#battlefield-legacy-titles
1 messages · Page 661 of 1
RPGs were lock-on with the tracker dart in BFH
Beep beep beepbeeeeeeeeeeeeeBOOM ded
I loved running tanks with incendiary secondary. That thing was crazy strong at crowd control. In rush it would nuke the MCOMS where no one could ever disarm it
Rouge transmission
Locker for me. Hate that spam fest.
Oof locker is love hate for me
Metro is just worse tbh
I love locker and metro lol
It's more stalematey than the War on Terror
Ive had fun with it, but overall I wasnt a fan of how it played most the time. Always turned into a stalemate that wasnt fun overall.
If your able to flank with smoke and spawn beacon, the back raging is the best feeling in the world. Stack those killstreaks.
Best map imo is Silk road
Lancang Dam was good in some modes, but awful in conquest. I hated that it had auto base AAs and then mobile AA. Literally killed the map for air vehicles.
870 kills when appearing behind the entire enemy team:
"That's one kill, two kills, three kills, four kills."
Just bam bam bam and theres goes whole squads.
I loved golmud railway
and from base BF4, Siege of Shanghai and parcel storm
Lancang dam would be better without mobile aa
Yeah, Siege and Paracel were my favorites. I did enjoy Lancang in some modes.
Map is way too small for that thing
I really like the island in the middle imo
But I wish you were allowed to go on the dam
^^^
@hollow mulch If the mobile AA had active radars, forget it. Map is locked down.
I liked gulf of Oman too
Silk Road is a favorite for me. Basically golmud but with no aa
Best air map ever
Just wish it had attack jets too
Yeah, Silk road is like shooting fish in a barrel for an attack jet. Literally all you have to worry about is another jet.
Silk road I think harkens to the classic desert maps of old BF games
On rush I should say
Silk road is also a great tank map too
I dunno, the feels
I just wish these sorts of maps had disguinishable attack lines
in silk road when the enemy team has their points tanks just attack wherever
Not really forming a line
That would be rush
Or conquest assault
Your looking for
yea, problem is that CQ is just a garbage mode
Rush is defined by strict boundaries
Operation Firestorm on rush was another map great for racking up attack jet kills.
Conquest is a more open ended sandbox gameplay
no defined frontlines and inconsistent action on most modes
moment to moment action means nothing in terms of the greater outcome
Real armies don't capture unclaimed terrain
individual actions mean nothing
i think a Chain Link/CQA hybrid would be the ideal large scale mode
yeah
capture territory in a meaningful way
defined frontline action
none of the no-flow nonsense like CQ
maybe even one with specific landmark with points over them (Like refineries or power stations) that give the team extra planes or something
Ehh
eh, extra vehicles breaks balance a bit much
I'd still like my old fashioned conquest game modes
actually, with asymmetric CQA-like play, extra vehicles are fine
increases the attacker's momentum
Let's me pick and choose my fights
I played Obliteration almost exclusively in BF4 until it came dead. Then I went to rush and cq finally.
you can pick and choose your fights in any mode
engage and disengage as you please
CQ is 1 KPM shitter nonsense
Yeah, but none of them have massive vehicle warfare or the ability to parachute behind enemy lines and back cap
Pulling a clutch win in conquest is a great feeling
back capping contributes to the no-flow nonsense
Also like the open ended choices
Chain Link = flanking still means something, and you have open ended choices
without breaking flow or defined areas of action
I will say, I did enjoy some BF5 matches in the beta where it was like 1 point wins. It lead to alot of nail biting games. Thank god they did away with BF1s awful conquest scoring
Meh
BF1 CQ scoring statistically results in similar outcomes as older BFs
it's map design, not the scoring system
Regular conquest still holds a special place in my heart, nothing can replace that
and the lack of comeback mechanics
yeah despite alot of "casual" outcry BF1 managed to have some non casual features
Like pilot and tanker kits
It was scoring system. It made comebacks like impossible due to how it worked. Majority didnt mean anything really.
Extra modes are fine, but something about large scale conquest keeps me coming back to it
no one shotting tanks, tanks work more like armored transports
@spring aurora telemetry proves otherwise
conquest scoring
Operations is something that I really, really like tho
the scoring system isn't what makes comebacks so impossible in BF1
majority rule had its own set of issues
Charging forth blowing the whistle, taking objectives and pushing forward is a great feeling
and point scoring with the BF system should work in a less linear fashion
The need to hold pretty much every single flag in matches, just to make a 100 point comeback was terrible in BF1. I mean you hold like 6 of 7 and a 100 point lead would be like a mountain impossible to climb. BF4 and now BF5 can have huge swings in points if you hold more flags than enemy. Thats how it should have been in BF1.
I think the reason why conquest is my favorite game mode is of its sandbox nature
CQ is so inconsistent man
run around for 10 minutes, see no one
then run into a group 3x the size of yours
being a good player means so little
you just run around and shoot people in the back
Just use transports a lot, and keep spawning near contested points
lack of forced action makes gunfights so boring and one-sided
I never had issues clearing whole points
Or lack of action.
if spawning near contested points is what makes the game good, why not make the only relevant points on the map the contested ones?
are really really boring
then might as well just dont bother with 64 players
Because their not sandboxes. Their great for people who like rush, but some of us just like to screw around.
beyond 32 single frontlines are tacticless clusterfucks
beyond 32p for anything is a clusterfuck
conquest layouts can at least spread action
and allow you to engage at needed points
I still prefer conquest in 40-44 player servers. I like having a little less of the push waves of players into points. I like less players so you can sneak around a bit more. Also alot less getting shot randomly.
CQ small was nice
For infantry maybe
I didnt like CQ small only due to map size.
CQ large maps with 40-44 players in BF4 was amazing.
But I'm more vehicular focused nowadays
vehicles in ~40p counts is nice
Yeh
For medium sized maps I suppose like zavod
zavod 64p is tolerable
i can hardly call Zavod medium sized
64 players, especially in BF4, felt like almost too many players on some maps. They didnt have enough room to spread out.
Maps like Caspian border or Golmud needs that 64
it just empty spaces with most combat in small corridors and ridges in one factoryt
Caspian's biggest issues is the C point
Yeah, there was maps that needed more players still, but alot of the vanilla BF4 maps were not quite big enough to warrant 64 players for me.
Its just not a very engaging spot to fight
and there its just a giant swamp under it that's not very fun to circle around or flank either
Issue with BF4 for me
Slower gameplay is preferred for me sometimes. If I want a constant infantry CoD clusterfuck I'd go play metro
I preferred the slower 40 or so player conquest large cause it was more going with squad and capping stuff. Less of the 2 or 3 squads attacking flags with just sheer numbers moving across the map.
and slightly small concentrated maps are clusterfucks
I have a solution
Sometimes defending a point against a couple of enemies is fun for me
lower the player speed
yeah
More layed back
why does fast gameplay have to immediately draw the reeeee CoD is bad comparison
but still slow
you can have fast BF gameplay that can still be dialed back as the player chooses
Really I thought bf1 was faster
but slow BF gameplay cannot be sped up as the player chooses
ngl soldiers in bf4 ran around like literal headless chickens
Bf1 ttk is way slower
They changed BF1 movement alot since launch.
I don't like the fact that modern BF games gave too much agency to a single person
All guise of being some kinda tacticool squad based gameplay becomes moot
when it becomes a twitch shooter
Sure, but forced teamwork is frustrating af
where you have little need or reliance for team beside killing a jet or throwing packs once in a while
Things like lower ammo count in bfv really irk me
That's a simulator, not an arcade shooter
the individual should be strong, but the team should be stronger
No it's not lmao
Removing agency and capacity of individual units does force teamplay
you don't enable teamwork by making the individual weak
I like working as a squad. I dont think limiting ammo was the right way to push that though. Which is why that has changed since the beta.
if everyone could heal tank and dps
and incapable of operating without a team
then overwatch has less reliance on teamplay
you specialize your team with different roles that can do certain things better
Individual has to be weak
that's teamwork
It's an arcade shooter with massive elements of teamplay
to some extent
hence making it a "simulator"
The best way to do it is to give us the option to teamwork or not. Dont punish us for going solo when we need or want to
teamwork is a mentality, not a prerequisite for play
the issue is BF is too large of a game
When I play with friends, regardless of the BF game, we still ran classes that helped the squad out.
to make any kind of effort for teamplay really meaningful
especially in a 64p game where VOIP isn't realistic
if you can just go 60-1 on your own
if I can sprint around by myself with the best gun throwing medpacks
you can't force your friends to play with you, can you can't force blueberries to throw you ammo when you need it
I ain't gonna try to force some cohesion
Bf4 had it right. You can do well by yourself, but if you team up you can be unstoppable. But the game doesnt punish for going solo.
Lets be real, blueberries dont throw ammo, or health or revive.
forced teamplay is an unnecessary arbitrary limit on player skill
50% of players have never thrown ammo in BF1
Sorry, they do revive, but its a poverty one and they stick me with 20 health so a sneeze can kill me.
its no an issue of force, its an issue of promoting cohesive behavior to ensure the basic dynamic is more team based
any kind of teamplay mechanic is forced to some extent
if I cant do anything that someone else does is that forced and bad?
yes, promote teamplay by making it strong, not a prerequisite to function
You can be pretty effective with a tank in bf4, but get a soflam gunner and your suddenly a two man death machine.
^
Then BF is an utter shite game
where cohesion is impossible
and people who voip will stomp anyone
because the basic mechanic actively discourages any kind of effort at natural teamplay
@hollow mulch My friend and I would run tank with whatever setup he wanted, and I would run the incendiary setup and it was a death machine on rush. You can pretty much lock down large areas of maps due to the range of the fire. Was so good.
Give us the ability to play well by ourselves, but make it so that teamwork enhances the effectiveness of your team by a lot. Because sometimes you just get stuck with a shitty team and I dont want to be punished for that.
BF1 teamwork is already really good
it just means that enemy with 10kpm and l33t skill wil carry
just because he shoots better
have you ever played against a good PC EU clanstack?
exactly
thats all it takes
that's all teamwork is man
No
Cuz they work together
the mentality to coordinate
its mostly just they kill good
No
ppl with 60-4 with 100 star assaults in fort de vaux will win by the nature of just killing things better
not in Red Orchestra necessarily in comaprison
or even BF2
That is so far from the truth. Sure their good, but things as simple as talking is what makes them so unstoppable. Callouts and revives, solfams and coordination.
Being able to kill and communicate goes a long way in the game. Some squads can run trains on servers cause they are actually that good.
You won't fucking go 60-2 solo because you are a good shot by default
Sticking together and talking is huge.
^^^
That's the point I think
is VOIP not teamwork?
because the default gameplay is just a clusterfuck in most scenarios
teamwork needs to be optional in a blueberry game
its not like SQUAD where teamwork is mandatory
because BF isn't Squad
or like CoD where size is small enoguht that solo carry is still viable
But BF is not fucking squad, or arma, or some other sim bs
but BF is in an awkward spot
but its fucking 64 players
arcade != casual by nature though
and 4 ppl in voip and good stats will always win
and in pub servers
thats all it takes
games are rarely balanced
^^^
"thats all it takes"
You know a match is over the first 2 minutes 99% of the tiem
yet games last 30+ minutes
In a 64 player server, not always will that 4 ppl win out. A team full of players, regardless of communication, who know to stand on flags and cap stuff etc can overcome a really good squad. But to be fair, how often do you get 32 players on your team who play the objective.
Its rare.
because games are so lopsided by 4 people to carry everything yet game is supposed to pretend you can try to communicate and cooperate as a team somehow to overcome that
that just means then that team just has good solo palyers too
that's why attrition can't exist
attrition is fine by me
unconscious teamplay needs to be effective enough to overcome imbalances
because it at least forces cohesion
Well attrition is barely existing at this point. Its been tweaked alot already.
because it forces zerging
I don't need to run around in assault
and spawn wherever I want all the time being self sufficient
Not necesarily still
BFV is slow enough at least in what I played
increasing individual autonomy is what prevents the zerging and nade spam you hate so much
that zerging is too boring to form often
and spawn slow enough to not make it last long
plus revive is slow and unsafe
I dont want to be forced to work with others in bf. Sure squadding up with friends is fun too, but at the end of the day I dont feel like getting bogged down by some random blueberries.
too boring doesn't stop zerging from happening man
zerging is always boring
Group mentality is all about seraching for action and fun
medics are going to be pretty scary in BFV
but people love sitting in Metro/Locker stalemates
Same with Supports
medic is by far the best class in BFV
but it requires someone to more actively tried to form zergs
Assault not so much
because in BF1 maps are more closely knit
Support will be nasty when people get the mg42
zergs aren't actively formed
and people are general fast
I like using support. Dropping ammo is free points left and right.
981 RPM 250 rnd or 1200 RPM 50 rnd 😂
Ofcourse I concede
4-6 BTK
I spend more time throwing ammo or meds than I do shooting it feels like.
that I don't think attrition works in linear clusterfucks even more so
I just want the option to Rambo whenever and wherever I want
Airborne was awful imo
^
@spring aurora you get unlimited ammo pouches now
Why cant I have that?
the option to lone wolf should exist
Its not impossible tho
but squadplay should be better
its just kinda annoying to do it properly
But your PUNISHED for it!
@amber notch Im gonna make it rain ammo
lone wolfing should be decently effective and viable
sometimes you just have to lone wolf man
why are people so angry at the idea of being punished for trying one playstyle>?
because it's a necessary reality in many cases
I am punished for trying to use a medic with no pouches
Just give me my old ammo count back, without this extra busy work with this health bs and I'll be good to go
You dont need to be put into a squad to play
Yes it is
using a medic with no pouches is your choice
lone wolfing is pretty easy
are games just some giant hugbox where you are allowed to do anything you want?
just use a powerful smg or lmg with a high firerate and you are in
That's the core of Battlefield lol
See
Being able to play however, whenever, wherever you want
if the rest of my squad wants to sit in place and get fucked by a zerg, what am i supposed to do, sit there and go 0.5 K/D with them?

^ BF community loves being bad at the game
Its why conquest is so popular, and why the massive sandbox gameplay is something that really sticks with me
BF reddit: i'm a 4-30 medic, but i run in and get revives and it's FUN
Lol
"i go 0.5 KPM and revive people in terrible places!!!"
CSGO is not fun and doesn't encourage ppl to do whatever they want at the expense of getting bodied immdiately
Red Orchestra 2 is not THAT simulatory

and it actively discourages certain behavior
BF community plays a shooter and doesn't even want to kill people
CSGO is more for a hardcore audience
same with hardline
Cant even begin to compare the two
and it does force some cohesion even amongst players who can't even chat in voip
CS:GO community has a non-casual mindset
^^^
I just want BF to be a bit more like RO
teamwork isn't a mechanic, casual isn't dictated by mechanics
rather than Rambos in giant field
Well the old guard doesnt
they're both mindsets of the community
CS:GO could easily be a casual game
Because thats not battlefield
But it isn't
because the community cares about winning
because the mechanics are harsh enough that it weeds out ppl wanting casual fun
Pff
Im not joking
mechanics can affect mindset, but it's still up to the community at the end of the day
Bf esports is a joke
and the gameplay is curated to be heavily centric of winning short competitive rounds
problem with BF is that playing to win at its highest level is unfun
and cheesy
bc bad mechanics
no Ammo 2.0 man
aek
Yes because everyone is rambo alone

What's wrong with playing for kills?
but the moment you put teamwork
What's wrong with ramboing?
playing for kills = play to win
its just giant cheese clusterfuck
Trains of medics reviving each other in Seine
if you're ramboing and doing well, you're generally winning
About 78% of the community play for kills
The game is made so easy to solo
if you're playing for max KPM, you're generally on an objective
small amt of teamwork breaks the game
the other 22% play for wins
bc that's where enemies are
playing for kills and playing for wins aren't mutually exclusive at all
they're more mutually inclusive if anything
you can play with your squad and cry when you are rekt by an Aek
kills are meaningless when they are medic training behind

I want the option to play any playstyle I want without penalties
its more important to properly clear areas

I can go 20 ks with a shotgun to make no progress in attacks
Dont punish me for picking a playstyle I've stuck with for most of my bf life
Thats because your team is probably garbage
^^^
Isn't that hard to go and pick up an ammo or med kit?
if you can go on a 20 killstreak with no progression towards winning, that's a map/game mode problem
Is no health regen bad mechanic?
Just because you get 20kills with a shotgun doesn't mean your team is good?
if you're playing a shooter, killing people should be tied to success
It's pointless and extra busywork that nobody needs
Yes, but BF is an intersection of a lot of mechanics
I get avg 65kills a game and yet we still manage to lose
that breaks with actual cohesion
🤔
BFV = unnecessary busyworkfield
^^^
press E to do everything
I like unnecssray busy work
when so many things can be automated
because it forces ppl to slow down
then add input buffers
rather than hop into wherever instantly
I don't like the idea RDR2 is going for
but there is a reason R* put silly slowness to the game
there's ways to slow the pace down without increasing busywork
to give you time to make considerations and make decisions before just going straight into the fray
RDR2 has silly slowness because Rockstar is fucking retarded
RDR2 works becuase theres a world to immerse and enjoy yourself. But in BF nobody gives a crap about that.
busywork != increased decision making
It is
in BFV, you have press E to get ammo
I have to decide if I want to just sprint or delay myself to grab ammo
you do
thats a decison with imapct
how does that increase decison making
that is more than enough to at least curtail absolutely chicken headed gameplay
of just spawn->run->shoot->die->spawn
Yeah, impact as in wsting extra time doing pointless busy work just so I can get more then the three kills my current ammo count allows
just push them, they cant do anything
if you want to break spawn -> shoot -> die, repeat, you add input buffers
if DICE can't go back to making Refractor and want to slow down the game whilst still allowing people to rambo
this is probably what they thought best
BFV is still a very rambo centric game
Pff
But ppl are getting mad because it added busy work
DICE also thinks forced TAA is the best method of making white text visible on white background
if its enough to get ppl riled up
LOL
so they're clearly not making great choices in BFV
its meainginful
Just give me the extra ammo right off the bat, and I'll be good
We are discussing it as actual fans here tho
Having to constantly refill every single time after respawning is a chore
Just have a support with you
"lets add attrition to increase teamwork"
no one throws ammo anyways
"no one has ammo, and people can't play the game, what do we do?"
adds ammo depots, so people have ammo, teamwork isn't increased
Dying is inconsequential enough in BF anyways
Punished for dying
dying is the punishment man
They have no limit on ammo pouches now
And spawn in 10 seconds?
As if dying and getting g sent back to spawn isnt enough
so just chuck them
not being able to shoot people in a shooter is the punishment
^^^
pretty inconsequentail for anything not Rush
tbh
too bad tanks are furniture in BFV
still are in BFV
Forcing teamwork in a casual game like bf is never a good idea
tbh
Like they had auto regen health ggs
yeah, maybe because tanks are indestructible killing machines
upon conception
They're not supposed to be
It has always been casual lol
BF2 was boring as fuck solo
lets make BF non-casual and realistic now
battlefield will always be a casual game
tanks now require 36 RPG shots to disable
I wonder if people during Battlefield 2's release complained about it being too casual like this
Did they?
you can't tell me BF2 is the same as BFBC2 mechanically
I really honestly wonder
You mean
have a single IED disable tanks instantly
BFV tanks operate more like war thunder now lol
^
and tanks accelerate really slowly
a single IED might disable a WW2 tank man
you need a big ass IED to slow down an M1 Abrams
Same goes for planes, although in the beta they REALLY fucked up plane mechanics
I did enjoy the upgunned Valentine getting really shaky
shoot at moving pixels and hope they die
At least the plane ammo mechanics function the same as bf1942
use up ammo, return to the airfield / resupply base
just have 3D spotting
low settings and kill wookies
Also, the machine gun in tanks, for some reason the bullets travel really, really slowly
Nah
More like a water hose really
they travel fine
is clicking an orange icon inherently more casual than clicking a soldier?
they just drop very quickly
its just the mg34 in the tanks tbh, and probably latency
Like were not shooting 9mm rounds here, please go faster
nah, BFV tank MG velocity is really low
Seeming as the first 2 bullets wont actually register
bc BF reddit loves watching bullet drop
and if you can spot someone you can't actually see by spamming it yes
noob here- what do you guys think is a good starting lmg to get after the lewis gun? im only rank 0-1 btw
@inland flax BF1?
time-based passive spotting man
yea
metal gear style
on xbox also
Bf4 tanks were glass cannons, far from indestructible
if you're looking at someone long enough, you're clearly trying to spot them
Just one jihad jeep and your dead

I can kinda dig that
yea
Spotting was just q macroable
It does work for everyone
with buffers
its just harder
People need to stand out more in bfv
and the pixel turning out to be an enemy somewhere in their spawn
also how do I get my squad to spot enimies better
lets see what the haze effect does
Near impossible to see the enemy sometimes
BFV visibility is just atrocious
so then i can see them on the mortar interface
I found it easy to spot ppl in the sun
Sure the sun
room contrast was an issue for me
But the SHADE
Literally invisible
hope that's an across the board fix
uh lets see if that tweet holds true
The particle effects were insane too
I've looked straight at people who were hiding in a dark corner and I never spot them
little faith, after the forced TAA thing
Not spotting lol
bunch of nansies
You'd love Killzone 2
Just, I mean I couldn't see them
Blur and ashes off the wazoo
not being able to see anything is skill!
real skilled players just spam into random dark corners, hoping someone is there
Literally blending into the wall
lol
ah yes, sitting in dark corners is skill
by my calculation
BF isn't a stealth game
a black female is the best soldier with best camo and small hitbox
Omg, again with the realism argument
In a casual arcade shooter.
tho they hitbox is technically the same
hitboxes don't change with customization
the stupid game just needs to come out
yeah
needs to come out in 6 months
It's either one or the other, you cant mix realism and casual
it just mixes the realism bit rather weakly
its coming out this month chill out
BF is the farthest thing from realism as far as gameplay goes
pretend you have no ammo and have to only scavenge exact weapon ammo
you can have arcade mechanics with elements of authenticity
thatll help your realism
Nothing about BF is "realistic" apart from the visuals
but fuck realism
And even then
IE most fps titles
BF is an arcade combined arms shooters with objective modes that aim to further enable shooting people
and for some reason, BFV has mechanics that want to do away with the shooting part
arcade is a broad definition
If you want your impossible to see camo, forced team play, and objective based only gameplay go play arma, becuade bf is definitely not for you.
BF is very much arcade
It's very, very arcade
But then BF4 tries to add so much to the shooting part
its arcade under the broadest of definitions
anyone who claims the only realistic aspect is the visuals clearly hasnt played kingdom hearts
BF4 is painfully slow outside of locker and metro man
adds so much to the shooting part
1 KPM shitter play 🤢
Can you further explain that?
Why is slower gameplay an issue
hard to balance either way it feels like to me
@midnight nimbus and its a good thing
I don't think it is
I prefer it that way sometimes
But fast BF4 is just too much for me
maps should be fast by default, because as a player, you can play as slowly as you want
Reason why I like conquest is cuz I can choose between the two
you can be a conservative 1 KPM shitter in CoD
Yeah I played bf4 and its waaaaay too fast
you can't be a 5 KPM player on open world no-flow CQ
There is a threshold for some ppl
My goodness, it's not that fast
fast by default = allows you to control how slow you play
slow by default = can't control how fast you can play
Half the speed on the crouch speed
you can be slow
Running was fine
the option for fast should exist
fair point
Its there
If every option is allowed
If people want to run and gun without brains there are more arcade games for that
Imo
than game is just nothing but a playground with no intent behind it
Or play pearl market
you can run and gun fast while still having thoughtful action
Bo4 is actually a pretty good example for that
@sacred junco way that's basically bf at its core lol
making center points the only source of good gameplay is just garbage design
No hate for the game it is pretty good for what it is supposed to be
Thats... what it is
that's because BFBC2 movement is garbage
Will I keep my premier stuff?
Yes you will!
If you are like most people and end up purchasing the premier origin access and cancelling it, you will have all your inventory saved.
you keep anything that's in your inventory, so likely the paratrooper skins and any other items you get in the first few weekly air drops. However when your subscription expires you will no longer have access to any of the air drops or assignments that are given after that point.
BF2 is barely even a shooter
You guys just have no idea how to choose your fights lol
I like bf4 hate bf1
Bf2 is a great shooter
Least fav battlefield of all
This is I guess why I stopped playing BF for a long time
0.7 base spread 😂
Game caters to ppl who like BF4
@amber notch would it be possible to buy the premier with a vpn and keep it on the account or would it fuck something up?
everyone has insane amounts of nades
and I didn't like it
BF4 is pinnacle to most while the worst for me
That's just my preference in the end, but I find it really hard to really find a medium in what ppl want in BF anyways
I would say hard-line was bette r then BF1 explosion fest
since there are still those who think it has to be a spiritual succesor to Project Reality somehow
I just like the vehicle meta in bf4 a lot
Hardline had really good infy play
And the ability to do whatever I want
Thank good for no annoying mortars tho
I don't like the extremities involved in BF vehicles
Bf1 is probably the worst pc bf for me. Utter casual shitfest. And yes hardline isnt even a bf game.
It's how I roll
Dea couldn't agree more
Yeah
but it's a good shooter
It was something going back to bf1 to get the rewards after playing the beta
Bf1 was fun
mortars are definitely an aspect where BF could draw inspiration from realism
But way to easy to get good at lol
gunplay has a really good skill ceiling in BF1
unlike BF3/BF4
click fast to win lol
I could just grab a Huot and press to win
people jerk off BF3/BF4 gunplay so hard when it's just microburstfield
Bf4 gunplay imo is more enjoyable then bf1
I died more in BF1 from explosion and gas then players shooting at me.
what's the difference between microbursting and BF1 hold LMB LMGs, besides clicktax?
Bf1 theres less skill involved, just hip fire central with not much in the way of recoil management
you maintain a rate of fire to minimize spread
so is clicking fast skill?
and BF1 has more recoil than BF4 btw
Clicking and aiming
thing I don't get about hipfire argument is that it assumes every engagement occurs in 5m or something
Bursting while staying on target is a skill all on it's own
I know its common
microbursting is just clicking as fast as you can all the time
Just a different play style
really not any less brainless than hold LMB
but jeeze is an automatico really gonna kill someone in 30m in hipfire against someone adsing?
BF1 hipfire is fine
fuck that gun lol
similar to BF4 hipfire
hipfire crosshairs just scale properly with FoV, so it looks more accurate
but it's not really any more accurate than BF3/BF4
Idk I just find bf4 gunplay more enjoyable le in the end, it's more nuanced for me
Bf1 was just too easy, or maybe I've just been playing fps games for too long lol
probably the latter
i hopped into BF4 after playing BF1
and microbursting all the time is boring
Maybe I just like the modern theme too
you could just use shitty guns on purpose
And helicopters are the best
Groza's kinda interesting
Scout heli is basically the attack plane from bf1 except even better
scout heli is so fun man
25mm ftw
Bleh, I can dogfight with 25mm just fine
25mm is the versatility pick, miniguns are more specialized
It's the ability to mop up infantry is why I use it
miniguns are better against infy with good aim, but 25mm has its place
Heatseekers are what I use for anti air mostly
getting people behind cover
heatseekers + miniguns to just fry everything out of the air
Yeh, but then I might as well go stealth jet lol
Maybe
I just feel like I dont need the extra leg up when it comes to dogfighting
Miniguns make air to air comically easy
Yeh
ones harder to use against air, ones harder to use on infy
Thing is, I play on a console, so 25mm is a lot more forgiving
that makes sense
isn't console control okay for heli?
Harder to aim on a controller while balancing a chopper at the same time
miniguns were meta for top PC pilots bc mouse aim
really not that much harder to use if you have decent aim
Aiming, not so much
explains all the complaints about admins in 24/7 Shanghai maps w/o personal aa
Doesnt mean I haven't mastered it, just means its generally harder
yeah, controller vs MK+B is a fair tradeoff
there's good PC pilots that use controller
bc it's still more constant than flying with MK+B, you just give up aim
why not stick + m?
with interesting guns
Wait
don't have enough hands for controller + mouse
I think I know what we all secretly want
tried it, it sucks
there should be a peripheral for one stick still
Battlefield 2142!
2143
not sure how itd work
plays bf theme
2142 = good setting, garbage game
I want a proper remaster of carrier assault
that's the general theme with BF
BF is an ideal
you have something good, but then it's terribly implemented
Not that shitty thing we got in naval strike
BF1 gunplay = great mechanics, bad implementation
The ideal that you want from the concept it sells doesn't really exist
BFV gunplay = way better mechanics, garbage implementation
i'd say the same about attrition and class balance as well
great concepts, terrible implementation
What's the best bf4 carbine in your opinion
ACE 52 is statistically the best
Really?
but don't use carbines
Oh
PDWs are better than carbines at relevant ranges
that flat upgrade better
the Groza PDW is borderline broken
use P90 instead of MP7
Groza is pretty good too
It really is
MP7 skips frames
and kills way faster than it should
and skips frames means skips recoil as well
That's why?
Lol I had no idea, I just thought it was a really good gun
same reason why AR160 and AUG are useless on console
just use AK12
because of frostbite frame rounding, AK12 kills just as fast
while being more accurate
FAMAS is good too bc of frame rounding
you have multiple bullets landing on the same frame
you can theoretically insta kill people with it
I should probably try out the PDWs more often, since their more difficult recoil management is something I tend to avoid
Also, I spend way more time in vehicles then on the ground nowadays lol
You know what I hate as a vahicle main?
Actually, more like despise
Is when I'm trying to repair my tank or heli then some random asshole just hops in and drives off!
BF1 tank repair is good
Is the worst feeling in the world, especially when you see that guy get blown up a minute later cuz hes an idiot
just shouldn't have been hold to repair, just press once
BF1 did a lot right with vehicles
Maybe
too bad the vehicles themselves were too limiting
Bf1 vehicles in general were even more unstoppable death balls imo
AT tools should've been stronger
tanks aren't too strong, counters are just too weak
Bf4 tanks were powerful, but were also glass cannons. One jihad jeep and it's all over
full parts based damage would've been great
Or just a squad in cqb with rpgs
Yeah, better counters would have been nice
the pilot within me sheds a single tear at the betrayal
man, BF1 really could've been something amazing
so many things were done so well
I thought it was amazing
but a lot of poor decisions as well
Just got too easy
infy gameplay is pretty good
kinda too easy for vehicles tbh
there's just several guns that BF1 nailed so well
Lol infy was pretty good for me, not so much for the other side that I'm ripping into
AL8 35 is one of the most fun guns in the entire series
Ribey has really satisfying recoil for its rate of fire
I remember one of my early favorites was the sebstlater marksmen
Not sure if I spelt that right
kills too slow man
everyone thought it was super good on launch
bc muh 26 rounds
Maybe, I just liked it long ranged capability
yeah, it's a good CQ or Ops pick
if you just sit back
it's fun if you're good at headshots
max RoFing the AL8 35 and just melting people is great
1916 just kills way too slow to play aggressively with
Ramboing is literally the only way to describe my playstyle lol
unless you're Nickel and you can just headshot people all the time
Hellriegel and BAR were also early favorites, alongside the trench shotgun
Oh, the Trench shotgun
Was so broken at launch
oh yeah, pre hrec nerfs
DICE forgot that they made spread lower in BF1 so they gave a bunch of guns BF4 levels of hrec on launch
and a bunch of automatic weapons were just broken as shit
launch BAR Storm man
Oof
how many nerf hammers is the BFV Suomi gonna get
Nothing says one man killing machine like the BAR
they made BFV spread way lower than BF1
