#Resident Evil Requiem
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adaptive triggers are ok
I can imagine that could be really cool with a low pass filter
More so than triggers haptics in this game would be so good
the hatpics in gta v on ps5 when driving are so nice
I didnāt find a way to do that so every sound no matter volume made vibration
it changes based on the surface you're driving on
you can feel the difference between grass and asphalt
probably need to use 3rd party tools like equalizerapo
there you can add filters in realtime
might actually try that some day
turn my dualsense into a bass shaker
voicemeeter also allows you to play audio to multiple devices and setting EQ's per output channel
That could be cool yes
yea GTA has awesome haptic feedback
I have the PS5 version
shame they never updated RDR2 lol
haptics while hore riding would be cool
I found the game to be hard on normal dificulty already
I'm not good at managing ressources lol
actually I'm getting dickslapped with Leon, managing Grace pretty well
it's frustrating
Yeah Leon I could see being hard
I already died a couple times today with him
My mans getting old
same
chunkboys got me stressing
Oh I died way after. That guy was ok
i've done one section like 20 times
at one point I was like
fuck I'm not studying because of RE and I'm even getting mad gaming
Just enable infinite ammo and smash
Blister Heads can tank a truck full of ammo on Insanity.
Yeah they already are hella annoying in normal lol
bruh i wanna get infinity ammo but I didn't manage the first run
I donāt even know what you need to do yet
Iāll figure it out before the insanity run tho
Otherwise itās just gonna be hell
Does this game have gyro on steam
Think the best way to deal with them is perfect parry them so they're open to the axe kill. Or shogun slam them in to a wall.
Just use the silenced sniper what ever its called. Shits op
This with infinite ammo is my plan yeah
That shit explodes
Should be easy enough with that
And Grace just run and dodge 
The Game is crashing since the update.
Because of REFramework
Oh there is a new version nevermind
I never used that, I only used the bolt action
God I wish the DLC is all Leon for like 8-10 hours
Like re4make
Tyvm Musa š„¹ the most recent tweaks for the mod look pretty much perfect and with the new driver I'm finally out of the hospital š looks great in rgb16 on my monitor also
Is there still white flash Bugs with Renodx?
Works wireless?
ya
fixed that with last update
Does it work with dual sense edge
Sure
@fierce wedge What are the benefits of the rgb16 upgrade slider ? I see you don't turn it on w/ default settings
i prefer haptics, i'll pass adaptive triggers š
may have slightly less banding but tbh haven't checked for or noticed a difference
ya
prob no reason for the rgba16 upgrades anyway
was needed in re4 remake for bt2020 colors
not needed here
Ok ty. Seems we don't have a clear solution for banding from lights for now
Wb gyro
You need dualsense adaptive triggers for bt2020 
I know where the banding comes from now, I just have to see how I'll edit that shader
idk maybe dsx has that functionality
What the heck, i just ran into tofu...
wait where
||is it before or after Hunk? ||
||he's in the rpd when you explore the east side of the building||
oh im alr way past that LMAO
||or rather, just outside the rubble of that area||
yes
What? Do tell
he says something about a character having a short fuse
yeah
I MISSED TWO MR RACCOONS??
CMON
that was a very vibrant scene
if i had to guess it's the one in leon's sniping section in the clinic and the one on the bridge above central camp in raccoon city east
both are far away so have no audio cue
I generally prefer keeb+mouse over controller for games like RE, but recently when i tried RE4 on ps5, it felt awesome
i considered replaying on ps5 just for the haptics lol
haptics is another level when implemented well
that astro bot is a difference ballpark
has any other game implemented haptics well?
Cannot imagine aiming on a console when those blister heads charge at you š«
not really
I liked the haptics in jedi survivor
TEST BUILD:
- added fog dithering, pretty subtle but combined with film grain should reduce banding a good amount
- renodx dependencies were updated so make sure you're using the latest reshade version
@fierce wedge the latest update has black crashing for me. Been using all versions so far at default settings
latest Nexus i mean
sometimes also I see some light adjustment in the scene, like u enter a room and after a sec becomes less dark
the game is just crushed
just use the preserve black details setting
what I broke before has been reverted to vanilla
so that should be there in vanilla
spider-man 2 and demon's sould remake are also nice
I liked it a lot in Ghost of Tsushima and Ghost of Yotei
Sword fighting and shooting arrows felt so damn satisfying and a big part of why it felt so good was the haptics and triggers imo
I was hoping for a mod like this
now I can finally turn off the aim reticle
the aiming in first person made no sense to me
i still didn't install any update for this game but did they fix items having low res textures and jagged edges when you examine them?
Dont think so
Is there a mod to set the lens distortion? I liked the effect every since it got introduced and would like to make it more pronounced with a higher FOV.
Yes im weird.
lens distortion + chromatic aberration in this game looks cool ngl but i still disabled them 
ultra plus has a mod which enables some settings including DoF
but no lens distortion I'm afraid
such a weird thing, in all recent RE games items always looked ultra high quality when you examine them
About the stutter, I had some pretty bad ones on my first playthrough, then the drivers hotfix came out and it got a lot better. But I still had VRR flicker on my oled screen and it drove me nuts, espcially since it's a dark game. Although I limited my framerate at 210fps (with framegen x3, so i got a reasonable base cap at native 70fps) in Nvidia App, it wasn't stable at all. Then I came upon that video by chance and this guys uses RTSS instead. So I put 210fps in RTSS and lo and behold, VRR flicker completely gone, silky smooth frametimes, pure joy. For those plagued by VRR flicker, give it a try
https://www.youtube.com/watch?v=5vXedjxa99U
Change RTSS settings from "Frame Start" to "Frame Presentation" for more accurate (kind of) results that closer matches what you see on screen. Still not 100% accurate.
The best frame pacing is from "Front Edge Sync."
But try all of them for the best results and how they feel.
You can also try limiters from drivers level and other apps like ...
So the Nvidia app cap didnāt work?
Itās not stable, it often goes beyond 210fps, thus inducing flicker and stutter
I locked mine to 116
Iām at 4k
Frame gen?
So it would be a 58fps base with FGx2 for you. Iām running at 4K pt DLSS performance FGx3
Ingame fps cap is unlimited, Iāve limited in the nvidia app
Try going higher with FGx3 and RTSS, unless your screen is a 120Hz?
Yes 120hz
Lg c1
Ah bummer
In that case that makes sense on your side.
But in my case, I have a 240Hz screen and switching the frame from Nvidia App to RTSS fixed everything. But maybe Iāll wait to be at RC to see if the stutter is definitely fixed.
Which monitor
ASUS PG32UCDM
Ahuh
Itās such a beauty 
Last night, after about 1h30 of gameplay, I started experiencing stuttering and massive FPS drops. Does anyone have any idea what could be causing this? Memory leak? I really have no issues for the first 1h30, and then suddenly it starts bugging
How much vram which resolution ? And is ur vram full when the stuttering starts ?
I dont know, I need to check, I have 12 Go vram (4070ti), 3440X1440. I play with PT, FG X2 and dlss on balanced mode, I turn around 100 fps
Sounds like you are running out of vram espically on pt
My 4090 goes on 4K up to 15-16gb of vram
You can check with the steam overlay
But pretty sure you are running out of VRAM
my input latency gets way worse when i do this. it adds around 30ms according to the nvidia overlay. is this happening for you too?
Weird, my latency is between 14 to 24ms, perfectly fine on my side.
This guy is so funny to me cause he acts like he discovered gold and heās just putting a normal RTSS cap xD
Ok thanks, I'll check this
And what do you think I need to turn down? Shadow quality?
Dude, I was thinking Nvidia app was doing a proper job, never occured to me use RTSS before š
I've been plagued with VRR flicker for a year and just fixing the problem right now is indeed strucking gold in my case
Hahahaha yeah itās fair not to know this. Itās just the way that this YT guy presents such basic info is funny
Yeah he talks a lot for just a setting, but well thanks to this guy I saw the light
according to this post nvidia frame cap is more accurate than rtss
https://www.reddit.com/r/OptimizedGaming/comments/1r52a2i/comment/o5gzleh/
https://www.reddit.com/r/OptimizedGaming/comments/1r52a2i/comment/o5iob82/
Here is RTSS Async vs Nvidia Driver frame limiter, both set to 60 fps on a 240Hz VRR monitor, Async on top, Driver limiter on the bottom: The chart shows both msBetweenPresents(blue) and msBetweenDisplayChange(green), where green is what is actually displayed by the monitor, after flip metering has taken place. It's clear that flip metering doe...
Flip metering is basically active frame pacing on GPUs. Before the RTX 50-series, this was done by the driver, and with 50-series GPUs, it is done via dedicated hardware, but pretty much all GPUs do some form of flip metering regardless. Basically, the frame times produced by the game (msBetweenPresents) is not what you see displayed on your mon...
I put it on front edge sync instead of async, don't know if it makes a difference though
I have no clue about settings and impact of vram
There are some setting guides on YouTube
whats with the huge spike in the driver limit graph
Thatās what causes flicker and not general frame to frame pacing
no idea
Can confirm that white and black flashing bug is not present in yesterday's version. Thanks @fierce wedge
Ok ok, no problem, I'll see by myself. But I'll not down dlss to performance, balanced is the limit for my eyes, I was on quality before and I've down it on balanced.
Same for me, I've seen this bug only on previous version.
Even a simple CMAA can work wonders in item screen š¤
Async is trash. Front edge is indeed the good one
How does it stack up against the NVIDIA app cap ?
Itās to make shooting hard, if you let the reticle centre you get higher damage and critical hits
Anyone notice in the section in RC with leon when|| he goes underground in the subway||, where there is no light sources at all, the image is abit gray, like not completely black like it should. Idk if its the Reno doing it, or if its supposed to be like that. Makes no sense tho, should be pitch black under there since there is literally no light sources anywhere.
does the games own HDR sliders matter at all when using renodx? 
Nah donāt touch it leave it at default
thanks bro 
Please tell me, does Dlss affect the work of Framework + RenoDx ? In other words, do these two programs conflict with the upscaler's work ? Is there a need to make any adjustments in the profile inspector ?
Hello there! š Is this the update that introduced 10-bit color support for the SDR range?
how to use RTSS overlay so it can only show OSD overlay without applying reflex or anything else? (if we gonna use nvidia driver cap need to make sure rtss settings not present)
No still working on that
Is it normal or�
Thank you for that!:)
microwave enemy
I had something similar in this place, and it seems that this is how Path Tracing works. Is this after the update?
Yeah I saw this too
Itās this specific corridor in this specific moment
Itās broken
Nothing else is so just ignore it and move on
saw that too
I donāt know if it was always like this or the update broke it
Or what exactly is it breaking
Doesnāt make much sense but yeah thankfully is just that small corridor
they're working for native support right now, hopefully they patch it really soon š
it should take no time at all
I mean should“ve been on release
And they already have it in the PS build, so yeah dunno why they say that
They will add it when I finish getting 100%, mark my words 
what is anyone supposed to think from a phone photo
How on earth are we supposed to judge that lmao
Yeah exactly what a shame! and i already finished the game but thats fine maybe someday i'll revisit IF they released a DLC
I thought thatās enough to see difference my bad
difference from what
From the original hdr look of the game
If you want accuracy use the match sdr preset and you“re good to go
beat it š
damn this game has to last another 2 weeks until Death Stranding 2 and Crimson Desert release on PC
but I'm probably already kinda close to finishing it
i was planning to play with inverted perspective
after playing a while I gotta say
first person mode is my way to go
I initially planned to do it how the game proposed
but man it's just so much more immersive to play in first person even as leon
but I can imagine I'd prefer 3rd person if I was playing on my couch
just set fps limit to 0 in rtss
it was always like this
Is your monitor LG or Sony? Their panels are quite different. I tried a lot of flicker solutions for LG monitors before, but none of them worked on my A95L, so I just gave up on VRR.
Mine is from Asus, I don't think some panels are more prone to display flicker, it's more game dependant. While I manage to fix that for RE9, if I play a UE5 game (which are usually a stutterfest) the results are less effective.
it was removed
Oof
Roughly, the gamma jitter amplitude on WOLED panels is related to the FPS fluctuation (steady-state flicker, first-order). But for QD-OLEDs, any change in FPS has a chance of causing gamma jitter (spike). I'm guessing this is related to the rate of change of FPS (second-order).
ASUS might be using WOLED ļ¼
They use both
Mine is a QD-OLED
That's great news for me! Just finished watching the video and I'm ready to give it a try. Really appreciate you sharing this, this problem has been bugging me for almost 2 years now...
What is the max framerate of your monitor? I noticed that 210fps with FGx3 is the sweet spot on mine.
Mine isn't a monitor, I'm playing on a TV, a Sony A95L, max 120.
The VRR only works acceptably on PS5, but it's a complete mess on PC.
You should try to cap at 116fps then
ya, I used to have FG at 2x, but then the NV app forced vsync on, limiting the FPS to 117. For games like RE9, which don't really need super-fast reactions, this setup is barely acceptable.
and sure, disabling gsync
weird
this actually fixed the egregious stuttering I had above x2 fg
was able to play a segment as grace with x3 fg and almost no stutter besides maybe some streaming stutters
have tried rtss, nvidia driver for fps cap, dunno which one is the best, (tested with async, reflex and etc) so my opinion whatever fit for you u can use it imo, capframex gives more correct 1% btw
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time to complain about fov
Resident Evil Requiem User Survey
PlayStation 5, Nintendo Switch 2, Xbox Series X/S, Steam, Epic Games, GeForce Now
Done, complained about fov, photo mode and dualsense support
Also praised the good stuff tho
I hate it when a game has haptics and adaptive trigger support on PlayStation but not pc
Like the support is there⦠you just have to port it
I hate it even more when it has it but only WIRED
But theyāve always gone the cheap route of just emulating a Xbox controller through steam input and slapping PlayStation glyphs onto it
Wait but I play wired and donāt have adaptive triggers or haptics in requiem?
Or what do you mean
No no rĆ©quiem doesnāt have any
Im just saying it would be more annoying for me if it had but only wired like some games
Im not using a cable for a controller in 2026 man cmon
But isnāt that because of Bluetooth limitations
On PlayStation it works wireless because of the way the controller is connected to the console
Also dsx is working on full haptics and triggers via Bluetooth
Thereās some titles that work thru BT soā¦
Also DSX app makes it work in BT somewhat
Yeah exactly
Itās still in beta so theyāre working on it
If they wanted to they probably could
They just donāt care to do it
And now that playstation is leaving pc it will never happen
Bluetooth on windows especially desktop pcs is ass. Itās a pain to troubleshoot. With the PlayStation vr controllers they resorted to recommending specific Bluetooth dongles and outright refuse support if youāre not using the approved ones.
I guess the games that do support it have some kind of custom solution idk
Then again, just release a proprietary dongle like Xbox does for their controllers
This is what they shouldāve done for dualsense
For a more stable connection that could support the same wireless features as on PlayStation
Just release a official dongle
do you guys use any of the other options in REFramework for RE9 here? like does the Ray Tracing Tweaks or anything help make the game look better?
On second thought I forgot to complain about native HDR lol
Nah
There“s an ultra+ mod tho if you wanna tweak stuff
gotcha, i have the ultra+ manager but it doesnt detect RE9. is it like an unofficial mod?
Yeah go to the discord and grab the role
Its a Ultra minus mod lol
ah ok
this is my first time using renodx/learning more about hdr -- should I be using the default 203 for a 650 peak nit? or is it all personal preference when it comes to game brightness
Personal preference but 203 is the standard
Donāt be afraid to lower it but I personally wouldnāt raise it a lot
ah alright i shall play around with it. ill probably lower it a little bit since the 203 is usually for like 1000+ if that is correct?
Yes!
Do you have a LG C2/3/4/5 ?
nah. using LG 32GS95UE w/ Gamer 1 and Peak Low
Yeah around there. But it should be fine for less too. Just use what looks best to your eyes imo. This is quite a dark game so i wouldnāt really lower it
yeah it is quite dark but I'm doing my best to stick to Musa's default rather than use shadows, but I think I found a good middle ground with adjusting some settings + having a 198 nit instead of 203
like unless this shit is gonna get jinxed and break on me, this legitimately fixed the heavy stutters, I just played the large chunk as Leon in the city, and it was extremely smooth
frametime graph also no longer looks like a sawtooth
Does the game latency feel higher to you?
It also seems to have fixed the stutter for me but I feel like it also slightly increased latnecy
Still easily worth it
My frametime is also smooth as butter. Itās insane the variance is within 0.03 usually
Im using RTSS tho
But havenāt seen such good frame pacing in a AAA game in ages
no
Update: the mod has been removed.
https://www.nexusmods.com/residentevilrequiem/mods/476
haven't tried it myself yet, seems there's a bug with the basement section
but this is the mod i wished for the most when i finished the game
I can imagine this easily breaking the game
probably, hence why i'm not trying it out yet
i haven't tried the intro and the you know what section skipper either
i want to do one final unmodded playthrough on insanity first
I was hesitant but removing the film grain is the way. I'll stick to Film Grain in actual films
Film grain in games is usually just an aggressive noise filter
Renodx film grain actually behaves like a film grain, it's far less noticeable even when maxed out and helps with debanding
My qd-oled monitor is weird, it crushes black on top of slightly crushed blacks from game
preserve shadow details option will work better for you then
240 or 280hz - crushed blacks and weird chrominance overshoot
165hz - no chrominance overshoot and blacks are only slightly crushed
165hz + gsync vrr - same chrominance overshoot for near blacks
On top of that - if you try to use peak 1000 instead of display hdr 400 - way more black crush and weird banded color shift near black š
My tv (lg g5) only crushes black if i try to use 165hz and gsync combo. 120hz looks ok with both gsync on/off. But that is mitigatable with ānear black details sliderā
You have a g80sd yea? What settings are you using? Defaults?
I donāt have a colorimeter so canāt guarantee anything
But the colors were def oversaturated by default to my eye by default
No
100 game and ui brightness
Rest default
Sweet thanks
im getting the bright light or light flare bug when inspecting or using items, known bug still? I feel like i remember seeing that discussed on here before
Probably the rgba16 setting
Disable that
Iāll remove that
I never thought I'd miss Tizen, but man I do
Getting lag spikes in raccoon city
That seem to go away when you kill all the enemies in the area
Yeah GPU utilization there is quite a bit higher than in the hospital.
Mine was set to r11g11
Which version of the mod are you using
What is the build date on the bottom
goes away if you set Mesh Quality to Low. commented this here a while back as a tip for everyone
supposedly u can keep Mesh quality on standard and turn off Resizeable Bar but I didnt want to turn that off in BIOS for a single title
i just got all achievements after finishing my Insanity run, thanks for the renodx mod. def improved the experience
this was fucking hard
Finished my first playthrough, good game to say the least
Preserve shadows preset simply looked correct to me all the way through
ended up getting mine in 3 hrs 16 min
I fucked up by strolling too much and ended up with 4 hrs 8 min
Rocket launchering my way through now.
And then i'll give the game another proper no cheats Insanity go when it gets haptics and whatnot, gave up and turned on infinite ammo when i got to east wing.
ez
the 11 seems to have the same effect on cutscenes at least.
which version of the mod
how the fuck do i get reshade to work on linux
LeShade
I just dropped ReShade64.dll next to re9.exe as dxgi.dll
Crimson Desert would be an interesting game to see how HDR is implemented. The colors remind me a bit of those in A Plague Tale Requiem, which looked great in HDR
Think both GE and cachy proton override dxgi.dll by default, but might need to do WINEDLLOVERRIDE yourself if that is not the case.
And REFramework of course.
I will assume the native hdr will have it's problems but the colorgrading in general looks nice so far yea
Pretty sure Forge has his sights set on crimson desert
nightly reframework was crashing the game on startup
that was a general change by valve a year or so ago, dxgi and dinput8 will be used by default with no override needed 
does it crash any other re engine game on Linux for you? if so maybe there is some new incompatibility issue, we had that before, then valve devs opened an issue on praydog's GitHub and it was fixed. if you can confirm this being a general issue I would open an issue on the proton GitHub issue tracker
only one i have installed
honestly idk whats causing the issues anymore, once the popup for reshade appears the game freezes
RE9 is the first RE Engine game I'm trying myself, and oh boy is it picky - runs with REFramework only with cachyos proton 0207, while 0227, GE and Experimental aren't even getting to Capcom logo with REFramework.
first game im trying on linux bc i was getting sick of dual booting n it works unless u install 1 single mod
Actualy ReShade, REFramework alone seems to be loading fine.
So might try cachyos proton 0207, at least thats what i've used initialy and the only thing that ended up working for me in the end, forgot about it till now.
yeah thats what i default to
Check vram also. I was hitting my limit there and I fixed it by lowering shadows
How much vram?
I think Musa was already on high shadows
4K I assume? Highest I've hit maxed out was like 13 GBs on 3440x1440
glad Nvidia&co. are saying we don't need additional vram any longer, here's a re-re-launched 3060 btw
We should also be happy about the shortage cause it forces us to choose "only the best"
this whole RAM situation feels like the cartel activity back in the 90's
i dont even know anymore
do you have any launch options active?
anyone elses game just straight ctd when leon goes into the ||rcpd ||building?
ive tried with all off some on various mixes
yeah this has been a weird one as people have had success on so many different versions of proton... you probably had /WineDetectionEnabled:False in your launch options already?
yes
does it work vanilla without reframework and such?
uninstalled every mod
Blud on win 98
doesnt work
resident evil 2 era os

Are you using radiance cache?
yeah my brain turned on that this could be the cause so just turned it off
It crashes there and somewhere else a little later I think
Nvidia or AMD?
nvidia
i think it has to do with FMV
that plays there
got in now with radiance cache off
you probably also tried PROTON_ENABLE_NVAPI=1 with and without PROTON_ENABLE_WAYLAND=1 in your mixes?
Damn holy fuck
I could not have shaved anymore time
My second playthrough where I fucked around too much in the beginning
||Went into the Gideon bossfight with 4 minutes left||
||With just one Requiem bullet||
backed up the game to a diff folder, uninstalled steam deleted the directory then reinstalled steam and now the game works fine lol
latest version of mod, the same happened with the previous versions
the screenshots are too dark, but you get the idea
i'm gonna try lillium's inverse tonemapping+auto hdr to see if it's better
Do you have an FoV mod that affects cutscenes by any chance? Because that looks like some kind of character lighting that is moreso meant to be hidden off camera
I can see it if I fly around w/ freecam
the reframwork has an option for global fov, i've tried to increase just a bit sometimes
grace cam is a bit too narrow for my screen size 42''
Lyall has a mod out that you could try and see if that's what it is: https://www.nexusmods.com/residentevilrequiem/mods/99?tab=description
"Does not affect cutscenes or interaction markers."
IMO, that's 100% related to the global FoV slider in REF and not Reno
i think reshade is just not gonna be working out on this game for now lol
yup, can confirm autohdr doesn't work
yup -.-' my bad. I'm gonna try that mod!
I'm on a 42" as well. These settings to my eye look good enough tbh
this is def a FOV issue, had the same thing on RE4 remake before I used reno
@fierce wedge Hello. Sorry to bother you, but the new update has not yet implemented the SDR TV feature, which is 10-bit color.
do you use "force on" on vsync and tick "Prevent Tearing" Option in DC?
I also confirm, DC gives me better fram pacing and flat frametime compare to rtss and nvcp
The fog dithering causes a ton of smearing/ghosting in the ||water treatment plant||
I thought it was just PT/RR artifacts at first, but this is my second playthrough and I didn't remember it being that bad on my first playthrough
Turning fog dithering off fixes it, it's really bad in the area I mentioned, but it's noticeable everywhere where there's volumetric fog
i played that and also thought the ghosting was insane
didnt think it could be the mod
Also thereās severe banding in ||Sherry cutscene when Leon is heading to RC || Idk itās original or because of Reno
What dlss preset are you using? Game default?
I remember that having really bad banding without reno dithering
Game by default uses preset K which is dogshit with volumetric
Preset K is only with RT/Raster
PT uses RR Preset D so not the usual K artifacts
I'm using PT, so it's RR D
But I just tried without PT
And it doesn't seem to be an issue
So it's a RR issue
So maybe RR isn't playing nicely with it
Well it's still the fog dithering causing it when PT is enabled
just finished the game was insane ngl
Tried E, it's a bit different, maybe slightly less ghosty but still looks horrible
time to pull out the CNN models
lmao
Trying right now, they basically all do the same thing lol
4.5 RR when nvidia
Could maybe just default it to off, I didn't notice huge issues with it when I turned off PT/RR
yeah there are so many image quality issues when playing this game with PT. That's the main reason I think I'll wait a bit before replaying it even though I really liked it and definitely want to play more
I guess the second one is that the game doesn't support dualsense features yet and apparently they'll be adding them
Lot of banding with SDR EOTF emulation off. It's not visible on the screenshot however š¤
Also this game looks good but there is a lot of ugly low res textures š
I wasn't crazy, I saw mad ghosting once I got to ||RC|| earlier. This game doesn't play well with improving its visuals...
Thats the worse spot in the entire game
Man I wanna replay it again so bad
But I gotta wait
For the haptics and gyro update
Capcom is working on it
2
A new patch is out now for Resident Evil Requiem, including fixes for some known issues.
We've also heard your feedback and are working on adding support for the DualSense wireless controller adaptive trigger and vibration functions for the PC version of the gaame. This will take some time, but we appreciate your patience.
Get as close as possible to any wall, piece of furniture, or object, you'll see it right away..
The door handles are ugly! š
With the other setting there is no banding though
I mean if you pixel peep no single game will stand that test
The important thing is they look good while playing normally
No one is seriously playing the game zooming in x4 into a wall to see if itās 4K or not lol (well I actually guess some are if thereās complaints about it xD)
@fierce wedge is there any way to use renodx just to override the peak brightness and nothing else?
Click match sdr then turn off EOTF emulation and it sort of does that
Ic
I kinda wanna play the game with the apocalypse filter
I reckon Reno will mess with that
if all the sliders work then the shaders are unchanged
so the mod should work as expected
I see
my game is crashing after the new update , anyone have the same problem ?
This game looks a bit too washed out with HDR on, I installed this mod to see if it fixed it and it makes it better but i feel SDR looks a lot better?
if you use the match sdr setting it'll look the same as sdr would on a calibrated 2.2 gamma display
just with the extra highlight detail
This is what low quality textures look like.
Found my record while i was browsing through images. I miss RE2 Hardcore... Insanity is either cheat or suffer.
Couldn't finish Leon's hardcore without unbreakable knife as Leon's default handgun has such a low headshot hit chance and the shotgun does shit all lol. I finished it without any special weps on Claire's though since her default revolver can pop heads quite often and grenade launcher is generally more useful than shotgun..
I finished the game at insanity yesterday in 9 hours, I have suffered a lot ngl, I repeated some sections 20/25 times
the main issue at insanity is how tanky even a basic zombie can be
u end up all the time crafting ammo, switching weapons, shooting and running around
but I had better success when I started to Parry almost everything
@musa can you start adding 2.4/BT1886 emulation to more mods I know itās not accurate but in a dark room itās stunning
His recent mods have a gamma sliders
Dunno how it scales, afaik 1.09 should be close to 2.4
In third person yes it's not very visible but in first person it bothered me š¤·āāļø
Yes and there is textures like this in RER
Thatās what I use in lilliumās, didnāt see the slider but will look! Thanks
i don't know why im having massive stutters and lag, i removed both reframework and renodx and now the game is very smooth again, i have Generic Depth and Effect Runtime Sync disabled in reshade, what could be the problem?
removed all reframework files and installed latest one and now it's fine
I have massive stutter too after max 1h. I'll try to reinstall reframework
What game
probably monster hunter
that game had horrible textures
and yes, it's capcom
textures is the only thing they could improve a lot in this game
otherwise it looks fantastic
looks like ff7 rebirth
Yep.
Guys, can Generic Depth and Effect Runtime Sync be turned off in Reshade without causing problems to the fix, it doesn't need that right? Is any RenoDX mod need those functions or i can disable them for every game
You can safely disable those, itās actually recommended to save up on performance
Thanks, for every game not just Requiem, yes?
For every game
RenoDX doesn't need those
Thank you so much for the info!
I can very much recommend this guy's mods so far
Yeah, it's great, it requires a few more step than your usual mod but it's working really well.
Wow ! It's strange that the developers did this when aiming. I also initially thought it was some kind of resolution issue. I thought it was because of using Dlss
There was the same problem in RE4R
me too, i only noticed this during ||a certain segment|| since i ended up not ||using a scope at all afterwards||
no way someone actually did it
||now the other|| ending š
same
Ye
Took 12 hours
steam says I have 19h, so probably have a similar time
Idk how much was modding
i am assuming it doesn't count save reloads
one of the games of all time
did I miss the carbine rifle or is that only for replays
you only get it after one playthrough
just curious what other mods y'all running? or just renodx?
Shoulder swap mod is really useful, can't believe this isn't in the base game
Yes DC removes all stutter at 114hz but some flicker is still there. Meanwhile RTSS gets rid of all the flicker at 114 but not the stutter. But for me still the solution is limiting RTSS to 100fps so the stutter is gone too.
https://i.gyazo.com/ce8ab8bdec55102c2154cfe6ffc1c551.png & the fov script from Lyall
The RE4 jacket mod prevented a cutscene to trigger for me fyi
Had to disable it
uff, not tested that yet
Itās when || Leon is in the chair being interrogated by victor||
It wouldnāt load with that mod
Shame cause it did look amazing
Thnx for the heads up
Are you able to see Leon's rifles on his sling w/ the jacket or?
I know you can't with the default jacket or any of the deluxe outfits either. Would be cool if we got a mod for that
I don't mind if there's clipping
Noup you donāt
ironically should swap is actually in the game.. just not usable manually ig -- but think i am gonna get that mod :D
and maybe the holster
Yeah I should get the shoulder swap too tbh
Holster is nice too, not really useful but it's cool to see your character not always with a gun in hand.
@fierce wedge Check pm please
Is fog dithering helpful / necessary if already using R16G16B16A16F ?
honestly not sure that the rgba16 upgrade has much benefit
haven't properly tested
but it didn't seem noticeably better
also someone was saying the fog dithering was causing ghosting
so i might just have to remove fog dithering
maybe both
The upgrade is not giving me issues at least not sure if itās helping tho
is match SDR the recommended preset ?
defaults are how I played it and I liked it
for match sdr that's what the developers likely would have seen on their displays
but not what I think looks best
they seem to like their crunchy shadows
if your display crushes blacks then preserve shadow details will look better prob
would love to have some shadow detail back with the color vibrancy of the 2.2 EOTF switch
it only crushes on very very dark scene
you can turn up saturation and increase dechroma to compensate
so that shadows get a saturation boost
preserve shadows is probably my favorite preset
playing with it 90% of the time
Best settings for AW3423DWF? Itās way too dark in ||the care centre|| so Iāll try preserve shadows preset. Should I change anything else?
you can also try raising shadows and keeping 2.2 eotf
that's what i ended up doing
Does that keep saturation? Not at my pc rn
Iāll check tmrw
ya it should
Btw any idea what fog dithering does? I havenāt noticed a difference but Iāve heard itās best off
It's meant to clean up banding
but seems to have bad ghosting in some parts of the game
Dang
ya i'm just gonna remove it
I would say use preserve shadow details with that monitor
it has really bad black crush
maybe experimenting with hdr for the first time with re9 being the game is tough cause of crushed blacks being intentional (if i understand correctly) was a bad idea for me LOL
I think some1 said it looks good with RT instead of PT?
maybe just leave it off by default
btw is there any additional recommended addons or anything alongside renodx? i do have the lilium stuff but das about it
If playing with DualSense. Havent seen anything useful other than cheats and junk otherwise, FOV defaullt is based, that scope mod a bit higher is nice i guess, but you hardly ever use scope.
Shoulder swap is neat but kinda goes too far for me personally, its a big advantage, but it should have been in the game. Holster is neat but whatever.
Can't wait for native DualSense support and NVidia DX12 fix on Linux to replay, but I didn't realise this comes out in 2 days, dope.
the hair looks insanely good in this game
It's actually much lower poly than even the medium setting in RE4R, which is why it runs much better
The problem in that game was that the hair had too much specularity and was reflecting too much light
what settings are you guys using for haptics
not sure if my controller also playing sound is the intended effect
I tried that and worked pretty meh so disabled it and refunded DSX 
just wait for native support tbh
just tried no grain mods and noticed some banding from the lights on the window
guess i'll put the grain back
i like it on 30
no i mean the default baked in the game + the filter on the renodx looked fine
i tried to remove the first one and just use the one from renodx
default settings are fine but set audio setup to off if you have a dedicated headset/speakers. also make sure to get the adaptive triggers mod
just tried adaptive trigger as well
feels like the LT are too heavy
can you reduce the resistance ?
no, but you'll get used to it. if you want to improve R2's responsiveness, in DSX, go to Controller Mappings > Deadzones > Input Range (R2) and set "From" to 60
595.79 WHQL
Fixed Gaming Bugs
Crimson Desert: Game crashes when launched on R595 drivers [5861012]
Resident Evil Requiem: White glowing light/dots may appear in game when Subsurface Scattering is enabled [5915673]
Star Citizen: Game client crashes when launched [5935027]
just realized you can see grace reflection while holding a bottle in first person, nice detail with RT/PT š¤Æ
Also in lamps
do you have the full changelog?
Fixed Gaming Bugs
Crimson Desert: Game crashes when launched on R595 drivers [5861012]
Resident Evil Requiem: White glowing light/dots may appear in game when Subsurface Scattering is enabled [5915673]
Star Citizen: Game client crashes when launched [5935027]
Fixed General Bugs
When the graphics card is overclocked, GPU voltage may become capped, preventing it from boosting to expected levels [5934973]
Intermittent application crash or driver timeout may be observed when playing multikey DRM content in a browser on HDCP 1.x monitors [5934450]
Open Issues
Enshrouded: Missing terrain in some areas [5955501]
Arknights: Endfield: stutter may be observed in some gameplay [5950402]
thanks
Will wait for the hotfix
Need to finish Requiem quick, so I can resume Death Stranding.
That way I can play DS2 at launch.
||none of that is gonna happen like that, knowing me.
||
who?
reddit dood who does stability testing
ah okay
The director confirmed story expansion in the works
Give us a DLC with claire already
i want to punch rock in 4k
tf is this they talking about
mostly used for linux currently: https://download.nvidia.com/XFree86/Linux-x86_64/595.45.04/README/gsp.html
included on all nvidia GPUs since turing
Does anyone know how to fix DoF in this game? When it focuses on things sometimes the focus bleeds to objects outside the focal point, if that makes any sense. Like, itās not a clean blur for everything outside of the focus
Now that I think about it, maybe reframework fov (uw) changes is messing with it
you gotta go into registry to turn that on and theres a risk you can get black screen on reboot. which you then have to go into safe mode to remove it from registry.
in win 11
Might be worth looking into trying U+ Tweaks, which lets you mess around with the DoF focus distance and introduces bokeh
okay
still dont really know what it does tho xd
sorry if asked before what is the diff between r11 and r16 ?
reduce latency by moving some GPU functions off the CPU to the GPU firmware. last i check it was stuff like power switching and thermal monitoring that is usually done on CPU. with this on it's move to using a chip on GPU.

lol i went down this rabbit hole last year reading about this
i see heh
interesting
does this mean I can maybe finally switch to linux soon?

Someone in the chat shared a link to a mod for Re4R on Path Tracing, but I haven't figured out how to use it correctly or what settings to enable. I've tested it, but I can't say that I've noticed a significant difference. It may require further development. Some people have reported that the mod works well for the second part of the remake.

it's reddit, the chance it is bullshit is high
also they are talking about CPU overhead
not GPU
which is real issue
(for now)
New nvidiot driver yay, what did they break this time
EVERYTHING
ive been baited smh my head
https://www.reddit.com/r/cachyos/comments/1rlkzsi/comment/o8xloj3/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
nah there is also a gain in gpu bound scenarios
Shadow of the Tomb Raider Benchmark for comparison (in DX12 / VKD3D mode with Proton CachyOS latest vs. this build on Ryzen 7950X3D, RTX 4090 with driver 595.45.04): Before / After FPS: - Min: 101 / 105 - Max: 207 / 227 - Average: 134 / 139 - 95%: 112 / 115 Consistent increase in all categories, eventhough the performance was already entirely GP...
https://www.reddit.com/r/cachyos/comments/1rlkzsi/comment/o9ivt18/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button pretty sure this is gpu bound aswell
NVIDIA Driver Comparison ā 590.48.01 vs 595.45.04 (Bazzite) Test system: Bazzite 43.20260309 GPU: RTX 5070 Ti CPU: 7800X3D Compatibility layer: CachyOS Proton / CachyOS Proton HEAP 4K with DLSS and FG Game | 590.48.01 | 595.45.04 | 595.45.04 + HEAP | Horizon Forbidden West | 116 FPS | 126 FPS | 128 FPS | Assassinās Creed Shadows | 100 FPS | ...
not sure never tried it since the nvidia drivers are/were ass
pretty sure there will be some tests from in the next couple of days
how is hdr on linux?
probably not that great
Would you say the same for the 3225qf?
https://forums.developer.nvidia.com/t/595-release-feedback-discussion/362561/4 appears that they kinda fixed hdr aswell
Nice! Progress
seems like they finally fixing nvidia drivers on linux lmao
The day could be close
I could imagine them becoming better without Windows slop messing in the background even
They just need a lil extra support to get them on par with w11 drivers
Ditching Windows to play all my games on Linux is my wet dream.
HDR works fine, with 595 there won't be a need for installing vk-hdr-layer-kwin6-git and setting ENABLE_HDR_WSI=1
Performance varies, 55 FPS maxed 4K Performance at start for me on 4090, but then in hospital easy 60 with less GPU utilization somehow.
VRR works.
Aside from DX12 tax atm and maybe some edge windows use cases everything is pretty smooth.
not yet, most d3d12 will be slower, especially if you use path tracing
but everything else is pretty good
path tracing looked so incredible in the opening and care center and raccoon city but ngl in the final area it looks atrocious
It looked incredible in RC? 
some of the interior sections in raccoon city looked really nice with path tracing
Well yeah some interiors yes true
Compared to the final area itās in the same level tho (imo)
i liked how it looked outside in the streets more lol there was heavy ghosting i noticed in interiors
RC just has too much ghosting in motion
use the ultra minus mod tho
and turn off IBS sampling
and it's so good
you can try preset E there
no idea, rtings is paywalled now so idk how the pq tracking is on that monitor
dwf is just notorious for crushing blacks heavily
With HDR peak 1000 itās fairly accurate
My fault didnāt mean to ping
never tried it tbh, but i plan to do a second playthrough if ray reconstruction gets a new version, i wanna try third person grace and first person leon run
afaik the peak 1k modes (the non brightness boosted, hgig ones) on almost all qd oleds have posterization near black
slight black crush and overall look really blotchy near black
https://www.youtube.com/watch?v=tN9P2TaU0vg&t=924s he mentions it around 6:20
We review the MSI MPG 341CQR QD-OLED X36 monitor with a new RGB-stripe subpixel layout, improved ambient contrast, & the highest HDR peak brightness measured on a QD-OLED monitor to date.
The "Includes paid promotion" message in this video refers to the sponsorship by MSI who asked us to review this monitor. We accepted the sponsorship only on ...
both my qd oleds have this, and they both tracked eotf perfectly according to RTINGS
if it was the boiling that bothered you there, then preset E cleans up really well
yeah the boiling was crazy
Preset E cleans that up entirely there, so that would be easiest fix
Here ya go
i love everything about this monitor except the black crush 
i made a couple of presets for gammatuner that alleviate the issue on my dwf
failing that i've found that intentionally mismatching 2.2/srgb gamma is pretty decent
its almost like the intern they had making the firmware for this piece of shit did that themselves
the rtings paywall is some nasty work btw they're like the only outlet that actually measured this (and didnt mention it all in their review š )
looks accurate
i would just go with defaults then
game brightness whatever you want
I use 100 with tb400 mode
Consider moving to a tv pc setup one day?
For playing games sure
For modding no
Yeah it's not easy setting up a batcave ass setup:p
I use a 55" mostly now and imo the user experience is actually pretty nice cuz now I have so much desk space, and the screen be big, but there's rare instances where some UI elements default to 100%scale and so on a montior you can just zoom ur face in
I just wish that Samsung can get their monitor displays working at 1000 nit without borking brightness via net power control
Yummers
Review code provided by Capcom.
A comprehensive comparison between the new Resident Evil Requiem and Resident Evil 4 Remake, including graphics, sound, and other observations.
Table of Contents:
00:00 Intro
01:08 Settings
02:17 Models
06:29 Environment
07:47 Lighting
09:12 Effects
29...
this is the 2nd time I've seen someone refer to leon's hair as a combover
that's not what a combover is
Did you know his hair gets fucked up if you get it wet
Like if you get pushed into the water in the flooded parking garage
hdr was looking very good on these final scenes. Have you noticed a strange circular shade when turning?
damn, that was it
Kinda looks like Bucky from Captain America
Cause it is, lol
thats 100% an edited picture, no?
Has to be
Probably, random post online.
What is the recommendation 2.2 (Per Channel) or 2.2 (By Luminosity)? What is the difference? Thanks!
stick to defaults
default provided by musa is what he thinks is the best
Bucky the Winter Soldier
looks like ai slop
Interesting, should it work for my DWF as well? I guess every monitor can be a little different
I finally need to play around with GammaTuner. I guess your profiles could be a good starting point since I have the same monitor
thats the goal, i dont have a good reference display or tools so the curves in those profiles are fairly conservative
they help reveal a whole lot more on tests like this though
best to have both a monitor and TV
maybe some people use lg oled as both though
Trying that preset atm, seems like itās makes everything a bit darker?
Ah. Mb lol
How many times was that asked today lmao
well not just this specifically
but stuff on nexus pages with font size 300 n stuff
MOD HAS NO SLIDERS

MUSA WHERE ARE THE SLIDAS????"!
Unfortunately RenoDX doesn't seem to have affect on Steam Deck in RE9
Ey guys the sliders arenāt working 1111!!!!
Yeah I'm noticing this on deck
(as in saturation and contrast sliders, also turning HDR off and on in game doesn't do it)
I was memeing
So on 120hz lg tv :
rtss says vrr cap 114 ,
on unlocked fps reflex caps fps at 116
Which is the correct fps cap I should set?
what should I aim for? 64 on this test?
64 is like absolute zero nits and shouldnt ever be visible
the uhda oled square should be at like the absolute edge of your perception in perfect viewing conditions
yeah thats it
it only lifts the range up to about 0.3 nits which is what's crushed
tb400 doesnt crush as badly
this is also all with console mode + source tone mapping on in both modes
one thing that feels weird to me is that, with the profile, almost every step in the test looks like it has the same brightness up to 68. Then 67 is dimmer and 66 is almost completely dark
unless it should look like this
amd all squares with 0.05 cd/m2 0.005 cd/m2 etc are just very bright
are you viewing the video in a player that can actually handle hdr like mpv
yeah mpv
something sounds broken
if you view the video with no correction basically nothing is visible
maybe the leftmost few bars at best
without the profile, the boxes stop being visible around 74 or 75
which is expectable for this display
sounds like your panel is just a lot better than mine
though by "stop being visible" I mean in a completely dark room with no other light source and the test in full screen
which, apparently, is how Im supposed to use this kind of test
iM DEAD
Capcom's anti tamper is pure cancer
On desktop using reframework ya may not notice it, but it's not as stable performance wise when tested on something lower end
Adding reframework to RE9 on Steam Deck started to introduce stutters and slowdowns
do you suggest using the preserve shadow preset also with a miniled monitor? I have a koorui S2741LM, same panel as MAG 274UPDF E16M
yes
after i got used to S90F QD-OLED HDR
hard to be impressed my mac's mini led again
kinda weird cuz in the first week it's the opposite
at first i felt the luminance of my tv doesn't match the mini led but later i just appreciate the color & contrast more
ZenoDX
it's the ultimate truth you realize the more you compare. Especially playing in the dark OLED is unmatched and will be unmatched until a pixel level TV technology supplants it. No algorithm can ever match pixel level control
plus add to the fact that all the most striking HDR scenes IMO are in fact low APL with bright specular highlights which are uniquely suited to OLED
let the person enjoy their miniLED, you don't have to brag š š
MicroLED enters the chat-
If I feel there is black crush is there a setting I can change to improve that ?
I didnāt tried it but Iām pretty sure there is a āmaintain shadow detailsā preset in the last options
HDR guys, assemble!
I tried all 3 presets unfortunately
I dunno why I just feel like game is darker than it should
Maybe an lg c1 with 800 nits is not enough in 2026
I donāt understand nothing of HDR, but of what I saw since joining this discord most games are caped at 1000 nits. So 800 is still good
I think itās what Jon said, what Reno is doing is basically hacking the game to emulate a 2.2 Gamma eotf, itās not native and it will cause issues
That's how the game looks in SDR with 2.2 gamma
Preserve shadow detail won't be crushed, make sure to toggle HDR after changing reno settings
If you click match sdr and you donāt see it then yes
pretty sure matching SDR this is what is intended. Musa actually brough back dark details in his default preset. The "Preserve Shadow Details" setting is completely against creator intent
Do you use that as well or the reset all ?
I see so I should stick to reset all
Well except the 50 grain setting , the intended grain can go to hell
I prefer the default the most yes, personal preference. I would assume the "Preserve Shadow Detail" setting is probably generally in a vacuum how HDR should look but goes against the games look
I think i prefer grain off too, but it does add something to the atmosphere I cannot lie
I can assume that generally the default settings in renodx mods are to maintain creators intention right?
basically yes
Nah itās too artificial for me
I like my games crispy clean
yeah it's one of those things, I think I generally dislike chromatic abberation and lens flare but it def adds flavor to the image. Vignette in this game 100% makes it more moody
I did match SDR, the crush didn't really bother me
I thought the game looked washed out in some areas with sdr eotf emulation off
Uhhhh is this intended ?
Yes
fyi renodx is super expensive on the deck
you lose about 30% of your fps probably
I've used it before and it's been pretty fine actually
I have too and I usually just play in sdr because of the cost
In this case itās somewhere in between cause the āmatch SDRā button is likely what the developers actually saw during development. Looks crushed though.
Hence why I tweaked it with the defaults
Notice how the defaults have shadows sliders raised from 50
didn't know this, I only tried hades and it was super buggy
@knotty apex does Run on Startup with the settings file loading in Gamma Tuner work for you? I just canāt get it working. I've enabled every option in the "More Settings" window and the app does start when I log into Windows, but it doesn't load any profile. Have you ever run into this issue and managed to fix it somehow?
i don't bother with it because i think it has to run in the background to do that and i'd rather not
i just manually apply it whenever i start my computer
changing icc profiles in windows or power cycling the monitor also means you have to reapply the gamma tuner profile
i wish i knew a way to like, merge the corrections with an icc profile but i don't
play with perserve shadow details option, change hdr from off to on again for settings apply
yeah, I guess I'll do the same. The autostart function doesn't work for me anyway, I'll just need to remember to do it every time
Is it though ? I mean yeah the color grading might be off w/ preserve shadow details. But the shadows are giga crushed no matter the pre/post shadow settings when using the default preset. Still it all comes down to personal preference
have you seen SDR?
it's crushed regardless
if you look at it that way even preserve shadow detail is crushed
it helps a ton if your monitor has black crush tho
the back of this couch has basicaly no details shown regardless of the mode you view it in
Yea i just use it to watch movie since i got the tv and i felt the contrast really matter more and more i get used to it
Not sure how people are getting the idea i'm glazing the mini led
Feels like colors on where it should've pop the led just make it kinda overbrighten and destroy the color vibrancy
I'll prob try mod the tv later for some 2000 nits experience then switch it back
No regret so far picking a tv over monitors
Just did some comparisons and you 're 100% right. It baffles me just how much shadow crush there is in SDR. However it does amplify the atmosphere for sure
re9 update available </3
and reframework not working again
game crashing after the new update ffs
so should I delete reframework and install the mod again?
reinstalling reframework won't work. gotta wait for the modder to update it again
oh no
I was in the final section of the game man
guess I have to give up for now
you can delete the dll and continue playing, obv w/o reframework
yeah but deleting the dll file will result in removing RenoDX HDR right?
PS: I'm new to this stuff
oh yeah youāre gonna have to remove both reshade and the reframework related folders and files since renodx needs reshade which reshade can only be injected with reframework I believe
I think thereās a way to downgrade if you really wanna play but Iād personally would just wait
Anyone here use DDU between every nvidia driver update?
I would do it but I hate having to reconfigure the whole nvidia app settings again
Dont think its necessary really unless theres an issue. I only did DDU when I downgraded earlier. Without, DDU, my monitor blacks out every couple of seconds.
I am just worried that by using simple update button in nvidia app , driver conflicts might appear from leftover files of old drivers. Is this still relevant in 2026 ?
turn off internet so steam doesn't try to update before launching -> launch exe -> turn internet back on fast so DRM it doesn't block you from entering game
Sadly the game auto updated when I launched steam sometime ago
Does this method still work even after the game was updated ?
nah cause the update itself is what breaks reframework
I'll wait then hope a fix rolls out soon
i wonder if there's a way to toggle hdr in-game without having to go into the menus
they're working on an update for reframework, but considering the anti-tamper measures set and changing every update makes it harder to fix, it may be a bit
maybe like a button in re framework would be possible
would be fire
fs im just lazy 
oh yeah i forgot it's only for nits
just that? thought some other sliders in reno would require that
just playing around with what works best for me since lg monitors are weird i guess when it comes to hdr
i think so actually i think only peak and game
ah ok
anything under game is adjustable realtime but i could be wrong
and dualsense adaptive triggers
:x
I did not yet update the game , do I just update reno and keep playing until framework gets updated right ?
Ye
uhhh anyone else use this as well ?
im in accurate mode, i assume because i have a ICC profile active
where did you obtain your ICC profile
what the hdr calibration tool of windows produce is also called icc profile ?
For example yeah
so by picking reference mode I invalidate my hdr calibration?
Sounds like it judging by the description but someone else might know more
the world will never stop needing more nerds figuring ts out
Correct, icc profiles will not work
did you touch anything here and if yes how come?
what is the lore with everythingOLED
Well the short story would be that bro is giving out absolutely unhinged "advice" about LG OLED settings and HDR etc
Changes his mind every few days
Always finds the new "Fix for hdr"
And he also does like settings in the NVIDIA control panel including the ones you showed where he does completely cursed stuff

Bro probably found out there is a thing called capping your frames properly
Heās only like 10 years late

the villain of OLEDs
Heās like similarly enthusiastic about this stuff as the PlasmaTV guy, but heās like the retarded version of plasma

so let me get this str8
I just watched his latest video the one from the picture above
he recommends in the nvidia panel
low latency mode at ULTRA
vsync OFF
i thought you wanted vsync with gsync enabled...
and low latency at ON and not ULTRA
Low latency doesnāt even do anything in most recent games
Reflex overrides this Iām pretty sure
And most games ship with that now
so is his latest video hot garbage or not
He really doesnāt know what heās talking about but thereās a bunch of people in his comments etc praising him
Itās quite a wild echo chamber
Well some of it is valid information
But yeah Vsync forced off is stupid
Low latency is bs since it doesnāt do anything for him in the game he showed
Gsync for windowed setting is cursed
I keep low latency at off is that correct ?
Heās doing frame gen in requiem so front edge will have mad latency increase
also is RTSS the best way to limit fps and if yes what value do I use ? The built in calculator of rtss doesn't always align with what reflex caps fps at
Best way is Special K or Display commander
I prefer Display commander since itās fully compatible with renodx
While special K is pain to use with it
I am just mad that DC is not a standalone app
I feel like reflex does a good enough job with vrr often enough
More precision is needed sometimes though
Why would you need it to be standalone?
cuz I dont need every game to have renodx
and I want to limit the fps of all games
is this what I should use




