#007 First Light

1 messages Ā· Page 4 of 1

weary tusk
#

amazing film grain off now just works šŸ™‚ and bloom off amazing job @wicked wasp

valid wadi
#

I honestly like the bloom, it adds something to that game

daring timber
#

Guys what! 007 isn’t being detected by nvidia app!

smoky lava
#

I like bloom too tbh

smoky lava
#

Just not how heavy it is in this game

weary tusk
foggy acorn
#

Nvidia control panel - settings 3d - the game - on low latency

valid wadi
#

you can turn it to 50

smoky lava
#

Yea it’ll look good on that

valid wadi
weary tusk
valid wadi
#

It also is dependend of the scene, the desert for example, just overall looked like ass, while the indoor stuff is very impressive

daring timber
weary tusk
sullen rampart
weary tusk
valid wadi
weary tusk
valid wadi
#

But it is just for that one game, usually its all off

weary tusk
#

whats youre gpu then and what resolution

valid wadi
#

5070ti at 4k

weary tusk
valid wadi
#

yes as I said, sometimes 60fps, sometimes 120+

inner seal
#

for some reason DLSS scaling is poor in this game, don't know why

valid wadi
#

yes true, thats a bug as well

#

fsr works fine but dlss not

#

nvidia sponsored title btw

smoky lava
#

Dlss seems to have a big performance cost

#

Like dlaa vs native is a pretty big performance gap

sullen rampart
#

I believe that's cause the game is using dlss 4.5

smoky lava
#

For whatever reason

valid wadi
weary tusk
#

You can change you're own scaling setting in npvi, so like 40% of you want to sit between performance and ultra performance

foggy acorn
#

what means; "not all shaders done yet, but the unfinished ones might be unused anyway"? any problem? mods for testing? or nice to enjoy the game?

valid wadi
#

I just cant stand below 120fps gaming anymore

blissful ledge
#

but the mod should cover 99% of the game and u prolly wont ever notice anything

pliant sage
#

This was the kind of artifacting on objects I was referring to with fg on when you pan the camera. It's only on very specific objects but it's there.

foggy acorn
valid wadi
#

yes

tranquil zenith
#

that looks horrible lol

pliant sage
#

Yea lol

foggy acorn
#

šŸ‘

pliant sage
#

Goes away when you turn off fg

valid wadi
pliant sage
weary tusk
pliant sage
#

Definitely not with x2 fg

valid wadi
#

try to turn on 4x and looks at the head, ui too

tranquil zenith
#

I'll check for me when I get to that area but I have not seen anything like that

valid wadi
#

It is unusable

daring timber
#

Is 6x FG good guys?

tranquil zenith
#

ye I wouldn't be able to use it if it did that

valid wadi
#

it is good in alan wake and cyberpunk, thats it

#

in 007 even 2x is bad

daring timber
#

Did you try in 007

daring timber
valid wadi
#

yea leave it off, unless they patch it soon

valid wadi
pliant sage
tranquil zenith
#

I feel like something has to be the cause of it though because I've been running x2 without issues like that

pliant sage
#

The fg implementation in this game is bad.

pliant sage
#

x2 fg does not normally produce this many artifacts.

valid wadi
pliant sage
#

Or ghosting for that matter

tranquil zenith
daring timber
valid wadi
daring timber
#

Omg what is it called? Artifacting?

pliant sage
daring timber
valid wadi
valid wadi
daring timber
valid wadi
daring timber
#

I didn’t catch anything that made the game look bad to my naked eye šŸ˜“

daring timber
#

Like ghosting or what’s seen on the video he shared above

#

For me it was phenomenal

valid wadi
#

ghosting yes

daring timber
#

Finished the game

valid wadi
#

I tested it on release with 6x and Ive been seeing like 5 enzos next to each other when turning camera

foggy acorn
#

on OLED the high frames have less important due to instant pixel, atleast to me. Im playing 60fps this game, cinematic frames to PC players šŸ˜‚

daring timber
valid wadi
#

you should just try it, it is good, just fg is broken

daring timber
#

No it was nothing like that it’s working perfectly alright now

valid wadi
#

I see I see

daring timber
weary tusk
valid wadi
#

Yea just to tell:
4k quality, rn I get 70 to 90 fps
4k performance 80 to 100 xd

#

it is the same

#

its just broken, gpu is at 100 all the time too

tranquil zenith
#

just seen something ingame that said vintage, from 2014

#

is 2014 really considered vintage now???

valid wadi
#

been 12 years

tranquil zenith
#

stop lying

#

tbh when seeing 2014 it does not feel that long ago, is 12 years enough to be vintage tho?

valid wadi
#

remember in 2014 when 2000s stuff was vintage?

#

same thing

wicked wasp
#

gonna add an option to use a fixed version of the vanilla film grain

valid wadi
#

will you put effort into the fg thing?

hybrid bay
valid wadi
#

I absolutly love how nvidia marketing shared that dlss4.5 and mfg trailer showing off 600fps gameplay off 007, using no hdr cause it does not work

quaint oriole
hybrid bay
valid wadi
#

like they care so much to put it everywhere, but never even test it?

fresh lance
#

holy shit perf on preset L is shit getting 60avg on balanced....

foggy acorn
#

wooow yes the highlights with the mod are awesome! are incorrect on vanilla HDR

fresh lance
#

guess I gotta wait for FG with reshade

hybrid bay
valid wadi
#

yea cause most people wont even use it

#

I know so many who just fire up a game on pc and dont even check settigns

#

one friend of mine recently asked what that new dlss is

hybrid bay
#

AMD, if doing something similar, is playing catch-up with this "tactic" included

#

anyways, we are diverting from the topic of the actual addon

smoky lava
#

Especially considering they put in some effort into HDR this time

foggy acorn
smoky lava
#

That it’s broken with film grain (which is on by default) and FG doesn’t work right with it is mind boggling to me

prime moon
#

it's broken in pure vanilla, without renodx?

hybrid bay
# smoky lava Shouldnt the game dev test it?

FG is a dll that Nvidia provides. Yes, the game engine has to be tweaked correctly to use it and likely it's on game devs to test it out, you're correct. But I still think Nvidia just poo'd somewhere honestly

prime moon
#

the warping is really odd, and i wonder if their motion vector UAV is corrupted. like they're not properly sequencing streamline resource availability (you're supposed to tell streamline if the resource is good forever, until next present, or only now)

smoky lava
#

It’s very artifact prone (if talking about fg)

prime moon
#

so they can tag the motion vector resource, and then reuse it too early

smoky lava
#

Only with HDR enabled

foggy acorn
wicked wasp
# prime moon it's broken in pure vanilla, without renodx?

ya

// Vanilla film grain uses the noise texture to push squared color values, fading near white.
float3 ApplyFilmGrain(float3 color, float2 uv) {
  if (cbCombinedChromaticAbberationRadialBlurFilmGrain.fNoiseIntensity <= 0.f) {
    return color;
  }

  float2 noise_uv = cbCombinedChromaticAbberationRadialBlurFilmGrain.vTilingNoiseTexture * uv
                    + cbCombinedChromaticAbberationRadialBlurFilmGrain.vRandOffset;
  float noise = srvNoise.SampleLevel(samplerPointWrapNode, noise_uv, 0.f);

  if (CUSTOM_GRAIN_TYPE == 2.f) {  // renodx perceptual grain
    color = renodx::color::gamma::DecodeSafe(color);
    color = renodx::effects::ApplyFilmGrain(
        color, uv, noise.x, CUSTOM_GRAIN_STRENGTH * 0.04f * cbCombinedChromaticAbberationRadialBlurFilmGrain.fNoiseIntensity);
    color = renodx::color::gamma::EncodeSafe(color);
    return color;
  } else if (CUSTOM_GRAIN_TYPE == 1.f) {  // vanilla grain with clamped mask
    float noise = srvNoise.SampleLevel(samplerPointWrapNode, noise_uv, 0.f);

    // linearize properly instead of approximating with square
    float3 color_linear = renodx::color::gamma::DecodeSafe(color, 2.2f);

    // Grain fades out as linear color approaches 1.
    // The saturate prevents negative grain behavior above 1 in HDR.
    float3 grain_mask = 1.f - saturate(color_linear);
    float3 grain = noise * grain_mask * 2.f;

    float3 blended_linear = lerp(color_linear, 1.f, grain);

    // Mask the full grain delta so highlights above 1 do not get boosted.
    float3 grain_delta = ((blended_linear * color_linear) - color_linear) * grain_mask;

    float grain_strength = cbCombinedChromaticAbberationRadialBlurFilmGrain.fNoiseIntensity * CUSTOM_GRAIN_STRENGTH;

    color_linear = grain_delta * grain_strength + color_linear;

    return renodx::color::gamma::EncodeSafe(color_linear, 2.2f);
  } else {  // vanilla grain (broken in hdr)

    float3 color_squared = color * color;

    // Grain fades out as color_squared approaches 1.
    // Above 1 this becomes negative, which is why this vanilla path breaks in HDR.
    float3 grain_mask = 1.f - color_squared;
    float3 grain = noise * grain_mask * 2.f;

    float3 blended_squared = lerp(color_squared, 1.f, grain);

    float grain_strength = cbCombinedChromaticAbberationRadialBlurFilmGrain.fNoiseIntensity * CUSTOM_GRAIN_STRENGTH;

    float3 grained_squared = ((blended_squared * color_squared) - color_squared) * grain_strength + color_squared;

    return sqrt(grained_squared);
  }
}
#

similar to arkham knight

prime moon
#

stolen i'm sure

wicked wasp
#

with the negative stuff

prime moon
#

lazy pow 2 for decode

#

which loses bt2020

#

color_squared is really "fast_linear"

#

easy fix is not to do 1.f - fast_linear, but peak/diffuse - fast_linear

#

because they're just saying distance from peak white, which isn't 1.0 in hdr

#

or, tbh, saturate it and call it day

#

highlights above 1.0 shouldn't have grain

loud notch
#

Spent so much time on Crimson Desert… are we deleting and rebuilding shader cache every time we update Reno?

prime moon
#

and sqrt is lazy gamma 2 as well

#

also explains why vanilla film grain goes past peak, they're reliant on SDR 1.0 clip

wicked wasp
#

ya

#

vanilla grain / fixed vanilla grain / no grain

prime moon
#
} else {  // vanilla grain; uses gamma-2 style square/sqrt path

    // Treat input color as gamma-space for the vanilla grain math.
    // Squaring approximates gamma-2 decode to linear.
    float3 linear_color = color * color;

    // Grain fades out as linear_color approaches 1.
    // Above 1 this becomes negative, which is why this vanilla path breaks in HDR.
    float3 grain_mask = 1.f - linear_color;
    float3 grain = noise * grain_mask * 2.f;

    float3 blended_linear = lerp(linear_color, 1.f, grain);

    float grain_strength =
        cbCombinedChromaticAbberationRadialBlurFilmGrain.fNoiseIntensity *
        CUSTOM_GRAIN_STRENGTH;

    float3 target_linear = blended_linear * linear_color;

    // Equivalent to:
    // ((blended_linear * linear_color) - linear_color) * grain_strength + linear_color
    float3 grained_linear = lerp(linear_color, target_linear, grain_strength);

    // Square root approximates gamma-2 encode back from linear.
    return sqrt(grained_linear);
}
#

reslopped

#

so it scales not adds

#

explains the boost

tough granite
#

Man I’m so annoyed the game turns off hdr each time you quit and play again. So fucking annoying lol

valid wadi
#

can someone try if vsync changes somethig for the fg

tough granite
#

What’s the issue with frame gen? I keep seeing it. I’m only using 2x

harsh rivet
shadow surge
smoky lava
#

That’s fine?

#

Sure a peak slider would be nice

#

But it reads EDID

wicked wasp
#

BETA BUILD 4

  • set in game hdr on
  • not all shaders done yet, but the unfinished ones might be unused anyway
  • haven’t messed with frame gen yet
  • as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart

Changes:

  • added fixed vanilla film grain option
  • adjusted tonemapper
inner seal
#

maybe its only the excessive specular highlights that are oversharp or have some artifact

#

I can't put my finger on it, but there is a subtle noise pattern that keeps bugging me

#

maybe bad texture UVs

#

its not static either and is more prominent on brighter things

smoky lava
#

Film grain on looked horrible on highlights

inner seal
#

have it off atm

smoky lava
#

Can’t tell much from phone in that picture but looks similarish?

#

I sort of see what u mean tho

#

Doesn’t look like the usual oversharpen artifacts to me however

inner seal
#

basically all of this moss is noisy

#

yeah I don't think this is sharpening

smoky lava
#

Yea ok that looks terrible

inner seal
#

looks like something is maybe half res and jittering

smoky lava
#

Hmm i noticed those patterns as well

#

Usually at a distance

inner seal
#

still present on DLAA

smoky lava
#

Yea doesn’t help

#

Native taa is the same

inner seal
#

reminds me of texture UV issue in avowed

modern osprey
inner seal
#

yeah ok specular reflections also weird

#

wonder if any of it is VRS

slender island
#

I want to start he game tonight. What’s consensus here, film grain on or off? Frame gen on or off?

#

With the mod obv

wicked wasp
#

film grain on

strong mesa
slender island
#

Kk film grain on and will try frame gen for now and see how broken it really is with hdr on

#

Thanks

drifting bluff
strong mesa
drifting bluff
#

Yeah gotta be a injection issue and dll mismatch or something. Playing in SDR for now anyways looks fine

slender island
#

Will frame gen issues be fixable with Reno eventually or is it a dev issue?

harsh rivet
#

Hey what works?

drifting bluff
slender island
#

lol didn’t start the game yet, just hearing there’s issues

strong mesa
#

HDR and frame gen on is causing certain objects (the walls in the MI6 lab, shipping containers, things with a lot of slits in them) to look all wobbly when moving the camera. It also made the car you chase in the first car chase sequence a blur. With HDR off its completely fine.

#

It's probably doing more and it took me 5 hours to notice this and now I can't unsee it. Waiting for it to be fixed lol

harsh rivet
#

frame gen off is no issues?

tired rock
#

none that i can notice that arent just game bugs

harsh rivet
#

and the beta build file from here

slender island
modest bluff
#

sorry for noobie question, where do I find the renodx mod?

wooden tinsel
strong mesa
harsh rivet
modest bluff
tired rock
#

there is also a dxgi.dll file

harsh rivet
#

oh

wooden tinsel
slender island
harsh rivet
tired rock
#

i think so

strong mesa
modest bluff
#

any other files besides the addon.64? disabled the 2 options and enabled hdr

#

still looks greyed out at least in the intro outside in the rain

#

really just think its this outside area lol

#

indoors looks better

harsh rivet
#

what values do I use?

wicked wasp
#

what were people saying about fg being bad

#

i'm not noticing more ghosting than usual

tranquil zenith
#

damnit I brute forced a puzzle in the game on first try without looking at what the puzzle even was

#

I just clicked 3 random things and it was solved

harsh rivet
#

they have vsync enabled probably coz this game does not turn off vsync if u enable frame gen

tranquil zenith
harsh rivet
tranquil zenith
#

but people getting different results on this game seems pretty common lmao

#

film grain for me had an opposite effect on peak brightness compared to some other people, the brightness slider ingame was giving opposite results

vestal dragon
tranquil zenith
#

I've checked my UI in a bunch of places with different things behind it and I cannot get it to ghost anywhere

west rune
#

Works out of the box with fg for me as well

tranquil zenith
#

gotta love PC gaming with all the different setups and results lol

strong mesa
#

And before anyone says about vsync etc. it's off at driver level

tranquil zenith
#

it's somewhat weird to me that HDR has such a different effect with FG compared to SDR for some people

strong mesa
#

It took me 5 hours of gameplay with fg and HDR to even notice these things

#

But now I can't unsee it

brisk needle
tranquil zenith
#

seems someone made a mod that lets you turn off depth of field :o

strong mesa
tranquil zenith
#

they made it hotkey toggles though so not rly a fan of that

#

idk but that image on the right looks a lot worse to me lol... that's with the mod

brisk needle
brisk needle
tranquil zenith
#

it has a bunch of options, I'm genuinely only interested in the depth of field toggle, I don't really want the mod with all the other stuff

#

it literally just uses reshade

brisk needle
#

ahh i see

tranquil zenith
#

so that image is with the FOG/VOLUMETRIC LIGHT toggle

strong mesa
brisk needle
strong mesa
silk slate
#

wait is this released or nah

#

im new here idk how to check

tranquil zenith
#

check the pinned messages

silk slate
#

inside this thread?

tranquil zenith
#

yepp

silk slate
#

found it

#

thanks

wicked wasp
tranquil zenith
#

it's still a beta build but it's a nice improvement over vanilla

wicked wasp
#

Peak at whatever your display is capable of

#

Rest at default

tranquil zenith
#

Musa do you usually put your peak at your 10% or 1% peak

wicked wasp
#

Anyway game doesn’t give me anything to use with fg

#

Like unreal has a shader that has the ui alpha in it

#

That you can output and then fg can use that variable

#

Nothing like that here

prime moon
#

i'd guess it's a broken UAV

strong mesa
#

Hopefully the devs fix the FG stuff. HDR mod looks fantastic though

wicked wasp
#

@inner seal did you see that grid pattern that shows on skin when moving the camera

modest bluff
#

not sure if I can discuss here but has anyone tried the ultrawide cutscenes fix on nexus mods?

prime moon
#

some math that only happens on HDR and the math is bugged

wicked wasp
#

the final output shader has 2 uavs but both are just the final output

#

the final shader only has the combined scene and ui in gamma space as an srv

#

so its not like you can output scene with and without ui

prime moon
#

or who knows actually, because if they do float textures they can go over 1.0 and start getting negative values

wicked wasp
#

wtf

#

dlss balanced looks way worse than performance

#

it smears to shit

#

what preset is it using for each

tranquil zenith
#

isn't there a way to put the preset on the screen

clever tapir
#

Nvidia overlay or display commander

wicked wasp
#

i'll try l or m when i get to actually playing

tepid mortar
tranquil zenith
#

I just force M for quality

harsh rivet
#

same M for quality

#

pls suggest recommended values

tepid mortar
tranquil zenith
#

K always ghosted a lot for me and looked weird in a lot of games

harsh rivet
tranquil zenith
#

in assassin's creed with K, there was a small waterfall and it literally looked like the water was streaming backwards lmao all smeared out

harsh rivet
#

can you share?

tranquil zenith
#

all the other sliders you could pretty much leave at what they're set to

tepid mortar
#

When the new models launched I saw a lot of pictures comparing them and started using M performance for max quality/performance

tranquil zenith
#

so if you adjust your peak and your game/ui brightness, you don't really have to touch the rest

clever tapir
#

I am using preset K on DLAA with RCAS set at 0.100

harsh rivet
wicked wasp
#

ya its on everything

wicked wasp
inner seal
#

its really annoying, seems to somewhat equally be on every surface

#

just more prominent on bright

#

they really skimped out on graphics in the name of optimization

wicked wasp
#

bloom on / off

tranquil zenith
#

I do like some bloom if it's not too insane

inner seal
#

my eyes were incredibly strained in the intro between the fog, bloom, and intensity of certain lights, and the grid pattern

harsh rivet
clever tapir
harsh rivet
inner seal
#

stop making epic settings where everything is half res or lower, low res textures, etc etc

inner seal
#

mb after getting decomp working on all the shaders I can try to figure out what is causing the grid pattern

#

@unique vine

sudden kraken
#

Wait i think musa figured out the tech for creating a good discord mod thread thumbnail lol

#

kofi and steam link

clever tapir
#

whats the recommended bloom value? I feel like removing 0 completely removes added washed out ambience. I dont wanna loose light details tho

wicked wasp
#

100

#

I don't mind it

blissful ledge
#

guys do u know why my hdr is disabled every time i boot the game

#

i even tried manually turning it on in the registry

coarse dagger
#

Sorry if its already answered in the thread, couldn't find it anywhere. Is Reno working good with DLSS FG? Its not breaking anything right?

north cargo
robust venture
#

reno isn't breaking it, but hdr and frame gen in general are broken together

frozen nebula
wicked wasp
#

no

#

but highlights aren't nearly as jacked up

frozen nebula
#

Good

wicked wasp
#

like if a scene in sdr is avg 30 nits

frozen nebula
#

I played a few missions last night

wicked wasp
#

its not gonna be like 50 nits in hdr

frozen nebula
#

So, will be able to get a nice comparison going with mod.

#

Don't plan on replaying same missions, but the jacked up shit is easily noticeable.

frozen nebula
#

Or its own TM was also culprit of it?

wicked wasp
#

well I had already replaced the grain

#

its an sdr tm and the way I was upgrading it to hdr is a little different

frozen nebula
#

Right, so this is you just telling me vanilla TM and updated TM difference.

#

Right, gotcha.

wicked wasp
#

i'm blending back towards sdr now

#

and I'm gonna increase the blending strength now

frozen nebula
wicked wasp
#

1000 peak
0 blend strength vs 88

#

last build was 80 strength

frozen nebula
#

Beautiful.

#

Driving in the game was surprisingly well done.

#

Expected it to be really choppy/bad.

wicked wasp
#

ya very easy to control

#

but doesn't feel unnatural

frozen nebula
#

Yeah

wicked wasp
#

I suck shit at racing games and this felt enjoyable

frozen nebula
#

It's a good blend, cause it's going to be only few segments of driving.

wicked wasp
#

tried playing forza and it was ass

frozen nebula
#

Ass as in you couldn't win a race, or just couldn't vibe with it?

#

I'm like that with fighting games now, idk what happened, used to be very good back in the day.

#

But now I found myself struggling to even finish a tutorial ...

wicked wasp
#

can't do shit

#

slowing down too much doesn't feel fun

#

so i just crash

frozen nebula
#

Forza is quite possibly the most accessible racing game, it has a mode for disabled people where you press and hold the trigger, and it'll drive the car, take turns auto etc.

#

And you win the race, too.

frozen nebula
inland birch
#

first crash 4.2 hours in

#

during a cutscene

robust venture
#

between 03 and 04?

#

that happened to me too, only time.

obsidian dock
#

does HDR mod works with nvida frame generation

frozen nebula
inland birch
#

with mod

#

it worked fine the second time

inland birch
#

its not that fucked for me

robust venture
robust venture
frozen nebula
#

Thanks

wicked wasp
#

always the blues that are cooked

#

vanilla / renodx

west totem
#

new here, i'm wondering where can i find the renodx mod file for 007?(sorry for my bad english

frozen nebula
#

Pinned posts.

west totem
#

thank you!

tardy wolf
#

do we need to disable generic depth and effect runtime sync like in crimson desert

wicked wasp
#

so if you're not using them just turn them off

smoky lava
#

Reno can look quite different
Vanilla/Reno

wicked wasp
#

working on the purist tonemap type

#

messed up the lms gamma correction

clever tapir
wicked wasp
#

it was off before also

#

just different saturation/contrast

frozen nebula
#

Expected in the next beta?

clever tapir
#

Deepfried/nexus preset when

shadow surge
#

should we be leaving the in game hdr brightness at default 250?

clever tapir
shadow surge
frozen nebula
harsh rivet
#

as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart

how to do this?

harsh rivet
clever tapir
wicked wasp
#

BETA BUILD 5

  • set in game hdr on
  • not all shaders done yet, but the unfinished ones might be unused anyway
  • as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart

Changes:

  • adjusted tonemapping
  • added purist tonemap type
frozen nebula
#

We can’t hide the HUD in the game, right?

#

Tried looking for an option in settings and no bueno.

honest terrace
#

think i saw a nexus mod for that

frozen nebula
#

Yeah, got it. But it seems to hang the game, rip.

timber tendon
#

there is black crush on S95F and G5 etc. Other problems probably if you google them, but if you don't notice that's good b/c it means don't worry about it (unless you wnat to experiement with 120hz mode to see if you like it better)

frozen nebula
#

@wicked wasp if you rush the tutorial missions and get to the nightclub one, you’ll have lots of environment to play around and test it in.

#

It’s not far, basically 30-40mins from where you are (car scene), maybe even less.

timber tendon
sinful flint
#

I am very sad that PT isn't out on launch

timber tendon
lyric furnace
lyric furnace
#

S90C*

timber tendon
timber tendon
#

that's what test patterns run at

wooden tinsel
tardy lintel
strong mesa
fresh lance
#

any noticable differences between preset A and B FG?

wooden tinsel
fresh lance
#

curious about this game since every game acts differently

vernal harbor
#

has anyone noticed the HDR tends to be a bit off, like the oranges in the opening level seem overdone and the HDR in general is just meh

#

oh wow there is already a beta for the HDR mod, you guys/gals are incredible

tough granite
#

honestly its more kane and lynch than hitman

#

THANK FUCK

gray stirrup
#

Man i wish i checked the discord, RenoDX to the rescue again.

mellow token
tough granite
#

Like back to default?

#

I didn’t change mine so might be ok here lol

limpid lantern
#

They should start hiring Reno people and pay them i donno a million bucks to implement hdr before the game comes out

mellow token
vernal harbor
#

I wonder why so many games ship with broken HDR, I wonder if it's because the devs use crappy monitors not capable of proper black levels

signal sinew
#

proper hdr monitors are a fraction of market

#

who gives a shiet about that small group

limpid lantern
#

I heard thats how you get the best games

vernal harbor
#

PC gaming is cooked, between terrible releases with awful performance and optimisation, mass firing inside the industry and the insane hardware prices, I have been a pc gamer since my intel 75mhz cpu and I genuinely feel this is the worst it's even been

limpid lantern
#

I thought it couldn't get worse than the mining boom

#

Now I don't think anymore for fear of what could happen

vernal harbor
#

The only time I feel releases were worse was when we were getting 30fps locked xbox 360 ports

limpid lantern
#

This could be what we look back to as the best time

vernal harbor
#

But at least then we didn't have the prices we do now

tough granite
#

im confused, pretty sure every monitor and tv that isnt some cheap piece of shit has HDR

#

and most monitors are trash tbh

vernal harbor
#

Yeah but there is hdr and then there is HDR

tough granite
#

they are cheap tvs

#

and they only focus on high refresh rates, thats it

modern osprey
tough granite
#

the quality isnt there with most gaming monitors

modern osprey
#

And even they fucked up their HDR implementation

tough granite
#

not just HDR but image quality in general

vernal harbor
#

I realise I am in the minority because I had my home cinema professionally calibrated and my TV was the single most accurate one he had ever seen outside of professional monitors used by film and tv studios and even then it was close

#

But most people just don't care, same with fps performance

#

A mate of mine bought a 9800x3d and a 5070ti but refuses to replace his 1080p 60hz lcd and it blows my mind

modest bluff
#

game looks great indoors in areas. the worse has been the intro outside in thr night rain. not even the mod made it look good

inner seal
quaint oriole
#

is it better to turn off film grain in game when using reno?

signal sinew
#

tuning down bloom to 50 makes game look much better

#

hello colors

clever tapir
quaint oriole
clever tapir
#

Reno's vanilla (fixed) film grain works. If you like film grain that is

proven ingot
quaint oriole
restive mica
#

so like, why is hdr done so badly so often

valid wadi
#

cause most people wont use it

inner seal
#

some bad practices got adopted in the industry that devs just kind of end up blindly implementing

#

and also some stuff about doing things similar to movies that doesnt really work for games

vernal harbor
#

I would say HDR in movies is also frequently wrong

signal sinew
signal sinew
tough granite
#

The load times after dying are so fucking bad holy shit

modest bluff
signal sinew
tough granite
#

For sure but damn

#

@wicked wasp I had HDR code pop up on my screen when I got hit by a flashbang. I’ll see if I can get a shot of it

#

It said things like HDR parameters etc with numbers

#

lol took a shot with my phone lol

#

All blurry

#

Let’s see how the screenshot turned out

#

Nvm got it

#

There you go

#

Probably just forgot to hide it. This is when you get hit with a flashbang

tough granite
#

lol

restive mica
tough granite
#

It was a flashbang

#

Probably didn’t get hit with it but it got used

restive mica
#

yeah it was a flashbang

#

in a cutscene

#

but the thing only appeared after the cutscene

tough granite
#

This game is so fucking good

#

Fantastic story and well written characters and good dialogue

#

Not easy to get in games lol

vestal dragon
signal sinew
#

yeah, if this is waht hitman is?

#

if yes I have been missing out

inner seal
#

anyone else get insane reflection artifacts sometimes

signal sinew
#

hoping for you to fix it šŸ˜„

inner seal
#

like, the blinding type where its just mega fucked

signal sinew
#

or some sparkling shit

inner seal
#

ye

uneven stone
#

I did not test it out, but I am wondering: Is the HDR smearing/flickering also present without using Reno Beta Build 5 and only the "ingame HDR" implementation ?

signal sinew
tough granite
neon frost
#

with renodx on the ingame slider on the hdr config screen does nothing right?

modern osprey
tough granite
#

You’re not crazy! Hahaha we got proof now

inner seal
# tough granite Yeah like fizzle?

not just that, but a couple times I have gotten cases where something completely breaks and causes wild rendering artifacts at max intensity

lyric furnace
lyric furnace
inner seal
#

LUT strength should be something like the weight of the base game LUT

tough granite
tough granite
#

Ok awesome!

lyric furnace
tough granite
#

Ah kk

inner seal
#

I had to turn blur off entirely, way too strong

tough granite
#

I turned off every one of those toggles from chromatic abberarion to blur etc lol

#

There is a depth of field you can’t turn off. But that shader toggle allows you to

inner seal
#

yeah they are quite poorly implemented

tough granite
#

It’s a lot of ps4 gen effects

#

The path tracing update should be white transformative for all this

wicked wasp
#

BETA BUILD 6

  • set in game hdr on
  • not all shaders done yet, but the unfinished ones might be unused anyway
  • as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart

Changes:

  • disable debug text
tough granite
#

Thanks Musa!

#

Just got to Vietnam. So beautiful and omg the music

#

Amazing here and the entire game music been so fucking good

restive rivet
#

Is there a guide on how to install this somewhere?

tough granite
#

Just copy and paste it into where reshade installs and just download and install reshade with add on support first

#

Make sure it’s with add on support or Reno won’t be recognized

foggy acorn
#

What is debug text? And what affects? šŸ‘€

wicked wasp
tranquil zenith
drowsy mirage
#

Thanks Musa!!
Is it in a state, that I can use it without compromise and without worrying about messing with the settings or should I wait a little longer for musa to cook some more?

thorn wigeon
#

Once again I have that glitch when the image gets distorted with DLSS FG + HDR šŸ™„

strong mesa
thorn wigeon
#

It's always more noticeable on the grid

strong mesa
#

Yeah grid like things like shipping containers or a section of the MI6 lab

restive mica
#

i got a lot of ghosting on elevator doors

#

not becuause of reno ofc

strong mesa
#

I think the ghosting is just ray tracing artefacts cus it happens with fg and HDR off

thorn wigeon
#

I don't get this glitch with HDR off

#

Only with HDR

strong mesa
#

Yeah HDR is causing it. Mod or no mod

#

I don't think the mod will ever be able to fix it either because of what Musa mentioned earlier

tepid mortar
#

@wicked wasp i don’t know if is something you can change but every time i restart the game the renodx windows is detached from the reshade window. If you send more revisions

strong mesa
modern osprey
neon fiber
#

i dont think it has RT yet

#

it will eventually

restive mica
#

yeah its gonna get pt this summer

strong mesa
#

Pretty sure it uses RT currently, atleast lightly. They're implementing Path Tracing later on

grizzled flicker
#

Use FG is mandatory? I think this game produce already a respectable amount of fps and we don’t need it. Just asking

lyric furnace
#

It’s software RT

#

Like lumen

restive mica
#

yeah alright

lyric furnace
#

Because it’s easier to port

strong mesa
grizzled flicker
strong mesa
grizzled flicker
#

Ok, IMO you can stay with off

restive mica
#

nah, i prefer it on

#

even if the game has some quite nasty artifacts

strong mesa
#

Yeah when its on and working goo, its pretty elite

#

The input delay is neglegable, especially for a singleplayer game

restive mica
#

i played it on controller anyway

strong mesa
#

same

restive mica
#

its so nice that all these new games have native dualsense support

#

sad that it didnt have gyro aim tho

cyan igloo
#

whats the consensus on film grain in game and in the reshade menu? can i turn them off?

thorn wigeon
#

there are some settings in HKEY_CURRENT_USER\Software\IO Interactive\007 First Light

hasty slate
restive mica
thorn wigeon
strong mesa
#

On the shipping container here you can kinda see in the screenshot. Looks way worse in motion

lyric furnace
#

The hud toggle mod I got from nexus removes a tonne of light sources and objects

lyric furnace
strong mesa
#

I'm on a 4080 so get a good base fps too, I'm just too used to having FG on

lyric furnace
lyric furnace
restive mica
#

it worked for me with ds4windows but it switched to keyboard icons and thats a bit of a problem in cutscenes if it happens

lyric furnace
#

That would be easy to fix with a mod

strong mesa
restive mica
#

not too sure tho

inner seal
#

game uses software RT with SDFs and voxels

#

for GI

restive mica
#

i dont think that explains the ghosting i saw still

tough granite
#

Weird haven’t seen this grid stuff

restive mica
#

cus i saw ghosting when bond was up against a quite specific shade of grey

#

and nowhere else did i see that exact ghosting

restive mica
#

yes

strong mesa
#

and hdr

restive mica
#

doubt it was fg

#

more like smearing

#

thtas the word

strong mesa
#

Yeah pretty sure thats FG and HDR

restive mica
#

then it would disappear for one frame and be there the next, which it didnt do

strong mesa
#

The grey kinda patterned lined walls in MI6 cause it

restive mica
#

nah not the ones im thinking of

#

elevator doors is where i saw it

strong mesa
#

Might still be the same cause just a different example

restive mica
#

yeah but it looked like lumen artifacts

#

course this game doesnt have lumen but

strong mesa
#

It does have lumen

inner seal
#

you can turn them off

#

if you want to use perceptual then you need it on in game

tired grove
#

Hey šŸ™‚ how do I download the renoDX file?

thorn wigeon
inner seal
cyan igloo
#

im gonna try using preset L without FG neh

restive mica
#

the dll is there

inner seal
#

theres no actual raytracing in the context of what people think of as raytracing

#

NRD is only for actual hardware RT

restive mica
#

devs have done dumber things

inner seal
#

meh, they dont even have reflections to denoise yet

restive mica
#

like no fsr 4 on launch šŸ’€ not very smart

inner seal
#

you cant really use NRD on software RT style GI anyways

restive mica
#

or ssr

spice pecan
inner seal
#

its SSR and planar reflections

#

and some awful specular nonsense

restive mica
inner seal
#

idk, whatever was covering everything in white highlights in the whole intro, I havent played further

restive mica
#

mm

#

theres also transparent reflections which might also be planar?

proven needle
tranquil zenith
#

definitely seems like there is something really weird going on for some of you with HDR and FG. Which should be fixable since it's not everyone that has the issues

#

seeing peoples games just completely morph into a different game in these clips lmao

proven needle
#

nrd is agnostic and runs on amd

restive mica
tough granite
#

Reshade doesn’t like to save my screenshot settings lately have to set it every game launch. Even ini edit didn’t work

pliant sage
#

I can't be bothered to wait on a fix for it. I'm in Vietnam already, so will likely finish the game tonight anyway.

tranquil zenith
proven needle
#

ppl in such a hurry to play worst version of the game at launch

restive mica
#

it aint that bad

pliant sage
restive mica
#

depends on your time zone, if youre in mine then yeah absolutely

pliant sage
#

And the game is fine. Would I have liked PT? Yea, but I ain't waiting until Summer for that. Too many other games coming out this summer. I'll be busy with Black Flag Resynced in July anyway.

zenith moss
#

Im using optiscaler and using fsr4 and when bond gets hit, it shows an inverted normal map on the screen instead of a damage overlay, it changes the texture. So like I got hit and it was some characters face texture and it was such a cursed moment

restive mica
#

i hope resynced runs better than shadows

#

or atleast has less input delay

pliant sage
#

Specs seem very similar, so I think it'll run very similarly.

restive mica
#

damn it

tranquil zenith
restive mica
#

not a fan of how shadows ran

#

(i couldve turned off rt but its not great without it)

tranquil zenith
#

on RE Requiem with PT on my game felt so stuttery, framegen got it up to like 90fps max I think which means my base frame rate was just too low

tough granite
restive mica
tranquil zenith
#

1440p

restive mica
#

with dlaa?

tranquil zenith
#

usually dlss quality

#

model M tho

restive mica
#

there is no model m for rr

tranquil zenith
#

but I wouldn't lower other settings just to run PT or anything

pliant sage
#

Hmm that's weird. I run a 5070 Ti/9800x3d and got better performance than that. That shouldn't be the case. 5070 Ti and 4080 are farily similar in performance.

tranquil zenith
#

nah like, what I usually run is model M

pliant sage
#

I never dropped below 100 fps

#

1440p/dlss quality as well.

tranquil zenith
#

there was some issue with requiem I guess where the newest drivers had worse performance

proven needle
#

didnt affect everyone

tranquil zenith
#

I wouldn't know if it affected me, I didn't try any older drivers

#

I might hop back on this game when PT is out, see how it does tho

restive mica
#

iirc my power usage was unusually low on requiem

tranquil zenith
#

but like, enabling path tracing lost me 100 fps compared to not running it when using FG

restive mica
#

well yeah

tranquil zenith
#

so the 100fps jump was quite huge when it comes to how smooth the game feels

restive mica
#

pt is very much a tradeoff

pliant sage
#

PT was the only choice in Requiem imo. RT looked like shit due to horrible boiling without RR and just raster was even worse.

restive mica
#

nah i played raster

tranquil zenith
#

maybe if I had turned it on straight from the start and played with it, but now I had already played a bit at much higher fps

restive mica
#

was ok

tranquil zenith
#

so it instantly felt like a huge drop in smoothness

pliant sage
#

Requiem is also the type of game where PT really shines.

restive mica
#

i ran out of vram in requiem without pt, i woulda been cooked with it

pliant sage
tranquil zenith
#

I ran settings maxed out just no PT, still had a really good experience

#

did 3 playthroughs I think

#

with this game I'll see how the replayability is, if I wanna save some for later

pliant sage
#

I think the only games with better PT are Alan Wake 2 and Cyberpunk.

inner seal
#

cyberpunk undead

tranquil zenith
#

don't think I had it on for those either lol

restive mica
#

cyberpunk pt isnt that good

#

needs mods

tranquil zenith
#

last time I played Cyberpunk is a bit ago now. somewhere after the 2.0 update

pliant sage
#

I do use the ultra plus mod, so maybe that's why lmao

tranquil zenith
#

I do remember cyberpunk had a looooot of ghosting for me when I played it

inner seal
#

U+ is good but game still unplayable for me, too much noise/boiling everywhere

#

and ghosting

tranquil zenith
#

like, car lights, people at a distance, ghosting was so bad

restive mica
tranquil zenith
#

oh for Requiem, that first scene, with DLSS enabled the boiling or whatever you wanna call it was horrendous

restive mica
#

that appear and disappear whenever they feel like it

#

film grain moment i believe

tranquil zenith
#

everything was just shimmering and moving and yuck, I almost thought I had to play the game without it, until I got inside and it was gone

inner seal
#

this game though is trying to fight CD for worst/most annoying visuals, though its hard to be worse than CD

restive mica
#

this game... 007?

inner seal
#

ye

pliant sage
#

Crimson Desert is the worst game I think I've ever played when it comes to image stability

tranquil zenith
#

alright question

inner seal
#

indeed

tranquil zenith
pliant sage
#

It can look good at time, but holy shit can it look really really fucking bad

tranquil zenith
#

why is it that for this game my Reno window keeps launching disconnected

#

and I have to manually put it on the bar up top

#

is there a way to just keep it there

restive mica
# inner seal ye

save for the fg being particularly ass, there isnt too much wrong with it on my side

#

(and the soft shadows)

pliant sage
tranquil zenith
#

for other games that doesn't tend to be the case

#

it's not some huge issue ofc, very easy to just move it, but if there's some kind of setting or whatever I missed that'd be nice

inner seal
#

that is what I noticed at least during intro

#

well, and 2016 texture quality

restive mica
#

hair rendering is pretty nice atleast

tough granite
#

looks damn good tho

#

art direction carries it

restive mica
inner seal
#

yeah

tepid mortar
#

Well, my game just shut down during a cutscene. Idk if is the game or game+mod but just noting here

tranquil zenith
#

just launched my game and I'm swapping between enhanced and purist and I'm seeing 0 difference, is that right or??

#

nvm was the area I was in, I see it now

tranquil zenith
#

jeez okay I'm at the first part where you actually gotta shoot a bunch and, I really gotta up the difficulty lol...

#

pretty sure I headshot literally every enemy before I even saw a bullet fly near me

valid wadi
#

Little reminder if you didnt know, preset M is broken ingame

#

Just for fun compared performance vs ultra performance and it is not even close

valid wadi
tough granite
valid wadi
#

okay okay

tough granite
#

For a large OLED LG set

#

Screenshots come out darker than it is

grave panther
#

when they release this for public ?

tough granite
#

Check pins

#

Been out a bunch

quaint oriole
valid wadi
#

I will now test it

quaint oriole
valid wadi
#

maybe the old ones work fine, preset L obv looks best

valid wadi
#

its gone entirely at preset L even at lower resolution

tough granite
tranquil zenith
valid wadi
#

the vegetation shimmering is not an game issue, its the dlss

tranquil zenith
#

ah I've not really had crazy vegetation shimmering, mainly just some relfections of lights for example

#

will take a closer look tho could always switch to L

sand night
tranquil zenith
#

like in the lab, looks little worse on a static image

#

but it shimmers a bit there

#

2423 score on the shooting range šŸ˜Ž

tough granite
#

I love women who experiment. Because she’s a scientist

restive mica
tranquil zenith
#

why do some people want their fov to be well over 100 on a singleplayer 3rd person game

#

seeing images and the sides are so distorted

inner seal
#

I tried 110 and immediately went to 90

tepid mortar
inner seal
#

would not recommend dlss 4 especially with HDR

tranquil zenith
#

in first person I tend to use a lot higher

#

and singleplayer I don't mind it a lil lower

valid wadi
cyan token
slow burrow
#

hows reno beta with dlss on?

thorn wigeon
kindred mantle
unborn wyvern
#

Hello ! i have some issue anyone help me lmao ?😭

#

I have beta 6 and optiscaler 0.9.3 pre1

tranquil zenith
#

is there a screenshot of the game included somewhere in there lmao

kindred mantle
unborn wyvern
tepid mortar
#

People that have problems with FG. Are you in newest driver?
I am not and have the problems with preset B

quaint oriole
brisk needle
#

new patch apparently

round slate
#

hdr turning off not fixed according to know issues

wicked wasp
#

where are the patch notes

#

see if the film grain is fixed

#

or the film grain sliders stop working

#

would mean they fixed it

#

pumbo messaged a guy about it so they know at least

frozen nebula
pure gustBOT
#

Message over 2000 characters (2363/2000)

frozen nebula
#

Here, @wicked wasp

valid wadi
#

did someone still notice graphic improvements even tho they are not mentioned?

wicked wasp
#

need someone to test flashbangs

#

BETA BUILD 7

  • set in game hdr on
  • not all shaders done yet, but the unfinished ones might be unused anyway
  • as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart

Changes:

  • added support for more shaders

NEEDS TESTING:

  • test if flashbangs appear ok or become overly bright
prime moon
tough granite
#

Ooooo new version to test later

valid wadi
#

patch took solid 20 minutes on my m.2

tough granite
#

Made it a good way into chapter 9

#

Should finish it tonight!

#

Oh shit patch????

cloud kraken
#

spider thanks for your spoiler markings ā¤ļø

wicked wasp
#

hopefully patch doesn't break the mod

valid wadi
#

yea just bugfixes mission related

#

ill test now

tough granite
#

DID THEY FIX THE HDR TOGGLE? šŸ™

valid wadi
#

no

tough granite
#

Fuckkkkkkk

valid wadi
#

game crashed, trying again

cloud kraken
#

flashbang did its work a bit too good

quaint oriole
#

anyone know how to combine FOV mod with skip intro?

vestal dragon
#

1.5M sales in 24h šŸ”„

cloud kraken
#
  • the preorders or are they in that?
vestal dragon
#

i guess is everything but idk

tough granite
snow lagoon
valid wadi
#

@wicked wasp had another crash but now it seems to work fine

wicked wasp
#

was the crash during shader compilation

valid wadi
#

yes and the second one while loading save

quaint oriole
timber tendon
snow lagoon
wicked wasp
#

I wouldn't ever turn it off

#

for a first playthrough at least I recommend always 100

valid wadi
#

okay the other issues are just normaly broken still

wicked wasp
#

does every slider work

valid wadi
#

yes

wicked wasp
#

noice

timber tendon
prime moon
cloud kraken
#

For me it didn’t even recompile shaders with beta 7

timber tendon
cloud kraken
#

zero crashes

#

But I’m pretty early game so don’t think I loaded the shades in šŸ™‚

valid wadi
#

okay a bit weird but:
-hdr stays off after restart
-framegen stayed on
-image still looks hdr, reno is working
-fg is now working

wicked wasp
drifting bluff
#

I wonder if this game will add FSR fg

valid wadi
#

haha no

quaint oriole
#

in scenes with many npcs the game is incredibly cpu limited. I can only get barely 60fps without FG with my 5800x3d (I know its older but still). Have to use FG then its smooth but then have terrible ghosting together with HDR šŸ™

thorn wigeon
#

Was FG fixed in update 1.0.1?

valid wadi
#

no

robust venture
peak oracle
timber tendon
#

On G5 and S95F those modes look muddy

peak oracle
#

just from setting a different framerate cap?

timber tendon
#

To 120

#

Flip back and forth

peak oracle
#

oh damm

#

i normally use nvidia app for my cap

timber tendon
#

It could be subtle but it’s documented on other models

timber tendon
#

They don’t affect each other unless Vsync is on

#

You set refresh rate in windows settings

peak oracle
#

think i have that forced on in nvidia also, off in games

timber tendon
#

It’s a good idea to check it

#

Yes but the refresh rate will affect the Vsync

#

Just check your refresh in windows settings heh

#

It’s easy

#

If you have Vsync / Gsync on your framerate will be close to it

peak oracle
timber tendon
#

Yeah so 144

#

It could be worth trying 120hz in dark scenes to see

#

If your set gets the black crush too

#

S95F and G5 have it and other issues at 144

#

Also check if things are smoother at 120

peak oracle
#

not sure why peak brightness is 800

#

should be 1200 i think

frozen nebula
#

You can set your own in the mod.

#

This is showing 800 likely cause of some profile you created in past.

valid wadi
#

this game is so weird, been testing presets now, L looks only good at ultra performance, higher than that you get insane flickering, M doesnt work at all, K is very demanding and F seems to be good at quality, E for dlaa, almost same performance

#

they messed something up

proven ingot
#

not sure if it was the game update, but the game properly shows up in Nvidia app

drifting pulsar
#

@prime moon there's an achievement named after you in this game!

mighty wind
#

How's the game itself?

valid wadi
#

ggggreat

mighty wind
#

I'm so damn tempted but I've spent so much on games lately

valid wadi
#

get key for 50

#

worth, or wait fr pt update

mighty wind
#

Yeah might wait for that. Got mafia and some more Forza to get through

#

It does look cool though, and I prefer the more linear action approach compared to hitman

valid wadi
#

yea its not like hitman at all, people being just stupid

robust venture
#

well in a way I think it is, but it's way more accessible

drifting pulsar
# mighty wind How's the game itself?

It's very linear, extremely beautiful in places while not as much in others, gameplay kind of boring, it's as far away from hitman as it can be despite same devs and engine. Story ranges from outrageosly stupid to ok sometimes. With RenoDX it's beautiful enough to carry the rest of the game lol šŸ˜„

robust venture
#

A lot more options to tackle objective

#

Linear sure, but each open area can be handled in multiple ways

#

There is some replay value

mighty wind
#

The least I would hope for is an engaging story and gameplay

robust venture
#

well this game is a bond movie in a game

#

if you like bond, you should like this

drifting pulsar
# valid wadi boring?

of course personal opinion. Playin on max difficulty, zero challenge, everything on the rails. It feels like a movie more than a game.

mighty wind
#

Yup. It's why I should be patient and okay mafia first. Will scratch the same itch but with less gameplay

robust venture
#

I disagree a bit, but it isn't hard I can agree with

#

Mafia is awesome, runs like crap but that's also a movie turned game

#

mafia is very linear though

mighty wind
#

Sometimes I want to just hood forwards and switch my brain off

robust venture
#

absolutely, like I said it's awesome

mighty wind
#

Biggest issue with Mafia is that the cutscene pieces seems widely limited to like 74fps, even when set to unlimited

drifting pulsar
# mighty wind The least I would hope for is an engaging story and gameplay

maybe that'll be engaging for you who knows! I was just expecting more from Hitman devs tbh. It's like Uncharted from people that never made uncharted before (to pinnacle like 4 was). But hats off for the first attempt, they did a very good try for this kind of game. So far from Hitman though unfortunately. Hitman is a pinnacle of non-linear sandbox in beautiful environments. Here environments are beautiful, no sandbox. Hitman story is meh though, but you dont' care about it there. Here it's not too bad, but sometimes breaks all immersion with stupidity - the first one being when in the beginning a tank / ifv whatever it's called shooting at them with high caliber explosive bullets they all dodge it, then a bike crashes into the tank, huge explosion from that, tank almost dead

mighty wind
#

I can't figure it out. My 5090 just chilling at 70% util

robust venture
#

interesting

#

it hsould be uncapped right?

mighty wind
#

Yeah

drifting pulsar
#

it's not bad tho don't get me wrong. I'd give it like a 7 overall, but with reno graphics / presentation a solid 9

tepid mortar
#

What is your bloom ā€œsweat spotā€ guys? I fill like 100 is to much. But it’s good in certain scenarios

robust venture
#

I disagree there is no sandbox, they give you multiple ways to handle objectives, it's just not as deep as hitman

robust venture
#

there's also contrast sliders for highlights and shadows, I hadn't seen that before

drifting pulsar
robust venture
peak oracle
#

do we know when Path tracing update is coming?

robust venture
#

not linear but not tough to figure out the different pathing

tepid mortar
peak oracle
#

sigh

robust venture
#

It still looks good, but some glaring issues

drifting pulsar
robust venture
#

Gameplay and story are carrying it for me

tepid mortar
tepid mortar
robust venture
#

There are a lot of straightup linear sections for sure, everything in between the few open areas is very linear

#

very uncharted 4 like in that way, open areas and linear between

wicked wasp
#

too much blurple from lms

tepid mortar
#

If I go to play a open world and they put like 20 targets on the map I start to get pissed instantly

#

There’s games for everyone

drifting pulsar
#

I like linear too! I guess it just subverted my hitman expectations, I thought it'll be much more like it. But it's a very solid casual game

robust venture
#

I think that is exactly it, they built this for a more casual audience

brisk needle
#

why the fuck is ||shroud|| in the game 😭

robust venture
#

I have no idea what he looks like so if he is I never clocked it lol

brisk needle
robust venture
#

I know the name just don't think I've actually seen him. But good catch.

proven ingot
#

there's also ||jacksepticeye|| in the club mission at game start. Guy in the cloakroom.

brisk needle
wicked wasp
#

gonna get rid of enhanced

#

and instead modify purist's luminance option

#

so it'll just be renodx tonemapper

#

with scaling types as luminance and per channel

#

with per channel being the purist option

valid wadi
#

omg I found khaby lame

#

in the vietnam level

brisk needle
#

ok to give him some credit, theres some improvement actually

tranquil zenith
#

they got a couple really random cameos lol

#

this game feels like I accidentally put on accessibility options

#

why is there just a line of paint leading to where you need to go with arrows and stuff

inner seal
#

the intro being covered in yellow signs