#007 First Light
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I aslo probably don't use it as much
how many hours so far?
Steam clock says 7ish hours
Seems to be right based on the 12-15 hours people say
Yeah
Which is perfect for this type of game
Story is great so far
how can you, without waiting for Reno š
yeah, I was really enjoying it and just powered through the awful hdr
HDR isnāt too awful
are you using fg spiderman?
I'm playing at 4k too but only using DLSS the only way to not have problems is using preset L but it's so heavy lol
I can't find a sweet spot, then again I forget that it doesn't auto turn on
yea true, it looks kinda bad
maybe wait for official release in the app
what problems?
very noisy
It's oxygen leaking in from the edges. Pretty common for lg they don't seal their panels good. It's called delamination
Happens faster in a room where humidity is above 50%
fg is not working
šØ
They managed to 100% not include any hud
I tested K, L and M presets all of them have problems dealing with hair and some trail when moving
oh no, stupid florida
Game looks great, but it does have hair and shadow flickering problems, sadly
Shadows have noise too but i think this is a game problem not related to nvidia
yup
L helps but yeah it's not good regardless
I only tried DLAA + FG and I think I have preset K forced in Nvidia Inspector. But didn't spot any issues
Yes sadly it is.
no artifacts? maybe my setup is broken
I tested briefly DLAA it does looks better but my gpu can't run that in 4k60fps
saw people say there are issues with using fg and hdr together
Nothing I could spot, no. Playing on 65" TV, usually I spot issues pretty easily
Nah framegen gives artifacts a lot in this game, but only when hdr is enabled for some weird reason
probably not helping that ive been blowing smoke at it for 5 years lol
Do you have the shadow flickering and noise?
You are right, its gone now
I didn't see any, only washed out HDR. Maybe I didnt look for it, need to check after work
Using ultra settings it's harder to spot but i can still see it
Besides that game looks pretty good
but it seems like only 2x fg is working fine at all haha
Weird right disabling hdr makes framegen good, enabling hdr framegen is bad š
wow nvidia sponsored btw
Never encountered this in any game hdr makes framegen artifact
What kind of artufacts though? I swear I played with HDR+2xFG yesterday and didnt spot it
everywhere, character, hud,
šØ
film grain is enabled? it's having problems with hdr on
no
hdr and fg have issues, smooth motion helps but has other issues and rtx hdr helps but sucks
I just play with rtx hdr now for some minutes, gotta go then and hope it is fixed by tomw
Smooth motion works better then framegen with hdr enabled?
Okay but what are the downsides with smooth motion then? Les sharper image?
no, maybe the opposite? Does something weird to the hair
So you recommend playing with smooth motion over framegen until musa hopefully fixes it?
no, just turn off hdr
no
rtx is not that bad, or dont play today
I settled on just accepting the issues and am just using hdr and fg
everyones preference is dif
Okay I'm using no fg at this moment realy looked bad at some moments, getting 100 to 130 fps now with dlss quality 4k rtx 4090.
Also framegen in this game doesn't add to much frames, went from 115 to 140 or something with framegen
i dont know what is wrong but without FG my 1% lows are awful
Ah haven't encountered this
I probably just needed to restart the game, which I didn't bother doing
You see the same fg doesn't give much more fps in this game? Maybe only 30% or something
yeah, lot of weird things with the game
I think a hotfix makes it
Normal fg atleast gives 60% more performance but not for this game haha
for me it give a good amount of frames
It does but not like other games where it's 60%+ more fps
It gave me 2x frames pretty much
Yeah fg is fucked up with hdr just tested. But it's not always super obvious
Weird. For me only from 115 to 160 or something
On a 4090
I just use performance dlss now its fine
I should recheck
120fps at 4k, no need for fg
Yeah I need to retry that
from 70+ to 120 locked (120hz TV) in 4K (5090) DLAA
DLSS upscaling also doesn't give as much of an uplift as it should in this game for some reason
I did have some issues without fg so that might be why
Looks good.
yeah weird that it works differently for you
I feel like a crazy man reading all these issues I didnt encounter for some reason š
If you don't ever notice do they even exist
Yeah š but I'm very sensitive to all of that, that's why I'm so surprised. Maybe forced K+DLAA fixes something for me
I have noticed more fg artifacts in this game than others. Itās also maybe the worst UI ghosting Iāve ever seen on subtitles.
Basic stuff like the outline of characters heads and stuff is more visible than it normally is to me.
All of it ghosting related. If Iām not panning the camera is not visable at all
Did someone notice the low res textures that are there sometimes?
Yes
yeah its pretty disocclusion artifacty
Beta build 1
- set in game hdr on
- pre rendered videos are broken so set the mod to off during the pre rendered video at the end of the intro mission
- not all shaders done yet, but the unfinished ones might be unused anyway
- vanilla grain doesn't work, use perceptual
- havenāt messed with frame gen yet
- as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart
Incredible, Iām testing this right away!! š Youāre a monster, Musa!
what does test build means?
is it fine to use?
Just need people to see if it works really
So far throughout the first mission itās all one tonemap shader
The other ones seem unused
If the color grading sliders stop working then you know itās a missing shader
LETS GOOOOO
Oh and see if pre rendered videos scale properly with game brightness
is there a brightess you need to leave the game, or it doesn't matter?
also those fullscreen/radial blur, film grain and so on, matter here or not?
you are talking as I knew anything about hdr lol
but thanks man, i will test it and give you my primitive impressions
Basically means make sure cutscenes are a match for in game brightness
The pre rendered one at the end of the tutorial just needs to be checked if it scales by game brightness and not ui brightness
Iāll have to also look into the LUTs and see if they have raised blacks in them
Didnāt see anything in the LUTs at the start
installing now!
Forgot to add a slider for the bloom strength
that would be good as the bloom is insane in this game lol
ingame hdr on or off?
Is film grain fixed can I leave all those settings disabled and it diensr cap nits anymore?
And ingame hdr leave enabled and what to set brightness in game at?
Also it fixes framegen and hdr or not yet :)?
Its compiling shaders again for me. I guess thats normal right?
happened to me too
Reading, please...
on
Ya those settings can be set to whatever. Havenāt checked frame gen yet
default highlight saturation seems a bit low compared to the game's native hdr
Okay love, so it doesn't affect film hdr anymore.
Leave! Native hdr enabled in game and what brightness setting in game?
@wicked wasp Musa is it too much to ask to turn on pathtracing for the game? Thanks in advanced
dude...
Have to turn on spectral rendering first
dunno if the video is in HDR, but look at that brightness graph š
Lol I am joking man. But seriously why is it not available at launch
super small amount of users will use it, so no reason to delay the game for it, we are the 1%
Ya leave hdr on and in game setting doesnt matter
doom the dark ages, indiana jones, 007, etc
its even more work for the dev team, so let them cook as they need to
They always do the same thing huh, they announce but its not at launch
tried twice now, game wont load up @wicked wasp
Post reshade log
Iāll see when I get home
I heard you should only increase color depth to the point that it does not change it off of RGB. If it flips off of RGB in the box below that you are bandwidth constrained
I am testing it and it works good for me.
Fucking thank you musa
@wicked wasp I don't think the intro video works with Reno. Just played the first mission with it
hrmm fine here
Someone said their 1% lows were much worse with DLSS L, could that be it
thats a good thing
Fuck
Same thing happened chapter 2
how do you mean? the game has an issue with it refusing to load up sometimes, is it just a black screen but you can hear the game in the background?
oh turning HDR on crashed the game for me lol
I'm using M, and it's only with FG off. Once I turn it on they are perfect.
first time running reshade and reno for it
Yeah I think so, never had that before right after I installed reno
I got crashes unmodded when trying to turn on hdr but only when I would flip back and forth between sdr and hdr multiple times
Mine loads but crashed when I turn on hdr since it doesnāt leave it on in game every restarted
Trying again
Might just be that first run
No crash this time!!!
yaaay
it's overridden
game is running but it feels a little more sluggish
before inputting reno game was smooth as butter, same fps now but choppy
Oh
Disable the ReShade default addons
Generic depth and effect runtime sync
And restart
actually shocked at how similar reno can be to the vanilla HDR at points. i think you may be right that they used some of your hitman 3 logic
trying it now
Itās too much of a coincidence. Some of the code is conceptually really similar to an older version of the mod
are you guys planning on asking about this or are cool with it
@wicked wasp do you have a github branch with the source to study?
Itās mit licensed so they can do whatever
Forgot to upload before leaving the house
They can technically clone renodx github repo and use AI to do their HDR implementation
wouldn't surprise me
Idk when Iāll be back could be 2 hours could be 4
seems too help so far thank you!
does require a notice though
Not sure how copyrightable
but im not a lawyer and its cool that games are looking at reno code ngl
Cause a lot of it is kind of common sense I feel
The biggest thing is they have a function that sort of resembles something we have in the repo called UpgradeToneMap()
This was sort of always the goal anyway.
Fix it in a way that devs can actually use it from get go, good practices, etc.
Albeit, common courtesy is a thing so credit would've been nice nonetheless.
IF they actually used it verbatim, but often companies might not do it even then for KYC of sorts.
Skipped loading add-on from 'C:\Program Files (x86)\Steam\steamapps\common\007 First Light\Retail\renodx-007firstlight.addon64' because this build of ReShade has only limited add-on functionality.
what should i do
download the addon version of reshade
Mod should fix that.
install the correct reshade version with addon support
yeah its fine for me, capped to a nice 1650 nits with reno
Ya if you leave film grain on it jacks up the highlights
Does it respect EDID with grain off?
Ya
Or just doesn't jack it as much?
oh shit.
It works as intended with grain off
They have the most ideal and non-ideal implementation I've seen to date.
Just one slider, the dream. Respects EDID, works all.
Were intentional with gamma and all.
I feel like the black level is too easily raised by fog and rain. But it does seem to be intentional at least and not to do with gamma mismatch
If they fixed grain and tweaked the tonemapper it would be good
Only fumbled with the grain.
Yeah
I mean, tonemapper could be that their 'artistic choice'.
But technically, it'd have been really sound HDR implementation.
$10 says the guy working on it hates grain so they never caught it with grain.
They plagiarized unreal and then just retrofitted hdr onto it by tweaking the white clip

This is the way.
I wonder if any dev is lurking
at least they attempted to use the calibration results. kudos for that
Windows sometimes doesnāt apply the calibration
I think biggest fumble here is grain, tbh. Everything else can be fine. TM being better would've been the next best step.
@wicked wasp during a mission briefing cutscene right now and the entire screen went black until turning off reno
And yeah, that's another thing. We still need sliders under advanced or something for those people that have bad EDID reporting.
Pre rendered video probably
Set the slider to off and itāll work
Iāll fix when I get home
Yeah, later in this scene alone you can get proper blacks. It's not a mismatch.
Avatar and Star Wars outlaws were like that
The volumetric fog would really wash out the scene
outlaws reminded me of starfield at some points with the fog
which is something you don't want to happen
hey thats where i am too!
saturation and bloom! reminds me of absolution at points
its quite charming
this will sounds silly but it really looks like a "summer game"
ngl the black crush on my monitor is quite bad I'd say, but I don't think there is any way to fix it without causing it to clip like crazy instead so I'd just be shifting to problem?
Thanks a lot, Musa š Awesome work already
for old woleds there is less banding for near black when using 8 bit + dithering
excited to test it later
the one that matters the most probably is ycbcr444 vs rgb
if you have a tv you probably want to use ycbcr444 if not then use rgb
https://github.com/vesa-org/DisplayHDRTest/releases
scroll through this until you see the near black grey bit depth part of it
Why ycbcr444 for tv?
Yeah same question
Thatās only for LG
Only for LG TVs bc it converts it to that internally
I use a tcl mini LED tv, stick to RGB full then?
š¤ does it redice banding on LG Oleds with PC mode on and 4:4:4?
technically all TVs use or at least used to use YCbCr
so no it's not only for LG
on TV best use YCbCr if you don't know if your TV can convert RGB or not
I think it also had something to do with wether you use HDMI or not
how to post HDR picture?
use reshade to take screenshots
it will do HDR pngs
you can view them in a browser or in discord
if you use windows media viewer it will show as sdr
damn, some reddit search says you're right. thanks dude
I'm not sure if it's true, I think it was this case for older tvs but modern tvs handle it no problem
it's not about handling it
it's about what the tv uses in the end and if it's ycbcr then best just use that setting
otherwise it will just transfer/process it and maybe the result is visually not noticeable but worst case it will degrade colors
LG users say do YCbCr but not on Samsung S95F
hdr settings not saving for anyone else?
mod make the game very bright or it is me ?
only checked for my C2 yeah
I always thought this is applicable for stuff like blu-ray players because it's encoded in ycbcr, but the TV at the end still outputs in RGB for PC gaming
I could be wrong though
did you up the contrast? or is it default?
How bad would you guys say my black level crush is if the first square I can just barely see on lagom, is the 5th square in SDR
too bright here
Ya Iām gonna reduce the highlights
Hell yeah I upped it lol
Saturation too
ok I'm not crazy then š
shots always come out darker than they are too
I personally like having highlights pop a little more than they usually do on the default settings, not tried the current build yet tho
highlights so far on vanilla hdr have felt very.... meh.. though
WHERE MUH PATH TRACING meanwhile planar reflectionsn give better reflections than anything ive seen even in path traced games
can't believe we got real mirrors in a modern game
watch the path traced reflections be a downgrade haha
usually we get some blurred out mirror where you can barely tell what you're looking at
I noticed those too! Is that some new technique or something? Planar reflections?
path tracing is cool and all but like, just go back to the way they used to handle reflections in the old games lmao
on mirrors at least
please be trolling
planar been around for decades
The last of us part II also had perfect mirrors
path traced mirrors always looked worse which is kinda ironic yea haha
why is it not being detected on my end even though i placed it in the same folder as the .exe just like other renodx installations in other games
they used planar on stuff like metal and such too
I always feel that at some point they wanted to fix mirrors in games when there wasn't anything that needed fixing
there's a lot of old games where we had perfect reflections imo
is it worth downloading the beta?
Every game has blurry reflections so I was conditioned to think existing techniques suck
Why doesnāt every dev do this then? More expensive?
It renders the scene twice so it can be
can make performance take a hit afaik ye
for that reason you'll notice that a lot of the planar mirror scenes are quite simple
Guys is anything out yet?
this is just a cubemap
check pins
planar only works on perfectly flat surfaces
So itās better to play with default HDR for now
you can use Reno and just switch to vanilla tonemapping in places with issues
Ok yea fg is borked in this game. Not even just the abnormally bad ghosting, but some serious artifacting on specific objects when you move the camera.
where are you mostly noticing it? I've not seen anything that bad so far
Things like pallets and what not. I didn't notice it until the ||Aleph|| mission, but there it became very noticeable.
whenever I try to disable Reno for the pre-mission cutscenes it needs a restart
not rly seen pallets and stuff yet but am quite early into the game, I'm running FG for now still but even if I turn it off I should be able to keep my FPS up I think, with FG on maxed settings I'm still getting like 180 or whatever
It goes away once I turn fg off, so definitely something with fg.
click here on RenoDX
But yea I didn't see it all for the first few chapters. It was that specific mission where it became more noticeable to me.
can switch the tonemapper to vanilla there, should not need a restart
lol yeah that's on me, thanks man I forgot there was a separate tab
yee
any keybind to turn reno on or off for the cutscenes?
Do we keep in-game HDR brightness at 250 guys?
it can be any value, renodx overwrites it. but you can keep it at 250, doesnt matter
lmao okay so.... it seems framerate has an affect on your sensitivity
so many weird things in games that change due to frame rate
For mouse or controller? or both
For mouse. Controller I would not know about
There's a fov mod on nexus for those that want it.
Probably gonna be home in like 1.5 hours. Will remove the stuff that broke the cutscenes
yeah ty musa, is a bit annoying ngl haha
I can only select ycbr 4:4:4 pixel format in 120hz
On 144hx mode I can only select rgb 4:4:4 Philips. Oled 810 lg c5 panel
This is on 120hz
This is on 144hz
So what should I use for 120hz?
Ycbr 4:4:4 pixel format is shown as txhr 4:4:4 limited in tv device options
how'd you end up tackling this?
I added the LMS gamut compress and decompress stuff but it ended up being a little too saturated
I had moved the tonemapper to running in LMS
But bt709 results in less oversaturation of skin tones
I was testing a case where the heading was really strong cause bond was poisoned
So for now the tm is just bt709 uncapped with luminance of luminance tonemap and then LMS display map
Iāll maybe have to just do LMS tonemap + lower saturation
No but it seems IO interactive did take some stuff from the hitman mod
I could work for pumbo on the side
for psychov-20 i'll probably make the reinhard pow scalable, and call it Cone Compression, where pow 2 = neutwo and pow 1 = reinhard/NR. but most things BT709 perchannel seem to work consistently in LMS . except the damn hue. i still need to do the full math write up on hue
really? didn't any company ever approach you?
No but Iām not really advertising stuff
You donāt like money or not enough time for that?
damn
Iāll call up IO
just shows how niche this whole thing still is to devs I guess
If I ever were to work on a game (which probably will never happen) this whole discord would be like the main place for recruiting people to implement HDR lol
They even forgot to save the HDR toggle status. Eve try relaunch itās goes back to off..
Also itās incredibly easy to get it working
In fixing native hdr the effort goes into enhancements or unfucking whatever insane shit devs do
Never say never! Have the same dream. What is your current position?
I'm a medical IT lol
Ah š
and I really don't have any artistic competence
eyyy same
But would you like to be a dev or something else
It's already correct the mod ? O better wait a days?
I tried doing reno stuff, but I had no clue what I was doing anyway
I mean dev would probably suit me the best I guess but even then I don't think I have the competence haha
nice lol first time I ever met someone online with that profession
I mean, same. Seeing what musa and shortfuse and all the rest do is mindblowing to me
I did 1 mod that I'm comfortable with and all I did was copy musa's work ol
Just create something small in your free time. Lots of good free editors you can play with
yea I mean I like doing stuff as a hobby especially playing around with reno and having AI now is awesome to just try things out
Sensitive topic š
TVs should only be used on 120hz as 144 and 165 always have problems and 120hz is the native refresh of the panel, they donāt test the others
I mean it can be? it's not like I think it could replace actual knowledge, work or talent. It's just cool to be able to try things out on your own ^^
Actually crazy that any company has ever asked you to work on or help with HDR stuff
āHello, I can do your HDR code so you donāt get called by UE lawyer!ā Seems good
For sure! I donāt say Iām not using it in my work but the whole vibe coder thing is just not for me haha
I barely know how to code
for real?
Itās just the hdr shit is piss easy code wise
Itās just not something devs are interested in
interesting
If I can add my 2 cents to that topic, I'm not super worried, since medical software is under so much regulation and so many standards to follow, that you just can't vibe code stuff and spit out code.
Fair but other apps and games related itās a whole other topic
yea for sure
Just stings for me if I followed school for that and now everyone thinks they can become a dev. Sure you can create code with ai but try to debug it later š
I use AI for that too obviously
jk
I knew that comment was coming haha
if they keep increasing the pricing for copilot, it might be cheapter to hire juniors again š
Finally
dude AI pricing is become insane
pretty confident that we're going full circle with this yea
theres huge pricing overhaul in Github copilot starting june
it'll become cheaper again to hire juniors
Currently you can still input one prompt and potentially have AI agent 'work' for an hour or even more. If someone asks a simple question it will still be one prompt even though the compute power required is very different. So its quite unfair.
With the new pricing system, you have monthly token limit, which better reflects the compute power used.
So basically it will suck the most for power users rather than programmers who ask a quick question/edit here and there.
hope so
do we have to clear shader cache before using reno
Guys, hello
"as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart"
Is this technically valid for ANY renodx mod?
for any game i mean
yeah
I think that's usually part of the instructions
it's valid for reshade in it's entirety even reshade without addon support has these enabled by default
and afaik those don't really mess with things that much but are just, useless so just turn it off I guess
I see
but yeah those are the instructions I've seen on most reno mods
There is only one pre rendered video? š
not too sure about that one, but as early I am into the game I have only seen 1 so far
I think the next build might have the fix for those in it though
šŖ š¦
theres an FOV mod on nexus for anyone interested
did reno fix the problems with hdr+FG?
It's unfixable on this engine.
whats the problem with FG + HDR?
its ghosting like crazy
I tried it at 4k with DLSS Quality and did not notice any ghosting compared to FG off with DLSS Performance
its very noticeable around your character and on text
ye I'm not too far into the game but I don't have crazy ghosting
even in things where usually the ghosting was really bad on dlss 4 etc like falling leaves, there's nothing there
I just turned it down to performance and turned off FG, its still 100fps+
You sure I have never seen problems on 144hz haha?
It doesn't use dsc for 144hz
Nasty ghosting but fixed on UE5 games with this commandline r.Streamline.TagUIColorAlpha=0
Like 164hz does 144hz fits in 48gb bandwidth from hdmi 2.1
yeah but with DLSS performance I get shimmering on foliage
if you dont notice anything thats fine, but look at your characters head when you turn the camera to see it
which dlss model were you using with FG btw?
I use B
oh damn B?
Nah the ghosting with HDR is crazy, not sure how anyone can't see it
I use Recommended* FG setting in Nvidia app
The ghosting is absolutely there. Easily noticeable around hair especially
This games fg implementation isn't great
I always feel like the DLSS model is the main thing that matters for ghosting
4 had more than 3.7 iirc and 4.5 has had a lot less
will be a real problem when we get PT, for now it runs fine without FG
Yea it's something they need to fix before that pt update since fg is basically required to run pt at acceptable performance
I think there was another game that had this problem and reno fixed it, maybe it is possible
also ghosting around text? not the subtitles right?
Try turning vsync on?
yes subtitles
Oh also text..
I remember on uh.... I think the first Jedi game, subtitles were mega bugged with FG, but on this game there's been no issues with subtitles with FG for me
got it on in nvidia settings, off ingame
Is that different? I see that everywhere
X2 FG?
I'll move my screen a bunch with subtitles on it next time I hop on to see if I get any issues, but really not noticed anything on them
and usually I do tend to notice ghosting when it happens so, will have to check
I use x2
So whhat problems are you talking about haven't encountered Ken on 144hz?
Beta build 2
- set in game hdr on
- not all shaders done yet, but the unfinished ones might be unused anyway
- vanilla grain doesn't work, use perceptual
- havenāt messed with frame gen yet
- as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart
changes:
- removed changes that broke pre rendered videos
possibly stupid question but what do you mean by "in hand hdr" just the ingame option or?
typo
oh lmao
oh i see what I broke with pre rednered videos
yeah I saw it on the other one as well so I thought it was intended haha
i'll have to test
Any reason why the LOD and volumetric effects quality graphics settings may be greyed out for me?
are you trying to change them after loading into a save
maybe you can only change in the main menu
When installing Reshade, which one should I choose? Dirext?
yes this game is dx12, install the reshade with addons version
Install reshade, then drag the addon file to game root folder?
not the root folder but the retail folder, that's where the game's exe is located
reshade places dxgi.dll in the same folder as the game's exe and that's how it hooks into the game
So whhat problems are you talking about haven't encountered Ken on 144hz?
Thank you, Iām a dumbass
Thanks again Musa for your hard work! It already looks way better
@wicked wasp can you share source code pls? For beta 2 windows defender doesn't let me use it somehow, I hope I compile myself it should work
okay so with framegen on, I can shake my screen all I want with subtitles on but absolutely nothing happens to them, no ghosting
You shake the whole screen? š
yeah just stood on my desk shaking the monitor obviously
just downloaded the game.. is it much of a mess?
Spoiler marking please š«£
does it look like this ingame for u
or is it an SDR screenshot of HDR stuff making it go all weird
what do you call that
ugly
lmao idk it's like uhh, bit blown out or whatever you'd call it
you didn't slide the highlight bar up or anything right?
feel like dragging the highlights or highlight contract bar up might do that
i changed stuff, so its definitely that
Any of you playing with dualsense having problems with vibration in general?
I heard people were using stuff like ds4windows for haptics etc
What issues? Iām playing with it but seems fine for me
i have zero problems with vibration on dualsense, and I dont use any external app
Donāt expect the same vibrations as if you play on the ps5
pretty sure it has haptics right? I only played 1hr so far, but it seems smth more than just normal vibrations
Didnāt shoot that much yet haha
if wired it should be the same as on ps5
I'm pretty sure
True I meant for Bluetooth
ah yea for bluetooth its a no-go
I wish sony would release a controller with rechargable battery and a 2.4ghz dongle like xbox
Thatās only a dream Iām afraid
and sadly not a lot of new games use dualsense features, im glad 007 makes use of it tho
ahh tru
a pico2 plus a mod will turn on haptics for bluetooth
yea its pretty cool, but I dont see the use for it given how often you gotta charge the dualsense
battery life is like 6-8 hours or smth im pretty sure
so is reno not launching for yall as well?
also my mobo doesnt have bluetooth so thats why dongle would be better for me hehe
Vibration doesnt work for me often, i have to turn it on and off for it to work again
I have to turn on the force vibration option, I donāt know if thats mandatory or not, but is the only way it works for me. But it stops working suddenly every few minutes
How did you install it?
Wired?
Can i ask you guys something not related to the mod? Every time i open the game the game HDR is disabled , have to enable again every time i lauch the game, does anyone with same issue?
selected the game, added reshade, then added the renodx file
Yup a bug
yeah thats how it is for now
same as usual, or at least how i understand how to do it
there is a way to use a pico 2w to get the dualsense to act like it was wired over bluetooth. its like 7ā¬
I wish duelsense actually worked on every game
i have 2 controllers on rotation anyway and you don't need bluetooth on pc, dongle connects through usb
like, on Forza horizon 6 for example it just straight up isn't supported
Do you see the reshade files in the folder where the .exe is?
yeah I know, its cool, but my mobo doesnt have bluetooth, and also I wouldnt see the use for it since dualsense needs charging waaay too often
no the pico 2w has bluetooth you just connect it over usb to your pc
ahh I see
Couch gaming.. need to buy a long cable š
You placed the Reno file in the same folder?
reshade launches, but it says this build of reshade doesnt support the add ons
I mean to be fair game isnt even released yet on PS5, so having dualsense support for it would be very unexpected
Which version of reshade do you have
6.7.3
And do you have the addon version
Yea, i have tried both
If Iām using dlss frame generation with renodx, should I use dlss fix as well?
there is a mod that gets you adaptive triggers on fh6, it work very well
yes i couch game in living room as well, pc is in bedroom
Maybe a long shot but try verifying game files?
Which cable do you use?
dualsense works wirelessly very well
Yeah but you donāt get the full potential
a 10m aoc hdmi
well I mean, xbox controllers will work on any game with controller support
HDMI?
ah I've just been using ds4windows
you mean haptics?
Yes
i mean i have the new 6.7.3 ive used for everything, but its saying it doesnt support some of the add ons
you get haptics on bluetooth by using the dongle method
Which dongle š
Just set it up and something annoying is happening
Screenshot?
I click home and nothing happens
#1499664181170012181 message
Guys what do you do when this happens
Can you also show me the file in the folder?
pico 2w
did it work before and stopped working? changed or installed anything?
It works fine with other games
But with this one nothing happens
what part of it, idk if it would all fit
Only the Reno file in the specific folder
hmm maybe go through reshade again and select the game etc, maybe it didn't properly install for the game
u mean this?
you dont need ds4windows for fh6 at all. Just use this for the triggers https://github.com/HamzaYslmn/Forza-Horizon-DualSense-Python
Try removing the space
delete the (1)
without ds4 the controller does nothing at all tho, on gamepass at least
you downloaded the regular version of reshade and not the addon ve rsion
ah okay I have it on steam
I use this for FH6, wish there were mods like this for other games. Truly phenomenal
yeah with steam you can kinda use it as a steam controller which kinda auto translates or whatever it does. on gamepass it just doesn't even recognise it
you could add it to steam as non steam game maybe
I've found that to be a lot of effort with gamepass games, especially since every file always throws up errors saying you got no rights and stuff
wheres the add on version?
I guess it works fine tho, it just acts as a 360 controller or something
Pinned post
Is the in game HDR slider actually paper white or is it also peak brightness?
yeah whatever if ds4w works its good. I use a mod to get playstation buttons too with the trigger mod. Its pretty nice
Damn I thought that patch note meant the newest Reno turned on in game HDR for you
So annoying it keeps turning it off. Stop it! lol
ah yeah idc about the button glyph things that much, I spent loads of years on xbox so I probably know those buttons better anyway
i figured it out, i pinned the wrong version of reshade last time i used it
sry for sendin yall on a wild goose chase
any ideas what time the mod will be available
Haha no worryās like debugging sometimes
Second update already out. Check pins
Do you turn on the force vibration option?
hottake:
I love tha game ā¤ļø
just found this FOV mod, its actually so much better https://www.nexusmods.com/007firstlight/mods/15?tab=posts
Try disabling steam input for 007 maybe if you haven't already
Yeah i tried that too. Saw a reddit post about it but didnāt work
Nope
I still cant load into my save???
damn, this reshade aint triggering when i click home, i remmeber this happening and i switched the input, forgot how to do it though
with another game
I hate that theres still blurring on the edges even when chromatic abberation is disabled
radial blur
can turn that off as well, that's the setting you're most likely looking for
improved the tonemapping significantly
highlights should be a lot more controlled
gonna put on github in a sec
what was the complexity initially? Is that the need to use the game's LUT that makes things more complicated than just running one of reno tonemappers on scene-linear pixels?
basically just how I was extending their tonemapper to hdr
they use an sdr tonemapper
why not just replace it entirely?
parameters are from cbuffers
if they want one scene to look different from another
I want to keep those differences between scenes intact
ah, so the need to make use of all the uniforms so that the game looks closer to original?
ya
cause I made it work yesterday just by replacing the whole 0x33... shader, obviously I nuked all of post processing and all
dxc.exe wasn't working on the main shader, so codex offered me to just replace the whole shader and work my way out of its input from scratch. This worked well for one scene with hand-tuned exposure (no bloom, no vignette, no lut etc). Today though I used to update dxc to actually decompile it to see what the hell it was actually doing. But I'm just poking around it never touched live game engines or modding before, so super curious what are the actual "production ready" fixes you made to it
havent booted up yet. whats the benefits of this reno mod so far folks?
@peak oracle highlights are much better and not clamped. I have S95F 2.2k nits, and the game was outputting like 900 tops. With reno it's correct now
nice! im on a s90d
otherwise (at least beta 1) looks very similar, @wicked wasp said they stole some of renodx code! that's why it looks pretty decent out of the box I guess. But seems like as usual HDR is an afterthought in vanilla
yeah I guess, but he can correct me if I'm wrong
vanilla / renodx
i wouldn't call it stealing necessarily
but what they did with unreal engine is definitely stealing
Looking good
yeah my bad, bad word. Respect those devs after DF video
the build from this morning gets way too bright during the explosions in the intro mission
so I gotta check that out again
nice! vanilla looks so dull
@prime moon switched to tonemapping in lms and 2.2 emulation in lms where the scaling option takes luminance from by luminance
Try enabling force rumble. Thatās what Iām using now
wow that's much better than just highlights! didn't notice he was that green when playing that mission on vanilla yesterday
looks dope, thxx
@wicked wasp btw do you know whey they all using PQ in shaders vs using scRGB from windows and letting windows do the PQ conversion?
frame gen needs pq
its too slow for 16 bit float so 10 bit unorm works better
ah so framegen is trained on 10 bit unorm probably so it needs that as input?
Itās working now. I unpaired it completely from Bluetooth and itās working now. I donāt know why that was the problem, because I wasnāt using Bluetooth. it was disconnected
Do you change some settings inside the Reno hud menu?
not training just isn't fast enough with 16 bit input
only peak
BETA BUILD 3
- set in game hdr on
- not all shaders done yet, but the unfinished ones might be unused anyway
- vanilla grain doesn't work, use perceptual
- havenāt messed with frame gen yet
- as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart
changes:
- improved tonemapping
- added bloom slider
Itās working with Bluetooth but you unpaired it fromBluetooth haha
idk weird ass bug i guess lol
let's gooooo
bloom slider, does this mean its playable
damn, windows defender somehow doesn't like this one again @wicked wasp š can you please share a github?
after seeing the vanilla bloom, I kind of want to replace it entirely
can't you just move it out of quarantine in defender?
thanks, googling how to do it. I'm very new to windows
in Defender go to Protection History and you should see it on top. In actions dropdown just select 'allow' or 'restore'
what kind of psycho designed this graphics menu
the weird dropdowns for each option, right?
yes
very annoying yeah. takes so much space and you still have to at least hover over each one to see what you have selected
does the game really use as little vram as it estimates
this helped get the file back, but doesn't load, reshade logs say "Failed to load add-on from '*renodx-007firstlight.addon64' with error code 4551!", probably still related to windows thinking this file is bad...
thank you @wicked wasp !
everything maxed out 4k 2x fg
dlss quality?
Thanks for sharing
I noticed some on scene changes
confirm custom compiled works and loads! thanks again
Guys does the beta 2 version work with frame gen?
No flickering issues right?
nope
Im at the desert chapter now and the colors are so weird... sometimes its insanly flat and sometimes it is so oversaturated
Where is 3 I canāt find in pins
here
It mentions Musa didnāt try with frame gen yet so I am not sure
im using fg and see no issues
Ok šš»
not sure how it's for everyone else but vanilla game disables HDR toggle on every game launch. so be careful. don't blame reno if things look off - check that toggle first
its a game bug. they acknowledged it already
good. just flaggin for folks here
Thanks for letting us know
Transfer function should be set to sRGB yeah? Might wanna mention that cause it doesn't work with 2.2
Edit: ignore that, HDR wasn't enabled š¤¦āāļø
Did anyone try the FOV mod? Does it make it better cause currently the FOV is nauseating for me
Wow beta 3 looks so much better!
you can take better screenshots by going into the hdr calibration menu and pressing the hide ui button
where's that menu?
aah, nice, so to put the game on pause on the exact same frame! let me redo it and delete that one above
beta 3 / vanilla
Beta 3. looking good
imagine when they put in path tracing as well
honestly, I don't know how transformative PT will really be
this looks really good
if it performs well I might prefer this
well let's see how PT actually will look
is there not a sharpness setting?
my total system usage was 14gb vram after playing for an hour there
Is grain set up to be pre UI with the current mod? Iād imagine it is
does ingame film grain need to be turned off, or does mod overwrite that too if its on? just curious, wanna make comparisons for myself
Nope
Turn it off
It has issue outside of the grain itself
ahh ok ty!
any fixes for ghosting with fg?
aight we need sharpness added to reno asap, this is awful
Using dlss?
naturally
What preset?
probably M assuming override is working but would have to check, but yeah turning off all base sharpening in every game is a hard requirement no matter what
not a single game with good sharpening implementation
its working in RHI
M for me looks a bit soft but I canāt tell if itās framegen or just the presentation honestly
I am just in the intro and tons of sharpening artifacts
Yeah can definitely tell on things like pillows and such
I thought you meant it was far too soft
preset M is known to be quite sharp I guess?
I see, ye sucks that there's no ingame slider
maybe I will pull Musas branch and see if I can add a slider
ya it's in the same place as the game's grain
Preset M is trained on pre TAA data so itās much less blurry. A lot of games compensate for taa blur with sharpening though. So if you do preset m + a game that was authored for regular taa
It can be a bit over sharpened
if you wanna use the custom grain you need film grain on in the menu
is sharpness in the postprocess shader you pulled?
What are you using then? L?
Iām using M
I think me and lazorr may just have different setups and eyes
Also idk if theyāre using fg or not
the rocks in the intro is what immediately set it off for me
no FG yet
dlss quality 5k x 2k
ye idk to me it's like, fine, but I guess I like things somewhat sharp. When things like grass are crazy oversharpened that's where it will look off to me
its pretty clear they just have low res textures and applied a bunch of sharpening
at least in this area
Fuck itās so annoying that the HDR in the game needs to be manually enabled for each startup
The textures are definitely not great but they just looked like not great textures to me. They didnāt really seem that sharpened. Can you send a screenshot perhaps?
maybe after I find sharpening shader in devkit
yes FG+hdr gives bad ghosting particular on text. Im on the big mission in the hotel and you really need FG there it seems heavily CPU limited.
man I've not been able to fully focus and play the game because it has been 28 degrees C inside and I just feel slow and drained
I've had it on pause more than I've played
bruh that is so hot for inside
yeah
new building and they never tested the cooling system, everyones without cooling
also I see people saying they get really bad ghosting on text and I have genuinely not had ghosting on it at all
Aint no way I would be running a pc in that heat. That is horrible
no matter what I do I can't even see a hint of ghosting on subtitles
my pc is blasting even more heat ye lmao
it has cooled a lot outside tho, 19 degrees out rn so opened all the windows
is it really just preset B that is ghosting like crazy or?
the perceptual one right? so I gotta turn it on to use that?
Hitman woa needed a hex edit to turn off the sharpening might be the same case here, don't remember if Reno controlled it tho
good workaround is in accesibility options give subtitles darker background
keeps tekst much cleaner
to use any film grain you need to have it turned on in the game itself yeah, then you can switch between vanilla and perceptual and adjust with the slider below it
ahh okay thank you
tho vanilla grain doesnt work in renodx Musa said that, gonna use perceptual
you still get filmgrain with vanilla, I just think it messes with things like the peak nits and stuff. so I would use perceptual yes
also Preset B makes quite a difference with FG, Im still early on and just got the ||watch||, ghosting was terrible, with B its bearable
ok nvm I turned on HDR cause I forgot it turns itself off every time, its just as bad as B
I guess preset M just doesn't really get the crazy ghosting on text
what fps are you guys getting with the ghosting btw and x2 framegen or higher?
i have like 120 FPS on 2x framegen DLSS L Balanced, and ghosting is very bad
I also use DLDSR 2.25x but its same ghosting as if I used 2k res
game has so much UI element, why would they not support preset B, so frustrating
hmmm ye dunno, I get like 180fps or something on x2 and really not getting the crazy ghosting I'm hearing about
Framegen is bad in this game only thing to fix it is if you disable hdr
yea sucks that thats the only workaround
I have framegen disabled until if possible musa fixes it š
yea same, sucks cuz I wanted to use dldsr cause I have very good frames for it, not without framegen tho
when I switch between FG and no FG I see no difference visually, no extra ghosting. the only difference that is noticeable is that with it on the game is noticeably smoother
thats really interesting cause even the subtitles and the left side mission objective popup has crazy ghosting for me
thats weird, most people i spoke hear all see the same problem
ye I'm moving my mouse, slow, fast, I just don't see any of it on there. it genuinely looks like the subtitles are pasted on top of everything
U sure hdr is on?
When is path tracing coming?
yes HDR is on ingame
maybe random but are you on the latest nvidia driver or an older one?
Newest
same
hmmm
it was supposed to be for launch, but they delayed it. I can' t find any date now
just that it's coming
it says "coming in summer" lol
nice, i just got my first QD OLED monitor and will try this before anything else, heard a lot about how good RenoDX is
good thing you discovered renodx right when getting your oled
I played thru RE9 without renodx, and it was so ass lmao, black raise was very bad
reno is quite good for many other games as well. I recommend checking out https://github.com/clshortfuse/renodx/wiki/Mods to see if some other games catch your eyes as well
I regret every game I played without RenoDX at this point xD
whats upp with this. i always install reshade myself?
same man same, thankfully I think it was only RE9 for me
latency is horrible without FG, getting 62ms on 60fps (no fg) vs 24ms with FG enabled, probably related to reflex being tied to FG implementation (sucks)
death stranding 1's terrible yellow sky made me realize hdr in games really are broken as shit most of the time
Ok thanks for info
you can try displaycommander and force reflex to be on?
it scans for games on your pc and you can one click install reshade. Reno mod with another click
24ms with fg enabled?
That seems insanely low
not very familiar with that app, would be cool to do so
How high is your base frame rate
just a reshade addon š
yeah, aprox
do you know if RHI detects mods that are only updated to discord like CP2077 latest for example?
How do you even enable Ray tracing? Does the game have RT? @proven ingot
any of you installed the FOV mod?
Yes baked in, you cant disable it
it should be connected to database, but when you see mod that is not connected best is to give rank info
PT comes out in summer
Wow!
RT is baked in?
just activate Reflex with Nvidia Inspector profile, dont?
you cant with nvpi afaik
seems like i was wrong then, didnt know it was baked in
Are you sure about PT release date?
Software RT right now
Just because there is no rt option, doesnt mean there is no rt.
ig thats why it looks good
@valid wadi said so
about 58/60
gives me option to install it from snapshot I assume
Global illumination is screen space
Guys down we know any info on PT release date?
yea i was incorrect, but then why did IOI post something about no RT being in the game, and only PT in summer
It is just optimized and runs well, it does not look all that impressive, but you cant get both
pt is coming later on
i'll definitely try it in other games as well, thx
there basically is no HDR without reno
I think your reading might be wrong then
Did they say pt summer? Can you link please?
ahh nice
bottom left
HDR is something i was curious about in general but couldn't use it since my old monitor's HDR was too bad
How far is summer may I ask?
I got a friend with an IPS monitor who says he loves the HDR on it and like... idk but I just can't see how an IPS monitor has good HDR
a little zoomed in
but in this game, because in others yes, or with Nvidia Control panel
meaning you play it now, and than again with that patch ! xd
Thanks but how far is summer?
You do get significantly more highlight detail with hdr still
maybe a few of them but my old IPS isn't even a 10-bit so it's impossible to make it good
I think like 4 weeks
But yea the highlights are very dim
i mean, based on IOI interactive offices are in denmark, august 31 but who knows
? where is that option to force reflex then
it means from 3 days to 3 months š
Here you go
I mean in general for almost any game
Ok
Ok thanks
it has no local dimming or anything so like, I guess it's not really possible to get the highlights and everything?
Yea fair play
yeah same, none of my IPS monitors had correct HDR
Yea I see the numbers, I just think theyāre wrong
its off by default, but you can use dc or sk to turn it on
Guys which DLSS preset should I use I have a 5090
well that could certainly be the case for sure. Can confirm that 60 do not feel like 60
what dlss quality level are you using
i havent touchged the setting in dc. its enabled by default ?
Like that latency difference you could easily notice as well
quality
its "off" by default, but you can use sk/dc to override it to "low latency"
i have it at default (game fps) and reflex is just enabled without framegen?
I am using DLSS quality but what preset do I select should it be K or L and M for DLSS 4.5?
Heavily noticed, that why FG has been a must for me. Had to tolerate the ghosting
maybe dc just enables it regardless
I'd maybe even switch that to DLAA with a 5090? should be able to run that just fine right?
Ok so idk if I just saw things but a flash bang happened in the game and a HDR debug menu popped up on my screen
special k does not by default
could be a new shader
I haven't tried using dc
Not in every scene, I think it is not worth the performance hit
L and M shouldn't be used for quality mode imo
too expensive
ah wait I assume ur on 4k
dont think so,, i have it to deffault (that means game only) didnt't force it
@valid wadi what would you advice
from what I saw so far K generally looks better than E, but I haven't really done any extensive a/b testing
yeahh I'm on 1440p
do whatever looks the way u like with the fps ur happy with
me with a 4080 at 1440p, im maxed out dlaa at like 170fps with frame gen
same here
always K for quality, which is just the recommended setting
Will RenoDX fix the FG ghosting or should it be fixed from developers end?
nope
Ok awesome
are you talking about the ui? try overriding it to preset B via the nvidia app
if its not using preset B already
I tried that
Ok šš»
no change
rip
they gotta fix that
good question which i do not posses the answer, hopefully overriding to preset B the issue is solved
yea
I play with motionblur rn, to make them 70to90 fps better looking š
Preset B in nvidia app resolved the issue?
nope
i cant even get the game to show up for me in the nvidia app lol
This
same, added manual
its weird, i even have the 007 driver
was not able to test it since it`s no appearing. Had issues in the past with mannualy adding the games
Sorry, where is the link to the new version mod?
yea depends on your pref and monitor
What are people saying online?
