#007 First Light
1 messages Ā· Page 4 of 1
I honestly like the bloom, it adds something to that game
Guys what! 007 isnāt being detected by nvidia app!
I like bloom too tbh
yep xd
Just not how heavy it is in this game
so you leave it enabled to 100 ?
Nvidia control panel - settings 3d - the game - on low latency
you can turn it to 50
Yea itāll look good on that
yes, but nobody has to
low latency is something different then reflex or im wrong not sure/
It also is dependend of the scene, the desert for example, just overall looked like ass, while the indoor stuff is very impressive
Is it same for everyone else here?! lol
you leave everything disbled in the post effects section i hope :)? or you like motion bluir and all the other blur effects?
yeah, different sauce
just use nvdia profile inspector, i dont even have the nvia app, just the basic control panel and nvdia profile inspector haha
I have just chroma off, I would usually turn all off, but I like the look of post fx here. Also I need that motion blur to compensate for my low fps since I cant use framegen yet
ah okay i do understand š
But it is just for that one game, usually its all off
whats youre gpu then and what resolution
5070ti at 4k
cant you use dlss performance or ultra performance to get more fps?
yes as I said, sometimes 60fps, sometimes 120+
for some reason DLSS scaling is poor in this game, don't know why
yes true, thats a bug as well
fsr works fine but dlss not
nvidia sponsored title btw
Dlss seems to have a big performance cost
Like dlaa vs native is a pretty big performance gap
I believe that's cause the game is using dlss 4.5
For whatever reason
no I overwrite it
You can change you're own scaling setting in npvi, so like 40% of you want to sit between performance and ultra performance
what means; "not all shaders done yet, but the unfinished ones might be unused anyway"? any problem? mods for testing? or nice to enjoy the game?
I just cant stand below 120fps gaming anymore
just play it
it just means there could be a rare case where a visual effect has not been updated for renodx yet and will look weird
but the mod should cover 99% of the game and u prolly wont ever notice anything
This was the kind of artifacting on objects I was referring to with fg on when you pan the camera. It's only on very specific objects but it's there.
with the mod?
yes
thanks
oh jeez wth
that looks horrible lol
Yea lol
š
Goes away when you turn off fg
but thats common in like every game
It's not
Yes also noticed some artifacts with framegen outside of ui or brightness
Especially in the beginning of the game when you're into the offfoxe after the first mission
Definitely not with x2 fg
try to turn on 4x and looks at the head, ui too
I'll check for me when I get to that area but I have not seen anything like that
It is unusable
Is 6x FG good guys?
ye I wouldn't be able to use it if it did that
can be
it is good in alan wake and cyberpunk, thats it
in 007 even 2x is bad
Did you try in 007
Why?
yea leave it off, unless they patch it soon
bugged in combination with hdr
Look at my video above. That's with x2 fg.
I feel like something has to be the cause of it though because I've been running x2 without issues like that
The fg implementation in this game is bad.
oh really?
x2 fg does not normally produce this many artifacts.
yes hdr, hdr turns off after every restart
Or ghosting for that matter
I turn it on every time I launch the game
Thatās horrendous!
did you play mafia toc?
Omg what is it called? Artifacting?
Nah
I did just yesterday!
you might just have 007 vip
that has the worst fg implementation so far
I played with 6x FG on mafia TOC š
how? wasnt that looking like crazy
I didnāt catch anything that made the game look bad to my naked eye š
okay maybe they fixed it
Like ghosting or whatās seen on the video he shared above
For me it was phenomenal
ghosting yes
Yes seems like it I just played it yesterday
Finished the game
I tested it on release with 6x and Ive been seeing like 5 enzos next to each other when turning camera
on OLED the high frames have less important due to instant pixel, atleast to me. Im playing 60fps this game, cinematic frames to PC players š
Seems like I will have to wait a couple of days before I can play the game at its best state
you should just try it, it is good, just fg is broken
š¹š¹š¹
No it was nothing like that itās working perfectly alright now
I see I see
Ya I will once Musa releases final version š
Now with renoxd is good, without renoxd the film grain was what broke the hdr. Enable or disable broke hdr in both ways
Yea just to tell:
4k quality, rn I get 70 to 90 fps
4k performance 80 to 100 xd
it is the same
its just broken, gpu is at 100 all the time too
just seen something ingame that said vintage, from 2014
is 2014 really considered vintage now???
been 12 years
stop lying
tbh when seeing 2014 it does not feel that long ago, is 12 years enough to be vintage tho?
gonna add an option to use a fixed version of the vanilla film grain
will you put effort into the fg thing?
this is on game devs to solve
I absolutly love how nvidia marketing shared that dlss4.5 and mfg trailer showing off 600fps gameplay off 007, using no hdr cause it does not work
sure but they will never do it and it hangs together with hdr so maybe it can be fixed with reno
Again, this can't be fixed on HDR's side. Yes, turning on HDR causes the problem - but the problem is in the FG code. Not HDR's
genius!
like they care so much to put it everywhere, but never even test it?
holy shit perf on preset L is shit getting 60avg on balanced....
wooow yes the highlights with the mod are awesome! are incorrect on vanilla HDR
guess I gotta wait for FG with reshade
Nvidia's consumer division shrunk to the point that It would all likely fit into my 2 room flat, so I would bet my ass on the fact that no one tested HDR in any game like...ever since the beginning of 2025
yea cause most people wont even use it
I know so many who just fire up a game on pc and dont even check settigns
one friend of mine recently asked what that new dlss is
and how many in AMD?
likely bigger, quite honestly. Nvidia went all in on I writing the drivers and all that back in the end of 2024
AMD, if doing something similar, is playing catch-up with this "tactic" included
anyways, we are diverting from the topic of the actual addon
Shouldnt the game dev test it?
Especially considering they put in some effort into HDR this time
interesting, Idk that, all with IA?
That itās broken with film grain (which is on by default) and FG doesnāt work right with it is mind boggling to me
it's broken in pure vanilla, without renodx?
FG is a dll that Nvidia provides. Yes, the game engine has to be tweaked correctly to use it and likely it's on game devs to test it out, you're correct. But I still think Nvidia just poo'd somewhere honestly
the warping is really odd, and i wonder if their motion vector UAV is corrupted. like they're not properly sequencing streamline resource availability (you're supposed to tell streamline if the resource is good forever, until next present, or only now)
Itās very artifact prone (if talking about fg)
so they can tag the motion vector resource, and then reuse it too early
Only with HDR enabled
And then GTA VI, the most expensive entertainment project in history, will be released, and HDR will be broken as it should be, haha. They use HDR as a marketing tool; the average gamer doesn't know what it is. People think it means better, more saturated colors
ya
// Vanilla film grain uses the noise texture to push squared color values, fading near white.
float3 ApplyFilmGrain(float3 color, float2 uv) {
if (cbCombinedChromaticAbberationRadialBlurFilmGrain.fNoiseIntensity <= 0.f) {
return color;
}
float2 noise_uv = cbCombinedChromaticAbberationRadialBlurFilmGrain.vTilingNoiseTexture * uv
+ cbCombinedChromaticAbberationRadialBlurFilmGrain.vRandOffset;
float noise = srvNoise.SampleLevel(samplerPointWrapNode, noise_uv, 0.f);
if (CUSTOM_GRAIN_TYPE == 2.f) { // renodx perceptual grain
color = renodx::color::gamma::DecodeSafe(color);
color = renodx::effects::ApplyFilmGrain(
color, uv, noise.x, CUSTOM_GRAIN_STRENGTH * 0.04f * cbCombinedChromaticAbberationRadialBlurFilmGrain.fNoiseIntensity);
color = renodx::color::gamma::EncodeSafe(color);
return color;
} else if (CUSTOM_GRAIN_TYPE == 1.f) { // vanilla grain with clamped mask
float noise = srvNoise.SampleLevel(samplerPointWrapNode, noise_uv, 0.f);
// linearize properly instead of approximating with square
float3 color_linear = renodx::color::gamma::DecodeSafe(color, 2.2f);
// Grain fades out as linear color approaches 1.
// The saturate prevents negative grain behavior above 1 in HDR.
float3 grain_mask = 1.f - saturate(color_linear);
float3 grain = noise * grain_mask * 2.f;
float3 blended_linear = lerp(color_linear, 1.f, grain);
// Mask the full grain delta so highlights above 1 do not get boosted.
float3 grain_delta = ((blended_linear * color_linear) - color_linear) * grain_mask;
float grain_strength = cbCombinedChromaticAbberationRadialBlurFilmGrain.fNoiseIntensity * CUSTOM_GRAIN_STRENGTH;
color_linear = grain_delta * grain_strength + color_linear;
return renodx::color::gamma::EncodeSafe(color_linear, 2.2f);
} else { // vanilla grain (broken in hdr)
float3 color_squared = color * color;
// Grain fades out as color_squared approaches 1.
// Above 1 this becomes negative, which is why this vanilla path breaks in HDR.
float3 grain_mask = 1.f - color_squared;
float3 grain = noise * grain_mask * 2.f;
float3 blended_squared = lerp(color_squared, 1.f, grain);
float grain_strength = cbCombinedChromaticAbberationRadialBlurFilmGrain.fNoiseIntensity * CUSTOM_GRAIN_STRENGTH;
float3 grained_squared = ((blended_squared * color_squared) - color_squared) * grain_strength + color_squared;
return sqrt(grained_squared);
}
}
similar to arkham knight
stolen i'm sure
with the negative stuff
lazy pow 2 for decode
which loses bt2020
color_squared is really "fast_linear"
easy fix is not to do 1.f - fast_linear, but peak/diffuse - fast_linear
because they're just saying distance from peak white, which isn't 1.0 in hdr
or, tbh, saturate it and call it day
highlights above 1.0 shouldn't have grain
Spent so much time on Crimson Desert⦠are we deleting and rebuilding shader cache every time we update Reno?
and sqrt is lazy gamma 2 as well
also explains why vanilla film grain goes past peak, they're reliant on SDR 1.0 clip
} else { // vanilla grain; uses gamma-2 style square/sqrt path
// Treat input color as gamma-space for the vanilla grain math.
// Squaring approximates gamma-2 decode to linear.
float3 linear_color = color * color;
// Grain fades out as linear_color approaches 1.
// Above 1 this becomes negative, which is why this vanilla path breaks in HDR.
float3 grain_mask = 1.f - linear_color;
float3 grain = noise * grain_mask * 2.f;
float3 blended_linear = lerp(linear_color, 1.f, grain);
float grain_strength =
cbCombinedChromaticAbberationRadialBlurFilmGrain.fNoiseIntensity *
CUSTOM_GRAIN_STRENGTH;
float3 target_linear = blended_linear * linear_color;
// Equivalent to:
// ((blended_linear * linear_color) - linear_color) * grain_strength + linear_color
float3 grained_linear = lerp(linear_color, target_linear, grain_strength);
// Square root approximates gamma-2 encode back from linear.
return sqrt(grained_linear);
}
reslopped
so it scales not adds
explains the boost
Man Iām so annoyed the game turns off hdr each time you quit and play again. So fucking annoying lol
can someone try if vsync changes somethig for the fg
Whatās the issue with frame gen? I keep seeing it. Iām only using 2x
CD had this issue too at launch..settings always resetting upon restart.
Effort into hdr? This game has the worst hdr calibration screen Iāve ever seen. Just a single paper white slider
BETA BUILD 4
- set in game hdr on
- not all shaders done yet, but the unfinished ones might be unused anyway
- havenāt messed with frame gen yet
- as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart
Changes:
- added fixed vanilla film grain option
- adjusted tonemapper
maybe its only the excessive specular highlights that are oversharp or have some artifact
I can't put my finger on it, but there is a subtle noise pattern that keeps bugging me
maybe bad texture UVs
its not static either and is more prominent on brighter things
Film grain on looked horrible on highlights
have it off atm
Canāt tell much from phone in that picture but looks similarish?
I sort of see what u mean tho
Doesnāt look like the usual oversharpen artifacts to me however
Yea ok that looks terrible
looks like something is maybe half res and jittering
still present on DLAA
reminds me of texture UV issue in avowed
looks like fucked up displacement map parameters to me
Thank you, Musa
I want to start he game tonight. Whatās consensus here, film grain on or off? Frame gen on or off?
With the mod obv
film grain on
Frame gen looks really bad in a lot of specific situations with HDR on atm. With it off it seems fine.
Kk film grain on and will try frame gen for now and see how broken it really is with hdr on
Thanks
My game crashes when using optiscalers fsr fg and hdr. Can't seem to fix it even with certain ini tweaks
Hmm that's strange. I'm using the built in Nvidia frame gen so not so sure there
Yeah gotta be a injection issue and dll mismatch or something. Playing in SDR for now anyways looks fine
Will frame gen issues be fixable with Reno eventually or is it a dev issue?
Hey what works?
What issues are you having
lol didnāt start the game yet, just hearing thereās issues
HDR and frame gen on is causing certain objects (the walls in the MI6 lab, shipping containers, things with a lot of slits in them) to look all wobbly when moving the camera. It also made the car you chase in the first car chase sequence a blur. With HDR off its completely fine.
It's probably doing more and it took me 5 hours to notice this and now I can't unsee it. Waiting for it to be fixed lol
frame gen off is no issues?
none that i can notice that arent just game bugs
do I just need the reshade.ini files same as any other game? if I copy those over from crimson desert it will work right?
and the beta build file from here
Yea I would be playing in hdr and frame gen on
sorry for noobie question, where do I find the renodx mod?
checked the pinned messages
it should work yeah
Exactly when its working its class but those issues I mentioned now annoy me haha. Got too used to having HDR on and frame gen
which are the files ? reshade.ini and reshadepreset.ini..only these two rigfht
must be blind dont see that icon
there is also a dxgi.dll file
oh
you need to open the post in full view, but here's the latest build as well: #1499664181170012181 message
So yea I was wondering if those issues were fixable through Reno (when Musa gets to it) or if it looks like itās a dev issue
yea got it, only those 3 right
i think so
thank you now i see it
Hopefully Musa can. I know they haven't tried FG yet based of their notes for the addon. I doubt the devs will fix it. If this is still going on when the path tracing update is out then I feel a lot more people will notice and it will need fixing desperately.
any other files besides the addon.64? disabled the 2 options and enabled hdr
still looks greyed out at least in the intro outside in the rain
really just think its this outside area lol
indoors looks better
what values do I use?
what were people saying about fg being bad
i'm not noticing more ghosting than usual
damnit I brute forced a puzzle in the game on first try without looking at what the puzzle even was
I just clicked 3 random things and it was solved
they have vsync enabled probably coz this game does not turn off vsync if u enable frame gen
yeah I'm not getting bad ghosting on anything but for some people it's apparently ghosting so bad that they can't even use it
@wicked wasp can u tell the recommended values?
but people getting different results on this game seems pretty common lmao
film grain for me had an opposite effect on peak brightness compared to some other people, the brightness slider ingame was giving opposite results
UI elements are the worst part
I've checked my UI in a bunch of places with different things behind it and I cannot get it to ghost anywhere
Works out of the box with fg for me as well
gotta love PC gaming with all the different setups and results lol
HDR on with frame gen. Certain areas like the wall in clothes bit of the mi6 lab or the shipping containers later on in the pirate city have a pretty noticeable blurry artefactting effect. Not there without HDR
And before anyone says about vsync etc. it's off at driver level
it's somewhat weird to me that HDR has such a different effect with FG compared to SDR for some people
It took me 5 hours of gameplay with fg and HDR to even notice these things
But now I can't unsee it
For me it's the most noticeable when using the watch, the 4 dots ghost all over the place, same with subtitles, it's usually not this bad in other games that's for sure
seems someone made a mod that lets you turn off depth of field :o
Are you able to go to the clothing section of the mi6 lab? The wall in there acts crazy when moving the camera too
they made it hotkey toggles though so not rly a fan of that
idk but that image on the right looks a lot worse to me lol... that's with the mod
I dont think I can go in there but there are some doors there were there's a huuuge trail behind Bond when moving around, but that happens with FG Off aswell
eww what the hell, who would use that š
it has a bunch of options, I'm genuinely only interested in the depth of field toggle, I don't really want the mod with all the other stuff
it literally just uses reshade
ahh i see
so that image is with the FOG/VOLUMETRIC LIGHT toggle
Ah yeah that's normal I think a side effect of ray tracing?. I'm noticing it gets really bad on like walls with slits in them etc. like blotchy blurry artefactting with camera moves. There's also a car chase sequence where the escaping car turns into a blur. Doesn't happen with HDR off and fg on.
yea its a bit distracting, thankfully didnt notice it that often though. I just finished that sequence, but I have HDR on and fg off and I dont think i got that blur effect
Makes sense HDR on and fg off works fine. Its both being on causing issues
check the pinned messages
inside this thread?
yepp
Game and ui brightness are preference
it's still a beta build but it's a nice improvement over vanilla
Musa do you usually put your peak at your 10% or 1% peak
Ya I noticed usual rt smear and ghosting when walking in front of reflective surfaces without fg
Anyway game doesnāt give me anything to use with fg
Like unreal has a shader that has the ui alpha in it
That you can output and then fg can use that variable
Nothing like that here
i'd guess it's a broken UAV
Hopefully the devs fix the FG stuff. HDR mod looks fantastic though
@inner seal did you see that grid pattern that shows on skin when moving the camera
not sure if I can discuss here but has anyone tried the ultrawide cutscenes fix on nexus mods?
some math that only happens on HDR and the math is bugged
the final output shader has 2 uavs but both are just the final output
the final shader only has the combined scene and ui in gamma space as an srv
so its not like you can output scene with and without ui
or who knows actually, because if they do float textures they can go over 1.0 and start getting negative values
wtf
dlss balanced looks way worse than performance
it smears to shit
what preset is it using for each
isn't there a way to put the preset on the screen
Nvidia overlay or display commander
i'll try l or m when i get to actually playing
Normally is:
K - Quality / Balanced
M - Performance
L - Ultra Performance
I just force M for quality
In my opinion M performance looks on par or a tiny better than K quality. So it will look better than K balanced
K always ghosted a lot for me and looked weird in a lot of games
apart from that what should be the values?
in assassin's creed with K, there was a small waterfall and it literally looked like the water was streaming backwards lmao all smeared out
can you share?
all the other sliders you could pretty much leave at what they're set to
When the new models launched I saw a lot of pictures comparing them and started using M performance for max quality/performance
so if you adjust your peak and your game/ui brightness, you don't really have to touch the rest
I am using preset K on DLAA with RCAS set at 0.100
sharpness? rcas what?
its all over the place
ya its on everything
there is no should. I like 100 in a dark room
its really annoying, seems to somewhat equally be on every surface
just more prominent on bright
they really skimped out on graphics in the name of optimization
bloom on / off
I do like some bloom if it's not too insane
my eyes were incredibly strained in the intro between the fog, bloom, and intensity of certain lights, and the grid pattern
I think they saved it for later when they release PT and RR
Iilium rcas. Shaprness value at 0.100

stop making epic settings where everything is half res or lower, low res textures, etc etc
Crimson desert

Now 007
mb after getting decomp working on all the shaders I can try to figure out what is causing the grid pattern
@unique vine

Wait i think musa figured out the tech for creating a good discord mod thread thumbnail lol
kofi and steam link
whats the recommended bloom value? I feel like removing 0 completely removes added washed out ambience. I dont wanna loose light details tho
guys do u know why my hdr is disabled every time i boot the game
i even tried manually turning it on in the registry
known bug
Sorry if its already answered in the thread, couldn't find it anywhere. Is Reno working good with DLSS FG? Its not breaking anything right?
Search "frame gen" without the quotes, you will have your info..
reno isn't breaking it, but hdr and frame gen in general are broken together
Got any before/after of the updated tonemapper?
Good
like if a scene in sdr is avg 30 nits
I played a few missions last night
its not gonna be like 50 nits in hdr
So, will be able to get a nice comparison going with mod.
Don't plan on replaying same missions, but the jacked up shit is easily noticeable.
Wasn't that mostly grain's doing?
Or its own TM was also culprit of it?
well I had already replaced the grain
its an sdr tm and the way I was upgrading it to hdr is a little different
Right, so this is you just telling me vanilla TM and updated TM difference.
Right, gotcha.

Beautiful.
Driving in the game was surprisingly well done.
Expected it to be really choppy/bad.
Yeah
I suck shit at racing games and this felt enjoyable
It's a good blend, cause it's going to be only few segments of driving.
tried playing forza and it was ass
Ass as in you couldn't win a race, or just couldn't vibe with it?
I'm like that with fighting games now, idk what happened, used to be very good back in the day.
But now I found myself struggling to even finish a tutorial ...
Forza is quite possibly the most accessible racing game, it has a mode for disabled people where you press and hold the trigger, and it'll drive the car, take turns auto etc.
And you win the race, too.
Using controller?
does HDR mod works with nvida frame generation
With mod, or without?
#1499664181170012181 message
https://www.reddit.com/r/007FirstLight/comments/1toyfm5/dlss_frame_generation_hdr_issue_on_pc/
its not that fucked for me
Without, happened before I used mod
Yeah I played for hours after without a crash.
Thanks
ya
always the blues that are cooked
vanilla / renodx
new here, i'm wondering where can i find the renodx mod file for 007?(sorry for my bad english
Pinned posts.
thank you!
do we need to disable generic depth and effect runtime sync like in crimson desert
it's not necessarily needed but they're known to cause lag for some people
so if you're not using them just turn them off
Reno can look quite different
Vanilla/Reno
with the latest build?
Deepfried/nexus preset when
should we be leaving the in game hdr brightness at default 250?
Doesnt matter with reno. Its overridden
ty!
as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart
how to do this?
Untick their checkboxes
i don't have no addons installed, i selected none when installing itself
Check reshade addon tab. Should be there by default even if did not install addons
okay done
BETA BUILD 5
- set in game hdr on
- not all shaders done yet, but the unfinished ones might be unused anyway
- as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart
Changes:
- adjusted tonemapping
- added purist tonemap type
We canāt hide the HUD in the game, right?
Tried looking for an option in settings and no bueno.
think i saw a nexus mod for that
Yeah, got it. But it seems to hang the game, rip.
there is black crush on S95F and G5 etc. Other problems probably if you google them, but if you don't notice that's good b/c it means don't worry about it (unless you wnat to experiement with 120hz mode to see if you like it better)
@wicked wasp if you rush the tutorial missions and get to the nightclub one, youāll have lots of environment to play around and test it in.
Itās not far, basically 30-40mins from where you are (car scene), maybe even less.
thanks for including the purist mode!
I am very sad that PT isn't out on launch
does the purist mode fix the skin tones being too saturated or need enhanced for that
You can adjust this with the LUT strength
I have S95C, should I be staying at 120hz over 144hz? š Iād give up the extra frames for colour
S90C*
what does LUT strength do in layman's terms
yeah all modern TVs are natively 120hz
that's what test patterns run at
a new better mod released for that, use this:
https://www.nexusmods.com/007firstlight/mods/19
Check out nexus mods there is a reshade mod
This is the exact thing I've been talking about. I don't think it's that bad for me but definitely doing it in certain areas/objects
any noticable differences between preset A and B FG?
preset B should help with the UI artifacts and I saw a big improvement in mafia the old country
curious about this game since every game acts differently
has anyone noticed the HDR tends to be a bit off, like the oranges in the opening level seem overdone and the HDR in general is just meh
oh wow there is already a beta for the HDR mod, you guys/gals are incredible
yes the game is very much like kane and lynch and hitman absolution for that, its on purpose
honestly its more kane and lynch than hitman
THANK FUCK
Man i wish i checked the discord, RenoDX to the rescue again.
i try using this mod and it changes my fov with it as well lmaoo
What the fuck lol
Like back to default?
I didnāt change mine so might be ok here lol
They should start hiring Reno people and pay them i donno a million bucks to implement hdr before the game comes out
no back to modded fov, i tried it and didnt like it so i went back to default package file, but when i try the skip intro it just changes it back
I wonder why so many games ship with broken HDR, I wonder if it's because the devs use crappy monitors not capable of proper black levels
proper hdr monitors are a fraction of market
who gives a shiet about that small group
Exactly!
They aren't knowledgeable or there isn't enough time because god knows Devs needs to be under a time crunch 247
I heard thats how you get the best games
PC gaming is cooked, between terrible releases with awful performance and optimisation, mass firing inside the industry and the insane hardware prices, I have been a pc gamer since my intel 75mhz cpu and I genuinely feel this is the worst it's even been
I thought it couldn't get worse than the mining boom
Now I don't think anymore for fear of what could happen
The only time I feel releases were worse was when we were getting 30fps locked xbox 360 ports
This could be what we look back to as the best time
But at least then we didn't have the prices we do now
im confused, pretty sure every monitor and tv that isnt some cheap piece of shit has HDR
and most monitors are trash tbh
Yeah but there is hdr and then there is HDR
watching IO's vidoc and I didn't see any reference monitor lol. I think the last time I saw one used in a game context was Kojima Productions' Asus ProArt monitors
the quality isnt there with most gaming monitors
And even they fucked up their HDR implementation
not just HDR but image quality in general
I realise I am in the minority because I had my home cinema professionally calibrated and my TV was the single most accurate one he had ever seen outside of professional monitors used by film and tv studios and even then it was close
But most people just don't care, same with fps performance
A mate of mine bought a 9800x3d and a 5070ti but refuses to replace his 1080p 60hz lcd and it blows my mind
game looks great indoors in areas. the worse has been the intro outside in thr night rain. not even the mod made it look good
friend of mine has a 5090 and 1080p

is it better to turn off film grain in game when using reno?
I always turn off film grain in-game and in reno. I prefer cleaner image. But if you like film grain, then turn off in-game and use reno's
Try 25
I mean specifically for this game because there was some issue with highlights when using filmgrain and idk if that still applies with reno
Reno's vanilla (fixed) film grain works. If you like film grain that is
if you want to use reno film grain, you also need to turn it on in game options. if you want it off, just turn it off in game or reno slider to 0
I always thought reno had its own film grain so it wouldnt be necessary to have ingame film grain on. Or is this rule just for this game
so like, why is hdr done so badly so often
cause most people wont use it
some bad practices got adopted in the industry that devs just kind of end up blindly implementing
and also some stuff about doing things similar to movies that doesnt really work for games
I would say HDR in movies is also frequently wrong
yeah even better, also with bloom down ghosting seems to be much better
no friend of mine would do such blasphemy
turn down bloom
The load times after dying are so fucking bad holy shit
will do when i get home. will try 25
git gud š
For sure but damn
@wicked wasp I had HDR code pop up on my screen when I got hit by a flashbang. Iāll see if I can get a shot of it
It said things like HDR parameters etc with numbers
lol took a shot with my phone lol
All blurry
Letās see how the screenshot turned out
Nvm got it
There you go
Probably just forgot to hide it. This is when you get hit with a flashbang
kek had it happen just now
lol
i just had this pop up randomly mid gameplay
yeah it was a flashbang
in a cutscene
but the thing only appeared after the cutscene
Toasty
This game is so fucking good
Fantastic story and well written characters and good dialogue
Not easy to get in games lol
rare thing these days. specially dialogues
anyone else get insane reflection artifacts sometimes
ou yeah
hoping for you to fix it š
like, the blinding type where its just mega fucked
or some sparkling shit
ye
I did not test it out, but I am wondering: Is the HDR smearing/flickering also present without using Reno Beta Build 5 and only the "ingame HDR" implementation ?
it is on native hdr also, but when i set bloom to 25 it looks much cleaner
Yeah like fizzle?
with renodx on the ingame slider on the hdr config screen does nothing right?
Correct
so i wasnt crazy #1499664181170012181 message
Youāre not crazy! Hahaha we got proof now
not just that, but a couple times I have gotten cases where something completely breaks and causes wild rendering artifacts at max intensity
Itās one of the settings in the RenoDX menu in Reshade once you install it
Yeah thatās what I thought, but my research tells me that there should be no loss in PQ up to 144. VRR/HDR10+ runs the full range over HDMI.
LUT strength should be something like the weight of the base game LUT
Oh is this the hdr and frame gen thing? Like full screen warping? With artifacts?
Ya
Ok awesome!
Yeah itās very strong in this game and contributed to the weird hue on some faces etc. Itās made worse by the radial blur that looks a bit like chromatic aberration (even with CR switched off). I ended up choosing artist intent and putting it back up to full but it will assist with the issue he had.
nah not related
Ah kk
I had to turn blur off entirely, way too strong
I turned off every one of those toggles from chromatic abberarion to blur etc lol
There is a depth of field you canāt turn off. But that shader toggle allows you to
yeah they are quite poorly implemented
Itās a lot of ps4 gen effects
The path tracing update should be white transformative for all this
BETA BUILD 6
- set in game hdr on
- not all shaders done yet, but the unfinished ones might be unused anyway
- as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart
Changes:
- disable debug text
Thanks Musa!
Just got to Vietnam. So beautiful and omg the music
Amazing here and the entire game music been so fucking good
Is there a guide on how to install this somewhere?
Just copy and paste it into where reshade installs and just download and install reshade with add on support first
Make sure itās with add on support or Reno wonāt be recognized
What is debug text? And what affects? š
all Iāve had is some shimmering in reflections but nothing crazy
Thanks Musa!!
Is it in a state, that I can use it without compromise and without worrying about messing with the settings or should I wait a little longer for musa to cook some more?
Once again I have that glitch when the image gets distorted with DLSS FG + HDR š
Yeah not sure this mod will ever fix that. The devs will need to fix it. I think best we can do is raise it as a ticket with them to get attention on it
Yeah grid like things like shipping containers or a section of the MI6 lab
I think the ghosting is just ray tracing artefacts cus it happens with fg and HDR off
Yeah HDR is causing it. Mod or no mod
I don't think the mod will ever be able to fix it either because of what Musa mentioned earlier
the game has ray tracing?
@wicked wasp i donāt know if is something you can change but every time i restart the game the renodx windows is detached from the reshade window. If you send more revisions
Pretty sure yeah
The game does not use ray tracing,everything is screen space
yeah its gonna get pt this summer
Pretty sure it uses RT currently, atleast lightly. They're implementing Path Tracing later on
Use FG is mandatory? I think this game produce already a respectable amount of fps and we donāt need it. Just asking
yeah alright
Because itās easier to port
Yeah light RT lol
nah, but i prefer using fg
FG is a plus if you start with a good frame rate (50-60). Whatās yours?
Same, and HDR too š
like 90-100
then i use fg
Ok, IMO you can stay with off
Yeah when its on and working goo, its pretty elite
The input delay is neglegable, especially for a singleplayer game
i played it on controller anyway
same
its so nice that all these new games have native dualsense support
sad that it didnt have gyro aim tho
whats the consensus on film grain in game and in the reshade menu? can i turn them off?
there are some settings in HKEY_CURRENT_USER\Software\IO Interactive\007 First Light
What's wrong with FG???
more artifacty than usual and the hud is a mess
#1499664181170012181 message
On the shipping container here you can kinda see in the screenshot. Looks way worse in motion
https://www.reddit.com/r/007FirstLight/comments/1toyfm5/dlss_frame_generation_hdr_issue_on_pc/ in motion example. Way worse than anything I've seen but same issue
The hud toggle mod I got from nexus removes a tonne of light sources and objects
I got this too and had to turn FG off. Iām on a 5080 so high frames already.
I'm on a 4080 so get a good base fps too, I'm just too used to having FG on
Works with steam input with gyro to mouse, but the game doesnāt handoff between mouse and joystick smoothly so if you donāt want full time gyro itās a bit clunky š
Yeah same, I was agreeing, just preempting people suggesting low base frames as the reason lol
it worked for me with ds4windows but it switched to keyboard icons and thats a bit of a problem in cutscenes if it happens
That would be easy to fix with a mod
Oh yeah I know lol. Its just a bad FG implementation. Hopefully it gets fixed especially when PT arrives because it will be needed then
yup, also im pretty sure the game just refuses to use preset b
not too sure tho
i dont think that explains the ghosting i saw still
Weird havenāt seen this grid stuff
cus i saw ghosting when bond was up against a quite specific shade of grey
and nowhere else did i see that exact ghosting
with fg on?
yes
and hdr
Yeah pretty sure thats FG and HDR
then it would disappear for one frame and be there the next, which it didnt do
The grey kinda patterned lined walls in MI6 cause it
Might still be the same cause just a different example
It does have lumen
halp š
Hey š how do I download the renoDX file?
Also DS4Windows cannot provide haptic feedback (only regular rumble) and other DualSense features
its glacier engine, but they did implement something similar to lumen
im gonna try using preset L without FG 
does it use nrd?
the dll is there
theres no actual raytracing in the context of what people think of as raytracing
NRD is only for actual hardware RT
devs have done dumber things
meh, they dont even have reflections to denoise yet
like no fsr 4 on launch š not very smart
you cant really use NRD on software RT style GI anyways
yeah they just render everything twice right?
or ssr
I have enough games on my backlog to survive crysis stage.
for what?
idk, whatever was covering everything in white highlights in the whole intro, I havent played further
it's probably there for the PT mode to toggle between nrd and rr
definitely seems like there is something really weird going on for some of you with HDR and FG. Which should be fixable since it's not everyone that has the issues
seeing peoples games just completely morph into a different game in these clips lmao
nrd is agnostic and runs on amd
That's in slow motion
probably, just weird that theyd include it so early
Reshade doesnāt like to save my screenshot settings lately have to set it every game launch. Even ini edit didnāt work
I can't be bothered to wait on a fix for it. I'm in Vietnam already, so will likely finish the game tonight anyway.
nah like I've seen clips posted without slow motion and there's still some crazy stuff going on for them
theres a fair bit left
ppl in such a hurry to play worst version of the game at launch
it aint that bad
I assumed so. I heard there was 10 chapters, so figured there was still a bit more, but should be able to finish tonight.
depends on your time zone, if youre in mine then yeah absolutely
And the game is fine. Would I have liked PT? Yea, but I ain't waiting until Summer for that. Too many other games coming out this summer. I'll be busy with Black Flag Resynced in July anyway.
Im using optiscaler and using fsr4 and when bond gets hit, it shows an inverted normal map on the screen instead of a damage overlay, it changes the texture. So like I got hit and it was some characters face texture and it was such a cursed moment
Specs seem very similar, so I think it'll run very similarly.
damn it
I ain't waiting for PT, from experience I know my frames are always just too low when running PT and my game no longer feels smooth. I might as well look at screenshots if I wanna see pretty frames on the screen for longer than I'd like them to be lol
not a fan of how shadows ran
(i couldve turned off rt but its not great without it)
on RE Requiem with PT on my game felt so stuttery, framegen got it up to like 90fps max I think which means my base frame rate was just too low
this was just beautiful
specs?
with dlaa?
there is no model m for rr
but I wouldn't lower other settings just to run PT or anything
Hmm that's weird. I run a 5070 Ti/9800x3d and got better performance than that. That shouldn't be the case. 5070 Ti and 4080 are farily similar in performance.
nah like, what I usually run is model M
there was some issue with requiem I guess where the newest drivers had worse performance
didnt affect everyone
I wouldn't know if it affected me, I didn't try any older drivers
I might hop back on this game when PT is out, see how it does tho
iirc my power usage was unusually low on requiem
but like, enabling path tracing lost me 100 fps compared to not running it when using FG
well yeah
so the 100fps jump was quite huge when it comes to how smooth the game feels
pt is very much a tradeoff
PT was the only choice in Requiem imo. RT looked like shit due to horrible boiling without RR and just raster was even worse.
nah i played raster
maybe if I had turned it on straight from the start and played with it, but now I had already played a bit at much higher fps
was ok
so it instantly felt like a huge drop in smoothness
Requiem is also the type of game where PT really shines.
i ran out of vram in requiem without pt, i woulda been cooked with it

I ran settings maxed out just no PT, still had a really good experience
did 3 playthroughs I think
with this game I'll see how the replayability is, if I wanna save some for later
I think the only games with better PT are Alan Wake 2 and Cyberpunk.
cyberpunk 
don't think I had it on for those either lol
last time I played Cyberpunk is a bit ago now. somewhere after the 2.0 update
I do use the ultra plus mod, so maybe that's why lmao
I do remember cyberpunk had a looooot of ghosting for me when I played it
U+ is good but game still unplayable for me, too much noise/boiling everywhere
and ghosting
like, car lights, people at a distance, ghosting was so bad
and just random reflecions that shouldnt be there
oh for Requiem, that first scene, with DLSS enabled the boiling or whatever you wanna call it was horrendous
everything was just shimmering and moving and yuck, I almost thought I had to play the game without it, until I got inside and it was gone
this game though is trying to fight CD for worst/most annoying visuals, though its hard to be worse than CD
this game... 007?
ye
Crimson Desert is the worst game I think I've ever played when it comes to image stability
alright question
indeed
It can look good at time, but holy shit can it look really really fucking bad
why is it that for this game my Reno window keeps launching disconnected
and I have to manually put it on the bar up top
is there a way to just keep it there
save for the fg being particularly ass, there isnt too much wrong with it on my side
(and the soft shadows)
Usually moving it once fixes that for me.
every time I launch the game it's disconnected again
for other games that doesn't tend to be the case
it's not some huge issue ofc, very easy to just move it, but if there's some kind of setting or whatever I missed that'd be nice
the instability of everything at least in intro, fog, the constant visible artifacts, grid pattern everywhere, subtle lines, all of the post processing is bad, pixelated reflection noise, poor specular, shadows... highlights are eye straining
that is what I noticed at least during intro
well, and 2016 texture quality
hair rendering is pretty nice atleast
technically a 2016 engine too isnt it?
yeah
Well, my game just shut down during a cutscene. Idk if is the game or game+mod but just noting here
just launched my game and I'm swapping between enhanced and purist and I'm seeing 0 difference, is that right or??
nvm was the area I was in, I see it now
jeez okay I'm at the first part where you actually gotta shoot a bunch and, I really gotta up the difficulty lol...
pretty sure I headshot literally every enemy before I even saw a bullet fly near me
Little reminder if you didnt know, preset M is broken ingame
Just for fun compared performance vs ultra performance and it is not even close
what are your reno settings?
okay okay
when they release this for public ?
Really I've been using that. What preset is best then?
I will now test it
What is broken with it
maybe the old ones work fine, preset L obv looks best
it is shimmering a lot which is a bug
its gone entirely at preset L even at lower resolution
TITS AND ASS SPOILERS
whats broken about it?
the vegetation shimmering is not an game issue, its the dlss
ah I've not really had crazy vegetation shimmering, mainly just some relfections of lights for example
will take a closer look tho could always switch to L
like in the lab, looks little worse on a static image
but it shimmers a bit there
2423 score on the shooting range š
I love women who experiment. Because sheās a scientist
the ao looking spasm is dlss?
why do some people want their fov to be well over 100 on a singleplayer 3rd person game
seeing images and the sides are so distorted
I tried 110 and immediately went to 90
What do you recommend? L performance / K quality? Or other?
would not recommend dlss 4 especially with HDR
I've not tried 90, I'm using 70 atm
in first person I tend to use a lot higher
and singleplayer I don't mind it a lil lower
couldnt test yet, ovr is inactive ever since for some reason
saturation is too high for me but the rest yes
hows reno beta with dlss on?
Especially when it's already at least 21:9
Broken how? Been using M and there are no noticeable issues exclusive to M
Hello ! i have some issue anyone help me lmao ?š
I have beta 6 and optiscaler 0.9.3 pre1
is there a screenshot of the game included somewhere in there lmao
Does it work without optiscaler
I didn't try I removed renodx I will wait another update or retry without optiscaler later
People that have problems with FG. Are you in newest driver?
I am not and have the problems with preset B
I still have problems with newest driver and preset B
new patch apparently
hdr turning off not fixed according to know issues
where are the patch notes
see if the film grain is fixed
or the film grain sliders stop working
would mean they fixed it
pumbo messaged a guy about it so they know at least
Message over 2000 characters (2363/2000)
Here, @wicked wasp
did someone still notice graphic improvements even tho they are not mentioned?
need someone to test flashbangs
BETA BUILD 7
- set in game hdr on
- not all shaders done yet, but the unfinished ones might be unused anyway
- as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart
Changes:
- added support for more shaders
NEEDS TESTING:
- test if flashbangs appear ok or become overly bright
Ooooo new version to test later
patch took solid 20 minutes on my m.2
spider thanks for your spoiler markings ā¤ļø
hopefully patch doesn't break the mod
DID THEY FIX THE HDR TOGGLE? š
no
Fuckkkkkkk
game crashed, trying again
flashbang did its work a bit too good
anyone know how to combine FOV mod with skip intro?
1.5M sales in 24h š„
- the preorders or are they in that?
i guess is everything but idk
Oh thatās good!
They should work together just fine
@wicked wasp had another crash but now it seems to work fine
was the crash during shader compilation
yes and the second one while loading save
did you try it? they both use packagedefinion.txt so you can only use one
I know, Iām asking for what itās doing , but I did use it and it fixes skin tones
Yes, been using both together since they released. One of the mods says the text file is identical between the two so they are fully compatible
ok will try again
its the game's color grading
I wouldn't ever turn it off
for a first playthrough at least I recommend always 100
okay the other issues are just normaly broken still
does every slider work
yes
noice
If it works well thatās fine but on G5 and S95 and C series people do not recommend using 144hz, it is not native but overclocked
Is a fix incoming š
did you rebase, btw?
For me it didnāt even recompile shaders with beta 7
Sales jumped 10% last year but the prices are a problem, I donāt know when that ends would almost require a recession if AI bubble pops
zero crashes
But Iām pretty early game so donāt think I loaded the shades in š
okay a bit weird but:
-hdr stays off after restart
-framegen stayed on
-image still looks hdr, reno is working
-fg is now working
no
I wonder if this game will add FSR fg
haha no
in scenes with many npcs the game is incredibly cpu limited. I can only get barely 60fps without FG with my 5800x3d (I know its older but still). Have to use FG then its smooth but then have terrible ghosting together with HDR š
Was FG fixed in update 1.0.1?
no
It's even pushing my 9800x3d
i have a s90d.. whats wrong with 144hz?
Some of the issues on the TVs with 144hz issues are subtle so you have to directly compare 120hz modes in a dark scene. Black level crush is the main one
On G5 and S95F those modes look muddy
just from setting a different framerate cap?
No youād have to go to Windows display adapter settings and change refresh rate
To 120
Flip back and forth
It could be subtle but itās documented on other models
Framerate cap is different than refresh rate
They donāt affect each other unless Vsync is on
You set refresh rate in windows settings
think i have that forced on in nvidia also, off in games
Itās a good idea to check it
Yes but the refresh rate will affect the Vsync
Just check your refresh in windows settings heh
Itās easy
If you have Vsync / Gsync on your framerate will be close to it
yeah
Yeah so 144
It could be worth trying 120hz in dark scenes to see
If your set gets the black crush too
S95F and G5 have it and other issues at 144
Also check if things are smoother at 120
You can set your own in the mod.
This is showing 800 likely cause of some profile you created in past.
this game is so weird, been testing presets now, L looks only good at ultra performance, higher than that you get insane flickering, M doesnt work at all, K is very demanding and F seems to be good at quality, E for dlaa, almost same performance
they messed something up
not sure if it was the game update, but the game properly shows up in Nvidia app
@prime moon there's an achievement named after you in this game!
How's the game itself?
ggggreat
I'm so damn tempted but I've spent so much on games lately
Yeah might wait for that. Got mafia and some more Forza to get through
It does look cool though, and I prefer the more linear action approach compared to hitman
yea its not like hitman at all, people being just stupid
well in a way I think it is, but it's way more accessible
It's very linear, extremely beautiful in places while not as much in others, gameplay kind of boring, it's as far away from hitman as it can be despite same devs and engine. Story ranges from outrageosly stupid to ok sometimes. With RenoDX it's beautiful enough to carry the rest of the game lol š
A lot more options to tackle objective
Linear sure, but each open area can be handled in multiple ways
There is some replay value
boring?
The least I would hope for is an engaging story and gameplay
of course personal opinion. Playin on max difficulty, zero challenge, everything on the rails. It feels like a movie more than a game.
Yup. It's why I should be patient and okay mafia first. Will scratch the same itch but with less gameplay
I disagree a bit, but it isn't hard I can agree with
Mafia is awesome, runs like crap but that's also a movie turned game
mafia is very linear though
Sometimes I want to just hood forwards and switch my brain off
absolutely, like I said it's awesome
Biggest issue with Mafia is that the cutscene pieces seems widely limited to like 74fps, even when set to unlimited
maybe that'll be engaging for you who knows! I was just expecting more from Hitman devs tbh. It's like Uncharted from people that never made uncharted before (to pinnacle like 4 was). But hats off for the first attempt, they did a very good try for this kind of game. So far from Hitman though unfortunately. Hitman is a pinnacle of non-linear sandbox in beautiful environments. Here environments are beautiful, no sandbox. Hitman story is meh though, but you dont' care about it there. Here it's not too bad, but sometimes breaks all immersion with stupidity - the first one being when in the beginning a tank / ifv whatever it's called shooting at them with high caliber explosive bullets they all dodge it, then a bike crashes into the tank, huge explosion from that, tank almost dead
I can't figure it out. My 5090 just chilling at 70% util
Yeah
it's not bad tho don't get me wrong. I'd give it like a 7 overall, but with reno graphics / presentation a solid 9
What is your bloom āsweat spotā guys? I fill like 100 is to much. But itās good in certain scenarios
I disagree there is no sandbox, they give you multiple ways to handle objectives, it's just not as deep as hitman
I settled on 80, Musa said they left it at 100
there's also contrast sliders for highlights and shadows, I hadn't seen that before
it's no sandbox, just a few completely scripted ways to get to your goal. But yeah, I agree "completely linear" might be too strong of a word given that. But it has a linear soul that's for sure š
It is straightforward how about that lol
do we know when Path tracing update is coming?
not linear but not tough to figure out the different pathing
āSummerā
sigh
It still looks good, but some glaring issues
Their bloom is kind of weird - sometimes it's just too much, sometimes not. I'd say the "perfect" sweet spot is different from scene to scene
Gameplay and story are carrying it for me
I feel the same. But there was a scene with multiple lamps that I said⦠no this is really too much
Iām really liking this game. But I like linear games and I said to my mother when I was little that I wanted to be a secret agent šš
There are a lot of straightup linear sections for sure, everything in between the few open areas is very linear
very uncharted 4 like in that way, open areas and linear between
too much blurple from lms
If I go to play a open world and they put like 20 targets on the map I start to get pissed instantly
Thereās games for everyone
I like linear too! I guess it just subverted my hitman expectations, I thought it'll be much more like it. But it's a very solid casual game
I think that is exactly it, they built this for a more casual audience
why the fuck is ||shroud|| in the game š
I have no idea what he looks like so if he is I never clocked it lol
hes a || streamer who was pro in cs:go, appears in mission 4 after you beat the people in the ring. the terrible voice acting made me realize it was him before his appearance lmao ||
I know the name just don't think I've actually seen him. But good catch.
there's also ||jacksepticeye|| in the club mission at game start. Guy in the cloakroom.
lol I saw him, but somehow didnt recognize him, prolly because of the hair
gonna get rid of enhanced
and instead modify purist's luminance option
so it'll just be renodx tonemapper
with scaling types as luminance and per channel
with per channel being the purist option
I also found ||dimitri vegas|| in the same mission 4, only recognized him because his voice acting is just as terrible as in MK11 š š
ok to give him some credit, theres some improvement actually
they got a couple really random cameos lol
this game feels like I accidentally put on accessibility options
why is there just a line of paint leading to where you need to go with arrows and stuff
the intro being covered in yellow signs
