#battlefield-legacy-titles
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Rockets on the stag hound ain't bad either
Killing them all with assault is fun.
I think you're better off not playing it
wtf I just listened to Battlefield Play4Free Main Music Theme for the first time
its so good
While trying to grasp the somehow fucked up controls on spectator, I found out you can bring the scoreboard with Enter and View together.
They need more reinforcements
Two of them are dodgy vehicles that rely on your squad for full effectiveness
So they're useless playing with randoms
One is an incredibly expensive rocket where half the maps have a roof or the rocket just misses
the supply drop is actually really useful cause it shows up on the map and has unlimited supplies for the minute or so it stays there
You make a lot of points if your whole team uses it
They should add mosin nagat
They should focus on weapons that aren't all the same.
They should have elite troops, ss, and idk what the brits have
sas
When fucking with spectator mode my game crashed because the guy died by a headshot
Great programming
There's also the SBS, which is the boat equivalent
I started the Norway one which was beautiful and very atmospheric, but couldn't do more than about the opening 5 minutes before just wanting to play MP, lol
BC2 was great fun
even Mirrors edge was only fun for about 2 hours
BC2 was bad too
but it was DICE's least bad one
lol nah, tons of people enjoyed that. I remember it being genuinely shocking at the time how good everyone found it because BF always = multi
I mean, it's not God of War, but for something bolted onto a predominantly multiplayer game it was great
its a waste of time imo
guys wdym by zeroing distance
DICE should do the call of duty thing, focus completely on MP
the distance at which your bullet hits exactly where your crosshair is
can i change it?
Strangely you can der but its only after you unlock it
its a specialization for rifles.
I unlocked it but how do i do so?
triangle whilst scoped
or V
or whatever it is on xbox
Call of Duty doesn't focus completely on MP though. BO4 has multi, blackout and zombies. They're basically all different games with different mechanics. Even the guns don't work the same across the modes
Y
And they still fucked up this multiplayer plenty, no more or less than Dice has with BFV
Mine are just fine
alright
I completed Frail Structure, AT Infantry, Bird Hunt, and Vehicular Dominance
guys how will you know whether you had zero a certain distance?
any ongoing drama in the bf scene to rant about?
no u can go back to ur cave
Only the usual broken assignments and Coins.
mom jokes in 2018
The spotting scope has a range finder
welp, don't take confidences with people you shouldnt ๐
It's the Switzerland of mom jokes, so neutral
ahah..poor child, no you came in here in hopes of getting on the new hate train, i told you there is none, so u could go back to your cave, and u replied with a mom joke, so ye, it shows that you are not very mature and can t come up with an actual funny comeback, not that there is something to comeback from that..it was a one way trip for you
tl;dr
Actually you deserve a response:
What you did is make clear to everyone how* beligerant you are while answering to an obviously rethoric comment to non the less than a "DICE FRIEND" thinking you were somewhat of an SJW defending the "good" people from the "haters"
and it turns out that you just acted like an idiot and got treated with an equal attitude
now you're salty about it and wanna escalate it, but it wont happen
next.
my friend, you were the one with a poor mom joke not me, now excuse me, i have way better stuff to do..
I want DICE to make an MP FPS with mirrors edge movement ๐ฉ
Do you think it would integrate well into the FPS side of the game?
I did not play it, but AFAIK it had a lot of stuff devoted to movement that would make your life miserable if you were to play FPS on the same mechanics
What, rolling dice?
actually, Mirrors Edge had some guns and it was a pain to use them (according to testimonies of people did not play myself, as I said)
shotgun op lmao
first game with it i did 28-5
@topaz furnace oof, looks like you dont know how to take a joke
going to have to say hormiga won that one
Mirrors Edge with guns, wasn't that exactly what Brink was supposed to be?
Shotguns are a thing I never really get to agree with people about...
its like.. they have to be good at something
otherwise why bother
ye
Did you play only really close? I would love to know your origin or console name so i can check the game report
its very situational, you gotta know how to put yourself in the right situation
dodging and weaving, using small amounts of cover to close the gap, sticking to buildings etc
i did so well because i never put myself in a situation where i wouldnt come out on top
fk that
it was tdm but half of the map is close quarters and half of it is long distance so id say i used my brain pretty well
That's what kind of makes me mad about them. You can actually play them in such a way, that it's really hard to dodge. Yeah I know it's also hard to play like that
Brink is free to play
That's why it's hard for me to decide on which side I want to be
For the 2 people interested
or any FPS with interesting movement is interesting to me
I would never use shotguns to be clear I dislike not being able to kill on all ranges
I hope Titanfall 3 isn't a flop
i'd rather something that has a hard time killing close but I can kill more people med/long
in every single game i play, with every single class i play, i play extremely aggressive
I hope Titanfall 3 exists
and its the only way i know how to play
Titanfall 3 had like CoD gunplay, medium/long ranges felt crisp
so shotguns are tasty
guys which gun has the highest velocity out of these two? lee enfiled or gewehr m95
I get you, I too also go in some kind of auto mode in which i just keep pushing
but I have a dedicated medic on my back lul
BO4 has some of my favorite movement in FPS
thanks bro โค
Well I guess you simply know how to play with it really well and stay in the range where you can win
I haven't tried the new shotgun will test today
For now I don't think it's the new UTS or SPAS from previous BFs
those were imho really op
UTS on locker = ROFL
it reminds me of the 870 in bf4
and i was a god with that thing
its 3 hit at the maximum range i would ever engage someone at stock so im happy with that as i wouldnt engage at that distance unless they dont know where i am
also crouch running so you know where they are but they cant see you coming is ๐
so are semi autos supposedly good in low ttk as well?
i see a couple of complaints about them
but hardly see them used either
only problem is that youve no chance of having a medic close by when playing the shotgun way i play, so i suppose thats a balancing kinda thing
its because semi autos can sometimes take 3 shots and they have 5 rounds with slow rpm
nah they balanced asf
So..
but i know im the above average player
I recieved the Blockade Runner leggings as 1 airlift piece
And I already had them
So I basically lost 1 airlift?
I want BF1 AL8 back ๐
For some reason they give two blockade runners
and BF1 RSC back ๐๐
I personally tend to do VERY well with the Selbtslader but I really don't think they are as easy to use as some people in the "educated" community suggest, such as marbleduck and a few other guys
Oh so everyone got two
depends on how you prefer to aim
The M1A1 carabine is also an offender to them
I REALLY hope they fix this airlift thing
or the AUTO SMLE
imo i tend to do better with semis than automatic weapons in FPS
way easier to optimize TTK
But you understand the ease of use that autos provide right?
yeah ofc
And the difference in fire rate...
those things to me make them balanced
they can be *potentially much better than the auto weapons
I personally don't consider ease of use much
outside of ammo management
semi auto ceiling is too good in BFV imo
i mean, they are easy to use because their ttk is higher than other guns
BFV semis have much lower TTK than other guns
Well, if you gave the assault rifles (just to use an example) the hability to do the same amount of kills increasing it's magazine size, we would have a huge issue. That's how I see it. Why? because it would be really easy.
if you learn to control other guns you theoretically should win
Semis have a lower time to kill given you hit all bullets
especially once you consider how easy it is to optimize TTK
and you click at ideal firerate
but in reality, you will click much slower most of the times
and you will miss bullets (because you are a human)
ideal fire rate in BFV is max fire rate so
and each missed bullet means a lot more
other than smgs doesnt semi have same btk as most guns?
no
m1a1 balancing is youll run out of ammo after 2 firefights
but the pro is you killed 5 guys in those 2 firefights
I find that to be true. I used the M1A1 the most in BFV, and I need to keep running over people to get their ammo
G43, 1916: 3-3
m/42: 4-4
SMLE: 3-4
M1: 4-5
G1-5: 3-5
god, i really do love this game
God I really do love
i havent been this immersed in a battlefield game since 4
i agree with that tbf
I'd bring attachments back in a blink of an eye for example
๐คฎ
hopefully in a few months itll be a golden battlefield game like how bf4 went
attachment balance was a nightmare
^
Why? im very interested
attachments are best dead
so ttk is seemingly pretty close to eachother considering rof
but yea, if semi user has good aim its agood advantage
almost every gun in BF4 had one or two optimal loadouts, and everything else was a performance downgrade from the stock gun
i can either click very fast or aim very good, not inbetween.
so i prefer high rpm or high accuracy autos
To my knowledge, none of the downgraded performance in all means, but they all had a positive and negative side.
like why use muzzle brake + angled in BF4?
I personally liked that, and I tend to believe what you say is not true.
no, depending on the gun, attachment negatives are meaningless
I understood attachments as weapon modifiers that could slightly change their nature
but not so much to completely change it
like SDEC multipliers on <770 RPM guns? doesn't matter
you effectively lose nothing
specialisations actually feel really good on this game
i dont click fast enough for the m1a1, so i use the 1-5 since it comes stock with 31 round mag
To that of negatives being meaningless I would agree, but I don't think this issue has been solved with the skill tree
it kinda has
use an autoclicker 
nah
skill tree is still worse balance than BFV variants
im kidding, dont
im always an "out of box" player
but way better than BF4
i faced an m1a1 user who was using an autoclicker, was cancer
I honestly would even prefer variants over skill trees. Personally, I never change them at all.
I find it to be more efficient to find the one that suits the weapon best
BF4 weapon balance in general was just hilariously bad
the cheapest thing ill do is use a good weapon, but inever use weapons just based on their tier
and change the weapon if it doesnt suit the map
variants were good, basically what BFV trees are but less stupid
i keep going to say certain weapons are op in this game but everybody has a different favourite so it must mean its decently balanced
which is nice for a bf game
I generally think that BF4 balance was also bad, but probably not for the reasons that you do.
cough usas frag rounds
I believe it was because most weapons dindt have personality
truuu
and therefore most were meaningless
the only things i see commonly are mg42, lewis gun, ribey, and stg
But I got to appreciate the slight differences between them all
(I played BF4 2000h)
m1a1 is probably close behind
And I believe some weapons in the meta were just better
my vision for weapons is kind of complex
i was so much better at bf4 on console than pc lmao
BFV balance is really good as far as BFs go
and its too hard to explain it all here in a brief moment
Been running around as medic with sten, seems like no other smg is worth using until the tommy gun is unlocked
BF1 > BFV >>>>>>>>>> BF4 > BF3 in terms of weapon balance
bf3 was the first game i went over 2.0 kdr, and it was on consle
went to bf4 on pc, got around 1.5-175
BF1 was a paper scissor rock balance though, I generally disagree
i was a shit shot, but a lot of people are just dumb
I liked Hardline's economy/progression system
And BF4 was "two guns meta"
ITS ROCK PAPER SCISSORS
there is a balance between those two stands that I favour
BF1 has numerically very good weapon balance
tommy gun is just a slightly better suomi
class balance is a different story
sten is a laser gun
BF4 had like half a dozen guns
Boys, I love to talk with you all so much good debate from time to time but gotta leave
cya around
i do the best at medic and recon which is odd
adios hormi
each with a few viable attachment combos
adios amigos ๐
โ๏ธโ๏ธโ๏ธ
i miss when i was hype asf at recon in bfv, i stopped using it for too long
Imagine if hardline had any gun balance whatsoever
now i cant hit flick shots anymore
BFH weapon balance was done like a PvE game lol
i like the conversations in this chat now since ttk is back to launch
it was incredible how angry and defensive people were about it
imo BF in general has way too many PVE elements
bc of designers not playing PvP games
as far as BFV gun balance goes, I'd just buff left tree specs a lot more
its sad to think how many of them i havent even seen in here since the changes
its like they were solely here to cry about it
a lot of guns have really lackluster left tree specs
SMGs need more hipfire
on most non SMGs left tree is really meh
on semis, right tree is barely worthwhile at all
left tree is so strong on semis
ive gone right for both my semis
Servers are lagging like crazy
ADS accuracy upgrade for semis isn't worth it at all
right tree only worth for semis of you really like the mag upgrades offered
recoil buffer on semis is nice though
spam harder
well i use my semi at all ranges, so ads increase is huge for me
im always taking objectives
movement speed helps with my aim and not getting hit
the ads speed?
which is how i only play
nah, ADS accuracy buff doesn't help you at all until >140m
and why not spam fire
I notice the spread slightly for my Lewis
they're literally made to be spammed
semis have literally zero spread increase
and near zero base spread
so your accuracy is sufficient for 100% hitrate to 140m
oh yea and it increases velocity
and you still get great hitrate past that obv
isnt left tree like hipfire accuracy, bigger mags, and faster switching?
that.. just sounds kinda useless to me
hipfire and mag upgrades are super useful
yeah, magazine upgrades are by far the most useful for semis, aside from rapid fire
yes
if youre hipfiring with an slr, you arent using it right
it's more than serviceable with upgrades
you can catch a lot of people like that
It does then you spamfire and three tap everyone running by
i just catch them with my fast ads and headshots
its more accurate...
yes
Idk, I use a 3x
slower for a reason
because hipfire is trash
at close enough range, you don't gain much utility in ADS accuracy
Is there tanks on rotterdam conquest?
i can plant the reticle on their head
like with hipfire upgrades, semi hipfire is good at 15m
@soft breach yes
ew
<15m engagements are super common in BF
now if we're talking about hipfire guns
oh yea, and im winning them with full right tree m1a1 and 1-5
Try it yourself
You'd be surprised
m1a1 hipfire is godly
Reliable hipfire
hipfire is random
i prefer getting the kill, thats more fun to me
which is horeshit for such an accurate gun
so, hear me out, if the guns are balanced (smgs buffed, self-loading rifles buffed) (ke7 nerfed) I think I would enjoy the high TTK more than currently
i wouldnt
I think they should have kept it
KE7 is already balanced
i pref high ttk
and balanced guns around it
the amount of times i left someone on 90+ hp is not ok
KE7 is fine jfc
but do better in low ttk
SLR don't need a buff
so idc either way
BFV weapon balance is good as-is
simply putting the overall ttk up or down is to drastic of a change and puts everything out of whack
ke7 gives me the most single frame deaths of any gun
snipers need a buff
SMGs could use better velocity and hipfire
smg is weak but not terrible
SMGs are only terrible because people don't understand the concept of retreat
Recon can stay useless
semis need hrec and a tiny bit of spread increase
assault is better than recon in every way
ive never been scared of a sniper at all in bfv
3D SPOTTING AND SNIPERS ARE HYPE
thats when you know they suck
you guys have noooooooo idea how useful 3d spotting is
lol recons can go rot in a pit
in this game
assault is better at long-range gameplay than recon because there is virtually ZERO SPREAD
Don't even use smoke
every gun is a fucking laser beam
its good
support can spot
but how many people use it?
people go support to land dope headshots, not be a team player
People use recon like tanks in BF1 & V
thats how most people play
prone LMG bipod users the gun is a literal laser beam and better at sniping than recon
any class
100%
do you know how many instant headshots i get because of recon teammates?
They don't push with smoke and spawn beacon
support can still spot
Supports spot mechanic is shit because suppression gives you a half spot anyway
Bruh MGs are not better at sniping
recon is easily the weakest class
May as well pick engineer
In fact recons counter prone campers hard
Recon doesn't feel weak to me
recon is bad, how could you even argue it's not
medic is weakest you silly billy
scout SLRs could use better RDEC
medic is not weakest
and some hrec
It's good when you fire at a rock and everyone see that light up
Does spotting also create the lense glint?
although medic is balanced for me given i can go in to every firefight with 100hp
And people will all focus down
medic is good for camping
ZH, Selb
assault=support>medic>>>recon
Two tapping SLRs
i wish they had transparent stats of the playerbase at large i would assume about 8/10 players are assault
maybe it's different on console or something but recon is good on ps4
It's a jam packed kit
recon on pc is awesome
prone backwards with Suomi = profit
i play pc, never been scared of a sniper
and commonly beat them with my semi autos
AP mines on depots = epic
im not scared of a sniper because of how aggressive i play
but that doesnt mean recon is useless
didnt say useless, just said they are the worst
assault is the best class it has no downside
if a sniper is losing to an m1a1 they should really be disengaging
and i thought that was a universal truth
it isnt
you can peek snipe incredibly easily in bfv
the games juuuust balanced enough that everybody has different opinions
Nah, people just don't play them right
playing medic? wait until the enemy tosses grenade and just throw it back at your own teammates
dont see how anyone can argue any other class is weaker
and pick up a good gun
Jump around corner with AEK
accuracy is basically 100% while moving and shooting
BFV is approaching siege levels of trolling people
run over fortifications with vehicles
destroy depots
destroy friendly crates and replace them with your own
It's incredibly annoying when your own vehicles trash everything you just spent a couple minutes building
my favorite is honestly rebinding ping spot to spacebar
or binding it to LMB/RMB
Yikes
to show off how useless the feature is
I only ping if I'm a gunner
ping spot is that little shield that comes up for squad members right?
To help tanks point their guns
Yes
sad thing is that recon would actually be fixed if they removed the scope glint
it's useful if you have someone on VOIP
^
that means its useless
why does recon get spotted but no other classes do?
exactly
half the size of scope glint
lol depending on teammates xD
pls
good luck
you pretty much never have someone on VOIP
its like the bf3 sun at the click of a button
why do people need to see snipers
Buff MMG
spot glint is the best part of recon
btw, apparently you can ping while downed?
Make MMG suppress like BF1
but you can prone camp with LMG and not be seen

buff mmg?! get out
Nerf medic more
stopping a rush? no chance
I can't wait til the bipods get fixed
lmao you can throw fire nades on downed friendlies and they can't hold on for medic as long
Use spotting scope until you find someone to take a shot at and then kill them
Then go back to spotting
no

i don't care if that's a good way to play the scope glint is just not needed
They will
why is the scope glint needed explain
Have you seen that twitter video?
because visibility is bad enough
So you can identify a sniper at long range
why should a one shot class have the same invisibility
its not hard to understand
i get its bf and what not, but it sucks they want camping to be so viable
You mean defending an objective?
Because MMGs can't push that aggressively
if someone's headpoking and popping your heads at beyond 100 metres it's really hard to like.. see them
You know
Defending is like
Their main purpose
Or camping push lanes to deny flanks
they removed spotting and you can kill someone in half a second, it's literally a campers paradise, but for recons they get spotted because they have a stupid scope glint
scout is fun only to 3D spot all the campers
Nah camping is only so good
and lets not act like people are bipodding in cheeky places just to get easy kills
Because poor soldier visibility
if i stay still, ill go negative
backwards prone is most woke camping method
Thereโs no incentive to defend, basically no points accrual for it
I lay down on the roads on Devastation? 32 guys run past me
pair it with some S-mines
Nobody pays any fucking attention
I kill like 5 before they realize what's firing at them
most snipers go prone on the side of a hill
they should be behind cover
It's their own fault
play around the glint
hoenstly it was best in bfbc2 prone is bullshit
anyways im gonna go play some, gotta close all my apps not to lag ๐
tfw backwards prone and dead bodies basically look the same
have fun
Yeah, backwards prone is OP
why do we need prone
@midnight nimbus my fav is when someone back prones IN a dead body
I've killed like several people trying to act like a dead body
people who lie down in the middle of dead bodies too
gotta waste ammo checking if people are dead
Yeah Nyphon
The gun being pointed is a dead give away
I mean
I don't identify the gun until it starts shooting
depending on lighting, you can't really see the gun well
Usually
I've had too many instances where people just run past me
depends on the angle if you can tell
Unless they have predator camo on it
It's really hard to see proning people
thats one big reason
It's got me killed a few times that's annoying
I mean
low ttk, poor visibility, bipods
You get redirected here from reddit
low ttk isnt the only factor
first thing I'm doing when I get back to my PC on 2019 is putting on roblox graphics
It's the people who shoot you when you can only see their head that gets me
just a factor
It's not a factor at all
low ttk benefits campers because its easier for them to kill fast without you reacting
If someone has an MMG they should be showing like.. the top half of their torso
and a big gun
not a bit of their head
mfw free BFV just to play on 1990s graphics
if it takes a long time to kill, and you camp, prepare to get headshot while you lay down
mmg are fun to play as a flanking style
it makes a difference
Not really
ITS A LONG WAY TO TIPPERARY! ITS A LONG WAY TO GO! CMON SING ALONG
yes it does
Especially if you spec into 1200 RPM MG42
bzzzt
You sneeze on people and they disappear from existence
TTK only applies to slow firing guns
yes, but doesnt negate the fact it takes longer to kill
which means more chance for retaliation
That's why M1908 rose to prominence during the high TTK changes
diminishing returns man
its not hard
Honestly though
It's just not realistic for someone to turn on an MMG already firing at you
Unless you're far enough away
and for the record, im not saying bfvs two ttks are high vs low, 1 bullet doesnt make it high or low ttk
Like 50m or so
1 bullet makes a pretty big difference
1 being hardcore mode and 10 being halo, bfv was probably a 4/10 ttk, and with 1 bullet difference it went to 6/10 ttk
bc you aren't thinking of hitrate implications
it was compounding hard after 30m
thats what high ttk comes down to favoring
can't outaim spread and hrec cucking you
I have a semi 
went from suomi in low ttk to semi in high ttk
you picked the most accurate gun in the game you binch
because the m1a1 is that good
Any gun is good...as long as the player good
m1a1 is good, but idk about THAT good
and if everyone in a 64 person server is using the m1a1 then it's hell
i hardly see people complain about it
well yeah, when weapon balance is busted, and you pick the guns that are least cucked, you'll probably do better
I complain about it frequently
Only use the emp and mp40
I also use it a lot
@solid hinge yes, ive seen you and maybe 2 other people complain about it
smgs got dookied on with higher ttk
the m1a1 technically got hit with higher ttk too but it was less noticeable
only thing i recommended was suomi and thompson at close range
anything else outside of that range was shit
cause you can just headshot people
@solid hinge which is what i theorized
and cause it's accuracy maintains throughout a firefight
and played for
yeah but most guns have a lotta trouble with that theory
they do
the m1a1 is really easy to do it with
and thats because they arent as accuarate
and when high ttk demands more accuracy, it goes hand in hand
first day of high ttk almost everyone i saw comment on semis said they got hit the hardest and they suck
if your aim is bad, yea thats true
pssh
they should balance the guns and then increase TTK
maybe the other semis got hit a little harder by it
m1a1 certainly didn't
i mean it did, but it was one of the easiest guns to work with if you had decent aim
the community is downright wrong, they want a more skillful shooter but also want a TTK that's like fucking Insurgency
im not even saying you needed good aim
you can't have it both ways
it's no bullshit like the TTK is not much higher than insurgency
a realistic shooter
Bruh
literally had multiple long arguments here with people saying positioning and map knowledge is a skill...
Rising Storn
it's like all the people that played "hardcore" in older bfs complained
yeah and in REAL LIFE you can take about 3 ak47 bullets to body armor no problem
with the dragon armor US soldiers wear
but this is WW2
i digress
Yeah, you take two rounds from a M1911 and you lie on the floor bleeding out painfully
In close range can you take 3
If you really want that you can try Rising Storm
That's the real question
not sure there are plenty of youtubes on modern body armor
it's pretty amazing TBH
in real life you don't teleport to a teammate and then rush a tank with the three panzerfausts you're holding
well i don't want to get into this BF is not a realistic shooter, so why do we have TTK like insurgency
โJust a video gameโ is not an excuse
lol
TTK in Insurgency is variable at most
Or just downright broken sometimes
It's a scientific fact
shit my bad

alright let's not turn this into gameplay inconsistentcy with insrugency
Didnโt you know that cyborg demon women and minorities fought WWII?
Okay you're banned, add it to your nickname.
And the white men stayed home and worked on factories
(Banned)
well that's the last thing i care about lol
Battlefield is an arcade shooter with arcade shooter TTK
i just am unsure why the community blanket likes TTK that is similar to a "realistic" shooter like insrugency
is it the kill streaks?
But people migrating from BF1 arenโt used to it
So
The TTK in previous games except BF1 are pretty consistent
the guns are like lasers which only makes the low TTK more of a problem
Hardline took a dip because Visceral balancing
Grab a sack of nuts and man the fuck up
But BF3, BF4, TTK is at the place whereโs itโs just above Cod
And people liked it
the current TTK promotes a playstyle where it's better to play slow, it's better to camp
BF1 it turned into a one man army farm because people didnโt die easily
And the balance was kinda out the window
it really doesn't promote that
The tanks are that way
The TTK not quite
The biggest factor is player visibility
Also damage indication
if my team camped then maybe they'd defend the fucking objective
It more Or less punishes morons that run out in the open when a mg42 is covering it
TTK plays little to no part
so why not just make it identical to BF4 as we didn't seem to have any whiners back then
no it's not
battle nonsense did a very nice review of the netcode issues and ttk/TTD issues today
Closer to BF1 or Hardline anyways
it's notieably quicker and we can look on symthic for that
The removal of a majority of spread plays a big part in the feeling of a fast TTK

can i get mod for that?
Whereas in more classic titles spread was huge and you either tapfired or die
lots of the guns feel very accurate in this
Or just miss the side of a planet
despite being wwii
the removal of spread was a dumb decision, once again based on players crying
@opaque cipher I think you're right
like the community is retarded
@solid hinge good job
see; every assault weapon
the spread and gunplay was fine in bf1
I will tell you when your ban is over.
Dice should tweak the TTK value based on that
yes boss
But a blanket change is the last thing we needed
Because it just made the game feel slower
Fine tuning was necessary, not this quick bandaid fix
battle nonsense test showed that a part of diminishing the TTK/TTD frustrations is actually more information, giving the players more info about what happened
removal of spread when it exists in all the popular shooters (csgo, seige, fortnite, etx
the battlefield community does not know what it wants
Removal of spread extends effective range... and guns deal more damage because they miss less
And headshots are easy
No need to work with negative spread
spread adds effective engagement distances and more skill into the game
Itโs why it feels blazing quick
Honestly spread in BF4 isnโt all that bad unless you play support
It's a big part anyway
the battlefield community seems to always operate from this nostalgia lens like everything "used to" be better back in BF2 or BFBC2
I have always felt that the barrier of entry for new players had little to do with TTK/TTD and a lot more to do with how inpenetrable the game flow is for new players. It can be really hard to figure out what is happening and what you should be doing in a Conquest game if you are a new player.
I mean, I do fondly miss the time when Battlefield was about git gud
And not laser beams for everyone
I personally think the only thing they need to do is do better at keeping new players from getting into servers with vets
@glossy locust things were better
They just get farmed
the biggest barrier of entry is that it doesn't fucking tell you that the enemy team gets 3 tickets if you don't retreat
half my team just stay and shoot
Lmao
Morons
gives them an easy 45 ticket boost
Biggest barrier for me when I learned BF games is pacing
BF4 had laser beams, BF1 added spread and actual optimal engagement distances for different guns (what a novel concept) and everyone complained. Now we are back to laser beams
And maybe more tutorials.... teaching people how to use cover and how to not get flanked
I was on 0.1 KD for a few weeks
what
@glossy locust because noobs don't know that but to is essentially bf3 ttk, but everybody praises bf4 and 1 because they started playing when those games came out
@glossy locust what is damage falloff?
BF4 didnโt have laser beams
damage falloff existed in bf4, yes
@opaque cipher Yeah, that is mostly what I mean by "game flow" and it is something that the game doesn't even try to help you with, and it is only better in Breakthrough/Operations because there is less map
Bf4 was ass on release
It had horrendous third shot spread and moving spread
but damage falloff is usually more annoying to players than spread
Especially for LMGs
id love to have that same feeling i did when i played bf2 and bf2142 but the closest dice has gotten to recreating that is bc2
watch the marbleduck video on it
it's inconsistent when damage falloff happens
I meant that bf5 ttk is bf3 ttk
Bf4 had spread @glossy locust
did it? i thought it was just damage falloff
And almost everyone tapfired
Unless they hipfire or are at extreme CQC
Random spread is more prominent in BF1
But trust me
BF4 support
instead of fixing the actual problem with BF1 gunplay (visual recoil) they took out spread
Itโs dreadful to play
which was a good thing
Both... you got headshot if you stood still... but you could run and probably survive unless enemies were near
BF1 had ass for balance, 9btk guns and sweetspot
Try running in hamada when snipers are out... you get headshot at a full run
Bfv and bf4 are different that way
like i'll say it again model the recoil/spread based exactly on CSGO, it's the best for a reason
And Dice tried to replicate that here
And nobody was on board except people migrating from BF1
Everyone that played older titles were not on board
It was just bullet hoses everywhere
I hope you get what Iโm saying
You watch a video of BF3/4 from Jackfrag, Levelcap, Matimio
Everyone tapfires
In BF1 everyone goes full auto
Or nade spam
BFV is just that without spread
Maybe they should tweak guns individually
model the guns after CSGO, it's the best way to model guns. Easy to learn, hard to master
Yeah lol
Instead of retarded blanket shit
Individual tweaks to make each weapon feel at least competent
I think bf4 had slower bullets and higher bullet drop too
Fg42 should be more of a lewis really
I think the guns would be actually fine all they need to do is implement spread
i'd make some of the starting guns slightly worse, they come all upgraded from the start anyway right?
then tweak individual damage values
Then accuracy perks would be meta
And remove ke7
Fg42 belt fed when?
Any gun without accuracy perks will be trash
@fathom pebble we did that
@solid hinge bruh KE7 is nerfed into a good spot already
Ban any lvl 50 still using it
But if I don't use KE7 I can't use half of my Deluxe Edition supply drops ๐ฆ
๐ญ
im almost 50...
@jovial cargo don't care
in bfv not age
Think Iโm 39



๐ช
Ke7 doesn't feel balanced
Medic would be useful if people were....you know
REVIVING PEOPLE
I revive whenever I can
but that statement goes for 80% of the community in relating to awareness
I thought ke7 was fine after nerf
ive actually have had a lot of medics recently run towards me from far away to revive me
The problem with medic revives is that medics smoke the corpse to revive instead of the enemy location
^
Because they were killed by it too many times
it probably helps im constantly typing in all chat saying "fucking medics pick me up"
Just give medic the semi autos from assault 
deserve to get killed
No
No
Leave assault with AR's
a medic with an m1a1 would be unstoppable
i would be unkillable
Noooo
fact
Iโd love to see Dice do a chart
constant health



