#Wuthering Waves

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pastel solstice
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gotcha, yeah i need to see what i can access about lights like those

sudden thicket
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I will look for more specific examples as I come across them while playing.

pastel solstice
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bc in the game's character shader, by default they only give you access to ambient light levels and lumen data, and the latter is SUPER weak

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so it's possible there's lumen data at trees like those and i need to open a slider to let people tune how much they want to amplify lumen data, or they're part of the game's volumetric light which would be fine but would just require some rewiring

sudden thicket
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Yeah. The vanilla character lighting seems to be self lit in a sense. So it doesn't seem to take direction of world lighting too much. Or at least it is weak if it does account for that at all.

pastel solstice
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yeah, you are lit like a lightbulb from the inside pretty much

sudden thicket
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Now that I am looking at it more. I don't think your lighting isn't doing anything less than stock lighting. But because the original lighting doesn't interact with in-world sources of light you notice it more when character's aren't affected in your version.

pastel solstice
arctic canopy
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@rugged matrix dont worry, we rewrote half of decomp.exe

You will finally be able to add in EON BRDF

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Fixing fog decomp issues

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fixing lumen

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DoF

rugged matrix
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less accurate because there are no light contribution from those sources

sudden thicket
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Like, I'm in front of this bright door but the character is still dark.

BUT
The original lighting doesn't have an interaction for this either. Because the character is always bright as fuck so...

rugged matrix
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they dont cast shadows

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even if they do the current model only does contribution from sun shadows

sudden thicket
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Yeah. I don't know how you solve that in a way that isn't going through each light emitting source manually.

But I am also an idiot so...

rugged matrix
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fuck me I kinda wanna do something but im also on a break right now only thing I have is a 14 inch screen that doesn't fit one vscode window comfortably kekpepehands

pastel solstice
arctic canopy
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we went through like 20 decomp.exe today

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but this hopefully means UE games will have less greiefed decomp

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universally

rugged matrix
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for shadows

pastel solstice
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i would only do it if it were magically very easy and also didn't add jank

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the last thing i want to do is add jank

rugged matrix
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I'll boot it up and make a mini patch for the HDR sun toggle

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if it doesn't grief the flare texture

arctic canopy
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Fixing the 1056434386902383632 loops

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like brother

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wtf is ths

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"Dont download any .exes from strangers"

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RenoDX be like

sudden thicket
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Side not. I find I have to put Highlight Saturation to -100 for flames to look right.

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Minus 100 - Default - Vanilla

pastel solstice
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otherwise, the new bloom focuses the bloom a lot more towards the source of the light, so that's possibly intensifying those flames too

sudden thicket
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Saturation Adap might be the issue, yes.
I'll leave both of those at 0. TY

pastel solstice
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anyone found a good place where it's dark except for a single fake light source except for that tree (i don't have access)

sudden thicket
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idk if you want to try the door I was at earlier. It's considered in shade 24/7.

sudden thicket
nocturne frost
sudden thicket
deep nexus
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tried aemeath + mornye ults both look fine even with 100% character hue/lighting
but now that ive been paying attention to character lighting i found that most stuff in game don't actually contribute to the character shadow
is it just all tied to the sun's position?

pastel solstice
inner edge
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"optimization"

arctic canopy
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We could have had ReSTIR GI / DI

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but noooo

rugged matrix
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kill all 4060 users

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well with the the new restir PT enhanced method

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being 2x 3x faster

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surely

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faster than even lumen now

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4060s PT was 10ms

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and 5ms with lumen\

arctic canopy
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You are falling for the classic gamer trap

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If you actually read the paper

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its specifically talking about ReSTIR PT

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not GI or DI

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no game uses ReSTIR PT becasue it was too expensive

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ReSTIR PT is the unified betterer approach

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the paper is about making ReSTIR PT run about the same +- compared to what current ReSTIR DI/GI runs at in say Fuberpunk

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the paper is not about making fuberjunk DI/GI now run 2 or 3x faster

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TLDR

You get better quality at about the same cost or a bit more expensive but not giga 10FPS in real time on a 5090 expensive

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All the marketing around what constitues RT or PT is a clusterfuck

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No game does "True PT"

sudden thicket
pastel solstice
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checked vlm as well

sudden thicket
arctic canopy
pastel solstice
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yeah, i'm seeing if there's anything worth getting from the vlm or if it's just not worth the computations

arctic canopy
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fake directional lighting

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its what I did in Crimson

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Assuming you can derivate the lighting from something

sudden thicket
arctic canopy
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fake game needs fake solution

arctic canopy
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since I still used the sun

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which isnt the issue

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the issue is the local lighting

sudden thicket
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I mean. The good news (maybe) is that all the lighting sources in the game that don't interact with the character currently are at least stationary. ^^;

deep nexus
deep nexus
arctic canopy
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in Crimson I was solving a specific thing

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during dawn / dusk the game's probe all go flat

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so I added fake directional lighting in the direction of the setting / rising sun

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something something cbyberpunk does this

rugged matrix
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At about the same budget

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But 4060 users

arctic canopy
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Once the source code for this comes out

rugged matrix
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Once again

arctic canopy
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in the future

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yes

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You will have actual PT 2.0

sudden thicket
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Doesn't CD use RESTIR when you turn RR on?

arctic canopy
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It uses it

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but its not ReSTIR GI or DI

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theyre just using it for sampling because their current setup is asscheeks

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and the noise is inzane

vapid lodge
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Thanks again for your work. Do we need to delete the shaders?

pastel solstice
vapid lodge
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Btw, dlssfix makes some of the lights flicker with FramGen. All good without FramGen off

pastel solstice
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The OP mentions dlssfix being needed for that unless you already have it

vapid lodge
pastel solstice
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@safe prawn i think you were fixing this the other day, right?

deep nexus
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what should happen is if u use reno+dlssg u will get light flicker (actual light sources) at least in wuwa
so u need dlss fix to patch the flickering
i did find some games don't need the dlss fix even with dlssg+reno

vapid lodge
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Yup can confirm, I will need the dlss fix. Cant do anything now since my wife is blah blah blah mode.... Ohhh boy

deep nexus
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ull need the wife fix addon

vapid lodge
pastel solstice
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i appreciate you make time for wuwa + the addon though šŸ’”

arctic canopy
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@pastel solstice @rugged matrix

Final final totally final final

Fixed some abysmal nesting for VSMs

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Me and Laz pray this means VSMs and Lumen can be decomped now in any UE slop title

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but WuWa might be special becasue of UE4 + UE5

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DoF should be fine to test as well

pastel solstice
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thank you, i hope this character stuff doesn't come down to decomping lumen but that'll be helpful either way

arctic canopy
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We'd made good progress so far

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previously decomp would just say nope

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and die

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now it gets sahders out

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but theres like 41 nested shittery with phi and what not going on

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we're working on it

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Will pr to Shortfuse

arctic canopy
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if they inline DXR

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then you can edit shader side

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but sometimes games dont inline so all the RT is handled via lib or similar

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and thats outside of devkit territory

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Been reading a bit on RT

rugged matrix
arctic canopy
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Dawg

rugged matrix
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They wanted to do in the future

arctic canopy
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the spec is MASSIVE

rugged matrix
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When they made the unreal talk

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Lmao

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They aint got it in yet homes

arctic canopy
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so what is it doing atm

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software sloppa

rugged matrix
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Sm6_6 and inline next year maybe COPE

rugged matrix
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Ultra slop hardware

arctic canopy
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Do you have a pic of what the shaders say in devkit?

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You might have control of some things

rugged matrix
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Oh yeah i saw a ton of lumen shader names in tbe devkit

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Maybe later im just arknightsmaxxing rn

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😭

arctic canopy
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Will be intreseting to see if WuWa can work with the custom texture binding we have going on

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It will be peak

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all UE games "might" be able to use it

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We found a bunch of shaders use IGN or abysmal noise

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or do some poopoo filtering for fog

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Next get custom shader dispatching working without blowing up the game

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then Spiwar can add in PT

arctic canopy
pastel solstice
vapid lodge
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I had the DLSS Fix incorrect. I believe its correct now but I'm receiving a fatal error message. Is this normal?

pastel solstice
vapid lodge
pastel spindle
dawn delta
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Verry cool will mess with this later

safe prawn
safe prawn
mossy yarrow
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I LOVE THE NEW UDPATE @pastel solstice

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also could someone send me an ex of eye adaptation on n off?

teal ravine
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The new update has reduced my FPS by 20%, so I can only switch back to the old version

pastel solstice
pastel solstice
deep nexus
pastel solstice
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there are more computations done in the character shader than vanilla, but with character lighting at zero they would be completely bypassed

teal ravine
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new version/old version

arctic canopy
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9ms

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I was testing aurora's in Crimson. Got them looking sweet then I disabled 30FPS cap in devkit and noticed my FPS didnt go up.

Turns out I was murdering perf with aurora that costed 27ms

deep nexus
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just tested myself it didn't change for me if i do so

teal ravine
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Has the frame rate decreased for you when using the new version compared to the old one

deep nexus
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i didn't really notice it
so i can't tell
will have to reinstall the last version to actually check

teal ravine
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I am using this version

pastel solstice
teal ravine
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I have to finish this story before testing

teal ravine
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The frame drop is caused by eye adaptation. Closing and restarting the game will resolve the issue

sudden thicket
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So does just having it on cause the issue or is it the changing of the state that causes the problem?

teal ravine
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I'll turn on it and try restarting the game

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Just turn on it can cause problems

pastel solstice
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i'll see if there's any way i can be more efficient with that, but the reason it requires a restart in the first place is because it hooks into certain things during initialization. which could mean that those hooks are causing degradation for you.

deep nexus
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double checked with eye adaptation
raw fps definitely went down
though the amount seems to be region dependent
in septimont it went from 70 or so to 60 or so
in startorch it went from 52 to 49
checked with same angle same location same time

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hmm maybe cause startorch the sun doesn't move?
whereas septimont its a moving light source?

sudden thicket
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I would presume that the more dynamics scenes would be more demanding since it would have to do more frequent calculations. Would sort of make sense.

safe prawn
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Update is amazing, but quite a lot of crashes so far

rugged matrix
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its you using dlssfix

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stop using trash generation

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your issue will be solved

safe prawn
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Will do, the game doesnt even need it lol

rugged matrix
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Explanation of the new sliders

Character Lighting
By default, the characters are composited separately from the environment and is (mostly) unaffected by the environmental lighting. That's why when you stand under a shade, your char still looks bright af => char lighting controls add back lighting contribution from the environment

video comparison attached, check how the chars can be lit/partially lit by the environment instead of being universally bright

Only recommend using this at 50% character lighting + Kuro character Hue for now because at 100% there are still some issues that can or can not be fixed
https://cdn.discordapp.com/attachments/1342482388512673826/1496276754120310856/2026-04-21_16-28-28.mp4?ex=69e94bd1&is=69e7fa51&hm=0f6435528837c666d2f7ef8c4167acace1e685728ab3d9e35228b4d156d3146b&

pastel solstice
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very good vid

safe prawn
safe prawn
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Does the character lighting applies to in engine cutscenes, as well?

pastel solstice
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possibly not if the engine cutscenes pass the same heuristic as what prevents character lighting effecting ult animations

safe prawn
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I can se the difference when moving the slider from Kuro to 50% and Custom

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(The screenshot doesnt seem to grab the difference, just to let you know what kind of cutscene I mean)

rugged matrix
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In engine cutscene doesnt need it

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Probably already have it off or turned down the hero lighting

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Because the lighting is intentional

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Esp in tier 0 cutscenes

safe prawn
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Gotcha

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Its a very neat functionality so thanks for creating it

pastel solstice
rugged matrix
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Wino da 🐐

mossy yarrow
# rugged matrix

Wait so i don't need to mess with anything while in cutscenes right

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Also can this hero lighting thing work in sdr, asking for a friend

rugged matrix
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try it in t0 cutscenes and find out

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i already played through the game already

amber tusk
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Using RTGI makes character get even brighter than default when standing in sunlight, which looks pretty bad. I just learned that this shouldnt happen apparently...well at least it doesnt happen with RTGI off

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Maybe it works as it should, i mean, when you are in sunlight, you get brighter...unfortunately with WuWas bad character lighting, it looks pretty bad...default brightness is already bright enough...i have to lower the slider to around 30% for it to look alright

pastel solstice
pastel solstice
amber tusk
stuck birch
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Do anyone have the old renodx 😭 the new one with the new features just display fatal error on my Linux system whenever the addon is enabled

pastel solstice
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let me see if i made a windows-only assumption recently

vapid lodge
pastel solstice
dawn delta
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bruh why is the back open

pastel solstice
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kuro vs (new) custom

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character lighting looks legitimately deranged next to real environmental lighting

forest badge
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At what point does this become too much though

pastel solstice
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wdym

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when the character fits into the environment is when it's enough

forest badge
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Fair enough

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I think what you're doing is great for new areas because it fits the overall tone of the new areas, but I wonder how does this compare in 1.x maps

pastel solstice
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well i basically dissected how the game lights its environment and i applied the same to the character, so it should be flexible enough to handle how any environment is lit

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i'm not reinventing anything or deciding myself how the characters should look

forest badge
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I know, but the 1.x areas really differ from 2.x or even 3.x maps

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Might check it out on my handheld this Friday.

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Time to see what this whole HDR thing is in WuWa

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That's if the game runs reasonably well in startorch academy lmao

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Probably won't bother with the engine.ini stuff and rely on the shit settings in game.

pastel solstice
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behaves perfectly fine in jinzhou

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i have nothing in my engine.ini except for disabling a few things

woeful forum
forest badge
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Skin

mossy yarrow
stuck birch
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alright the old renodx do work as expected, do wuwano need any logs or something so i can help?

pastel solstice
sudden thicket
split glacier
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Is it true this new renodx is causing lag?

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I'm experiencing performance drops

sudden thicket
pastel solstice
pastel solstice
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i may have been doing more than i need to for one of the eye adaptation features, current build (wip) should fix it

pastel solstice
split glacier
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Weird

pastel solstice
split glacier
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Weird

sudden thicket
# split glacier Weird

Try deleting your game shaders.
I have to do it now and then. Sometimes they get messed up for no reason.

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Delete these two folders.

blazing cove
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getting fatal error with the newest addon

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"wine: Call from 00006FFFFFF979E0 to unimplemented function mscms.dll.234, aborting"

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the last line in my proton log

pastel solstice
blazing cove
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actually i just removed the addon completely and it's still crashing

pastel solstice
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🤨

blazing cove
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i just launched the game fine an hour ago

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i was tweaking the settings

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i saw a newer version on here so i installed it and restarted and now i get fatal error

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so i assumed it was the new addon but maybe it's something else i changed in reshade

pastel solstice
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try just adding .bak to the end of the reshade dll temporarily

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and make sure there's nothing else loading with the game

blazing cove
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yeah launches fine

pastel solstice
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do you have any other addons it could be loading?

blazing cove
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dlssfix

pastel solstice
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mmm could be that i guess

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try backing up your reshade.ini too

blazing cove
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ok i must have broken something let me figure this out

pastel solstice
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did you just start using dlssfix?

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because i think i know why you'd have gotten that mscms.dll error, but if you're not loading the addon then you shouldn't be seeing it anymore obviously

blazing cove
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i just installed renodx and dlss fix for the first time like 4 days ago

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been using it with no issues

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and i just launched it an hour ago

pastel solstice
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oh ok, well if they're not loading then i have no idea. any hints in your reshade.log?

blazing cove
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i have a few things to test still

blazing cove
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after i reset everything

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i have dlssfix too

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yeah sorry i must have fucked something up

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but yeah the newest one still gives fatal error

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i didn't isolate the cause of why i was getting fatal error with no addon but well.. probably user error somewhere

pastel solstice
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no i think it's my fault

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glad that one works for you

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99.9% sure i know why

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i'd send a fix now but i'm just gonna include it in my next update with some more stuff

blazing cove
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yeah that mscms.dll error is the only thing i can find in proton or reshade log

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hopefully it's that ^.^

pastel solstice
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yeah that's the windows color management dll

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i did a stupid

blazing cove
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ohh HDR sun works now, very nice

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ty for your work on wuwa it looks great in HDR

pastel solstice
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You’re welcome, sun was spiwar tbf

blazing cove
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what is the color grading strenth you guys have in here?

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0 vs 100

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it gets pretty messed up in this area

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some areas it only slightly changes the image but other areas get destroyed

pastel solstice
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i'm a lunatic and go 100 on all three strengths and then 100 100 on the hue shifts and increase cone response + contrast some

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i am always fucking up my preset when i'm developing so i don't have any numbers to share

blazing cove
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default is 100 and i think it looks good it most areas

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but what is this color grading exactly, your custom one?

pastel solstice
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i don't love that it's called that, but that's lerping between the untonemapped color and what we consider to be the game's upgraded tonemapping

blazing cove
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oh, lol yeah i'm not sure what it should be called

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the areas are so different in this game

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it's hard to find something that looks right in all zones

blazing cove
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huanglong looking much better now

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tbh i just got my first HDR screen less than a week ago

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it makes everything look so 3 dimensional

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SDR looks so flat now it's crazy

dawn delta
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I play on my Slop+ settings

blazing cove
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mawburrow desert tacet field at the bottom of lahai-roi ^

forest badge
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@pastel solstice when is the planned release for next update that possibly fixes crashing on Linux?

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Since I was planning on downloading wuwa today, but my handheld is on SteamOS lmao

rugged matrix
split glacier
mighty fable
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OMG I just had verify my age in WuWa.
What has become of this beautiful hobby?

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But on topic: I noticed, that the tone of the entire picture is changing, whenever I get close to something I can interact with.
This didn't happen before, so I assume, it must be some of the new changes/features?

pastel solstice
pastel solstice
mighty fable
pastel solstice
mighty fable
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The things you add to this game, make it so much more beautiful than it already is. Don't feel too down, when something doesn't work right out of the box.
I just wish, Kuro and a more players could see your effort for themselves. But as it stands, HDR is just a tiny niche, I feel.

pastel solstice
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holy moley thank you what a compliment.
i'd like more people to see the game at its full potential too 🄲 but sadly there are a lot of barriers to that. same goes for kuro.

forest badge
mighty fable
rugged matrix
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what are you even talking about

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it literally doesnt work

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I haven't patched it since it broke

pastel solstice
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literally i've never even stopped to verify lmao

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i'll see if i can push in next update

rugged matrix
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nah its fine

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once ur done with ur stuff let me know

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then I'll hop in

pastel solstice
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sounds good

rugged matrix
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I assume you found a flag or something for the character lighting thing

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that disables it during cutscenes/intros?

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iuno intro seems to not be broken now

pastel solstice
rugged matrix
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based

mighty fable
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EU

split glacier
mighty fable
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I just started the game, and it hit me with new terms of service. It might be a thing since some time now, but you don't see it, until you log out and in again.

mighty fable
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Fortunately not. Just a selection. But they made it very clear, that I cannot continue, if I was not of age.

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Which is silly, for a company that has my billing information.

blazing cove
# rugged matrix what

i was using an old version and the sun in rinascita wasn't getting very bright, then i switched to a newer version and now it's like 1200 nits :D

rugged matrix
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versus a version that does

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not related to hdr sun

blazing cove
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well other stuff was bright besides the sun >.>

rugged matrix
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switch the hdr sun toggle on and off

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jesus christ

blazing cove
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yeah it never did anything but the sun did change

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and the version was working

rugged matrix
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then hdr sun isn't working

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end of story

blazing cove
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wha does it do?

rugged matrix
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makes the sun brighter

blazing cove
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so how is it 1200 nits for me now

rugged matrix
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1200 nits =/ hdr sun is working

blazing cove
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does it make it brighter outside the center or something

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are you okay?

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maybe i should not ask questions

rugged matrix
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i don't want to waste my time explaining this

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wait for the actual patch that enables it

blazing cove
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yeah end of story huh

rugged matrix
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yes

blazing cove
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i guess so

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jesus christ

rugged matrix
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yes

blazing cove
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maybe be a little nicer next time

rugged matrix
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no

blazing cove
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not working?

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don't make assumptions, all i did was observe that the addon was working but the sun wasn't very bright, i switch to a newer version and it's brighter so I thought maybe HDR sun was working, i didn't turn it off to test

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i understand that the actual option is not functioning but I did observe a change in brightness

rugged matrix
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cool

blazing cove
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you're such a prick lol

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i just read you arguing with some guy earlier

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like chill out man

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confidently incorrect and dismissive, that is the only impression i get from reading your chats on here

rugged matrix
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someone is salty enough to go read all of my chats

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very cool

blazing cove
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i was just reading information in other channels

rugged matrix
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i believe you

blazing cove
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how about we restart yeah? i'm not looking for unpleasant interactions on here

sudden thicket
mighty ibex
#

We’re all in this together

deep nexus
#

not sure if its just me
but when i use the latest version to play the game i keep getting blackscreens with nvlddmkm 14/153 event spam that eventually leads to pc restart in like 30s

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doesn't happen immediately
only happens after playing the game for like a few mins

pastel solstice
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nvlddmkm 14/153 event spam
where are you seeing this

pastel solstice
#

you're welcome to try the old versions to see if those don't, but i don't know how the addon would lead to anything like that

deep nexus
#

mb for no logs though
cause i didn't think it was the addon's cause
i went through a bunch of ab testing till i found out its the addon's problem

pastel solstice
#

a log would help

deep nexus
#

does reshade keep older logs?

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cause i stopped having blackscreen -> restart loop after swapping off the latest version
so the current log that i have seems to just be the newest game session

pastel solstice
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no, it wipes on restart

deep nexus
#

just to be more specific i had eye adaptation off but character lighting on when the blackscreen happens
assuming those r the only difference between the older ones

deep nexus
#

not sure if this helps
but i did notice strange character colors under certain lighting before it starts blackscreening today

pastel solstice
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i'm completely overhauling how i handle the character lighting and also slimming down the eye adaptation, so if it keeps happening after then i'll investigate

rugged matrix
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character lighting not working in this location

pastel solstice
#

does it have a weird sun?

rugged matrix
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yeah

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if u check the event thing

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forgot the name

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shhould be able to access this

pastel solstice
#

k i'm gonna see if i can either tighten my logic or if i can't just remove it

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who plays calcharo anyway

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ā¬…ļø

rugged matrix
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lol

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maybe the bright sun limit is too conservative

pastel solstice
#

yeah iirc their ults would get to like max channel 15 or something, so i set it to anything above 10 šŸ¤” probably a smarter way

rugged matrix
#

doesnt work in this area as well

pastel solstice
#

bc i assumed as well that if the sun was that strong or colored in a particular way that they might be doing something special with it that i'd leave alone

#

i guess not

deep nexus
#

what nvidia driver version r u guys using btw
just got a crash from using the older version from the deleted thread

#
Error    4/26/2026 1:20:59 AM    nvlddmkm    153    None
Error    4/26/2026 1:20:58 AM    nvlddmkm    14    None

this is what it looks like in my event viewer during the crash
and also its these two events repeating for like a few hundred times

pastel solstice
#

i always update to latest gigachad

deep nexus
pastel solstice
#

no idea but maybe you can just reinstall via DDU

#

i don't know how it could be an addon issue if only your gpu drivers are crashing

deep nexus
# pastel solstice no idea but maybe you can just reinstall via DDU

this is what i tried:

  1. remove overclock, use stock GPU tuning: black screen
  2. DDU clean reinstall latest nvidia 596.21 driver + launch the game without graphics api injection(no specialK, reshade etc) + default driver settings + not using HDR at all (windows in SDR): no black screen.
  3. after 2. play game with windows HDR enabled only, everything still at default: no black screen
  4. after 3. play game with SK+reshade+latest addon + swapped driver settings: blackscreen
  5. after 4. play game for 2hrs with older addon: no black screen
  6. after 5. restarted pc today with still older addon: blackscreen like 1 min into the game
pastel solstice
#

there are too many variables for me to know for sure, next thing i'd try is making sure you can reproduce it without SK loaded while using the latest reshade version

deep nexus
pastel solstice
#

no idea what the status of that renodx build is, i use 6.7.3

rugged matrix
#

Sounds like your card is cooked buddy

nocturne frost
#

I use 595.79 + normal 6.7.3 ReShade with addon support (ReShade64.dll next to the game exe) + SK 26.3.27.1 (Global injection)

#

zero crashes or black screen

sudden thicket
#

Yeah, make sure SK is injecting ReShade.

pastel solstice
#

Does reshade64.dll work without SK too?

#

I can’t remember now but I feel like one time I forgot to rename it and it loaded

sudden thicket
#

ReShade installs as dxgi.dll by default. (which works now)
I've never seen it load into WuWa as Reshade64.dll without the use of SK.

pastel solstice
#

Makes sense. I wonder why kuro unblocked that

#

Are they here

sudden thicket
#

You're not the first one to ask that in this channel. lol

mighty fable
#

I could never get Reno and SK work together, so I only use Reno now.

nocturne frost
sudden thicket
#

You have to rename the ReShade.dll and enable SK to inject it. Otherwise it gets fucky.

feral forum
mighty fable
#

My issue is, that it's a different way to install, rename, inject ReShade and Reno on top, depending on the game and what phase the Moon is in at the moment.
When I install ReShade, and copy Reno into the same folder, it just works.

feral forum
#

Optiscaler can use Reshade64

sudden thicket
sudden thicket
#

Reno always goes haywire with orange in this game....

#

Seems that setting Tonal Response back to 0 from 10 solved it.

pastel solstice
#

That’s like the same character and location druidbruce sent the other day

sudden thicket
pastel solstice
#

tbh none of those examples look that wrong to me, her hair included

sudden thicket
pastel solstice
#

i know there's something weird about the color orange, maybe there's something about your and bruce's displays that are interacting with them poorly

pastel solstice
sudden thicket
#

Off-screen photo.

deep nexus
# sudden thicket Reno always goes haywire with orange in this game....

heres the thing, this is what i found out the other day #1494155373060427867 message
basically, even if u have an HDR monitor it doesn't mean everyone else with an HDR monitor can c the same thing
u gotta tune everything to be the same and calibrate ur monitor with equipments that can accurately detect colors to actually let everyone get the same results
and other than the monitor calibration layer (thats OS part), u still got graphics driver layer (here u can also tune saturation level)
and then whatever layer ur also using

pastel solstice
sudden thicket
deep nexus
pastel solstice
#

you don't need to pull out the calibration equipment or anything to get to a perfect d65 like i did because i'm obsessed, but i'd use whatever settings are available to you to get to the most neutral point possible

deep nexus
vapid lodge
#

Dang time flyies... Got to do my daily grind lol. 3.3 right around the corner

#

Also, if you have a AW3225QF, dell release another firmare a couple of days ago. Updating the 1000 bright mode

deep nexus
#

i left both on default and the problem goes away

#

but of course if u still just set saturation too high even just in reno its still gonna appear

sudden thicket
#

Not sure if or how that interacts with Reno

deep nexus
#

#1494155373060427867 message what do u c here?

pastel solstice
#

yeah that's crazy

#

looks perfectly normal to me

deep nexus
#

right now i don't c any weird thing in that picture cause mine is all set to default now

sudden thicket
#

So probably because I adjusted the color saturation in the Windows HDR calibration you think? @deep nexus

#

I'll redo my profile and check.

deep nexus
#

just leave saturation at default

pastel solstice
#

if i were you, i'd check your display's own OSD, nvidia control panel (ensure reference mode), make sure what's in the screenshot is set to: highest color depth, these settings if ur on (lg, idk otherwise) tv, rgb + full otherwise on monitor

sudden thicket
pastel solstice
#

use nvidia color settings, idk what the defaults are gonna be

deep nexus
#

u can also tune saturation in digital vibrance here
also can affect how u c the image

pastel solstice
#

make sure you're on reference mode too

pastel solstice
#

but i feel like your display's osd is most likely to be at fault

sudden thicket
#

I assume Reference Mode bypasses the Nvidia settings that could change shit.

deep nexus
pastel solstice
#

yeah, but reference mode is different than the nvidia color settings from our screenshots

#

set all that

pastel solstice
#

absolutely zero reason to adjust anything there

sudden thicket
pastel solstice
sudden thicket
#

Asus OLED monitor

pastel solstice
#

ok, then do highest + 12 or 10 bpc + RGB + full

#

and then set reference mode in the other tab too

sudden thicket
pastel solstice
#

okay nice

sudden thicket
#

(image is so you know what I mean. You're not going to see anything)

pastel solstice
#

i got you

sudden thicket
#

So all this time I've been looking at cooked images.....
What is the meaning of anything?????

pastel solstice
#

idk honestly, that's the scary thing about talking to ppl about what they see in screenshots lmao

#

hdr is at least one step closer to consistency because its luminance is meant to be absolute, but everything else can be just as cooked as sdr if your display lets it

sudden thicket
#

Or Nvidia...

#

Apparently

pastel solstice
#

every day you'll see ppl in the #crimson-desert talking about how image A looks better than B or B looks better than A, when in reality they both could be liking the same thing

#

oh yeah well right

#

i mean you can cook what you see in 1000 ways

sudden thicket
pastel solstice
#

yup

#

your phone picture was a good idea

#

instant diagnosis

sudden thicket
#

Can't wait to get back into WuWa now and see how fucked my settings are.....
šŸ˜† šŸ”«

pastel solstice
#

hopefully just gotta turn up your saturation a little maybe

#

if that's just how you like things

#

i may have LooksLikeCanonicalDic in the next update

#

(function name)

#

diffuse indirect composite

sudden thicket
#

Went back into game and turned Tonal Response back to +10. Skiprika's hair isn't artifacting. 10/10 fix so far. ^^

pastel solstice
#

very nice šŸ˜Ž

nocturne frost
#

reference mode disables ICC profiles if you had them enabled

#

like the windows HDR claibration profile

pastel solstice
#

fuck icc

#

windows is not allowed to touch my colors

nocturne frost
#

you probably adjusted the saturation slider while generating the HDR profile

#

I have a 2.2 gamma profile

#

but I'm too lazy to switch between piecewise and 2.2 gamma lol

pastel solstice
#

same

#

cannot be assed

nocturne frost
#

yea 2.2 is only useful for auto-hdr games or well if you want to correct the desktop gamma

pastel solstice
#

yeah for those auto hdr games i just use reshade w/o addons

sudden thicket
#

Damn. Yeah. So for Auto HDR games. How am I supposed to play those without an icc profile?

pastel solstice
sudden thicket
#

Use Reshade instead of Auto HDR or?...

pastel solstice
sudden thicket
pastel solstice
#

that method is one click tbf and applies to all (hopefully only) sdr content, so it fixes washed out windows too

limpid lagoon
pastel solstice
pastel solstice
#

even sdr ones?

limpid lagoon
limpid lagoon
pastel solstice
#

i see, then that's kind of a plus of its own tbh

limpid lagoon
#

yep

pastel solstice
#

i only used it one time to watch something in sdr on a browser

#

the rest of the time i just accept it

sudden thicket
limpid lagoon
#

i have hdr on all time so its good for me

pastel solstice
pastel solstice
#

but @sudden thicket download her whole repo

#

her files have dependencies

sudden thicket
pastel solstice
#

TRC fix

#

tone response curve fix

sudden thicket
#

Oh... I was already using that even with the .icc profile enabled. XD

nocturne frost
sudden thicket
#

So I don't ahve to do anything then.

pastel solstice
#

oh boy

#

so you've been double-applying the gamma fix this whole time?

nocturne frost
#

yea HDR pictures are kinda dim when you open them in discord

sudden thicket
pastel solstice
#

i thought you meant you've been using a 2.2 icc profile + using the trc fix reshade simultaneously

#

also you can leave the ping on

nocturne frost
pastel solstice
#

idk if it'd still be pure gamma anymore

sudden thicket
nocturne frost
#

I use Doge's mincllfix to set the peak nits

pastel solstice
#

such as what mpaul said

rugged matrix
#

I should kill anyone who complains after they changed color saturation

#

Especially if they vhange it in

#

Fucking Windows HDR calibration

#

Of all things

sudden thicket
pastel solstice
#

if you wanna be lazy and are paranoid about it not being set, you can set up something that windows runs on start to run that tool he mentioned

nocturne frost
rugged matrix
#

Yeah

#

It specifically said

#

Saturation
Less (Default)

sudden thicket
nocturne frost
#

but I don't use it so maybe idk I won't check it

sudden thicket
rugged matrix
#

Yeah the app is functionally useless

#

Its only function is correct the EDID peak brightness that gets reported to games

#

Else it doesnt do anything

sudden thicket
#

So back to where I was.
How do I set Peak nit without Windows ICC profile.
I can't find the thing Paul mentioned. Google is useless...

rugged matrix
#

If you just want to srt peak nits

#

Then you can use hdr calibration

#

In a pinch

#

Just leave the other stuff as defauly

pastel solstice
rugged matrix
#

Wow

rugged matrix
#

LOL

sudden thicket
rugged matrix
#

use the tool wino linked

#

That might help your issue

inner edge
#

set maxtml resets on display mode changes, so even if you set a scheduled task on startup, sometimes it reverts back to default

nocturne frost
#

yea that's the one I use too

pastel solstice
sudden thicket
nocturne frost
pastel solstice
#

the profile is still loaded

inner edge
#

sometimes it resets after i turn off my monitor for a while

pastel solstice
#

the information is still possibly there

nocturne frost
sudden thicket
nocturne frost
sudden thicket
#

Wait.... I can't measure peak nit of an AutoHDR game.

pastel solstice
#

hold on

inner edge
#

i don't care too much for edid these days anyway, only used it before for some native hdr games that detect peak based on edid but since we have renodx now I don't really need it

pastel solstice
#

is there something i don't know or what's your source

#

bc i don't know why reference mode would interfere with that

nocturne frost
pastel solstice
sudden thicket
nocturne frost
pastel solstice
#

BUT i think you are right about its effect on color

nocturne frost
#

yes but that doesnt mean much

#

it does nothing

pastel solstice
#

no i think you are right about its effect on color, but he's thinking it would disable windows' ability to know your peak nits from it

#

and i'm wondering why that'd be the case

#

bc i think he doesn't need to worry

nocturne frost
#

but using display peak brightness for autohdr games is pointless

#

400 nits is the max, maybe 500

nocturne frost
#

that looks acceptable

nocturne frost
#

but it's easy to test, restart the PC while reference mod is enabled

#

then check the reported peak nits

sudden thicket
#

Seems that even with the Nvidia override that Windows still reads the Nit setting.

#

Setting of the calibration icc profile I mean.

#

So I'll just assume that AutoHDR is using that since I have no way to verify.

nocturne frost
#

920 nits is a strange clipping point tho

sudden thicket
#

The monitor is rated 1,000
I think RTings measured it at 940 or something. And when I do the cal it appears to clip at 920 for me.

I'm no expert though so... could be wrong I guess. ^^;

nocturne frost
#

I would use SK's test screen just to be sure

#

I don't really trust that calibration screen lol

deep nexus
sudden thicket
sudden thicket
mighty fable
#

I'm still trying to understand, why I would not want to calibrate. I deleted the profile, just to check, and 1500 nits is undershooting by a lot, I feel. Though I didn't expect to see the 1755 nits RTings is stating for my TV.

pastel solstice
#

so if you have done that, in combination with not forcing nvidia control panel to reference mode, you could have settings within windows that are cooking your colors

sudden thicket
mighty fable
#

I love to tinker with settings, so I'm always open to new things I read.

pastel solstice
#

settings are fun but keeping as much unmodified as possible until the end of what you see is the way to go about it

sudden thicket
#

Considering 2 of us have reported the "cooked" colors issue. And the fact that Nvidia juices contrast by default in their driver settings, there are probably a lot of people with cooked colors who just don't know it.
(Until they come accross bright orange in WuWa)

pastel solstice
#

otherwise you can never know what is confounding what you see

sudden thicket
mighty fable
sudden thicket
#

Actually, I should undo the Nvidia override and see if WuWa colors are still cooked. It could have just been subverting my Sat setting of the Windows icc

#

Before I tell others to change that.

pastel solstice
#

no man there's no reason to not be in reference mode

#

for anyone

sudden thicket
pastel solstice
#

i mean you can do whatever

#

but i would advise ppl not

sudden thicket
#

If I leave the override on it doesn't matter either way so... lol

mighty fable
#

Talking from experience, you should try anything considering colours as default for at least two or three days. You will be surprised, how nice it will look to you over time, and what details you are suddenly noticing.

sudden thicket
pastel solstice
#

i think d65 looks really warm to ppl at first

#

but somehow when it settles it's fine

#

and i like being at d65 because it gives me the best place to see what other people see

mighty fable
#

That is exactly, what I'm talking about. The warm colours will look horrendous for most people, at first.

pastel solstice
#

the problem is is that what you're seeing on the left and i assume you like, looks normal to me but would probably look way too cold if i were to look at your screen

#

so i see that the right is supposed to be the warmer nasty one, but if you were to see my screen i'm seeing that image even warmer than you are

#

whereas if i were to look at it on yours, it probably looks closer to d65

#

anyway i think you'd get used to it

#

it just helps you see what creators see

sudden thicket
pastel solstice
#

but if you hate it, you hate it

pastel solstice
#

or you can link their page for it

sudden thicket
#

Like if I use these for my S95D the "Warm" setting looks like that right image above.

pastel solstice
#

right, but you can have d65 and a neutral place to start without using their exact settings that you dislike

#

that looks normal to me, do they say what white point they target with that

#

because those could well be what i'd use on yours

#

on my tv i use warm 40 when i think the max is warm 50

#

err i use like warm 30 something

#

bc that's what started me closest to d65 when calibrating

sudden thicket
#

They just say this. Idk what white point they're using

pastel solstice
#

if you link me i can see

sudden thicket
pastel solstice
#

OH

#

YEAH THEY'RE PAYWALLING NOW

#

L0L

sudden thicket
#

Yup...

pastel solstice
#

i guess you can screenshot their card grid where they put the results

#

if you care

sudden thicket
#

I don't have the membership either. XD

pastel solstice
#

oh

#

if i had to guess, i'd best on d65

sudden thicket
#

I would guess. they usually aim for 6500k with most of their settings I have seen

mighty fable
#

When looking for settings for my TV, I remember 6500k and 2.2 gamma being mentioned.

#

But they also state, that some of their settings might not be for most people, like SDR brightness of 12. Or colours at 25.

pastel solstice
#

no forget the sdr brightness

#

they're targetting some random sdr brightness

#

like 80 or 100

#

you do not need that

#

no idea about colors tho, maybe a certain color space

mighty fable
#

The SDR brightness in particular is amazing for me. I had that way too high before. Now I can see differences between light greys and whites way better.
The colour settings is saturation on my model. Max is 50.

pastel solstice
#

right, i meant that whatever value they'd have the saturation on is probably targeting a certain color space, and i'd guess your display targets that on its own at 25/50

#

yeah idk why display manufacturers tie brightness into contrast

#

but that sounds like what yours is doing

mighty fable
#

Yeah, the naming makes no sense.

sudden thicket
#

@pastel solstice

pastel solstice
#

otherwise you gimp color volume

sudden thicket
#

Unfortunately they do tuning for white balance that you can't really copy as it's down to the individual panel. (They don't report their tuning for that reason)

So if you just copy their preset you get this.

pastel solstice
#

uh

rugged matrix
#

You should set it clipping point to 1000

#

Or whatever your monitor actually clips at, not what rtings measure

sudden thicket
#

I'd ask you why I would do that. But I know you're not big on explaining stuff. (or maybe that's just the questions that come up a million times)

pastel solstice
#

and what you see on yours is what's gonna be best for you

ocean elk
#

Is this amount of glow in some parts of her clothes normal? šŸ¤”

rugged matrix
#

42C2 clips at 800 nits signal

#

Regardless of the actual measurement being 700 nits

mighty fable
rugged matrix
#

If you set your peak value to 940 nits

#

It will actually be lower than 940

#

Because your panel maps 1000 nits = max brightness

#

So if 1000 value = 940 actual

#

You set 940 value

#

You get less than 940 actual

sudden thicket
#

Yeah. That makes sense.

ocean elk
mighty fable
#

I have it at 50, and at night she kinda looks like a christmas tree.

ocean elk
#

be glowing, i have bloom at 30

#

the rest i have it to 100%

pastel solstice
#

yeaaaaaaa those lightup things on her do not get character lit in the same way that she does

#

also the new bloom brings bloom in tighter which makes it look more concentrated

#

so that plus character being dark because no light around you

#

christmas tree

mighty fable
#

Mornye, too. Just like a more elegant christmas tree.

#

But back to peak brightness. My TV is marketed as 2000 nits. I always set it to 1755 though. That number seemed more realistic to me, than the 2300~2500 other outlests were reporting.
But if I got that right, I should just go with 2000, since that is what Samsung set it to. Correct?

sudden thicket
mighty fable
#

Will have to try that tomorrow in some games.

rugged matrix
#

On 10% window

#

But yeah

dawn delta
#

May the sakura incinerate. Burn this self away.

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sudden thicket
vapid lodge
sudden thicket
#

^ Same

vapid lodge
#

Only thing is I never pulled Chisa. Got Lynae of course. Will pull her on the second half. A CC I follow recommends Regevernating Glow for her echo set for the Attack buff since Hiyuki scales off it

#

Will get Denia on rerun

vapid lodge
rugged matrix
#

Where it clips =/ what the manufacturer might advertise =/ what rtings measure

sudden thicket
rugged matrix
#

Sure then ur fine setting that at 920

#

1000 is also fine actually

#

Its a peak 1000

#

Modr

#

Or whayever it is right

sudden thicket
#

Manufacturer claims it is peak 1,000nit
It's a WOLED

#

PG27AQDM

rugged matrix
#

Yea just set it to 920 if it clips for you thrre

nocturne frost
rugged matrix
mighty fable
#

Is there a test image you'd recommend? I remember SK being mentioned?

mighty fable
#

Hot damn. Peaks at 2190.

dawn delta
dawn delta
#

Just realized this area in Jinzhou isnt scaled correctly

pastel solstice
#

it's the nba locker room

safe prawn
#

This game crashes so much in septimont that is crazy that they left this like this.

#

Seems its happening since the region launched

rugged matrix
#

Works Fine on My Machine

#

Make sure your crash is not related to Trash Generation

ocean elk
pastel solstice
#

You guys ever realized Septimont is just seven mountains/hills
in Japanese it’s ć‚»ćƒ™ćƒ³ćƒ’ćƒ«ć‚ŗ -> seben hiruzu -> seven hills

late nova
#

sept monts -> seven hills in french

pastel solstice
#

Oh yeah sorry i didn’t mean Japanese was the canonical reason why haha

#

I just thought it was weird that they didn’t go for something more clever than just seven hills in the script they use for loanwords and just put seven hills in English

#

But I forgot about French honestly, I was thinking Latin

safe prawn
late nova
pastel solstice
#

I hope so

safe prawn
#

In portuguese it would be Setemontes

#

Or Septimonte

safe prawn
#

Only solution to get through a cutscene was running in DX11

ocean elk
#

Like in a specific place of septimont?

#

im in game rn, i can see if i can replicate

safe prawn
#

I had a repeatable crash on the cutscene where Iuno lights the tower with her arrow

#

Crashed five times there

#

Then randomly in other places

ocean elk
#

oh if it is cutscenes then idk šŸ¤”

pastel solstice
safe prawn
#

All crashes where the error ray tracing sampler description overflow

pastel solstice
#

Just make the cap bigger 4Head

safe prawn
#

The framerate cap?

pastel solstice
#

No the limit that kills it

#

I don’t know enough about ray tracing to actually say anything of substance tbh

#

So I was being sarcastic

#

If it overflows just make it bigger

safe prawn
#

Ah gotcha lmao

limpid berry
#

@rugged matrix what are your recommended settings on wuwa?

safe prawn
#

8x if you are able

rugged matrix
#

^

rugged matrix
#

you can add saturation on top of that if that's what you want

limpid berry
pastel solstice
#

+10

#

That’s the old 60

rugged matrix
#

i think thats 55

#

highlights shadows contrast 55

rugged matrix
#

might turn it to +20

pastel solstice
#

Not like the equivalent colors

#

When they used to center on 50 as ā€œneutralā€

rugged matrix
#

when I ctrl click +10

#

it shows me 55

#

the same value should be underneath

#

+20 is 60

safe prawn
#

cant wait

pastel solstice
split glacier
nocturne frost
#

make sure to update the nvidia driver to something more recent and stable like 595.79 (Use DDU)

#

then turn off GPU OC and try running the game in DX12 with RT enabled

split glacier
#

Or undervolt

#

Unreal engine is pretty sensitive

safe prawn
nocturne frost
nocturne frost
#

FG is the main reason the game crashes

safe prawn
nocturne frost
#

"Frame Gen: ON"

#

it's not RT

safe prawn
#

ok

nocturne frost
#

I use RT max settings since forever and zero crashes

safe prawn
#

Good for you!

nocturne frost
#

do you use FG?

pastel solstice
safe prawn
#

Yes, but it crashed with both it on and off.

nocturne frost
safe prawn
#

You should send your DXDiag to Kuro, seems your pc has the perfect build combination, if you can get it to them WuWa will be saved from bad optimization and bugs

rugged matrix
#

its squarely a you issue

#

I have zero crashes

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lmao

nocturne frost
#

95%+ of the player base have zero crashes

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you see the remaining 5% on reddit

rugged matrix
#

only crashes in this town are related to frame slop

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and thats just the cost of doing business

nocturne frost
#

people just use w/e windows version

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with w/e corrupted driver

safe prawn
#

Sure thing

rugged matrix
#

everyone had the ray tracing crash in 2.x including mpaul

#

it stopped

safe prawn
#

Wuwano just said above that they crashed with RT and no FG

nocturne frost
#

wuwano is crashing too apparently kekpepehands

rugged matrix
#

could jsut be referring to the past

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for emotional support

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we all remember when we were crashing

nocturne frost
#

@pastel solstice when was the last time your game crashed lol

nocturne frost
pastel solstice
#

No idea, haven’t had a long enough play session in a while to cause one

#

Every time I have the game open recently I’m either on the intro screen or I get like one scene in šŸ’€

split glacier
#

I never use RT so that might be why. Don't have any stability problems

pastel solstice
#

BUT I can’t remember if I tried wiping most of my custom Engine.ini stuff and I haven’t seen one since šŸ¤”

nocturne frost
#

I use SK with SK's reflex though

split glacier
#

I replaced SK with display commander

nocturne frost
#

maybe that "fixes"the crashes, but I doubt lol

nocturne frost
split glacier
#

?

nocturne frost
#

he was using too much of Kal's code lol

split glacier
#

Oh shit

rugged matrix
#

so yea that's it

pastel solstice
split glacier
#

i like the tool tho ....

pastel solstice
#

And I was like ehhhhhh what am I doing all this for

split glacier
#

rip

rugged matrix
#

get your driver/gpu/windows/whatever fixed

split glacier
#

i still have it on my pc tho so

pastel solstice
#

Then just got rid of what I really didn’t like, which was vignette.

nocturne frost
pastel solstice
#

My understanding was it was the copied code + license disagreements

split glacier
#

Who's Kal by the way?

pastel solstice
#

Can’t do that 🚨

nocturne frost
split glacier
#

Ahh

nocturne frost
#

I was not a huge fan of SK in the past, but I really like it now

rugged matrix
#

you've not been following?

#

catch up bruddah

#

its back up again

nocturne frost
#

SK's reflex is usualyl faster than native, wuwa runs a lot smoother with SK's reflex for example, and the "pace native frame" option with FG is also really really nice

nocturne frost
rugged matrix
#

pmnox is still working on it

nocturne frost
#

he is fast

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lol

rugged matrix
#

back up for a while now

nocturne frost
#

2 weeks

#

no reason to use it for now tho

rugged matrix
#

why not

nocturne frost
#

I mean for me

#

SK just works