#battlefield-legacy-titles
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the bullets don't deviate
Spitfire or Bf109?!
what do you mean or
spread works off simple trig
Which better
The Ribey is better
How badly am i gonna get fucked by ping if i play at roughly 200? Im planning on playing with a mate from the UK (im in Aus) and we're gonna use a US server as a middle ground so we're not on 340 ping or somethin
Ribey was OP for awhile in BF1 before it got its last hrec nerf
no one caught on though
BFV Ribey is really good
like a top 3 gun
@old karma I couldn't stand when I played with a us mate at 170 on Japanese servers
But that's me
Ribey outclasses StG and SG 1-5 past 35-40m
which is really close for what it is
StG needs buffs to push that out to 50m
I prefer to be good at range than close
yeah, with BFV maps I agree
You can make up in close but range is up to the gun
which is why Ribey is so stupid good
@old karma real fucked in my experience
0.22 max spread ๐๐๐
SG 1-5 seems too strong specifically in comparison to the STg44
maybe I'm wrong
but it feels that way
it's like M16A3 microbursting on people
why use those guns when you can just use the turner
@amber notch lol
SG 1-5 sucks
๐
Are we talking about the same gun?
SG 1-5 actually just sucks
The Sturmgewehr ?
yes
Did you mean to say it was french?
no its a Frenchman gun
The ribey is french
what does that mean
as in use it if you're Relaaa
or drunkzze
but don't use it if you aren't
Turner is probably the best gun in the game
Turner is scary fucking good
SG 1-5 is a good all rounder imo
it's a stronger gewehr
it's a meh all rounder
Relaaa is a freak of nature. There's no fun to be had playing against someone like him

too much hrec for its RoF
if you have properly functioning fingers, I see no reason not to use Turner all the time
unless you need G43 in like Hamada
but Turner is still passable in 4BTK performance
If the Turner can be made similar to a fast Farquhar hill then I'm happy
Would you look at that, I went to Grand Ops and the enemy didn't even get near the fucking objectives
Those hipfire objective SMG kills really worked out
20 round Turner reloads are a bit annoying, but it's god tier
you have the hipfire to push SMGs with the bigmag Turner
right side Turner gets detachable mag, and 11 rounds is plenty
I'd probs go 11 rounds
Detachable is very good
I'm used to the lower count
both are equally good
Just slap one in on the fly
i'd lean towards bigmag bc you get competitive hipfire
The main problem with the Turner is it's not a medic gun
Therefore I won't use it much
semis should've gone to medic
Yup
stupid that they didn't
you need midrange guns to clear an area before going in for a revive
I don't wanna revive people in BFV because I can't reliably clear areas first
Instead I'm stuck with the MP34 for range
Which is nice, but I'd like semis
ARs for assault, semis for medic, MGs for support, bolts for scout
SMGs can be all class with shotguns
I see much more revives than alpha/beta and thereโs always a medic around
And smokes in particular
My god the smokes are glorious
Smokes were good in bf1
Still think BFV's tanks health is ridiculous when fighting other tanks
Just counted, took my Pz38t 8 shots to kill a Valentine
Imagine trying to shoot something heavier
Is the Valentine considered a light or a medium in this game?
Valentines are stupid
Hit front? 8 damage+ricochet
Turret? Ricochet
Side? Weโre looking at less than 20
Wtf is this a heavy tank?
I had two German baby tanks and a Tiger shooting me once as a Valentine
One at front two at side
Ok so yeah I can basically go fuck myself if I wanna play with anyone outside of Australia
I still killed a full health baby tank before I died
Holy shit that was bad
Massive waste of time
Bruh
I swear like 3/5 of my bullets didnt even register
Us kiwi
I swear to god I didnt have this issue in BF1 or BF4
There is no hope without rent a server
Like I played with American mates all the time in BF1
I tried it in BF1 and almost got MVP both games but it was unenjoyable
no issues
It alleviates the TTD issues
BFV straight up just kicks you in the balls
no u
If you've watched the battlenonsense vid it explains it
yeah but from what I gathered in that I just had to basically aim slightly ahead of my target if its moving
but straight up half my shots dont even register
Ah well, guess I can always just stick to Siege or somethin

Did it?
Probably

How the f do you even get 'trusted'
Is it like some sort of fucking black magic ritual
you must dm me
You beg morning time cloud
Do I need to catch a MewTwo
saying im amazing
Lol


Didn't think so
What even
You gonna do it and post a screenie?
rise up
Or ask ๐ ฑeter I guess
That seems excessive
I don't think it's been totally implemented yet in how the role gets handed out?
Maybe we should give Devin the trusted role and he'd come back 
!trusted
:information_source: Think of it like the cool kids table, you get to upload images to every channel, use the tags we have created on the server to continue helping out.
The trusted role is essentially a role the mods and admins vote on for specific users that have been active, resourceful, welcoming and level headed.
Any user can eventually have the trusted role regardless of past history on the server.
Note
Asking for trusted will not boost your chances of getting the role, we are always watching and we, the Moderators and Admins, will have a discussion if we feel as though you are ready for the role.
โญ
I have no idea how I got the last tides of war achivment...
Thanks POW 
weird
@compact oxide also
You're a doll
but aiight
Does it involve the MG42
buzzsaw is great for playing like an assault class
@trail flame
@solid hinge narvik is good
Prone Mg42 is the worst cancer ever seen on bf and that's a big deal
hit the floor and deploy MG42 but the bipod doesn't work anyway and it won't let me shoot

Had a guy yesterday on domination that literally went from prone place to prone place
lol
Didn't see him running all match long
sounds like me
happens like, 1/8 times and everytime it does it makes me ANGERY
Then I hope your pc burns in the night with you in home
like really good
Lol
๐ฌ
it's pretty poggers, though VGO seems to have more accuracy when running around with it
This gonna be like, don't buy the game one
LOL
People gonna be like "okay"
Let them come
Then we will see ๐

Centurion, if you are here, fuk you
They should add the Dubstep gun from Saints row as a squad callin
so they did fix it
@amber notch Your shit doesn't work
@spiral badge breakthrough then
Why can't there be a goddamn option in every assignment like "kill 60 people"
yes play that nasty gamemode
Breakthrough 
And not this bullshit where you have to play in a dumb specific way, and god fucking forbid you get 19 out of 20
Start over

Because fuck you
Almost every player is on an objective
^
@trail flame drop a v1 on an obj
Conquest and operations are for boomers
What
True bf players are still playing BF4 
Just dropped a bomb and now I'm gonna watch it go off
True BF players play whichever game they want
Except Hardline because that's objectively garbage
medic with LMGs again when
Rofl

I just rofled at it
๐

I'm on breakthrough and it's a spawn camp fest
On release it had one good map
How is this supposed to help
The desert one
Disagree ๐
Motel was nice tho
And who doesn't remember k10 when it had a 3btk ttk?
Someone said most broken bf weapon ever?
Yes, sold!
@sleek tartan https://www.youtube.com/watch?v=mUiEqZDPIXY
And people playing this while driving around in a police car
The official Mad Decent YouTube release of UZ - Trap Shit V17. Stream the full track and other UZ releases here or show support on iTunes or Google Play. Buy...

or ratking

Lol....
Breakthrough is working just great, being a medic and sitting around with a thumb up my ass because no enemies are actually getting to the point
This fucking assignment
I once took a flamer from 100-0 in a single clip of the heilregal before he could kill me 
Face to face and one on one
That's another round of wasted time...
Unbalanced rounds will always break assignments
If only it didn't require the kills to be hipfire for no good reason... ๐ค
Imagine if you could earn shit without having to play in a specific way
SMG's are real good for hipfire though
Like, better than pretty much everything else but shotties
Yes... some less than others, and still doesn't make sense why you must hipfire
It'd be great if I could just play the game normally, I'd get 20 kills in a round no problem
Eh, they are probs the only guns I can stand to hipfire with
It is a challenge for a reason 
It's not a GOOD challenge though
Tbh imo they should've given you the gold skins at certain service star milestones
Or the challenges should be less shit or have more options
10 kills in one life is NOT an equal challenge to 20 kills in a round, and this one doesn't even have the "60 kills overall" one because ???
So if you're one short, you've just wasted your time and made zero progress
Not to mention the shit added on top, in this case "also they must be hipfire and also on an objective"
Would you look at that, STG44 mastery has the same objectives as Sten mastery, except it's just regular kills
And it beats a Sten at close range
๐ค
Well there's your problem
Using the meta weapons and ignoring the better ones 
I've had more enjoyment out of literally all the other SMG's than those two
The problem is the fucking assignments are not at all balanced between classes and weapons
I don't want to be mean but not all assignments are made so that everyone can do them
That's the fun of it
What
Yeah, those assignments are for the mastery skins
If everyone could do them easily
Why the duck would they be mastery
Are they really for the mastery skins 
NO SHIT
Or mastery to classes
I thought my sarcasm was obvious
My point being
Some assignments are just dumb and not actually good challenges
So you are mad because mastery assignments are hard?
STG44's mastery (and probably any other "assault rifle" is just objectively easier than various other weapon types for different classes
Because it's "kill X amount" whether on an objective, defending or w/e
Meanwhile with SMGs you have the same, except you HAVE to hipfire, LMGs you HAVE to use the bipod, and sniper rifles you HAVE to headshot
Why the fuck
Bipod is not so bad
That's not the point
Especially with upcoming bipod fix
I'm pretty sure assault rifles require headshot too
They're objectively more difficult to varying degree
No they don't, semi rifles do
Welp, then mรกsteres for assault rifles are easier okay, should change those then
Not the others
Make assault rifles harder
Why do they arbitrarily require special conditions
Because thats easy

And they are not arbitrary also
You are literally the first person I've seen saying "make assignments harder"
Strong points on lmgs is bipod
Strong points in carbines and snipers are headshot
Strong point on smg is hip fire
Have you ever used the Sten?
It's trying to reward using them as intendes
Make assault rifle mastery harder
It's not rewarding
Make SMG easier
LMGs can be
And MMG are designed exclusively for that
I play mostly MMG and it seems fine to me
SMG's strong point isn't hipfire though
And masteries reward you for that
Have you used the slow RPM ones?
Outside the railing mounting problems
Yes I have used them
They're terrible at hipfiring, they're meant for accuracy
And hip fire is the only thing that is stronger on them
Depends tbh
ribeyrolles or sturmgewehr
Some will actually block your reticle when hipfiring
The MP34 is the slowest and it's still great for hipfire
They are not meant for accuracy wtf
While Tommy and Suomi destroy
Again depends on the gun lol
I mean, they kinda suck even for that
Your name fits you well lol
Youโd get outgunned by any average AR or MG
Here comes the ad hominem
I still like the 34 for range tbh
Iโd say though for slower firing ones they should forgo the hipfire part
Not really
They should remove the extra conditions from all masteries
Listen, even the most accurate smg is weaker than any other class but pistols in accuracy, the intended strong point on them is 100% not accuracy, no matter if they are the ones most accurate in the class.

And no, they should not remove them imho
Even when hipfiring you're still hitting most bullets
Yes, and then you get outdamaged by shotguns, MMGs, the KEK-7 and most assault rifles
@sleek tartan is partially right, strong point of SMGs is hipfire
It's not just pure dps that matters
Getting outgunned buy shotguns? Who wudda thought? 
Well yeah they're good at hipfiring
I once hipfired a headshot with my sniper. He was so far away, I didn't know he was there until it showed that he died
Why does the class that only has close range weapons not even have another close range weapon type?
0.06 base
Depends on the LMG though
Why are they on Support?
FG42, KE7
MP34 has like 0.21 max spread
Great hipfire machines
Just because they're better at hipfiring than most weapons, doesn't mean you don't get outgunned by a lot of things
Medics are intended to be a support class in this game
Especially with the slow RPM SMGs
That's by design decision
That's great but you're way beyond the fucking point now
The point is the extra class conditions are retarded
your hipfire falls apart at 10-15m for hipfire buffed AR/LMG
SMGs with hipfire buff are good to 20-25m
You try to run and gun and the spread goes astronomical
nah BF4 support had good guns
RPK was borderline broken
They are not, they are to you. Requiring headshot to snipers and carbines and hip fire kills for smg makes total sense to me
Or mag fed LMG
The only time I'd say the conditions are awful is the headshots for self loading rifles as the ttk is the same when hitting head or body
"They are not, they are to you"
just run ergo grip on BF4 MG
So in my opinion they are, but that's just invalid?
All opinions are valid, but you are demanding something and I am not
And then the fourth will finally hit
It'll only make sense if ARs get an extra condition as well
just micro burst in BF4 lol
Even then it's iffy
I said they should
Less noticeable on the slowest firing ones and mag fed ones
Rather remove it from all of them
Because "mastery" should not require you to exclusively use your weapon in a specific way
Almost no downsides at mid range
That makes no sense
BF4 LMGs have the same SIPS/SDEC as equivalent ARs and carbines
Yet LMGs would miss if I try to fire more than two shots
Yeah, and you donโt really want to stand and shoot do you
Why instead of just getting an X amount of kills with my gun, does "mastering" it involve using it in one specific way
Please explain that to me
You should be kind of using that because as said they are based on their strong points, and because it's intended to be a challenge
Not a simple task
For you to just go and do
And when you move your spread gets pretty bad
That's the whole idea of it. And sometimes taking it even further and adding more conditions
Like getting 20 headhsots on an objective area
In one life
^ especially retarded
You can see how potent the LMGs of BF4 are suppose to be if their moving spread wasnโt so bad with the Lewis @midnight nimbus
Just able to hose down range and keep everyoneโs heads down, not necessarily needing to kill especially with how slow it fires. Thatโs the tradeoff I should have with a slow RPM, needing more BTK/longer TTK, not butcher my fighting chance while moving completely
You are required to hit a very small part of the body as one class, no one else is
How is that okay
Rofl
The assignments are ridiculously unbalanced between classes/guns
Also recon proficiency 3 requires you to complete all 3 objectives, while mastery doesn't
Whether or not that's intended, I don't know but I saw someone defending that as well
Makes no goddamn sense either
I don't think you get the whole idea ๐ก f challenges, you see them as a must have
Not at all true
All I'm saying is some of them are unreasonably difficult in comparison, for no good reason
If they were a requirement then it would make sense to try to have them balanced by skill and how hard they are to get
ok guys, whats the reason why people play the karg jorgensen? its much worse than other guns, isnt it?
But the whole point is literally to set a challenge
Bipod
So because they're optional it's okay to have a fucked balance
Also cool reload
@warm hawk Fast followup, nice recoil impulse and good specialisations
Your perception on how "retarded the balance is" is also quite subjective
The problem is not all of them are well designed challenges
I'm just trying to avoid ad hominem lol
Itโs a flashy sideways flap you open to load rounds in @warm hawk
Gives you a lot of style points
You need to hit heads with the Krag though otherwise you may as well use a self loading
BF4 MG with ergo hbar has comparable move spread to ARs
and BFV move spread is a joke
It's not subjective that they are not balanced though
Not with my experience tbh @midnight nimbus
It's objectively easier to do assault rifle challenges than say, semi rifle challenges
But your perception on how much is
I get the same while using Scar DMR/EMR
And how relevant it is too
Itโs really weird to see two shots hit then the third land next to their leg/arm
And then I die because a shot misses
VS carbines where I can full auto away thanks to the RoF and get better results
facts vs feels mang
I dunno about that, there's a pretty damn big difference between being able to just pick 20 ppl off an objective area
IMO it's objectively easy to get the smg mastery's vs the sniper ones, but I can't aim so ๐คท
And having to get close enough to hipfire them and then also get the kill with a slow RPM gun
@compact oxide the kar has the better specialisations in my opinion
thats why im asking
@midnight nimbus facts don't care about your feelings? 
I played with ARs slightly and it feels like carbines but bigger
Oh yeah I've no doubt the hipfire kills are easier than headshots, but AR kills are also easier than either of those
Because it doesn't matter how you kill
You also have far better range with ARs
3rd shot strafing isn't too bad for BF4 MGs either
Idk
What's zeroing distance?
@warm hawk The kar has the exact same specs?
also remember that spread increase is linear too in that game
@compact oxide i just checked it. the specialisations are 100% the same. seems like in the end its up to you if you want to have more dmg, or faster rate of fire
I really see it, even when stationary
If you zero at 150 and fire, your round will hit exactly on the crosshair at 150 meters
The third shot always misses
BF4 carbines make me sad too, carbines should be like BFV left tree spec ARs
Oh
Plus the Krag is just nicer for those faster followups
standing, BF4 MGs have the same exact accuracy of comparable ARs
Yeah
Iโve become traumatized by the third shot spread that I impulsively tapfire
@compact oxide faster followups = higher rate of fire?
(dunno the exact meaning of that word :))
@warm hawk faster rate of fire but it also just feels faster than other bolts to get it back on target. Might just be recoil
Any1 have any idea what combined arms will be
BF1/BFV have far superior spread curves to BF3/4
Sorry if its not something new im new to the franchise
@compact oxide well... for me it feels the same because the rate of fire is low on both guns, so you need to get back on target anyways
but now i got the difference. rof vs dmg
I think the Kar has less drop too
maybe, but you will get used to it, so its not a point to discuss imho
Saying that's better for range really
It appears from my mates that they like the Krag for medium and the Kar for long
yea but you get used to it i think. sure, when you switch between kar and krag all the time, its hard. but when you stick to one gun, you will get used to the drop
I use the M95 as I need all the body damage I can get for the quickscope and pistol finisher
i played the m95 alot too, but i prefer those bolt action rifles with the spec of higher round velocity
Don't need velocity if they're 10m away 
haha yea thats right, but i like those long range snipingshots
So it sayes I got 2000 company coins and in the armory I atill have 845...
What the hell
Yeah if you like range then I'd reccomend the Krag or Kar
Wasn't that a thing in BF1 also?
It was literally in the description of the M1903 that it had less drop
i would be really surprised when every sniper in bf5 has the same drop
no, 1903 had a better drag coefficient
iirc, gravity value was a constant in BF1
What I can remember all rifles had same gravity droo
Check it yourself on symthic
but 1903 drag coefficient barely even helps
In BF1
G98 has less drop at <300m due to better velocity
I swear to God sniper rifles in BF V have different gravity and drag
Like I can't hit a god damned thing with the Jรถrgen
But the German rifle I hit easily everything
Like, I'm not making this up
BFV high velocity bullets change drag and velocity values
Same with the ZH-29 and RSC.
@sleek tartan all BF1 snipers share the same drop value
I can consistently hit with the ZH but I miss my shots all the time with the RSC
1903 is longer range, isn't it?
Doesn't the Martini Henry have a different bullet curve too?
Or maybe that was just the bullet velocity
I can't remember
no just shit velocity
so big gay how BFV cucked BA velocity
500 m/s SMLE ๐๐๐
But 12m/s^2 is not the value across the board
yes it is
You are right for snipers
But not the rest of weapons
I initially thought it wasn't neithter for snipers but that's a bf4 thing
A car beside me I swear was playing music from Battlefield on their radio
Had to be lol
I would have swore some weapons had 9,8m/s^2
People keep saying bf has no drop
Reality is its using a 20% more gravity than rl
the krag has naturally faster bullets doesn't it?
I don't have higher velocity on the krag or the m95 but the krag certainly feels like I'm hitting targets faster
..No, I'm pretty sure that's a 10% increase in velocity.

I can always feel the differnce with the 10% velocity
a lot of guns get more than 10%
I think the scout class is one of the weaker classes in the game.
Perk reads 10%
why doesn't it say you get more than 10
10% was just an estimate
I hate these damn specs
That's never more than 70m/s more...
it's not a consistent increase, it varies per gun
I want to know direct stats
some guns are like +100m/s
It's still 10%
K
it didn't seem worth it on the snipers to me
10% is a ballpark average across the increases for all guns
iirc all sniper rifles get >10%
usually matched with a shit perk like zeroing distance
@midnight nimbus where do you get the info from tho
Let me put it this way
data browser
Playing scout is not worth it at all. I am a very decent scout but playing that class in Battlefield 5 felt unsatisfying.
What data browser
Is the difference significant enough to argue it's not 10%
Is it like a couple m/s off, tens of m/s off..?
Whenever I call Churchill tank, I don't find it in the deploy screen, why is that?
I like being recon
Uhh
Maybe someone in your squad had taken it already?
If you don't redeploy pretty quickly it runs out fast too
There usually isn't weapons with bullets faster than 800m/s, but some don't even get to 450
Oh, so it's not locked to the leader who is calling?
Nope
Ok
It's a squad reinforcement
So 10% usually is basically placebo
But usually they don't take it
http://bfdata.juhala.io/misc/bfv_overture_05122018.html @sleek tartan
Look around for friendly recons
You don't, you just shoot it down regardless
Ok, so it's basically a useless spotting gun, since you shoot down nevertheless?
Flare radius is a joke anyway
Far better off with a scope in most cases
Flare is literally useless right now
If not all
it's getting a buff
Old flare was absolutely retarded tho, don't miss it
Yeah the fighters are able to drop a few and they barely spot shit
If you're firing it at someone you have to know they're already there
and those flares stay up in the air a while too
Even if the current recons had infinite reloads for the flare it would still be useless
Thats how shit it is
In my opinion the whole scout class would have to be rebalanced
@solid hinge what do they need to change in ur opinion?
I like how accurate the snipers are while you move
move spread is stupid low in BFV
i played with the selby yesterday, its pretty good
even if you don't get the upgrades for it
even LMGs are like 0.4 max moving
bf1 snipers - sweat spot = ๐
You can walk sideways scoped out of cover and hit exactly what you're aiming at
I would go for the Battlefield 4 system for bolt-action rifles. Below 12m it is always a one-hit. And above 12 meters the damage drops consistently until it reaches a minimum of like 75-70 damage. Also I would reduce the head hitbox in general.
so that's 0.275 base while strafing, assuming no upgrades
no fuck ghetto shotguns
i cant snipe in games but bf1 made it baby mode
close range OHK is retarded
So shotgun snipers?
The head hitbox is already wack
Hell not
make sniper rifles good at long range
sweet spot is gud
especially with low min damage
like on the Krag
๐
No, getting one hit killed by a bodyshot is not cool
I've had people proning on almost vertical surfaces shooting at me from angles where i literally can't see their head
Actually in my opinion a sweet-spot would make more sense in Battlefield 5 than it did in Battlefield 1.
killing people with a body shot is cool
sweet spot encourages playing at objective ranges
the sweetspot is their brain
your rifle is more effective at objective ranges than at camping on hills
No, sweet spot encourages camping at whichever range is OHK
Sweetspot is just a great way to make the snipers be a situational weapon that requires little to no skill
and your spotting is more useful at a perpendicular angle where you can see everyone behind the cover attempting to take your point
However I would still prefer the Battlefield 4 system. This would make scouts more effective at playing the objective.
That doesn't equal being on an objective
yeah, that range is usually the range for attacking or defending objectives
I could see sweet spot being applied to upper torso but nothing else
recons are effectively support at the moment
like 40-75m SS with BF1 SMLE
that's a good sweet spot for fucking up attackers
you're a spotter rather than a killer
How can I view the amount of company coins earned?
or conversely approaching an objective
Hello there
sweet spot makes bolts just as scary at long range as shotguns or SMGs are up close
optionally they could also give me my Obrez from Battlefield 1 back. If it had a one-hit range up to 12 meters and to balance it only a very low rate of fire I would be pleased ๐
min BTK range needs to be 15m
fuck 7m drop off on secondaries in BFV
even 10m in BF1 secondaries was gay
I'm sure we'll get Obrez back when the soviets are added
10m 4BTK for BFV primaries is gay
Hope not, I really don't want more idiotic sweetspot one hit weapons
the drop off on secondaries in this is painful
The scout was completely nerfed on all ends. Damage got reduced, gadgets got less effective, slower bullet speeds, lower magnifications, secondaries are less effective, etc.
15m aligns with where good hitrates from the hip drop off
you're very encouraged to play by corners as a recon
Yes, although far less than in BF1 because it breaks a lot more
I barely ever get a chance to use it
at the very least, BFV scout should have its gadgets buffed to BF1 effectiveness
Not 1-hit kill in the back when it should, getting stuck in place for a second after a kill, no bayonets on most guns and no real opportunities to use them
BFV - where your soldier sucks ass at everything
The chances I do get to use it usually involve me meleeing someone prone or in the back and no cutscene activating
everything is just clunker
And on the other hand other classes except the medic have become better at range.
Bayonet charge doesn't even work
I ran into a dude earlier and it transitioned into a normal melee hit
It also doesn't boost your speed making it practically worthless
@solid hinge Shh don't mention medic's range out loud, people will yell at you and say we don't need BF1 sniper medics
gud, melee in FPS is big gay
Despite not asking for them
I can't think of a situation where bayonet is better than just shooting them
I just can't agree. Those recon gadgets were a cancer.
Basically cheats made it part of the game.
Bf1 recon felt like it could spot the entire map as well as getting high levels of kills
@spiral badge in my opinion Battlefield 1 had a great medic class and it was fun to play it.
Yes, it was great, arguably even OP
Bfv recon feels like it can spot fuck all and the kills aren't as high as assault or support
your base level of effectiveness in BFV just sucks compared to previous games
But now you're restricted to close range and even then other classes have plenty of weapons that beat your SMGs in close range
or even medic if they're on the point
bf1 flare๐
But then you mention it and everyone screams that medics deserve to suck because of BF1
Recon should either be really good at spotting or really good at killing
Not both and not neither
Well I would not call it op since other weapons were still better at all ranges but you were still quite versatile and competitive on all ranges ๐
BF1 medic - good at medicing
BF1 scout - good at scouting
BF1 support - good at support shit
only class that improved was assault
Sometimes I wonder why people even like the franchise if they later go into critizicing everything on it
When I don't like everything in a game I simply don't play it
I want to enjoy it
ppl cant handle that it isnt perfect
It's not that it isn't perfect, it's that it isn't very good
and still bugridden and unbalanced yada yada etc etc
Bf1 could have been great to me without supression
And less scissor paper rock balance
Bfv is a mess to me tbh
BF1 guns that weren't too RSPed are fun
bfv feels like one where suppression might actually help and they turned it into poor man's spot instead
I think class balance was better in Battlefield 1 and I am serious about that.
but then there's details on bf1 like flares that simply outrage me
Those were just outrageously op
yeah they were
snipers might suck now but at least you can side walk out into the middle of mg42 fire and get a perfect headshot
not OP if every class has an OP aspect
Nah, disagree
yes they were op but ppl ignored it cos everyone could spot
Radar hacks are always just that
Flares were op cause there was nothing you could do to stop them
Soem stuff is acceptable
Yeah can we have actually useful supression back
Other can never be
if smoke could break spots and suppression in BF1, BF1 would be really really good
We have mmgs now and a functionally useless suppression mechanic
however if more people had used smoke they could not have been spotted that easily in Battlefield 1 ๐
make smoke like CoD BO2 levels of good
suppression is gud
I still shoot flares out of the sky
unspotting smoke is such a woke idea, shame there's no spotting to block in BFV at all
you can tell snipers to fuck off
Do you just disagree with everything or..?
Smoke blocks spots really well in this
suppression in BF isn't thought out enough
You guys literally stand for everything the competitive scene stood against
I disagree
well, it's good with your reworked concept, not DICE concept
Doesn't need to be ridiculous supression from everything, just...
the competitive scene that plays 5v5 games?
I disagree with that too
Fuck supression, fuck flares.
You know, maybe not allow snipers to aim at my head without interruption when I'm unloading into their chest with an MG42
I agree with suppression
forgive me for playing a casual game with 64 people
Battlefield
But I feel like flares should still be useful
The competitive scene that made this game less of a casual shit
Incursions
That scene
Yeah cause bfv really feels not casual
With some people I'm reading this would have kill streaks as cod
And infinite suppression
Thats what reinforcements are
None of us have said that though
Just that it's stupid that a sniper stands in the middle of mmg fire and pops a perfect headshot
suppression isn't inherently casual
Thats not infinite suppression it's like.. how many people irl can stand in front of the cone of fire of a gun that has a 1000 rof and aim perfectly
Sometimes you do not even hit the head but the headbox is so big that it still counts...
BF Implementation is just gay
Everytim you hit someone he gets an aim punch
I want CoH suppression
That should be enough
It doesn't do anything...
Sure...
MG42 fired into a recon's chest
What will combined arms be?
He still headshots me
my emblem isnt working
@solid hinge I've hit multiple proning targets where the only visible part of their body was their head and it's been a bodyshot
full on CoH2 suppression that's area and time based would be woke
100% sure it's not doing anything
make it so you can shoot back through suppression if you're fast
if you're retarded and continue to sit in an area of suppression, you deserve to get cucked
No. Fuck supression. If you want to induce emotion based reactions on me, do it in real life. Not with a shitty mechanic.
emotion based
help me
@solid hinge for me it was quite strange sometimes. When I thought I should have hit the head I did not and when I did not expect to have hit the head I hit it.
suppression should exist as a mechanic to fuck zergs and punish bad positioning
You literally cannot walk into a hail of bullets and aim down your scope and expect not to have sway
or be alive
Because as we all know, your aim is only thrown off by your fear of the bullets and not the force and the subsequent injury caused by a bullet hitting you in the chest
- This is a game.
- If you don't care about dying you can perfectly
- Fuck supression
@solid hinge that's been the same as me! I think something is wrong with the hit detection
The be alive bit is agree with
you could shoot straight through BF1 suppression with SLRs which was nice
@solid hinge I would not be surprised if it was like that ๐
if you are playing on attack team you need to use suppresion
This is a vaguely realistic game and suppression is a very real thing
@midnight nimbus supression increased spread and recoil by a factor of up to 3
And also sway
does anyone know why my emblems are not working PLS...?
They don't need to reimplement it exactly as it was in a previous game
Maybe
suppression increased recoil and SIPS, but that doesn't affect SLRs nearly as much as other guns
They can adjust it for shit's sake
just pace straight through it
I wouldn't mind it being not as good, but removing it entirely sucks
drop your AL8 down to 300 and shoot
@midnight nimbus forcing a rate of fire that's half of less is also a big punishmeny
@solid hinge dunno what's wrong with your emblem
And no, at 300 you still don't hit shit
that's what you get for being outpositioned ๐คท๐ผโโ๏ธ
Being 450 max
360 to 300
You would need less than 200
In Battlefield 1 the solution for supression was just to retrieve and look for another position.
that's not a huge drop
wtf is suppression
Do you guys use dx12 or dx11
And sway
dx9
you have increased vrec, and sway moves in a predictable double figure 8
I would recommend using Dx11
"predictable"
the sway is 100% predictable, and hrec is untouched
dx12 has lots of problems for some people
the sway is a fixed pattern
dx12 has problems in every game it seems
Dx12 in most games is implemented poorly and Battlefield 5 is no exception.
dx12 is ok for me
I can't believe someo defends bf1 supression
what is supression
I'm outta here man I'm on the phone can't do this on the screen
speed and size of sway are fixed
Why does everyone insult phone posting
just like the pattern
If someone is spraying 1000 bullets around you and not hitting they shouldn't be rewarded
No it is not, it increases with supression state that goes up in a percentage
And I know you can't get facts from any other place to supresiรณn than devs
Which indid
I did*
!jumbo 
the king












