#Wuthering Waves
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I will look for more specific examples as I come across them while playing.
bc in the game's character shader, by default they only give you access to ambient light levels and lumen data, and the latter is SUPER weak
so it's possible there's lumen data at trees like those and i need to open a slider to let people tune how much they want to amplify lumen data, or they're part of the game's volumetric light which would be fine but would just require some rewiring
Yeah. The vanilla character lighting seems to be self lit in a sense. So it doesn't seem to take direction of world lighting too much. Or at least it is weak if it does account for that at all.
yeah, you are lit like a lightbulb from the inside pretty much
Now that I am looking at it more. I don't think your lighting isn't doing anything less than stock lighting. But because the original lighting doesn't interact with in-world sources of light you notice it more when character's aren't affected in your version.
i think you're exactly right, it's not like you interact with light more in vanilla, it just looks fine because you're already lit everywhere you go
@rugged matrix dont worry, we rewrote half of decomp.exe
You will finally be able to add in EON BRDF

Fixing fog decomp issues
fixing lumen
DoF
less accurate because there are no light contribution from those sources
Like, I'm in front of this bright door but the character is still dark.
BUT
The original lighting doesn't have an interaction for this either. Because the character is always bright as fuck so...
yes
they dont cast shadows
even if they do the current model only does contribution from sun shadows
Yeah. I don't know how you solve that in a way that isn't going through each light emitting source manually.
But I am also an idiot so...
the new decomp u linked?
fuck me I kinda wanna do something but im also on a break right now only thing I have is a 14 inch screen that doesn't fit one vscode window comfortably 
best i can do is probably get access to the volumetric light map to cause those to add light (if they exist in it), but no idea about adding shadows
Got new new test 2 new ready
we went through like 20 decomp.exe today
but this hopefully means UE games will have less greiefed decomp
universally
i dont think u can
for shadows
i would only do it if it were magically very easy and also didn't add jank
the last thing i want to do is add jank
whats the current version of decomp
I'll boot it up and make a mini patch for the HDR sun toggle
if it doesn't grief the flare texture

Fixing the 1056434386902383632 loops
like brother
wtf is ths
New one

"Dont download any .exes from strangers"
RenoDX be like
I would say that the lighting is more noticeable to normies than the lack of shadows.
I'd understand if shadows was too big of an ask.
Heck, the lighting from non-sun sources already sounds tough enough. ^^;
Side not. I find I have to put Highlight Saturation to -100 for flames to look right.
Minus 100 - Default - Vanilla
does reducing saturation adaptation do anything?
otherwise, the new bloom focuses the bloom a lot more towards the source of the light, so that's possibly intensifying those flames too
Saturation Adap might be the issue, yes.
I'll leave both of those at 0. TY
anyone found a good place where it's dark except for a single fake light source except for that tree (i don't have access)
idk if you want to try the door I was at earlier. It's considered in shade 24/7.
Remind me where that is?
Just teleport where you farm the new Sword material
The classic orange to pink hue shift
I turned Saturation Adaptation on. It's off by default.
My bad.
tried aemeath + mornye ults both look fine even with 100% character hue/lighting
but now that ive been paying attention to character lighting i found that most stuff in game don't actually contribute to the character shadow
is it just all tied to the sun's position?
sadly, yes. almost none of the light sources in the game are real š„²
"optimization"
kill all 4060 users
well with the the new restir PT enhanced method
being 2x 3x faster
surely
faster than even lumen now
4060s PT was 10ms
and 5ms with lumen\
Sir
You are falling for the classic gamer trap
If you actually read the paper

its specifically talking about ReSTIR PT
not GI or DI
no game uses ReSTIR PT becasue it was too expensive
ReSTIR PT is the unified betterer approach
the paper is about making ReSTIR PT run about the same +- compared to what current ReSTIR DI/GI runs at in say Fuberpunk
the paper is not about making fuberjunk DI/GI now run 2 or 3x faster
TLDR
You get better quality at about the same cost or a bit more expensive but not giga 10FPS in real time on a 5090 expensive
All the marketing around what constitues RT or PT is a clusterfuck
No game does "True PT"
Just buy 2x 6090 Ti SUPERs. Duh
this definitely casts no light except for the tiniest lumen light ever, but amplifying it to anything worth seeing doesn't look great
checked vlm as well
Fair enough. I wasn't holding out much hope tbh.
It's gacha slop so I'm not too surprised that it doesn't have any actual light values assigned to it. (barely)
https://x.com/compusemble/status/2046284088164651498
@rugged matrix I want rn
A modder is trying to mod RTX Neural Texture Compression into Resident Evil Requiem. They say that they've hooked into the via.render.Renderer using REFramework and mapped the texture heap, but they need an AI expert to help with .ntc weight baking. š¤
yeah, i'm seeing if there's anything worth getting from the vlm or if it's just not worth the computations
fake directional lighting
its what I did in Crimson

Assuming you can derivate the lighting from something
Bruh, you telling me I've been playing a fake game all this time? XP
fake game needs fake solution
actually wont work
since I still used the sun
which isnt the issue
the issue is the local lighting
I mean. The good news (maybe) is that all the lighting sources in the game that don't interact with the character currently are at least stationary. ^^;
fake game, fake frames, fake super sampling
would that not tax the performance a lot?
ig depends on how u implement it?
in Crimson I was solving a specific thing
during dawn / dusk the game's probe all go flat
so I added fake directional lighting in the direction of the setting / rising sun
something something cbyberpunk does this
So now ur saying could have gotten restir pt
At about the same budget
But 4060 users
Once the source code for this comes out
Once again
Doesn't CD use RESTIR when you turn RR on?
It uses it
but its not ReSTIR GI or DI
theyre just using it for sampling because their current setup is asscheeks
and the noise is inzane
Thanks again for your work. Do we need to delete the shaders?
Nope! You shouldnāt need to do anything but replace your addon
Thank you!
Btw, dlssfix makes some of the lights flicker with FramGen. All good without FramGen off
Is that only with the new addon though?
The OP mentions dlssfix being needed for that unless you already have it
I was using it on the previous add-on. It runs smooth, but it has that light flicker to it. Been too lazy to delete it to check how it runs without it. I will actually delete it now and report back.
if it's flickering then dlssfix might not be set up correctly, that's what it's meant to fix
@safe prawn i think you were fixing this the other day, right?
what should happen is if u use reno+dlssg u will get light flicker (actual light sources) at least in wuwa
so u need dlss fix to patch the flickering
i did find some games don't need the dlss fix even with dlssg+reno
Yup can confirm, I will need the dlss fix. Cant do anything now since my wife is blah blah blah mode.... Ohhh boy
ull need the wife fix addon
God... I work, play with the kid, go grocery shopping, then come home and get a whole 10 minutes with the new Reno release lol.
i appreciate you make time for wuwa + the addon though š
@pastel solstice @rugged matrix
Final final totally final final
Fixed some abysmal nesting for VSMs
Me and Laz pray this means VSMs and Lumen can be decomped now in any UE slop title
but WuWa might be special becasue of UE4 + UE5
DoF should be fine to test as well
thank you, i hope this character stuff doesn't come down to decomping lumen but that'll be helpful either way
We'd made good progress so far
previously decomp would just say nope
and die
now it gets sahders out
but theres like 41 nested shittery with phi and what not going on
we're working on it
Will pr to Shortfuse
it dependsTM on what sort of Lumen they do in WuWa
if they inline DXR
then you can edit shader side
but sometimes games dont inline so all the RT is handled via lib or similar
and thats outside of devkit territory
Been reading a bit on RT

Inline was one of the things
Dawg
They wanted to do in the future
the spec is MASSIVE
Sm6_6 and inline next year maybe COPE
Do you have a pic of what the shaders say in devkit?
You might have control of some things
Oh yeah i saw a ton of lumen shader names in tbe devkit
Maybe later im just arknightsmaxxing rn
š
Will be intreseting to see if WuWa can work with the custom texture binding we have going on
It will be peak
all UE games "might" be able to use it
We found a bunch of shaders use IGN or abysmal noise
or do some poopoo filtering for fog
Next get custom shader dispatching working without blowing up the game
then Spiwar can add in PT
I had the DLSS Fix incorrect. I believe its correct now but I'm receiving a fatal error message. Is this normal?
#1494155373060427867 message
you could try this
Thanks! I figured out the issue. Forcing a model preset through the nivida app causes the crash. I had it on preset L. Setting it back to default was the fix. I'll just use RCAS to increase the sharpening a bit for dlss 4.0.

From my experience, the crash only happens if you force it via Nvidia App. If you use DLSS Swapper, for example, it doesnt crash. Currently using FG without flickering on latest Reno
Yep, culprit was Nvidia APP forcing preset M
I LOVE THE NEW UDPATE @pastel solstice
also could someone send me an ex of eye adaptation on n off?
The new update has reduced my FPS by 20%, so I can only switch back to the old version
what settings were you using? because that shouldn't be the case regardless. i'd make sure you're certain it's the new addon in particular
there are several settings available once you enable + restart, so it can't really be captured in a single example
that sounds more like we actually turned all fake lights into real light for accurate shadows
there are more computations done in the character shader than vanilla, but with character lighting at zero they would be completely bypassed
new version/old version
9ms

I was testing aurora's in Crimson. Got them looking sweet then I disabled 30FPS cap in devkit and noticed my FPS didnt go up.
Turns out I was murdering perf with aurora that costed 27ms
does fps change on new version if u switched off character lightning?
just tested myself it didn't change for me if i do so
There is no change. Even if reno is turned off, there will be no change in frame rate
Has the frame rate decreased for you when using the new version compared to the old one
i didn't really notice it
so i can't tell
will have to reinstall the last version to actually check
see if turning off eye adaptation + turning character lighting to Kuro with the new version brings you back to your old fps?
I have to finish this story before testing
The frame drop is caused by eye adaptation. Closing and restarting the game will resolve the issue
So does just having it on cause the issue or is it the changing of the state that causes the problem?
i'll see if there's any way i can be more efficient with that, but the reason it requires a restart in the first place is because it hooks into certain things during initialization. which could mean that those hooks are causing degradation for you.
double checked with eye adaptation
raw fps definitely went down
though the amount seems to be region dependent
in septimont it went from 70 or so to 60 or so
in startorch it went from 52 to 49
checked with same angle same location same time
hmm maybe cause startorch the sun doesn't move?
whereas septimont its a moving light source?
I would presume that the more dynamics scenes would be more demanding since it would have to do more frequent calculations. Would sort of make sense.
Update is amazing, but quite a lot of crashes so far
not related to the update
its you using dlssfix
stop using trash generation
your issue will be solved
Will do, the game doesnt even need it lol
Explanation of the new sliders
Character Lighting
By default, the characters are composited separately from the environment and is (mostly) unaffected by the environmental lighting. That's why when you stand under a shade, your char still looks bright af => char lighting controls add back lighting contribution from the environment
video comparison attached, check how the chars can be lit/partially lit by the environment instead of being universally bright
Only recommend using this at 50% character lighting + Kuro character Hue for now because at 100% there are still some issues that can or can not be fixed
https://cdn.discordapp.com/attachments/1342482388512673826/1496276754120310856/2026-04-21_16-28-28.mp4?ex=69e94bd1&is=69e7fa51&hm=0f6435528837c666d2f7ef8c4167acace1e685728ab3d9e35228b4d156d3146b&
very good vid
So good, thanks for the hard work
Does the character lighting applies to in engine cutscenes, as well?
possibly not if the engine cutscenes pass the same heuristic as what prevents character lighting effecting ult animations
I can se the difference when moving the slider from Kuro to 50% and Custom
(The screenshot doesnt seem to grab the difference, just to let you know what kind of cutscene I mean)
In engine cutscene doesnt need it
Probably already have it off or turned down the hero lighting
Because the lighting is intentional
Esp in tier 0 cutscenes
no problem, glad you like it
Wino da š
Ty
Wait so i don't need to mess with anything while in cutscenes right
Also can this hero lighting thing work in sdr, asking for a friend
the answer is
try it in t0 cutscenes and find out
i already played through the game already
Using RTGI makes character get even brighter than default when standing in sunlight, which looks pretty bad. I just learned that this shouldnt happen apparently...well at least it doesnt happen with RTGI off
Maybe it works as it should, i mean, when you are in sunlight, you get brighter...unfortunately with WuWas bad character lighting, it looks pretty bad...default brightness is already bright enough...i have to lower the slider to around 30% for it to look alright
Yes
You should not, I donāt know why theyād even use that shader in cutscenes, and if they do, hopefully what I do to check against ults guards that too
Iām seeing if thereās a smarter way to handle these kinds of potentially additive sources in the next update
Do anyone have the old renodx š the new one with the new features just display fatal error on my Linux system whenever the addon is enabled
let me see if i made a windows-only assumption recently
What's your recommendation for setting character lighting if I wanted to use it? 25 percent or so? Thanks for implementing this feature
i personally like zero, but i think a low amount between 25 and 50 isn't a bad idea for those cases where environmental lights do nothing real to the character while also not making you look like a lightbulb
Thank you!
why is the back open
Many thanks 
kuro vs (new) custom
character lighting looks legitimately deranged next to real environmental lighting
Fair enough
I think what you're doing is great for new areas because it fits the overall tone of the new areas, but I wonder how does this compare in 1.x maps
well i basically dissected how the game lights its environment and i applied the same to the character, so it should be flexible enough to handle how any environment is lit
i'm not reinventing anything or deciding myself how the characters should look
I know, but the 1.x areas really differ from 2.x or even 3.x maps
Might check it out on my handheld this Friday.
Time to see what this whole HDR thing is in WuWa
That's if the game runs reasonably well in startorch academy lmao
Probably won't bother with the engine.ini stuff and rely on the shit settings in game.
behaves perfectly fine in jinzhou
i have nothing in my engine.ini except for disabling a few things
wh9 the hell is this? im letting the game marinate
Its out?
alright the old renodx do work as expected, do wuwano need any logs or something so i can help?
A log from the crashing one wouldnāt hurt
When I'm carrying gear through snow or chopping wood for winter warfare training I have all of my layers open.
I'm sure she also gets warm when fighting in the Frostlands. ^^
here ya go
Eye Adaptation has a performance cost atm. Turn it off and you should be fine. (requires restart)
thanksā¼ļø
thank you, my messenger
i may have been doing more than i need to for one of the eye adaptation features, current build (wip) should fix it
Can't find it
#1494155373060427867 message
Probably had that off already
Weird
If itās off then the addonās definitely not doing a meaningful amount more work
Weird
Try deleting your game shaders.
I have to do it now and then. Sometimes they get messed up for no reason.
Delete these two folders.
getting fatal error with the newest addon
"wine: Call from 00006FFFFFF979E0 to unimplemented function mscms.dll.234, aborting"
the last line in my proton log
try #1411110125732892807 message for now, i need to see what i did to break linux
actually i just removed the addon completely and it's still crashing
š¤Ø
i just launched the game fine an hour ago
i was tweaking the settings
i saw a newer version on here so i installed it and restarted and now i get fatal error
so i assumed it was the new addon but maybe it's something else i changed in reshade
try just adding .bak to the end of the reshade dll temporarily
and make sure there's nothing else loading with the game
yeah launches fine
do you have any other addons it could be loading?
dlssfix
ok i must have broken something let me figure this out
did you just start using dlssfix?
because i think i know why you'd have gotten that mscms.dll error, but if you're not loading the addon then you shouldn't be seeing it anymore obviously
i just installed renodx and dlss fix for the first time like 4 days ago
been using it with no issues
and i just launched it an hour ago
oh ok, well if they're not loading then i have no idea. any hints in your reshade.log?
i have a few things to test still
ok so this works
after i reset everything
i have dlssfix too
yeah sorry i must have fucked something up
but yeah the newest one still gives fatal error
i didn't isolate the cause of why i was getting fatal error with no addon but well.. probably user error somewhere
no i think it's my fault
glad that one works for you
99.9% sure i know why
i'd send a fix now but i'm just gonna include it in my next update with some more stuff
yeah that mscms.dll error is the only thing i can find in proton or reshade log
hopefully it's that ^.^
Youāre welcome, sun was spiwar tbf
what is the color grading strenth you guys have in here?
0 vs 100
it gets pretty messed up in this area
some areas it only slightly changes the image but other areas get destroyed
i'm a lunatic and go 100 on all three strengths and then 100 100 on the hue shifts and increase cone response + contrast some
i am always fucking up my preset when i'm developing so i don't have any numbers to share
default is 100 and i think it looks good it most areas
but what is this color grading exactly, your custom one?
i don't love that it's called that, but that's lerping between the untonemapped color and what we consider to be the game's upgraded tonemapping
oh, lol yeah i'm not sure what it should be called
the areas are so different in this game
it's hard to find something that looks right in all zones
huanglong looking much better now
tbh i just got my first HDR screen less than a week ago
it makes everything look so 3 dimensional
SDR looks so flat now it's crazy
I play on my Slop+ settings
@pastel solstice when is the planned release for next update that possibly fixes crashing on Linux?
Since I was planning on downloading wuwa today, but my handheld is on SteamOS lmao
to do 800 game brightness you need to set exposure to 3-4x
Will try
OMG I just had verify my age in WuWa.
What has become of this beautiful hobby?
But on topic: I noticed, that the tone of the entire picture is changing, whenever I get close to something I can interact with.
This didn't happen before, so I assume, it must be some of the new changes/features?
hmmm... does the Ignore Menu State option work under UI?
i think something will drop in the next ~eight hours
Gotcha
I turned that on, and didn't encounter the issue yet. Maybe that did the trick.
ok cool - i should probably default that to On. unfortunately the way i detect fullscreen menus works except that it detects those interaction menus too š©
The things you add to this game, make it so much more beautiful than it already is. Don't feel too down, when something doesn't work right out of the box.
I just wish, Kuro and a more players could see your effort for themselves. But as it stands, HDR is just a tiny niche, I feel.
holy moley thank you what a compliment.
i'd like more people to see the game at its full potential too š„² but sadly there are a lot of barriers to that. same goes for kuro.
The game looks atrocious without this.


what
what are you even talking about
it literally doesnt work
I haven't patched it since it broke

literally i've never even stopped to verify lmao
i'll see if i can push in next update
sounds good
I assume you found a flag or something for the character lighting thing
that disables it during cutscenes/intros?
iuno intro seems to not be broken now
yes i did, there's a literal boolean that indicates when newer characters are cutscening, and i found some old characters don't set that explicitly, but will also instead have very extreme sun values during their cutscenes, and i trigger on that in those cases.
based
???
What region
EU
What did you even try to do
I just started the game, and it hit me with new terms of service. It might be a thing since some time now, but you don't see it, until you log out and in again.
You had to upload ID?
Fortunately not. Just a selection. But they made it very clear, that I cannot continue, if I was not of age.
Which is silly, for a company that has my billing information.
i was using an old version and the sun in rinascita wasn't getting very bright, then i switched to a newer version and now it's like 1200 nits :D
because you switched from a version that wasn't working for the newer patch
versus a version that does
not related to hdr sun
well other stuff was bright besides the sun >.>
wha does it do?
makes the sun brighter
so how is it 1200 nits for me now
1200 nits =/ hdr sun is working
does it make it brighter outside the center or something
are you okay?
maybe i should not ask questions
i don't want to waste my time explaining this
wait for the actual patch that enables it
yeah end of story huh
yes
yes
maybe be a little nicer next time
no
not working?
don't make assumptions, all i did was observe that the addon was working but the sun wasn't very bright, i switch to a newer version and it's brighter so I thought maybe HDR sun was working, i didn't turn it off to test
i understand that the actual option is not functioning but I did observe a change in brightness
cool
you're such a prick lol
i just read you arguing with some guy earlier
like chill out man
confidently incorrect and dismissive, that is the only impression i get from reading your chats on here
i was just reading information in other channels
i believe you
how about we restart yeah? i'm not looking for unpleasant interactions on here
Spiwar is just crusty. Try not to take it too personally. ^^;
not sure if its just me
but when i use the latest version to play the game i keep getting blackscreens with nvlddmkm 14/153 event spam that eventually leads to pc restart in like 30s
doesn't happen immediately
only happens after playing the game for like a few mins
nvlddmkm 14/153 event spam
where are you seeing this
event viewer
you're welcome to try the old versions to see if those don't, but i don't know how the addon would lead to anything like that
mb for no logs though
cause i didn't think it was the addon's cause
i went through a bunch of ab testing till i found out its the addon's problem
a log would help
does reshade keep older logs?
cause i stopped having blackscreen -> restart loop after swapping off the latest version
so the current log that i have seems to just be the newest game session
no, it wipes on restart
just to be more specific i had eye adaptation off but character lighting on when the blackscreen happens
assuming those r the only difference between the older ones
not sure if this helps
but i did notice strange character colors under certain lighting before it starts blackscreening today
i'm completely overhauling how i handle the character lighting and also slimming down the eye adaptation, so if it keeps happening after then i'll investigate
character lighting not working in this location
does it have a weird sun?
yeah
if u check the event thing
forgot the name
shhould be able to access this
k i'm gonna see if i can either tighten my logic or if i can't just remove it
who plays calcharo anyway
⬠ļø
yeah iirc their ults would get to like max channel 15 or something, so i set it to anything above 10 š¤ probably a smarter way
doesnt work in this area as well
bc i assumed as well that if the sun was that strong or colored in a particular way that they might be doing something special with it that i'd leave alone
i guess not
what nvidia driver version r u guys using btw
just got a crash from using the older version from the deleted thread
Error 4/26/2026 1:20:59 AM nvlddmkm 153 None
Error 4/26/2026 1:20:58 AM nvlddmkm 14 None
this is what it looks like in my event viewer during the crash
and also its these two events repeating for like a few hundred times
i always update to latest 
same though
is there any other logs that can help identify my problem?
no idea but maybe you can just reinstall via DDU
i don't know how it could be an addon issue if only your gpu drivers are crashing
this is what i tried:
- remove overclock, use stock GPU tuning: black screen
- DDU clean reinstall latest nvidia 596.21 driver + launch the game without graphics api injection(no specialK, reshade etc) + default driver settings + not using HDR at all (windows in SDR): no black screen.
- after 2. play game with windows HDR enabled only, everything still at default: no black screen
- after 3. play game with SK+reshade+latest addon + swapped driver settings: blackscreen
- after 4. play game for 2hrs with older addon: no black screen
- after 5. restarted pc today with still older addon: blackscreen like 1 min into the game
there are too many variables for me to know for sure, next thing i'd try is making sure you can reproduce it without SK loaded while using the latest reshade version
so don't use the #šwelcome message renodx build here instead and just use the newest 6.7.3?
no idea what the status of that renodx build is, i use 6.7.3
Sounds like your card is cooked buddy
The most stable driver is 595.79 atm
I use 595.79 + normal 6.7.3 ReShade with addon support (ReShade64.dll next to the game exe) + SK 26.3.27.1 (Global injection)
zero crashes or black screen
Yeah, make sure SK is injecting ReShade.
Does reshade64.dll work without SK too?
I canāt remember now but I feel like one time I forgot to rename it and it loaded
ReShade installs as dxgi.dll by default. (which works now)
I've never seen it load into WuWa as Reshade64.dll without the use of SK.
You're not the first one to ask that in this channel. lol
I could never get Reno and SK work together, so I only use Reno now.
Weird, Iāve never had an issue with SK+Reno 
You have to rename the ReShade.dll and enable SK to inject it. Otherwise it gets fucky.
I have gotten it work but I'm using a combination of Optiscaler and RenoDX
My issue is, that it's a different way to install, rename, inject ReShade and Reno on top, depending on the game and what phase the Moon is in at the moment.
When I install ReShade, and copy Reno into the same folder, it just works.
Optiscaler can use Reshade64
Injecting with Opti is similar but easier than SK I'd probably say.
Reno always goes haywire with orange in this game....
Seems that setting Tonal Response back to 0 from 10 solved it.
Thatās like the same character and location druidbruce sent the other day
Probably is. If you modify saturation in Reno bright orange goes crazy for some reason.
I'm not an HDR science expert so I can't explain why.
But this has been an ""issue"" since forever.
You just can't juice colors too much otherwise shit breaks.
#1411110125732892807 message
Wrong msg link. Should be this one:
#1411110125732892807 message
tbh none of those examples look that wrong to me, her hair included
You just looking at the Discord preview?
i know there's something weird about the color orange, maybe there's something about your and bruce's displays that are interacting with them poorly
no
Off-screen photo.
heres the thing, this is what i found out the other day #1494155373060427867 message
basically, even if u have an HDR monitor it doesn't mean everyone else with an HDR monitor can c the same thing
u gotta tune everything to be the same and calibrate ur monitor with equipments that can accurately detect colors to actually let everyone get the same results
and other than the monitor calibration layer (thats OS part), u still got graphics driver layer (here u can also tune saturation level)
and then whatever layer ur also using
yeah there's absolutely something going on display-side
True. But how do we know who is seeing the "truth" lol
id assume if we just adjust one of our base saturation levels its gonna look the same as the off screen photo
you don't need to pull out the calibration equipment or anything to get to a perfect d65 like i did because i'm obsessed, but i'd use whatever settings are available to you to get to the most neutral point possible
thats why the truth would actually need equipment for the calibration
Dang time flyies... Got to do my daily grind lol. 3.3 right around the corner
Also, if you have a AW3225QF, dell release another firmare a couple of days ago. Updating the 1000 bright mode
my guess is u probably changed saturation at some layer
either the graphics driver (etc. nvidia control panel) or OS(windows calibration)
i left both on default and the problem goes away
but of course if u still just set saturation too high even just in reno its still gonna appear
I probably altered the default Windows SDR saturation in the HDR calibration. This is true.
Not sure if or how that interacts with Reno
#1494155373060427867 message what do u c here?
It's cooked
that means u have higher default saturation somewhere
right now i don't c any weird thing in that picture cause mine is all set to default now
So probably because I adjusted the color saturation in the Windows HDR calibration you think? @deep nexus
I'll redo my profile and check.
just leave saturation at default
if i were you, i'd check your display's own OSD, nvidia control panel (ensure reference mode), make sure what's in the screenshot is set to: highest color depth, these settings if ur on (lg, idk otherwise) tv, rgb + full otherwise on monitor
use nvidia color settings, idk what the defaults are gonna be
u can also tune saturation in digital vibrance here
also can affect how u c the image
make sure you're on reference mode too
might as well use reference mode to be sure
but i feel like your display's osd is most likely to be at fault
I assume Reference Mode bypasses the Nvidia settings that could change shit.
oh so u mean check this box?
yeah, but reference mode is different than the nvidia color settings from our screenshots
set all that
yes, it'll lock out those controls and make sure they have no effect
absolutely zero reason to adjust anything there
You say I should set mine to what yours is?
is your display a tv or monitor?
Asus OLED monitor
ok, then do highest + 12 or 10 bpc + RGB + full
and then set reference mode in the other tab too
Cool. Reference mode seems to have fixed it. This image is no longer cooked
okay nice
(image is so you know what I mean. You're not going to see anything)
i got you
So all this time I've been looking at cooked images.....
What is the meaning of anything?????
idk honestly, that's the scary thing about talking to ppl about what they see in screenshots lmao
hdr is at least one step closer to consistency because its luminance is meant to be absolute, but everything else can be just as cooked as sdr if your display lets it
every day you'll see ppl in the #crimson-desert talking about how image A looks better than B or B looks better than A, when in reality they both could be liking the same thing
oh yeah well right
i mean you can cook what you see in 1000 ways
True. Because you have to account for the display itself. So when they show images it is almost meaningless.
Can't wait to get back into WuWa now and see how fucked my settings are.....
š š«
hopefully just gotta turn up your saturation a little maybe
if that's just how you like things
i may have LooksLikeCanonicalDic in the next update
(function name)
diffuse indirect composite
Went back into game and turned Tonal Response back to +10. Skiprika's hair isn't artifacting. 10/10 fix so far. ^^
very nice š
reference mode disables ICC profiles if you had them enabled
like the windows HDR claibration profile
you probably adjusted the saturation slider while generating the HDR profile
I have a 2.2 gamma profile
but I'm too lazy to switch between piecewise and 2.2 gamma lol
yea 2.2 is only useful for auto-hdr games or well if you want to correct the desktop gamma
yeah for those auto hdr games i just use reshade w/o addons
Damn. Yeah. So for Auto HDR games. How am I supposed to play those without an icc profile?
reshade
alternatively this: https://github.com/ledoge/dwm_eotf
Use Reshade instead of Auto HDR or?...
no i mean if a game must be auto hdr'd, you can use reshade to apply the 2.2 eotf
This looks annoying.
What is the ReShade method?
that method is one click tbf and applies to all (hopefully only) sdr content, so it fixes washed out windows too
this doesnt touch games
but the reshade method is just installing reshade for the game and using https://github.com/EndlesslyFlowering/ReShade_HDR_shaders/blob/master/Shaders/lilium__sdr_trc_fix.fx
yeah only windows
ye
i see, then that's kind of a plus of its own tbh
yep
i only used it one time to watch something in sdr on a browser
the rest of the time i just accept it
Is it the "inverse tone mapping" one?
i have hdr on all time so its good for me
no the one i linked to
same and i agree
but @sudden thicket download her whole repo
her files have dependencies
Right. But which effect do I turn on for AutoHDR?
oh, that's what i meant by the one i linked
TRC fix
tone response curve fix
Oh... I was already using that even with the .icc profile enabled. XD
So I don't ahve to do anything then.
yea HDR pictures are kinda dim when you open them in discord
Is Auto HDR a gamma fix?
no that's not what i meant
i thought you meant you've been using a 2.2 icc profile + using the trc fix reshade simultaneously
also you can leave the ping on
the ultimate black crush mode
i want to do the math on the curve that'd make
idk if it'd still be pure gamma anymore
No, no. I was using a Windows .icc profile that was calibrated for Peak Nit.
I just wanted to know how I'm supposed to use AutoHDR if setting Nvidia Override ignores the peak nits of the icc
I use Doge's mincllfix to set the peak nits
What the fuck
Buddy
- i don't know if it's true that it wouldn't let autohdr read what it needs to
- there are other ways to set your peak nits
such as what mpaul said
I should kill anyone who complains after they changed color saturation
Especially if they vhange it in
Fucking Windows HDR calibration
Of all things
That's default Nvidia setting. I didn't change shit
if you wanna be lazy and are paranoid about it not being set, you can set up something that windows runs on start to run that tool he mentioned
spiwar means that your are dead if you changed the saturation during the HDR calibration
Fair. But that also wasn't the issue.
The Saturation in the Windows cal is only for SDR content.
I don't think so
but I don't use it so maybe idk I won't check it

You right.... fuck
Yeah the app is functionally useless
Its only function is correct the EDID peak brightness that gets reported to games
Else it doesnt do anything
So back to where I was.
How do I set Peak nit without Windows ICC profile.
I can't find the thing Paul mentioned. Google is useless...
If you just want to srt peak nits
Then you can use hdr calibration
In a pinch
Just leave the other stuff as defauly
Wow
No reason to use hdr calibration then
LOL
This is what I did.
But I was told that this setting overrides the ICC profile.
Or does it still respect the Nit setting even with the override?
set maxtml resets on display mode changes, so even if you set a scheduled task on startup, sometimes it reverts back to default
yea that's the one I use too
yes
Does it undo after a reboot too?
yes but it only happens if you do something like disabling/enabling gsync
i'm curious what your source is that that setting would make autohdr unable to read your peak nits
the profile is still loaded
sometimes it resets after i turn off my monitor for a while
the information is still possibly there
yes
Guess I'll try an AutoHDR game and just see what it does then
oh I never turn it off
Wait.... I can't measure peak nit of an AutoHDR game.
hold on
i don't care too much for edid these days anyway, only used it before for some native hdr games that detect peak based on edid but since we have renodx now I don't really need it
is there something i don't know or what's your source
bc i don't know why reference mode would interfere with that
and you shouldn't set peak brightness higher than 400 nits anyways
totally, nothing needs it but (possibly) autohdr, but i don't know enough about how exactly autohdr works to say for sure
I just wanted to verify since it was mentioned that the Nvidia override trumps ICC profile settings.
I said it, does it load the profiles?
i still see mine selected as my hdr profile
BUT i think you are right about its effect on color
no i think you are right about its effect on color, but he's thinking it would disable windows' ability to know your peak nits from it
and i'm wondering why that'd be the case
bc i think he doesn't need to worry
but using display peak brightness for autohdr games is pointless
400 nits is the max, maybe 500
Ya just manually set it
that looks acceptable
yea I'm not sure, I don't use the windows HDR calibration profile anymore and I'm too lazy to test it
but it's easy to test, restart the PC while reference mod is enabled
then check the reported peak nits
Fair point. Gonna reboot and check. I fucked with some stuff.
Seems that even with the Nvidia override that Windows still reads the Nit setting.
Setting of the calibration icc profile I mean.
So I'll just assume that AutoHDR is using that since I have no way to verify.
920 nits is a strange clipping point tho
The monitor is rated 1,000
I think RTings measured it at 940 or something. And when I do the cal it appears to clip at 920 for me.
I'm no expert though so... could be wrong I guess. ^^;
I would use SK's test screen just to be sure
I don't really trust that calibration screen lol
ok, so just reading back to confirm that i got everything
checking override reference mode in nvidia control means windows 11 ICC profile's saturation won't work.
but it still reads the peak nit value correctly and updates upon restarting PC?
As far as I can tell, yes.
In SK it seems like the image clips at 900 to me.
(RTings probably uses a machine that is more accurate than the human eye I assume.)
I'm still trying to understand, why I would not want to calibrate. I deleted the profile, just to check, and 1500 nits is undershooting by a lot, I feel. Though I didn't expect to see the 1755 nits RTings is stating for my TV.
nothing wrong with it, but there is a slider while calibrating that can do unintended things to what you see
so if you have done that, in combination with not forcing nvidia control panel to reference mode, you could have settings within windows that are cooking your colors
Calibrating is fine. It's the saturation at the end of the cal tool that you should leave at (Default)
I love to tinker with settings, so I'm always open to new things I read.
settings are fun but keeping as much unmodified as possible until the end of what you see is the way to go about it
Considering 2 of us have reported the "cooked" colors issue. And the fact that Nvidia juices contrast by default in their driver settings, there are probably a lot of people with cooked colors who just don't know it.
(Until they come accross bright orange in WuWa)
otherwise you can never know what is confounding what you see
That's the annoying thing about Nvidia juicing stuff by default. I didn't even do it.
Oh, I see. That one I left as is. I like them natural.
Actually, I should undo the Nvidia override and see if WuWa colors are still cooked. It could have just been subverting my Sat setting of the Windows icc
Before I tell others to change that.
Kk. I'll just leave it then.
If I leave the override on it doesn't matter either way so... lol
Talking from experience, you should try anything considering colours as default for at least two or three days. You will be surprised, how nice it will look to you over time, and what details you are suddenly noticing.
I've never been able to get used to RTings's settings.
It always just looks like the MGS3 piss filter to me.
i think d65 looks really warm to ppl at first
but somehow when it settles it's fine
and i like being at d65 because it gives me the best place to see what other people see
That is exactly, what I'm talking about. The warm colours will look horrendous for most people, at first.
Example to what I mean:
the problem is is that what you're seeing on the left and i assume you like, looks normal to me but would probably look way too cold if i were to look at your screen
so i see that the right is supposed to be the warmer nasty one, but if you were to see my screen i'm seeing that image even warmer than you are
whereas if i were to look at it on yours, it probably looks closer to d65
anyway i think you'd get used to it
it just helps you see what creators see
My monitor doesn't let me change anything other than color temp so... lol (which is set to 6500)
I just mean that the left image looks good but when I use "calibrated" settings from RTings my image ends up looking like the image on the right.
but if you hate it, you hate it
what do they recommend?
or you can link their page for it
I'm talking about for other screens I've tried their settings for in the past.
Like if I use these for my S95D the "Warm" setting looks like that right image above.
right, but you can have d65 and a neutral place to start without using their exact settings that you dislike
that looks normal to me, do they say what white point they target with that
because those could well be what i'd use on yours
on my tv i use warm 40 when i think the max is warm 50
err i use like warm 30 something
bc that's what started me closest to d65 when calibrating
They just say this. Idk what white point they're using
if you link me i can see
Yup...
i guess you can screenshot their card grid where they put the results
if you care
I don't have the membership either. XD
I would guess. they usually aim for 6500k with most of their settings I have seen
When looking for settings for my TV, I remember 6500k and 2.2 gamma being mentioned.
But they also state, that some of their settings might not be for most people, like SDR brightness of 12. Or colours at 25.
no forget the sdr brightness
they're targetting some random sdr brightness
like 80 or 100
you do not need that
no idea about colors tho, maybe a certain color space
The SDR brightness in particular is amazing for me. I had that way too high before. Now I can see differences between light greys and whites way better.
The colour settings is saturation on my model. Max is 50.
right, i meant that whatever value they'd have the saturation on is probably targeting a certain color space, and i'd guess your display targets that on its own at 25/50
yeah idk why display manufacturers tie brightness into contrast
but that sounds like what yours is doing
Yeah, the naming makes no sense.
@pastel solstice
ok yeah that's very slightly cooler technically but sometimes it's better to accept your display's native color space
otherwise you gimp color volume
Unfortunately they do tuning for white balance that you can't really copy as it's down to the individual panel. (They don't report their tuning for that reason)
So if you just copy their preset you get this.
uh
Yes thats actually the wrong way to do it
You should set it clipping point to 1000
Or whatever your monitor actually clips at, not what rtings measure
I'd ask you why I would do that. But I know you're not big on explaining stuff. (or maybe that's just the questions that come up a million times)
just bc panels are different
and what you see on yours is what's gonna be best for you
Is this amount of glow in some parts of her clothes normal? š¤
Because it was programmed to clip at that value regardless of what it actually measures
42C2 clips at 800 nits signal
Regardless of the actual measurement being 700 nits
She has a lot of glowy shit.
If you set your peak value to 940 nits
It will actually be lower than 940
Because your panel maps 1000 nits = max brightness
So if 1000 value = 940 actual
You set 940 value
You get less than 940 actual
Yeah. That makes sense.
I see. her model in blender usually are not glowing so idk
It is more apparent with the new character lighting setting in Reno.
I have it at 50, and at night she kinda looks like a christmas tree.
yeaaaaaaa those lightup things on her do not get character lit in the same way that she does
also the new bloom brings bloom in tighter which makes it look more concentrated
so that plus character being dark because no light around you
christmas tree
Mornye, too. Just like a more elegant christmas tree.
But back to peak brightness. My TV is marketed as 2000 nits. I always set it to 1755 though. That number seemed more realistic to me, than the 2300~2500 other outlests were reporting.
But if I got that right, I should just go with 2000, since that is what Samsung set it to. Correct?
Based on what Spi said, you should set it to what the manufacturer claims the TV to be. Because that is what their process mapping is built to interpret, despite w/e the actual output of the screen might be.
Will have to try that tomorrow in some games.
Set it to the value where it actually clips
On 10% window
But yeah
May the sakura incinerate. Burn this self away.
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So you're saying to set it to where it clips and not what the manufacturer rated max is??
Cause that's where I had it before with 920
Got 26k astrites saved and waiting on that top off refresh. I'm ready. Got to finish skiprika's storyline though.
^ Same
Only thing is I never pulled Chisa. Got Lynae of course. Will pull her on the second half. A CC I follow recommends Regevernating Glow for her echo set for the Attack buff since Hiyuki scales off it
Will get Denia on rerun
Looks amazing, thank you
Thats what i said since tbe beginning
Where it clips =/ what the manufacturer might advertise =/ what rtings measure
Ok, yes.
RTings said 940 but I find mine clips at like 920.
Sure then ur fine setting that at 920
1000 is also fine actually
Its a peak 1000
Modr
Or whayever it is right
Yea just set it to 920 if it clips for you thrre
or lower, if you are annoyed by the overly aggressive ABL
If abl bothers you might as well use tb400
Is there a test image you'd recommend? I remember SK being mentioned?
Hot damn. Peaks at 2190.
red
Just realized this area in Jinzhou isnt scaled correctly
it's the nba locker room
This game crashes so much in septimont that is crazy that they left this like this.
Seems its happening since the region launched
I don't think i ever had any crash in septimont
You guys ever realized Septimont is just seven mountains/hills
in Japanese itās ć»ćć³ćć«ćŗ -> seben hiruzu -> seven hills
sept monts -> seven hills in french
Oh yeah sorry i didnāt mean Japanese was the canonical reason why haha
I just thought it was weird that they didnāt go for something more clever than just seven hills in the script they use for loanwords and just put seven hills in English
But I forgot about French honestly, I was thinking Latin
Its not due to Reno. Its due to Raytracing. Been known since the region launched.
Septmonts is a small village in the hauts-de-france region with a castle, i assume that's where they got the name from
Awwww what thatās so cool
I hope so
They are all romance languages, some words are shared, kinda
In portuguese it would be Setemontes
Or Septimonte
Had nine so far, in the 2.6 region, crashed with or without reno or FG
Only solution to get through a cutscene was running in DX11
I had a repeatable crash on the cutscene where Iuno lights the tower with her arrow
Crashed five times there
Then randomly in other places
oh if it is cutscenes then idk š¤
We all the same
All crashes where the error ray tracing sampler description overflow
Oh yeah I see that shit too
Just make the cap bigger 4Head
The framerate cap?
No the limit that kills it
I donāt know enough about ray tracing to actually say anything of substance tbh
So I was being sarcastic
If it overflows just make it bigger
Ah gotcha lmao
@rugged matrix what are your recommended settings on wuwa?
spiwar wholeheartedly recommends Framegeneration
8x if you are able
^
you can add saturation on top of that if that's what you want
Why highlights only 10?
eh
i think thats 55
highlights shadows contrast 55
testing but this is what i settled with for now
might turn it to +20
No I meant since I changed how the sliders look
Not like the equivalent colors
When they used to center on 50 as āneutralā
ya i think thats what I meant?
when I ctrl click +10
it shows me 55
the same value should be underneath
+20 is 60
cant wait
hmmmmmmmmmmmmmmm for some reason i can't ctrl-click those at all anymore but that is not what i would've expected
5 days š„š„š„
No, RayTracing does not cause Wuwa to crash, unstable OC does.
make sure to update the nvidia driver to something more recent and stable like 595.79 (Use DDU)
then turn off GPU OC and try running the game in DX12 with RT enabled
Nothing on my PC is OCed. Check reddit, this has been going on for a long time already.
yea it's even more sensitive to undervolt
the infamous RT crash was fixed like a year ago
FG is the main reason the game crashes
ok
I use RT max settings since forever and zero crashes
Good for you!
do you use FG?
I use RT no FG and I do crash too
Yes, but it crashed with both it on and off.
fix your PCs lol
You should send your DXDiag to Kuro, seems your pc has the perfect build combination, if you can get it to them WuWa will be saved from bad optimization and bugs
only crashes in this town are related to frame slop
and thats just the cost of doing business
Sure thing
its surely a you thing when you're the only person still getting crashes
everyone had the ray tracing crash in 2.x including mpaul
it stopped
Wuwano just said above that they crashed with RT and no FG
wuwano is crashing too apparently 
ask the last time he crashed

could jsut be referring to the past
for emotional support
we all remember when we were crashing
they fixed the crashing then they broke RTGI 
No idea, havenāt had a long enough play session in a while to cause one
Every time I have the game open recently Iām either on the intro screen or I get like one scene in š
I never use RT so that might be why. Don't have any stability problems
BUT I canāt remember if I tried wiping most of my custom Engine.ini stuff and I havenāt seen one since š¤
w self report
I use SK with SK's reflex though
I replaced SK with display commander
maybe that "fixes"the crashes, but I doubt lol
display commander was taken down tho
?
he was using too much of Kal's code lol
ya
Oh shit
so yea that's it
I used all that for like one day
i like the tool tho ....
And I was like ehhhhhh what am I doing all this for
rip
get your driver/gpu/windows/whatever fixed
i still have it on my pc tho so
Then just got rid of what I really didnāt like, which was vignette.
he is rewriting it from scratch
My understanding was it was the copied code + license disagreements
Who's Kal by the way?
Canāt do that šØ
SK's dev
Ahh
I was not a huge fan of SK in the past, but I really like it now
uh
you've not been following?
catch up bruddah
its back up again
SK's reflex is usualyl faster than native, wuwa runs a lot smoother with SK's reflex for example, and the "pace native frame" option with FG is also really really nice
oh
why not
