#battlefield-legacy-titles

1 messages · Page 661 of 1

spring aurora
#

RPGs could lock on to lazer locks in the beta I believe it was.

midnight nimbus
#

RPGs were lock-on with the tracker dart in BFH

hollow mulch
#

Beep beep beepbeeeeeeeeeeeeeBOOM ded

spring aurora
#

I loved running tanks with incendiary secondary. That thing was crazy strong at crowd control. In rush it would nuke the MCOMS where no one could ever disarm it

hollow mulch
#

Shittiest bf4 map Go:

#

Lancang Dam

limber anchor
#

Rouge transmission

spring aurora
#

Locker for me. Hate that spam fest.

hollow mulch
#

Oof locker is love hate for me

solid hinge
#

Metro is just worse tbh

limber anchor
#

I love locker and metro lol

solid hinge
#

It's more stalematey than the War on Terror

spring aurora
#

Ive had fun with it, but overall I wasnt a fan of how it played most the time. Always turned into a stalemate that wasnt fun overall.

hollow mulch
#

If your able to flank with smoke and spawn beacon, the back raging is the best feeling in the world. Stack those killstreaks.

solid hinge
#

Best map imo is Silk road

spring aurora
#

Lancang Dam was good in some modes, but awful in conquest. I hated that it had auto base AAs and then mobile AA. Literally killed the map for air vehicles.

hollow mulch
#

870 kills when appearing behind the entire enemy team:

"That's one kill, two kills, three kills, four kills."

Just bam bam bam and theres goes whole squads.

limber anchor
#

I loved golmud railway

solid hinge
#

and from base BF4, Siege of Shanghai and parcel storm

hollow mulch
#

Lancang dam would be better without mobile aa

spring aurora
#

Yeah, Siege and Paracel were my favorites. I did enjoy Lancang in some modes.

hollow mulch
#

Map is way too small for that thing

solid hinge
#

I really like the island in the middle imo

#

But I wish you were allowed to go on the dam

hollow mulch
#

^^^

spring aurora
#

@hollow mulch If the mobile AA had active radars, forget it. Map is locked down.

limber anchor
#

I liked gulf of Oman too

hollow mulch
#

Silk Road is a favorite for me. Basically golmud but with no aa

#

Best air map ever

#

Just wish it had attack jets too

spring aurora
#

Yeah, Silk road is like shooting fish in a barrel for an attack jet. Literally all you have to worry about is another jet.

solid hinge
#

Silk road I think harkens to the classic desert maps of old BF games

spring aurora
#

On rush I should say

hollow mulch
#

Silk road is also a great tank map too

solid hinge
#

I dunno, the feels

#

I just wish these sorts of maps had disguinishable attack lines

#

in silk road when the enemy team has their points tanks just attack wherever

#

Not really forming a line

hollow mulch
#

That would be rush

solid hinge
#

Or conquest assault

hollow mulch
#

Your looking for

midnight nimbus
#

yea, problem is that CQ is just a garbage mode

solid hinge
#

Rush is defined by strict boundaries

spring aurora
#

Operation Firestorm on rush was another map great for racking up attack jet kills.

hollow mulch
#

Conquest is a more open ended sandbox gameplay

midnight nimbus
#

no defined frontlines and inconsistent action on most modes

solid hinge
#

Well current conquest is very off

#

it doesn't follow modern war conventions

midnight nimbus
#

moment to moment action means nothing in terms of the greater outcome

solid hinge
#

Real armies don't capture unclaimed terrain

midnight nimbus
#

individual actions mean nothing

#

i think a Chain Link/CQA hybrid would be the ideal large scale mode

solid hinge
#

yeah

midnight nimbus
#

capture territory in a meaningful way

#

defined frontline action

#

none of the no-flow nonsense like CQ

solid hinge
#

maybe even one with specific landmark with points over them (Like refineries or power stations) that give the team extra planes or something

hollow mulch
#

Ehh

midnight nimbus
#

eh, extra vehicles breaks balance a bit much

hollow mulch
#

I'd still like my old fashioned conquest game modes

midnight nimbus
#

actually, with asymmetric CQA-like play, extra vehicles are fine

#

increases the attacker's momentum

hollow mulch
#

Let's me pick and choose my fights

spring aurora
#

I played Obliteration almost exclusively in BF4 until it came dead. Then I went to rush and cq finally.

midnight nimbus
#

you can pick and choose your fights in any mode

#

engage and disengage as you please

#

CQ is 1 KPM shitter nonsense

hollow mulch
#

Yeah, but none of them have massive vehicle warfare or the ability to parachute behind enemy lines and back cap

#

Pulling a clutch win in conquest is a great feeling

midnight nimbus
#

back capping contributes to the no-flow nonsense

hollow mulch
#

Also like the open ended choices

midnight nimbus
#

Chain Link = flanking still means something, and you have open ended choices

#

without breaking flow or defined areas of action

spring aurora
#

I will say, I did enjoy some BF5 matches in the beta where it was like 1 point wins. It lead to alot of nail biting games. Thank god they did away with BF1s awful conquest scoring

hollow mulch
#

Meh

midnight nimbus
#

BF1 CQ scoring statistically results in similar outcomes as older BFs

#

it's map design, not the scoring system

hollow mulch
#

Regular conquest still holds a special place in my heart, nothing can replace that

midnight nimbus
#

and the lack of comeback mechanics

solid hinge
#

yeah despite alot of "casual" outcry BF1 managed to have some non casual features

#

Like pilot and tanker kits

spring aurora
#

It was scoring system. It made comebacks like impossible due to how it worked. Majority didnt mean anything really.

hollow mulch
#

Extra modes are fine, but something about large scale conquest keeps me coming back to it

solid hinge
#

no one shotting tanks, tanks work more like armored transports

midnight nimbus
#

@spring aurora telemetry proves otherwise

solid hinge
#

conquest scoring

hollow mulch
#

Operations is something that I really, really like tho

midnight nimbus
#

the scoring system isn't what makes comebacks so impossible in BF1

#

majority rule had its own set of issues

hollow mulch
#

Charging forth blowing the whistle, taking objectives and pushing forward is a great feeling

midnight nimbus
#

and point scoring with the BF system should work in a less linear fashion

spring aurora
#

The need to hold pretty much every single flag in matches, just to make a 100 point comeback was terrible in BF1. I mean you hold like 6 of 7 and a 100 point lead would be like a mountain impossible to climb. BF4 and now BF5 can have huge swings in points if you hold more flags than enemy. Thats how it should have been in BF1.

hollow mulch
#

I think the reason why conquest is my favorite game mode is of its sandbox nature

midnight nimbus
#

CQ is so inconsistent man

#

run around for 10 minutes, see no one

#

then run into a group 3x the size of yours

#

being a good player means so little

#

you just run around and shoot people in the back

hollow mulch
#

Just use transports a lot, and keep spawning near contested points

midnight nimbus
#

lack of forced action makes gunfights so boring and one-sided

hollow mulch
#

I never had issues clearing whole points

sacred junco
#

man these

#

stand in narrow passage and throw nades maps

hollow mulch
#

Or lack of action.

midnight nimbus
#

if spawning near contested points is what makes the game good, why not make the only relevant points on the map the contested ones?

sacred junco
#

are really really boring

midnight nimbus
#

like chain link

#

or frontlines

#

or operations

sacred junco
#

then might as well just dont bother with 64 players

hollow mulch
#

Because their not sandboxes. Their great for people who like rush, but some of us just like to screw around.

sacred junco
#

beyond 32 single frontlines are tacticless clusterfucks

midnight nimbus
#

beyond 32p for anything is a clusterfuck

sacred junco
#

conquest layouts can at least spread action

#

and allow you to engage at needed points

hollow mulch
#

Also, it's the biggest game mode

#

With the biggest maps, and the most vehicles

spring aurora
#

I still prefer conquest in 40-44 player servers. I like having a little less of the push waves of players into points. I like less players so you can sneak around a bit more. Also alot less getting shot randomly.

midnight nimbus
#

CQ small was nice

hollow mulch
#

For infantry maybe

spring aurora
#

I didnt like CQ small only due to map size.

#

CQ large maps with 40-44 players in BF4 was amazing.

hollow mulch
#

But I'm more vehicular focused nowadays

midnight nimbus
#

vehicles in ~40p counts is nice

hollow mulch
#

Yeh

midnight nimbus
#

less irregular engagements

#

CQ large with anything less than 64p is boring

hollow mulch
#

For medium sized maps I suppose like zavod

midnight nimbus
#

zavod 64p is tolerable

sacred junco
#

i can hardly call Zavod medium sized

spring aurora
#

64 players, especially in BF4, felt like almost too many players on some maps. They didnt have enough room to spread out.

hollow mulch
#

Maps like Caspian border or Golmud needs that 64

sacred junco
#

it just empty spaces with most combat in small corridors and ridges in one factoryt

midnight nimbus
#

man, even 64p on Caspian was boring

#

so slow

#

1 KPM gameplay 🤢

sacred junco
#

Caspian's biggest issues is the C point

spring aurora
#

Yeah, there was maps that needed more players still, but alot of the vanilla BF4 maps were not quite big enough to warrant 64 players for me.

sacred junco
#

Its just not a very engaging spot to fight

#

and there its just a giant swamp under it that's not very fun to circle around or flank either

#

Issue with BF4 for me

hollow mulch
#

Slower gameplay is preferred for me sometimes. If I want a constant infantry CoD clusterfuck I'd go play metro

sacred junco
#

is that you are too fast as a person

#

so large maps are too large

spring aurora
#

I preferred the slower 40 or so player conquest large cause it was more going with squad and capping stuff. Less of the 2 or 3 squads attacking flags with just sheer numbers moving across the map.

sacred junco
#

and slightly small concentrated maps are clusterfucks

solid hinge
#

I have a solution

hollow mulch
#

Sometimes defending a point against a couple of enemies is fun for me

solid hinge
#

lower the player speed

sacred junco
#

yeah

hollow mulch
#

More layed back

sacred junco
#

thats what they did with bf1

#

still fast

midnight nimbus
#

why does fast gameplay have to immediately draw the reeeee CoD is bad comparison

sacred junco
#

but still slow

midnight nimbus
#

you can have fast BF gameplay that can still be dialed back as the player chooses

solid hinge
#

Really I thought bf1 was faster

midnight nimbus
#

but slow BF gameplay cannot be sped up as the player chooses

solid hinge
#

ngl soldiers in bf4 ran around like literal headless chickens

hollow mulch
#

Bf1 ttk is way slower

spring aurora
#

They changed BF1 movement alot since launch.

solid hinge
#

No, I meant BF1 movement speed

#

not ttk

hollow mulch
#

Oh

#

I wouldnt know about that

sacred junco
#

I don't like the fact that modern BF games gave too much agency to a single person

#

All guise of being some kinda tacticool squad based gameplay becomes moot

#

when it becomes a twitch shooter

hollow mulch
#

Sure, but forced teamwork is frustrating af

sacred junco
#

where you have little need or reliance for team beside killing a jet or throwing packs once in a while

solid hinge
#

What?

#

no it's not

hollow mulch
#

Things like lower ammo count in bfv really irk me

solid hinge
#

Have you even played forced teamwork games?

#

like Squad

hollow mulch
#

That's a simulator, not an arcade shooter

midnight nimbus
#

the individual should be strong, but the team should be stronger

solid hinge
#

No it's not lmao

sacred junco
#

Removing agency and capacity of individual units does force teamplay

midnight nimbus
#

you don't enable teamwork by making the individual weak

spring aurora
#

I like working as a squad. I dont think limiting ammo was the right way to push that though. Which is why that has changed since the beta.

sacred junco
#

if everyone could heal tank and dps

midnight nimbus
#

and incapable of operating without a team

sacred junco
#

then overwatch has less reliance on teamplay

midnight nimbus
#

you specialize your team with different roles that can do certain things better

sacred junco
#

Individual has to be weak

midnight nimbus
#

that's teamwork

solid hinge
#

It's an arcade shooter with massive elements of teamplay

sacred junco
#

to some extent

solid hinge
#

hence making it a "simulator"

hollow mulch
#

The best way to do it is to give us the option to teamwork or not. Dont punish us for going solo when we need or want to

midnight nimbus
#

teamwork is a mentality, not a prerequisite for play

sacred junco
#

the issue is BF is too large of a game

spring aurora
#

When I play with friends, regardless of the BF game, we still ran classes that helped the squad out.

sacred junco
#

to make any kind of effort for teamplay really meaningful

midnight nimbus
#

especially in a 64p game where VOIP isn't realistic

sacred junco
#

if you can just go 60-1 on your own

#

if I can sprint around by myself with the best gun throwing medpacks

midnight nimbus
#

you can't force your friends to play with you, can you can't force blueberries to throw you ammo when you need it

sacred junco
#

I ain't gonna try to force some cohesion

hollow mulch
#

Bf4 had it right. You can do well by yourself, but if you team up you can be unstoppable. But the game doesnt punish for going solo.

spring aurora
#

Lets be real, blueberries dont throw ammo, or health or revive.

midnight nimbus
#

forced teamplay is an unnecessary arbitrary limit on player skill

#

50% of players have never thrown ammo in BF1

spring aurora
#

Sorry, they do revive, but its a poverty one and they stick me with 20 health so a sneeze can kill me.

sacred junco
#

its no an issue of force, its an issue of promoting cohesive behavior to ensure the basic dynamic is more team based

#

any kind of teamplay mechanic is forced to some extent

#

if I cant do anything that someone else does is that forced and bad?

midnight nimbus
#

yes, promote teamplay by making it strong, not a prerequisite to function

hollow mulch
#

You can be pretty effective with a tank in bf4, but get a soflam gunner and your suddenly a two man death machine.

midnight nimbus
#

^

sacred junco
#

Then BF is an utter shite game

#

where cohesion is impossible

#

and people who voip will stomp anyone

#

because the basic mechanic actively discourages any kind of effort at natural teamplay

spring aurora
#

@hollow mulch My friend and I would run tank with whatever setup he wanted, and I would run the incendiary setup and it was a death machine on rush. You can pretty much lock down large areas of maps due to the range of the fire. Was so good.

hollow mulch
#

Give us the ability to play well by ourselves, but make it so that teamwork enhances the effectiveness of your team by a lot. Because sometimes you just get stuck with a shitty team and I dont want to be punished for that.

sacred junco
#

You already are punished

#

you know what happens when everyone is soloing?

midnight nimbus
#

BF1 teamwork is already really good

sacred junco
#

it just means that enemy with 10kpm and l33t skill wil carry

#

just because he shoots better

midnight nimbus
#

have you ever played against a good PC EU clanstack?

sacred junco
#

yes

#

they kill better

#

and they chat

midnight nimbus
#

exactly

sacred junco
#

thats all it takes

midnight nimbus
#

that's all teamwork is man

sacred junco
#

No

hollow mulch
#

Cuz they work together

midnight nimbus
#

the mentality to coordinate

sacred junco
#

its mostly just they kill good

hollow mulch
#

No

midnight nimbus
#

that's what a shooter is

#

everything in BF boils down to shooting good

sacred junco
#

ppl with 60-4 with 100 star assaults in fort de vaux will win by the nature of just killing things better

#

not in Red Orchestra necessarily in comaprison

#

or even BF2

hollow mulch
#

That is so far from the truth. Sure their good, but things as simple as talking is what makes them so unstoppable. Callouts and revives, solfams and coordination.

spring aurora
#

Being able to kill and communicate goes a long way in the game. Some squads can run trains on servers cause they are actually that good.

sacred junco
#

You won't fucking go 60-2 solo because you are a good shot by default

spring aurora
#

Sticking together and talking is huge.

hollow mulch
#

^^^

sacred junco
#

The issue is teamwork is still optional

#

so games are just giant pubstomps

hollow mulch
#

That's the point I think

sacred junco
#

where ppl with voip and good gun skil

#

just rule over everything

midnight nimbus
#

is VOIP not teamwork?

sacred junco
#

because the default gameplay is just a clusterfuck in most scenarios

midnight nimbus
#

teamwork needs to be optional in a blueberry game

sacred junco
#

its not like SQUAD where teamwork is mandatory

midnight nimbus
#

because BF isn't Squad

sacred junco
#

or like CoD where size is small enoguht that solo carry is still viable

hollow mulch
#

But BF is not fucking squad, or arma, or some other sim bs

sacred junco
#

but BF is in an awkward spot

hollow mulch
#

Its an arcade shooter

#

Its casual by nature

midnight nimbus
#

^

#

BF at its core is an arcade shooter

sacred junco
#

but its fucking 64 players

midnight nimbus
#

arcade != casual by nature though

sacred junco
#

and 4 ppl in voip and good stats will always win

#

and in pub servers

#

thats all it takes

#

games are rarely balanced

midnight nimbus
#

why do you need more?

#

good skill + good teamwork

hollow mulch
#

^^^

midnight nimbus
#

"thats all it takes"

sacred junco
#

You know a match is over the first 2 minutes 99% of the tiem

#

yet games last 30+ minutes

hollow mulch
#

I'm, kinda confused here

#

What?

spring aurora
#

In a 64 player server, not always will that 4 ppl win out. A team full of players, regardless of communication, who know to stand on flags and cap stuff etc can overcome a really good squad. But to be fair, how often do you get 32 players on your team who play the objective.

#

Its rare.

sacred junco
#

because games are so lopsided by 4 people to carry everything yet game is supposed to pretend you can try to communicate and cooperate as a team somehow to overcome that

#

that just means then that team just has good solo palyers too

midnight nimbus
#

that's why attrition can't exist

sacred junco
#

attrition is fine by me

midnight nimbus
#

unconscious teamplay needs to be effective enough to overcome imbalances

sacred junco
#

because it at least forces cohesion

spring aurora
#

Well attrition is barely existing at this point. Its been tweaked alot already.

midnight nimbus
#

because it forces zerging

sacred junco
#

I don't need to run around in assault

midnight nimbus
#

which is what you're saying

#

butthugging teammates

sacred junco
#

and spawn wherever I want all the time being self sufficient

#

Not necesarily still

#

BFV is slow enough at least in what I played

midnight nimbus
#

increasing individual autonomy is what prevents the zerging and nade spam you hate so much

sacred junco
#

that zerging is too boring to form often

#

and spawn slow enough to not make it last long

#

plus revive is slow and unsafe

hollow mulch
#

I dont want to be forced to work with others in bf. Sure squadding up with friends is fun too, but at the end of the day I dont feel like getting bogged down by some random blueberries.

midnight nimbus
#

too boring doesn't stop zerging from happening man

sacred junco
#

so blob of medics are less likely to form

#

Oh yes it does

midnight nimbus
#

zerging is always boring

sacred junco
#

Group mentality is all about seraching for action and fun

amber notch
#

medics are going to be pretty scary in BFV

midnight nimbus
#

but people love sitting in Metro/Locker stalemates

amber notch
#

Same with Supports

midnight nimbus
#

medic is by far the best class in BFV

sacred junco
#

but it requires someone to more actively tried to form zergs

amber notch
#

Assault not so much

sacred junco
#

because in BF1 maps are more closely knit

amber notch
#

Support will be nasty when people get the mg42

midnight nimbus
#

zergs aren't actively formed

sacred junco
#

and people are general fast

amber notch
#

that guns stats are

#

FUCKED

spring aurora
#

I like using support. Dropping ammo is free points left and right.

midnight nimbus
#

981 RPM 250 rnd or 1200 RPM 50 rnd 😂

sacred junco
#

Ofcourse I concede

midnight nimbus
#

4-6 BTK

spring aurora
#

I spend more time throwing ammo or meds than I do shooting it feels like.

sacred junco
#

that I don't think attrition works in linear clusterfucks even more so

hollow mulch
#

I just want the option to Rambo whenever and wherever I want

sacred junco
#

Airborne was awful imo

midnight nimbus
#

^

amber notch
#

@spring aurora you get unlimited ammo pouches now

hollow mulch
#

Why cant I have that?

midnight nimbus
#

the option to lone wolf should exist

sacred junco
#

Its not impossible tho

midnight nimbus
#

but squadplay should be better

sacred junco
#

its just kinda annoying to do it properly

hollow mulch
#

But your PUNISHED for it!

spring aurora
#

@amber notch Im gonna make it rain ammo

midnight nimbus
#

lone wolfing should be decently effective and viable

#

sometimes you just have to lone wolf man

sacred junco
#

why are people so angry at the idea of being punished for trying one playstyle>?

midnight nimbus
#

because it's a necessary reality in many cases

sacred junco
#

I am punished for trying to use a medic with no pouches

hollow mulch
#

Just give me my old ammo count back, without this extra busy work with this health bs and I'll be good to go

amber notch
#

You dont need to be put into a squad to play

sacred junco
#

Yes it is

midnight nimbus
#

using a medic with no pouches is your choice

amber notch
#

lone wolfing is pretty easy

sacred junco
#

are games just some giant hugbox where you are allowed to do anything you want?

midnight nimbus
#

lone wolfing is often not a choice

#

if you want to play to win

amber notch
#

just use a powerful smg or lmg with a high firerate and you are in

hollow mulch
#

That's the core of Battlefield lol

amber notch
#

I play for kills

#

tbh

#

Not winning

sacred junco
#

See

hollow mulch
#

Being able to play however, whenever, wherever you want

midnight nimbus
#

if the rest of my squad wants to sit in place and get fucked by a zerg, what am i supposed to do, sit there and go 0.5 K/D with them?

amber notch
sacred junco
#

BF is just a playground in the end

#

most pppl don't care about winning

midnight nimbus
#

^ BF community loves being bad at the game

sacred junco
#

they just want easy kills

#

easy farms

#

easy maps

hollow mulch
#

Its why conquest is so popular, and why the massive sandbox gameplay is something that really sticks with me

sacred junco
#

easy fun

#

If everything is easy

midnight nimbus
#

BF reddit: i'm a 4-30 medic, but i run in and get revives and it's FUN

amber notch
#

This is literally me not caring about winning yet i have a 60% win rate

hollow mulch
#

Lol

midnight nimbus
#

"i go 0.5 KPM and revive people in terrible places!!!"

sacred junco
#

CSGO is not fun and doesn't encourage ppl to do whatever they want at the expense of getting bodied immdiately

#

Red Orchestra 2 is not THAT simulatory

amber notch
sacred junco
#

and it actively discourages certain behavior

midnight nimbus
#

BF community plays a shooter and doesn't even want to kill people

hollow mulch
#

CSGO is more for a hardcore audience

amber notch
#

same with hardline

hollow mulch
#

Cant even begin to compare the two

sacred junco
#

and it does force some cohesion even amongst players who can't even chat in voip

midnight nimbus
#

CS:GO community has a non-casual mindset

hollow mulch
#

^^^

midnight nimbus
#

casual is a mindset, and that's all it is

#

same with teamwork

amber notch
sacred junco
#

I just want BF to be a bit more like RO

midnight nimbus
#

teamwork isn't a mechanic, casual isn't dictated by mechanics

sacred junco
#

rather than Rambos in giant field

hollow mulch
#

Well the old guard doesnt

midnight nimbus
#

they're both mindsets of the community

sacred junco
#

Yes it is

#

Mechanics instill mindsety

midnight nimbus
#

CS:GO could easily be a casual game

hollow mulch
#

Because thats not battlefield

sacred junco
#

But it isn't

midnight nimbus
#

because the community cares about winning

amber notch
#

battlefield has an esports scene

#

lol

sacred junco
#

because the mechanics are harsh enough that it weeds out ppl wanting casual fun

hollow mulch
#

Pff

amber notch
#

Im not joking

midnight nimbus
#

mechanics can affect mindset, but it's still up to the community at the end of the day

amber notch
#

lmao

#

its a literal thing

hollow mulch
#

Bf esports is a joke

sacred junco
#

and the gameplay is curated to be heavily centric of winning short competitive rounds

midnight nimbus
#

problem with BF is that playing to win at its highest level is unfun

#

and cheesy

#

bc bad mechanics

#

no Ammo 2.0 man

amber notch
#

aek

sacred junco
#

Yes because everyone is rambo alone

amber notch
hollow mulch
#

What's wrong with playing for kills?

sacred junco
#

but the moment you put teamwork

hollow mulch
#

What's wrong with ramboing?

midnight nimbus
#

playing for kills = play to win

sacred junco
#

its just giant cheese clusterfuck

amber notch
#

Playing for kills is what most people do

#

lol

sacred junco
#

Trains of medics reviving each other in Seine

midnight nimbus
#

if you're ramboing and doing well, you're generally winning

amber notch
#

About 78% of the community play for kills

sacred junco
#

The game is made so easy to solo

midnight nimbus
#

if you're playing for max KPM, you're generally on an objective

sacred junco
#

small amt of teamwork breaks the game

amber notch
#

the other 22% play for wins

midnight nimbus
#

bc that's where enemies are

amber notch
#

let them come

#

easy kills for me

midnight nimbus
#

playing for kills and playing for wins aren't mutually exclusive at all

sacred junco
#

The issue with that one tho

#

is for certain clusterfuck

midnight nimbus
#

they're more mutually inclusive if anything

amber notch
#

you can play with your squad and cry when you are rekt by an Aek

sacred junco
#

kills are meaningless when they are medic training behind

amber notch
hollow mulch
#

I want the option to play any playstyle I want without penalties

sacred junco
#

its more important to properly clear areas

amber notch
sacred junco
#

I can go 20 ks with a shotgun to make no progress in attacks

hollow mulch
#

Dont punish me for picking a playstyle I've stuck with for most of my bf life

amber notch
#

Thats because your team is probably garbage

hollow mulch
#

^^^

sacred junco
#

Isn't that hard to go and pick up an ammo or med kit?

midnight nimbus
#

if you can go on a 20 killstreak with no progression towards winning, that's a map/game mode problem

sacred junco
#

Is no health regen bad mechanic?

amber notch
#

Just because you get 20kills with a shotgun doesn't mean your team is good?

midnight nimbus
#

if you're playing a shooter, killing people should be tied to success

hollow mulch
#

It's pointless and extra busywork that nobody needs

sacred junco
#

Yes, but BF is an intersection of a lot of mechanics

amber notch
#

I get avg 65kills a game and yet we still manage to lose

sacred junco
#

that breaks with actual cohesion

amber notch
#

🤔

midnight nimbus
#

BFV = unnecessary busyworkfield

hollow mulch
#

^^^

midnight nimbus
#

press E to do everything

sacred junco
#

I like unnecssray busy work

midnight nimbus
#

when so many things can be automated

sacred junco
#

because it forces ppl to slow down

midnight nimbus
#

then add input buffers

sacred junco
#

rather than hop into wherever instantly

midnight nimbus
#

don't add unnecessary clicktax

#

or presstax

sacred junco
#

I don't like the idea RDR2 is going for

#

but there is a reason R* put silly slowness to the game

midnight nimbus
#

there's ways to slow the pace down without increasing busywork

sacred junco
#

to give you time to make considerations and make decisions before just going straight into the fray

midnight nimbus
#

RDR2 has silly slowness because Rockstar is fucking retarded

hollow mulch
#

RDR2 works becuase theres a world to immerse and enjoy yourself. But in BF nobody gives a crap about that.

midnight nimbus
#

busywork != increased decision making

sacred junco
#

It is

midnight nimbus
#

in BFV, you have press E to get ammo

sacred junco
#

I have to decide if I want to just sprint or delay myself to grab ammo

amber notch
#

you do

sacred junco
#

thats a decison with imapct

midnight nimbus
#

how does that increase decison making

amber notch
#

Pressing E is hard

midnight nimbus
#

when do you walk to an ammo box and NOT want ammo

#

pressing E is unnecessary

sacred junco
#

that is more than enough to at least curtail absolutely chicken headed gameplay

amber notch
#

When you retreat

#

lol

#

gets in a fight runs away

sacred junco
#

of just spawn->run->shoot->die->spawn

amber notch
#

usual player

#

tbh

hollow mulch
#

Yeah, impact as in wsting extra time doing pointless busy work just so I can get more then the three kills my current ammo count allows

amber notch
#

just push them, they cant do anything

midnight nimbus
#

if you want to break spawn -> shoot -> die, repeat, you add input buffers

sacred junco
#

if DICE can't go back to making Refractor and want to slow down the game whilst still allowing people to rambo

#

this is probably what they thought best

amber notch
#

You can rambo in bfv though

sacred junco
#

BFV is still a very rambo centric game

hollow mulch
#

Pff

sacred junco
#

But ppl are getting mad because it added busy work

midnight nimbus
#

DICE also thinks forced TAA is the best method of making white text visible on white background

sacred junco
#

if its enough to get ppl riled up

amber notch
#

LOL

midnight nimbus
#

so they're clearly not making great choices in BFV

sacred junco
#

its meainginful

hollow mulch
#

It's pointless

#

And it wastes my time

amber notch
#

BFV will be fine

#

everyone is jumping onto the hate train for it

#

tbh

hollow mulch
#

Just give me the extra ammo right off the bat, and I'll be good

amber notch
#

these people havent played the beta nor the alpha

#

🦐

sacred junco
#

We are discussing it as actual fans here tho

hollow mulch
#

Having to constantly refill every single time after respawning is a chore

sacred junco
#

its a punishment of some srot

#

for dying

amber notch
#

Just have a support with you

midnight nimbus
#

"lets add attrition to increase teamwork"
no one throws ammo anyways
"no one has ammo, and people can't play the game, what do we do?"
adds ammo depots, so people have ammo, teamwork isn't increased

amber notch
#

someone will be playing support

#

lol

sacred junco
#

Dying is inconsequential enough in BF anyways

amber notch
#

and with the new feature they just gave them

#

like

#

no point in falling back

hollow mulch
#

Punished for dying

midnight nimbus
#

dying is the punishment man

amber notch
#

They have no limit on ammo pouches now

sacred junco
#

And spawn in 10 seconds?

hollow mulch
#

As if dying and getting g sent back to spawn isnt enough

amber notch
#

so just chuck them

midnight nimbus
#

not being able to shoot people in a shooter is the punishment

hollow mulch
#

^^^

amber notch
#

lol

#

Just use a tank

sacred junco
#

pretty inconsequentail for anything not Rush

amber notch
#

tbh

midnight nimbus
#

too bad tanks are furniture in BFV

solid hinge
#

I mean

#

in the previous games the tanks were indestructible killing machines

amber notch
#

still are in BFV

hollow mulch
#

Forcing teamwork in a casual game like bf is never a good idea

amber notch
#

tbh

solid hinge
#

Like they had auto regen health ggs

midnight nimbus
#

yeah, maybe because tanks are indestructible killing machines

sacred junco
#

When did it become casual?

#

at least that casual?

midnight nimbus
#

upon conception

solid hinge
#

They're not supposed to be

amber notch
#

Battlefield was always casual

#

lol

hollow mulch
#

It has always been casual lol

sacred junco
#

BF2 was boring as fuck solo

midnight nimbus
#

lets make BF non-casual and realistic now

amber notch
#

battlefield will always be a casual game

midnight nimbus
#

tanks now require 36 RPG shots to disable

solid hinge
#

I wonder if people during Battlefield 2's release complained about it being too casual like this

#

Did they?

sacred junco
#

you can't tell me BF2 is the same as BFBC2 mechanically

solid hinge
#

I really honestly wonder

midnight nimbus
#

tanks can one shot you across the map

#

with canister shot

amber notch
#

Its a tank

#

lol

sacred junco
#

You mean

amber notch
#

you think you will survive a shell to the chest?

#

yeah ok

sacred junco
#

have a single IED disable tanks instantly

hollow mulch
#

BFV tanks operate more like war thunder now lol

amber notch
#

^

sacred junco
#

and tanks accelerate really slowly

midnight nimbus
#

a single IED might disable a WW2 tank man

#

you need a big ass IED to slow down an M1 Abrams

hollow mulch
#

Same goes for planes, although in the beta they REALLY fucked up plane mechanics

midnight nimbus
#

5K monitor meta

#

no 3D spotting and terrible visibility

#

can't see shit

sacred junco
#

I did enjoy the upgunned Valentine getting really shaky

midnight nimbus
#

shoot at moving pixels and hope they die

solid hinge
#

At least the plane ammo mechanics function the same as bf1942

sacred junco
#

just disable foliage mang

#

remember BFBC2

solid hinge
#

use up ammo, return to the airfield / resupply base

midnight nimbus
#

just have 3D spotting

sacred junco
#

low settings and kill wookies

hollow mulch
#

Also, the machine gun in tanks, for some reason the bullets travel really, really slowly

amber notch
#

Nah

hollow mulch
#

More like a water hose really

amber notch
#

they travel fine

midnight nimbus
#

is clicking an orange icon inherently more casual than clicking a soldier?

sacred junco
#

they just drop very quickly

amber notch
#

its just the mg34 in the tanks tbh, and probably latency

hollow mulch
#

Like were not shooting 9mm rounds here, please go faster

sacred junco
#

if the icon is that much more visible

#

yes

midnight nimbus
#

nah, BFV tank MG velocity is really low

amber notch
#

Seeming as the first 2 bullets wont actually register

midnight nimbus
#

bc BF reddit loves watching bullet drop

sacred junco
#

and if you can spot someone you can't actually see by spamming it yes

inland flax
#

noob here- what do you guys think is a good starting lmg to get after the lewis gun? im only rank 0-1 btw

amber notch
#

the next 21 the hit the target does

#

lol

midnight nimbus
#

have passive spotting

#

remove press Q to spot

amber notch
#

@inland flax BF1?

midnight nimbus
#

time-based passive spotting man

inland flax
#

yea

midnight nimbus
#

metal gear style

inland flax
#

on xbox also

hollow mulch
#

Bf4 tanks were glass cannons, far from indestructible

amber notch
#

Didnt play support in BF1

#

dont know

midnight nimbus
#

if you're looking at someone long enough, you're clearly trying to spot them

amber notch
#

BFV though

#

wait till i flex with my mg42

hollow mulch
#

Just one jihad jeep and your dead

amber notch
sacred junco
#

I can kinda dig that

midnight nimbus
#

like BFV suppress to spot is a good mechanic

#

for support

inland flax
#

yea

sacred junco
#

Spotting was just q macroable

midnight nimbus
#

should apply across the board

#

then remove press Q to spot

#

make it automatic

sacred junco
#

It does work for everyone

midnight nimbus
#

with buffers

sacred junco
#

its just harder

amber notch
#

I loved spotting a pixel on my screen

#

lol

hollow mulch
#

People need to stand out more in bfv

amber notch
#

and the pixel turning out to be an enemy somewhere in their spawn

inland flax
#

also how do I get my squad to spot enimies better

sacred junco
#

lets see what the haze effect does

hollow mulch
#

Near impossible to see the enemy sometimes

sacred junco
#

for visibility

#

I didn't find it too bad

midnight nimbus
#

BFV visibility is just atrocious

inland flax
#

so then i can see them on the mortar interface

sacred junco
#

I found it easy to spot ppl in the sun

hollow mulch
#

Sure the sun

sacred junco
#

room contrast was an issue for me

hollow mulch
#

But the SHADE

sacred junco
#

but they seemed to have fixed it

#

based on the recent tweet in Narvik

hollow mulch
#

Literally invisible

sacred junco
#

hope that's an across the board fix

midnight nimbus
#

uh lets see if that tweet holds true

limber anchor
#

The particle effects were insane too

hollow mulch
#

I've looked straight at people who were hiding in a dark corner and I never spot them

midnight nimbus
#

little faith, after the forced TAA thing

atomic willow
#

pfft who needs spotting

#

or ui for that matter

hollow mulch
#

Not spotting lol

atomic willow
#

bunch of nansies

sacred junco
#

You'd love Killzone 2

hollow mulch
#

Just, I mean I couldn't see them

sacred junco
#

Blur and ashes off the wazoo

midnight nimbus
#

not being able to see anything is skill!

#

real skilled players just spam into random dark corners, hoping someone is there

hollow mulch
#

Literally blending into the wall

atomic willow
#

its called camouflage

#

this is battlefield

amber notch
#

lol

midnight nimbus
#

ah yes, sitting in dark corners is skill

amber notch
sacred junco
#

by my calculation

midnight nimbus
#

BF isn't a stealth game

sacred junco
#

a black female is the best soldier with best camo and small hitbox

hollow mulch
#

Omg, again with the realism argument

In a casual arcade shooter.

sacred junco
#

tho they hitbox is technically the same

midnight nimbus
#

hitboxes don't change with customization

pure veldt
#

the stupid game just needs to come out

sacred junco
#

yeah

midnight nimbus
#

needs to come out in 6 months

hollow mulch
#

It's either one or the other, you cant mix realism and casual

sacred junco
#

you can

#

thats what BF is

pure veldt
#

this community cant take another 6mo of waiting

#

itll self destruct from toxic aholes

sacred junco
#

it just mixes the realism bit rather weakly

atomic willow
#

its coming out this month chill out

hollow mulch
#

BF is the farthest thing from realism as far as gameplay goes

solid hinge
#

Lol

#

You can

#

It's called rising storm 2 Vietnam and planetside 2

pure veldt
#

pretend you have no ammo and have to only scavenge exact weapon ammo

midnight nimbus
#

you can have arcade mechanics with elements of authenticity

pure veldt
#

thatll help your realism

hollow mulch
#

Nothing about BF is "realistic" apart from the visuals

midnight nimbus
#

but fuck realism

hollow mulch
#

And even then

midnight nimbus
#

BF is an arcade shooter with elements of authenticity

#

not a realistic game

atomic willow
#

IE most fps titles

midnight nimbus
#

BF is an arcade combined arms shooters with objective modes that aim to further enable shooting people

atomic willow
#

DOOM is an arcade shooter

#

this isnt doom

midnight nimbus
#

and for some reason, BFV has mechanics that want to do away with the shooting part

#

arcade is a broad definition

hollow mulch
#

If you want your impossible to see camo, forced team play, and objective based only gameplay go play arma, becuade bf is definitely not for you.

midnight nimbus
#

BF is very much arcade

hollow mulch
#

It's very, very arcade

sacred junco
#

But then BF4 tries to add so much to the shooting part

atomic willow
#

its arcade under the broadest of definitions

sacred junco
#

and it became just a clusterfuck

#

imo

atomic willow
#

anyone who claims the only realistic aspect is the visuals clearly hasnt played kingdom hearts

midnight nimbus
#

BF4 is painfully slow outside of locker and metro man

blissful otter
#

adds so much to the shooting part

midnight nimbus
#

1 KPM shitter play 🤢

blissful otter
#

Can you further explain that?

sacred junco
#

Its either slow plains

#

or clusterfuck center caps

hollow mulch
#

Why is slower gameplay an issue

sacred junco
#

hard to balance either way it feels like to me

fast sparrow
#

@midnight nimbus and its a good thing

sacred junco
#

I don't think it is

hollow mulch
#

I prefer it that way sometimes

blissful otter
#

Oh you dont mean directly firing the guns

#

My bad

sacred junco
#

But fast BF4 is just too much for me

midnight nimbus
#

maps should be fast by default, because as a player, you can play as slowly as you want

hollow mulch
#

Reason why I like conquest is cuz I can choose between the two

midnight nimbus
#

you can be a conservative 1 KPM shitter in CoD

solid hinge
#

Yeah I played bf4 and its waaaaay too fast

midnight nimbus
#

you can't be a 5 KPM player on open world no-flow CQ

solid hinge
#

Like was my soldier on a skateboard???

#

They need to half the speed

sacred junco
#

There is a threshold for some ppl

hollow mulch
#

My goodness, it's not that fast

midnight nimbus
#

fast by default = allows you to control how slow you play
slow by default = can't control how fast you can play

sacred junco
#

if you want everything to be fast

#

just fucking play Quake

blissful otter
#

Half the speed on the crouch speed

sacred junco
#

you can be slow

blissful otter
#

Running was fine

midnight nimbus
#

the option for fast should exist

atomic willow
#

fair point

hollow mulch
#

Its there

sacred junco
#

If every option is allowed

fast sparrow
#

If people want to run and gun without brains there are more arcade games for that

hollow mulch
#

Go spawn at a contested point

#

Easy

fast sparrow
#

Imo

sacred junco
#

than game is just nothing but a playground with no intent behind it

hollow mulch
#

Or play pearl market

midnight nimbus
#

you can run and gun fast while still having thoughtful action

blissful otter
#

Bo4 is actually a pretty good example for that

hollow mulch
#

@sacred junco way that's basically bf at its core lol

sacred junco
#

But then the game becomes a run and gun shooter

#

It wasn't always like that

midnight nimbus
#

making center points the only source of good gameplay is just garbage design

blissful otter
#

No hate for the game it is pretty good for what it is supposed to be

hollow mulch
#

Thats... what it is

sacred junco
#

BFBC1 wasn't like that

#

hell fucking BFBC2 is slow as molasses compared to BF4

midnight nimbus
#

that's because BFBC2 movement is garbage

amber notch
#

Will I keep my premier stuff?
Yes you will!
If you are like most people and end up purchasing the premier origin access and cancelling it, you will have all your inventory saved.
you keep anything that's in your inventory, so likely the paratrooper skins and any other items you get in the first few weekly air drops. However when your subscription expires you will no longer have access to any of the air drops or assignments that are given after that point.

midnight nimbus
#

BF2 is barely even a shooter

sacred junco
#

and BF4 is too fucking fast

#

and I don't like BF4

amber notch
hollow mulch
#

You guys just have no idea how to choose your fights lol

solid hinge
#

I like bf4 hate bf1

fast sparrow
#

Bf2 is a great shooter

midnight nimbus
#

BF2 is barely about shooting man

#

guns are garbage

solid hinge
#

Least fav battlefield of all

sacred junco
#

This is I guess why I stopped playing BF for a long time

midnight nimbus
#

0.7 base spread 😂

sacred junco
#

Game caters to ppl who like BF4

blissful otter
#

@amber notch would it be possible to buy the premier with a vpn and keep it on the account or would it fuck something up?

midnight nimbus
#

everyone has insane amounts of nades

sacred junco
#

and I didn't like it

#

BF4 is pinnacle to most while the worst for me

#

That's just my preference in the end, but I find it really hard to really find a medium in what ppl want in BF anyways

solid hinge
#

I would say hard-line was bette r then BF1 explosion fest

sacred junco
#

since there are still those who think it has to be a spiritual succesor to Project Reality somehow

hollow mulch
#

I just like the vehicle meta in bf4 a lot

midnight nimbus
#

Hardline had really good infy play

hollow mulch
#

And the ability to do whatever I want

blissful otter
#

Thank good for no annoying mortars tho

sacred junco
#

I don't like the extremities involved in BF vehicles

fast sparrow
#

Bf1 is probably the worst pc bf for me. Utter casual shitfest. And yes hardline isnt even a bf game.

hollow mulch
#

It's how I roll

midnight nimbus
#

Hardline is a really good game

#

it's just not a proper BF title

solid hinge
#

Dea couldn't agree more

fast sparrow
#

Yeah

midnight nimbus
#

but it's a good shooter

blissful otter
#

It was something going back to bf1 to get the rewards after playing the beta

hollow mulch
#

Bf1 was fun

midnight nimbus
#

mortars are definitely an aspect where BF could draw inspiration from realism

hollow mulch
#

But way to easy to get good at lol

midnight nimbus
#

BF1 has a ton of really fun guns

#

gunplay is extremely good on some guns

hollow mulch
#

Flying was easy, gunplay was easy

#

Especially flying

midnight nimbus
#

gunplay has a really good skill ceiling in BF1

#

unlike BF3/BF4

#

click fast to win lol

sacred junco
#

I could just grab a Huot and press to win

midnight nimbus
#

people jerk off BF3/BF4 gunplay so hard when it's just microburstfield

hollow mulch
#

Bf4 gunplay imo is more enjoyable then bf1

solid hinge
#

I died more in BF1 from explosion and gas then players shooting at me.

midnight nimbus
#

what's the difference between microbursting and BF1 hold LMB LMGs, besides clicktax?

hollow mulch
#

Bf1 theres less skill involved, just hip fire central with not much in the way of recoil management

midnight nimbus
#

you maintain a rate of fire to minimize spread

#

so is clicking fast skill?

#

and BF1 has more recoil than BF4 btw

hollow mulch
#

Clicking and aiming

sacred junco
#

thing I don't get about hipfire argument is that it assumes every engagement occurs in 5m or something

hollow mulch
#

Bursting while staying on target is a skill all on it's own

sacred junco
#

I know its common

midnight nimbus
#

microbursting is just clicking as fast as you can all the time

hollow mulch
#

Just a different play style

midnight nimbus
#

really not any less brainless than hold LMB

sacred junco
#

but jeeze is an automatico really gonna kill someone in 30m in hipfire against someone adsing?

midnight nimbus
#

BF1 hipfire is fine

atomic willow
#

fuck that gun lol

midnight nimbus
#

similar to BF4 hipfire

#

hipfire crosshairs just scale properly with FoV, so it looks more accurate

#

but it's not really any more accurate than BF3/BF4

hollow mulch
#

Idk I just find bf4 gunplay more enjoyable le in the end, it's more nuanced for me

#

Bf1 was just too easy, or maybe I've just been playing fps games for too long lol

midnight nimbus
#

probably the latter

#

i hopped into BF4 after playing BF1

#

and microbursting all the time is boring

hollow mulch
#

Maybe I just like the modern theme too

midnight nimbus
#

no nuance

#

modern theme is gud tho, i'll give it that

sacred junco
#

you could just use shitty guns on purpose

midnight nimbus
#

BF4 has good TTK too, so guns are fun

#

shitty guns != interesting guns

hollow mulch
#

And helicopters are the best

sacred junco
#

Groza's kinda interesting

midnight nimbus
#

Groza is really good

#

almost OP

hollow mulch
#

Scout heli is basically the attack plane from bf1 except even better

midnight nimbus
#

scout heli is so fun man

hollow mulch
#

25mm ftw

midnight nimbus
#

miniguns man

#

better anti-air ability

#

25mm sucks against armor anyways

hollow mulch
#

Bleh, I can dogfight with 25mm just fine

midnight nimbus
#

25mm is the versatility pick, miniguns are more specialized

hollow mulch
#

It's the ability to mop up infantry is why I use it

midnight nimbus
#

miniguns are better against infy with good aim, but 25mm has its place

hollow mulch
#

Heatseekers are what I use for anti air mostly

midnight nimbus
#

getting people behind cover

#

heatseekers + miniguns to just fry everything out of the air

hollow mulch
#

Yeh, but then I might as well go stealth jet lol

midnight nimbus
#

iirc, miniguns were meta for top pilots

#

because how good it was against air

hollow mulch
#

Maybe

#

I just feel like I dont need the extra leg up when it comes to dogfighting

#

Miniguns make air to air comically easy

midnight nimbus
#

it's a fair trade off

#

miniguns vs 25mm is relatively well balanced

hollow mulch
#

Yeh

midnight nimbus
#

ones harder to use against air, ones harder to use on infy

hollow mulch
#

Thing is, I play on a console, so 25mm is a lot more forgiving

midnight nimbus
#

that makes sense

sacred junco
#

isn't console control okay for heli?

hollow mulch
#

Harder to aim on a controller while balancing a chopper at the same time

midnight nimbus
#

miniguns were meta for top PC pilots bc mouse aim

hollow mulch
#

^^^

#

Flying on a controller is easier

midnight nimbus
#

really not that much harder to use if you have decent aim

hollow mulch
#

Aiming, not so much

sacred junco
#

explains all the complaints about admins in 24/7 Shanghai maps w/o personal aa

hollow mulch
#

Doesnt mean I haven't mastered it, just means its generally harder

midnight nimbus
#

yeah, controller vs MK+B is a fair tradeoff

#

there's good PC pilots that use controller

#

bc it's still more constant than flying with MK+B, you just give up aim

hollow mulch
#

Yeh

#

On pc its aim to fly

#

Console its fly to aim

midnight nimbus
#

that's a good description

#

wouldn't mind a future BF so we can have helis back

sacred junco
#

why not stick + m?

midnight nimbus
#

with interesting guns

hollow mulch
#

Wait

midnight nimbus
#

don't have enough hands for controller + mouse

hollow mulch
#

I think I know what we all secretly want

midnight nimbus
#

tried it, it sucks

sacred junco
#

there should be a peripheral for one stick still

hollow mulch
#

Battlefield 2142!

midnight nimbus
#

2143

sacred junco
#

not sure how itd work

hollow mulch
#

plays bf theme

midnight nimbus
#

2142 = good setting, garbage game

hollow mulch
#

I want a proper remaster of carrier assault

midnight nimbus
#

that's the general theme with BF

sacred junco
#

BF is an ideal

midnight nimbus
#

you have something good, but then it's terribly implemented

hollow mulch
#

Not that shitty thing we got in naval strike

midnight nimbus
#

BF1 gunplay = great mechanics, bad implementation

sacred junco
#

The ideal that you want from the concept it sells doesn't really exist

midnight nimbus
#

BFV gunplay = way better mechanics, garbage implementation

#

i'd say the same about attrition and class balance as well

#

great concepts, terrible implementation

hollow mulch
#

What's the best bf4 carbine in your opinion

midnight nimbus
#

ACE 52 is statistically the best

hollow mulch
#

Really?

midnight nimbus
#

but don't use carbines

hollow mulch
#

Oh

midnight nimbus
#

idiot trap

#

well, use them if you play recon

#

but don't play recon

hollow mulch
#

Huh

#

I use carbines a lot as engineer

midnight nimbus
#

PDWs are better than carbines at relevant ranges

#

that flat upgrade better

#

the Groza PDW is borderline broken

hollow mulch
#

I use the MP4 a lot

#

Hip fire central

midnight nimbus
#

use P90 instead of MP7

hollow mulch
#

Groza is pretty good too

midnight nimbus
#

wait

#

actually on console

#

yeah MP7 is better

#

bc you're playing on 30Hz

hollow mulch
#

It really is

midnight nimbus
#

MP7 skips frames

#

and kills way faster than it should

#

and skips frames means skips recoil as well

hollow mulch
#

That's why?

midnight nimbus
#

yeah

#

frostbite math

#

900RPM is broken on 30Hz

hollow mulch
#

Lol I had no idea, I just thought it was a really good gun

midnight nimbus
#

same reason why AR160 and AUG are useless on console

#

just use AK12

#

because of frostbite frame rounding, AK12 kills just as fast

#

while being more accurate

#

FAMAS is good too bc of frame rounding

#

you have multiple bullets landing on the same frame

#

you can theoretically insta kill people with it

hollow mulch
#

I should probably try out the PDWs more often, since their more difficult recoil management is something I tend to avoid

midnight nimbus
#

PDWs have less recoil given the same min TTK

#

and less spread

hollow mulch
#

Also, I spend way more time in vehicles then on the ground nowadays lol

#

You know what I hate as a vahicle main?

#

Actually, more like despise

#

Is when I'm trying to repair my tank or heli then some random asshole just hops in and drives off!

midnight nimbus
#

BF1 tank repair is good

hollow mulch
#

Is the worst feeling in the world, especially when you see that guy get blown up a minute later cuz hes an idiot

midnight nimbus
#

just shouldn't have been hold to repair, just press once

#

BF1 did a lot right with vehicles

hollow mulch
#

Maybe

midnight nimbus
#

too bad the vehicles themselves were too limiting

hollow mulch
#

Bf1 vehicles in general were even more unstoppable death balls imo

midnight nimbus
#

AT tools should've been stronger

#

tanks aren't too strong, counters are just too weak

hollow mulch
#

Bf4 tanks were powerful, but were also glass cannons. One jihad jeep and it's all over

midnight nimbus
#

full parts based damage would've been great

hollow mulch
#

Or just a squad in cqb with rpgs

midnight nimbus
#

BF1 was a good step

#

but didn't or couldn't go all the way in many respects

hollow mulch
#

Yeah, better counters would have been nice

#

the pilot within me sheds a single tear at the betrayal

midnight nimbus
#

man, BF1 really could've been something amazing

#

so many things were done so well

hollow mulch
#

I thought it was amazing

midnight nimbus
#

but a lot of poor decisions as well

hollow mulch
#

Just got too easy

midnight nimbus
#

infy gameplay is pretty good

#

kinda too easy for vehicles tbh

#

there's just several guns that BF1 nailed so well

hollow mulch
#

Lol infy was pretty good for me, not so much for the other side that I'm ripping into

midnight nimbus
#

AL8 35 is one of the most fun guns in the entire series

#

Ribey has really satisfying recoil for its rate of fire

hollow mulch
#

I remember one of my early favorites was the sebstlater marksmen

#

Not sure if I spelt that right

midnight nimbus
#

kills too slow man

#

everyone thought it was super good on launch

#

bc muh 26 rounds

hollow mulch
#

Maybe, I just liked it long ranged capability

midnight nimbus
#

yeah, it's a good CQ or Ops pick

#

if you just sit back

#

it's fun if you're good at headshots

hollow mulch
#

Nah, I dont sit back

#

I charge

midnight nimbus
#

max RoFing the AL8 35 and just melting people is great

#

1916 just kills way too slow to play aggressively with

hollow mulch
#

Ramboing is literally the only way to describe my playstyle lol

midnight nimbus
#

unless you're Nickel and you can just headshot people all the time

hollow mulch
#

Hellriegel and BAR were also early favorites, alongside the trench shotgun

#

Oh, the Trench shotgun

midnight nimbus
#

Hellreigel just feels sterile, like a BF4 gun

#

no fun to use

hollow mulch
#

Was so broken at launch

midnight nimbus
#

oh yeah, pre hrec nerfs

hollow mulch
#

It reminded me so much of the 870 MCS

#

Bam ded bam ded bam ded

midnight nimbus
#

DICE forgot that they made spread lower in BF1 so they gave a bunch of guns BF4 levels of hrec on launch

#

and a bunch of automatic weapons were just broken as shit

#

launch BAR Storm man

hollow mulch
#

Oof

midnight nimbus
#

how many nerf hammers is the BFV Suomi gonna get

hollow mulch
#

Nothing says one man killing machine like the BAR

midnight nimbus
#

they made BFV spread way lower than BF1