#Resident Evil Requiem

1 messages · Page 7 of 1

brittle badge
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I remember in dd2 experimental path tracing, there was no denoiser or rr so u can just use dlss 4.5 preset l and the denoiser produced a pretty clean image

sweet estuary
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anyone having weird texture bugs

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where as you walk some textures become black

lime nimbus
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I DDU for every driver update

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I also only update drivers every 6 months or so

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But DDU’ing has only positives to it, and barely takes a minute. So do it.

wet kiln
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Yea takes like 5-10 minutes tops, I swapped to 581.42 and gained like 2-4 fps from 566.01, though preset K makes the game compile shaders every time I started it and the screen was pitch black after

quasi lodge
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I suppose you could export nvcp settings using NVPI, but that could affect the efficacy of the DDU, not sure I just don't DDU unless i'm having major issues

marble iron
sweet estuary
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no you dont need to constantly wipe your temp files

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you are installing the same driver over and over again

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DDU is meant to be used when driver uninstall fails

lime nimbus
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During ddu

lime nimbus
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If you head over to the official Nvidia discord, you can ask the moderators of the subreddit themselves, who ddu each time when a new driver drops.

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This is not something unusual

sweet estuary
lime nimbus
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Official Nvidia Reddit mods, most of them do it. I just wanted to let you know that it’s not a corner case. Many people do it.

sweet estuary
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same reddit mods who delete every thread asking for help with tech but keep every single low effort post of people posting pictures of their new GPU

lime nimbus
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I’m not saying they’re credible, but it’s a common practise.

knotty apex
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It's stupid to do it every single time

lime nimbus
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I do it every 6 months. I don’t update drivers every time.

knotty apex
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"a minute" is a pretty big exaggeration

lime nimbus
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Unless necessary.

knotty apex
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Oh well sure that's fine lol

lime nimbus
knotty apex
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You left out the every 6 months part or I missed it

lime nimbus
kindred bough
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Can you share the files for this? It says it's under moderation on nexus mods and can't download the file

pulsar wadi
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if someone tried, do you suggest enabling raytracing in requeim? in re village it killed the mood by lighting things up

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(or if it is worth for the performance hit)

winged apex
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the game was authored with PT in mind so what are you asking

lime nimbus
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PT looks the best, except for the first area

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Rt, deeper in the game artifacted too much for me even with frame gen off

foggy tide
proven pilot
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Hello, does the latest version of REFramework still have issues with modified FOV? (Cutscenes and item prompt misaligned)
Does the ultrawide fix work well?

pulsar wadi
# lime nimbus What gpu you got and res?

5070ti, 1440p
i know that i can run it, i wanted to know only if it ruins the aesthetic of the game (like i said, in re village by enabling raytracing the game becomes less horror and in the same time you lose a lot of fps for nothing)
but what you said makes me think that rt is better, so thanks

pulsar wadi
potent meadow
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playing in ultrawide i've found increasing the uw fov to 1.3 is much better and doesnt break cutscenes

foggy tide
potent meadow
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i'm using this with no other fov changes, cutscenes work fine

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dont know if it will work in 16:9

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i'm liking this more than 7 and 8
those games were good but i feel this is better

heady arch
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RenoDX is why its called PCMR

kind fossil
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And? What's your point?

unkempt seal
surreal cliff
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I saw that video and I don't understand how he can prefer RT over PT, the boiling isn't that bad and RT has a lot of artifacts

lime nimbus
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Rt has so much more artifacting than pt later on in the game

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Is there a seperate mod on nexus to remove film grain?

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Or is it just the renodx one people are talking about

knotty apex
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There is

unkempt seal
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but yeah

knotty apex
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Is he just complaining about the film grain

lime nimbus
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Could someone please drop a link to the film grain fix mod

knotty apex
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It is not necessary if you are using renodx

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Renodx just has the slider you can set to 0

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I just use the custom grain set to 30 since it looks way better when it is done after upscaling

lime nimbus
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Oh alright

unkempt seal
knotty apex
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Yes

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It's pretty clear when you like, set the vanilla grain to 100 and then the custom grain

stray finch
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just ruining creator intent

raw ridge
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i just put only dinput8.dll file alone into directory is that all from re framework needed guys?

knotty apex
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Yes

serene shore
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PSA for anyone who got stutters. You need to disable and re-enable GSYNC and VSYNC through nvidia control panel. It happened for me the first time i installed reframework and the hdr mod. I thought it was a reframework issue but i also had the issue without ref.

raw ridge
knotty apex
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Yeah

raw ridge
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ok thanks

knotty apex
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The other files are for VR mods and similar stuff

raw ridge
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got it

kindred bough
lime nimbus
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Or just once after installing reframework?

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That is, moving the DLL file

serene shore
teal mountain
marble totem
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Noob Q, which reframework version should I download? Pragmata?

serene shore
marble totem
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SG

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Second noob Q, with re9 should we turn on in game hdr when using with Renodx

marble iron
lime nimbus
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And try

serene shore
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Is there a way to hide reframework ui from appearing every time you start the game ?

unique snow
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yes

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there is a checkbox for remembering open/closed state

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should be the first or second drop-down menu

manic oriole
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Is the 591.86 driver functioning properly with a 5080? Was it only the most recent pulled back one causing issues?

lime nimbus
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But reportedly, the driver pulled out gave 15% better performance on PT

manic oriole
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Hmmm

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The huge 40% performance loss numbers was exclusively on 4080/90 then?

unique snow
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I use 595 on my 5080, works great, haven't tried anything else

manic oriole
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595 is the pulled back one no?

lime nimbus
vagrant arch
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Should I still configure the game brightness sliders or does RenoDX override them?

unique snow
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override

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Nexus Mod page explains it all

vagrant arch
naive fern
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hi what do you set the game brightness to?

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SDR EOTF Emulation: Choices include Off, 2.2 (Per Channel), and 2.2 (By Luminosity)

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what to choose here?

abstract quarry
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Luminosity is recommended

serene shore
signal sky
serene shore
sonic musk
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@fierce wedge Option to add the separate EOTF emulation for the UI? Honestly, I'm thinking the game might look better in sRGB but the UI is messed up then

signal sky
sonic musk
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No idea

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Probably not

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But it does look crushed af at times

signal sky
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Ohhhhhh gotcha

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So you think for now it’s better to leave that to vanilla?

sonic musk
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Up to preference, but I'm surprised to see how many people say the vanilla looks fine and reno looks crushed

signal sky
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Vanilla is lifted af

sonic musk
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More than I would expect, that's for sure

signal sky
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The brief Reno testing I did seemed fine. Game is just dark generally

sonic musk
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ye

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But when it gets dark the shadow detail clips pretty bad

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RE4R was the same really

signal sky
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Yeah for me it’s pitch black

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I think it’s intentional tbh

velvet ferry
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I thought intentional

signal sky
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To make you pull out the flashlight and have a very narrow fov

sonic musk
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the Fov is kinda trash too

velvet ferry
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I thought the flashlight was the craziest tech, so small, so bright

signal sky
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I do like it cause it feels oppressive but yeah I can understand those who don’t

sonic musk
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The FPS perspective is borderline unplayable to me

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And I'm not the one to usually complain about this stuff

gusty pond
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for those who have updated their DLLs; any improvements, any preferred DLSS presets? experience with PT and non default presets?

game was fantastic though being a capcom game of course had a few problems. nothing bad enough to ruin the experience though 🙂 hope everyone else is having a great time with this title

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oh and one more thing, I'm sure this would be better asked in an optiscaler forum but I'll try here. in my previous experience getting optiscaler to work with reframework I always ran into the same issue: when DLSS was turned on in reframework I couldn't see the optiscaler menu, but with it turned off I couldn't EDIT upscaler options in the now visible menu because, well, it was turned off. since this game has DLSS integrated by default, I take it this will probably not be an issue, what are your experiences?

stark ermine
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Hi, onece I install this mod, the game seem to lock to SDR mode. I'm using Linux.

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Oops, it turns out that the game is using the wrong PROTON which doesn't support HDR.

signal sky
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It is

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Just tried it and without eotf emulation it looks lifted imo

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It does crush shadows less that’s true

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I think I like it significantly more with per channel. It’s more punchy

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And actually more accurate in theory I believe

sharp stump
signal sky
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Off // Per channel

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Actually off might be the move yeah

sharp stump
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you mean luminosity?

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there is 3 settings.

signal sky
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I didn’t test luminosity

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It’s pretty similar in regards to crush

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Off looks lifted but detail is much preserved

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Wait lemme try one thing

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per channel with shadows 85

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Still pretty crushed compared to off

sharp stump
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yeah the higher the shadow the better

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Can put it at 100 or so.

signal sky
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Nah it will still be crushed vs off

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Shadow crush or greyish blacks is the choice xD

sharp stump
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is it safe to update reframework from 01260 to 01262?

signal sky
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Yeah sure

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I actually forgot to do it imma do it now xD

signal sky
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I cant get perfect blacks with off but it does look better

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Like you cant even see the drawers on the bottom left corner with 2.2

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They are crushed to oblivion

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White wall also gets a slight bluish tint with 2.2

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Probably per channel stuff

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Yeah I do think @sonic musk was right, having this off is the way

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It crushes way too much for the sake of inky blacks

proven mauve
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Can someone guide me on the best settings for LG OLED CX? I am not talking about brightness but rather the other settings.

proven mauve
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talking about renodx settings for re9

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like the gamma settings 2.2 per channel or the other one.

signal sky
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Pick your poison

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No perfect option imo. Dunno if Musa could figure a better solution for the blacks

proven mauve
signal sky
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Yeah

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all maxed

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Imma go with off

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2.2 crushes too much

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Not even lifting shadows helps

proven mauve
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sigh off might be the way then for now

fierce wedge
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the color grading clips shadows earlier in the pipeline and then the tonemapping and 2.2 brings them back down

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I can try scaling the color grading luts

serene shore
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Maybe when the next update for the mod arrives, we could have rcas also

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I know it's just a toggle from Lilium's HDR Shaders but just saying

bleak cliff
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I mean... it's a horror game, maybe it's intentional that some details are crushed in low-light situations... it occurs also in sdr with default settings so i think it's intentional

signal sky
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I think

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The crush is introduced by the mod with 2.2 afaik

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I could be wrong tho

bleak cliff
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i checked default in sdr and renodx hdr and it's the same. remember that if you disable hdr in game you have to disable it on windows as well, otherwise the windows hdr will raise blacks again

signal sky
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Oh so sdr looks the same as 2.2 on?

fierce wedge
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if you click the match sdr button

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it makes it looks like sdr with 2.2 gamma

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the defaults are similar to sdr with 2.2 gamma just slightly raised shadows

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2.2 luminosity / 2.2 luminosity with shadows 85 / srgb / srgb with lut scaling

signal sky
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Oh you implemented the lut scaling already? Nice!

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Test inside the hotel in the kitchen. It was crushing hard there

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It’s a 3 min walk from where you are

coarse kettle
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@fierce wedge shouldnt you change the discord status from "draft" to "ready"?

sweet estuary
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Is it on nexus?

gritty sparrow
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2.2 luminosity looks so damn nice

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Off raises blacks

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But at least I can actually see stuff

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I'm conflicted haha

eternal trench
# surreal cliff I saw that video and I don't understand how he can prefer RT over PT, the boilin...

The boiling is mostly contained to the intro racoon city streets sequence. For whatever reason, the wet effect and rain has some issues. I also noticed in in very specific places indoors. In the Care Center there's a set of windows opposite end to the courtyard doors and to the right. The volumetrics from the light coming in from those windows is really messed up. Another area is the building in the courtyard when the room becomes an elevator, there's a lot of fuzziness happening because the bouncing light isn't taking into account the height motion

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besides that it has been extremely stable so far

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some of those issues are probably FG related

gritty sparrow
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I also just saw this comparison

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Do you guys agree?

fierce wedge
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srgb no scaling / srgb with scaling / 2.2 luminosity with shadows 85

signal sky
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Is this the new thing?

fierce wedge
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ya

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might've took the pics wrong

signal sky
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Good shit

fierce wedge
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srgb no scaling might be shadows 85

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whatever

signal sky
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Its just at the end of the path ahead

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Lots of black there to test

sonic musk
signal sky
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Imma wait for the lut scaling build to come out to play

fierce wedge
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srgb no scaling / srgb with scaling / 2.2 luminosity with shadows 85

winged apex
fierce wedge
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these are scenes where you have access to the flashlight though

signal sky
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Hell yeah that´s it

gritty sparrow
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Can you please explain what is scaling? Haha

unkempt sparrow
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Anyone else getting laser sight ghosting?

signal sky
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Would need a sdr image as ground truth I guess

fierce wedge
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we assume 2.2 for sdr

signal sky
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Oh ok

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Doesnt the game use scRGB or 709 for SDR tho

kind fossil
fierce wedge
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so basically 2.2 channel and 50 shadows is sdr

signal sky
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Like it gives u an option

signal sky
fierce wedge
signal sky
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Whether its good or not Im not sure

fierce wedge
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that setting shouldn't even be exposed

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doesn't make sense

signal sky
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Yeah its weird

inland topaz
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Finished the game last night. Only had the last couple hours with Reno because I played most of it on Friday but it looked great from what I saw.

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Game is fantastic imo

fierce wedge
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right now the shadows slider is run before the 2.2 correction and tonemap

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I could move it to after

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that might be best

signal sky
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I found that shadows didnt do much yeah felt kinda limited

autumn spruce
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I think even for me the default reno settings make parts of the game look a bit too dark. I’m basically blind without the flashlight but def feel its intended. I might also try the sdr preset/settings later tonight.

fierce wedge
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it seems intended cause there are rooms when you first arrive at the care center with items you can interact with that I don't think you're supposed to see until after you get the lighter

autumn spruce
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What’s really annoying is now that I’m playing Leon more, his hair unless he’s directly in a light source is a dark brown to almost black at times

fierce wedge
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like those childrens books

signal sky
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Yeah seems like it

autumn spruce
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But idk it might be like that without the mod

dense sapphire
gentle basalt
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Hello people just got my first gaming pc and currently playing requiem and I haven't got a clue how to install the HDR mod is there any videos or step by step instructions 🤣

signal sky
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I guess I´ll start playing with 2.2 and try lut scaling when its released

autumn spruce
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Yeah you’re def not supposed to see in that section. There’s other areas I’m talking about where it just appears too dark at times or maybe im just so used to having played games in sdr before that im more sensitive to true blacks

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I couldnt figure out how to fix leons hair tho

fierce wedge
# gentle basalt Hello people just got my first gaming pc and currently playing requiem and I hav...
  • download reframework here and drag the dinput8.dll file into the game directory
  • install latest reshade with addon support, select re9.exe, you don't need to select any of the shaders or the addons listed during setup
  • drag the renodx-re9requiem.addon64 file from here into the game directory
  • Run the game and access the ReShade UI with <Home>. Select the Add-ons tab and disable Generic Depth and Effect Runtime Sync, then restart.
  • Run the game and access the ReShade UI once again. Now you can navigate to the RenoDX tab and adjust the settings to your liking.
  • Settings in the Tone Mapper section do not apply in real time and require the user to toggle HDR off and on again in order to apply in full
Nexus Mods :: Resident Evil Requiem

Rewrite of the game's post processing shaders to fix errors in handling of HDR. This includes 2.2 EOTF emulation, adjustments to tonemapping, fixes for brightness controls. Other enhancements include

autumn spruce
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Musa, so when changing the EOTF Emulation setting either a reboot of the game or turning hdr off and back on will apply the change in game right

signal sky
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HDR on and off yeah

autumn spruce
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Any of those too sliders/settings basically

autumn spruce
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Sometimes i just prefer to reboot the game. My 2 monitors r annoying and it sometimes turns hdr on for the second

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No matter how many times i tell it only use hdr on main display it doesnt care

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Effing windows smh

fierce wedge
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just adjusting hdr sliders in the game's menu should be enough to trigger a shader reload

autumn spruce
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Ah the in game ones that are being overridden? Ok cool

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Ty sir

signal sky
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You think the new build will be up soon? I kinda want to wait for the lut scaling lol but Im itching to play

signal sky
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Nice! Will wait then

autumn spruce
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Oh sidebar guys, if you come across any kind of stuttering in a few sections (specifically for me it was when playing as Leon), turn Mesh Quality to Low

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There was this repeatable very bad stutter in one section mid game, changing it from Standard to Low fixed it completely for me. Saw people on reddit saying turn orr ReBar but i didnt even need to do that

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Legit thought my gpu was dying or there was a vram leak or somethin it was so bad

kindred bough
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I'm confused. Which setting most closely matches the developers intended vision for the game?
Eotf off/ 2.2 per channel/ 2.2 by luminosity

signal sky
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Just click match sdr button

fleet rover
sharp stump
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@fierce wedge I think game uses rec 2020 for hdr and not srgb or 709rec.

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you can only change that setting when HDR is off ingame.

polar summit
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The problem with not doing gamma correction is that the black floor is lifted

fierce wedge
polar summit
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black is no longer black

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those same scenes are black in SDR even with srgb gamma

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I ended up just cranking shadows up till i see lifted floor

autumn spruce
# fleet rover ||Are you talking about the raccoon city part with leon?||

I’m on mobile so I can’t see how to tag my text as spoilers, and its not rlly a spoiler IMO since they showed you going back in the trailers but yes. That area, and it’s actually the first longer Leon section before you reach the center which is labeled separately past that on the map

polar summit
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and then did -1

fleet rover
quasi lodge
autumn spruce
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I cant say exactly when it happened here to avoid spoilers tho, it was a specific sequence

autumn spruce
fierce wedge
sonic musk
quasi lodge
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yeah i think it looks phenomenal esepcially compared to washed out vanilla

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i just run defaults

fierce wedge
polar summit
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I think it's just a setting meant for 2.4 gamma viewing

sonic musk
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sRGB with sRGB EOTF / BT.709 with Gamma 2.4 EOTF

polar summit
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Alan wake 2 has similar settings for gamma

sonic musk
fierce wedge
polar summit
still lance
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can anyone help me my game looks very bright

fierce wedge
fierce wedge
spark vale
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I play this game with some friends and our schedules dont line up great. So pretty much every time we play there’s a new Reno build and 500+ messages of discussion

fierce wedge
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so who knows wtf they were doing

spark vale
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So thank you Musa and community, you’re helping me slowly get the best visual experience possible for first playthrough

fierce wedge
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cause now its not even in the code anymore

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they baked the rec709 shit into the luts now

polar summit
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seems like different people worked on each mode or something

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it's bizare

sonic musk
quasi lodge
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my only issue is the game hitches occasionally random times seems almost like traversal stutter wonder if it's reframework still

still lance
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to this

heady arch
quasi lodge
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the sections where you can't see anything still are pitch black even with musas slight tweak to shadows for me.

fierce wedge
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so it has to be built into the luts

fierce wedge
sonic musk
fierce wedge
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calibration menu could just have been passed off to some random person

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so who knows

heady arch
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so if you use renodx, does the ingame brightness settings matter?

fierce wedge
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it overrides those

sonic musk
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yeah
probably done by the different people that haven't been in a room together ever

heady arch
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Ok thanks, so match SDR is "what the devs want you to see" and you just see the better highlights

quasi lodge
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so the default is more balanced just doesn't match SDR doesn't crush black as much

heady arch
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They should do something about the banding, 10bit is not enough or what ?

fierce wedge
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I can do something about the banding on nvidia gpus

fierce wedge
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ah ok if its rr then maybe not

signal sky
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Happens in cyberpunk too

heady arch
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its many games not just Requiem

sharp stump
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PT forces RR on.

pure chasm
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I’m using Lilium’s blue noise dither for banding, pretty damn good if you ask me

mental glen
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20fps faster on quality mode than i was on balanced before

heady arch
# signal sky It’s RR

RR creates banding in the flashlight ? If you pause the game you can see it clearly in the grey background

dense fjord
mental glen
sharp stump
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So I am using Ultra+ mod and just changing the PT Ray bounces to 16 will drastically reduce boiling / noise.

heady arch
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yeah but what about FPS

sharp stump
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for me it was like 4 to 6 fps loss

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not really heavy. Game uses 3 by default.

heady arch
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Musa what can you.do about banding with NVIDIA cards?

pure chasm
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Some form of dithering likely

sharp stump
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I am also not talking about banding but boiling from fence in intro / steam area.

heady arch
signal sky
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Doesn’t hurt tho

pure chasm
heady arch
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The reshades deband doesnt do much

pure chasm
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Not talking about deband shader

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Lilium launched his/her own dithering shader

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I’m using it since it was a beta a few months ago

sharp stump
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does anyone turn off camera bobbing?

autumn spruce
pure chasm
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Mine hitches too occasionally

ornate kernel
heady arch
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The stutters are small for me and are completely random..Something to do with their crappy DRM again?

quasi lodge
pure chasm
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Maybe reFramework related?

heady arch
pure chasm
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I think it was better yesterday with one of the earlier nightliies

quasi lodge
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also camera movement on controller seems not smpoth as it should be maybe cuz i turned motion blur off

small igloo
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banding is not RR

pure chasm
small igloo
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it happens on normal RT mode and even raster mode

autumn spruce
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I’d honestly still try mesh quality on low, doesnt even rlly make much visual impact

heady arch
signal sky
small igloo
autumn spruce
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Fixed the issue which you’ll come across later in the game, i was mostly smooth up until then

signal sky
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Mb

quasi lodge
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praydog releases a new version loke every hour so im gonna try the alteat when i get home

small igloo
serene shore
small igloo
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I also came to the same conclusion

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since I turned off frame gen I had no hitches

autumn spruce
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0 issues with FG on my 9070 xt with RT High

small igloo
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probably dlss fg

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haven't tried fsr or xess

sharp stump
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Some ppl claimed that FSR FG is much better actually.

autumn spruce
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Frametime was flat using it whole time up until the section i mentioned and it ended up being mesh. Possibly the microstutters are also related bc it says something about how 3d movement is handled

timid sky
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for me textures looks blurry even though with RT high and presets M,K DLAA, I see a lot of shimmering in that medical chair

sharp stump
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doesn't have the noise / artifacts that DLSS FG has.

sharp stump
small igloo
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the game runs surprisingly well with PT on

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I guess since it's kinda closed spaces there's not much to render

autumn spruce
serene shore
signal sky
signal sky
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They need to improve it asap

kindred bough
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Has anyone else noticed subtle screen flickering in this game? Not VRR flicker - I disabled it completely. Something visible when looking at a wall and slowly moving the camera. The screen gently shifts between slightly brighter and slightly darker over and over. It's hard to notice though.

signal sky
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Rather reflex needs massive improvements

pure chasm
hidden sphinx
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Anyone know how to set this up in the mod or which setting needs to be tweaked?

sweet estuary
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Wouldn’t changing mesh values lead to drastically worse visuals

small igloo
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maybe using display commander to replace reflex could help with FG

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maybe not

timid sky
signal sky
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Never worked for me

small igloo
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🙁

signal sky
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I do think the game is totally fine vanilla tho

sharp stump
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by default.

signal sky
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Just some minor quirks

small igloo
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I mean yea the game runs great and looks awesome

signal sky
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Main thing is the hdr

sharp stump
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PT forces RR on.

small igloo
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textures could be a bit higher res though

signal sky
#

Welp they look the part if you don’t pixel peep imo

#

Optimization is also important

small igloo
#

yea it's mostly fine

serene shore
signal sky
#

Kinda distracting as they flash

autumn spruce
timid sky
sharp stump
#

When using RT high it I believe turns off RR off.

#

Hence why there is no noise / boiling effects.

heady arch
#

They need to update RR to a newer model

sharp stump
#

You can try it if you want.

fleet rover
#

Visually is RT high or path tracing better?

sharp stump
#

Just replace DLLS with newer ones.

#

PT is better. For most part.

#

But uh it has some major boiling / noise when rain and steam combine near fence lol

heady arch
sharp stump
#

I am using Lazorrs mod right now to set Ray bounces to 16 and that seems to downplay the boiling issues a bit.

small igloo
#

lazorr did a mod?

sharp stump
#

yeah

#

first RE Engine game mod

small igloo
#

that's awesome, where did he post it?

sharp stump
#

Right now best thing is he got rid of hero rim light and made it easy to change ray bounces.

#

In his discord. its mostly beta right now.

quasi lodge
#

i was debating whether this is the best looking game I have ever seen it's either this or alan wake this def has better character models

sharp stump
#

There is new RE9 channel.

kindred bough
desert nebula
#

Ohhh I need that for the hero rim light

quasi lodge
#

maybe cp2077 modded and path traced but the chracter models arent as good as either AW2 or this

small igloo
sharp stump
#

welcome 🙂

small igloo
#

damn I was waiting for the hero rim lighting mod

signal sky
#

Yeah I asked for it and he just did it, hes the goat

#

Welp imma start the game with the 2.2 thingie I cant wait more kekpepehands

blazing fiber
#

where can i dl it?

signal sky
#

Ultra+

desert nebula
#

Does that go in the autorun folder?

signal sky
#

yep

#

If yall wanna see the nice stuff hes cooking go to that server

desert nebula
#

Love that guy

small igloo
#

oh he actually did a bunch of tweaks that's awesome

#

DoF as well

signal sky
#

Well he just exposes them

#

You can tweak

#

By default its vanilla

versed magnet
#

Extra bounces for PT. Small performance hit, less boiling.

quasi lodge
#

i turned off dof vanilla is so bad

blazing fiber
versed magnet
#

Yeah. Seems they do DOF before upscaling.

small igloo
#

yea it doesn't mix well with upscaling it seems

#

a lot of aliasing

versed magnet
quasi lodge
#

i mean I think DOF is silly effect in games

blazing fiber
#

Where can i find this guys mods?

versed magnet
#

I like it when done well. Same with motion blur.

signal sky
#

That ain’t it

versed magnet
sharp stump
#

16 ray bounces for me was only 4 to 6 fps loss

#

make sure you choose what channels you can see. Gotta unhide them first.

versed magnet
# signal sky That ain’t it

Could be doing anti aliasing after DOF too. So the DOF is trying to blur an image full of aliasing. And then TAA and DLSS can't work with the blurred image.
It's just a guess at why it looks so badly aliased.

signal sky
#

Could be

blazing fiber
#

Did you test out "Radiance cache" ? Does it work?

steady flame
versed magnet
#

Little to no performance cost it seems. Actually performance increase in some areas. Clears of a lot of noise and boiling. But it's not a panacea.

versed magnet
#

Radiance Cache with these settings seems to work really well:
Bounces: 3
Tile size: 2
Scene scale: 2

Works wonders in indirectly lit interiors, like that warehouse in Racoon City. Haven't yet seen any issues with it.

#

Don't mind the compression.

fierce wedge
#

2.2 per channel (matches SDR) / 2.2 luminosity pre tonemap shadows 85 (current defaults) / 2.2 pre tonemap shadows 95 with lut scaling / srgb with scaling / srgb

heady arch
heady arch
fierce wedge
#

i couldn't notice a difference in re4

desert nebula
#

We have a banding issue?

heady arch
#

Yeah in some cases

versed magnet
formal tapir
#

is my nvidia app bugged or is it just not allowing dlss settings in re9 for everyone

#

theres nothing under the optimized settings thing

fierce wedge
# desert nebula We have a banding issue?

someone mentioned they saw banding and then someone else said that it was just RR doing that. if its rr doing that then upgrading to rgba16 probably wouldn't make a difference

small igloo
#

there definitely is banding without RR in some cutscenes

formal tapir
#

theres a border around every ui item with the mod that i found extremely distracting

blazing fiber
small igloo
sand pivot
#

but nexus only shows 1 file uploaded

formal tapir
#

is there any reason to have that reframework film grain mod with this

fleet rover
sand pivot
#

dont laugh 🙁

sand pivot
#

im just curious cause you often see diferent files

#

as they are updated

fierce wedge
#

I just replace the old file with the new one. I usually don't archive

sand pivot
#

there you go!

#

kool, been using the one

formal tapir
#

the archive is there i just checked

fierce wedge
#

ah ok it must do that automatically

sand pivot
#

really? i only see one

formal tapir
#

it says file archive under it click that it takes u to the old one

sand pivot
#

ok now i see it

fierce wedge
#

you have to click archive

sand pivot
#

yes yes

formal tapir
#

if ur into that for whatever reason

sand pivot
#

you are correct

#

i got OCD!!

#

i didnt notice that much film grain until you took it off

#

that was nasty shit!

#

Musa the option you have as custom grain, is that like a happy medium you set up?

brittle badge
#

I got all my challenges done and plat-ed ... I'm done with this game

#

donezo

formal tapir
#

that grass needs some touching i fear

oak maple
dense sapphire
#

Musa do you know if there's a sharpening filter active when using dlss? Seems like there is one when using TAA, but I can't tell if it's active when using dlss

signal sky
#

I played the first hour with 2.2 and looks great too tbh

#

What a game

oak maple
#

it's insane how much easier life would be for artists if they just used the right encoding in SDR

coarse kettle
#

Would you say for someone that doesnt understand HDR the other one is better?

sharp stump
fierce wedge
#

so if you don't change any of the new sliders then its the same as before

signal sky
#

There is 2 match sdr buttons

#

And both do the same

dire helm
#

What is the default dlss sr preset in this game?

fierce wedge
#

both are different

#

just name is same

signal sky
#

When I click they aren’t

#

Same values

fierce wedge
#

one should be setting SDR EOTF emulation to off

#

and another one to 2.2 per channel

signal sky
#

Hmmmm lemme be sure

#

Yeah same

#

Doesn’t change anything eotf is 2.2 always

fierce wedge
#

ya giving them the same name probably breaks it

signal sky
#

Ok working now

fierce wedge
#

I should probably add a post tonemap flare slider

signal sky
#

Match SDR // Preserve Shadow Detail

#

I think match sdr looks best

#

But the new option is cool too, not sure

#

its quite different

analog cave
fierce wedge
fierce wedge
#

but it shifts hues and smears colors

sand pivot
#

when i click preserve shadow detail. it crushes the blacks on me :/

signal sky
#

I think Imma go match SDR yeah

unique snow
#

finished the game Stronge

fierce wedge
sand pivot
#

oh right! thanx

teal mountain
fierce wedge
#

so 85 shadows and 2.2 luminosity

#

still messing around with flare and scaling stuff

brittle badge
#

when you say game brightness 100 do u mean the 3rd hdr ingame slider?

signal sky
#

Yea

#

That’s mega low I’m surprised

fierce wedge
#

i only play at night

#

game brightness 100 and all effects off
defaults (2.2 luminosity + shadows 85) / match sdr / preserve shadow detail / srgb

#

game brightness 100 and all effects off
defaults (2.2 luminosity + shadows 85) / match sdr / preserve shadow detail / srgb

signal sky
gritty sparrow
#

I am on a C2 using 203 as well. Is that correct?

#

42" C2

blazing fiber
#

300, like the game defaults to, looks good to me.

stray finch
fierce wedge
#

only thing wrong would be game brightness higher than peak

#

that would be less range than sdr

#

shadows 50 / pre tonemap shadows 85 (old defaults) / post tonemap shadows 85

signal sky
woeful shadow
#

I rolled back drivers but can’t use preset L or M anymore. Is there a way to get around this or do I need to wait for nvidia to come out with a non broken driver?

signal sky
fierce wedge
#

203 on a tv is probably less fatiguing than a monitor

fierce wedge
#

unless you're really close to it

signal sky
signal sky
#

65inch

sand pivot
#

i thought the in game brightens slider was disable with Reno

signal sky
#

I do suffer from eye fatigue sadly tho

fierce wedge
#

the renodx brightness slider is what I'm talking about

fierce wedge
#

i'm gonna make post tonemap shadows default to 85

#

and pre tonemap default to 50

heady arch
fierce wedge
#

meant to clean up dark scenes

polar summit
#

Peak 1k and Trueblack 400 look different in shadows as well keep in mind

signal sky
fierce wedge
#

ya difference is pretty noticeable on my oled

signal sky
#

Yep. OLED magic probably

polar summit
#

much more noticeable with TB400

#

Still an improvement with with Peak 1k tho

#

probably needs higher shadows still

fierce wedge
#

ya 1000 mode is shit on most oled monitors

#

tvs are fine ofc

#

the abl is ass on my g80sd

polar summit
#

ye it differs per model

#

Dimming is a non issue in this tho

#

but it also struggles with dark scenes

#

I ended up with shadows at 97 to not have it look super crushed in peak 1k

#

lol

heady arch
smoky kraken
#

oh my freaking god i've been wondering why the game looked sort of blurry since yesterday and just saw it had set itself to 1920x1080 resolution lmfao. i've been easily playing like this for 10 hours now.

heady arch
#

time to replay lol

smoky kraken
#

i hate it so much when games randomly reset their settings

heady arch
#

Only thing that gets reset for me is DLSS Quality back to Performance

unique snow
#

DLSS settings always reset back to performance

#

known "bug"

heady arch
coarse kettle
smoky kraken
#

so i've been playing at 540p internally on a 2160p screen

sweet estuary
polar summit
analog cave
analog cave
#

So 400 peak 100 paper white

icy arrow
#

Does not mess with cutscenes or interaction markers

heady arch
polar summit
#

if you wanna keep the highlights then yea console hdr is the best

#

without dynamic brightness boost

analog cave
heady arch
#

So what's the best to use with RenoDX ?

analog cave
heady arch
#

For a game like Requiem

sweet estuary
#

The preserve shadow detail option turns off word emulation

heady arch
#

which is mostly dark

sweet estuary
#

I assume that that’s by design?

finite portal
fierce wedge
fierce wedge
desert nebula
fierce wedge
#

I'll have a new build in a minute that should maek the warning text dynamic

polar summit
icy arrow
unique snow
finite portal
polar summit
polar summit
#

Same as yours

heady arch
#

Ah nice, do you mess with RenoDXs settings or leave everything at default ?

#

I'm playing with ''Match SDR'' and I'm very pleased with the results

knotty apex
#

this is like the perfect game to use your 1000 mode in though?

mighty kelp
#

After 10 hours this game could be a new path tracing reference

green raven
heady arch
#

It's sad that monitors progress way too slow..Not even TB600 in 2026..

unique snow
green raven
heady arch
#

and devs don't give a f*ck most of the time, thank God we have Musa. Also DF's Alex doesn't care about HDR, at all

unique snow
#

in the end DF needs to make money, and doing HDR content is probably not worth it (yet)

green raven
#

While on TVs the evolution is insane

sonic musk
heady arch
sonic musk
sharp stump
fierce wedge
#

certain areas are still pretty low contrast even with 2.2

unique snow
fierce wedge
#

the gap between alan wake 2 and the rest of the industry is still clear

fierce wedge
heady arch
#

Who's the guy behind it ? The one that put HDR in Control and Alan Wake remastered ?

polar summit
#

Thought it looked pretty good as well

fierce wedge
polar summit
#

Understandable reaction

fierce wedge
#

the overdone facial expressions annoy me

polar summit
#

The game itself was quite disappointing coming from the first one

heady arch
#

It's one of the most(if not the most) impressive UE 5 techs out there

polar summit
#

but i thought it looked fantastic

sand pivot
#

and she got an award for it ahaha

heady arch
#

Only The Coalition with the upcoming Gears can come close or even surpass it

oak maple
#

but the game has crushing issues with 2.2

gritty pond
# fierce wedge certain areas are still pretty low contrast even with 2.2

there's some particularly dark areas where I found 2.2 looked kind of ass. I toggled Lilium's gamma fix on a couple of times and wasn't feeling it, so ended up completing the game just using vanilla HDR because I didn't want to wait for Reno or use ongoing WIP builds, but I'm keen to check it out on my "insanity" difficulty run. This is a vanilla screenshot of one such area that looked awful with 2.2 fix to me, but I didn't take any comparisons, unfortunately

fierce wedge
gritty pond
#

about 1/3

fierce wedge
#

I'm early into the care center part

gritty pond
#

it's the Grace section immediately following the care facility

heady arch
#

That's the only spot I've found that it didn't look good

#

But maybe it looks bad because PT's light bounces aren't enough and make that particular scene look bad

fierce wedge
#

maybe just no 2.2 emulation with scaling turned up should be the defaults

finite portal
#

Thanks, I think RE Requiem is one of the best AAA releases in a long time mod there are still things that would annoy me without mods. RenoDX and people doing releases for all those games is the best thing since sliced bread

chilly gyro
#

Daniel Owen droped a video showing anywhere from 20-40 percent buy rolling back the driver on both 5000 and 4000 series cards

heady arch
#

I thought 50 series are not affected

chilly gyro
#

He showed 20 percent on a 5090 in opening scene

heady arch
#

lol

#

What a sh1tshow from a 5 trillion company

chilly gyro
#

Wonder if ai wrote the driver

unique snow
#

with these things I always wonder if the old drivers are just not "rendering" some things correct or at all

heady arch
#

They don't care, data center is the way now

unique snow
#

in any case the perf on my 5080 with 595 was excellent

#

don't really want to test anything else

heady arch
#

I'm playing with 591.86 on a 5090, plays fine with some very small hitches here and there

unique snow
#

no hitches here, I just ran out of vram and some point

#

and did what musa did and turned down shadows from max to high

#

but this would not be an issue on a 5090 of course

heady arch
#

REFramework causes them

#

or maybe Rebar

unique snow
#

I use reframework (obvious) and rebar is on frog_shrug

heady arch
#

gamepad or m/k ?

gritty pond
#

rebar isn't enabled for Requiem, even with the latest pulled drivers and its game profile page, so you'd have to be forcing it globally for it to be active and you shouldn't be doing that anyway

unique snow
#

oh ok then I don't have it on I guess

unique snow
#

and no controller plugged in

glossy quail
#

no stutter here on a 5090 as well. i had some when i was using frame gen, but after disabling it and played 4 hours i've had 0. seems like it's either FG or reflex causing it in my experience. or maybe how those things interact with various fps caps

unique snow
#

<- FG 2x (240hz monitor)

gritty pond
#

I had a stutter with FG as well, so I ended up just capping at 60FPS without it instead and then it was smooth sailing

glossy quail
#

it's very repeatable for me. i can play the opening section with FG on and i'll get stutter. disable it and i won't

unique snow
#

5090 can do PT with 60+ at least, so not too bad

glossy quail
#

my display is 120hz so not a huge point in enabling FG with a 5090. i'm at like 150 fps in interiors without it

unique snow
#

with dlss of course

finite portal
#

I have stutter in loading zones

#

thats it, runs smoothly otherwise

heady arch
#

It's not really noticeable for me, no gameplay breaking by any means

#

I'm gonna try install the latest REFramework and test the new FoV mod

unique snow
#

one of the better PC releases tbh, shame that apprently both nvidia and amd fucked their driver releases lol

glossy quail
#

no fov slider is the biggest issue

#

i saw lyall mention they might try to get an fov mod that doesn't affect cutscenes/interaction prompts working

unique snow
unique snow
#

this does what you want

#

Features

Adjustable FPS/TPS FOV sliders, with separate sliders for ADS (aiming).

** Does not affect cutscenes or interaction markers.**

alpine wigeon
#

Yes ! Got tired of switch on and off, especially with UW on top

glossy quail
#

oh dang

#

nice, thanks

formal tapir
#

thank god i was getting really motion sick but the default reframework one too busted to be actually useful

unique snow
#

yeah

chilly gyro
#

Any else get constant stutter when zooming in on scope ?

unique snow
#

Capcom loves to render the game twice with scopes in re4

#

maybe they do it again

#

that would effect performance

#

iirc..

fierce wedge
#

sdr eotf emulation off
lut scaling off / on

#

scene doesn't need scaling but shows it's at least not crushing

formal tapir
#

most confusing thing is why render inventory items without upscaling

sweet estuary
heady arch
fierce wedge
#

if you turn off a lut you lose the grading

sweet estuary
sweet estuary
#

i was wondering why there wasnt a LUT scaling mod

fierce wedge
#

the game uses luts for color grading

sweet estuary
#

*option

#

not mod

heady arch
signal sky
fierce wedge
#

people don't seem to like it

signal sky
#

Hey I do kekpepehands

blazing fiber
#

This is so confusing to me. Is the default settings on the current build the way th devs intended it to look/how its supposed to look?

fierce wedge
heady arch
#

''Match SDR'' = What the devs want you to see

formal grotto
#

I feel sometimes to be honest that I also get black crush with the old defaults too in some cutscenes for example, but the game is supposed to be dark and colors and highlights really pop a lot...

#

You have a flashlight at all times which fixes gameplay concerns

formal tapir
#

i think with the mod the blacks were really crushed on some of leons parts

#

colors i dont think pop that much at all theres no problem there

signal sky
#

I mean if it’s how it looks on sdr then that’s how the game looks

heady arch
#

And PT's light bounces are kind of limited which can make certain scenes look ''bad''. Chasing the ''perfect result'' here can lead to frustration

formal grotto
#

Would need to tinker with ray length or something

formal tapir
#

the pt was way too noisy at any upscaling level on 1440p, looks good now with the mod from ultra+ and forcing rr globally to preset d which isnt ideal but will have to do as a temporary fix

#

and by noisy i mean like everything had that dlss 3 boiling effect to it

formal grotto
#

The flashlight in a few later parts has a ridiculous reach suddenly, 2m or something which can get annoying if your room isnt pitch black for sure

signal sky
fierce wedge
#

2.2 by luminosity + post tonemap shadows 85 / srgb with scaling / srgb

formal tapir
heady arch
#

I prefer the more contrasty look

#

link for the Ultra+ mod ?

formal tapir
#

idk it was in here somewhere up

signal sky
autumn spruce
#

Looks like theres been few reframework updates today

signal sky
#

Get resident evil role

signal sky
autumn spruce
#

Yeah i looked also, didnt seem like much

heady arch
#

You update by just replacing the dll, right ?

autumn spruce
#

Yeah i think so

#

Just the dinput8 dll

fierce wedge
#

srgb with scaling / 2.2 luminosity / 2.2 luminosity + post tone map shadows 85

formal tapir
#

i think the 80 shadows might be the biggest problem for me

#

custom grain is great the default grain looked more like a graphical error than simulated film grain

scenic flower
#

The new reframework nightly finally works on epic

Awesome job with the mod. Look fantastic

fierce wedge
#

I think defaults are just gonna be 2.2 luminosity + 85 shadows

#

the darker parts are too dark with just 2.2 luminosity

#

and the parts that aren't very dark can be washed out without 2.2

signal sky
#

Yeah to me it looks best at 50 shadows but maybe some future areas could be bad at that

thorny grotto
blazing fiber
#

I think the default settings of the current build looks fantastic

ivory walrus
fierce wedge
#
Nexus Mods :: Resident Evil Requiem

Rewrite of the game's post processing shaders to fix errors in handling of HDR. This includes 2.2 EOTF emulation, adjustments to tonemapping, fixes for brightness controls. Other enhancements include

autumn spruce
#

I still dont get why the hell Leon’s hair turns dark brown/black once u hit the city

ivory walrus
#

What could be causing this?

foggy tide
autumn spruce
heady arch
#

I remember Geralts hair becoming black in some scenes after the RT patch

autumn spruce
fierce wedge
foggy tide
heady arch
#

So no more "Match SDR" ?

fierce wedge
autumn spruce
ivory walrus
#

Its unplayable right now. Never seen this before

fierce wedge
#

fuck

#

ok updated that to say 2026

heady arch
fierce wedge
#

also depends on accuracy of your display

#

like aw3423dwf crushes the shit out of blacks

heady arch
#

PG32UCDM with console HDR

autumn spruce
#

not sure whether you'll find urself updating again as u go further along in the game, but im curious how you think it looks when you see later parts/areas

#

I was originally playing the beginning in SDR until u first released the initial version, HDR with the mod way better

heady arch
#

"Basement" looks fine with match SDR so far

autumn spruce
#

lol i figured, but i know some games only need a couple updates then done, think Ritsu did 1-2 versions for Nioh 3 before they uninstalled lol

fierce wedge
#

resident evil is a higher tier of game than nioh 3

autumn spruce
#

true

fierce wedge
#

I constantly update the re mods

#

I have to go back and rewrite the re7/2/3/village mod at some point

#

well not rewrite

brittle badge
#

I'll be honest on path tracing E looks better than the default D

#

way less boiling

fierce wedge
#

since I already did a rewrite a few months back

fierce wedge
autumn spruce
#

this games got me wanted to go back to RE4 remake and knock out more achievements i never completed, maybe village too

#

i also never played RE2 on PC, was on console back when i bought that

#

might need to get on sale

brittle badge
#

I've played the entire grace to rpg and there's boiling in volumetric fog in light, but like way less than what u get on D

open wren
#

yeah, there's less boiling in areas, but there is really bad ghosting in areas too

#

each preset has tradeoffs

#

Capcom chose preset D due to the ghosting issue

lunar bridge
#

I'll take the no ghosting

#

Im also upscaling to 4k so the PT boiling issue probably isn't as bad

#

Using DLSS quality

open wren
#

#1475306538481483920 message

#

here's a video I posted showcasing the very bad ghosting with preset E

#

and this is just in one area

#

it happens in other areas throughout the game

autumn spruce
#

Musa, u still like custom film grain on 50 if u stick to the new defaults? I think i was playing with 30 on last build. i just normally turn it off on every single game

#

forgot what u said the custom film grain achieves or helps with if anything

open wren
#

yeah both presets have issues, you are going to have to cope with either boiling or ghosting. I'd rather take the boiling. the ghosting is extremely bad with preset E

#

its damn near broken lol

signal sky
#

E is always broken Im baffled at how so many people recommend it constantly

blazing fiber
signal sky
#

50 is nice

fierce wedge
#

oh right I need to add the fp16 upgrade option

signal sky
#

I did see some extreme banding btw

#

Pretty atrocious looked like a million color rainbow kekpepehands

autumn spruce
#

what should i look at to see if i can notice the banding? where does it usually occur?

blazing fiber
signal sky
#

I have it at 50

autumn spruce
#

cuz might bump back to 50 then, im trying at 30 bc that fuzziness still too much for me around 50 personally

signal sky
#

I saw it in the first hour of the game

autumn spruce
#

oh, im way past that lol ok

signal sky
#

I think it was a flashlight in a cutscene

#

Cant remember much other than I went EWWWW

blazing fiber
signal sky
#

Yeah in regular gameplay it doesn’t look bad tho

#

It’s just certain cutscenes I think

autumn spruce
#

Leon if he went emo lol, small snippet i took of just his head to avoid showing where i am at

brittle badge
#

cause mine runs at a stable 228 fps locked

signal sky
#

A lil in rain particles if any

#

Probably res dependent tho

brittle badge
#

🤷‍♀️ so prob res and fps dependant

#

E is perfect for me

signal sky
#

At least in what I played

signal sky
#

I never use E xD

arctic solstice
#

I use the override?

#

never used NVPI

brittle badge
#

nvidia profile inspector, just drag the resident evil 9 exe onto it and force preset E

signal sky
#

People still coping with E kekpepehands

arctic solstice
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Meh mainly because youtuber did some testign with it

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but we all get our own resutls ig uess

lunar bridge
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On these newer qdoled monitors the only way blacks look good is to use the preserve shadow detail option

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That I've found anyway

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Not that these are great monitors for HDR

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Curious if just turning HDR off with these are the better option

lunar bridge
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For this game anyway

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Or like everyone's saying the game is just dark regardless

arctic solstice
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E def looks a lot better

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The active boiling was distracting

gritty pond
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E has its own issues, it's a pick your poison deal and not a clear cut best option, but whatever works for people

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I completed the game with vanilla HDR and was happy with it, but man, reno looks good

arctic solstice
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What's the issues that E has faced?

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what would make it worse than the wall moving>

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I just want to make a decision based on what looks best and least distracting

gritty pond
unique snow
brittle badge
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oh I had none of these ghosting issues on E

lunar bridge
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What are people using as an indicator to see if E is activated?

coarse kettle
brittle badge
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I think it's res dependant tbh

arctic solstice
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I am playing as the intended first person any glitches there?

lunar bridge
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The Nvidia app?

thorny grotto
lunar bridge
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I did

kind fossil
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you can turn it on and off with this

lunar bridge
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Ahh ok I've always seen that I just never used it

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So adding it to the registry keeps it on indefinitely

kind fossil
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Yeah

lunar bridge
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Until taking it out?

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Ok

kind fossil
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Yeah

fierce wedge
lunar bridge
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Gotcha

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Thank you

sand pivot
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this is happening with new reno add on

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wooooooo

gritty pond
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same lol

sand pivot
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had to use R11 .....

lunar bridge
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@sand pivotthe new test build?

coarse kettle
gritty pond
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@fierce wedge new option seems busted on the menu, even after toggling/restarting game

coarse kettle
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and reseted

signal sky
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Nvidia gpu or amd?

sand pivot
coarse kettle
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nvidia