#Resident Evil Requiem
1 messages · Page 6 of 1
i put it at 0, but discovered what i tough was film grain was actually path tracing jittering
Hmm. I tried that, but didn't do anything for me.
vrr flicker and oled is impossible to remove, it's a hardware problem with oled
Im just saying what my eyes see
placebo
sadly true
I have a 9070 XT so cant use PT anyway just normal RT on High
VRR flicker happens with any screen, it's just more noticeable with OLED
Yeah, but it's all down to frametime consistency. Stable frametimes = no flicker.
You can leave in-game brightness settings at default. Vanilla film grain is terrible, you can adjust custom film grain to preference
you're wrong but whatever
Its gone for me too, it was not normal VRR flicker, when opening a window on top of the game the flicker stops for example
How are your black levels btw?
havent had any flicker on my OLED for this game at all, have freesync premium pro enabled, vsync on in Adrenalin and everything
They are good man we already told you
No flicker here, its a hardware problem for you if it is
gotcha, vanilla at 50 u can barely see, whereas custom film grain is way more noticeable at 50 in just the main menu for w/e reason. unless vanilla default was like a 100 value before or something
If I re enable vsync I get flicker
Without vsync I don’t
It’s probably the same for you @formal grotto
I recommemd to use a littlebit of the custom grain to get rid of color banding. 30 was enough to get rid of banding, and the grain is barely visible
vsync is enabled the whole time in NV panel for me
yeah i was gonna lower it a bit bc 50 was a bit strong for my preference
i'll try that
ah no vsync disbled itself in control panel its off
Yeah your fix disables it
And that’s the cause it gets fixed actually
Yeah 100% just confirmed it
Issue is without vsync I get tearing
A lot
Even when capping to 116
How do I capture this for analysis
Win + Alt + print screen
Does the global FOV in REFramework also affect custscenes? is there not a way with the current version to only change FOV when in first or third person?
@fierce wedge Do we turn HDR On or OFF for your RenoDX?
On in game so leave it on Auto
Ah solution found, rivatuner 115 fps limit, fluid now
Is this black crush. (Captured by phone so it's very exposed)
no
Yep 114 for me
Are you mainly getting flicker when at your reflex vsync cap?
No tearing either
Yes
Without vsync (uncapped) 0 flicker
But tearing
Which driver?
Capping at 114 gets rid of it all
you can check for black crush in dark areas with red light
581.96 but I’ve been having this for months on many drivers
Saw a comment that vsync+fg has terrible framepacing on newer drivers
You cannot fix vrr flicker on an oled, you either have tearing or triple buffering v-sync or vrr which has flickering depending on how even your frametimes are
if you want to ensure to not have any, disable vrr and use vsync
What is it then. Why does it look like that.
Could be yeah
Rn in my screen I have neither flicker or tearing
Only VRR active and 114fps cap
ya you probably are just using vsync
Im not
actual triple buffering

Yep
But it can be almost 100% mitigated with the correct settings
In console I NEVER get flicker for example
It’s just that on pc it’s harder cause there’s 1000 variables
why is my game crashing after 1 or 2 minutes after launch every single time after installing renodx
Yeah bc of the stable frametimes, in tlou 1 it was unstable and I got VRR flicker. But otherwise, it’s amazing on console
So you just capped at 114 and disabled vsync?
Correct
With RTSS front end cap
And inyect reflex before presentation
Latency is also insanely low now too
that will have quite a bit higher latency with fg no
Like 15ms less easy
25ms
shiee
it shouldnt
Man it feels PERFECT now
It always has
with gsync? no
DLSS Quality, sometimes even performance looks better than native TAA.
And whoever is telling me SMAA looks better, idk it doesn’t remove any aliasing
atleast nothing significant
What is RTSS front end cap and inject reflex before presentation?
Im curious to try this out too lol
And the other stuff is just the settings for the framecap
Should you turn G-Sync on? What about V-Sync? Should you use an FPS limiter? Which settings are the best for low latency gaming?
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It may be a weird af interaction with my tv
I can 2000% confirm it just works now tho
lol
I swear I’m not making things up
I tested yesterday and I had 40ms
Now it’s 25
4090, went from sub 50 path tracing 2xFG on performance, to rock solid 57.6 on balanced, I couln't believe it
basically my 2xfg performance on quality on the old driver is what I got on performance on the latest non game ready driver. Too bad using this old driver makes some of my cuda applications incompatible because of lack of support, lol
Is here a fix for ultrawide cutscenes in reframework?
wha
For VESA DisplayHDR™ 400 True Black on XG32UCWG, what should I set the peak brightness to?
I'm new to this mod
Sorry if it sounds dump
Yup. Removes pillarboxing in cutscenes.
just play it with SDR, HDR has black crushing
Research online what the peak brightness of your display is, I found 1300 nits for your display
preface is that at 4K SMAA can* look better, but now even that is close (at perf mode!)
Yayy
Thanks for your help again! I was so fixated to comparing SDR and HDR. It looks fantastic now 🙂
this game is so damn good I played 5 hours straight and I'm so impressed
Mr X was goated in RE2RE
fr
how did you fix it
I just checked a review it's around that number, I'll set it to 1200, thanks!
with default settinga at least. Messing with contrast can help
Works, 20-30ms without framegen with reflex
Awesome! I’m testing in other games to confirm the fix
i am sure @fierce wedge didnt ship reno with crushed blacks

Doesn’t work for cyberpunk sadly 
Dlss quality and Framegen 2x 30-40ms
nice temps
It’s not bad for a PT game
Target temp is 82 🤣
I wonder why it gets fixed in requiem but not in cyberpunk for example
Reflex bug?
Something is wrong with my PG32UCDM then
So was the fix to force VSYNC off and put RTSS framerate cap on?
In requiem at least yes
Actually unmodded I don’t get it so it’s mods causing it for me in cyberpunk
good afternoon everyone, is praydog’s REf functional and updated?
Yes
But not all features
If I disable VSYNC and put a RTSS framelimit on it, I get flicker if I use the Reflex limiter in RTSS, but no flicker if I use any of the others (ASYNC etc). They give a bit more latency, but no flicker.
Yes that’s correct
Use front edge one
Never reflex
annoying 🙁
Is it normal that the Reno tonemapper is much darker than vanilla? @fierce wedge
Flashbang warning after I apply changes. Massive reduction in PT boiling with opti
Yeah it is what it is I gave up on VRR for cyberpunk long ago. I prefer my mods and I can live with judder
This is the up scaling thing no?
What are the changes?
output scaling yeah. it wasn't working with RR in RE9 at first but the dev fixed it
Yeah fair but not really optimal with the perf loss incurred
Even 4K DLAA with 3x framegen is playable with 60ms lat now. Crispy much.
Yes, it looks incredible. Also Preset M DLAA looks SO good in this game!
i think that one had black crush
i have it in my closet
kek
This is what I mean
Reno tonemapper looks artificially dim even at 401 game brightness lol
game prolly does 300 paperwhite or sumn
Not even sure game brightness is working even after reenabling hdr
this looks incredible wow... Preset E or D?
D, default
You mean what are the visual differences or what settings am I changing?
what does that do?
Yeah, sure
Where to get the latest build of Optiscaler?
i do lol
Yeah what settings
Upscales above 4K and then downscales
Dlsdr basically or however that’s called
Blud thinks I’m lying 😭
Is getting a 5080 over my 4080 worth the 10-15 extra fps 🤣
Have you tested with Requiem ?
nay
Their discord
only on the G5
Lmao if I sell my 4080 after I’d be spending 1000$ for 10 more frames
i dont use the monitor anymore i hate it xd
Can someone confirm to me if game brightness works for them in Reno?
Remember to reenable hdr after changing it to test
I don’t think it does for me
Damn. Tried joining their discord, but their authentication system just WOULD NOT work for me. Could you share it with me please?
oh so even worse performance then
xd
Sucks because in Canada a 5090 is 2500$ more than a 5080
Yeah to loose 5fps or so
Forces DLSS to upscale to higher output resolution, then downscales back
5090 pricing is cooked currently
I mean you might aswell just bump dlss imo. It’s just giving the denoiser more info
oh but input res stays same?
What are you using atm
Here especially. 5080 I can get for like 1900$ and a 5090 is 4600$
and won't reduce boiling as much
interesting
i should try that
perhaps i can actually use a bit lower input res then
did you read the tooltip
quality at 3840x1600 UW is already hard asf even with the 4090
Yeah I know you have to re enable
with PT
doesn't Reflex literally just framecaps 3-4 FPS below target monitor/tv hz? Or is there something more to it?
It just seems dark in general even when doing that
then increase game brightness
depends on youre refresh rate
I set the exposure so that the brightness slider matches sdr
It’s at 500 
240hz it will cap to 224/225
increase exposure
Lemme try
Oh ok 1.4 exposure pops way more
Will it mess with blacks tho
Nothing is crushed for me. It’s meant to be a dark game
yeah but what I mean is clearly that screenshot shows 77 fps , which isway below their monitor hz so what difference does reflex on does there really
Any tips to fix black crushing ? Highlights are great, just some areas looking nasty
right now I'm adding options that'll make sdr eotf emulation off look good
reflex does way more than just capping
maybe i'll make a preset called perserve shadow detail or something idk
does the game have native reflex? Haven't bought it yet
Won’t eotf emulation still be better?
nvidia requires you to have reflex if you want to implement FG
Copy the
dinput8.dllfile from the RE9 build of REFramework's latest nightly into the Resident Evil Requiem installation folder next to the game exe.
i cannot find thre re9 folder for this file
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thx!
I’ll probably run game brightness 500 and not touch exposure since I kinda want it to match sdr. I just want highlights to pop more
ty!
Leons hair is too dark in some scenes
It’s weird that I feel the need to increase game brightness to this tho. I usually never go above 203, sometimes I even go lower.
i saw that in some videos, same thing happens in re4
why tho, how does this help highlights
also it's a horror game it's supposed to be dark
It’s still dark. Black is black
But lights and neons in the starting area
They didn’t feel like lights
They were muted
with reno?
I had to increase game brightness for them to actually pop
Yep
Tasty 😏
didn't look like that to me at all
That’s why I’m asking it seems weird to me
I can try to capture it with the phone but it’s hard to convey xD
What display ?
he has one of those displays that reaches really high nits.
finally getting into it, anything anyone wanna catch me up on with the development
Default Reno settings ?
well what you're actually doing is narrowing the dynamic range
not all lights are supposed to be at peak
altho that specific one should be
is it early on
Yeahhhh I know I shouldn’t do this
It’s the very beggining
Before entering the hotel
It’s bright
It just feels not as bright as it should
Like this should be max brightness
I don’t have lilliums shader I probably should activate it
i wasn't lying with my comparisons lol i literally posted videos
What do you change to reduce noise
is the experience with reframework totally smooth now?
@mental glen Whats your current display ?
LG G5
Yep
Ok I retract myself lol
It’s not capped. It’s actually 2.3K nits
Im just being silly
so I should click MATCH SDR in renodx? when i do that it changes my max brightness from 1000 to 456
Enable output scaling. I would do 2x if you're at 1440p and 1.5x if you're at 4k
looks right to me
wait no that screenshot isn't right
Yeah dunno why it looks weird to me but its good on my end too (screenshot is SDR)
doesn't look like what it actually looks like
bro has eye damage already, rip brotha
Legit 

if you want accuracy to sdr then ya. the match sdr preset will look the same as sdr on a 2.2 gamma display
Gotcha, hope you can fix the UI posterization with EOTF
Looks good on my end
already fixed that, gonna upload once I'm done with other stuff
@winged apex @versed magnet forgot you need to set something in the ini or else it will crash with RR and output scaling. here's my ini, but it's RestoreComputeSignature = true
so I should click MATCH SDR in renodx? when i do that it changes my max brightness from 1000 to 456
the max brightness is auto set from windows calibration/EDID
i'm guessing you have an oled monitor and have it set to peak 1000 mode?
in that case you can just manually set it back to 1000
Used to happen to me too, and made me realize that my ICC profile was wrong
Check yours
Feel like it looks too dark on my oled c2
Thanks. Seeing a pretty big performance drop from enabling it though. On a RTX 5080.
@fierce wedge can't thank you enough for this, lovely bit of kit
Hello, I've installed reno and reframework, which settings I need with my Alienware aw3425dw?
Yeah I have an oled set to 1000 nits. ok when I click MATCH SDR i'll change back to 1000
What is match sdr option?
it just sets tje parameters so that the game looks the same as it does on an sdr display with 2.2 gamma
just with the extended highlight detail
and also keeps hte orriginal noise/grain
currently the default settings change the noise/grain and lift shadows a little compared to sdr
anyone else use the 'disable grain' mod?
not needed since there's a slider for it in renodx
Musa, does renodx fix any black level raise?
ya its noticeably more contrasty than vanilla hdr
Does it look bad otherwise?
Ok thanks
I think 2.2 looks a little crushed, hence why I made shadows default to 85
Because iirc you said something about trying to make it look good without using match SDR
Oh
And wb 2.2 by luminosity vs per channel
where the rendox file where can i find it
hmm i just have my windows 11 calibrated hdr .icc
@timid rapids ^
theres any instruction ?
check the pinned comment
luminosity makes it so that color scale more evenly. per channel can cause dark saturated shadows to smear together and lose detail
but luminosity can also make dark saturated color darker than per channel would
Oic
wait, are you using dlss performance?
i think i set dlss performance to 75% instead of 50% in that ini, just uncheck override per quality preset
@fierce wedge I think there may be a missing shader for noise/film grain, shows up in one of the grace segments
quick question, should I set my ingame HDR settings to anything specific when using RenoDX?
I think I know which one you mean
after an elevator?
Actually I’m not sure, it just suddenly seems like film grain is getting cranked or applied twice or something
Nah, not too long after she gets access to weapons
ah ok wasn't using Reno back then
but after an elevator there was insane noise
and I had film grain disabled
looked like what you described
I'm getting raised blacks now with reno too, I swear I wasn't before
I get them if I put the ingame settings too high, when I do reno raises them more than it does without. but with them around the middle ingame it's fine
which is why I asked if I should set them to anything specific couple mins ago lel
the hdr brightness settings?
yeah, if I set that too high ingame, reno will raise it more than the base game without reno does
changed them, didn't seem to make a difference
ah hmm not the issue for you then I guess
https://www.nexusmods.com/residentevilrequiem/mods/13
is this the good release?
Go to GitHub
I'll search for it tonight
this is what I mean with leon's hair is black
reinstalled reshade and i'm no longer getting raised blacks
does ingame min brightness value works when reno is active?
I guess not
honestly I wanted to use that to fight with black crush on my monitor
Flames look a bit pink ish
Use the shadows slider in reno
yeah, though I can see the default values already have shadows set pretty high
Yes, the difference between 85 and 100 is quite significant tho
You can also try messing with exposure, gamma and contrast
If shadows 100 doesn’t lift enough
yeah, I’m familiar with this setting, but sometimes it can break other aspects of the image
but I will mess with it thanks
usually I just have brightness at 52% in nvidia control panel
and in games I set my paper white pretty low anyway
How bad is your black crush
Mine slightly crushes so I have shadows at like 92 and it looks pretty good
it does, but I think from 6 to 20 all has the same output
Yikes
wait, really?
I need to test it
I think I had the same issue as you, try deleting all reshade files and reinstalling it
https://github.com/KoKlusz/HDR-Gaming-Database/discussions/115 click the little arrow under Max brightness
Are the sparkling particles usually in extremely dark areas?
but I mean the minimum brightness setting, not the max. And I’m also pretty sure the max brightness doesn’t work when reno is active
@merry raven
They are not particles. They are then size of my fist lol
I think the min brightness also doesn't work with reno
ahh, ye idk, when I change the max brightness I'm pretty sure my game does change though. min I haven't tried I just have it all the way to the left
.
do any of the re framework settings break the mod
I think it does change in the calibration screen but not in game
I ask because I just started noticing sparkling particles after using output scaling. Wondering if they only show up at higher output resolutions.
Is it in super dark areas though where it happens?
like pitch black
waittt yeah I think it was the normal brightness settings that changes ingame, you might be right woops
Hmmmmm no idea. Doesn’t seem like it. There’s just one for vignette and few else that touches the image I think
Welp maybe the fov. But that feature is just not finished atm
Nah it can happen in the middle of the street
In pitch black I do see very small white particles
Im fine with that tho
It’s probably specular noise that RR can’t denoise
is it normal the game forces DLSS performance every time I launch the game even though I always set it to Quality?
with PT on
oh that's annoying
I wonder what the new quality preset Nvidia added with new drivers is and how does it tie to RE9
I guess I can just override it with DC
in Reno, the Peak brightness setting, if my monitor does 1500nits in 1%, should I put it to something like that or leave it on 1000
I always follow peak 10% from RTINGS
RTINGs sadly has not finished testing it yet so they don't have any info on it
I went with what the clipping point showed on windows calibration
which I think matched 10% on mine
1% is probably gonna look clipped
I think the clipping point is just under 900 for me then, if I use Gaming HDR
Wait how did you make that graph for your display
mine has it at 1200 nits in Gaming HDR but the one RTINGS recommends is Console HDR, that one clips at 430 nits 
I think all other HDR options on my monitor apply dynamic tonemapping because the windows HDR calibration goes to 2400+ before it clips even in HDR 500
ya my oled monitor has a 1000 mode but its dogshit so I use true black 400 mode
mine follows the curve nicely but holy ABL
which is honestly annoying because like, if HDR calibration clips at 2400+, what even do you set it to there. do you just follow the stupid tonemapping
I didn’t make that graph lol
it’s from rtings
ya I can't stand abl
i have a question guys the renodx remove the flim grain or should i download this mod https://www.nexusmods.com/residentevilrequiem/mods/18
I like my samsung g80sd in tb400
renodx has a film grain slider
that mod is unecessary
I don't rly get abl like that I guess, but I'm on a tandem woled
musa ur great
actually out of vram 🐸
OOF not good. Is it really that vram hungry?
was wondering why I got lags now
I set shadows to high instead of max
i would loan u some if i could
this was with pt
Good to know in case I run into the same. I’m running all maxed PT at 4K so I probably will lol
saved 1gb
shadows highest setting seemed to have a noticeable vram impact
Oh wow
at least the tooltip showed that
yeah I'm playing at 3440x1440p, DLSS Q, PT On and have 15 GB+ of VRAM usage on 4090
yeah the bar decreases quite a bit when taking shadows from max to high
Interesting. I wonder what the actual visual difference is
I turned PT off though so I got quite some extra space to set the shadows to max
for the optiscaler users here, what dll name you guys use? opti wiki says dxgi.dll but reshades already that
You can use reshade as reshade64
is DLSS RR preset E CNN or transformer
i'm doing version.dll for opti
game is smooth again 
I'm pretty sure in RR both D and E are Transformer
wait so couple quick questions because I use the same. windows calibration starts clipping at 450 nits so thats what i have peak brightness set to on renodx. do you have to adjust in-game hdr sliders at all too?
well, i just finished it
thank you @fierce wedge for making it a better experience
no, windows hdr calibration is acc broken after 2000, every 10 nits after 2000 is actually 100 nits
yeah I just mean that the clipping point is 2400+ when using it with any HDR mode other than Gaming HDR
why use optiscaler?
apparently can reduce the boiling by spooofing higher output res
use this ini if you want to use output scaling
so Console HDR, Cinema HDR and DisplayHDR 500 True Black all clip at 2400+ on windows HDR calibration due to it automatically applying tonemapping or whatever
why do i need that?
So optiscaler as dxgi and this ini in the game folder?
the in-game sliders have been disabled so you can ignore them
oh, yeah so you can just set it to 2400, because the G5 (mine) prolly has like 30-50 nits extra in there but at 2400 it shouldn't matter
thank you, i thought so
wait fr? where did you find that?
reshade dxgi, optiscaler version.dll is what i do
feels so weird to set it that high when it's like double of what my max nits at 1% is
There's a setting you need to stop the game from crashing when using output scaling with ray reconstruction
oh nvm wtf
Gotcha
i thought you had a tv
can y'all elaborate with output scaling
and use this build, the pinned one on their discord won't work with re9
ah oge
won't work with output scaling at least
nahh monitor, the tonemapping during HDR calibration just throws me off leaving me clueless as to how I should calibrate. just been using the 1 mode that doesn't apply tonemapping lol
and one more thing lol, don't click save ini with output scaling enabled, the game won't launch if output scaling is enabled at launch. you have to enable it while in-game
Does this output scaling Shenanagans work with amd too? fsr4 specifically
ah okay didn't see that one, yeah that one has the fix
yeah just came out 2h ago
bruh 💀
not that big of a deal though, just one click once you're in-game
is that a thing in all games?
feature in optiscaler that increases your output resolution target for dlss. helps with RR/PT boiling. also helps with the SR presets too
ah ok
was boutta say why dont the just not save that value
if most games crashed with it
Oh you meant the crash
yah
nothing is saved automatically, you have to click save to ini at the bottom of the overlay
that probably reduces perf by a big amount right
Ok imma give the opti thing a try
is anyone else dropping frames like crazy in some places in Raccoon City?
No surprisingly
Internal res stays the same
But going from 1440p output to 2880p output cost me like 5%
it does but im pretty sure that 1080p -> 1440p costs less FPS than 1080p -> 4k
also the instructions say to extract all the files

Do I just copy optiscaler.dll and rename it?
do i need to do that if I do not want to use FSR
oh you dont need to copy everything?
nope
Gotcha, all installed then imma try it



version? you mean d3d12.dll?
oh just version
wow
RestoreComputeSignature needs to be set to true in the ini for re9
can rename opti to d3d12
What scale?
Biohazard is the real name of resident evil

you're at 4k?
Yep
maybe 1.5x
Also do I tick fsr1
I like lanczos2, but fsr1 will have the best antialiasing
lanczos2 is a bit sharper
do y'all use preset E or not? it is a tiny bit better at resolving details but it introduces specular artifacts
idk why fsr1 is in its own checkbox, it should be in the list with the rest of the downscalers
I indeed loose 5 fps
just the japanese name
Japanese name of the Japanese game
funny thing, re7 is called Biohazard: Resident Evil in japan, and Resident Evil : Biohazard in the west
yeah but i think resident evil is cooler
There’s still boiling there tho so I dunno if it’s really worth taking 5fps hit for a bit less boiling
do we ever find out who the evil resident is
Yeah imo the improvement is minimal
idk if its just me, but i enabled rcas and notice boiling less. but i honestly don't know if you see any boiling in the hospital anyway
At least for me
Yeah there's no 100% fix, but at 1440p it helps a lot
Could be
I personally won’t use it but it’s a nifty trick
Lmao x2 breaks PT
Starts glitching the fuck out
Yeah it doesn’t do much at all
Still boils big time in the tough spots
Also yeah turning down shadows 1 notch frees up 1gb of vram. I’m at 13gb maxed tho so it seems I might be good. FPS is the same regardless
2x breaks with dlss performance i think, idk why. 1.99 doesn't break
From what I've heard (haven't tested yet) it also introduced some blurring
What scaler do you use
lanczos2
Okok
FSR1 is softer, but has better antialiasing
I would only consider using those two, the others suck
By 2x do you mean 2x on both sides (4x) or 1,41x on both
Damn I dont know if I love or hate Cromatic Aberration
On // Off
Damn why does Steam capture jpeg discord demolishes it
2x on both
nice, updating still just as easy as replacing the prior renodx file right
Yes
ya
saving where im at in a sec and updating asap lol. thank you sir
Sometimes I like chromatic aberration but I feel like it blurs too close to the center of the screen in this game
Yeah I dunno, seems a bit aggresive but also helps sell the photorealistic look
So Im torn
Idk I think it fits the game
Yeah same kinda, Ill probably leave it on
Hahahahaha yeah it doesn’t do much for me either
also the game has this weird behaviour where it doesn't use the full GPU sometimes when we restart
New build looks good!
Never happend to me
When you're in complete darkness, as Leon, with only a flashlight, the path tracing gets really smeary and ghosty. But probably not too many sections like that.
Adaptive triggers for PC!! https://www.nexusmods.com/residentevilrequiem/mods/45
Just tried it and it works
I didn't think that the Shadow Quality option would have any effect when using PT. But it has impact on VRAM you say? How about performance and overall quality?
Do we need an updated dinput8 for the updated RenoDX or not ?
huh seems to be dispute between 2 diff mods lol.
What?
that guy.
Cool thanks!! is the controller vibrates as native or not?
one requires DSX
Oh lol
and other one doesn't. The one I linked requires DSX.
I wont use the one i sent seems sketchy lol
Hadn’t RE4 adaptive triggers ?
Damn DSX is 10€
No RE game / has had adaptive triggers on pc.
Yes it does
on console yes
I sometimes get crashes when opening doors. Anyone got that issue?
Maybe unstable oc/uv?
But for some reason RE9 have issues with native support maybe they'll patch it soon hopefully
yeah supposedly this mod the one I linked allows it to have native support
can disable steam input
well, maybe. That's why I'm asking because I'm not sure
Though it uses DSX so its not 100% native.
PT is usually harder on the gpu, had the same problem with cp2077 once dropped the core increase by 30 and it never happened again
Maybe try lowering it or even reset it
I have uv enabled and it's usually stable, but this game is really pushing the GPU hard. Temps are very high, so instability is more likely here
Also maybe downgrade to the 571 driver
yeah, the thing is, the GPU is already running pretty loud with uv on, and without it, it might be too much for me lol
is anyone also getting relatively frequent stutters, they look like traversal stutters but they're not consistent
Newest once’s are pretty messed up
me? It's that .88 driver from july which improves PT performance on 4090
595.59 is bad. if on it rollback one driver.
I am on the 591.86 driver.
no issues yet.
nvm it's 591.86
I also read somewhere 566 is even better but I was to lazy to check it out
what res and what dlss preset?
3440x1440, Quality, preset E
4090?
yes
Downgrade to 571
that is UW screen.
And try again
My fps increased by more than 2x in the initial street
He already stated his 4090 is pushing it too much
I'm happy with the performance on that driver
I tried using DLSS RR Preset E with path tracing, and it looks really bad in certain areas, I don't think its worth using: https://youtu.be/bDsrJhNqRSU
I would use default RR preset
It’s mainly limited the initial area with a few drops and stutters here and there
extreme ghosting, looks awful
on the most recent one it only used like 250W of power
After that cards are pulling the normal amount
the map is smeared to hell too IDK what's happening there lol
How's your temperature? Mine goes to 95 hotspot
yeah, I also noticed this on that asset in a lot of places where they use it. But honestly, I think the overall IQ is better with the E?
the intro section with Grace had a lot of boiling and smearing on the rain particles, and way too much disocclusion
Guess it’s because of the rain
And noise
E looks much better to me, though I haven't tested it on that intro
it doesn't look better to me when you have stuff like what's showing in that video 😂
before I switched to preset E that smearing and ghosting was not a problem
I was at a certain ||big open exploration area later in the game || with FG+PT. Try turning mesh quality down. Fixed whatever hitches I was getting on a 5080/9800X3D
well, with the default one, it seemed to me that everything looked like this, not just that one asset
Again, in that intro section with Grace
Nah absolutely zero but I also upgraded the directstorage from 1.25 to 1.3
Maybe it’s snake oil but it had some effects in some titles
Just rolled credits. This might be my favorite HDR game with Reno. Absolutely stunning
loool
is it just me or does the new mod make items u interact with appear washed out a bit, or did this always happen
oof
This is likely why the developers chose D, preset E has issues that, IMO, are worse than preset D.
so they chose the one with better trade-offs, neither are perfect, but E seems worse.
not rlly a spoiler but tagged in case any1 didnt wanna see, small item u interact with mid game but is this normal if anyone can check.
mine didnt do that at that part
hmm, this is with the newest reno mod and default preset 1 other than custom film grain set to 30
happening for any item i inspect now
Damn that’s disgusting, looks like non U+ silent hill 2 lol… that reddit post made it look like it was superior overall
yeah because the person who posted it only showed the beginning of the game lol
unfortunately, it doesn't account for the rest of the game. It's likely that the latest NVIDIA driver that was pulled fixes this problem, since they did add a new flag apparently for RE Requiem as well as other games.
"New driver level game profile flags that are unique to r595 (595.00 to 595.99) e.g. 0x00172938 in 'Resident Evil Requiem', 'Starfield', 'Dune: Awakening' and 'Mafia: The Old Country' driver level game profiles - investigating new flags' purpose"
A few notes related to 595.59: Branch r595_00-120 (DVS) New driver level game profile flags that are unique to r595 (595.00 to 595.99) e.g. 0x00172938 in 'Resident Evil Requiem', 'Starfield', 'Dune: Awakening' and 'Mafia: The Old Country' driver level game profiles - investigating new flags' purpose DLSS returns quality level entry 0x00000007, t...
that flag could be a fix for RR but no one knows for sure
Honestly highly doubt that
yeah its unlikely but you never know
This was the game for nvidia to shadow drop a new RR preset 
I just used Optiscaler to replace DLSS Framegen with FSR Framegen. Might seem like sacrilege, but it gets rid of the VRR flicker I was getting. Must give better framepacing. Go figure. And it looks just fine. No HUD ghosting.
Using RTSS to cap framerate. Optiscalers built in limiter brings back flicker.
I’ve had a couple of games where FSR FG performed better than DLSS FG. Mainly with artifacts like halo’ing around character head when rotating camera etc
I think these images i posted has something to do with it being a UI element maybe? using the Hide UI toggle gets rif of whatever you are inspecting. later im going to test if this was happening still on the previous renodx version which i still saved
Every time I restart the game the DLSS upscaling reverts to Performance(Changing to Quality)
that is known bug. Might be due to PT
It’s not a path tracing thing it’s more so a DLSS thing, There isn’t enough information so smearing happens, happens in CP, happens in Witcher 3 as well, only game where I think it doesn’t happen is Alan wake 2
ACC no downgrade to 581.42, similar performance but newer and fixes crashes in 576
I keep getting the d3d fatal error. Trying to check how to fix it online. Not sure if anyone here had and fixed the problem.
What's new in the updated version?
Wait so all the cards have similar perf after the first street?
It’s listed in the files tab on nexus
I just reached ||Raccoon City with Leon|| and the game runs like shit on a 4090. it's exactly the same as the first scene, the gpu is only pulling 240w. I will check if downgrading drivers fixes the issue. the best drivers are 581.42 right?
Ah damn, just asked about this in the HDR discord, Didn't realize RenoDX had it's own server. Have the issues with cutscene light sources been fixed? I've seen reports that cutscenes get way blown out with pathtracing on.
Dont wanna open the spoiler but have you found any worse performing areas than the main street at the beggining?
I'm still pretty early on in the game, but I've been getting a solid 90ish FPS on average in 4K with pathtracing enabled, DLSS Quality, and all other settings maxxed. That's not including Reno, though.
4090 here as well
It's been really smooth
Idk if this is specifically because of reframework or what not but I been noticing this weird tearing ((it’s not screen tearing)) at the ends of my screen.
Idk if anyone else has this issue
Yeah same for me on a 4080
I get 60fps in that main street but everything else is 90+ or 120 easy
Btw put your brightness up because I realized it’s dark if the brightness is low 
Havent played much tho
Okay I did not see this

Looks like Ray tracing ghosting
Let me update see if it solves my issue
Here’s the weird thing
When the lights are back on
None whatsoever
Well, it could just be more visible in the shadows.
When theres less light its harder not to ghost like that
Yes, later in the game are a few specific zones with Grace where my 4090 was pulling 300w and the fps went down to 80-90 (4k dlss P fg) instead of the 120-150 i got in other areas. Every time I checked, the gpu was pulling only 250-300w so it's the same bug. Now I'm on a bigger area and it's 70-80 fps all the time...
I personally dont see shit in that video tho
Yeah you have to turn brightness up a lot
I fucked up and recorded it wrong
What did you get in the main street at the beggining?
60-70 fps iirc
120-158 fps in the hospital
As long as I dont dip into the 50s
Are you running at 1440? I don't see how you're seeing 120-150 on average with a 4090 unless you're not using path tracing.
Don't increase the FOV. It messes with the cutscenes, and what you're seeing are lights placed for dramatic effect during cinematics, that are normally out of view.
oh, performance mode. naaaah. At around 90 on Quality, and it's smooth as hell with VRR on. Not sure I'm willing to sacrifice fidelity for the sake of 50% more frames.
I'm not using it yet, just asking based on reports I've seen. Good to know, though.
Shame though, because I was considering widening FOV for the Grace sections
Yeah not sure about all areas but definitely the house
With a few occasional dips
RR is probably buggy on the latest driver version
Since the issue doesn’t occur with RT or raster
NVIDIA probably abused vibecoding too much
Ye
Isn’t it 571 ?
FG?
At least that’s what I’m running
i will try 576 and 581
571.88 - 581.42 help
Default settings, so I'm assuming so. There isn't any noticable input lag, though, so if so, I'm surprised.
You can always try it
Too lazy for that
Dud was hating ai anyways, and they started around that timeframe with vibecoding
And I think 566 was before Blackwell
So no Auto latest dlss version
That´s so weird I wonder if it doesnt come with issues
55 fps in the beginning city with my 4090, dlss on balanced though
4090 too?
Yes
I would be interested in someone with a 4080
576 or 581?
576
I have a friend with a 4080 he said everything is fine
And he was on 591
Yeah ok that makes sense then
I'm literally on 566.01 or some other 566 - average fps around 82-84 in the main hall of the hospital (DLSS quality, FG with DLDSR at 1.75x of my native 3440 x 1440p, so technically just as or a bit more taxing than using dlss for native 4k) and I'm using a 4090 not even 5090
Goes up to 100+ fps in smaller areas
Haven’t looked at the fps after the main street
So can’t say what I’m getting in the hospital
The first outbreak on the streets was bad for me - dipped as low as 65-68
But maintained at 75+ for the most part
But probably within margin of error. +- overclock/undervolt
Yeah I've been staying on this driver for like a year maybe. Updated to some 570 or 580 a while back and it fucked with some games HDR so I did a ddu and rolled back. I undervolt my CPU as well
Yeah maybe cpu is also running at -35
wut?lol
Peaked at 44 degrees during gameplay lol
Game isn’t really cpu heavy
In comparison to other capcom titles
Its actually very light
Full GPU working on it
Im actually amazed
not open world
Its super well optimized in general
I bet NVIDIA did the most work
There´s still AI working
For the PT yeah
re Engine is garbage for open world
Mine swings between 48-50, but then my cores are set to -25 only, tried going lower but it was unstable
My aio is configured as intake since I couldn’t mount my aio at the top of the case because of the cpu power plug
So my gpu is abit suffering
At around 73
Well, I messed about and changed to perf mode with FG and yeah, like 120FPS without much of a noticable drop in visual quality.
Actually shocked at how decent DLSS has been getting.
Ah my aio is the same, and another single intake fan on the rear with 6 other outtake fans at the bottom and on the side - my gpu never reaches that high a temp, for more taxing games I've played, the hottest its got was 68
DLSS is black magic too me lol
Its not just decent, its great
I have the Fractal case that's basically a wind tunnel. 180MM fans. I don't think my GPU has ever run hot in the slightest.
DLSS P is almost indistingishable from native unless you pixel peep and very rare scenarios aside
Bigass noctua heatsink for the CPU
I mean if you are looking for it you gonna find it
The room warms up, but the PC doesn't.
But it pretty close to native
I turned off the heating in my living room
PC + Tv gets the room alone to 21 degrees
Yeah this last winter was pretty nice between my PC and TV lol
My room gets almost too warm in winter too 🤣 but cpu and gpu temp rarely go above 53-54
Is there a way to disable “hero lighting”?
Looks so weird with path tracing at times
I die in summer cause of this tho
I also want this yeah
Do you mean the weird halo of light around the player?
Oh weird, I've never noticed that
And then there is a bright hand
drivers:
591: 90 fps
576: 138 fps
581: 145 fps
same scene and config
Kinda kills the immersion sometimes
Now I'll never not notice it
Mmh interesting maybe I will update to 581
I have the zotac airo 4090, supposedly one of the cooler running cards at the time
Ye I have a FE
So no1 else has this issue with the latest version of the mod where anything you examine looks washed out?
I´ve requested a mod for this in the modding discord, lets hope a kind soul makes it
What 581, or any works as fine?
.96 is what I recommend
Best driver by far
Its a hotfix if u dont find it
How are performance snake oil config mods still a thing lol
Just checked the mod page
I thought someone said that was caused by the FOV mod
It is
Yeah apparently it is.
https://www.nexusmods.com/residentevilrequiem/mods/35
lol surely works
Woah how come I haven't seen this yet. Have you tried it? Is it stutter free?
It’s probably not working
4000 series has no flipping hardware
Even the 4000 series mfg mod (cp2077) wasn’t working
It basically displayed the same frame multiple times
Just includes a lossless scaling pirate rip

I used 581.42, gonna test .96 and check again
581.94? that's the hotfix, 581.96 doesn't exist
gonna test it now
thanks man
What gpu?
4090 i believe
Not if you have good perf
Probably youre ok
Check your power draw under load to be sure
as far as i know this "bug" is only affecting 40 series gpus
some people say that their fps improved with 5090 but I saw a few gameplays and the 5090 pulls almost 600w on the first scene so it shouldn't be affected.
yes but you have old drivers
Yep
stupid question but when i download .94 can i just install even though im using the newest drivers? or do i have to clean instal or something first
if you update it will be probably worse
I would recommend doing a DDU first
ok
yes, i'm not even doing clean install or DDU
And that´s why I never update xD
and it improves
Does reshade work with shadPS4
your driver is the same as the latest
im gonna downgrade again to 581.42 😂
Huh?
same performance i mean
i went back again to ~90fps
What on earth is causing that
I mean I dunno if I would get more fps if I did downgrade xD
if your 4080 is already pulling 300w on the first scene, i doubt it
Yeah don´t think so
it seems to be working as intended
Did you DDU? Tempted to not use it for once and see if it works properly 😅
In complete dark you can see that objects are reflecting greenish glow coming from character when in first person
I always DDU but I haven’t changed drivers in a good while
When in third person it looks like character has a light following him or shaded like he is in more lit environment
Everything works on my end, but on my Cousins PC the game won't start after putting the files into the game folder. Any idea why?
did they install reframework
Hero lighting. There’s a mod being worked on to disable it rn
I understand that this is design decision, but it looks weird on path tracing at times 🙂
Weird, starting to troubleshoot. Game was running perfect, came back, updated mod, framerate is showing still high, but a bit lower than before, but feels a lot slower. stutters almost when panning, poorly paced, cleared shader cache but no change. is this just the driver?
It’s like non uniform noisy and smeary glow
Using mfg and vsync forced on through Nvidia?
I was getting really bad frame pacing from that
Are you going above your monitors refresh rate using mfg? I would use Special K to get proper reflex cap (e.g, 225fps for 240hz)
anyone getting random crashes during gameplay? my game just froze, i assume its because of reframework
It's actually usually right around the max framerate 360hz, 350 ish
i'm on classic difficulty too, so i just lost a lot of progress 😬
have not crashes yet
Yeah try running Special K to see if it would fix the frame pacing, also make sure to use the latest REframework, one of the older builds had nasty stuttering
It might be vrr disengaging constantly
So SK might help
ill try special k, might just do the ole reinstall if that doesnt work
Don’t do that…
Huh?
You shouldn’t do that, it’s a complete waste of time. DDU should only be used when you are installing a new GPU or there were some problems and you’ve been going back and forth between drivers/there are real perf issues
Doesn’t hurt to do it and takes one minute
Last time I didn’t DDU I got a blue screen and had to DDU 
man reno really elevates this game. Makes it so much scarier with true blacks
DDU after installing my 5090 led to boot issues for me
LOL updating from 566.01 to 581.94 sees a 7-8 fps drop 🤣
Before it was 80+ now 72-75 and dips as low as 68
Grace's hair is also glitching big time and my gpu is soo cool (44*C) so maybe it's not pulling enough power idk
someone tried editing the fov from refframework and had a little dropframe ?
Chat, does anyone else see the like banding
It’s pretty bad
Idk if it’s my display or if it’s the game
Mostly white lights
this overrides ingame sliders, right?
Preset K had the least banding and artifacting on my old driver with default dlss 4
But I’m using RR with pt
I see
do custom film grain at 30 or above otherwise it's unbearable. Some other sources have cooked banding and can't be fixed through film grain
Does it switch back to D or E with PT on? I force preset K in nvidia inspector
Yeah 581.94 ruined the game for me, lots of artifacts and a huge fps drop, gonna try 581.42 and if it's still turd I'd have to roll back to 566
i have most recent driver (obviously not recalled one) and my performance is fine?
does reno remove film grain or you need a mod?
and I also saw a mod that "enables dlss4" cant you just dondriver override?
You can turn the game's grain off completely. In case you want some grain back - reno's custom grain slider works better
I don't think i saw film grain option in game
There's a slider in renodx mod, use that
no
there is no denoiser when you do that
trust me you do not want to play PT with no denoisers.
I thought preset L is functional as a denoiser
path tracing is a different kettle of fish
Have just been there and yes the light coming through the windows is suddenly boiling like crazy, some RT bug I guess

