#Death Stranding 2

1 messages · Page 4 of 1

wet rivet
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what peak

spare socket
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1k

velvet trench
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M has issues with motion blur in this game I noticed

spare socket
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you know it's there

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but can't quite pinpoint

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Idk M just looks a bit unstable and I can't quite put my finger on what it is

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Haven't noticed any issues with Motion blur tho

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what's crazy to me is how similar K looks to E in general

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it feels like L/M are the real upgrades

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J/K are closer to E than L/M

wet rivet
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ya

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can't wait for RR L/M

spare socket
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whatchu mean

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enjoy DLSS5

wet rivet
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transformer gen 2 with RR hopefully will have big improvements to boiling

spare socket
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Hopefuly they're actually working on it and not just on instagram filters

velvet trench
# spare socket but can't quite pinpoint

No it's super noticeable when it happens. I think it also depends on your upscaling factor and fps. It is way less noticeable when using frame gen, maybe because fps is higher and motion blur becomes less intense

spare socket
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I haven't noticed that

velvet trench
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Also depends on the scene and background color I think

spare socket
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and this is worse with frame gen off?

velvet trench
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Yes, but it might just be because fps is lower, and therefore the motion blur is more intense

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I think it might be the same issue here?

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At 8:03

spare socket
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Ya i see it, hmm

velvet trench
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But I've only noticed it in GTA and now this game

spare socket
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The graph is funny

spare socket
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so many highlights are like 5x the brightness lol

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I can't believe how downplayed the new presets are by tech youtubers

fluid glade
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yea I immediately noticed how much better particles and highlights looked on preset M/L when trying out for the first time

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I could never play with K again haha

spare socket
velvet trench
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It was more obvious at DLAA

velvet trench
spare socket
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ya not using frame gen at all

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the ui artifacts are hella ugly

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and cutscenes stutter when locked to 120

fluid glade
spare socket
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fixed refresh tho

fluid glade
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or at least that's what I found out

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yea if you get locked 120 no issues right?

spare socket
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if you drop under vsync stutters go hard

fluid glade
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sure you just gotta make sure you have enough power

spare socket
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it's there with M

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preset L it is

spare socket
fluid glade
spare socket
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From what i noticed RT AO seems to crush corners more as well

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which isn't great

fluid glade
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just saying if you can hold 120fps you can still use FG just make it fixed refresh rate

velvet trench
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Seems more noticeable against light greyish or sandy backgrounds

spare socket
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and the image is more stable with RT turned off altogether

fluid glade
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for some reason the cutscenes judder when base framerate is under 60 it seems

spare socket
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I think the game needs them to run at 60 or 30

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no inbetween

fluid glade
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yea seems like it

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I hope lyall or someone else can fix that

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then you could probably use Gsync with FG on a 120hz display

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but I haven't seen a lot of people talk about that so I don't know if it's not a known issue yet

warm osprey
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DLSS SR 4.5 L/M relies on the same technical stuff as RR 4.0

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4.0 RR is already a heavier model than even SR preset L

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Nvidia can't combine the improvements and get a reasonable performance

fluid glade
warm osprey
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they will have to make something completely new

warm osprey
fluid glade
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running preset L is way heavier than RR in cyberpunk for example

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i have almost no performance hit when using preset L or M compared to K for example

warm osprey
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it depends on many factors in actual gameplay

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but the model itself still is

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it's unrelated to actual hardware or games

fluid glade
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in theory but the 5000 series has way less of a performance hit compared to older GPUs

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so it's basically a non issue

spare socket
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RR is very different from standard DLSS

fluid glade
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I'm saying that on those GPUs there is definitely room for RR preset L/M

warm osprey
spare socket
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Well one of them does a shit load of denoising

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and the other doesn't

warm osprey
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both are trained Transformer models that execute on the same kind of hardware

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they do different things, but are the same in terms of type of workload on your GPU

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it is just not feasible to combine improvements of DLSS 4.5 and RR 4.0 for technical reasons at this point

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it's not an accident that Nvidia didn't do that

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or not a matter of different priorities

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and they already showed that they are gone working on completely different stuff for DLSS 5.0

fluid glade
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I still don't see a good reason not to have DLSS 4.5 for RR?

warm osprey
fluid glade
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what technical limitations

warm osprey
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it's not an easy thing to explain briefly

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I'm not ready to provide a two page essay here rn, sorry (I just woke up kek), but you can easily find this information

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just don't hope and wait for nothing, the likelihood of RR 4.0 ever working with DLSS 4.5 (in a form of RR 4.5 or in any other way) is practically 0, Nvidia will have to come up with something completely new to achieve similar results

wet rivet
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weird boiling

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turned it off

spare socket
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RTAO is actually really slow to accumulate
Off/On/On after a few sec

spare socket
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There's boiling in general in the game, but RTAO makes it even worse

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in interiors as well

cold cargo
warm osprey
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RTAO is unusable, I disabled it too

cold cargo
cold cargo
warm osprey
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and tbh I consider disabling RT reflections simply because they clearly tried to make reflections not noticeable in most cases

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there are too little actually reflective surfaces, unlike DS1

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everything is rougher, more worn down, less flat

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the weirdest part of DS2 for me is that like half of the Orders for Sam aren't about delivering anything anymore

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feels really weird to press "Deliver" and then Confirm an empty list

tight stratus
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The biggest hope about this is that the developers will fix it? 😕

spare socket
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that supposedly helps with ui elements

short charm
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I thought it was only a new adaptative FG

reef copper
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Is the default DLSS preset K? I've read somewhere that it is 4.5 by default, altough I'm not sure whether that was true

wet rivet
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people on nexus don't like that the mod isn't deep fried

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gonna add a deep fried preset

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normally we call it hdr look but I need them to feel my disdain

thin abyss
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Always wondered why the HDR Look presets were so shit

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Makes sense

wet rivet
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have to appease the cattle

fluid glade
wet rivet
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they think psycho isn't working because they can't see the very obvious clipping

fluid glade
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I also don't understand that there literally are slider

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sliders

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just use them

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my god

wet rivet
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anyway this is the deep fried preset

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              {"ColorGradeShadows", 75.f},
              {"ColorGradeAdaptationContrast", 60.f},
              {"ColorGradeSaturation", 55.f},
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defaults / deep fried

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looks fine here but i imagine interiors might get cooked

shadow wave
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call it nexus preset

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haha

fluid glade
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lmao

wet rivet
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what even is this

fringe harness
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lmao

ancient musk
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profound questions from BIGDICKBULL over here

fringe harness
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big dick question for sure

shadow wave
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anyway, after backreading. I tried preset L on quallity. It lookds better compared to preset k. Expensive though

wispy crescent
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Moooooosa gets the best users

tight stratus
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It also depends on the screen people use, of course

wet rivet
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doing that cranks up the contrast and saturation

spare socket
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Imo L/M looks the best here

fluid glade
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I mean 1 step down or so was okay<

wet rivet
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luminosity at 6 and brightness at 5 looked good to me. Fairly similar to sdr at 100 nits

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i would be fine playing through the game unmodded like that

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just with liliums shaders

rose valley
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added deep fried 🤣

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why are they even looking for a mod if they like default hdr

reef copper
fluid glade
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yea one guy is determined to play the game with PICO instead of DLSS and Reno

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just for native hdr

spare socket
# fluid glade 💀

They go out of their way to increase contrast with default HDR and not with Reno

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it's crazy

rose valley
spare socket
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with default settings for both, Reno does proper gamma correction so it looks punchier

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i don't even understand

fluid glade
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yea only explanation is indeed what musa described

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they lowered luminosity on native hdr to make it look deep fried

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so they thought reno looked flat probably

spare socket
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Native / Reno default / Reno deepfried

thorny badger
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yeah so RTAO is fucked for sure

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I'm disabling it

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feels like classic nixxes ports lately, unfortunately. They add some cool stuff on paper, but it's undercooked

wet rivet
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i added a lut scaling slider as well

shadow wave
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reco valu for that slider is default?

wet rivet
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so looks like they added the hdr luminosity setting to console in a patch

thin abyss
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Yeah they definitely are

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I thought you knew that

fluid glade
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I don't think that's an issue though

cold cargo
wet rivet
cold cargo
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oh

wet rivet
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the luminosity setting is this cursed mix of brightness and gamma

cold cargo
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That explains a lot

chrome heart
thin abyss
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Shoutout girlcockx

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Does updating Reno trigger shader recompilation

cold cargo
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nah

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wait it do

thin abyss
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Yeah idk mine are compiling rn

cold cargo
thin abyss
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Some of my graphic options were reset aswell but idk if that stems from this

cold cargo
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didnt happen to me so no cule

spare socket
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@wet rivet

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pops up on latest version

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it also doesn't load

wet rivet
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omfg

spare socket
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Smart App Control blocks it for whatever reason

late aspen
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disable it then

spare socket
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I have

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But dunno if nexus users will

knotty bobcat
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what even is smart app control? is it just extra windows antivirus thingy?

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i have it off and cant even turn it on if I wanted tto

reef copper
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What's "Deep Fried"?

wet rivet
spare socket
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I can't turn it back on either

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good riddance

twin monolith
normal sleet
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these are all dlaa right?

spare socket
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DLAA doesn't noticeably change the image in terms of highlights/detail retrival

normal sleet
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So I'll stick with preset K I guess since I'm on DLAA

spare socket
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I wouldn't

normal sleet
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But it doesnt change much?

spare socket
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K quality looks similar to K DLAA

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U really wanna use L or M

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K DLAA / K Quality / L Quality

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L Quality is significantly better than K DLAA, not in a place where it's extremely obvious and cba going there, but should be visible enough in those screenshots

normal sleet
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I've found that M in anything higher than performance tends to oversharpen edge a bit, making aliasing more visible, I guess it also depends on the game

pale delta
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I knew L was better than K for highlights but does it fix the rain issue with K DLAA (and older presets) in Death Stranding?

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Even with DLAA preset K rain was disappearing in games I have played. How is L now?

short charm
spare socket
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It's very good

pale delta
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Last night, I was seeing a lot of rain particles in FF16 with DLAA preset L but didn't have the right tool to change it to K on the spot

spare socket
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doesn't even smear

spare socket
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it's less smeary

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but less stable as well

pale delta
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M isn't as stable as L though. At least in the games I tried.

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(I was using Quality/DLAA)

spare socket
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I don't have a screenshot of it on hand, but L and M preserve rain drops on vehicles and stuff as well

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it looks really good

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idk about K tho, it might as well

pale delta
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but maybe I am remembering it wrong

spare socket
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Nah K definitely looks worse

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Rain itself with preset K is smeary and overaveraged

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tried PICO a bit as well and it's pretty bad even on Native

solemn osprey
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I noticed really bad shadow crawling with preset M and L on brick and rock surfaces at night, especially in the forest ruins area. I find M and L to be a mixed bag overall, with clear drawbacks in handling of reflections, volumetrics, and increased raytracing noise in most games.

wet rivet
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I tried preset l and in one area got had weird noisy pattern on the ground

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didn't actually check if it was preset l causing that

spare socket
spare socket
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might be worse with dlss tho idk

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I also found foliage flickering

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I turned LoD to High and that seems to have fixed it

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then turned it back to Very High and it was still fixed

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it's a little weird

crystal ravine
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"added deep fried" lmaoo

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I notice the preset moved from 2.2 (By Luminance) to 2.2 (Per Channel)? what's the difference?

spare socket
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Screenshot doesn't even do it justice, it looks excellent in motion

shadow wave
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6.9mb patch

burnt zealot
zealous stag
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is reno working for anyone with the latest patch?

edgy wyvern
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no its not working

wet rivet
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Does it work with DLSS off

edgy wyvern
wet rivet
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Not sure if I wanna nap rn or just power through and see how much they broke

timid mist
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Nixxes fixes native HDR for DLSS but breaks reno

split cosmos
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Is musa napping

slow forum
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Damn DLSS HDR looks awesome now but Reno is not working currently ATM.

hushed leaf
hushed leaf
late aspen
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Leave musa alone

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Let them cook

radiant light
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@nocturne flint maybe the new hotfix will help ur crashing issue

hushed leaf
split cosmos
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Nah I was gonna say let him nap

wet rivet
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fuck it just gonna do it now

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hopefully a lot of shaders didn't change

fluid glade
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ohno

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the green skies are back

tepid oracle
fluid glade
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omg the defects of native hdr are so much more clear now that renodx is gone haha

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I don't understand how people on nexus could not see this

tepid oracle
timid mist
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i had to stop playing

fringe harness
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yeah me too, im here starring at Dollman waiting hahah

fluid glade
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guess I'll wait too

timid mist
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"The native HDR is amazing. The skies really have a nice green hue to them"

fluid glade
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lmao

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and it's not even just the sky either

raw sinew
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I was mid installing the renodx fix and then the game updated to fix the DLSS issue lmao

wet rivet
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just a couple shaders

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can have it out shortly

tight stratus
# burnt zealot

If they haven't fixed the ghosting, I still won't be able to use DLSS FG

tight stratus
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then there is no point in all this

fluid glade
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I mean at least they kinda fixed the DLSS bug but yea nothing interesting for us haha

tight stratus
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If only there was a way to separate the alpha channel

crystal ravine
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I'll just keep my game running until reno update lmao

crude sphinx
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ui brightness doesnt work properly. it always shines 10k nits

signal pine
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waiting for musa myself had to stop playing

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damn the clouds are a disaster

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😂

unkempt lava
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Hey all! Could someone point me to good settings to use on a Samsung S95C TV

hazy sand
#

native hdr?

crystal ravine
lone sinew
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My sliders aren't updating at all now

earnest skiff
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I'm loving the deep fried preset cuz I like the more saturated look Angel

lone sinew
#

Oh it hasn't been updated yet my bad

wet rivet
signal pine
#

can play again

thin abyss
#

Cheerrrrrs

hazy sand
#

musa how about that nap?

fringe harness
thin abyss
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No clue. I'll test it out now

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But I imagine so

fringe harness
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Lmk

thin abyss
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Will do

knotty bobcat
#

napping is for the birds

pine crag
#

Musa is a national treasure

covert hawk
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For anyone here who also thinks the games textures look bad change the mip bias manually in NVPI revamped

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I think it looks better with it set that way

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Nixxes may have forgotten to change them based on upscaling levels

covert hawk
#

Gotta be doing something right when that's your worst controversy lmao

unkempt jacinth
distant shard
thorny badger
thin abyss
unique pulsar
#

loooooooooooool

knotty bobcat
knotty bobcat
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funniest of em all is that he didnt even apologize he just doubled down on it lol

unkempt lava
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Hey what am I doing wrong? If I change any setting in the renodx menu nothing happens

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I’m using the latest update btw

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I only see changes happening when I am in the hdr settings menu of the game itself

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My bad. Was not using the latest version 😩

thin abyss
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Pretty sure

fringe harness
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ok thank you mate

thin abyss
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My pleasure

real valley
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I was wondering, how do you take an HDR screenshot of the game in a format that works on Discord?

urban tapir
#

Reshade for HDR screenshots

real valley
#

the regular screenshot from reshade or an plugin ?

urban tapir
covert hawk
#

LMAO

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the game ships with super outdated directstorage

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somebody uploaded the newer dlls online and it fixes all my stuttering

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fucking nixxes

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if anyone else is interested

urban tapir
# covert hawk fucking nixxes

Classic nixxes. Either updating or just getting rid of the direct storage DLLs usually improves performance for people.

covert hawk
#

fg never caused me stuttering on its own

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but yes

fringe harness
#

fuck let me try

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FG stutters for me a lot

hazy sand
#

anything on uncapping fps on cut scenes?

normal sleet
hazy sand
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no idea!! and cutscenes here are so beatiful!!

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it worked well on claire obscure

real valley
hazy sand
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im pretty sure it will work well here!

covert hawk
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also the fov mod is causing stutters on my end

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gonna disable it

normal sleet
# hazy sand no idea!! and cutscenes here are so beatiful!!

The worst thing about death stranding 2 cutscenes is that even the tiniest scene count as a cutscene, Sam loading cargo at a destination? Cutscene, for some reason, like the assets are clearly all the gameplay assets, everything is the same and yet it switches to 60 even for those short moments, it's so jarring

urban tapir
real valley
#

i do see the option to have it in png but when i take it it's an sdr screenshot (sorry it's in french)

short charm
hazy sand
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and i can confirm what when i switch them it improved the stutters

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i didnt even fathom that they will do this thing here again

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so i will be replacing!

short charm
#

Is there any cons to do this ?

covert hawk
#

you could also verify game files in steam if you didnt make a copy

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after some testing it seems that resizeable bar helps tremendously in this game

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fixed remaining stutters

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0x0000000060000000 seems to work well

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^for the size limit i mean

short charm
#

For FPS stutters, did you see this Nixxes answer in Steam Community ?

urban tapir
fluid glade
#

make sure you open them in a chromium browser

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the windows viewer doesn't support hdr, it will show them in SDR instead

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if you open the produced pngs in Chrome for example it will be HDR

chrome heart
#

hammering the PCI-E bus as if it's your neighbors daughter

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I like how they're acting oblivious while it has been a well documented issue with the way they handle datastreaming since at least Horizon Forbidden West.

short charm
#

I bet they did the same with Spider Man 2

covert hawk
#

Spider man 2 was the worst of all

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Truly terrible port

fluid glade
#

btw @wet rivet the fires are very pink by default

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I set hue correction to 30 in the left screenshot

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right is 100

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a blowout slider would be nice

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they seem very saturated still 🙂

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maybe 50 looks a bit better

fringe harness
normal sleet
covert hawk
#

i also used process lasso to set the game to use the cores with more cache

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only applicable for dual ccd amd cpus tho

normal sleet
#

If you play with mouse and keyboard you might not notice them much but with controller the microstutter is pretty constant and quite noticeble

covert hawk
#

Yep

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That's what I'm using as well

normal sleet
#

It's 2026 and this is what? THeir 4-5th port? This mofos still can't figure out how to make vrr work, insane

covert hawk
#

Yeah I'm really not surprised they were shuttered

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Their ports all had a bad rep bc of performance except for like their first few

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So ofc sales were poor

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If they were good ports would've made way more money

fluid glade
#

I don't think that's why sales were poor

covert hawk
#

They don't understand the level that word of mouth opinions affects sales on pc

fluid glade
#

but doesn't matter

covert hawk
#

Way more then other platforms

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I mean why else? They were super sought after PlayStation games

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Only thing that hampered them was the technical state

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Especially Spiderman 2

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Oof

fluid glade
#

because they were released after a year or more after the game has already been out

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you can't create as much hype around a game as on its initial release

covert hawk
#

Oh for sure that as well

normal sleet
covert hawk
#

But people def still wanted the games here

covert hawk
#

I've been opening my eyes to df being kinda shit lately

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Or well

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They have been for a while

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Only realized recently

warm spade
#

I hope Alex calls out the visuals of crimson desert

normal sleet
timid mist
normal sleet
covert hawk
#

I'm still subbed for that lol

covert hawk
#

Like maybe they don't have enough people to do enough testing to find all negatives before consumers get their hands on it

normal sleet
#

Yeah and Alex has been struggling with health problems for a while now so that doesn't help as well, especially since he's the most important one of the team imo

fluid glade
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I like John's content the most

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he seems like the real actual gamer and I like most of his takes

normal sleet
#

I like john's passion for sure, but in the practical sense I think Alex is more "valuable" to the content that DF historically produced

#

Alex is more a tech focus creator, John is more a vibes focus creator, both have their strenghts and I like them both but imo Alex within the company has more value, the recent DLSS debacle kinda of also proved that, he basically came to cover Rich and Olivers butts in the apology direct with a far more reasonable take and discussion

#

He's also the most knowledgeable when it comes to videogame tech in general, which definetely helps when you're part of a tech focused channel

covert hawk
#

I do feel like John and Alex could branch off and do their own thing and it'd end up higher quality

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But will coming back should help

normal sleet
#

I mean John straight up was MIA for the apology direct, he was definitely not feeling it

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John also mentioned a bunch of times how burnout he sometimes feels with the type of content he sometimes has to make for DF, long story short, I wouldn't be super surprised if John and/or Alex pulled a "why I left Digital Foundry" once their contract is up

hazy sand
#

has anybody tried dlss quality with preset L?

fluid glade
#

any game

hazy sand
#

like damn!!!

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preset L is powerful af

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no wonder the recs are performance mode

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i came to try it cause i had some head room with preset M

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and the difference is clear

fluid glade
#

yea L is the king for me I don't care if it's heavier to run

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it's totally worth it haha

hazy sand
#

oh it is heavier ahahah

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takes away 20 fps easy

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but i'm at 90s now

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is literally DLAA almost

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with 20 fps more ahah

velvet trench
knotty bobcat
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I use L as well for every game, especially because of hardwares unboxed recommendation

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not sure if theres an instance where M is better, since its "oversharepened" apparently

hazy sand
#

I never got to use it cause i play at 4k and it will tank my fps

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but this one is so well optimized i said let me check

rotund salmon
#

L has some oddities sometimes and it can ghost a little more in certain scenes

fluid glade
#

preset L does tend to have aliasing sometimes though but it's still my favourite out of all

hazy sand
#

and that draw distance and mountains

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look so sharp!!!

velvet trench
#

M and L both have additional aliasing compared to K sometimes

fluid glade
#

yea

rotund salmon
#

little isolated stuff like this as well, where L botches this spider web but M, K, and E don't

fluid glade
#

on older models I never saw one bit of aliasing

fluid glade
#

with preset L/M first time I'm seeing aliasing again

covert hawk
#

fell to my knees when they announced sequel wont be on pc

fluid glade
#

but it's still best overall especially for highlights

rotund salmon
#

yeah

hazy sand
fluid glade
#

oh man yea that game was great

#

real shame about Saros

warm spade
tepid oracle
#

You guys use preset L Quality at 4K or 1440p? I have a 5070ti and at 4K using Preset L Qualify (RT off) I am getting low 60s with drops in the high 40s to low 50s

velvet trench
#

M/L are literally unusable to me at 1440p

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without output scaling

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not exaggerating, I hate how it looks at lower output res, I would rather use K if I couldn't use output scaling

warm spade
#

Still using a 3.0 ratio? 960 to 2880

velvet trench
#

Yeah

warm spade
#

I just wish there was a way to reduce the rt noise

hazy sand
velvet trench
#

I have RT off in this game, but the noise is pretty noticeable in other games

hazy sand
#

yes!

velvet trench
#

I would use FSR1 with M/L since they're already so sharp and have additional aliasing at times. Lanczos makes the aliasing way worse @warm spade

hazy sand
#

in other games i don't use M at all

#

with RT

warm spade
#

The resident evil games are annoying with rt

#

K has horrible volumetric ghosting with the flashlight

#

And M/L make rt noticeably worse

hazy sand
#

but RE thankfully has RR so you can get away with M!! i can't imagine that game with no RR, but i played it with K

warm spade
#

Yes for requiem I used pt

#

I mean in the re2 remake with dlss modded thru reframework

velvet trench
rotund salmon
#

it's the first biome in the second set of levels

#

so fourth total

hazy sand
warm spade
#

But still better than the atrocious taa used in re engine

hazy sand
#

i remember i wanted to try it the same way i did dlss on dead space but it was more complicated than that so skipped it

#

forcing the dlaa

velvet trench
#

The UI is way less ghosty with dlss 4.5, but having bloom on still causes issues

shadow wave
velvet trench
#

It just randomly stopped, idk what that was

pale delta
velvet trench
#

I found E to be really ugly in RE9, it would oversharpen and cause ghosting

#

Also hallucinated texture detail in-motion, at least on the stairs in the care center

crisp notch
#

from everything ive seen so far the RT is so close to pointless in this game (and i am a certified 💯 drank the kool aid RT enjoyer) that i would just ignore it completely

warm spade
#

im just using L and no rt in this game

crisp notch
crisp notch
#

stick with that

#

M seems clearer to my eyes but a bit less stable than L esp when using FG

warm spade
#

did they fix the cutscene stutter with fg?

#

i wasnt using fg because of it

crisp notch
#

ray reconstruction is generationally better than any other denoiser when it comes to making path tracing playable on today's hardware, but now that we have 2nd gen transfomer DLSS-SR, its no longer worth using outside of real PT games imho

#

it used to be great for lumen noise etc in UE5 games with shitty software lumen implementations but the downsides it causes to image quality arent worth it any more in those instances, now that we have L/M

fringe harness
warm spade
#

i already updated the directstorage since release

crisp notch
#

they seem to have a unique ability to fuck up directstorage or - tbh - anything PCIE bus related lmao

fringe harness
#

i havent had any stutter since updating that shit, i don know xd

crisp notch
#

like i said, ill give it a try for sure, this is the 1% of games where i totes believe you haha

#

🫠

fringe harness
#

give it a try yeah

#

you loose nothing

crisp notch
#

cant remember what nixxes port it was where Alex at DF had a whole video on how you could get these massive performance issues depending on PCIE bus generation and config even tho on paper it shouldnt matter and doesnt for any other game ever

lone sinew
#

I updated the DirectStorage and camera movement in the Magellan feels smoother. Traversal on land also feels less stuttery but it still stutters when you move too fast in a bike for example

spare socket
#

He also downplays some of the biggest advantages of the new models

#

M has more detail than L

#

L is more stable than M

#

Try both see which one you like

#

They both have some artifacts in some games, but are infinitely better than old models especially for HDR

raw sinew
#

is anyone else cranking the game brightness all the way to 500? I feel like the daytime areas are kinda grey/dark at the default purist setting

#

its not needed for the night scenes though so idk

cold cargo
#

What settings yall using

split cosmos
#

Yeah

shadow wave
cold cargo
shadow wave
cold cargo
#

Reno no worky I just put in latest ver

#

maybe I fucked up

#

ah I did

#

The dl was marked as sus for some reason?

split cosmos
#

if you got it from nexusmods and from musa then you’re fine, dlls are commonly flagged as a false positive from most anti virus securities

cold cargo
molten herald
#

On my old sata ssd it still loads this fast, it's pretty good, I don't think it supports direct storage or at least not fully.

cold cargo
#

I think direct storage is only for mvmes on pci enabled slots

#

If you press windows+G go to settings then gaming features it should tell you if your drive has it enabled

molten herald
#

yeah no supported drives, that was my understanding as well, gpu and os supported but no nvme drives

twin monolith
# cold cargo

where should i open this? it doesn't show Drive status for me

#

do i need to open it while in-game?

cold cargo
#

no its windows game bar I think

#

windows key + g is the shortcut

wet rivet
tight stratus
#

After the hotfix the ghosting is still there, but for me it's much better now overall

#

Now it's quite playable

fluid glade
shadow wave
fluid glade
#

🙁

#

shame, the cutscenes don't play well with VRR unfortunately

#

if you don't play them at 30 or 60fps they judder

tribal otter
fluid glade
wet rivet
fluid glade
#

fires look mostly okay though

wet rivet
#

vanilla also turns these lights yellow
vanilla peak 300, luminosity 6, brightness 5 / renodx game brightness 100, peak 400

fluid glade
spare socket
#

Hue shifting too much seems to affect sunrise as well

#

Vanilla / Reno default peak 1000

#

Should've checked sdr as well but didn't realise at the time

#

I don't dislike how it looks tho

#

it's much more consistent with the reflections as well

fluid glade
#

@wet rivet some more fires, RenoDX / Native HDR

#

reno seems to blow out the fires for some reason

#

I'm using purist preset

#

this whole particular scene looks better with the original tonemapper to me

#

RenoDX / Native HDR

wet rivet
#

I could just ditch psycho and use what I do in other games

wet rivet
spare socket
#

Native / Reno / Reno hue sliders 0 / SDR, all default peak 1k

wet rivet
#

only thing is the electric rods look very different with psycho if you have 0 hue shift and hue correction

#

they're blue as opposed to the vanilla purple

wet rivet
fluid glade
#

but

#

no actually it doesn't

#

fires look good but these sparks look kinda weird haha

#

reno shift 100 corr 50 / native HDR

#

haven't checked how it looks in SDR

#

sdr looks closer to native HDR

shadow wave
wet rivet
#

none is just no tonemapper

signal pine
#

https://x.com/GIMBAP_XI/status/2035658089265815742?s=20

This guy says the black levels are raised with LUT strenght at 100 and that's my genuine answer trying to figure out whats going on, am I wrong?
Just trying to understand if there's an actual hardcap or not

@HDRgameAnalysis I just tried the LUT at 25 strength, but it literally destroys the bluish tint the game is meant to have, even with vanilla settings.

It's the same way the FFXII artists integrated the greenish vintage look in the remastered version, which was intentional and looks phenomenal.

#

With LUT strenght sub 20 it goes down to 0 nits when I walk around in the desert yes but it doesn't look right (there's a bright full moon in the sky)

wet rivet
#

the lut is the color grading

#

you can do whatever you want

#

but for a first time playthrough I'd never disable the color grading

#

it's crucial the vibes and atmosphere

signal pine
#

the way the guy says it tho, it's like the LUT 100 is the reason black levels are higher (?)

wet rivet
#

the lut scaling option is pretty conservative

spare socket
#

Native has raised black

#

"raised"

wet rivet
#

I care less about existence of raise vs how its raised

#

like clipping shadow detail always looks bad to me

signal pine
#

if I put Sam in a fully dark room with no lights, do you get 0 nits with these settings?

signal pine
signal pine
wet rivet
fluid glade
#

yea definitely

wet rivet
#

the lut scaling setting would map 0 back down to 0

fluid glade
#

I reach 0 nits quite often

#

in contrasty scenes

signal pine
wet rivet
#

but if something is 0.05 then its not gonna get scaled down as much with lut scaling

wet rivet
fluid glade
#

I get perfect blacks in this scene with purist setup for example

signal pine
#

im using purist too

wet rivet
# fluid glade

so is hue correction and shift both at 0 giving you the best results for fires?

fluid glade
wet rivet
#

guess that will be the default now

signal pine
spare socket
#

Hue correction and shift 0 / 100, 203 nits

#

still looks pretty blown out to me

fluid glade
#

yea it's still a bit blown out where I tested as well

#

but it's better than 100

spare socket
#

but the color is better at least

#

ya it is

#

at 120 nits game brightness it's quite okay

signal pine
fluid glade
#

also I noticed if you lower the highlights slider either contrast or just highlights it messes with the peak brightness

#

it goes up instead of what I expected to go down lol

spare socket
thin abyss
spare socket
#

it's almost sdr lol

signal pine
#

he replied

still doesn't make much sense, but ok

spare socket
#

2.2 per channel / by luminance

#

default, hue sliders 0

#

per channel actually looks a bit more natural to me here

signal pine
#

the picture on the right looks better to me idk

#

nvm

#

the one on the left

wet rivet
#

raising shadows in the color grading lut is a deliberate choice on the part of the developers

#

does help with visibility

#

I think people focus too much on contrast

#

I'm more interested in what tools they even used for color grading

#

now that I know how weirdly blue is handled depending on what color space you do your transformations in

#

sometimes I feel like the dark blue shadows at night can appear a little smeary

#

the purple tint in shadows in re4 remake has a smeary effect

#

look at expedition 33 if you wanna see really smeared and fucked up shadows

signal pine
wet rivet
#

like here

dim yoke
#

There are some minor stutters in cinematics

signal pine
# wet rivet I think people focus too much on contrast

I understand we run OLED panels and we want games being able to reach 0 nits in certain scenes but removing the original LUT intended by devs is criminal imho, plus I think HDR should be all about increased details than super peak brightness

signal pine
#

might fix some popping too

#

wait but that's crimson

signal pine
#

im trying DS2 on the tandem OLED in a moment again btw

spare socket
wet rivet
spare socket
#

I remember trying to replay the game like 2 months ago or so

#

and everything looked blue

#

then i clicked on musa preset

signal pine
#

do you guys use colorcontrol? if yes, do you have pure power 2.2 gamma too under advanced EOTF settings?

spare socket
#

infinitely better

signal pine
wet rivet
#

you have to turn it off for games

#

if youre using the custom transfer function stuff in it

signal pine
#

entirely? 'piecewise' was the default basically

spare socket
#

having any gamma correction while windows hdr is on will mess up with games

#

at least those that already have gamma correction in place

wet rivet
#

the other settings are there to emulate transfer functions

signal pine
wet rivet
#

bt1886 emulates 2.4 gamma on the windows desktop if you set maximum sdr brightness to match the nits value of the sdr content brightness slider

#

e.g. with the slider at 5 that means you have 100 nits sdr brightness

#

if you want to emulate gamma in windows there are other programs

#

can't remember the name

#

I just keep windows as is

#

with srgb gamma

#

just remember if you select bt1886 or pure power it'll apply those curves to native hdr content as well which fucks them up

#

since the icc profile applies to everything

wet rivet
#

lut strength 100 / 25 / 0

spare socket
#

Lmao

#

fun to see how it's actually the LUT imitating light bouncing

#

@wet rivet any chance for highlight saturation and blowout sliders?

signal pine
warm osprey
#

people, beware about updating DirectStorage, the version 1.4 that is currently circulating is a preview1 released a few days ago, in Microsoft terms it means "unstable as fuck, don't use it"

#

you better update to the latest stable version 1.3

#

I had no issues even with the version that is shipped with the game, but tried updating to both of these to check them out: 1.4 gave me stutters, 1.3 is perfectly fine

signal pine
#

mhhh

cold cargo
#

I downloaded the one off nexus and it was fine

fringe harness
#

1.4 is fine for me, at least for now

signal pine
#

Same here tbh

#

Dollman animations are giving me aids

#

😂

chrome heart
#

poeple really shouldn't just be willy nilly updating random DLLs

#

there is no actual evidence(i.e. benchamrks) of it improving performance
nobody read the documentation to see whether there are any breaking changes
do we even know in which mode Direct Sotrage is being used?
is the DLL update going to potentially fiz the issues you're seeing or are you suffering from some other issue?

warm osprey
short charm
#

I see comments from people who have replaces DLL, and even deleted DLL and it's 100% resolved

warm osprey
#

tbh, replacing your DLL with 1.4 might even disable DirectStorage altogether

#

you may try deleting it to compare

short charm
#

Maybe replacing them has the same effect as deleting them

hazy sand
#

i did 1.3 when i saw nexus one said preview on the side ahaha

chrome heart
icy belfry
#

Idk about that one it has some insane stutter during cutscenes which is apparently if you're not locked at exactly 30/60fps

warm osprey
fringe harness
#

i will try 1.3 but i didnt have any issues with 1.4 yesterday

hazy sand
#

is easy to find

#

is a package too

fringe harness
#

ye ye

#

i have it

warm osprey
#

ngl, the new Deep Fried preset looks more like DS1 with Reno than the other two

short charm
#

Isn't it risky to download a wild DLL from internet ?

wet rivet
thin abyss
#

For sure

short charm
thin abyss
chrome heart
chrome heart
#

Le desert filter

warm osprey
icy belfry
warm osprey
short charm
#

It's in \native\bin\x64

warm osprey
#

yes

urban tapir
#

Usually the only time i've seen any change to performance with directstorage is when people remove the dlls. Updating them is a placebo. This whole song and dance happened once wih SM2 pc port. DirectStorage will not magically fix a shitty port

cold cargo
#

Cranking gamma make me like the look of the game a lot more

normal sleet
warm osprey
#

will it be in a positive way - that's another story

cold cargo
wet rivet
#

It’ll increase contrast and saturation without breaking hues

knotty bobcat
#

Ngl i havent had an rtx card for long so I wasnt sure what source is good for things like this, thought H unboxed was good

#

Learned more in a few sentences now than in that vid

twin monolith
#

rtx cards expensive but worth it (still depends)

dim yoke
#

What about windows color management settings? There is the advanced tab that has some "system default" options. Should we mess with those or they dont matter anymore?

dim yoke
#

a 5070 Super with 18GB of VRAM at ~600$ would be ideal for most people

earnest skiff
#

My God, this looks so ugly? I’ve been playing like this since yesterday lol because for some reason RenoDX didn’t work after the update, even though I downloaded the latest file. It only started working after I restarted my PC

#

I thought the area I'm in was just messed up borutard

knotty bobcat
normal sleet
warm osprey
#

it is beyond me how DS2 still doesn't have a Repair Vehicle button in a garage

#

you still have to either store it or change color

spare socket
#

i think it's hold circle?

rotund salmon
#

yeah, if you park it on a loading bay there's a repair prompt

warm spade
#

Or is it every game you play

urban tapir
normal sleet
# warm spade In which game?

I've tried it in DS2 among others, and yes hightlights look brigher but I don't like how it oversharpen the overall image, creating more visible aliasing, which to me is more of a dealbreaker

chrome heart
hazy sand
#

so fellas! hue both at 0 is the new norm for this?

chrome heart
#

Default is the default

hazy sand
#

yes but i think Mr musa said hue 0s might be new default

cold cargo
#

This is how dark I like my nights in this game

rotund salmon
warm osprey
#

the only thing I advised is against updating to preview releases

warm osprey
fringe harness
#

can confirm that with 1.3 cutscenes have no stutters too

stray hamlet
#

sniper zoom is hilariously bad no matter what your dll is

warm osprey
warm osprey
chrome heart
stray hamlet
#

oh i dont mean bad lod quality i mean the game screeching to a halt to load in new assets

warm osprey
stray hamlet
#

maybe another case of me getting scammed on vram

chrome heart
#

Nixxes special sauce code will just hammer the PCI-E bus if you run out of vram, which nixxes games easily do.

#

Causing mad stutter and slowdown

stray hamlet
#

i can watch my system ram just fill up all 32gb when i spam the sniper zoom

warm osprey
#

how do Nixxes even mess things up so much

#

I just tried doing that and my RAM and VRAM usage stays the same, quite weird how they manage to make it break only on some systems

stray hamlet
#

i have a 12gb card so if you have more it probably doesnt need to page out as much

#

foolish me only spending $800 instead of $1200 at the time

warm osprey
#

yeah, I'm not paging anything, I noticed VRAM can go up to almost 16gb but not more

#

and RAM to about 22 gigs

#

(with other background stuff open)

stray hamlet
#

turning off frame gen and setting textures to high makes scoping smooth, ugh

#

so uhhh mystery solved on my end

warm osprey
stray hamlet
#

slow camera panning is still noticeably jittery so this didnt help with that 😭

urban tapir
signal pine
#

at 5120x2160

#

which makes me think this game at that res only run without bottlenecks on a 5090 and 4090

#

maxed out, at least

#

need to try on my wife pc she has my old 4090

glass sage
covert hawk
#

thats impressively bad

glass sage
#

there's a camera stutter that has nothing to do with your framerate

#

They said they patched it but apparently it made it's way to PC because I'm noticing it as well.

#

Also rBar is off by default, anyone try turning it on?

unkempt jacinth
#

dc1 had a camera stutter issue at high framerates

glass sage
#

On PC too?

#

been so long since I played

fluid glade
unkempt jacinth
#

yeah

glass sage
fluid glade
#

yea Lyall had a fix for DS1

#

for the camera panning issue

glass sage
#

Lyall coming through here at least with a FOV fix

unkempt jacinth
#

it's always best to leave rbar at the defaults

glass sage
#

yeah it made it worse for me, just checked

#

a few stutters in the first ten seconds of driving.

warm osprey
warm osprey
# signal pine

maximum recorded value I have after a long playing session is exactly 16 gigs

lone sinew
#

Either the patch or updating DirectStorage fixed the camera pan stutters, but the game still lurches/hitches when traversing fast on a bike

rotund salmon
#

the spotlight hitting this orange vehicle paint in the menu looks so much nicer with Reno

vanilla (BFF) / Reno

lime lynx
#

I just started playing this game and i noticed that on my rtx 4090 for some reason LOD, textures are lower than on my base ps5, any idea how to fix that?

stray hamlet
#

forcing 16x af though nvcp helps a little, the ingame setting ignores a lot of textures though i cant tell if it has adverse effects yet

#

Probably want to leave lod bias unclamped

lime lynx
#

But it's not just textures it looks like distant terrain has less polygons overall

stray hamlet
#

ah i wouldnt know since i skipped the console version

lime lynx
#

It looks like geometry matches base PS5 performance preset, but it's a bit hard to tell because of way lower resolution, but if you switch to quality 30fps preset, then it already has more detail than PC

covert hawk
#

use nvidia profile inspector to force the mip bias

lime lynx
#

I got this game on PS5, but i was planning to start playing it after i get PS5 PRO, but then i noticed news about PC version and it looks like nixxes made some weird choices here 😄

covert hawk
#

not a major change but seems to help

#

i think nixxes forgot to change mips for different upscaling levels

stray hamlet
#

That alone does nothing without setting transparency super sampling to replay_mode_all

#

Why? I have no fucking idea

#

-2 bias is the recommended value for 50% scale though if you try that

covert hawk
#

im using the newest nvpi revamped and 1.5 is recommended for perf on that

#

can try that too tho

stray hamlet
#

Whatever they're pulling that value from is wrong, can confirm by checking the dlss docs

#

Sounds like hybreds fork so not a big surprise

covert hawk
#

damn

#

well ty for the info

#

it is

#

the fork

stray hamlet
#

Its not a huge difference honestly

thin abyss
#

Some of the boss fights on To The Wilder are insane

#

Way too hard

stray hamlet
#

It always starts at -1 at 100% scale though there is an additional epsilon that devs have control over iirc

#

And they can also control bias per texture which we can't really do with tweaks like this

#

Forcing it this way did break certain textures in death stranding 1 so I didn't really bother with it here so far

covert hawk
#

holy fuck

#

enabling transparency aa just made reflections look wayyyyy better on my end

covert hawk
#

Shocked that isn't on by default

velvet trench
covert hawk
#

why the hell is it disabled at a driver level by Nvidia???

#

Like wtf?

#

Is this an ai-making-drivers mistake?

#

I used to enable it all the time when games offered it as an in game setting, not sure why they would block it

#

Never seemed to cost too much perf

#

I remember it being a thing on older cod games

pale delta
#

Second one here, right?

#

Should I enable it for other games? Is there any situation it matters that much?

covert hawk
#

that is where it is yes

#

im enabling it globally

#

my settings will look slightly different because im on the nvpi fork thats a bit more up to date

pale delta
#

Alright, thanks a lot :))

stray hamlet
#

again i have no idea why the lod bias flags on their own do nothing

#

can test this by setting bias to a value like +4 and seeing what it does with and without the transparency supersampling flag

#

if the game looks like it forgot to load any textures in then it worked

#

dont want to clamp bias either, that just forces the value to 0 (which is what you want if dlss isnt part of the picture)

raven gulch
warm spade
#

💀

thin abyss
#

😭

#

Shitttt

pine crag
#

If you add the current direct storage files in does the game use it then?

#

I couldn't figure out how to download the 1.3 versions.

twin monolith
pine crag
waxen horizon
#

Ffs kept switching between different protons, reinstalling and whatnot due to hanging near the end of opening cutscene on Linux, turns out it was frigging Reshade.

#

Hope it stays fine afterwards.

#

Apparently not...

#

Oh well, native HDR it is...

#

Frigging reshade.

covert hawk
#

well this is interesting

#

i had my windows power plan set to balanced because of some core parking stuff i saw related to my x3d chip

#

i changed my windows power plan just to see if that would do anything

#

i noticed process lasso added a new mode called high performance

#

i switched to that and literally all stutter in death stranding 2 is completely gone

#

not slightly alleviated

#

gone

#

traversal,cutscene,camera movements

#

gone

#

if someone else has the stuttering and also has process lasso and that power plan lmk if it does anything for you

#

this is way more impactful than every other tweak ive tried

#

completely solved

split cosmos
#

wat 3d chip?

covert hawk
#

9950x3d

#

i already had the game set to the cache cores too

#

so this power plan is smth different/additional

glass sage
#

Everyone recommends to use balanced but I swear it is way worse on balanced than higih

split cosmos
#

im assuming u also have that bios setting on?

glass sage
#

for x3d chips specifically

covert hawk
#

yeah thats what i saw too

#

this isnt high though

#

its specifically from process lasso

glass sage
#

i know

#

I've used that too

#

either way I swear by high performance over balanced

covert hawk
#

nice

glass sage
#

I personally see improvements, don't know why

covert hawk
#

yeah well it just solved every problem i had with the game so

glass sage
#

nice

covert hawk
#

i DEFINITELY agree

split cosmos
#

i personally thought they performed the same, i wonder if it has to do something else within windows

covert hawk
#

must be

split cosmos
#

y'all on the recent versions of 11?

glass sage
#

Everyone suggests balanced to save power and that the x3d chips perform best on balanced, but every time i set it to balanced I start stuttering.

covert hawk
glass sage
covert hawk
#

game changer

#

and yeah

#

most recent

split cosmos
#

thats so weird

covert hawk
#

all up to date chipset and bios too