counterplay really dumb too
i am unsure whether kar should blow through 2 armor plates
but it 100% should blow through 1 armor plate
I actually like sniper battles in bfv
theyre just useful everywhere else
useless
lol
health packs also ruin sniper duals
heavily favors the sniper that more recently spawned
I like health packs but yeah that's a problem in that situation
no suppression = no reason to relocate in sniper duals
health packs were one of the worst done things in BFV
The lack of proper suppression made me stop playing support until the 1919 comes out
the game really didnt need attrition
but i'm ok with it for the most part
the ammo thing can get annoying
I just hate how long it took to normally regen health in every BF
It slowed the game down in the worst wag
Way
At least in BF1
true
it does speed up the game sometimes though
yeah, BF auto health regen is really slow
but there are healers
I wish they took a more Halo-like approach in auto health regen
It's weird thinking of a proper solution to the problem
I don't think it's hard
someone interested in bf1 now?
A proper solution is to play as a team and have a medic
doesn't change the garbage that health packs introduced
right having a good team is so important
Yeah
The problem is that people don't really treat it like that
With every game the classes lose more identity imo
Then they all kinda blend at some point
It does feel like CQ is a drag when you are getting like 30 kills in your area
but enemy constantly backcaps
and your team is incapable of capping
I do like how BFV allows classes to operate more independently in some aspects
no matter what you do
but other aspects are worse
I don't like the concept of entirely locking out certain classes from doing most roles
they all have different weapons this time
but the assault and the support are really similar gadget wise
I feel like the way classes are right now are more restrictive than archetypes would have been
Assault gets all explosives
I like when a game gives you the tools to do everything with all the classes, but with variable chance of success
that's the biggest issue
it would be cool to have some variety but I'm ok with it honestly
classes should be about specialization, not role restriction
I feel like medic and maybe even recon should've gotten the frag launcher
I was annoyed at first but I"m used to it now
medic should have the grenade launcher and the AT pistol
make the AT pistol really good at breaking fortifications
Support doesn't need much for explosives
I think the only thing i would ask for
so you can play "frontline medic" effectively
is giving all classes a decent breaching gadget
Except maybe the bombs they had in BF1
that feel when no medic runs smoke anymore
no, everyone should have some form of AT
where I can't go into the library because of a sandbag as a lone medic
if I'm playing medic, i just have to sit there with my thumb up my ass as my teammates fight a tank
can't do anything
^
same with recon
That's the worst
the current restrictive system forces you to play as a team
that's an unrealistic take
for however you might not like it individually
All I have are my smokes, I'll blind the tank you're welcome guys
I don't think so. The game isn't so reliant on vehicle combat to really make you feel worthless as any other class right now
you just have to accept your role
if everyone can contribute as a team member, you get teamwork
Unlike BF4 where I feel like an assault in huge maps are absolute borefest
I think it's not restricted enough towards teamwork
but certain members can only do certain things
Especially when assault can just run around doing everything
it forces you to work together
it doesn't force you to work together
it punishes you for not having higher coordination
two different things
how else would that medic get in if he doesnt have back up
he cant without help
you literally need team work
yeah, if you don't have help, you might as well sit there with your thumb up your ass
or go do something that you can do
just redeploy then no
as a medic
individuals should be capable on their own
or go find a teammate
thought deaht was meaningless enough in this game
youre literally forced to play as a team
teamwork is an improvement over individualism
you might not like it individually
teamwork shouldn't be a necessity to play, especially in an inherent blueberry game
but it serves a purpose
Parts of the teamwork don't work when you can't work as a part of your team to blow up a tank when one guy hogs all the explosives
I appreciate knowing every medic can heal and revive
strong individuals build strong teamwork
and as a medic I know that's my job
Roles forces a certain dynamic. if everyone was equally capable of all situations it will be inherently a different kind of game
even a sub par medic can revive and heal you
BFV does not have strong individuals
I disagree
if everyone can kill tanks equally well then entire system will need to change to accomodate that
I'm not asking for everyone to be equally capable in all situations
BFV is not any weaker than 4/1 or even BFBC2
everyone just needs to be at the minimum somewhat capable at most roles
the only thing is that in large maps I can't wander around on my own with ease as an assault or recon is all
BFV individuals are much weaker than BF1 individuals, and don't even compare to BF4 individuals
I dont see that
pretty much everyone in BF1/4 can contribute to anti vehicle efforts
BF4 literally feels like playing a class was a chore
i kninda wish that more specialized archetype thing or whatever happened to bfv
assault babysits in large maps
I'm all for variety
recon solflams and spots
but you have to admit the system is working and promoting team work
support throws ammo and maybe throw some funky ass gadget
BF4 recons are especially important for AT efforts
like a more dedicated support gunner that hauls around a tripod he can set up jsut about whereever and make his MMG super accurate but also super stationary
but its an auxillary role
BF1 had some really powerful individuals with some of them support and medic guns
that nobody really plays well anyways
BF4 support had one of the best tools for countering long range campers
might as well just play an engi
i just felt like a complete waste of space in BF4 if I wasn't an engineer or a vehicle in most maps
how many strong individuals used the crossbow launcher and the mortar on the same class
those werent strong individuals by my estimation
using soflams in pubs felt not very rewarding
crossbow + mortar was based
they were actively hurting their team
because ammo boxes had auras
no, they have better tools for helping their team break through
bfv forces you into your role
one support ammo box can supply for a huge chunk of your team
I agree
if the resupply role is already covered, you help your team by picking a different role
I've never seen an mvp use a mortar and crossbow on the same slot
crossbow + mortar to break up the enemy zerg
how many supports will do their job though
youre diluting the supply
by letting them pick epic kill options
if i see that there are supports doing their job, I use crossbow + mortar
when lets be honest
Man I finished a ton of assignments in the past couple hours
most of them arent killers
the option is important to have
more options will just lead ppl to use the things they want
eh
not what is always useful
and exactly
I don't mind forcing medic and support to carry health/ammo
hardline system
but doesn't change the fact that BFV gadget distribution still sucks
solves this problem
yeah that too
At least give medic a choice of an anti tank grenade
don't be surprised if you see that influence BFV in the near future ๐
would be cool
I would prefer if Assault gets a very good long range AT option
counter argument
and remove nade launchers
medic shouldnt fight tanks
medic shouldn't be able to wreck tanks like assault
but should have AT options
sometimes you have no one to revive
Id say at least a at nade
or reviving isn't advisable
or something that gives a guaranteed disable
imagine if medic had shotguns
Oh fuck
wish stickys had something like that
anti tank nade is fair
medic needs AT pistol
for medic
and make the AT pistol do solid engine damage
Im gonna sound kinda gay but
at pistol is fucking useless
its helpful tool
Americans are trash at bfv
not a weapon of war
AT pistol doing little damage isn't a problem, but it needs high part based damage
explain why im doing well
lol say that in my american server
@solid hinge welcome to NA servers
while youre taking a clan stack
eh, I play on plenty of EU servers
so you lag switched everyone
ON GRIND
good for you
I don't think European players are that much better

outside of sweaty small modes
like i'm not going to be stereotypical here
BF1 EU FL was good fun
Yea but i was getting fucked for it
but every euro server I've played on has been less aggressive
bc most players were actually pretty good
well i never got to really played FL in BF1
Nobody plays it in the 1st place
Frontlines in BF1 was so good
PC BF1 EU FL was probably the most fun I had in BF
Which is one of the other reasons why I'm still unsold of RSP
BFV maps weren't properly designed for Frontlines
solid sweaty experience
if the community had their way this game would be 50% grind mode
BFV FL is so bad
piat spam in grind is like dangerclose noobtubes in cod mw2
I like some maps
but most maps have weird ass decisions
Devastation, and Aerodrome seem kinda competitive
I actually like grind
I hope with feedback they've gotten the later maps like Marita and Mercury will be better
they should add it for all maps
BFV maps just have terrible layouts for FL
Narvik and Fjell makes me go 
BFV maps are kinda designed around Breakthrough
I have 58 kills with the krag jorgensen so far and 54 are headshots.
not Fjell
Rotterdam and Fjell are CQ maps by design
Fjell doesn't really work with much
but most maps are great for the mode
not to flex
I like all the maps in this game
lolwat
I just wish we had more
Twisted Steel is a BT map id say
the Rotterdam CQ layout is one of the worst I've ever seen
Breakthrough is too fun
Nah
except fjell
Rotterdam CQ is one of the BEST layouts in BF I've seen
made me buy the game
Rotterdam BT is pretty solid, aside from the first sector
actually flows pretty decently
not perfect, but I was just so sick of BF1 CQ design
that devolved around centerfucks
yeah CQ design has gone downhill since BF3
that Rotterdam having a non-busy center was refreshing for me
BF1 CQ had its gems though
Rotterdams first sector in breakthrough is God awful but after that it's fun
Not all of them are bad
coming from someone who hates CQ in general
my accuracy with the Meme30 Drilling is 87% wow that's a good flex
and Id say Fort De Vaux was a good direction for a Metros style clusterfuck
> having sub 100% acc with a shotgun
but so many awful maps
I hate CQ as well but some of BF1s CQ was amazing
I loved Amiens and Achi Baba
Amiens and Achi Baba, and Heligoland Bight
ruin the whole experience
not necesarrily because it is inherently bad
but what people decide to do
@midnight nimbus my accuracy with the other 2 shotguns is actually 100% but it must be bugged
What was that one French city at night, I loved that one on CQ, and that one French map that was night and mostly trenches
Heligoland is a weird one
prise
I've missed a lot with the 1897
when I first used it I sucked with shotguns
BFV had the best cap point design so far imo
maps are really expansive
with plenty of space and options to hold
Prise De Tahure was so fun
BF1 CQ caps were too small usually
or odd "open area cap only"
something BF1 lacked
like the C cap in Fort De Vaux
I loved BF1 FL cap areas
Ngl I love Hamada BT to death
BF1 and BFV suffer from similar map design issues imo
long range areas are too long range, close range areas are too close range
no opportunities for based midrange
mid range is kind of a magic
Devastation has that
mid range is kind of hard to make I think
because it leads to potential easy sight lines for easy kills
Prise had an amazing triangular sightline at C flag
BF3 did it well
I feel like Mercury will have some good mid range judging by concept art if they follow that closely
man Bazaar was just a corridor
even the BF3 CQ expansions had long enough corridors for midrange fights
BF3's CQB expansion was so good
Aerodrome has midrange but the map itself has weird design
Aerodrome is just painful without a vehicle
Its designed for tank camping in conquest as well as BT
if i can't get a tank, I just leave
BT is fine for tank camping but not CQ
Aerodrome is weird to me, its way too open and too cluttered at the same time
Wish I could just fight around D in Aerodrome
and BT Aerodrome is the most WTF thing in BFV so far
yea whoever gets hanger
BT aerodrome is awful
I love playing as the Brits on Aerodrome
Especially on the last sector
also bc the Brits have better tanks in general
fun fact: Valentine Mk8 out DPSes the Tiger
The last sector is impossible to defend because it's just too open and let's everyone get in from all sides
Meant in BT more so
I mean BT is the only mode I play
like you are sharing space with5 5 other tanks
and nothing really seems to happen usually
I dont think any of these maps are good for tanks
I just out-killwhore the other tanks
elevation kind of fricks you
I don't think I ever play anything besides BT unless I'm forced to
Arras is one of my favorite tanking maps
Hamada is only good for tanks and crap for infantry, Panzerstorm is great for everything
Arras is just one of the best maps in general
Arras kind of has a focal issue
Its the perfect blend of infantry and vehicle lanes and rotations
where ppl gravitate to the center
panzerstorm I would say is a good tank map as well as hamada
most maps have so much elevation to evade tanks
I mean gravitating towards the center isn't an issue in BT
but its still small enough people to spread out
Arras is generally just really balanced
then again I dont play breakthrough any more so most breakthrough maps are great for tanks
Yeah ironically more shit on screen in Arras is easier to see than Narvik
Arras is one map that actually has more going for it than just looks or design
Narvik is just an atrocious map, all around
Rush is kinda fun
almost enjoyable as a vehicle
on grind it's fun
I thought it was fine but I've gone back to hating it now
The map feels like it was designed for Conquest Assault
Narvik is def one of those "CQ is too CQ" kind of map
the center village is just too much sometimes if 64 players are in it
Narvik has very certain spots that I enjoy but besides that nothing
Its basically one map split into two halves and each half is it's own Suez
I've only had fun playing Narvik in grind
bulletproof curtains
I like all maps mostly
True
Narvik is one of those maps where I'll just wait for a vehicle
I like the buildings aswell
or just sit on an artillery piece
Narvik is like 3 different maps melded into one
The objective with the buildings
I love Panzerstorm
Hamada is shit for infantry
bc there's enough vehicles so that I don't have to play infy
Panzerstorm is basically Arras-very-large
and good visibility
Its perfect for large scale battle
disagree with panzerstorm but I like hamada
Hamada needs work on infantry rotations and sightline blockers
Panzerstorm is more inf friendly than Hamada
Hamada BT I really like as infy tbh
god I fuck some shit up on devastation with the 12g auto
Hamada BT is great for everything
43-7 in grind not to flex
Hamada CQ is awful
At least they added more tanks
I only tank on Hamada
CQ/CQB update aside
and yeah needs more tanks
Hamada BT is amazing cause it breaks the map up into little gameplay chunks
You push as attacker with tank and plane support
i keep only getting germany tho
nothing of breakthrough is amazing
I only enjoyed flying helis in BF
not overpowered enough for me to learn how to fly
breakthrough is bad
Hamada CQ makes me fall asleep as I'm running to the next flag
resupplying bores me
Breakthrough is the best gamemode
really, Finding it hard to maneuver with the BF109s
no
BF109/Ju-88A or C are the best planes in the game
stay at d and c strider
BF109 out DPSes Spitfire hard
conquest is the best mode
but yeah you need upgrades
Hamada doesnt focus infantry anywhere
I actually play it now
on hamada I run between d and c the most action is that side
thats the not fun part
BF109 can also pound people on the ground
b is pretty close too
flying is not that hard once you actually try to do something in a plane
@dreamy plank infantry arent obliged to stay in a flag line on Hamada like on Panzerstorm
I used to think it was hard until I actually tried to do something instead of just randomly flying around
you mean conquest
Yes
@shrewd grove I used to say conquest sucks in bfv too but I like it now because of grind
D flag is the most important flag in Hamada but theres no reason to stay there on the point
alot of traffic through there
C is blocked by a massive hill
I play CQ anytime anyone in the server plays with me and I never enjoy it compared to BT
and the majority of points are that side of the bridge
so that's where I roam
keep In mind I dont literally sit on d
I just patrol that side of the bridge
until every flag that side is capped
There is nothing between B and C though
The landscape is too uneven for vehicles to fight across and too open for infantry
I might have the flags mixed up
I just run around as infantry
and slay
those are the closest flags
on that map
with the most traffic
and the highest incentive to hold
There is no holding on Hamada
roaming
Its not good enough for infantry
The infantry rotations are really long and drawn out
And there is no incentive to use the rotation between C and F
or just get rid of it entirely
it's so big and epic though
would've liked it better if the map didn't have a canyon
I like it in some ways
The bridge is great
but I just play it to win
Its a really good chokepoint
definitely interesting
The problem is that theres no reason to "choke" anything
The canyon is just poorly implemented
The bridge should be in the center of the canyon so the B - E rotation is more pronounced and viable
And the C - F rotation is less open and sluggish
yea theirs no real reason to commit to f
from c
just go back to d
unless you have all 4 flags on that side
then advance
If the landscape between C, D and B was flatter with smaller outcrops and canyons for infantry it would be great for tank battle
Yeah
Then infantry would be safe unless they get focused fire on them
a tank should Ideally sit infront of d and watch the bridge and behind d and watch c and d
c and b I meant
The canyon outside D gets used in Breakthrough and its a great spot
Theres no reward for cutting off rotations between C, D or B
stop them from getting c or d
what else are you gonna do
once you have them then move up
c or b I meant
but d also
The map is just sluggish
I forgot that GER has an advantage in CQ
is that f side
@stoic breach how do you get your roles next to your name? it doesnt seem to work for me from the roles channel
because I think whatever side spawns a side has advantage
@stoic breach ๐ why didnt i think of that. thanks!
holding/defending CQ flags in general is a meme
unless you have a level of team coordination that's virtually impossible in pubs
Pretty much, defending in CQ is pretty much a death sentence 90% of the time since you'll be alone getting destroyed by a squad
maps arent as static as bf1
it's most effective to constantly rotate
way more varied elevation
maps are poorly laid out for the half + 1 hold
some of them can be
also defending is generally unfun
it isnt as useful
not rly
it's more productive to be constantly capping
because I find it hard to really realiagn the basic pattern of how our teams move
if our team is constantly at a cap disadvantage
its because our team caps 2 while they cap 3
There comes a point where you just making sure that your own caps aren't immidiately capped after your team caps the enemies things
can make some differences
its not all the time
and its not passive defense
Maps like Rotterdam
lolwat
I thought i could just keep capping, but if the entire team can end up capping 2 points only for them to lose the rest of them
at that point
BFV is passivity, reborn
in bfv you can watch one doorway in alot of maps
bf1 sorry
maps are more open in this game
I'm talking more in a general gameplay sense than CQ "strategy"
more areas to enter a capture point
but I think having more key chokepoints was better design
I'm having alot of flashbacks to fort
fort de vaux cq is fine
but Operations felt absolutely dreadful
but i think operations in general is dreadful
i am playing a better battlefied V (battlefield 1942)
the variance in elevation in bfv maps allows you to move to points with cover more often
than you could in bf1
which is why playing offensively is generally more useful
until you get ATTRITIONED
BF1 did have elevation in maps
lot of open fields though
yeah BF1 had a ton of high elevation maps
BF1942 has elevation
have you played BFV
No
there's so many open fields
but the variance in elevation is important
there are less completely open stretches
between capture points
Yeah thats it then
my friends would only play breakthrough
gets boring waiting for the baddy boys to come out of spawn
I hate waiting at an out of bounds line
if there was no out of bounds I'd be fine with it
CQ is hardly even raw action
CQ does give you some powers in how you want move sometimes
bc there's just nothing going on most of the time
Its raw in the sense that theres no structure
go towards high traffic then
in BT, how you move actually matters
there's always action somewhere
bc of the structure
or play grind
BT is just the logical conclusion of CQ
people only want to play on the fun central areas anyways
BT just gets you in the action without always worrying about being stabbed in the back everytime you stop moving
I'm finding it easier to fight in CQ than BT these days
but I hate waiting at the spawn line
I get so little done when things are at a standstill
you can be alot more creative in your routing in conquest
maps like Devastation is high octane enough in CQ as it is
BT tanking is much more fun than CQ imo
and Rotterdam does make me think about where i want to spawn a lot of the times
CQ tanking is worrying about the squad of assaults hiding behind a rock simulator
I refuse to play Rotterdam CQ after the beta
most caps seem to be game for enemies and its kinda good to guess where you think the enemies are gonna be and try to block em out
guess thats the big break
between you and i
nah i do plenty fine in Panzerstorm
the one exception
and Arras
Yeah Arras is small enough
Arras is the only CQ I've played in BFV since launch
but it was playing rep monkey for a friend so it was actually fun
bc hackusations
Thats the case for just about every modern BF game
Rotterdam is good for most people
I play CQ on occasion, it never compares to BT
Only map I can stand playing on Conquest is Devestation
nothing as bad as Damavand/Metro level of mode differential though
vote for conquest servers to be raised to 50v50
if we can play grind 32v32 we can get conquest 60v60
Inb4 frostbite explodes
lmao
never got use to the whole
yeah new shooting/moving mechanics introduced in BO3 aren't good
"fight a bit until you are dying to KS for 3-4 minutes"
BO3 was awful
CoD 3 was the only cod I really loved, and that was because it had tanks and shit
It was shitty Titanfall and I can never forgive that
imagine a tank killstreak
cod boys on reddit literally fight tooth and nail against 9v9 coming back
cod 3 was cool
TF attrition is kinda wank mode
the bad thing about BO3 is the increased movement slowdown introduced when you start shooting
wish I could play other modes more
bf4 9v9 siege of shanghai
man tried playing CoD WaW
BF4 8s was awesome
the awkward halts when you ads
not conquest
can't reload while sprinting
what are you casual
BO3 has the worst movement mechanics ever
BF4 has my favorite movement of any grounded FPS
weird 5 second animation to lay down mines
Titanfall takes the cake for FPS movement in general
I always think I have to press jump to start running on walls
problem with TF is that it's just too difficult for normies
people aren't good at thinking in 3 dimensions
sinai shotgun only 1v1
also why most people suck at BF flying
think CoD is harder than TF so far
different skills
well TF lost more of its sweaty players
Sinai was such a shit map
BO4 on PC is just ludicrously sweaty though
except when you have a clan stack
I hate how BF lacks that attitude
guess that explains it
then sinai is fun, and you have the tank
Sinai was only fun for bombers and tankers
The only good thing that came out of it was Sinai dog
assault rifles in BO4 have really similar damage models to BF assault rifles
5 bullets to kill at most ranges
but yeah BO4 TTK is a mess
but the maps are small
iirc, I think they buffed it so that BO4 ARs are pretty much always 5BTK
it just doesnt fit that they are using 5 or more bullet to kill model
on 3 bullet ttk maps
it just doesn't feel like traditional CoD
that we used to play on
that's all
cod was always about catching someone out of position
CoD map design in general has always gone back and forth from too small or too big
Arent the maps in BO4 crap
now you cant because it takes so many bullets to kill
and they can heal instantly
that was the whole point of cod
I just got very mad playing BO4
catch them out in the open
because I didn't understand all the perks
but that just doesnt matter anymore
and someone had some weird heat minethat kept killing me capping b
and no matter what
I could not figure out what it was
it wasn't showing up in the ks
and i couldn't fine any description of a heat mine of anysort
but yeah it was on 24/7 and no one disldoged it
I also like the manual healing tbh
i think its easier in most fights
BFV health packs are easily top 10 stupidest things about this game
it makes SMG medic tolerable
on grind
but medics shouldn't have SMGs or zero cooldown self heal spam
two unhealthy metas don't make one right
yep zero cooldown lel
whatever happened to throwing the pouch
you atleast have to go through that animation
You could healthpack yourself in the same way with the pouch
right but it's harder to do in gunfights
having to throw the pouch at your feet was stupid
pretty sure the animation is way shorter and can be canceled as well
genuinely ridiculous how medic self heal can turn bolt actions into 4HKs
the animations for throwing the med and supply crates and how picky it is
is completely unnecessary
medic should have the same self heal, regardless of whether they pick pouches or crates
crates need to be aura based
Most animations in BFV are unnecessary
now they're equal options
well its a dilemma, some people will make videos pointing out unrealistic no anim physics in BF games, so Dice adds anims, then some people will make videos about how they are unnecessary. Cant please everyone
i'm ok with the animations but the nature of having to pull out the crate then throw it, then your character might not want to throw it
then try again
exactly
yeah I know
my pet peeve is prone animation, how many times my avatar stands up in a firefight.. le sigh
the animations themselves are beautiful
guess I worded that wrong
I clipped through a floor in navrik today prone
i was on the top floor
and I clipped like 5 feet below me to the first floor
like spiderman
Guys happy easter
i want anzac skins
@hollow solar
I'm excited for the elite skins mostly because the axis one has good black leather gloves
i just won in firestorm again
in a game with manual activation of healing, they also have some of the weakest bolt actions in terms of damage I've ever seen
that's not a good combo at all
anyone still play bf4 here
Let's get that headshot
i want battlefield 1944
and battlefield 2 remastered if only we could have it then battlefield would rise up again
Medic are useless in most of the maps
Because of SMGs
And isn't a meta thing the health system of the medic
- laughs in MP34 sniper *
MP40 sniper
Any one plays bf3 here?
Specific console:ps3
i want to know how active is it, how many dlc servers you can find, how many tdm
70 carbine kills 
I do
I want so much back 
The De Lisle Carbine's a peashooter
Pray your second shots land b4 the enemy sprays you down
im only 20 kills away from being done with that meme stick
I'll pray that the Trombone gun and the luger will be better than Mr. Chubby Barrel
Tromboncino*, sorry for the grammar nazi thing but I'm from Pizzaland
any good idea about that 2 nade kills in 1 life?only bad luck so far,like really bad luck lol
Grind may help you there friend
tried there the most
camping an ammo crate
nothing :/
always with moltovs
countless 1 kills,but never 2 lol
Try frag or impact
Maybe impact because if it's frag, enemies can still run away
which one is the instant one ?
gonna give that one a try thx,i usually only use molotovs
The commando carbine is a fricking peashooter
it's a "fun" weapon,nothing more
I died so many times
never touched it again after i hit lvl 4 with it lol
Fun weapons get many kills easily imo
But it's satisfying to hit headshots
the bullet drop off cause of sub sonic is way to high on distance
sten is imo better,except you don't get a 3x scope
It is a .45acp isn't it? So it's a low speed bullet as it is
Yep
For memes yes, but bad for actual fun
it's kinda ok if you wanna solo around i guess,but for teamplay it's pretty usless
Isn't it a lot like the CS5 in BF4 ultimately?
had my fun with it on fjell camping the A spot a while
as allies
where i did my 5 kills in 1 life thing
Well, it's fun when you shoot them in the back without them realizing
ye,hard to get where you get shot from
but also hard to constant hit a moving target
It is good to have variety weapons now at least. BF1 got fun when they startes adding weird stuff
maybe it get's a little buff in terms of bullet speed,or less drop off,would be a huge upgrade
but i doubt it
problem with a dmg buff could be that it might become to op on hipfire ?
It's still 109rpm max
if you're good with aiming at least
The webley is a 2 hit kill with very sweet hipfire and 200rpm
"Sten is good on firestorm"
Yeah right
wtf,is this for real ?
Seems so
i do that all the time as defender on panzerstorm in breaktrough
This is the equivalent of that one high school challenge your friends dared you to do
im on cocaine so im safe 
the only time i play recon
It was weed day yesterday not cocaine day
ye ye 

Everyone celebrates in their own way
impact grenade is assault only ?
DoNt Do DrUgS kIdS
@haughty pawn support only





