#battlefield-legacy-titles
1 messages · Page 1176 of 1
I've rarely seen the KE7 tbh
ive seen it quite a bit
and even more tbh I don't even like using it
I don't see it very much either except by players new to assault
What specializations do y'all use on it? Because I personally don't click with it
the recoil is so easy to manage that people can outgun others
Lewis is a hacker magnet, Bren is good but kinda unpopular, KE7 is a bit overtuned but still has its downsides
personally I dont touch the thing
i try not to touch semi autos
Bren is pretty awful at killing IMHO, but at least its a laser
I stick to Lewie gun and the MG34/42 brothers
I stick to the MMGs since the LMGs just can't out-damage semiautos or assault rifles
bren does well at shooting out people in mid range in distance
It’s a Suppressive fire
bren is a laser, but has the slowest TTK for an automatic weapon in the game IIRC
ive played way too many WWII shooters in my time that I feel at home with the MG42 sights
FG42 is lovely, but the small mag hurts me
FG42 is a reasonably balanced gun at least then
The FG42 is a good weapon if you master it. That’s my goal with 3x scope
I like how most WWII games were inconsistent about how the FG42 worked
Any DOD players lol
I wont even bother with the 3x scope on the FG
a few had the FG42 being an instakill sniper
Reflex sight all the way
others had it being an MG
COD WAW had it as an instagib rifle
FG42 is one of those combined weapons
oh god it was so disgusting in WAW
It’s basically a AR
It's at least quadruple digit IQ
WAW was grea
Unlike you
Gewehr 98 bodyshot with iron sights
Then pull out and finish them off with the liberator
It did better then Cod:ww2
very tinny and splooty at the same time
I liked the WaW sounds
I like how COD WWII was a reskin of COD2 Big Red One
@fluid tusk your not wrong
They actually kinda sounded like guns unlike the ones now that just sound like paintballs
but made less interesting
ppl think BFV has memey prototypes
CoD WW2 started using weird prototype blueprint smgs
COD WW2 was amazing
🤷 COD WWII was a mistake
so many incredible guns
it was literally an inoffensive game
I hope the AS44 gets added to BFV
Then they changed how perks work
anybody could go on killstreaks
It wasn’t “bad”
with any gun
It's getting another major update soon
how was the payload mode in CoD WW2?
Weapons for every category of gun
it was way too forgiving
with the tank
New skins and new crates
@half wolf A lot of practice
heard the drilling was horrible
drilling isn't horrible when some guy runs up to me and one shots me
nah
fuck that guy
tap firing is an idiot trap in BFV
hit or miss
tap firing?
its not tap firing
Then again I’m used to it lol
especially LMGs
its literally semi auto firing
It’s the Fg42
just dump your LMG
Ive been doing it for years
yes, and BFV mechanics aren't BF3/4
If I can take out snipers with it by tapping in 2-3 bursts
tap firing is good in those games
or burst firing
im not talking about BF3/4
burst firing >>> tap firing
Im talkng about gaming in general
firing either single shots or slow controlled bursts to keep the recoil low
I never really cared for tap firing, I just always fire in controlled bursts
just slow tapping the R1 button
tap firing as in shoot semi?
I meant controlled bursts
or small brusts?
you can play suboptimally and do well
Since we gotta get specific lmao
but small bursts are much better than single shot tapping
Tapping works to :^)
If you can’t do it then that’s fine
I’ll stick by my view of it working
Even semi auto style “tapping”
Or the “2-4 bullet burst”
heck yeh!
I utilize tap fire as harassment bullets
It’s fine if you know how
the furry discord staff got fired!
?
#WeChangedDiscord
Furry?
reminder
2-5 round burst is where it's at
at the ranges where 1 round taps are better than 2 round bursts, you're better off just not engaging
or if you think have to one round tap with an LMG, you're at the range where you should just bipod
I suspect the French faction is coming soon
Just git gud
no reason not to use a semi auto if you can tap fire with an lmg and do well tbh
Nah
FREE FRENCH FORCES!!!
No fun
make the MMGs cry
MG42 burst fire is beautiful
It’s hilarious
why tap or burst the MGs
1200 RPM of course
there's literally zero benefit
Yeah there is
it's like tapping in CoD
Still just mad at all these top scoring assaults with MAS44s
you give up free DPS for nothing
No?
you have no spread increase with MMGs or LMGs
This game isn’t about DPS
you actually get less recoil by spraying
This isn’t over watch
they'd probably top the board with anyother weapon but man i hate seeing it all the damn time
Lmao
bc MGs have recoil decrease per shot
cause it’s fun tilting by bursting and tapping
That’s like my argument now: it’s fun
If I can clear enemies by bursting 1200 per minute at like 5 guys
And still have rounds left over
I’ll take it and enjoy it
Maintain enough to kill another 5-6 without a reload
the benefit for MMG's is that it prevents overheat
^ that to
^also that
people do it in real life
y conserve ammo when you literally have unlimited ammo
Am I missing anything @fluid tusk
you can long burst with mmgs anyways
the only real reason to fully auto fire. is if you are laying down suppressive fire
I mean it makes followuos easier
which I myself do at times for teamates
Plus if sit and spray your a sitting duck
that too
optimally you only overheat if you are literally killing like 20 ppl with a fullmag mg42
Burst and move rinse repeat
I only ever really play support so I'm firing like 90% of the time when I ain't moving
good control in long range should be enough to not overheat
Toot the gun, grab your boots and run
not that I do that well anyways
Toot it and boot it
not really
Or should I just go for mint
no
No imo
if you like bling I guess
Chrome and Blued are better
Mint looks better most of the time
I don't do any assignments
Cause I like to maintain my sleek
Gold looks really tacky
wish i was free of that bind
I just stick with standard everything though
don't let Gold mastery assignments suck you into play the game in a terrible way
i dont need to do em but i still feel like I need to do em
I think Mint is better than gold in most cases
if i happen to accomplish some unlock, I'll use it
I mean
Yeah
There’s a hidden assignment you know
In the golds
Just get 60 kills in a particular area it asks for
blue urban & Birch are pretty good for axis
I was looking at my stats and I apparently have a love affair with the 1906 lol. Two shots and done is a beautiful thing.
its an easier to use ZH
not for me
ZH has too much kick and I can't put two shots on people fast enough with it
K98 anyone?
i mean
Or am I the only K98
Lover lmao
1906 is an-easier-to-use-ZH
i dislike those guns
semi auto snipers
bolt actions are a thing of beauty
especially without scopes
I feel a bit less dirty using SLRs compared to semi autos
K98 with bayonet anyone lol
1906 and ZH are great competitors to semi auto assault punks
Iron sighted
Iron Sights are for true veterans
even if I slay at least I'm fucked over with a 5 round clip
@fluid tusk Brother I got you lol
I only use the mint iron sights for the K98k because hooded sights were only used in late war
1906 has no clip. Gotta reload bullet by bullet lol
The Mints are the hooded ones
hmm
It has a stripper
Ohhh
Yeah
It’s great for aggressive play
2x is very good on the 1906
does it?
🤷
pretty sure a few other games had it in
i mean its not truly that out of place tbh
wish BFV had BF1's side mounted scopes
so you didn't give up clip reload on a ton of guns
The side mounts make no sense by this point
who cares about muh realism
Save the Arisaka by the time it comes in
yea side mounts can stay away
Cause the Japanese didn’t care
gameplay > realism
arisaka was a shit gun regardless
if it was a balance design im fine with it
Banzai must be a tactic when the japs are added
The arisaka feels very good to shoot irl
recon is kinda fun once your team is already kinda rolling
like if everyone had a 20 round detachable mag Turner
use the spotting scope so your friendly JU-88 can annihilate everyone
i mean Turner is one of the most popular assault weapons
I miss Beta Turner :/
everyone uses it with a 3x scope
20 round detachable mag
id say it is still to easy to use nonetheless
the issue is, the meta changed from CQB to Ranged
boosts up decent players up
I mean BFV is a defensive game
@fluid tusk G43 with irons and box mag?
i dont deny that
for 90% of the players its better to use than a AG
excessively defensive imo
I dont have box mag on mine
nah not for 90%
Damn
90% of players can't click fast enough for AG
Box is great for the thing
and >90% can't click fast enough and hit enough heads
also I play on console
less clicky mroe R1 spam
even on console, most people don't click fast enough
im not banned, my PC is just old. I built it long ago
watching people post gameplay of the M1 saying it's so good
meanwhile they aren't even close to maxing out the RoF
The AG is a true laserbeam
Ag is good
if you can't max out the M1 RoF, G1-5 is just a flat upgrade
and if you can't max out the AG RoF, just use MAS-44
I'd say it's the best laserbeam of all the DMRs
AG sounds like a paintball gun
Same tbh
It sounds so shitty
Eh
Then again I don't ever use the semi autos anyway
G44/M1 or a STG for me lol
somehow my spotting scope has 5 shots fired
Or 1907
1907 is real nice even on console
STG for me
The FG42 is also nice on console
I play on PC
I love to theme my load outs based upon faction
So Germans get G43 and StG, brits with the M1 and 1907
So I use like 4 guns at once lol
i had faction themed weapons going back to BF3
I do the same thing
its always fun to do
allows you to use guns you wouldnt normally use
its also a challenge
I use the Bren even as Germans because I found out the Germans used it when captured
lol
Then again Germans and Russians used tons of captured weapons
Just think of it as a ZB vz. 26
I just want the Madsen
I want my .30 cal
Or BAR
Just let me shoot slow and continuously lmao
That’s what we need
A slow, heavy hitting MMG
M1919 and BAR are already confirmed
Chauchat soon
That doesn’t overhear at all
M1919 is your shoot forever gun
Yep
French soon
Chauchat is the best LMG in the game
Unless they make it viable in this game lol
by a long shot
bet
theres a platoon im in that could use more players
it's basically 20 round detachable mag Turner
The Chauchat can be a 3-4 btk but with insanely slow RoF and high recoil
with the best optic in the game
Eh
guys add me i need friends my origin is tigermoe_a
Iron sights are better 90% of the time for me
Plus I’d rather use FG42 lmao
2x scope is super good
I use 3x for the DMRs and Bren
Which I bet a maxed Bren can do the Chauchats job.
tbh I only use origins for sims
and Chauchat beats out every LMG past 10m until you get into the long range Bren territory
I'm going to transition to all iron sights for the ARs
3x for the Bren is fun
SMGs will probably just have red dot sights
The chauchat doesn’t beat everyone out
@midnight nimbus second fastest killing LMG is the FG42 right?
That’s what they said in Bf1
holy cow I just realized that you can change your reflex sight color
Iron Sights for the STG44 is the way to go
LMGs/MMGs get to keep AA or iron sights
FG42 is fastest until Chauchat drops
color change?
Reee
I’m going to laugh
Chauchat is S-tier
Cause on paper it can sound good
the stats are already confirmed
it's basically the Turner
Communism sounded good on paper
with normal LMG handling
its not the Turner. It’s the Chauchat
the recoil is gud
stats dont take into account player usage and strategy
The gun was already used by players who actually got it through a bug wasn't it?
And it was apparently really good
Anyway, it can sound good on paper
phat DPS
But it can be shit on actual usage
Cause the gun doesn’t make the player
The player makes the fun
GuN
Like me tapping and bursting a FG42 with 3x
Bren would like a talk
video games are literally just numbers
Bren is designed to be good and is very good
No?
idiot traps for people who love bigmag
Generally they are shot guns
I'm pretty sure he made the ttk charts or something @solid hinge
I've played BF for quite awhile
He’s a numbers guy
Bren is laserbeam
I’m a use it guy
Whether standing, proning, crouching, or strafing
the better you get, the closer you approach the guns' ideal effectiveness
I hate capping A on frontlines Twisted Steel
if a gun is shit, it just doesn't suit the way you play
half the team is just untouchable snipers up on the bridge
Jump out of tank to repair it 100%... asshole jumps in driver seat and starts leaving... I'm left with a useless kit, at mines, and an iron sight sten
once the playerbase migrates from CALL OF BUTY tactics to actual thought out tactics, then Battlefield will become like it used to be

lol
🤷
Oof
its the same with siege
They deserve to lose
so people will finally understand that nade spam wins?
bc that's how BF used to be
BF will never be SQUAD
one who still has the Dreamcast R6
it took its path and its not going down the path of squad based milsim
people pick the 3 speed operators with guns that have high fire rates and just run through the map
how easy it is to win = your team's explosive output
no tactics, just rush
its an arcadey playground game now
mostly map dependent still but yeah in Close quarter maps BF2 was just nade spam
BF was always intended to be a playground
^
BF2 was nade spam in general
i skipped BF2
remember when claymores couldn't be disabled?
or getting farmed by vehicles
It was never intended to be anything smart, people keep treating it like it was
but you could play it smart to some extent
and that's why PR and then Squad came to be
BF community in general wants big map CoD sandbox, which is fine
*siefe
wang talking BF2
i was talking siege but switched to BF2
BF2 is meme tier terrible
ppl talk about wanting tactical gameplay in BF
most of my BF memories were from 1942 and Vietnam
but the moment they try to go that way core base are gonna hate it
I have 1942 and Vietnam on disc still
Oof
tactical is the biggest buzzword in gaming
Feels bad
right next to "casual"
stil use the image of my old game collection on my twitch screen
tactical = using the resources on hand to optimally win
in BF, that generally means max explosive output/other forms of cheese
@midnight nimbus nah, Tactical isnt a buzzword... long ago in a land far far away, when most of the teenagers around werent born. there was a genre of shooters called Tactical shooters
tactical in the typical sense is more like limiting toolsets available to an individual to promote coordination
(adj) relating to or constituting actions carefully planned to gain a specific military end
not going by the dictionary. Just a personal view on how people use the term to describe a game
Tomorrows the stug
wanna cap objectives? kill the enemy so they can't cap or stop you from capping. easiest way to do that is to blow everyone up
Tactical Shooter genre used to be fairly popular... games like SOCOM, Brotherns in Arms, and Rainbow Six were king of that roost. lesser known games were SWAT and Spec Ops
every shooter is inherently tactical
games in general are inherently tactical
gotta use some form of strategy, no matter how simple the game
sadly around the time of Modern Warfare was when Tactical shooters died off in favor of arena shooters
SWAT 4 was my favourite
tic tac toe is tactical
I mostly think about it in terms of -is brainpower sufficient to circumvent a 10+kd enemy to win a match
@midnight nimbus Tactical shooters as in, limited ammo/health/realism effects
I want an original claymore as in a 7ft long sword
ah so milsims
In Battlefield the stuff going on is normally so grand in scale you never realise what happened that caused you to capture a point but normally it's a squad probably flanked but you never even saw them
most of the time you really can't
wtf is a boomer game?
its a different kind of game
Doom
i have a feeling that kht is probably younger than us
but that's actually closer to a modern fast-paced tactical game
you do realise most ACTUAL boomers are now over 70 and cant even turn a PC on?
I'm in my 20s
im almost 30
"Boomer games" are stereotyped as milsims
milsims are the opposite of robust design
Calling someone a boomer is a meme now, they don't mean actual boomers born in the 1940s dingus
yeah well that characterization is not only wrong its childish and stupid
David Treharne of GameSpew identifies four criteria for what qualifies as a tactical shooter: “[M]ainly you’re looking for the use of: realistic constraints of player movement; realistically simulated ballistics and accuracy; squad based or multiple approach/style accessibility; and a low tolerance or low health realistic damage model. Basically, you usually move slower than most shooters, your accuracy is much lower and bullets drop over a distance, you usually have a squad to command, and all of you only being able to take two or three shots before dying.”
its more of a "that kid who likes Led Zeppelin more than 6ix9ine" insult
whatsa wrong with led zeplin?
what are you even on about?
IDK why I bother
SQUAD = trap your team in a pillbox and nade it
have you even played a game like SOCOM?
there's nothing mechanically to encourage actual tactical play, which is playing to win
or classic Rainbow Six?
same as some kid screaming about CAMPERS at a squad defending an objective .. stupid and ignorant and arrogant
milsimming is fun for roleplaying ig
but Tactical shooters arent milsims
I enjoyed RO2
I like milsims for roleplaying mainly
id say thats the border of not being a milsim
Red Orchestra and Rising Storm were good for that
but their mechanics assume an unrealistic portrayal of psychology and how people play
especially at high levels
e.g Suppression
Tactical shooters often feature a wide variety of weapons modeled upon actual firearms, being more realistic than run-and-gun shooters. For instance, the Brothers in Arms series is unique in that, since the game takes place in World War II, the development team Gearbox Software made sure to actually portray the weapon accurately by adding realistic recoil, motion blur and the feeling of being suppressed. They did this by actually testing the weapons themselves and hiring military consultants in the development
you will never accurately portray how suppression works in game
once people want to win, they'll play in ways to break muh immersion
BF3 suppression was gud
However, simulating actual combat is often sacrificed in favor of balance as well as playability. There are often considerable modifications to in-game weapons and ballistics from their real-life counterparts in order to ensure balance in multiplayer.
but in terms of replicating how the mechanic works (scaring people from peeping over) its impossible
since death is trivial
BF3 suppression did it fine
and its a statistical calculation in the end
instead of scaring people from peeking, it just made peeking much less useful
easiest way is to ensure permadeath
much like the classic tactical shooters
Anyone else getting bad packet loss tn?
except people don't wanna actually sit in spawn screens
^
There is a point to it tho
also the grenade spam
Due to the problem of grenade spamming, the effect of explosions are often toned down and/or only 1–2 grenades are allowed to be carried. Cooking a grenade by releasing the lever to partially burn the fuse before throwing it, to make it harder for an opponent to catch it or run away, is discouraged in real-life since fuses are imprecise; nonetheless, this is an extremely common "Hollywood tactic" in video games or movies.
BFV death screen is abysmal design at best
we don't want games to literally have a 0 sec spawner
and have everyone spawn on everyone
Spawn design could use work in BF
In first-person shooter video games of the mid-1990s to the mid-2000s, such as Quake and Unreal Tournament, the "rocket launcher" which fires dumbfire/unguided missiles was one of the most prominent multiplayer weapons which largely overshadowed the other weapons available to the player. This was because the rocket launcher had a quick reload, the rocket traveled fast, the warhead had a devastating splash damage which could severely injure or kill when the missile detonated upon a wall/floor/ceiling near the target player, and the blast force could propel and disorient the target. Experienced gamers could take advantage of the blast (and risk some injury) by rocket jumping. The Rocket Arena mod was created, which focused upon the use of the rocket launcher as the primary weapon. The rocket launcher remained in the sequels but the attributes were toned down somewhat. Lastly, players could carry dozens of rockets which encourages their profligate use.
I like what Day Of Infamy has, where you only have a certain amount of waves of reinforcements before your team just loses
like hold LMB to wait for medic, hold RMB to die faster lol
should just be click once to go straight to the spawn screen
so you can do something useful, like readjust your loadout
By contrast, shooters such as Call of Duty do not use the term "rocket launcher". While they have similar concept weapons, these are modeled after real-life equivalents such as the rocket-propelled grenade, Bazooka, and FIM-92 Stinger, several with specific applications against vehicles rather than personnel. These rocket weapons also have very scarce ammo and long reload times, reflecting the limited situations that they are utilized as well as discouraging reckless player usage.
which reminds me
the Ghost Recon series is still trucking along
limit rocket ammo -> best way to play is just redeploy for more rockets
literally just the best way to take out vehicles in BF
death is very cheap in BF
You can kill people with backblast in Red Orchestra 2
Features now common to the tactical shooters genre appeared as early as 1987, with Airborne Ranger by Microprose. Computer Gaming World compared it to the earlier arcade game Commando (a more typical action shooter of the period), but commented that it was "deeper and more versatile". The game featured a limited inventory which had to be carefully managed, a variety of mission types which often promoted guile over violence, and the impetus to plan ahead and outmaneuver the enemy—all of which are features common in the tactical shooter genre as a whole. Airborne Ranger was followed by Special Forces in 1991, also by Microprose, which first introduced squad mechanics to the genre.
empty your explosive loadout, redeploy, repeat until tanks are dead
Sometimes it would be fun just to sneak behind a sniper and use the back blast to kill them
almost like revives/waiting for revives is 90% of the time inefficient
yes, just wait for redeploy
especially with attrition
might as well redeploy since you're out of ammo
and no one throws it
The first major successes of the genre came in 1998, with games such as Rainbow Six and Ghost Recon, which are credited for defining and refining the genre. Another key title was Delta Force, which emphasized real-world weaponry and quick kills. Other influences on the genre included games such as the SOCOM series, as well as the SWAT series - a spin-off from the Police Quest series of adventure games.
and it's faster to redeploy than walk to the attrition box
and that's the crux of why Frontlines is so goddamn frusrating
everyone should just die after a cap is taken
Weird I find revives to be some of the main reasons points are actually ever captured on breakthrough
or do it like OW and have you respawn into the starting zones
squad revives in BFV are incredibly stupid
Revives are important when tickets are numbered in "attack" modes
Rainbow Six has been credited as a revolutionary game, which defined the conventions of the genre. The game was inspired by the Federal Bureau of Investigation Hostage Rescue Team, and was designed to replicate a team of specialists performing a skilled operation. The game was designed to emphasize strategy in a way that would be fun for players without the best reflexes. The series has since become a benchmark for the genre in terms of detail and accuracy.
mfw a blueberry medic is about to revive me, and my idiot squadmate does it instead
but only relevant on CQ and attackers
so it takes twice as long, and he gets killed trying
while the blueberry medic would've been more helpful
no clue why im trying to give kht a history lesson of tactical shooter genre
it's a good thing it's dying
tactical shooter genre has been dead since COD 4
its no use he's super zoom zoom now
yes, because the genre is a fundamental misunderstanding of why people play shooters
Revives are good on both attack and defense really, when trying to defend the hangar on aerodrome it's kind of a big walk back at times where you can get shot on the way there, so keeping people inside to defend the area on breakthrough is incredibly helpful
Since the late 2000s, contemporary shooters such as Call of Duty: Modern Warfare have proven more popular than futuristic first-person shooters such as Quake and Unreal, although the field of true tactical shooters has been largely neglected by developers since the mid-to-late 2000s. Even traditionally tactical shooter series like Rainbow Six and Ghost Recon have seen their sequels drift away from tactical realism towards cinematic action centered themes, as can be witnessed by, e.g., contemporary Rainbow Six sequels which completely do away with the series' iconic pre-action planning stage (last encountered in Rainbow Six 3: Raven Shield), or the overly futuristic settings of Ghost Recon: Future Soldier, which provides players with invisibility cloaks and shoulder-mounted anti-tank rockets while failing to adhere to simple tactical realism paradigms like one-shot-one-kill.
play RTS if you wanna use your brain
even in tactical shooters, using your brain still isn't that great over being good at clicking
bind to keyboard man
have you ever played a tactical shooter?
What's a good FOV to settle at, I've seen people play at different ones
and even if you have to click a lot, you don't have to be super accurate
have you ever played a tactical shooter?
yes, and they fail to provide me with what I want to play a shooter for
what game was it and when
I play at 95 FOV @ivory geyser
some of the newer ones are ok
insurgency is close
Idk if you mean milsims or tactical shooters
I don't really know what counts as what
insurgency is an arena shooter
lol
all things considered tactical shooters is mil-simy shooter
with tactical elements
fair assessment
I play at default settings + higher sensitivity when I feel like it
But there's insurgency, day of infamy, Verdun, Tannenberg, red orchestra, rising storm
i dunno is Verdun tactical?
To some extent
RO2 is ok
If you have a working squad
SQUAD if you wanna max grief
as I said, insurgency is an arena shooter (takes place in a single area, less focus on team play and more focus on kills)
hardly anyone has mics in insurgency
what's not tactical about kills?
In Verdun and Tannenberg if you have a competent person doing every job they're supposed to and communicating you normally win pretty easy
thats your problem, you are only thinking single mindedly
in any shooter, killing is the ultimate focus
but he means more so that kills are achieved by just acting individually
without need for any teamwork
because you can't get anything done w/o it
^
Insurgency has some fun teamplay, at least in co-op
basically "playing like rambo"
well yeah, especially since tactical shooters are so deadset on realistic damage
even in tactical shooters, you can Rambo
as for what KHT said, there are far more objectives in tactical shooters outside of getting the most kills
which is what people ultimately play FPS for
you can't accomplish objectives without shooting enemies
Kills are merely the result
if you move like a sack of human flesh its harder to frag people with m+kb 30mph speed
kills enable you to complete objectives
I think its not necssarily the kills part
but about how you achieve the objective
whether by playing as a team
or just doing everything yourself
objectives can range from defusing a bomb, rescuing a hostage, decrypting a computer, stealing files/cash, etc
Or running like chickens without heads
stealth is also a part of tactical shooters to an extent
This conversation is giving me a shitty headache
you can rescue a hostage in the older R6 games with less than 2 kills
depending on how well you plan
and co-ordinate with your team

Planning never works out in online because it can fall apart easily
im sure @fluid tusk has no complaints on someone killing everyone through smart tactics and intuition over fragging idiots with lighting accuracy
yeah i dont play tactical shooters because I don't want to socialize with people when i play
LOL
Lmao
its tiresome I just wanna play
my main issue is that current game design favors "Run & Gun" mechanics over everything else, and as a result the level of gaming has dropped considerably to "zerg rush" territories
You're asking for a lot to make into something that would actually be fun
^
I'm fine with a run&gun game being run&gun, just that I wish the games weren't designed to actively encourage dumb actions and promote dumb actions
BFV doesn't favor run and gun the most
Spray and pray
a balanced way to kinda at least make blueberries move a bit more reasonably
it's the most defensive BF yet
How is the M1A1 Carbine? Just unlocked it
🤷 thats just how things are now. run & gun and as tavi said, spray & pray
its not really spray and pray in bf5 tho
try having dumbfucks rushing into a tank
CQ allows for the most dumb play
over and over again thinking things will be different
just don't play CQ
^
I haven't touched it yet in BFV
i play mostly breakthrough
which is why its less lopsided in general
its a mess
Breakthrough is my favourite
breakthrough is kinda fun
id play smaller modes if it wasn't a crapshoot
sit there and farm
of lopsided matches
let your teammates zerg
people will run headfirst into a hail of bullets instead of trying to outsmart the enemy
On PC at least, breakthrough always allows for actually planning with your team in my experience
nah man
where nothing besides your own killing prowess really matters
But guys
let your blueberries zerg, and then cap the obj when you can
That'd be a FFA
another thing is that players put way too much focus on arbitrary things like "K/D"
Lmao
when teammates are all expecting someone else to attack
Idk I've had some fun close games of breakthrough where flanking and abusing the enemy team's undefended areas wins us the game
its at the point where people will quit the game when downed in order to protect their K/D
oh im sorry, @midnight nimbus I come from a time when K/D didnt exist
unlike you, my child
the latter
That doesn't mean you have to kill people to have fun or win
K/D + KPM
yea sniping has always been an issue in games
what the fuck is kpm
korean party march
kills per minute
god CQ sucks aaaaaaaaaaaa
?
Kills per min
i dont pay attention to none of that stuff
Literally me sitting in a half-track in front of points on Hamada attack Breakthrough and letting my team spawn on me will win us the game
back in my days, people would just kill and kill until they were able to lock in the win
I dont really aswell
teamplay is worth when your team demonstrates that they're capable of it
But I would like to have a higher kd
otherwise, sit there and farm
deathmatch on Unreal Tournament 99
while PTFO
now that's WoT 101
"Back in my day" 
as long as you win, shit like K/D doesnt matter
everyone says snipers are useless but they seem to forget that having one sniper near a point, with a beacon, playing it safe, acts as both a spawn and fire support
Winning is such a trivial stat in BF tho
sometimes you know your team just won't win
so might as well just sit there and kill people
since you can just leave
@mystic wolf its not that snipers are useless, its that snipers dont push
BF has always been about farming
if youre being the kidn of sniper i described, you shouldnt push
you can't control outcomes of 64p alone
even when the area is captured, they wont fucking move
and the spawn points (if they even bother to bring one) stays along side them
What's the most fun game mode for you?
snipers can make a ton of difference if played correctly and not just KD boosting
people dont snipe to support others
Breakthrough
people snipe to get kills
spotting flares are OP as defenders on breakthrough
its all selfish as shit
i snipe to do assignments, then i stop sniping
recon is good if you have a competent JU-88 on your team
bc you can just watch the enemy get farmed as you spot everyone
i use flares to let ppl know its safe to attack
I love support too.. ironically that's my lowest KD but I still enjoy it
nah assault semis are the opposite of selfish
can't blame them for playing an overtuned class
bc you can instagib MMGs from across the map
basically all my prior complaints for things like K/D & tactical shooter death come to the fact that gaming is far more focused on "Self Importance" and "competition between everyone"
less focus on teams
more focus on self
I never really get killed by semis unless I'm out in the open
the team is only as good as the individuals
^^
everybody wants to be the best
Anthem is woke for this
everybody wants to be at the top
strong alone, stronger together
and because of that, it creates a toxic self serving environment in gaming
can't be good as a team if the game forces you to be shit as an individual
because everyone wants to be the RAMBO
that's just MM
that's where robust design comes in, where helping yourself = helping the team
cant be as good as the team if it's 21v31 and theres no autobalance or shuffle
and autobalance is just another can of worms anyways
yeah.. balance sucks in this game
of ppl getting split from friends and all
that's why boomer games are fundamentally flawed, they fail to understand that people are inherently self serving in an online environment
thats what squads are for
the solution is to make serving yourself = serving others
no shit
yesterday we played in a server for good 5 minutes with the enemy team like 10 players only
there is a place for games that promote teamwork over self still
and we're full
if its entirely self serving than there is no point in even having team games
Fjell frontlines ended in an instant
the problem is, when said game becomes popular it gets bombarded with self serving twats
BR serves as a good place for individual over everyone else
Apex Legends probably has the best teamwork mechanics of any game today
like with Rainbow Six
the ping mechanics are leagues beyond what any other game has
Siege is a huge example of that, wang
communication can be done thoroughly without VOIP, which is key in an online environment
thats just the nature of it
teamwork requires a good team and communcation
that's a prereq that most people don't want to invest in
on launch, because everyone hated it. you had a place where players would just work together, it was friendly, and nobody was toxic
^ and forcing communication through VOIP is an unrealistic solution
but once it got better, it drew in the X MLG 420 X crowd
don't design games with grief potential
my issue with VOIP is being a woman, half the time it distracts from the game and a few times guys forget they are even in a game and want to flirt
friendly fire is stupid in any game where you might have to play with randoms
do ptich lowering things work?
if i wanna talk with people, I use discord
wtf kht lol
your whole mindset is flawed and an example of what ive been talking about
bc i can communicate with people who I know are at least competent
bad coordination is often worse than no coordination
it literally isnt
instead of trying to be a better person, you treat the game as being broken then isolate yourself in games
@midnight nimbus is just on the logical extreme on the opposite end
flawed map fallacy
having suboptimal information is often worse than no information
if you wanna get to Georgia, and you have a map that only gets you to New York, you're better off with no map
same goes for in game communication
i see you have set the boundaries of your definition of 'bad coordination' specifically so that it fulfils your belief
so of course you are right if we understand the terms precisely how you use them
having no one on voice is better than having someone who doesn't know how to play or work with you
which is not how people would generally use them
Its hard to really convey urgency and proximity in game chats
^
even trying to tell someone to make an AT stationary for me
is really fucking hard
because I can't tap someone on the shoulder
VOIP is worth it with friends who already know how to play
honestly its worth it 99% of the time
but BF social features are so terrible, that you might as well use discord or TS
i have to tell someone that I am somewhere and I want this here as a ghost voice
almost every single time ive had someone who uses voice in BF, it has been better than no voice
very rarely i get someone who is just useless so i mute them
people love blasting music on VOIP
that's probably because many people don't use it id say
even on PC
wat
but yeah, it's not that common on PC
ive never seen that lol
i got i dunno, 150 hrs
*Blasts 6ix9ine and Hitler Speeches in TF2
never came across a music blaster
Xbox live was pretty shit compared to PS2 online gaming
less instance of people being cancer on PS2 as opposed to the Xbox
only time I've ever used VOIP in BFV was when I already squad switched to one of the best squads on my team
mainly due to the higher diffucluty in getting online
who I knew were competent
maybe your region is just full of idiots? who knows
probably US region
US E, so yea
i was right
EU actually has decent players
you used to be able to do that in BF Vietnam, if you had a CD Rom sound cable onto a certain prong on the motherboard you could play CDs and everyone in the round would hear it
Asia had a lot of good players
also the custom MP3 music
i mean the non-hacking kinds
not too prevalent nowadays tho
thats what I miss most about BF Vietnam, being able to hear your own music in the jeep
good players in FPS tend to be European
its hard to tell sometimes
can just do it with VoiceMeter..
Like how to tell a soft hack to Relaa
I don't get complaining about hackers
if they're on the other team just leave
if they're on your team, it's easier to win
thats a defeatist attitude
yikes
I've had 50Kd hackers in my team and still never cap the first point of breakthrough once
"if it inconveniences me, then I will leave. but if it helps me, im all for it"
yes
That applies in ranked matches
because it's an online game without real life consequences
at least it should
Finally got the new support gun
but pubs i mean man its all a crapshoot anyways
if you aren't having fun don't fuss over it
BF is a pub game
I don't trust my own WR because I leave shitty games and 80% of them are me losing
Trying to say the only good players are in EU?
Like man I don't want to sit for 10 mins losing all my caps in frontlines Hamada
BF has always been centered around farming people, and how well you're farming tends to correlate to fun
MetalSlug plays in US E
one of which invited me to this clan war discord for BFV
Old BF was all about Vehicle farming
prolly the best player in US E
That's subjective
Still subjective
BF4 had literal ritual sacrifice servers for admins to kill people with scout helis
a lot of the better BF players left with BFV
Or other games
its just kinda weird


