#Resident Evil Requiem
1 messages · Page 5 of 1
Musa sad the one he is uploading to nexus is upddated. but i think is more about blakcs
I remember when the Deck LCD came out, the screen barely covered 68% sRGB and had 9000K white point. I made as much noise about it as I could, made tutorials for getting ReShade to work. Then fellas started making plugins. Eventually Valve was like "no biggie"
Gave it proper sRGB calibration via firmware update and white point slider
is the mod out yet?
And they did that at the launch of the OLED unit, they practically upgraded the screen for existing users
Yes!
nice, now we can finally play the game
Yeah I bought it day one, jesus the calibration was so bad
Really? Game looks proper black to me at reno's default settings, if not too dark in some areas
I have shadow slider at like 75 atm
The blacks are the least of it's issues. Highlights are compressed, bright scenes look a bit washed cuz the color grading/tonemaping is off
So that hurts colors, contrast in non dark scenes, and highlights look weak
In game slider?
If you're on an OLED, the shadow detail slider in the game calibration should be at the lowest value
No renodx's slider, and I agree on the highlights looking compressed even after the mod
The mod completely fixes that, you sure?
The default settings are fine, if you want a lil oomf, just increase the contrast slider a bit
its all black in renodx, is that normal?
I would not touch the contrast slider at all. It already looks too dark without raised shadow slider, in indoor scenes
Yeah it definitely looks dark enough
oh forgot to mention
you guys can disable the other addons in the reshade addons tab
Ugh I'm not actually, some highlights look bright enough, the ceiling light in the Guard room for instance, but then there are some other lights that look dim. I guess it's by design
effect runtime sync and generic depth
you can try sdr eotf emulation off and increasing flare instead if shadows are too dark
Thank you so much for your work @fierce wedge
Is there any in-game settings to change for RenoDX to have the right look? Or all by default?
Defaults look good on my OLED
Can't wait
@fierce wedge does your mod override default min/max brightness settings in the in-game hdr menu. For example should we reset brightness from -5(200nits) to 0 and just use the renodx menu to adjust game brightness ?
Holy shit thank you❤️
insane pull, just was looking here if there was a mod already. You're fast musa, thanks so much! Praise the lord!
@fierce wedge is there way to control the brightness and color of the flashlight with RenoDX
Gamma correction off helped on my monitor, with it on there are some black crushes
Is that it for now or are there more plans for this implementation
loving it
Well unfortunaly increasing fov breaks some cutscenes
and placement on object interaction indicator
yeah the ui messes up there but it's not too bad
cutscenes are bad
not had any yet 😅
some lights are misplaced and it results in flare on whole image
ya those are overridden
posssibly, would require digging through some shaders. Not really interested in doing it tbh
i just wanted to say thank you
shortfuse is always researching stuff so I'll end up trying that stuff on this game
Do you guys leave vignette disabled in REF, or is it just down to preference?
In the first cutscene there are some body flashlights(like a bug) ?
It doesn't look that bad in action but there is a light there
"disable vignette" (32:9) 🙌❤️
Lovely 
Any way to change mip bias with REFramework?
little offtopic.. when i play. i have 120fps and power consumption of around 280w. when i pause the game to write here, it goes up to 540w. so maybe better dont pause if possible
will set a power limit when i play this game
Should we use the custom film grain? What is film grain even for?
adding film grain
film grain was the first thing i set to zero
Do we still need reframework or is it apart of the mod ?
I’m talking the “artistic intent”
if you want film grain the custom one is better than the game's
when im adding film grain. for me it looks like i lower my dlss from quality to performance. (noisy face from grace for example)
so im very thankful for the opportunity to turn it of now
Might have to do a run in black and white
the game's native film grain likely interferes with upscaling because it's not applied at the end
the DoF is being rendered pre-upscale so it's low res and aliased
it's supposed to be done at the end too
Thank you very much @fierce wedge for your work
I didn't check in requiem but in re4 they did fsr2 before tonemap/grain/etc
yes. Thank you very much. it saves my weekend 🙂
Thanks Musa for all the hard work! Bought you a coffee!
@fierce wedge forgive my late entrance, but are the stutters fixed on the latest nightly REFramework? Like is the mod ready to be enjoyed? Or do I need the FoV REFramework one? As I was asleep and don’t know what happened
latest nightly is fixed
Let’s GOOOOOOOOOOOOOOOOOOOOOOOOOO 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
I'm in this are too, the music is great
One of my best friends back home was a Musa
I miss him
I think he got engaged recently
@fierce wedge thanks for all the efforts. You and praydog are the GOATs
or third run
silly question but should i be enabling ray tracing tweaks in reframework when using this and path tracing? Idk what it does.
We're all clowns
Dont see the point in even playing it with a trainer
yeah i probs wont use it tbf, takes the enjoyment away
And I could be wrong, but didn’t Capcom add a “cheater” weapon in every Resident Evil game that you could unlock with in-game points?
at least in re8
yeah
I'm finding myself running and hiding constantly as Grace 😭 don't think I've ever run this much in an re game beside 7, goated mod
Really ? I pretty much killed everything
ignore all that stuff
sorry for the dumb question, but what exactly is the gamma correction setting to turn off? Is it the SDR EOTF Emulation?
ya
I asked as I am playing the game and I'm not seeing any difference with it off, have no idea why (I see a huge diffence if I pause the game, but not ingame).
Bois,preset d or e for ray reconstruction w/path tracing ?
You have to turn the hdr in game off and back on to see the changes, same goes with vanilla/renodx tonemapper
Huge difference between off and 2.2
I saw that comparison where grace looked like shit and decided PT was the only way
Totally forgot to do that, thanks.
Only more than an hour in, barely found any ammo yet lol and zombies are quite bullet spongy in this game so far
Thank you.
The graphics are absolutely outstanding with RenoDX HDR + Disabled Film Grain/Vignette. Thanks Musa !
If we ever get adjustable FoV for gameplay only, it will be perfect
Oh right fair enough
did the latest reframework fix stutter?
@junior shore yes
You’re meant to evade them on grace
On Leon go nuts
Someone sent this in HDR gaming group yesterday and I've never switched back to RT since 🤣 she looks like my WoW undead character without PT 🫠
Please say it aint so?!
Oh, so its not renodx that breaks it?
Nope
Thank fuk
yeah but it breaks the immersion
they f*cked up big time
yep
Just woke up. Is Reframework working without perf degradation?
yeah
latest nightly
Humpty Dumpty
Does the renodx HDR mod take care of the ugly film grain? Or do I need to change something in the config files?
yes you can disable it
yes you can adjust grain/noise
It does
Worse film grain implementation I've ever seen
LETS FUCKING GOOOOOO
same goes for the other garbage effects(Lens flares dirt etc). I'm controlling the character not a f*cking camera..
Do I keep them at default values?
No, I don’t want them
well turn them off then 🤣
you are controlling a character with a camera behind them
Not in FPS 😄
Sorry my question seemed dumb, but what I was asking is how just taking the slider to 0 on all the three values?
the first two are the games implementation of noise/grain
the custom one is well, custom
play around with the sliders and see what you like
still a camera, first person VR is the point where you can actually pretend it's through the character's eyes
Is the in-game grain running at a low frame rate or something? I noticed that the custom grain is a lot smoother
Looks great
he says it doesnt affect 50 series
If you like mosquito noise
I usually turn it off, but I like how the custom grain looks in this game
im not liking it at all
I'd really like to know if it is indeed the case, I don't want the hassle of downgrading the drivers
Does RR preset E cause artifacting in this game too
The Apocalypse outfit for Grace is nice and all but you have to enable it later in the game, because there is no way she would go to FBI like that 😄
Works perfectly fine for me.
I saw someone write it artifacts in the sky like cyberpunk
and other volumetrics i assume
Ya bud ofc getting home in a while will try it out and if all good instantly will do it
Anyone tried the latest Alan Wake update with HDR ?
That driver is ass btw u can use 581.xx instead
576.xx is trash for every other game
should i roll back with 5080 too or not really?
The bug doesn't affect 50 series
alright ty
How do we change RR preset to E ? Ah via Inspector
nvidia profile inspector
or dlsstweaks
which is easier in my opinion. profile inspector doesn't even have requiem on the latest driver
DLSS Tweaks can't change RR preset I think
i prefer to do it globally anyway
looks better imo
tbh it's probably because of the fog in the starting areas. i didn't notice much boiling in the hospital area with preset D
and you spend a good chuck of the game there
yeah i didn't think you could either
fov fucks up the zooming of rifles too
several people saying E has more ghosting
haven't really been keeping up. Is reframework usable without any big performance issues now?
Yes
Most report that yes
Some report that no
that was quicker than expected
So try it out
yes, the latest build has no stutters
also thanks Musa for the addon!
praydog and musa are the goats
Is nexus mods page up for renodx?
Yep
pinned message
the achievements still work with this mod?
is it affectinng roller?
why would it not
idk since this game have very hig tamper
can we also change the dlss preset with this new dll input
or still crash?
I wish we could turn off RR just to see how preset M or L would work with PT
Has anyone created a ref script to toggle fov yet? kind like the fork does
don't want to use the fork, but it should be easy to write a script that can toggle it
honestly RR looks pretty good to me in this gamer
but yea would be interesting to see of course
but even without PT preset L and M have major aliasing on my end
I wonder how the denoizer included with M and L would perform, it's pretty good in some other games
so I assume it would be even worse with path tracing
Anyone know why reno dx is not working properly for me? Usually it works without any problems, but the black is still raised.
LG C1 (OLED) is my Display is properly calibrated, also the Windows HDR calibration and the reno dx settings. Other games like Cyberpunk or Hades 2 work completely fine, but in Requiem, the blacks are raised. SDR looks much better, the blacks are inky black.
and it would bring a performance uplift to deactivate RR
I also followed the installation on nexus, ReShade 6.7.2 and also disabled the add-ons + restarted the game and retoggled the HDR ingame
Try using 6.6.2
@fierce wedge EOTF emulation causes posterization around the UI elements
Also make sure that for reframework your not using any files other than the dinput.dll
What’s causing that boiling effect in this game? DLSS, PT, RR, or maybe the wrong preset?
the intro section with Grace looked really bad with PT enabled
will do
it's rr
the engine implementation
Most games have color banding, why is that ? Our OLED are not enough or it's the game engines ?
but you can’t disable it when PT is turned on?
try preset E with RR
I wonder if we can just use DLSS preset L for the denoising
thanks I will try it. Is it CNN?
ah shit well that is the issue probably, I pasted everything lol
It's a content issue
You can do that in cyberpunk and see how bad it is
If it's something you can show in screenshots that is
Do I have to reinstall or can I just delete those files?
You can just delete those
Those other stuff are for VR etc
E looks hazy and artifact-y for me, I use preset K and it actually looks ok-est
does RR preset E also helps for disocclusion? In TPP it's really bad here
My brain is cooked RN, does RR have transformer model yet?
D and E is transformer
I see custom film grain at 50
yes, but it's transformer 1.0, not DLSS 4.5's 2.0
Also, I’m on the lg c1
Imo you should keep shadow at default, and crank up contrast a bit instead
What about peak and game brightness? Default?
Does it matter what ingame HDR settings I use or does Reno overwrite them all?
Could you show the full settings?
reno seems to be overriding them
Are you using any specific setting? Or the default? Vanilla + neutwo
I havent even opened the game yet lol
lol
I always use match SDR
Also what´s the difference between noise and vanilla film grain?
They have 2 shaders for that?
Nexus comments are insane 
I dont know why I even read them
always is for popular games
even niche mods like reno attract normies when the game is popular
Theres a "match SDR" preset and people is asking "what to choose to follow creators intent"
literally in the description in bold letters at the top: "this is a reshade addon not a reshade preset"; first nexus comments: "FAKE HDR RESHADE IS NOT HDR" like they know what real hdr is in the first place
Yeah biggest RE launch ever
Requiem has banding in the flashlight, Reshade's deband improves it a bit
Does filmgrain not hide it?
I wouldn’t use the Deband reshade thing
It’s pretty ass
Does the game still stutter because of REFrame?
Don’t think that was fixed yet
Why not ?
Still not working, deleted those files and used 6.6.2. The blacks are definitely raised, when i switch back to SDR, the blacks are proper blacks
Removes details
Can you open up RenoDX?
https://youtu.be/y9kUQAIKNLQ?t=16
You can see here
Sure
even through YT compression it's a noisy mess, would look even worse running locally
Turn up contrast to 54
Then go into game settings
Switch to SDR
Then switch back to HDR
Cuz lol this feels like an SDR screenshot 🤔
still the same issue
ok someone did what I wanted: https://www.nexusmods.com/residentevilrequiem/mods/22
HDR is on in windows and my display says HDR too
HDR needs to be on in game
Also on
Switch it to SDR, then back into auto
Also send me a actual screenshot of the game too, like, JXR
this still breaks interaction hud
Settings don't change in real time, switching that toggle after making adjustments triggers it to work
I've seen this in other games as well
Chose this save bc of the location almost being completely dark
yeah, but it is better than playing at 46 fov and better than opening the menu and toggle
Why is the screenshot ink black but not my game lol
can't play at 46 fov, a bit of misalignment is fine for now
waiting for fake character light disable mod
It doesnt in theory
Try github
Not nexus
Do you have dldsr turned on? It messed with renodx in one of the games I used it for (can't remember which sadly), the renodx mod for re9 makes the blacks super inky on my monitor even at default settings
Sadly not 🙁
so jealous lol
What’s the problem you’re facing?
The blacks are raised for me, even with renodx
Dynamic Brightness Boost is off?
for me it's too dark
any all settings tested benchmarks
And uniform brightness(took me 3 months to realize)
Same, I actually had to turn off gamma correction
benchmark king is the only good one i know'
try the setting i show
Zwormz
For my display setting you mean?
Yes from the OSD
I use HGIG and reno dx works for every game, except this one
My display is a oled lg c1
It's alright, I appreciate all the help tho
nahh he dosnt comapre performance and visual differances between each setting offering a balance of optimal performance and visual quality
my 5070ti stuggles with pt
wish i had this problem lol
Did they fix the stuttering with reframework?
Yes
Oh my bad
Can confirm, c1. Blacks still raised. Did you fix it?
Sadly not
Daaaaamn now I gotta play tonight
@winged apex HUD interactions seems fine for me at 60 fov
Try troubleshooting in one of the TV subgroups in hdrgaming, maybe it's different on TVs
But cool to find a fellow c1 user
found a good one
0:00 Intro
1:18 Ray Tracing: Intro
3:43 Path Tracing: Intro
5:15 Ray vs Path Tracing (1)
7:56 RT vs PT: Ray Reconstruction
8:36 RT vs PT vs Screen Space Reflections
10:02 Ray vs Path Trace: Rainy Scene
11:12 Ray vs Path Trace: Shadows
15:45 Raster Shadows
16:27 Ambient Occlusion
17:11 Raster vs Ray vs Path Tracing
20:11 Ray vs Path Tracing: Ind...
Will give this a go when I play tomorrow, didn't mess with contrast or gamma but game brightness at 300 is interesting
did capcom forget to upscale the items when you look at them? 🐸
try for me this is the sweet stop for dark area and light area
I don't lose details in dark ares
new reframework nightly build dropped dunno if important
since the last one worked fine for reno
Can someone help me? Using the HDR mod + No grain mod is making the image in some areas very blurry and even more grainy , should i set all the sliders of film grain to 0 right?
fire. does this still affect the cutscene FOV or is the hotkey the bandaid fix for now?
does it affect cutscenes?
Man praydog working overtime
Yeah but I would like to see specifically for this game, in SH2 and Avatar it doesn't look that bad. Cyberpunk looks ass indeed
putting shadows to 85 fixes the black crushes?
does bro have a dono box somewhere? we should honestly all chip in even if it's a tiny bit, same for the RenoDX rockstars. just incredible work
You could ask in their discord server
I thought the same yeah
Didn't for me. I'm thinking it works differently for different monitors/tvs
Try setting paper white to 300 nits. Someone said above it helped with their black crush at that setting - mine defaults at 203 in every renodx mod and never had any issue so I didn't think of tinkering it
Nicee
Anyone still having raised blacks?
@musa I saw praydog realized some new builds. Should we update or stay?
Update
Inspector
But again, you will get worse image quality
Capcom made D the default for a reason
preset D looks amazing on my end
game looks incredible
I saw this. If you don’t believe me try it for yourself
You were talking about path tracing
Yep same
I have a lab report, an easy, and an exam on Monday
All I did was play the first 2 hr and setup RenoDX
I strongly recommend turning off DoF, Distortion/CA and lens flare/dirt though
Bro the raised blacks are genuinely turning me off still, how are you guys having ink blacks, what am I missing
they aren't implemented very well imo in this game
Isn't lens flare like, kinda cool tho?
I’ve tried most settings
destroys image quality
Chromatic Aberration mess up the image sure
I want to use PT but without RR to see how preset M or L perform with it since they have their own denoizer. I doubt it will look better but I'm curious
normally yea but it looks kinda cheap in this game and causes aliasing
Ahh
I just showed you how it would look with the CP example.
You then mentioned two games that don't use path tracing but normal RT - which is the only case where M/L can help
I don't care about CP, I just want to see it in RE9 
Anyone facing artifacting like this? This is with rt, no pt or frame gen. The dark spaces have these white dot artifacts
You will see the same thing in RE9 what's confusing you
I just kinda want to see the world burn and how ugly it would look
I liked it tbh
That's capcom denoiser
preset e looks much better
I found it distorts the whole image
there are many reshade shaders that do a better job
What, no way to turn it off? It’s so distracting
What do you mean with peak brightness at 100? I set the peak brightness to 800
There were my settings on default
I hope that at some point shortfuse or some other mod devs implement their own renodx Chromatic Aberration and Motion Blur Shaders
Capcom’s denoiser for the standard rt is horrible if there was a way to disable it and just use M/L for denoising it would look a lot better
You can change it, the LG C1 has a peak brightness of 800
But that doesnt change anything, still raised blacks
It wouldn't look better on everything, M/L isn't going to denoise low sample diffuse GI properly either
they should have allowed using RR for normal RT as well
Sdr looks darker for me
This is disappointing
Agreed 🙁
So with High ray tracing. Not path tracing. What preset is best to choose then. Or leave it at default.
Are you have this as well? Or is it specific to me?
With rt or pt on
SDR still looks fantastic tho, so I gave up and I'm just playing without HDR
Yes PT is quite grainy, normal RT I don't notice it as much. But I'm playing with PT right now
It has those blinking white dots for you in pt too?
It’s only for me in dark spaces
is there a recommended version of reframework? I've tried like 3 and the game crashes immediately on launch
with reshade i mean
reshade 6.7.2?
I'll uninstall and reinstall reshade too ig
this could be framegen
it has really bad artifacts with PT
nvm i didnt read everything
i had something similar with 595 driver with RT
i think shaders didn't compile properly
Roll back drivers
is Preset E the viable option for 4K target, if you use Quality/Balanced + Path Tracing (latest 310.5.3 DLSS versions of everything)?
Preset E has problems in every game
still crashing, I guess savin a few dollars and going through epic to buy the game was a bad idea
it should still be the same game, though.
I think it was an unfinished preset that Nvidia never bothered to fix, that's why D is the default
It's less blurry but you get problems with volumetrics, sky, ghosting, depending on game
in RE9 at the very least it causes more ghosting with lights
my guess is they didn't bother updating it further because they knew transformer v2 was on the way
would be good to have some sort of timeframe for that
Since transformer v1 rr is already using fp8, might be a while right?
they haven't addressed it at all so who knows
but v2 is x5 the amount of data/compute to train
and RR takes more to train than SR
which is why RR updates always lagged behind
I was having this sort of an issue earlier where none of the effects and addon wouldn't load. I'd recommend completely uninstalling REframewoek and reshade, restart and then reinstall. It worked for me. I have it on steam. I don't think storefront should matter in this case
i don't think it should either tbh
I tried all that, only thing left is to reinstall the game but ugh, I highly doubt it will fix it
Should the reframework usual menu show up?
FINALLY out of that section, took forever
I'm not seeing raised blacks with RenoDX default settings(PG32UCDM with Console HDR)
I just switched to RR E. I think it looks good. Haven't played with it a lot yet so can't say how volumetrics behave but E did have problems in SH2
The only downside in the image is the slight banding in specific areas(like the flashlight in total dark)
Yes, It shows up. Press insert to hide it. Try installing only REframework first and if that works install reshade and its addon later. Delete all the files that reshade and REf made just to be safe
Ok it doesn't even show up haha
@fierce wedge Great work as per usual
I'm going to do a thorough cleanup
Remember to do a restart before fresh install or just mod reinstall. That was my issue. I reinstalled it like 4 times and it won't work until I did that
Can try verifying files as well. I did that too
damn I think I lost a bit of progress. closed game at the beginning of a grace section, so i only had an autosave. started a new a game to check the beginning area and it overwrote the autosave
I'm restarting it. Quite the annoyance
If that doesn't work I'll just give up atp lol
Game works perfectly fine if I remove the mods so IG files aren't broken but I'll verify too
Does the gui for REf show up when you press insert? If not then that might be your issue. Try installing the latest nightly build. Just put dinput8.dll there and you're good
it doesn't even get there. The RE9 windows open on a black screen and I get an instant crash of the game and it closes up
I tried REf alone and same thing
(latest nightly and dinput8.dll only)
just removed it and the game starts perfectly
I guess there may be something different with the epic version.
That sounds like Ref is not hooking properly because its supposed to mitigate that. Try this version. It was just updated a little bit earlier
https://github.com/praydog/REFramework-nightly/releases/download/nightly-01259-1bb66e964a8a237a5189f3b43e2d5925d8a3dd10/RE9.zip
Just put dinput8 next to exe and try loading the game. If it still crashes, doing a fresh install would be the only option left
I think on Standard and Classic difficulty grace's sections are only saved via the typewriter.
What are yall using for FOV in reframe?
same thing, I'll try restarting my pc again. thx for the help btw
if that doesn't work I'm just going to enjoy the game how it is haha
Of course. If doesn't work after a fresh install, you can try loading it with SK but I'm not sure if it would work. I've never tried it
SK can bypass their nonsense anti mod stuff
Oh you’re playing on epic? That might be it lol
yeah ig
When adjusting the tone mapping it says to restart HDR. is this referring to the in game hdr or windows HDR?
dunno why the epic version would make a difference, though
in game
I dont seee the option for settings for renodx
it should be along the top tabs in Reshade
its not detached at first
did you restart the game after disabling runtime and depth?
I see the tab for it lol
How come the other re games didn’t need the reframework to be installed ?
Can you not bro ffs
How is the driver for this game still not out lol
Or put a spoiler on it
it is lol
What?
Not on mine 😒
It did have the spoiler tag
you must have clicked it
Not worked on my phone then mb
ah
Apologies
Looks much better :3
the first person fov is so narrow lol. Like i get it for horro but it's extreme
Doesn't RR in PT override DLSS SR preset?
does latest reframework include a vignette disabler? I assume this game shipped with strong vignette
yup
first person mode fov adjustments work same way too
How can I force a shader recompilation? I need to delete the shaders but I never remember where they are lol
it seems to be basically solid now i dont get the framedrops i guess oraydog fixed it
Latest one?
there is a tiny hiccup when opening doors or before cutscene that probably is just the game
Noup that didn’t happen in vanilla for me
At least I didn’t see it
yeah its not what i would call stitter tho
stutter
is recompiling shaders recommended with reno and reframework install?
one from like an hour ago dude is pumping out versions so might not be the latest anymore
With Reno specifically yeah
It’s a good practice
where are they for this game?
I am not confident the compile got all shader tbh too short
Not too sure but here?
Afaik there’s also a Nvidia folder in app data
Not sure if you gotta go in there too or no
That's interesting. Might have to find the cache files from nvidia and delete the ones only for re9.
Yeah I read from Lazorr that Reno invalidates previously cached shaders since it messes directly with them or something like that
It’s usually a good idea to re cache when installing Reno
for me it was worst section
but still not that bad
just worse than others:)
yeah it was tedious in the end
it should be little shorter and would be fine
Ive beat the game in 10h 44 mins IGT
Should we use RT Tweaks for PT ? In reframework?
Probably not
Better to ask in their discord tho
so like does the game run like doo doo or something on 591.86?
TY just bought it
Which nividia pulled off app I think yesterday or so.
any chance nvidia releases the driver today or not on weekends?
Can someone please indicate what should in-game HDR sliders be at when you use Reno? Any adjustment needed there or doesn't matter?
Why is reshade ui not showing up? Reframework does but not reshade
I am not having issues with ReShade not showing up. Even got SK in the mix lol
I don’t get the ui
press home key?
Do I need to install it as a Reframework plugin or something?
no
do you have reframework folder inside game folder?
as well as the dinput8.dll?
I am on latest Reframework.
Yep
wait is reno dx out for re9
Imma try another method of installing reshade
I installed 6.7.2 reshade and then renamed it to reshade64.dll
works fine for me with SK.
huh sliders working for me in realtime for renodx.
NOOOOO Reframework causes VRR flicker for me 😭
heh. might be SK shutting off flip metering.
but uh in menus fg is off
Though for me I disabled vrr in nvidia for my monitor bc using gsync compatibility caused massive flickering.
I don’t have SK
okay nvm 🙂
what's the best driver version for performance in this game with PT on 4090? the .88 one?
Grace is cute when awkard.
Is it just a bug that it switches to dlss perf on restart or do other modes not work
ew, does forcing it in profile inspector work?
You can change it back to quality after reboot and res will go up
ah ok
Also yeah @fierce wedge I can confirm SDR Eotf emulation causes a lot of posterization in UI elements
I know this b/c SK shows it quality res for my upscale.
Like the prompts to open something for example
actually I might try that. lol.
fov fix still breaks cinematics with the latest nighty ref?
can't do it with nvidia app atm b/c driver doesn't allow overrides.
I just leave fov where it is
Though even with grace I am getting a little motion sickness. Might turn off or down the setting for head bob.
guys! just play the game as the japs intended too, this is no way of living ahahahaha
Im also getting some bright flash artifacts in PT
Since yesterday
Might be a driver issue
Anyone see some sort of boiling effect here?
Like steam or such caused flickering and such.
Yeah that’s normal
All fences like that are gonna shit themselves
Upscaling will do that with telephone wires and fences just like that. It gets better once you get to Quality/DLAA but it's still present unfortunately
Damn this game is dark even with Reno. I had to put game brightness to 300
Highlights also pop less than I would expect
its supposed to be ddark
I mean the highlights
Like the neons and police lights in the beggining for example
They could pop more imo
Should I reset my HDR brightness in game settings to default and then adjust it with renoDx?
Yeah
Also. Not sure if this is VRR or the mod. But I get weird black floor raise depending on where I look
Happens only in first person
@fierce wedge
Thats means.... renoxDX will be out soon
I would say it’s the mod but unsure
looks great. Thanks as usual
@signal sky @hushed meteor Thanks for clarification 🙂
liking the SDR setting
how frequently? I'm using this build still https://www.nexusmods.com/residentevilrequiem/mods/9?tab=description and i'm not getting vrr flicker except for the occasional traversal stutter
Anyone found RE9 in Nvidia Profile inspector?
This is not proper Reframework
It’s bad. Delete that AI shit lol
Go to Reframework GitHub
There is the latest
You need the latest driver which was pulled lol
Shit so basically Create new profile?
it works though, i'll compare with official and see if i get flicker
I'm doing it globally
Okay and just disable it after playing game?
Up to you
I do get a tiny bit
Yeah uh Reno doesn’t seem to be uncapping nits for me I’m fairly sure
VRR flicker with REframework is insane, absolutely terrible sadly
For me it’s not terrible but yeah it’s there
Vanilla was perfectly smooth
Dunno what to do
Latest build that just dropped doesn’t fix it either
sadly no, I immediately absolutely adore renodx and the filmgrain lua mod though which both need the reframework :(((
In the intro I just get flicker when looking at a specific wall lol
Everything else is pretty much perfect
This wall
And even here it’s not insane flicker
Well I also get ocasional stutters
Yeah damn this is sad
RE9/TDB82+: Fix some fields being resolved incorrectly #1260
Are the in game settijng for RE9 overridden when using Renodx?
I just tried that build and changed nothing
@deep solstice how is your vram looking
Ok I also get flicker in that wall in vanilla just tested. So it’s not the mods
The random black raise also is there so it’s not the mods also
4090
Insane how bad and lifted it looks without Reno
not getting any flicker with official
Yeah seems good. I do get some occasional stutter but the minor flicker I get it’s there vanilla too
the build was literally a minute old when i downloaded it, do you have the latest?
Yep
I also downloaded it right away
With activated framegen 2x and 115fps limit the flicker is insane.
im locked at 120fps with frame gen and no flicker here.
what monitor/tv you're running?
Thank you!
Uncap it
Uncap with gsync on lg g5? 😅
No gsync then
If you have vsync on and reflex ingame you wont go above 116
If I cap any game in the G5 I also get massive flicker
Uncapped runs almost perfectly 95% of the time
I also had this issue. LG CX. Framegen. FPS not going above 115 and flickering.
I discovered that using the Display Commander addon for ReShade could fix it.
In the options for it, change the FPS Limiter Mode to disabled. FPS can then hit 120 and it won't flicker. I guess it does traditional VSYNC then.
i'm running s90c + 5080, got pretty good picture with reno, no vrr/flicker noticed on my side (I have frame cap at 137, using rtss with reflex)
https://postimg.cc/CRqzZSzk
For me DC makes me flicker A LOT more
Ah yes I have vsync enabled but low latency mode disabled, game flickers st 70fps too with reframework though, its not the fps limit
I believe you should enable windows lol
You dont flicker at all vanilla?
I just tested and I have the same small amount of flicker vanilla than modded
No, no flicker with specialk and reshade. Same settings
damn them highlights and exposure like a flashbang
No, trying dlaa 4k with framegen for a bit and after a few minutes there is no flicker visible anymore at 70fps
supposed to overcast and dark there it's raining hard
Also all RR boiling is gone
I mean theres some scenes where you might flicker
xD, its just captured that way, I made it with print screen
Its the nature of VRR in OLED
As long as its mostly fine tho I wouldnt worry about it
yeah that's annoying aint it 😄 use prnt screen in reshade it will capture hdr properly
You can also disable gsync and just deal with judder
For a while I just disabled GSYNC, set refresh rate to 100 HZ and did 2X framegen VSYNC. Mostly stable. But sections couldn't quite get there.
what's the filgrain lua mod? it fixes the noise in PT?
So now I do 120 HZ GSYNC with FPS Limiter Mode set to disabled in DC. As long as I hit 120, no flicker.
I have no vrr flicekr in my C1 tho
@signal sky how are your blacks? they're still a bit raised for me
what settings disabled?
Set the HDR ingame to defaults
And should be good
For me its pretty much on point
Everything xD
oh that's why? i did that "set until not visible" bullshit
should I revert that?
@winged kite try it out
That´s cause there you´re using vsync lol
I’ll check it out
oh wel finished 2nd playthrough to unlock inf ammo, the only thing I liked about the game was leon's axe, he can just sekiro thru the whole game without touching his gun
since the dmg is massive and perfect parry means insta kill
2 pistol shots = 1 slash
@timid skyprint screen with reshade captures it correctly and saves as png
or you can use .jxr with windows game bar
did reframeworks come out with a new nightly, gonna see if my keyboard is fixed
hmm turned on RT tweaks and fixed some of the boiling effect from PT in certain area.
Not sure that´s tuned to RE9 out of the box
yeah its now causing random flickers lol
Yeah I wouldnt touch anything tbh
Just disable everything load your reno and enjoy
Fov too I guess but dunno if its 100% done that part
I know. That increases latency a bit I guess, but prefer that over flicker. And GSYNC kicks in if FPS goes below 120 so it doesn't judder or tear. Decent compromise if you ask me.
Gsync should always be used with vsync generally
Reflex already auto caps to 116 also so you wont really hit 120
And VRR will always be working
oh yeah that would be it
just buy steam keys
i brought this game for $50
what about vsync, do we need to enable ingame vsync if it is enabled in nvidia app?
Yeah, but when it does that, I get VRR flicker in a lot of places, which I find really distracting. So I prefer to VSYNC at full 120 when possible. Get's rid of flicker. Display Commander lets me do that.
no
just do vsync global and always in-game vsync off
or at least in 99% of the games out there
Noup
I do global vsync on and always off ingame
I mean that´s the same as using only vsync
When you drop frames itll flicker again
what reno dx settings did you end up using
The flicker suddenly was is vanilla too when I removed reframework.
I fixed it by turning off the LG gsync, which bugged out and gave me a Black screen with HDR icon popping constantly in right corner.
I switched to my Samsung Monitor, turning gsync back on for the LG, turning LG back on = absolutely no flicker at all again
And game brightness 300
Hah yeah this happened to me too
Oh wait
The fix part is interesting
Are you sure?
Ah no in Nvidia console, the old one
If this fixes it it would be so interesting
It’s probably pointing at a Nvidia/Windows issue
So RT tweaks it does have profile called Tryant made specific for RE9.
I just forgot to enable it.
Hey guys, do you know what is the best driver for nvidia gpu for this game ?
I always recommend 581.96
can you guys confirm u guys keyboards input work in game?
Okay no flicker with reframework now with vsync in nv console and at 116 fps. Was a gsync/vrr + LG bug
OMG dude, you mightve fixed VRR for me in PC if this works
cause I install reframework and my keyboard input is out
Yesterday I didnt have flicker either and today I did
I thought it was just random but never thought of this
Mine is working.
... man I have no idea what's going on thanks
hahaha same issue like me then. The flicker is completely gone. Testing it on the curtains here. 4K quality, no filmgrain, made sure to turn down the custom filmgrain in reno too.
I was testing in the intro when u enter the building
Its pitch black so its a good spot
We need to figure out what triggers this issue
I dont think its the G5 itself
Might be some windows shit
On PS5 VRR works great for me
Maybe hit the insert key that will toggle Reframework? I have Reshade configuerd to disable inputs in game when I have it open to make changes.
I checked input passthrough to make sure it's that ... still no keyboard inputs
controllers are fine, mouse is fine, keyboard nada, the keyboard itself works inside reframework menu
No gsync then ? Juste vsync on in NVP ?
He re enabled
ah no I turned gsync back on, window and fullscreen
Just seeing REFramework was updated and the Renodx mod is on Nexus now. Thanks so much for your hard work @fierce wedge (and praydog obviously). I was playing in SDR until everything was released.
I’m sure it says it on the mod page but do we need to change the file name for reshade or anything? And default settings/sliders other than grain and noise preference are fine? Not sure whether I should use the TB 400 or EOTF Boost hdr mode on my monitor here
Oh I only use fullscreen
and the compatability tickbox below
I have a question about the current version of the mod:
It seems like there are issues in cutscenes. There are like these extremely bright lights. Have you seen the issue?
I read windowed can cause issues and its not needed anyway
Like artifacts?
Yeah kinda artifacts
I always use model L because I don’t like the look of model M. r/FuckTAA will lynch me for that, but I prefer stability over squeezing out the last detail even if it comes at the cost of sharpness.
yes thats what I heard too, always kept it on and no issues with it though.
I used both and didnt notice any change tbh xD
So maybe its whatever
581.42
You guys also noticed weird artifacting on Grace's hair when using Nvidia framegen and moving camera ?
I double checked on mine since I mainly use a controller, and I do not have the box checked off input passthrough. Sorry I couldn't help.
Noup
I notice it in the hands when using the flashlight in the dark
thanks bro
I think it makes no difference if fullscreen or windows + fullscreen
Yeah probably not
I really want to know what causes this issue now. You still get 0 flicker?
I changed the controller settings now and holyshit thats so much better, acceleration and deacceleration to 20 is super fast response and much better
This is the way, yes
No flicker
WTF man
If its LG firmware causing this I swear
But Im almost positive its a Windows thing
Have not seen this with or without the mod
did it not work for you?
Didnt try yet Im a bit busy rn
But I mean this will pop up again in the future
I would like to fix it completely
Dude.
Windows HDR and HDR calibration tool color profile management is so terrible for me since around beginning of the year.
My ICC HDR profiles dont get loaded correctly, so after a actual fresh boot (quick boot diabled) my LG peak brightness is not detected under display properties. So I ALWAYS have to do an additional reboot afterwards for windows to read the peak brightness correctly (CRU driver restart does not work, needs to be a windows reboot)
Also Samsung and LG profiles are mixed and stored under the same entity or something like that, means switching the screens while windows is running keeps the previous peak nits profile enabled for the wrong screen. I have to switch profiles and reboot afterwards to apply the other profile and for peak brightness and HDR calibration to apply correctly. Its driving me insane!
does this driver bug decreasing performance using Path Traycing also affects RTX 50xx series?
you need it for RTX HDR for arc raiders and online games which block addon reshade
I don't want to spoil but I've noticed it in the cell of the little girl for the first time
My other screen doesnt have HDR so I guess I dont have that issue
or alan wake and forza, games which use it
Ooof that makes the UI unbearable for me
okay yes that could be the same and my setup just being pretty unusal
Only in the cutscene? I probably have a save there, but past the cutscene
Is it very obviously broken? If so, then yeah I haven't seen that issue
@fierce wedge sorry for the ping, you must be getting a LOT of those rn, but i noticed that setting SDR EOTF emulation to anything other than off breaks the ui transparency effect. you can notice it on the dark highlights behind text
He knows yeah
alright, awesome
Here? I think this is the second cutscene
Yes I have only noticed it in cutscenes. Also in the cutscene with Leon cuffed to the chair it was very strong
Can i replace dlss dll with the latest version or is ok ?
In my opinion it's very strong broken. But maybe it is just the PT
You can yeah
Just had the second cut scene in that room and there were no sparkling particles for me
Yes the cutscene where she's going into the cell
Mmh strange. Are you playing withPath Tracing?
I'm pretty sure preset L is just flat out better than M
Are you increasing the FOV? If you override the FOV in cutscenes, you can see the lights that are handplaced during cutscenes for dramatic effect.
Oh it's sparkling particles?
Yep this
I get it randomly
Very randomly
Like, it carries forward all the stuff M has but good-er
Yeah haven't seen that, I'm playing with PT
Is it shimmering, or are you seeing a bright light source?
Yeah you are right. I changed the FOV
A bright light source. But the positioning of the light source feels out of place
Yeah, that's it then. It breaks the framing in cutscenes and you can see special lights that are placed off camera for dramatic effect.
r/FuckTAA is so hard to take seriously, like, I get the initiative, but it didn't take seconds to implode
uh trying different combos and there is always some weird issue.
Damn okay thank you for the hint
I will change the FOV back to default
i just finished requiem and in my opinion it's the best resident evil game
I’ll try it out
hopefully fixed in the spring
We are living in the image reconstruction world order, it just is what it is. "Oh no things are worse now!" Meh not really I'd say, when a thing becomes a main thing, it ends up being the main thing like the last thing was. Games are developed around this tech now, they're made with it in mind so is anything lost thaat much?
Besides ML based upscalers are pretty friggin cool, when DLSS preset L holds up to native 4k no AA, then clearly, why TF would I ever want anything else?!!
If anything, I want every other GPU vendor to adopt ML. Intel tbh has done a great job with XeSS, a bit soft yes, but very temporally stable, looks a lot like DLSS if you slap cas on top. Yes even with the non-intel arc GPUs imo
FSR4, bad perf overhead on non RDNA4, but great results.
FSR2/FSR3/TSR deserve to be thrown into the trash, actual garbage
AMD just hates money, FSR4 still isn't available to noon RDNA4 officially, their Ray Regeneration thing has barely shipped into 1 game with half baked functionality. They should've adopted ML approach years ago, cuz these guys move at the pace of turtles.
I wouldn't be surprised if Intel released a fully functioning denoiser before those guys
Still have raised blacks, did it work for you? Reno dx should overwrite the default stuff
Btw, does Re9 even have XeSS? I'd love to use that on my Steam Deck
Remove film grain completely
I think that might be confusing you
The grain will make it so its not 100% black
Restart PC❗
All grain was already disabled
I’ll try that
@tired houndthe cut scene exposure blowout is a bug yeah, quite a few people reported it
you have to toggle off fov to watch cut scenes correctly
Alright default FOV definitely fixed my problem in the cutscenes. I just replayed the cutscene with leon and everything is fine again
What do ya'll recommend as far as HDR mode with this mod? I have the MSI 271qpx e2 monitor, and IMO the peak 1000 mode has like dimming issues or a lower full scene brightness compared to the TB 400 mode (of course highlights are much brighter on the 1000)
I also have an EOTF Boost mode they added later as a 3rd option, but with the EOTF setting in this mod, idk if I should use that or not
do i use the base peak brightness for the mod on an oled c2 42in? or should i set it to around 800?
HGiG(Asus calls it console HDR) dunno about MSI
From my understanding what the description said:
2.2 By Luminosity compensates for the game being authored in sRGB while the developers likely viewed it on 2.2 gamma displays. That option corrects the EOTF mismatch without altering the RGB channels individually, so colors remain stable while contrast and midtones look closer to the developers’ original intent.
“Per Channel” can slightly shift colors, and “Match SDR” just limits HDR to resemble SDR it doesn’t actually fix the gamma mismatch.
So I think 2.2 By Luminosity is the most accurate and least intrusive correction.
Still raised sadly
For me everything works great with this mod. But as always, in game that i dont get native 240fps like here i always cap it at 120 and disable Vrr cause no matter what if my frames are under native i will always have raised blacks on my WOLED. With Vrr off my problem is solved.
Can you send JXRs
The only thing I have close to this I can change is which HDMI 2.1 mode I set to (there's Console or PC), but I use a DP cable with DSC disabled on my PC.
ok I guess i'll stick to that setting. idk if i should just stick to TB 400 then bc im limited to about 450 nits on my monitor with it
EOTF boost mode reaches around 700, but this mode apparently fixes EOTF tracking or something. idk if id get a weird interaction with the mod
Personally I use a custom resolution of 3840x1800 for a semi-ultrawide presentation, that I quite like. And with REFrameworks Ultrawide fix + Vertical FOV it works in cutscenes as well, without black bars on the sides. It gives a slightly wider FOV, without breaking cutscenes.
Sure
do i set the peak brightness through rendox or the game ?
Match peak brightness in Renodx with that of your monitor and in game brightness settings to default
im getting stutters on 5070ti. will rolliing back drivers fix my issues?
Well i won't buy the game twice since I'm outside the return window.
Weird
I had epic money in my wallet so I used it
Oh well. Not that big of a deal
was a bit confused thanks
Like you can see the avg luminance is 0.020, very dark scene, and 0.00 reading for min luminance reading
And then there's the fact that it like like this irl:
https://youtu.be/AZiEVroL08E?si=n2d8FlZW-OyfsVnv
apparently the 5000 series is affected too lol not sure if it’s just the 5070 or all cards
Today we examine the performance of my RTX 4090 in RE9 and something doesn't seem right. There seems to be a driver related issue and setting that can significantly impact overall performance. Up to 50%!
Follow me on X: https://x.com/TerraWarePC
Follow Sebastian on X: https://x.com/Sebasti66855537
RTX 4000 PC:
ASUS TUF RTX 4090
AMD Ryzen 9800X...
i think it makes sense i saw videos of 5090 getting many different results but it depends
Ye there was someone here with odd 5090 results
someone also told me my 5080 is below what he gets too (that im not sure though)
Very weird, I see that min luminance is 0.00, but it 100% is raised for me. The black in HDR is nowhere close to the SDR black, that one is proper inky black
You're going to get better shadow detail
Anyone managed to fix black crushes ?
I don't think you should worry about what SDR looks like
If anything, does it not like like what it looks like on my TV for you?
I can see them in dark rooms with red light
Yeah I think thats the thing
Moved around to other places and it looks good now
For what it's worth, this guy tested different driver versions on a 5080 without any significant performance difference.
I see some black crush as well. Also the game started to flicker after installing mods
Here it is not raised for example. Well thanks for help, I appreciate it 🙂
Nvidiot finished the driver yet ?
AI is still writing it
so the twitter post was lies?
im on 595.59 and its fine. with a 5080
Don't see any flickering, but the black crush is severe in some situations.
how are your fans?
Not at my computer right now so I can’t see the image but if there’s UI elements or noise/grain in the image then it’ll throw off the min nits reading
you know that nvidia rolled back those right?
Leon's hair in ||Raccoon City|| is very black
working, but they are default
So you disabled vrr completely? Because I have flickers now too and I have enabled nv cap, gsync for fullscreen mode and vrr in monitor settings
Just letting you know Nvidia app removed that update you are on officially in the app. I tread really carefully.
seems to be depending on the sky light maybe
I just got to the hospital when I last played and noticed the blacks were a little clipped. I can maybe restore some detail there
(it is day time)
Not sure what post you're referring to. I don't know anything for sure. Just saying the testing that reddit poster did would indicate that RTX 5080 performance isn't affected by driver version.
Also I’m pretty sure I know how I messed up with ui gamma correction
i know my friend. but didnt have any problem till now.
Once I get off my ass I’ll update
and i allready have 14hours of RE9 with this driver
we just leave the HDR brightness sliders in game as default right with this?
@formal grotto I can confirm your fix worked for me too. I LOVE YOU MAN
i just installed everything without issue and disabled the Generic Depth and Effect Runtime Sync to finally try it out. usually just everything ingame gets left alone right?
and what's behind using the custom film grain at 50 again its set by default to? just looks better than the vanilla?
what fix if you dont mind me asking
Am I understanding correctly? You got rid of VRR flicker by disabling GSYNC in Nvidia Control Panel and re-enabling it?
When you get flicker go to NVCP and disable Gsync completely. Then re enable it
YES!
As weird as it sounds, yes