#007 First Light

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tough granite
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On chapter 5 now!

robust venture
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I aslo probably don't use it as much

tough granite
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Seems to be 10 total chapters

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So I’m about halfway there

robust venture
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how many hours so far?

tough granite
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Steam clock says 7ish hours

robust venture
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nice

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I was curious, good 12-15 hours

tough granite
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Seems to be right based on the 12-15 hours people say

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Yeah

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Which is perfect for this type of game

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Story is great so far

quartz geyser
tough granite
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It’s so good

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Reno plus path tracing in the future gonna be amazing

robust venture
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yeah, I was really enjoying it and just powered through the awful hdr

tough granite
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HDR isn’t too awful

valid wadi
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are you using fg spiderman?

sand night
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I'm playing at 4k too but only using DLSS the only way to not have problems is using preset L but it's so heavy lol

robust venture
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I can't find a sweet spot, then again I forget that it doesn't auto turn on

valid wadi
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maybe wait for official release in the app

valid wadi
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very noisy

weary tusk
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It's oxygen leaking in from the edges. Pretty common for lg they don't seal their panels good. It's called delamination

Happens faster in a room where humidity is above 50%

valid wadi
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fg is not working

quartz geyser
valid wadi
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They managed to 100% not include any hud

sand night
weary tusk
sand night
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Shadows have noise too but i think this is a game problem not related to nvidia

valid wadi
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yup

robust venture
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L helps but yeah it's not good regardless

quartz geyser
valid wadi
sand night
kindred mantle
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saw people say there are issues with using fg and hdr together

quartz geyser
weary tusk
neon frost
sand night
quartz geyser
sand night
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Using ultra settings it's harder to spot but i can still see it

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Besides that game looks pretty good

valid wadi
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but it seems like only 2x fg is working fine at all haha

weary tusk
valid wadi
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wow nvidia sponsored btw

weary tusk
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Never encountered this in any game hdr makes framegen artifact

valid wadi
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no idea how all that is not a priority for devs

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people rely heavily on that tech

quartz geyser
valid wadi
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everywhere, character, hud,

quartz geyser
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😨

sand night
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film grain is enabled? it's having problems with hdr on

valid wadi
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no

robust venture
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hdr and fg have issues, smooth motion helps but has other issues and rtx hdr helps but sucks

valid wadi
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I just play with rtx hdr now for some minutes, gotta go then and hope it is fixed by tomw

weary tusk
robust venture
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only for the artifacting on the hud

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not there with smooth motion

weary tusk
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Okay but what are the downsides with smooth motion then? Les sharper image?

robust venture
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no, maybe the opposite? Does something weird to the hair

weary tusk
valid wadi
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no, just turn off hdr

valid wadi
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rtx is not that bad, or dont play today

robust venture
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I settled on just accepting the issues and am just using hdr and fg

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everyones preference is dif

weary tusk
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Also framegen in this game doesn't add to much frames, went from 115 to 140 or something with framegen

robust venture
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i dont know what is wrong but without FG my 1% lows are awful

weary tusk
robust venture
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I probably just needed to restart the game, which I didn't bother doing

weary tusk
robust venture
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yeah, lot of weird things with the game

valid wadi
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I think a hotfix makes it

weary tusk
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Normal fg atleast gives 60% more performance but not for this game haha

limpid lantern
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for me it give a good amount of frames

weary tusk
limpid lantern
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It gave me 2x frames pretty much

kindred mantle
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Yeah fg is fucked up with hdr just tested. But it's not always super obvious

weary tusk
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On a 4090

valid wadi
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I just use performance dlss now its fine

limpid lantern
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I should recheck

valid wadi
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120fps at 4k, no need for fg

robust venture
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Yeah I need to retry that

quartz geyser
kindred mantle
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DLSS upscaling also doesn't give as much of an uplift as it should in this game for some reason

limpid lantern
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I did have some issues without fg so that might be why

weary tusk
quartz geyser
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I feel like a crazy man reading all these issues I didnt encounter for some reason 😁

robust venture
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If you don't ever notice do they even exist

quartz geyser
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Yeah šŸ˜‚ but I'm very sensitive to all of that, that's why I'm so surprised. Maybe forced K+DLAA fixes something for me

inland birch
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I have noticed more fg artifacts in this game than others. It’s also maybe the worst UI ghosting I’ve ever seen on subtitles.

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Basic stuff like the outline of characters heads and stuff is more visible than it normally is to me.

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All of it ghosting related. If I’m not panning the camera is not visable at all

valid wadi
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Did someone notice the low res textures that are there sometimes?

robust venture
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Yes

limpid lantern
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yes there are many of them

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its an optimized game after all

restive mica
wicked wasp
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Beta build 1

  • set in game hdr on
  • pre rendered videos are broken so set the mod to off during the pre rendered video at the end of the intro mission
  • not all shaders done yet, but the unfinished ones might be unused anyway
  • vanilla grain doesn't work, use perceptual
  • haven’t messed with frame gen yet
  • as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart
clever bloom
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Incredible, I’m testing this right away!! šŸ˜„ You’re a monster, Musa!

regal condor
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is it fine to use?

wicked wasp
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So far throughout the first mission it’s all one tonemap shader

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The other ones seem unused

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If the color grading sliders stop working then you know it’s a missing shader

wicked wasp
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Oh and see if pre rendered videos scale properly with game brightness

frank violet
wicked wasp
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In game settings don’t matter

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They should all work

regal condor
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but thanks man, i will test it and give you my primitive impressions

clever tapir
tough granite
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Basically means make sure cutscenes are a match for in game brightness

restive mica
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game launches, thats a good sign

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rebuilding shaders :(

wicked wasp
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I’ll have to also look into the LUTs and see if they have raised blacks in them

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Didn’t see anything in the LUTs at the start

tough granite
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installing now!

wicked wasp
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Forgot to add a slider for the bloom strength

tough granite
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that would be good as the bloom is insane in this game lol

valid wadi
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ingame hdr on or off?

restive mica
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no raised blacks on my part, according to lilium's tool atleast

weary tusk
# wicked wasp They should all work

Is film grain fixed can I leave all those settings disabled and it diensr cap nits anymore?

And ingame hdr leave enabled and what to set brightness in game at?

Also it fixes framegen and hdr or not yet :)?

regal condor
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Its compiling shaders again for me. I guess thats normal right?

restive mica
unkempt forge
rigid salmon
wicked wasp
restive mica
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default highlight saturation seems a bit low compared to the game's native hdr

weary tusk
regal condor
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@wicked wasp Musa is it too much to ask to turn on pathtracing for the game? Thanks in advanced

valid wadi
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dude...

wicked wasp
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Have to turn on spectral rendering first

modern osprey
regal condor
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Lol I am joking man. But seriously why is it not available at launch

tough granite
wicked wasp
tough granite
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doom the dark ages, indiana jones, 007, etc

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its even more work for the dev team, so let them cook as they need to

regal condor
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They always do the same thing huh, they announce but its not at launch

valid wadi
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tried twice now, game wont load up @wicked wasp

modern osprey
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everything seems to work fine šŸ™‚ highlights are much better than vanilla I feel

wicked wasp
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I’ll see when I get home

valid wadi
timber tendon
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I heard you should only increase color depth to the point that it does not change it off of RGB. If it flips off of RGB in the box below that you are bandwidth constrained

regal condor
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I am testing it and it works good for me.

robust venture
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Fucking thank you musa

modern osprey
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@wicked wasp I don't think the intro video works with Reno. Just played the first mission with it

tough granite
timber tendon
tough granite
wicked wasp
tough flame
restive mica
tough granite
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oh turning HDR on crashed the game for me lol

robust venture
tough granite
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first time running reshade and reno for it

valid wadi
wicked wasp
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I got crashes unmodded when trying to turn on hdr but only when I would flip back and forth between sdr and hdr multiple times

tough granite
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Mine loads but crashed when I turn on hdr since it doesn’t leave it on in game every restarted

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Trying again

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Might just be that first run

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No crash this time!!!

robust venture
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yaaay

tough granite
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In game brightness doesn’t work anymore. That’s normal?

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Just making sure

mellow token
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game is running but it feels a little more sluggish

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before inputting reno game was smooth as butter, same fps now but choppy

wicked wasp
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Oh

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Disable the ReShade default addons

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Generic depth and effect runtime sync

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And restart

modern osprey
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actually shocked at how similar reno can be to the vanilla HDR at points. i think you may be right that they used some of your hitman 3 logic

mellow token
wicked wasp
modern osprey
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are you guys planning on asking about this or are cool with it

drifting pulsar
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@wicked wasp do you have a github branch with the source to study?

wicked wasp
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It’s mit licensed so they can do whatever

wicked wasp
zinc fossil
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They can technically clone renodx github repo and use AI to do their HDR implementation

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wouldn't surprise me

wicked wasp
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Idk when I’ll be back could be 2 hours could be 4

mellow token
modern osprey
wicked wasp
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Not sure how copyrightable

modern osprey
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but im not a lawyer and its cool that games are looking at reno code ngl

wicked wasp
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Cause a lot of it is kind of common sense I feel

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The biggest thing is they have a function that sort of resembles something we have in the repo called UpgradeToneMap()

frozen nebula
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This was sort of always the goal anyway.

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Fix it in a way that devs can actually use it from get go, good practices, etc.

tough granite
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alright first settings adustment

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and test

frozen nebula
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Albeit, common courtesy is a thing so credit would've been nice nonetheless.

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IF they actually used it verbatim, but often companies might not do it even then for KYC of sorts.

modern osprey
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kaboom

sharp lava
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Skipped loading add-on from 'C:\Program Files (x86)\Steam\steamapps\common\007 First Light\Retail\renodx-007firstlight.addon64' because this build of ReShade has only limited add-on functionality.

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what should i do

frozen nebula
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Well, vanilla, that is.

modern osprey
frozen nebula
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Mod should fix that.

zinc fossil
modern osprey
wicked wasp
frozen nebula
wicked wasp
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Ya

frozen nebula
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Or just doesn't jack it as much?

frozen nebula
wicked wasp
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It works as intended with grain off

frozen nebula
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They have the most ideal and non-ideal implementation I've seen to date.

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Just one slider, the dream. Respects EDID, works all.

tough granite
frozen nebula
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Were intentional with gamma and all.

modern osprey
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I feel like the black level is too easily raised by fog and rain. But it does seem to be intentional at least and not to do with gamma mismatch

wicked wasp
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If they fixed grain and tweaked the tonemapper it would be good

frozen nebula
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Only fumbled with the grain.

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Yeah

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I mean, tonemapper could be that their 'artistic choice'.

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But technically, it'd have been really sound HDR implementation.

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$10 says the guy working on it hates grain so they never caught it with grain.

wicked wasp
frozen nebula
wicked wasp
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I wonder if any dev is lurking

modern osprey
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at least they attempted to use the calibration results. kudos for that

wicked wasp
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Windows sometimes doesn’t apply the calibration

frozen nebula
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I think biggest fumble here is grain, tbh. Everything else can be fine. TM being better would've been the next best step.

mellow token
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@wicked wasp during a mission briefing cutscene right now and the entire screen went black until turning off reno

frozen nebula
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And yeah, that's another thing. We still need sliders under advanced or something for those people that have bad EDID reporting.

wicked wasp
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Set the slider to off and it’ll work

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I’ll fix when I get home

tough granite
frozen nebula
wicked wasp
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Avatar and Star Wars outlaws were like that

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The volumetric fog would really wash out the scene

modern osprey
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outlaws reminded me of starfield at some points with the fog

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which is something you don't want to happen

tough granite
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this game loves saturation and so do i, its after my heart

restive mica
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hey thats where i am too!

modern osprey
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saturation and bloom! reminds me of absolution at points

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its quite charming

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this will sounds silly but it really looks like a "summer game"

tranquil zenith
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ngl the black crush on my monitor is quite bad I'd say, but I don't think there is any way to fix it without causing it to clip like crazy instead so I'd just be shifting to problem?

tough granite
cedar crane
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Thanks a lot, Musa šŸ™‚ Awesome work already

forest steppe
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for old woleds there is less banding for near black when using 8 bit + dithering

sand night
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excited to test it later

forest steppe
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the one that matters the most probably is ycbcr444 vs rgb

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if you have a tv you probably want to use ycbcr444 if not then use rgb

quartz geyser
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Yeah same question

timber tendon
timber tendon
cyan igloo
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I use a tcl mini LED tv, stick to RGB full then?

quartz geyser
tough granite
zinc fossil
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technically all TVs use or at least used to use YCbCr

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so no it's not only for LG

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on TV best use YCbCr if you don't know if your TV can convert RGB or not

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I think it also had something to do with wether you use HDMI or not

restive tree
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how to post HDR picture?

zinc fossil
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it will do HDR pngs

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you can view them in a browser or in discord

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if you use windows media viewer it will show as sdr

quartz geyser
cyan igloo
zinc fossil
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it's not about handling it

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it's about what the tv uses in the end and if it's ycbcr then best just use that setting

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otherwise it will just transfer/process it and maybe the result is visually not noticeable but worst case it will degrade colors

timber tendon
fluid dock
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hdr settings not saving for anyone else?

cyan token
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mod make the game very bright or it is me ?

tough granite
quartz geyser
cyan igloo
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I could be wrong though

quartz geyser
tranquil zenith
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How bad would you guys say my black level crush is if the first square I can just barely see on lagom, is the 5th square in SDR

cyan token
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too bright here

wicked wasp
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Ya I’m gonna reduce the highlights

tough granite
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Saturation too

quartz geyser
tough granite
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shots always come out darker than they are too

tranquil zenith
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I personally like having highlights pop a little more than they usually do on the default settings, not tried the current build yet tho

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highlights so far on vanilla hdr have felt very.... meh.. though

tough granite
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WHERE MUH PATH TRACING meanwhile planar reflectionsn give better reflections than anything ive seen even in path traced games

tranquil zenith
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can't believe we got real mirrors in a modern game

tough granite
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watch the path traced reflections be a downgrade haha

tranquil zenith
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usually we get some blurred out mirror where you can barely tell what you're looking at

timber tendon
tranquil zenith
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path tracing is cool and all but like, just go back to the way they used to handle reflections in the old games lmao

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on mirrors at least

tough granite
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planar been around for decades

zinc fossil
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The last of us part II also had perfect mirrors

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path traced mirrors always looked worse which is kinda ironic yea haha

tardy quest
#

why is it not being detected on my end even though i placed it in the same folder as the .exe just like other renodx installations in other games

tough granite
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they used planar on stuff like metal and such too

tranquil zenith
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I always feel that at some point they wanted to fix mirrors in games when there wasn't anything that needed fixing

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there's a lot of old games where we had perfect reflections imo

slow burrow
#

is it worth downloading the beta?

timber tendon
timber tendon
tough granite
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It renders the scene twice so it can be

tranquil zenith
#

can make performance take a hit afaik ye

modern osprey
#

for that reason you'll notice that a lot of the planar mirror scenes are quite simple

daring timber
#

Guys is anything out yet?

modern osprey
modern osprey
proven needle
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planar only works on perfectly flat surfaces

daring timber
tranquil zenith
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well I'd say the beta is still better than default

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but you could wait ye

modern osprey
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you can use Reno and just switch to vanilla tonemapping in places with issues

pliant sage
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Ok yea fg is borked in this game. Not even just the abnormally bad ghosting, but some serious artifacting on specific objects when you move the camera.

tranquil zenith
pliant sage
radiant tundra
tranquil zenith
pliant sage
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It goes away once I turn fg off, so definitely something with fg.

pliant sage
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But yea I didn't see it all for the first few chapters. It was that specific mission where it became more noticeable to me.

tranquil zenith
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can switch the tonemapper to vanilla there, should not need a restart

radiant tundra
#

lol yeah that's on me, thanks man I forgot there was a separate tab

tranquil zenith
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yee

vestal dragon
#

any keybind to turn reno on or off for the cutscenes?

midnight current
#

Do we keep in-game HDR brightness at 250 guys?

brisk needle
tranquil zenith
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lmao okay so.... it seems framerate has an affect on your sensitivity

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so many weird things in games that change due to frame rate

kindred mantle
tranquil zenith
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For mouse. Controller I would not know about

robust venture
#

There's a fov mod on nexus for those that want it.

wicked wasp
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Probably gonna be home in like 1.5 hours. Will remove the stuff that broke the cutscenes

vestal dragon
#

yeah ty musa, is a bit annoying ngl haha

weary tusk
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This is on 120hz

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This is on 144hz

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So what should I use for 120hz?

Ycbr 4:4:4 pixel format is shown as txhr 4:4:4 limited in tv device options

prime moon
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how'd you end up tackling this?

wicked wasp
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I had moved the tonemapper to running in LMS

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But bt709 results in less oversaturation of skin tones

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I was testing a case where the heading was really strong cause bond was poisoned

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So for now the tm is just bt709 uncapped with luminance of luminance tonemap and then LMS display map

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I’ll maybe have to just do LMS tonemap + lower saturation

cloud kraken
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Musa are you ever asked by a company to fix HDR in their games

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Paid

wicked wasp
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I could work for pumbo on the side

prime moon
#

for psychov-20 i'll probably make the reinhard pow scalable, and call it Cone Compression, where pow 2 = neutwo and pow 1 = reinhard/NR. but most things BT709 perchannel seem to work consistently in LMS . except the damn hue. i still need to do the full math write up on hue

zinc fossil
wicked wasp
cloud kraken
#

You don’t like money or not enough time for that?

zinc fossil
#

damn

wicked wasp
#

I’ll call up IO

zinc fossil
#

just shows how niche this whole thing still is to devs I guess

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If I ever were to work on a game (which probably will never happen) this whole discord would be like the main place for recruiting people to implement HDR lol

cloud kraken
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They even forgot to save the HDR toggle status. Eve try relaunch it’s goes back to off..

wicked wasp
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Also it’s incredibly easy to get it working

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In fixing native hdr the effort goes into enhancements or unfucking whatever insane shit devs do

cloud kraken
zinc fossil
cloud kraken
#

Ah šŸ™‚

zinc fossil
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and I really don't have any artistic competence

proven ingot
cloud kraken
#

But would you like to be a dev or something else

foggy acorn
#

It's already correct the mod ? O better wait a days?

proven ingot
#

I tried doing reno stuff, but I had no clue what I was doing anyway

zinc fossil
#

I mean dev would probably suit me the best I guess but even then I don't think I have the competence haha

zinc fossil
zinc fossil
#

I did 1 mod that I'm comfortable with and all I did was copy musa's work ol

cloud kraken
#

Just create something small in your free time. Lots of good free editors you can play with

zinc fossil
cloud kraken
#

Sensitive topic šŸ™‚

timber tendon
# weary tusk This is on 144hz

TVs should only be used on 120hz as 144 and 165 always have problems and 120hz is the native refresh of the panel, they don’t test the others

zinc fossil
vestal dragon
tepid mortar
cloud kraken
#

For sure! I don’t say I’m not using it in my work but the whole vibe coder thing is just not for me haha

wicked wasp
#

I barely know how to code

zinc fossil
wicked wasp
#

It’s just the hdr shit is piss easy code wise

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It’s just not something devs are interested in

zinc fossil
#

interesting

proven ingot
# cloud kraken Sensitive topic šŸ™‚

If I can add my 2 cents to that topic, I'm not super worried, since medical software is under so much regulation and so many standards to follow, that you just can't vibe code stuff and spit out code.

cloud kraken
proven ingot
#

yea for sure

cloud kraken
#

Just stings for me if I followed school for that and now everyone thinks they can become a dev. Sure you can create code with ai but try to debug it later šŸ™‚

zinc fossil
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jk

cloud kraken
#

I knew that comment was coming haha

proven ingot
#

if they keep increasing the pricing for copilot, it might be cheapter to hire juniors again šŸ˜„

cloud kraken
#

Finally

zinc fossil
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dude AI pricing is become insane

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pretty confident that we're going full circle with this yea

proven ingot
#

theres huge pricing overhaul in Github copilot starting june

zinc fossil
#

it'll become cheaper again to hire juniors

proven ingot
#

Currently you can still input one prompt and potentially have AI agent 'work' for an hour or even more. If someone asks a simple question it will still be one prompt even though the compute power required is very different. So its quite unfair.
With the new pricing system, you have monthly token limit, which better reflects the compute power used.
So basically it will suck the most for power users rather than programmers who ask a quick question/edit here and there.

quaint oriole
#

do we have to clear shader cache before using reno

spice pecan
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Guys, hello

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"as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart"

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Is this technically valid for ANY renodx mod?

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for any game i mean

proven ingot
#

yeah

tranquil zenith
#

I think that's usually part of the instructions

river hearth
tranquil zenith
#

and afaik those don't really mess with things that much but are just, useless so just turn it off I guess

river hearth
#

they can eat performance sometimes

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or create visual glitches

tranquil zenith
#

I see

spice pecan
#

Ok i just never saw this ruining anything

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But ok thank you

tranquil zenith
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but yeah those are the instructions I've seen on most reno mods

river hearth
#

ya it's fine 99% of the time

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it's just safer to disable them

spice pecan
#

There is only one pre rendered video? šŸ™„

tranquil zenith
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not too sure about that one, but as early I am into the game I have only seen 1 so far

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I think the next build might have the fix for those in it though

spice pecan
#

šŸ’Ŗ 🦁

quaint oriole
#

theres an FOV mod on nexus for anyone interested

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did reno fix the problems with hdr+FG?

grave bluff
last stratus
#

whats the problem with FG + HDR?

quaint oriole
last stratus
#

I tried it at 4k with DLSS Quality and did not notice any ghosting compared to FG off with DLSS Performance

quaint oriole
tranquil zenith
#

ye I'm not too far into the game but I don't have crazy ghosting

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even in things where usually the ghosting was really bad on dlss 4 etc like falling leaves, there's nothing there

quaint oriole
#

I just turned it down to performance and turned off FG, its still 100fps+

weary tusk
#

It doesn't use dsc for 144hz

grave bluff
weary tusk
#

Like 164hz does 144hz fits in 48gb bandwidth from hdmi 2.1

last stratus
#

yeah but with DLSS performance I get shimmering on foliage

quaint oriole
tranquil zenith
#

which dlss model were you using with FG btw?

quaint oriole
tranquil zenith
#

oh damn B?

grave bluff
last stratus
#

I use Recommended* FG setting in Nvidia app

pliant sage
#

The ghosting is absolutely there. Easily noticeable around hair especially

#

This games fg implementation isn't great

tranquil zenith
#

I always feel like the DLSS model is the main thing that matters for ghosting

#

4 had more than 3.7 iirc and 4.5 has had a lot less

quaint oriole
#

will be a real problem when we get PT, for now it runs fine without FG

pliant sage
#

Yea it's something they need to fix before that pt update since fg is basically required to run pt at acceptable performance

quaint oriole
#

I think there was another game that had this problem and reno fixed it, maybe it is possible

tranquil zenith
#

also ghosting around text? not the subtitles right?

quaint oriole
cloud kraken
#

Oh also text..

tranquil zenith
#

I remember on uh.... I think the first Jedi game, subtitles were mega bugged with FG, but on this game there's been no issues with subtitles with FG for me

tranquil zenith
cloud kraken
#

Is that different? I see that everywhere

tepid mortar
#

X2 FG?

tranquil zenith
#

I'll move my screen a bunch with subtitles on it next time I hop on to see if I get any issues, but really not noticed anything on them

#

and usually I do tend to notice ghosting when it happens so, will have to check

#

I use x2

weary tusk
wicked wasp
#

Beta build 2

  • set in game hdr on
  • not all shaders done yet, but the unfinished ones might be unused anyway
  • vanilla grain doesn't work, use perceptual
  • haven’t messed with frame gen yet
  • as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart

changes:

  • removed changes that broke pre rendered videos
tranquil zenith
#

possibly stupid question but what do you mean by "in hand hdr" just the ingame option or?

wicked wasp
#

typo

tranquil zenith
#

oh lmao

wicked wasp
#

oh i see what I broke with pre rednered videos

tranquil zenith
#

yeah I saw it on the other one as well so I thought it was intended haha

wicked wasp
#

i'll have to test

glacial sand
#

Any reason why the LOD and volumetric effects quality graphics settings may be greyed out for me?

wicked wasp
#

are you trying to change them after loading into a save

#

maybe you can only change in the main menu

languid ice
cyan igloo
old quarry
#

Install reshade, then drag the addon file to game root folder?

cloud kraken
#

Yup

#

Where the reshade files also are

#

And the .exe

wicked wasp
#

reshade places dxgi.dll in the same folder as the game's exe and that's how it hooks into the game

weary tusk
cloud kraken
#

Thanks again Musa for your hard work! It already looks way better

drifting pulsar
tranquil zenith
#

okay so with framegen on, I can shake my screen all I want with subtitles on but absolutely nothing happens to them, no ghosting

cloud kraken
#

You shake the whole screen? šŸ˜

tranquil zenith
#

yeah just stood on my desk shaking the monitor obviously

peak oracle
#

just downloaded the game.. is it much of a mess?

tough granite
tranquil zenith
cloud kraken
#

Spoiler marking please 🫣

tranquil zenith
#

does it look like this ingame for u

#

or is it an SDR screenshot of HDR stuff making it go all weird

tough granite
tranquil zenith
#

ugly

tough granite
#

i didnt even notice since it was a fast cut

#

well yeah

tranquil zenith
#

lmao idk it's like uhh, bit blown out or whatever you'd call it

tough granite
#

just wondering what might be causing it

#

im gonna adjust and try the updated one

tranquil zenith
#

you didn't slide the highlight bar up or anything right?

#

feel like dragging the highlights or highlight contract bar up might do that

tough granite
#

i changed stuff, so its definitely that

vestal dragon
#

Any of you playing with dualsense having problems with vibration in general?

tranquil zenith
#

I heard people were using stuff like ds4windows for haptics etc

cloud kraken
brisk needle
#

i have zero problems with vibration on dualsense, and I dont use any external app

cloud kraken
#

Don’t expect the same vibrations as if you play on the ps5

brisk needle
#

pretty sure it has haptics right? I only played 1hr so far, but it seems smth more than just normal vibrations

cloud kraken
#

Didn’t shoot that much yet haha

brisk needle
#

I'm pretty sure

cloud kraken
#

True I meant for Bluetooth

brisk needle
#

ah yea for bluetooth its a no-go

#

I wish sony would release a controller with rechargable battery and a 2.4ghz dongle like xbox

cloud kraken
#

That’s only a dream I’m afraid

brisk needle
#

yeah true

#

especially with them now not releasing games on PC

cloud kraken
#

Single player

#

Mp they will still do

brisk needle
#

and sadly not a lot of new games use dualsense features, im glad 007 makes use of it tho

brisk needle
fluid dock
#

a pico2 plus a mod will turn on haptics for bluetooth

brisk needle
#

yea its pretty cool, but I dont see the use for it given how often you gotta charge the dualsense

#

battery life is like 6-8 hours or smth im pretty sure

wraith pier
#

so is reno not launching for yall as well?

brisk needle
#

also my mobo doesnt have bluetooth so thats why dongle would be better for me hehe

vestal dragon
#

I have to turn on the force vibration option, I don’t know if thats mandatory or not, but is the only way it works for me. But it stops working suddenly every few minutes

cloud kraken
olive marten
#

Can i ask you guys something not related to the mod? Every time i open the game the game HDR is disabled , have to enable again every time i lauch the game, does anyone with same issue?

wraith pier
#

selected the game, added reshade, then added the renodx file

tranquil prairie
wraith pier
#

same as usual, or at least how i understand how to do it

quaint oriole
tranquil zenith
#

I wish duelsense actually worked on every game

fluid dock
tranquil zenith
#

like, on Forza horizon 6 for example it just straight up isn't supported

cloud kraken
brisk needle
quaint oriole
brisk needle
#

ahh I see

cloud kraken
cloud kraken
wraith pier
#

reshade launches, but it says this build of reshade doesnt support the add ons

brisk needle
cloud kraken
wraith pier
#

6.7.3

cloud kraken
#

And do you have the addon version

vestal dragon
old quarry
#

If I’m using dlss frame generation with renodx, should I use dlss fix as well?

quaint oriole
fluid dock
cloud kraken
cloud kraken
fluid dock
#

dualsense works wirelessly very well

cloud kraken
fluid dock
tranquil zenith
cloud kraken
tranquil zenith
fluid dock
cloud kraken
wraith pier
fluid dock
#

you get haptics on bluetooth by using the dongle method

cloud kraken
queen jolt
#

Just set it up and something annoying is happening

queen jolt
#

I click home and nothing happens

wraith pier
fluid dock
queen jolt
cloud kraken
fluid dock
#

pico 2w

tranquil zenith
fluid dock
queen jolt
#

But with this one nothing happens

wraith pier
cloud kraken
#

Only the Reno file in the specific folder

tranquil zenith
#

hmm maybe go through reshade again and select the game etc, maybe it didn't properly install for the game

wraith pier
#

u mean this?

quaint oriole
cloud kraken
#

Try removing the space

terse trellis
tranquil zenith
wicked wasp
# wraith pier

you downloaded the regular version of reshade and not the addon ve rsion

quaint oriole
foggy needle
tranquil zenith
quaint oriole
tranquil zenith
wraith pier
tranquil zenith
#

I guess it works fine tho, it just acts as a 360 controller or something

cloud kraken
glossy tartan
#

Is the in game HDR slider actually paper white or is it also peak brightness?

quaint oriole
tough granite
#

Damn I thought that patch note meant the newest Reno turned on in game HDR for you

#

So annoying it keeps turning it off. Stop it! lol

tranquil zenith
wraith pier
#

sry for sendin yall on a wild goose chase

tardy wolf
#

any ideas what time the mod will be available

cloud kraken
#

Haha no worry’s like debugging sometimes

tough granite
vestal dragon
valid wadi
#

hottake:
I love tha game ā¤ļø

quaint oriole
kindred mantle
vestal dragon
cloud kraken
vestal dragon
#

Ok, well

#

I don’t know

valid wadi
#

I still cant load into my save???

queen jolt
#

damn, this reshade aint triggering when i click home, i remmeber this happening and i switched the input, forgot how to do it though

#

with another game

glossy tartan
#

I hate that theres still blurring on the edges even when chromatic abberation is disabled

tranquil zenith
#

can turn that off as well, that's the setting you're most likely looking for

wicked wasp
#

improved the tonemapping significantly

#

highlights should be a lot more controlled

#

gonna put on github in a sec

drifting pulsar
wicked wasp
#

they use an sdr tonemapper

drifting pulsar
#

why not just replace it entirely?

wicked wasp
#

parameters are from cbuffers

#

if they want one scene to look different from another

#

I want to keep those differences between scenes intact

drifting pulsar
#

ah, so the need to make use of all the uniforms so that the game looks closer to original?

wicked wasp
#

ya

drifting pulsar
#

cause I made it work yesterday just by replacing the whole 0x33... shader, obviously I nuked all of post processing and all

#

dxc.exe wasn't working on the main shader, so codex offered me to just replace the whole shader and work my way out of its input from scratch. This worked well for one scene with hand-tuned exposure (no bloom, no vignette, no lut etc). Today though I used to update dxc to actually decompile it to see what the hell it was actually doing. But I'm just poking around it never touched live game engines or modding before, so super curious what are the actual "production ready" fixes you made to it

peak oracle
#

havent booted up yet. whats the benefits of this reno mod so far folks?

drifting pulsar
#

@peak oracle highlights are much better and not clamped. I have S95F 2.2k nits, and the game was outputting like 900 tops. With reno it's correct now

peak oracle
#

nice! im on a s90d

drifting pulsar
#

otherwise (at least beta 1) looks very similar, @wicked wasp said they stole some of renodx code! that's why it looks pretty decent out of the box I guess. But seems like as usual HDR is an afterthought in vanilla

peak oracle
#

really lol

#

from hitman?

drifting pulsar
#

yeah I guess, but he can correct me if I'm wrong

wicked wasp
#

vanilla / renodx

wicked wasp
#

but what they did with unreal engine is definitely stealing

ashen marten
#

Looking good

drifting pulsar
#

yeah my bad, bad word. Respect those devs after DF video

wicked wasp
#

the build from this morning gets way too bright during the explosions in the intro mission

#

so I gotta check that out again

peak oracle
wicked wasp
# wicked wasp vanilla / renodx

@prime moon switched to tonemapping in lms and 2.2 emulation in lms where the scaling option takes luminance from by luminance

cloud kraken
drifting pulsar
# wicked wasp vanilla / renodx

wow that's much better than just highlights! didn't notice he was that green when playing that mission on vanilla yesterday

faint scaffold
drifting pulsar
#

@wicked wasp btw do you know whey they all using PQ in shaders vs using scRGB from windows and letting windows do the PQ conversion?

wicked wasp
#

its too slow for 16 bit float so 10 bit unorm works better

drifting pulsar
#

ah so framegen is trained on 10 bit unorm probably so it needs that as input?

vestal dragon
cloud kraken
wicked wasp
drifting pulsar
wicked wasp
#

BETA BUILD 3

  • set in game hdr on
  • not all shaders done yet, but the unfinished ones might be unused anyway
  • vanilla grain doesn't work, use perceptual
  • haven’t messed with frame gen yet
  • as usual disable generic depth and effect runtime sync in the reshade addons tab and then restart

changes:

  • improved tonemapping
  • added bloom slider
cloud kraken
vestal dragon
inner seal
drifting pulsar
inner seal
#

after seeing the vanilla bloom, I kind of want to replace it entirely

proven ingot
drifting pulsar
proven ingot
#

in Defender go to Protection History and you should see it on top. In actions dropdown just select 'allow' or 'restore'

inner seal
#

what kind of psycho designed this graphics menu

proven ingot
#

the weird dropdowns for each option, right?

inner seal
#

yes

proven ingot
#

very annoying yeah. takes so much space and you still have to at least hover over each one to see what you have selected

inner seal
#

does the game really use as little vram as it estimates

drifting pulsar
#

thank you @wicked wasp !

proven ingot
#

everything maxed out 4k 2x fg

inner seal
#

dlss quality?

proven ingot
#

balanced

#

12.2gb in task manager with quality

inner seal
#

I guess that is averagish then

#

maybe a bit low

inner seal
#

did see some pretty aggressively low res textures

#

perhaps limited streamer

proven ingot
#

I noticed some on scene changes

drifting pulsar
daring timber
#

Guys does the beta 2 version work with frame gen?

proven ingot
#

it did for me

#

but why would u use that one if 3 is out

daring timber
proven ingot
#

nope

valid wadi
#

Im at the desert chapter now and the colors are so weird... sometimes its insanly flat and sometimes it is so oversaturated

daring timber
daring timber
proven ingot
#

im using fg and see no issues

daring timber
slim cobalt
#

not sure how it's for everyone else but vanilla game disables HDR toggle on every game launch. so be careful. don't blame reno if things look off - check that toggle first

proven ingot
#

its a game bug. they acknowledged it already

slim cobalt
#

good. just flaggin for folks here

wraith trout
#

Transfer function should be set to sRGB yeah? Might wanna mention that cause it doesn't work with 2.2

Edit: ignore that, HDR wasn't enabled šŸ¤¦ā€ā™€ļø

daring timber
#

Did anyone try the FOV mod? Does it make it better cause currently the FOV is nauseating for me

#

Wow beta 3 looks so much better!

wicked wasp
#

you can take better screenshots by going into the hdr calibration menu and pressing the hide ui button

proven ingot
#

game settings

#

where u turn on hdr

drifting pulsar
#

aah, nice, so to put the game on pause on the exact same frame! let me redo it and delete that one above

#

beta 3 / vanilla

frank violet
#

Beta 3. looking good

zinc fossil
#

dude this game looks amazing

#

already looking forward to it

proven ingot
#

imagine when they put in path tracing as well

zinc fossil
#

honestly, I don't know how transformative PT will really be

#

this looks really good

#

if it performs well I might prefer this

#

well let's see how PT actually will look

inner seal
#

is there not a sharpness setting?

remote idol
inland birch
brisk needle
#

does ingame film grain need to be turned off, or does mod overwrite that too if its on? just curious, wanna make comparisons for myself

inland birch
inland birch
#

It has issue outside of the grain itself

brisk needle
#

ahh ok ty!

signal sinew
#

any fixes for ghosting with fg?

inner seal
#

aight we need sharpness added to reno asap, this is awful

inland birch
inner seal
#

naturally

inland birch
#

What preset?

inner seal
#

probably M assuming override is working but would have to check, but yeah turning off all base sharpening in every game is a hard requirement no matter what

#

not a single game with good sharpening implementation

signal sinew
#

its working in RHI

inland birch
#

M for me looks a bit soft but I can’t tell if it’s framegen or just the presentation honestly

inner seal
#

I am just in the intro and tons of sharpening artifacts

inland birch
#

Oh yours is over-sharpened?

#

I definitely haven’t seen that

tough granite
inland birch
#

I thought you meant it was far too soft

tranquil zenith
#

preset M is known to be quite sharp I guess?

inner seal
#

meh, just bad base game sharpening

#

forced

tranquil zenith
#

I see, ye sucks that there's no ingame slider

inner seal
#

maybe I will pull Musas branch and see if I can add a slider

wicked wasp
inland birch
#

It can be a bit over sharpened

wicked wasp
inland birch
#

I didn’t realized you hijacked it

#

My b

inner seal
#

is sharpness in the postprocess shader you pulled?

inland birch
#

I’m using M

#

I think me and lazorr may just have different setups and eyes

#

Also idk if they’re using fg or not

inner seal
#

the rocks in the intro is what immediately set it off for me

#

no FG yet

#

dlss quality 5k x 2k

inland birch
#

Dlss quality preset m fgx3 for me

#

Has anyone tested preset B in this game for fg?

tranquil zenith
#

ye idk to me it's like, fine, but I guess I like things somewhat sharp. When things like grass are crazy oversharpened that's where it will look off to me

inner seal
#

its pretty clear they just have low res textures and applied a bunch of sharpening

#

at least in this area

glacial sand
#

Fuck it’s so annoying that the HDR in the game needs to be manually enabled for each startup

inland birch
inner seal
#

maybe after I find sharpening shader in devkit

inland birch
#

Lmao

quaint oriole
tranquil zenith
#

man I've not been able to fully focus and play the game because it has been 28 degrees C inside and I just feel slow and drained

#

I've had it on pause more than I've played

inner seal
#

bruh that is so hot for inside

tranquil zenith
#

yeah

#

new building and they never tested the cooling system, everyones without cooling

#

also I see people saying they get really bad ghosting on text and I have genuinely not had ghosting on it at all

pliant sage
#

Aint no way I would be running a pc in that heat. That is horrible

tranquil zenith
#

no matter what I do I can't even see a hint of ghosting on subtitles

#

my pc is blasting even more heat ye lmao

#

it has cooled a lot outside tho, 19 degrees out rn so opened all the windows

#

is it really just preset B that is ghosting like crazy or?

brisk needle
meager raven
inner seal
#

I am sure adding it to reno should be simple enough

#

probably

signal sinew
#

keeps tekst much cleaner

tranquil zenith
brisk needle
#

ahh okay thank you

#

tho vanilla grain doesnt work in renodx Musa said that, gonna use perceptual

tranquil zenith
#

you still get filmgrain with vanilla, I just think it messes with things like the peak nits and stuff. so I would use perceptual yes

brisk needle
#

also Preset B makes quite a difference with FG, Im still early on and just got the ||watch||, ghosting was terrible, with B its bearable

ok nvm I turned on HDR cause I forgot it turns itself off every time, its just as bad as B

tranquil zenith
#

I guess preset M just doesn't really get the crazy ghosting on text

#

what fps are you guys getting with the ghosting btw and x2 framegen or higher?

brisk needle
#

i have like 120 FPS on 2x framegen DLSS L Balanced, and ghosting is very bad

#

I also use DLDSR 2.25x but its same ghosting as if I used 2k res

#

game has so much UI element, why would they not support preset B, so frustrating

tranquil zenith
#

hmmm ye dunno, I get like 180fps or something on x2 and really not getting the crazy ghosting I'm hearing about

weary tusk
brisk needle
weary tusk
brisk needle
#

yea same, sucks cuz I wanted to use dldsr cause I have very good frames for it, not without framegen tho

tranquil zenith
#

when I switch between FG and no FG I see no difference visually, no extra ghosting. the only difference that is noticeable is that with it on the game is noticeably smoother

brisk needle
#

thats really interesting cause even the subtitles and the left side mission objective popup has crazy ghosting for me

weary tusk
tranquil zenith
#

ye I'm moving my mouse, slow, fast, I just don't see any of it on there. it genuinely looks like the subtitles are pasted on top of everything

smoky lava
#

U sure hdr is on?

daring timber
tranquil zenith
#

yes HDR is on ingame

smoky lava
#

Cuz everything ghosts like crazy

#

Not even just the ui

#

It’s awful throughout

tranquil zenith
#

maybe random but are you on the latest nvidia driver or an older one?

smoky lava
#

Newest

brisk needle
#

same

tranquil zenith
#

hmmm

smoky lava
#

Tried both presets

#

Both are horrible

proven ingot
#

just that it's coming

smoky lava
#

But the game runs like ass when tons of npcs are on screen

#

Very cpu limited

quartz geyser
proven ingot
#

oh right

#

ye see it now

oak horizon
# proven ingot

nice, i just got my first QD OLED monitor and will try this before anything else, heard a lot about how good RenoDX is

brisk needle
#

good thing you discovered renodx right when getting your oled

#

I played thru RE9 without renodx, and it was so ass lmao, black raise was very bad

proven ingot
quartz geyser
weary tusk
brisk needle
sullen rampart
brisk needle
#

death stranding 1's terrible yellow sky made me realize hdr in games really are broken as shit most of the time

weary tusk
proven ingot
smoky lava
#

That seems insanely low

sullen rampart
smoky lava
#

How high is your base frame rate

weary tusk
sullen rampart
brisk needle
daring timber
#

How do you even enable Ray tracing? Does the game have RT? @proven ingot

tranquil zenith
#

any of you installed the FOV mod?

valid wadi
signal sinew
daring timber
daring timber
foggy acorn
weary tusk
brisk needle
daring timber
wraith oracle
#

Software RT right now

valid wadi
#

Just because there is no rt option, doesnt mean there is no rt.

brisk needle
#

ig thats why it looks good

daring timber
smoky lava
#

What exactly is RTed in this game

#

Nothing looks like RT to me

sullen rampart
proven ingot
smoky lava
#

Global illumination is screen space

daring timber
#

Guys down we know any info on PT release date?

brisk needle
#

yea i was incorrect, but then why did IOI post something about no RT being in the game, and only PT in summer

valid wadi
#

It is just optimized and runs well, it does not look all that impressive, but you cant get both

#

pt is coming later on

oak horizon
inner seal
#

there basically is no HDR without reno

smoky lava
daring timber
brisk needle
oak horizon
daring timber
tranquil zenith
#

I got a friend with an IPS monitor who says he loves the HDR on it and like... idk but I just can't see how an IPS monitor has good HDR

quartz geyser
#

a little zoomed in

foggy acorn
valid wadi
#

meaning you play it now, and than again with that patch ! xd

daring timber
smoky lava
oak horizon
valid wadi
smoky lava
#

But yea the highlights are very dim

brisk needle
weary tusk
quartz geyser
sullen rampart
inner seal
daring timber
tranquil zenith
smoky lava
brisk needle
weary tusk
#

game has reflex? even without any framegen?

smoky lava
forest steppe
daring timber
#

Guys which DLSS preset should I use I have a 5090

sullen rampart
forest steppe
weary tusk
#

i havent touchged the setting in dc. its enabled by default ?

smoky lava
#

Like that latency difference you could easily notice as well

forest steppe
weary tusk
daring timber
sullen rampart
forest steppe
#

maybe dc just enables it regardless

tranquil zenith
# valid wadi quality

I'd maybe even switch that to DLAA with a 5090? should be able to run that just fine right?

modern osprey
#

Ok so idk if I just saw things but a flash bang happened in the game and a HDR debug menu popped up on my screen

forest steppe
#

special k does not by default

forest steppe
#

I haven't tried using dc

valid wadi
forest steppe
#

too expensive

tranquil zenith
valid wadi
#

I had like areas with 120 fps and 60, full gpu bound

#

yea 5k

#

4k I mean

weary tusk
daring timber
forest steppe
#

from what I saw so far K generally looks better than E, but I haven't really done any extensive a/b testing

tranquil zenith
#

yeahh I'm on 1440p

blissful ledge
#

me with a 4080 at 1440p, im maxed out dlaa at like 170fps with frame gen

valid wadi
daring timber
valid wadi
#

nope

forest steppe
#

if its not using preset B already

valid wadi
#

I tried that

daring timber
valid wadi
#

no change

forest steppe
#

rip

valid wadi
#

they gotta fix that

sullen rampart
forest steppe
#

yea

valid wadi
#

I play with motionblur rn, to make them 70to90 fps better looking 😭

daring timber
blissful ledge
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i cant even get the game to show up for me in the nvidia app lol

foggy acorn
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This

blissful ledge
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its weird, i even have the 007 driver

sullen rampart
valid wadi
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app support comes in later, dont ask why

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its for nvidias "optimized" settings preset

foggy acorn
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Sorry, where is the link to the new version mod?

weary tusk
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these are best settings?

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or should i lower the default lut strength?

valid wadi
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yea depends on your pref and monitor

daring timber