#PRAGMATA

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fallow wasp
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Both are easy tbh

urban creek
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i get dizzy when i set it that wide ^^

frank jetty
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on this, if we don't change anything else, it uses from the game settings right? here we only need the radiance cache? and what does radiance cache helps?

steep trench
arctic glen
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yeah its all game settings by default, radiance cache is about 10% fps boost

urban creek
elder pecan
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Apparently pragmatas pt is better than re9s

urban creek
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newer tech afaik

elder pecan
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It uses SER

rain girder
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Not seeing anything related to Liliums RCAS in the first tab or the add ons tab. Is there somewhere I need to download and add it for it to work?

lethal flame
#

4000 nits peak brightness just looks… insane… But my phone can capture like 1500 nits I believe lol

glass shard
hard blaze
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Tb400 or peak 1000 for this game ? kekpepehands Stronge

latent escarp
#

Guys, how much VRAM does Pragmata eat in 4K DLLS Quality, maxed out settings, path tracing on, frame gen x2?

topaz timber
#

what are you guys using to force preset E? injector?

glass shard
topaz timber
#

Do you guys recommend to enable RCAS?

steep trench
#

totally preference

topaz timber
manic jacinth
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With the mod

lethal flame
#

Correct

manic jacinth
#

Good stuff

urban creek
#

Really happy how it looks and runs , reflections are really on another level here. Thanks again to all involved thankyou

topaz timber
# lethal flame Correct

the overall picture brightens gets dimmer with 4000 mod thats why i just keep it to 2300 but if you a highlight boy it does look insane

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specially if you keep all games at 203

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you using akg or jk82 settings?

lethal flame
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Got it calibrated to track eotf pq and max color accuracy after the mod 😊

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Took three sessions as even the pro rarely tunes in game mode lol

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AKG settings coz jk doesn’t have 4000 nits

topaz timber
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me too! those settings are wild

vernal vault
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the game looks a bit blurry and theres noise in the shadows?

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in path tracing

glass shard
lethal flame
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I am gonna try DLAA

urban creek
lethal flame
#

Anyone else finds on 5090 no matter how you tweak voltage curve you rarely get as stable and high core clock than just upping the core clock?

latent escarp
#

Pragmata eats more it seems

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I thought the new driver will get vram usage lower

latent escarp
toxic badge
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steep trench
#

why mine only 12-13GBšŸ¤“

dusty ledge
#

It might be allocating more than needed but just pulling out of my ass

gaunt depot
#

How dose it pull 800w? My 5090 pulls around 600w

urban creek
manic jacinth
frail glen
#

which setting can I lower to get more fps with path tracing? I use a 5070ti at 4k

slow sparrow
#

ANTI are you using the radiant cache?

dusty ledge
frail glen
frail glen
urban creek
deep knot
#

Playing on my host PC. Yeah like 99% sure you're right

urban creek
frail glen
urban creek
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this is black magic

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my base fps went down ~5fps going into that area and fighting, i do not use relimiter here, have my fps capped in rivatuner to 138 on my 144 hz display.

frail glen
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problem is Im on a 120hz TV so I can only go up to 115fps

frail glen
urban creek
frail glen
urban creek
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never thought that i might be using fg 4x in a game

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still baffles me

frail glen
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no artifacts?

eternal nacelle
#

So is this game worth using HDR on with the mod? Hmm

urban creek
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not that i would say it matters, CD is worse in that comparison imo

frail glen
#

true cd is pretty bad

unreal slate
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so the reframework tweak, radiance cache + path trace bounced to 5?

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btw did someone check which preset of RR does the game use

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i just got on trying to setup stuff

dusty ledge
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I think it was D

eternal nacelle
urban creek
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there is a bit blur, sure but it doesn't distract me as much as cd does, you have to try it for yourself, i can make out no visual difference regarding blur or artifacts from fg 3x to fg 4x

unreal slate
finite walrus
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Yeah I've used it for a couple of hours with no issues

unreal slate
#

did you guys update dlss stuff to 310.6? I see its 310.3 by default

urban creek
unreal slate
urban creek
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Capcom cooked, i feel 10 years younger playing it

unreal slate
#

Did someone test prest D vs E for RR? xd

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I know E had issues in re9

arctic glen
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too much boiling

unreal slate
gilded acorn
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The game just gives off good and cozy vibes

quaint elbow
arctic glen
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It kind of feels nostalgic for some reason

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like, an older style of game maybe idk

steep trench
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couldnt tell the difference between 3 or 5 bouncesgigachad

arctic glen
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its pretty small

small umbra
#

damn i just started playing and the game looks stunning

unreal slate
#

for this game do I set manually my peak 1% window brightness or leave it at what I calibrated in windows? Since Im using apl stablize high in my monitor to get more brightness(windows reads the default edid)

glass shard
#

Reno usually defaults to your windows hdr calibration profile peak nits, so stick with that I'd say

subtle steeple
#

i like how this game runs my gpu fans on 2200rpm

steep trench
slow sparrow
#

hey

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I get a 504 error from github trying to access the reframework page, anywhere else I can DL it?

unreal slate
glass shard
slow sparrow
glass shard
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Seems to be down

slow sparrow
urban creek
slow sparrow
urban creek
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scan it beforehand

slow sparrow
glass shard
slow sparrow
#

yippe!

steep trench
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tick both

slow sparrow
#

yeah just did

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ty

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5070 at 1080p is burning

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kinda funny

urban creek
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you should go up to 1440p

slow sparrow
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base without like 90-100

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DLSSQ

urban creek
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with pt ?

slow sparrow
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yup

rustic sail
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I'm surprised my 5070 pushes 5120x1440 without actually dying.

urban creek
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cool

slow sparrow
unreal slate
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when does the game get demanding?

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i mean im sure these starting minutes are asy

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easy

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to run

rustic sail
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The city seemed heaviest overall for where I am.

unreal slate
#

ill see

urban creek
slow sparrow
# urban creek second area is where it dips

Benchmarking midrange GPUs in Pragmata at 1080p and 1440p at various graphics settings including RT ON vs OFF and Path Tracing On vs Off as well as upscaling (DLSS/FSR) on vs off, allows us to optimize visual quality.

Previous video testing budget/lower end GPUs: https://youtu.be/IR0P2AIz_zY

Test system specs (ResizeBAR/SAM ON):
CPU: Ryzen 980...

ā–¶ Play video
urban creek
#

exactly, yes

steep trench
#

fk me, prepare for 10 base fps for me thenkekpepehands

unreal slate
unreal slate
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xD

urban creek
slow sparrow
unreal slate
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ahhh

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kk

urban creek
unreal slate
urban creek
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and ?

unreal slate
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still in tutorial so 150 i think is too highj

urban creek
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compared to dlss quality i get around 15-20 fps less with dlaa

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so in the mid 10's ^^

slow sparrow
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I lose 25 fps

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my vrams crying for help

urban creek
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any stutters ?

slow sparrow
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none

unreal slate
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i go from 54ish dlaa to 90 with quality xD

urban creek
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i only have it traversing to a new area like daniel showed

slow sparrow
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if yes I could reduce max texture 3gb to high 2gb

urban creek
#

like a microstutter

slow sparrow
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ngl dlss 4.5 is just so good

rain girder
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reflections the game gigachad

slow sparrow
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that I can even use balance at 1080p lol

urban creek
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you have a 1080p display ?

slow sparrow
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ye

urban creek
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27" ?

slow sparrow
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yup

urban creek
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that's perfect

stray oxide
slow sparrow
stray oxide
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i love that Kal finally added manually swappable DLSS Presets for RR in real time in SK

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SR had it forever

rain girder
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whjat is sk and sr

eternal nacelle
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The fact I can use max settings, 3440x1440 with DLSS Quality, Framegen X2, Path Tracing and still net like 60FPS as a base FPS prior to FG is AHH including the radiance cache tweak and RenoDX

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Can't wait until my 39" 5K2K monitor gets here hopefully this weekend, but probably monday Sadge

frail glen
blissful merlin
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Never really messed with the RT tweaks in reframework before, you all have pure path tracing ticked?

slow sparrow
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@urban creek over 60 without FG

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6 fps more with radiant cache turned on

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120 with 2X FG

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DLSSQ

spiral palm
#

Hm. TPU is showing 18gb of VRAM usage fully maxed out.. but my 5090 is only using around 14gb.. maybe just because its the starting area?

https://www.techpowerup.com/review/pragmata-performance-benchmark/9.html

unreal slate
#

probably idk xD

tame quail
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Any reason why we can't use UI correction/controls with vanilla tonemapper?

unreal slate
#

how is RR implemented so much better here I can easily use quality and cant notice much difference if at all when playing

eternal nacelle
# frail glen you will lose a shit ton of fps though

Yeah and I'll use DLSS Performance with Preset M or Ultra Performance and Preset L and gain a huge chunk back. That or set a custom res if I need to mhm plenty of options with the display. I've tested already with a DSR res, and it's pretty stable with DLSS scaling

slow sparrow
#

Reflection: The Game

spiral palm
#

Reno overrides in game HDR settings yeah? So just leave them as is?

native orbit
#

just tried D again, do not recommend, this is a preset E game imo

unreal slate
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moist floors

native orbit
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although dont get me wrong this game looks amazing generally

unreal slate
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is it placebo that I find fg x3 playable or?

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i dont see artifacts

native orbit
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just wish NVIDIA could update RR and combine the strengths of D and E

unreal slate
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nor do i feel latency(controller)

native orbit
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I see artifacts at 2x but its a pretty good game for FG I would say

unreal slate
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ill try 3x for a bit till i get out of tutorial

slow sparrow
unreal slate
ivory stirrup
ivory stirrup
unreal slate
ivory stirrup
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And do we need to update our drivers for this or are older drivers ok?

shut dome
#

What’s dinout for

slow sparrow
#

dinout?

spiral palm
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Reno overrides the in game HDR settings, correct?

subtle steeple
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btw can you chance the draw distance of light reflection or whatever it called in reframework? some lights don't have reflection when moving slightly behind from original place @arctic glen

arctic glen
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unsure, there are probably some culling settings

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there is also a setting to increase shadow resolution, but it costs a lot of VRAM

midnight stag
meager walrus
native orbit
shut dome
shut dome
arctic glen
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reframework

tight hinge
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RR preset D or E?

shut dome
#

This area is. Breathtaking holy shit

shut dome
native orbit
cyan swift
native orbit
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saturation +120

midnight stag
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how's the actual gameplay loop so far?

native orbit
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Fun. It sounds and looks boring but is kinda fun

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Just a shame they didnt ship a hard mode at least for first playthrough

tight hinge
cyan swift
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for me increasing the saturation makes the game peak brightness go beyond the peak I set on the configuration

native orbit
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Yeah it does smear but most people here seem to be concluding its the lesser evil

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I tried D twice but way too much boiling

shut dome
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preset e the way to go

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@cyan swift

native orbit
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I also have FG preset B set but no idea if it does anything, might be placebo, cant tell

cyan swift
shut dome
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my set does 1400 so yeah adjust for your nits

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so I always do a tiny bit over my sets max nits

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This area looks so gooooood

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I think I’m even more impressed with this than RE9

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I somehow am loving it even more than the demo and I enjoyed that a ton

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im fucking scared to go to nexus mods

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i just want a dualsense icon mod

frosty cargo
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hey guys..anyone knows why the game crashes or becomes unresponsive after the initial loading screen? i'm using latest reshade and REF nightly with renodx..the game works fine if i remove reshade+REF+ renodx

obsidian axle
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@arctic glen bro during the opening sequence I can spot some low quality textures, is that normal?

frank jetty
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You can select type b (i think) on controller (pc)

shut dome
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yeah since it defaults to xbox

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oh shit let me check

frank jetty
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It also allows to turn on adaptive trigger once you select playstation type

shut dome
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boom done thank you

frank jetty
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and the gyro aim

shut dome
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hrmmm done see adaptive triggers

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plugged in only maybe?

frank jetty
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I got it plugged in

shut dome
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ah

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gyro is there tho

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pragmata hasnt been added to nexus yet

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just needed that anyways, its in game

rustic sail
shut dome
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ohhhhhhh

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I need to do this

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10 steam app what

urban creek
tame quail
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Looks like renodx is doing the gamma correction whenever I like it or not lol
SDR sRGB / Vanilla HDR / Vanilla HDR with renodx

shut dome
native orbit
obsidian axle
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I have all maxxed. I think in this game LOD bias could be changed

fallow summit
#

Hey guys ! i have a bug every chest and item are double !

tight hinge
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Speaking to Diana in the Cradle looks super messed up

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Loads of ghosting or blur

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Preset E thing?

carmine zealot
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Is the addon working for you guys with the latest REF nightly build? It's crashing for me every time unfortunately.

urban creek
ivory stirrup
tight hinge
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Daft question but should you clear shaders when changing RR preset? Feel like I'm seeing more stutter since moving to E

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Maybe it was always there

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Shouldn't be necessary should it?

onyx scaffold
#

Hm...even upping pt bounces to 16 doesn't seem to have any effect, do I need to restart the game?

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Which section of the tweaks should I use if I want to add bounces and turn pt to the max?

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Radiance cache only seems to get me more performance

ivory stirrup
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I don't undersatand how to use this reframework at all, is there a tutorial?

steep trench
onyx scaffold
# urban creek press "insert" to open it up ingame after copying it into the reframework autoru...

I did get that, but is there any way of knowing which settings have an effect and which don't? Also the reset doesn't seem to work, the only settings that seem to do anything for me are radiance cache and setting path tracing mode, but if I choose pure pt the picture gets messed up, so I thought turning on RR and maxing out bounces should fix that, but doesn't seem to. Only a reset and fully restarting the game will fix it, but after doing that the hair doesn't seem to be lit correctly anymore, though I'm not sure about the last one

urban creek
onyx scaffold
urban creek
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in path tracing

onyx scaffold
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Also radiance caching only seemed to improve performance, can't say if it had an impact on visuals.

onyx scaffold
urban creek
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very subtle change but if you set it to 1 and go up to 5 you can spot the difference it makes and yes that radiance cache should give ~10% performance boost

urban creek
onyx scaffold
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And did you have to restart the game?

arctic glen
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yeah I made this script for messing around with as many options as possible

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but only recommend changing PT bounces and rediance cache on/off

onyx scaffold
arctic glen
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PT

onyx scaffold
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I'll check again, but seemed to me that there was bounces in every sub section of PT

arctic glen
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its like the first setting under PT

lime dirge
#

what are downsides to using radiance cache?

arctic glen
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unknown rn unless someone finds a downside

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caused some problems in RE9

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so far in this game either improves things or is neutral

lime dirge
#

what voice language are you guys playing?

urban creek
#

@shut dome You need to watch the new Metro Exodus 2039 trailer mate. My jaw dropped ...

urban creek
shut dome
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I saw! It looks so good

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Can’t believe it’s so soon too

urban creek
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the world is slowly healing

rigid glen
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its right when you walk into the office space checkpoint

ivory stirrup
urban creek
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you can use renodx only by following the instructions in the readme if you don't want the other stuff

onyx scaffold
urban creek
unreal slate
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it will generate a folder called reframework with autorun folder inside it

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there place the .lua script i sent

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not by me

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just sent those 2 combined

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then load the game again and on the bottom youll see the ui just check it

wintry panther
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anything i have to keep in mind when adding this mod for this game?

onyx scaffold
urban creek
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xD

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but 15-20 fps loss in that area is normal, it is the highest demanding so far

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ymmv

prisma quest
#

does that addon help normal RT too? i have an amd gpu so no path tracing for me

ivory stirrup
urban creek
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which other files did you copy ? @ivory stirrup you only need the dinput8.dll from the reframework zip file

prisma quest
urban creek
#

it's his

ivory stirrup
urban creek
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no, nothing from there

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only dinput8.dll

ivory stirrup
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ok so delete all but leave the pragmata.lua? how do i make the tool autorun and configure then?

urban creek
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press insert ingame

arctic glen
#

I could make a simple lua script with only like 4 settings

ivory stirrup
prisma quest
urban creek
swift bramble
#

Should I use DLSS4.5 with standard ray tracing or does that require RR too?

ivory stirrup
#

what exactly do the posted tweaks do btw?

prisma quest
#

was reading earlier convo and are the rt improvements rlly just for PT or will it help normal RT for me too

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cuz i cant to PT

arctic glen
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not much, most of it doesnt impact PT, a lot of things change RT

urban creek
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no rr for amd cards afaik

swift bramble
#

Ah so RR is PT only? I have a 4080 so I'm gonna settle for RT instead of PT lol

arctic glen
#

if someone spent time fiddling with RT settings it could be improved a lot, but generally PT runs so well not many people will use RT, at least not many here

urban creek
#

amd users will i guess

swift bramble
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I could only get 40fps with PT earlier ripperino

prisma quest
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aka me, no PT for me

urban creek
#

you can run pathtracing in this game with a 5060Ti in 1080p with fg 2x

shut dome
#

Bleh just crashed on me after a difficult fight. Fuck

wintry panther
#

yo this broke my game

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keeps crashing on startup

umbral nebula
urban creek
wintry panther
#

steam version

urban creek
#

dlss perf of course

urban creek
prisma quest
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so is the radiance cache setting in the LUA needed if we arent using PT and just normal RT or not?

urban creek
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since it's under path tracing options i suppose not @prisma quest

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but there is stuff for ray tracing only but it's not tested , so feel free to experiment if you like

wintry panther
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mightve been my bad with the crash i suppose i didnt install it correctly, i dont think i installed reframework. i thought the instruction said only input the dll from the website

prisma quest
#

sorry i didnt even realize it was my fault

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and hmm yeah might have to see what RT tweaks are there

arctic glen
#

there are a lot of settings that can improve RT

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base RE9 RT was pretty weak

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IIRC a big one was secondary diffuse bounce

prisma quest
#

wonder if RT noise can be reduced?

arctic glen
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probably

prisma quest
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i remember it was bad in the demo

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and bc i cant us RR on amd gpu with normal rt and we get no pt, no way to do it otherwise

swift bramble
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I just tried RT on preset M, there's a lot of noise yeah

lime dirge
#

hdr calibration screen settings don't change anything if you use renodx right?

swift bramble
#

But pure raster looks kinda bland flatmhys

arctic glen
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well if you want to fiddle with a bunch of RT settings and see if anything helps I exposed pretty much everything I could find in that script

prisma quest
#

gotcha

lime dirge
#

could changing bounces to higher count make blacks more elevated in some scenes?

swift bramble
#

Nvidia just needs to update RR already man

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Forget about the slop filter and get to work on what really matters

arctic glen
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RR preset E is the only preset for this game tbh

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D is not good here

urban creek
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what is default ? d ?

arctic glen
#

yeah

urban creek
#

aight, will switch to it,ty , nvm, had it forced globally and forgot .

prisma quest
#

script doesnt change anything by default right?

arctic glen
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no

arctic glen
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must set per game without global override

urban creek
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sr preset doesn't matter then

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have it on l

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done

onyx scaffold
#

So I changed a few more things in REFramework in the end, I also set environment scale to 100 and tile size to 1, though this in combo with bounces 16 has a huge performance impact, getting 40-50 fps on a 5090 using dlss balanced in 4k

urban creek
#

slap framegen on top

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very playable

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40-50 base fps is pretty good in this game , frametime graph is buttery smooth

nova dagger
#

is the game not showing up in nvidia app for yall either? What was the point of the game ready driver? kekpepehands

urban creek
arctic glen
#

and shadow resolution may cost 2+ GB VRAM

modest stirrup
#

wdym by more digestible?

midnight stream
#

@shut domeMr Spider Man do you use anything apart from radiance cache for the reframework? impossibly good screenshots, kudos

frosty gust
midnight stream
#

Do you good people recommend using any other settings apart from radcache for a 5090 rig?

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Is RestirGI usable or broken?

stray oxide
urban creek
short furnace
#

getting a repeatable crash after activating the 4th beacon in the second area of the game. Happens on entering a door right after. Not sure who's the culprit, I'll try to remove some dlls

urban creek
arctic glen
turbid shore
queen totem
#

Oh, I'm blind.

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It is disabled, RIP.

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@frosty gust is it hard coded to do 2.2 emulation?

turbid shore
#

I had radiance cache enabled btw if that narrows it down

shut dome
short furnace
#

tempted to just get rid of everything tbh, hdr doesn't seem so disastrous bar the gamma mismatch

frosty gust
shut dome
#

It could just be the game lol

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It’s launch day

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And we are probably further than most

turbid shore
#

Well it doesn't happen with reframework and stuff turned off so...

short furnace
#

it's probably reframework tbh

turbid shore
#

Yea

shut dome
#

Oh

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Yeah then likey re framework

turbid shore
#

Kinda annoyed it's a long stretch with a big boss too and I did it like 4 times hoping it wouldn't crash that time 😭

queen totem
frosty gust
# queen totem OIC, fixed now?

updated:

  • Removed slight saturation decrease with ACES (Customized)
  • Fixed Off preset not setting the proper settings to fully disable the mod's features
Nexus Mods :: Pragmata

Rewrite of the game's tonemapping/post processing to fix errors in handling of HDR. This includes 2.2 EOTF emulation, adjustments to tonemapping, fixes for brightness controls. Other enhancements incl

short furnace
midnight stream
#

I get way more noise with radcache enabled. Talking to the robot behind hair its a mess with radcache on

wanton remnant
#

So to get the best experience playing with path tracing, I would need to override RR preset to preset E and up the ray bounces from 3 to 5 via REF?

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Oh and the radiance cache thingy too ?

shut dome
#

So remove reframework to get around the crash?

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How do you even uninstall it

turbid shore
#

I moved dinput8.dll and dxgi.dll temporarily to get past the crash

shut dome
#

Kk

turbid shore
#

That's reframework and reshade

shut dome
#

Will do that

short furnace
#

can confirm it's completely fine without reframework

turbid shore
#

It can happen again, and this game doesn't really have a good autosave

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So I recommend waiting for another reframework build or just going vanilla

shut dome
#

yeah reframework can wait

short furnace
#

yeah I'm going vanilla, thanks for confirming mate

queen totem
short furnace
#

yes

turbid shore
#

Yes, there's a specific save point room where you crash when you walk inside

shut dome
#

well we donnt know if it works fine after lol

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dont think we want more crashes

cunning urchin
#

What is the best version of RenoDX so far?

shut dome
#

Crashes at launch despite removing both

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Fuckkkk

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At the health warning

queen totem
#

Try verifying the game files from Steam.

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And then launch again.

shut dome
#

Hrmm it’s reshade

turbid shore
#

Thats what happens when either reshade or reframework is still there i think

shut dome
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Tried one then the other only. And only worked when reshade was off

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Yeah

turbid shore
#

Reshade needs reframework to work btw

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That's why renodx requires it lol

shut dome
#

Ohhhhh

turbid shore
#

Or smth like that

shut dome
#

That’s right

cunning urchin
queen totem
#

Sounds like the play?

shut dome
#

Fuck it looks so much worse lol

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Yeah I forgot re engine games need re framework for Reno to work

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In the game now

turbid shore
#

Hang on I'll get a screenie of the first save point that crashes for devs or whatever

queen totem
#

How long into the game does this crash occur, btw?

#

How many hours, or % gameplay wise.

#

If you have any idea.

cunning urchin
turbid shore
#

Maybe like 2 - 3 hours in, it's the second area basically

queen totem
#

Alright, thank you.

shut dome
turbid shore
#

Nah I played a bit vanilla and stopped playing for now since it's bedtime, the reframework guy is usually very quick on updates so it's likely it'll be fixed anyway

#

This is the crashing save point

#

Oh lmao, I just did a bit of testing, so it still continues to consistently crash, I turned off radiance cache, and now it is NOT crashing

#

Do not use radiance cache

short furnace
#

after activating the 4th beacon basically, there's a door right after and it crashes as soon as you enter it

#

lazorr did tell us it may cause problems I guess

#

it's too bad cause you gain a lot of fps with it on lol

shut dome
#

@arctic glen you had a new file for it right? Maybe that one is better

turbid shore
#

It could easily be fixed I think, since it's super specific areas, but idk

#

I'm already using his new lua

#

The area worked when I went in with renodx + reframework but with pathtracing off, so I was like "wait a minute..." tried pathtracing with radiance cache off and then it worked

native orbit
#

has the crash conclusively been associated with the radiance caching or is it REFramework?

turbid shore
#

Uhh I don't know if it's the cache itself, but it definitely crashes consistently with the current lua script used to toggle it on

native orbit
#

That was the only thing i had enabled

maiden needle
#

purist

cunning urchin
#

What is the best version of RenoDX so far?

stray oxide
swift bramble
#

damn the noise for standard RT is really bad. why do they only let you use RR with path tracing? skepticat

finite walrus
frosty gust
#

So does the game work fine without radiance cache?

#

Or is that beacon 4 crash issue still present

turbid shore
#

Yes the whole renodx setup works completely fine up to where I've played without radiance cache

short furnace
native orbit
#

i can also also confirm its just the radiance cache

tranquil remnant
#

nvm already had it off still crashed

native orbit
#

i fixed it by disabling the whole lua script, but I only had radiance caching enabled so i assume it was just that

turbid shore
#

I'm pretty sure it's radiance cache since toggling it on immediately lets it crash the game, if you try again with path tracing off it doesn't crash, so it's PT related

cinder oyster
#

RE9 crashed consistently in certain areas of the game with radiance cache on, it's probably just that

tranquil remnant
#

i removed the script and try again

arctic glen
#

rip

cunning urchin
#

For those who have an OLED TV for gaming, could you share the best settings for RenoDX and for an OLED TV on PC? I’ve tried several configurations, but none of them satisfied me 100%.

shut dome
#

gonna try then with no radiance cache for now

#

does anyone have the link to reframework git?

#

maybe they just updated it

modest stirrup
shut dome
#

last update 15 hours ago

#

has a pragmata version

#

I updated to that one just in case

fervent frigate
#

I tried to put it in reframework\autorun but I don't see it in game

stray oxide
#

should have a Pragmata tweaks menu there

fervent frigate
stray oxide
#

oh

#

let me try i have the normal one, not the lite one

fervent frigate
#

wait nevermind I put it in the wrong directory by mistake

#

yea it works good

slow sand
fervent frigate
stray oxide
#

hopefully someone will be able to remove the black bars in UW for some cutscenes

plucky axle
#

so if i disable path tracing i cant enable rr why?

frank scaffold
#

Both are required together in this game

shut dome
#

Does the path tracing radiance cache options do nothing?

#

I’m using that and no crashes so far

cunning urchin
fervent frigate
#

it's a QD-OLED panel so, 1000

iron shuttle
#

Is this game better made than crimson desert is?

eternal nacelle
#

So is the radiance cache thing borked then for now?

#

2nd crash after the 4th beacon

#

Ah just toggle it off I guess?

turbid shore
#

I'm just playing with it off because it happens again at later locations and you will lose some progress every time by getting kicked back to the shelter, so it's really not worth the trouble

fervent frigate
tight hinge
#

This is why I don't like messing with stuff like radiance cache. On balance, just not worth the hassle.

#

I've just gotten past that point. Game is super smooth so far

#

RR Preset E is definitely better than D in this game

#

I've switched RenoDX to defaults, back from purist, as purist was feeling a bit crushed in later areas

shut dome
#

I’m just curious tho about the path tracing radiance cache options

#

So far no crashes using that one

#

But it might not do anything lol

#

@arctic glen does it do anything?

cinder oyster
#

it only crashes in specific areas

warped bane
#

My re9 is crashing with the latest nightly dinput8 and everything else. Since this is on the same engine is the cause going to be the same. I dont see an option for radiance with re9.

fervent frigate
stray oxide
#

although im still at the start of the game kinda

tight hinge
#

But to answer your question - I heard many people say E was a bit busted in RE9 so I didn't bother trying it

#

But they might have been exaggerating, I'm not sure

#

Lazorr further up said applying the RR preset globally doesn't work. Somebody else tried it and confirmed that

fervent frigate
#

it used to not work before but as of v3.0.1.10, it works fine for me

tight hinge
#

So true overriding at game level and see what happens

#

Oh ok maybe fixed now then

fervent frigate
# tight hinge But to answer your question - I heard many people say E was a bit busted in RE9 ...

huh, RE9 is the game that made me research a lot about the RR presets and then I started using it everywhere, check this: https://www.reddit.com/r/nvidia/comments/1rglfwt/use_preset_e_with_path_tracing_in_resident_evil/

I included two examples where I found improvements in Preset E (right). It's also overall sharper than preset D. It's…

tight hinge
#

Yeah I saw that too. Then on the ultra+ discord people were saying E was super ghosty/blurry in sections of the game

#

Meh, I dunno. I like your set and forget approach

#

Though globally forcing dynamic FG is not for me! šŸ˜…

fervent frigate
#

I play with a controller so I'm fine with the latency

steep trench
#

if one day we got transformer 2 RR, this game is def in replay list for megigachad

slow sparrow
#

I entered a area and my game just crashed tf?

heady karma
tight hinge
#

Turn off radiance cache

#

It's causing crashes

slow sparrow
#

ah thats what it is

#

F

tight hinge
#

As everybody says, a better RR model would be most welcome (though fuck AI in general. It's all I've spoken about at work today and it's so boring)

heady karma
#

seems like it won't release until rtx6000 series at this point, hopefully I'm wrong though

slow sparrow
#

maaaann I lost so much progress because of that radiance cache -..-

tight hinge
#

I never mess around with the RE Framework stuff

#

Not unless I've finished the game or don't really care about it anyway

#

Crashing is the worst

storm ermine
#

lazor

slow sparrow
fervent frigate
dapper schooner
#

What is radiance cache? I’m so confused! Wondering if I should skip Reno for this one.

stray oxide
#

reno works just fine

#

if u use lazor's .lua mod for REFramework, there is a toggle called Radiance Cache

plucky axle
#

so at the moment activating this crash the game right?

stray oxide
#

apparently at some parts later on, havent experienced it myself yet but im not far

fervent frigate
plucky axle
#

ok but is going to be fixed ? and what are the settings other then cache that need to be activated

fervent frigate
#

lazor has to fix it first I think, and so far that's the only thing to change other than changing the RR preset to E

heady karma
shut dome
#

Using the path tracing radiance cache has resulted in no issues

#

At the terra dome now

elder pecan
#

How are we feeling about this game?

#

It looks good?

#

Plays good?

#

Should I get this or CD

fervent frigate
#

IMO this game, give CD some time and you'll get a much better game with so many patches and QoL mods

#

but play the demo first to see if you like the combat

elder pecan
#

I’ve played the demo of this game alr

#

It’s fun

fervent frigate
#

then yea get it, the full game is much better

modest stirrup
#

Holy shit this game, the difference between 4K DLSS Performance and Balanced is like a 100 Watts. This game sucks as much energy as an African country.

steep trench
#

same area same crashed LOL

#

gonna turn off that too lol

#

dang, free performance is not free 😭

stray oxide
#

im sitting at like 370 watts on DLSS Quality on 3440x1440

frank jetty
stray oxide
#

does this happen at the ||Mass production array|| or further down the line?

urban creek
pallid imp
#

If radiance cache is implemented the same as in RE9, it's really should not be used alongside PT anyway, it's adding illumination on objects that should not receive any or not as much, thus killing the whole point of paying for PT to get accurate GI

frank jetty
pallid imp
#

They are not using it in both games for a good reason, it's flawed

stray oxide
urban creek
stray oxide
urban creek
#

120 - 138 capped

stray oxide
urban creek
#

4090 is still a beefy card

stray oxide
#

yea i think its still a great card if found for a good price

urban creek
stray oxide
#

ye the game feels good runs good looks good, and plays good too, pretty good game so far

#

i did find the visuals not as good in the demo since it didnt have PT, which made me not so sure if i wanted to buy it

steep trench
#

radiance cache on off performance difference is insane for me kekpepehands

dry scaffold
#

i used RHI but this pops out and i couldnt figure out what to do. any help?

shut dome
#

I’m using the path tracing radiance cache and not one crash and been playing awhile. Just left the terra dome

deep knot
#

Anyone find a way to get rid camera shake/head bob?

plucky axle
#

there's no sharpening in this game ? its just so blurry

stray oxide
#

i currently use lilium's rcas

finite walrus
stray oxide
finite walrus
arctic glen
#

yeah that specific spot crashes

rain girder
arctic glen
#

just radiance cache in that one spot so far

#

its just particularly annoying cause its after a big fight and right when you see save point lol

slow sparrow
#

Yeah I got yeeted after the fight lol

#

But games the game

#

Any other crashes with RC?

#

Im too scared to turn it on again šŸ˜‚

loud hatch
meager walrus
#

So the meta is RR E Preset, DLSS Preset M?

urban creek
#

what a view ...

stray oxide
meager walrus
#

Does it use some different upscaling?
Thought RR was only a denoiser?

stray oxide
#

it has its own upscaler

fervent frigate
meager walrus
#

Does Radiance Cache even make a noticeable difference here?

stray oxide
#

idk visually, but lazor says it can or does improve performance?

#

i havent compared it tbh but check for yourself, but visually im not sure

urban creek
steep trench
#

extremely noticeable performance boost for me. in second area dlss quality with radiance cache on is smoother than dlss balanced with radiance cache off for me

zinc ermine
#

eh radiace cache is...increasing my FPS by 10%

#

wut

#

Ah right ok I see why

steep trench
#

tried to use dlss enabler for mfg but the ui looks badStronge have to go back to x2 fg onlykekpepehands

ivory stirrup
#

Am I the only one that can't stand playing with FG on, but it seems to be the meta here?

Even if it's a "slower game" I can still notice the input delay and just irks me too much. Another thing I have concern about is ocasional frametime weirdness. Haven't tried here but it didn't feel good in CD I don't use it there

stray oxide
#

my baseis like 65-80 and then 2xfg and feels and looks good

#

also if it's fsr, it just sucks from my experience

slow sparrow
slow sparrow
#

Too much thinking and "feeling" kills your experience one way or another

ivory stirrup
# stray oxide low base fps?

My base fps are similar across most games too - if I use ultra perf (4k) I will get 70 fps median average

But then let's say I want to bump it to performance, I turn fg on but base fps will drop to... 55-65..? And doesn't feel good

cinder token
#

Does custom dlss percentages work in this game?

ivory stirrup
slow sparrow
ivory stirrup
#

Will do, and preset E

slow sparrow
#

You on mkb or controller?

ivory stirrup
#

But I'm on old drivers. Controller

#

Not sure if there's any special driver that was released for this?

slow sparrow
#

There was

#

I installed it without trying the previous one

#

But no issues on my end with the new driver

#

5070 / 7800x3D

#

Better performance than Requiem with path tracing

ivory stirrup
#

Hair maxed out?

plucky axle
#

every time i look at diana my fps go low for the fucking hair ahah

jovial crag
#

does the game have dualsense haptic/adaptive trigger support?

jovial crag
steep trench
#

both

jovial crag
#

ayy thats nice, thanks!

shut dome
#

game looks so good and has been amazing to play

steep trench
#

the boss fight is kind of hard tbhšŸ¤“

#

unexpectedly hard, when compare to the mobs fight

meager walrus
#

How do you guys load reshade here?
dxgi.dll or some chain loading with REFramework?

steep trench
#

im gonna finish this on my 32:9 and do the full achievement on my c2gigachad

#

i just use RHI install both reframework and reshade, didnt even want to bother to find how to dowoad reframework lol

urban creek
shut dome
#

Nice!!! I just got that suit! Haven’t finished a section yet tho

urban creek
shut dome
#

Yeah need to finish a section still. Need to go back to find it

urban creek
shut dome
#

Those guys are so cute

lethal flame
#

Game looks insane

#

With Reno and PT

loud hatch
#

you guys experiencing low volume when headphones?

weary aurora
#

Do we need Reframework for Reno? Seems to be crashing at launch for me

white escarp
#

Does anyone have really high DLSS performance overhead? 4K performance mode results in half the fps of 1080p native even forcing preset K on 3060.

white escarp
zinc ermine
#

Is there any way to get UW cutscenes?

In RE games if I set it like this the cutscenes became UW, but here it does not

meager lodge
#

idk what’s wrong but nothing happens when i use reno in this game

zinc ermine
#

your reshade ver is old probably

rain girder
loud hatch
rain girder
#

its a bit over sharpened lol but it helps when Im playing on DLSS performance mode.

loud hatch
#

thanks. Yea really depending on the upsacaling settings. I have it on 0.600 at 4k DLSS quality

loud hatch
thorn mulch
#

no way this game already has reno yall are insane

rigid glen
lusty cosmos
#

What do you guys think of my settings?

thorn mulch
#

can't get reframwork to load using latest nightly version just goes to black screen

sacred jetty
loud hatch
#

anyone using TB400 mode with this game? Whats your game brightness settings?

midnight stream
#

@rain girder dont we get bundled RCAS with reno? is it not HDR liliums? why would we use lilums over builtin one? Thank you!

prisma quest
dusky hound
midnight stream
#

roger that thank you for letting me know!

tight hinge
#

For that reason, I always just use standalone lilium shader

#

In every game. It's the only thing I always include

dusky hound
#

5 minutes into meeting Diana and I already love her as a character, so adorable. Playing with JP voice over tho, I didn't really like her English voice performance lol

#

it annoyed me for some reason

dusky hound
weary aurora
# dusky hound it annoyed me for some reason

English VA seems to have been directed to emulate a little girl anime voice, instead of a more natural speaking voice for a kid. Japanese movie kids for example do not speak like that, its a very specific performance.

unreal slate
#

youll get blowouts in highlights with this

dusky hound
midnight stream
#

i found that reno addons always disable all other resahde effects/addons for me - must be the paths config - but it happens in every game i add reno to. is that standard behaviour or did i clown sometihng up

dusky hound
#

Idk I just use RHI now and it makes it so much easier to install all of these tools with the click of one button and I don't have to mess with the game folder at all

midnight stream
#

roger that ill go learn the tool thank you

meager lodge
unreal slate
#

btw for in game hdr, calibrate that too or this completly bypasses it?

tight hinge
#

RenoDX bypasses it

#

That's generally the case with every game

#

sometimes game's UI brightness setting still applies

#

But not here, there isn't one

unreal slate
#

Second game where Im using this, first one was crimson desert there I changed ui brightness in the game menu xD

cunning urchin
#

Guys, how do I take HDR screenshots without the image looking washed out?

frosty gust
#

because the photos app doesn't work with hdr pngs

#

you have to open with chrome or SKIV (included with the SpecialK installer)

unreal slate
#

uh last time i sent it was dark af

cunning urchin
unreal slate
cunning urchin
#

I just changed the screenshot keybind

cunning urchin
unreal slate
cunning urchin
unreal slate
#

no idea then, for me it gives me jxr option and png

#

what version are you using

cunning urchin
#

Version of what?

unreal slate
#

reshade

cunning urchin
#

6,7.3 addon

unreal slate
#

huh

#

and it doesnt let you change to png as screenshot format

#

?

cunning urchin
#

no

#

I was taking screenshots with ShadowPlay using Alt+F1 and it was saving in JXR

#

Now it saves in PNG using Windows Game Bar; I'm going to leave it like that

stoic mountain
#

Cursor should be like this?

unreal slate
#

in the main menu i tihnk not sure

#

in game its like this but i play on controller so not sure

cinder oyster
#

reshade should save an hdr png in the game folder, i don't know why it doesn't work for you

frosty gust
#

is HDR not enabled in windows

unreal slate
#

HDR are 48bit +

#

for sdr im guessing 8 bits per rgb + 1 alpha

elder pecan
#

Welp

#

Looks like no pc gaming for me for a while

#

Gotta send my GPU to msi

#

The black screen issue has become more prƩvenant

cunning urchin
#

It looks like this

cunning urchin
#

But with Windows Game Bar, it's taking screenshots in PNG and it looks like it is in HDR

steep trench
#

no it is not

#

u can set to png in reshade

cunning urchin
steep trench
#

sry for quoting should just use copy link

stone locust
#

Just got RDX, Reshade, and RElimiter all installed for the Pragmata demo through RHI lol. Great little program

#

Gonna try the demo before I decide to buy

cunning urchin
#

It was already set to PNG.

steep trench
#

then u should be able to find it in that path

cunning urchin
#

But now the screenshot isn't washed out anymore

stone locust
#

No path tracing in Pragmata?

steep trench
steep trench
stone locust
steep trench
#

ys

stone locust
#

Dang I wanted to see those frame tanking sparkly light beams

#

Probably don’t want people to try it and be like ā€œthis game performs like trash, 0/10 don’t buyā€

steep trench
#

i think it is just unfinished at that point

stone locust
#

True. I would just go ahead and buy it, if I hadn’t just been promoted to customer at the company I was working at

#

Not sure I can justify $60 for a 10-12 hr game

frosty gust
#

Updated:

  • Replace separate ACES and ACES (Customized) with single ACES + ACES Mid Gray slider with 4.8, 10.0, and 15.0 options
  • Rename Purist to Match SDR
  • Add Match HDR
Nexus Mods :: Pragmata

Rewrite of the game's tonemapping/post processing to fix errors in handling of HDR. This includes 2.2 EOTF emulation, adjustments to tonemapping, fixes for brightness controls. Other enhancements incl

cunning urchin
steep trench
loud hatch
cunning urchin
#

The screenshot is set to PNG in ReShade, but when I take the shot and check the folder, it's in BMP

#

3060 12GB WITH PATH TRACING ON

meager lodge
#

why is renodx not working on mine? like nothing changes even when i try to put the exposure up or the contrast etc

stone locust
loud hatch
#

I like Match SDR preset but im losing some shadow details with it so im gonna stick with Match HDR even though i feel its a bit washedout

unreal slate
#

Im getting a bug maybe fore the last 2 hours, 2nd zone when you activate the 4th gate thing, the next area if I get close to it game crashes(tried stock, oc etc, doesnt matter just hard crash)

frosty gust
#

intentional

#

match sdr is just whatever

#

sdr doesn't have a set brightness

tight hinge
meager lodge
loud hatch
#

i cant decide lol. Match SDR really looks nice but at the back of my mind, I know that Im losing shadow details compared to match HDR haha

frosty gust
tight hinge
#

Ah cool. Haven't had chance to try latest yet

unreal slate
#

should sdr eotf emulation be off if playing in hdr?

stone locust
cinder oyster
unreal slate
cinder oyster
#

radiance cache causes crashes

#

in some areas

unreal slate
#

i see

#

i am crashing in the same area for 2 hours

#

.....

stone locust
#

It’s just trying to emulate the SDR curve for EOTF in HDR from my understanding

unreal slate
#

so that is personal preference?

stone locust
unreal slate
#

for me it looks better off idk

stone locust
unreal slate
#

kk

#

ill also wait for someone to post good settings xD

#

this is fine for now

#

i just want to break my controller since I was running through the same area for 2 hours

#

thought it was my overclock i started reducing it by 10 until i just reached stock and it crashed

#

ill disasble radiance cache

cinder oyster
#

Default settings are good

stone locust
#

Default looks pretty good to me but I’m just playing the demo lol

unreal slate
#

without changing anything?

#

this i mean

cinder oyster
#

Game brightness and peak brightness you can change

tight hinge
#

Marginal gains, way less stability

unreal slate
#

i tweaked stuff in mh wilds but didnt know that radiance cache causes crashes ppl just said it gives more fps xD

unreal slate
#

i just set trueblack 500 and apl stabilize to high and then hope the monitor will boost in low apl scenes xD

frail glen
#

I love that they actually gave us full dualsense support. even motion controls, I wish Re9 did that too

cinder oyster
stone locust
cinder oyster
#

I found some areas look pretty bad without eotf emulation, I'm using match SDR

stone locust
#

Tend to have fewer issues than playing with wireless

frail glen
#

game feels so good to play with all features and gyro, thats the way it was meant. not even thinking about going kbm

stone locust
#

3rd person games like this is mixed for me. When I’m trying to snipe I like the ol mouse

frail glen
#

but yeah I played re9 on mouse because no motion aim, fps is always mouse tbh

stone locust
frail glen
stone locust
#

Thankfully my younger one has learned to look and not touch

frail glen
unreal slate
#

Yep radiance caching was crashing my game

#

Not oc

frail glen
unreal slate
#

What about the ray bounces count?

#

I was losing so much progress rn for hours

#

xD

#

right behind that door was the checkpoint thing

#

and thats where it crashed

sacred jetty
#

with the new update can i just replace the addon without quitting the game

tight hinge
#

No

#

Playing this game feels a bit like playing Portal. Similar vibes for me

steep trench
unreal slate
#

first time im using gyro aiming on controller

#

feels weird

blazing dagger
#

Hmm, turning on FG gives me periodic stutter in this game.

stone locust
blazing dagger
#

Didn't change anything

#

and now I even got

unreal slate
blazing dagger
stone locust
#

Clear shaders?

#

Latest drivers?

carmine zealot
#

what exactly are the default settings? Reset all or Match HDR?

unreal slate
stone locust
#

Reset is default

#

Match HDR is their settings to try to match default EOTF

turbid shore
#

well theyre both kind of defaults in a way, the renodx defaults are reset and match sdr tries to... match sdr game as much as possible

blazing dagger
tight hinge
#

Reset all (defaults) is usually how the mod author plays. 9/10 I go with that

tight hinge
#

Author is very helpful

#

Myself and many others are playing with DC without issue

#

So might be worth resetting your DC config

stoic mountain
#

why my screenshots not hdr šŸ™

#

nah its hdr all fine

stone locust
blissful merlin
midnight stag
tight hinge
#

And that's the case here too

#

I'm using 2xFG and pace native frames does show a smoother graph, but reflex limiter is just as smooth to my eye and I appreciate the 5-10ms better latency

#

Ill show you a s/s of config shortly once I'm back at pc

#

I cap to just below reflex cap

#

It's silky

modest stirrup
#

So still crashing with Radiance Cache? Latest update of REF doesn't fix it somehow?

tight hinge
#

Lol sorry, no overlay

#

Uploading

midnight stag
tight hinge
midnight stag
#

aaah

#

you're actually using reflex markers gotcha

#

at that point why not just use the game's own reflex? genuine question, isn't it the same?

tight hinge
#

Just allows me to set a lower fps limit

#

Tbh using the Default option you mention gives very similar results in this game.

#

I struggled to choose between the two

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Pace native frames is a good contender, just slightly higher latency

midnight stag
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yeah it's all game dependent, pretty low latency here, that difference there wouldn't make much of a diff gameplay wise

tight hinge
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True, but similarly I cant notice a difference in pacing when panning camera

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Reflex markers just seems good ol' reliable.

plucky axle
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mmmmm im crashing even without the chace guys

tight hinge
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Only hard thing in the game is ||hacking the bots that run away and disappear!||

tacit wasp
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Hi all,
I haven’t used Reno in a while, but now I’ve got everything set up again. I changed everything with DLSS Swapper and NIS to 310.6, RR Preset E / RCAS Illumination 0.6, running DLSS Quality / FG x2, playing with PT / Reframework, bounces up to 5, and no Radiance Cache for now since I want to avoid crashes.

I just have one question about the in-game HDR settings: if I remember correctly, Reno overrides all of the game’s HDR settings, so I should leave them at default and basically ignore them, right?

Did I miss anything else? Thanks kindly in advance.😁

gaunt depot
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Dose 'Match SDR' mean the best setting that matches original artistic direction? or should I leave it at default like this?

plucky axle
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bounces up to 5 boost fps or decrease fps?

loud hatch
rain girder
# rain girder

My bad, somebody let me know that those old screenshots were SDR tonemapped and that I should take my screenshots with reshade Stronge . These new screenshots should be hdr now I think lol

gaunt depot
latent briar
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Hi. Is this normal ? I downloaded from the nexus page.

modest stirrup
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Don’t worry Musa just wants to steal all your bitcoins.

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||false positive bro||

latent briar
tight hinge
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||decoy gun|| is op!

strange sage
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What settings are people using for Radiance Cache? default or turned up? seems like default looks a bit worse and runs better?

tight hinge
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Leave it default, it crashes at various points in the game if you change radiance cache

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Repeatable crashes. Not worth it

strange sage
tight hinge
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I didn't think it was supposed to look different. Just a slight performance bump

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Crashes in this game are no joke as well. You can lose a lot of progress

strange sage
# tight hinge I didn't think it was supposed to look different. Just a slight performance bump

Ahh fair enough. I was reading a paper from NVIDIA about it and it seemed to indicate a quality boost rather than performance boost so I was just messing around in the first few rooms after the starting tunnel. Definitely not worth progress loss though, I got annoyed losing 10 minutes in Silent Hill 2 and I'm guessing it's a lot more than 10min of progress at rist from your tone haha

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if it's okay to post a link here, if not I can delete it

tight hinge
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It's brutal because the crash that occurs is after a major fight, just as you enter the save room šŸ™ƒ

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Probably 20 mins

strange sage
shut dome
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im using the path tracing radiance cash with no issue

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just finishes the terra dome

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but maybe that doesnt do anything

strange sage
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we're talking about changing the settings within RC

shut dome
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as the original instructions said to turn on the ray tracing radiance cache

tight hinge
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Yeah don't think it does

shut dome
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put im doing path tracing

native orbit
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maybe it's safe on later levels again

shut dome
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yes I know