https://www.nexusmods.com/crimsondesert/mods/1?tab=files allready updated i think
#Crimson Desert - CHECK PINS FOR ADDON
1 messages · Page 42 of 1
What the fuck has happened to the rock textures
That was an hour ago, he just added an effect its in changeling
Changeling? Changelog
They're shy dont upset them
Changelinggg
shit weather but photomode answered my prayers. can get SO much further away now.
yeah, they have been cooking for real
Is no hud parallax mod working after update?
Fixed an issue where attacking NPCs with trees was not considered a crime.
anybody else getting super slow patching files speeds on an NVME? updated finished downloading ages ago...
They fixed the parallax so you shouldn't need that mod
Oooh shit nice now all we need is an fov option in photo mode.. and to toggle photo mode DOF independently of the main game settings
nope, but that wouldn't be a game related issue
whoops replied to the wrong message
Sorry first time pc gamer here how do i install the hdr fix
there is or at least the patch notes called it that.
Increased the maximum camera distance in Photo Mode, added a field of view adjustment feature, and a camera shutter sound effect.
That's normal I had that too
@young pebble still work but its kinda ass immo that make all the wall look flat
OOOOH BABY
no the step by step, just where's the link to download?
but did they center the title screen?
Bro im about to have so many screenshots
WOW, they really sped up teleport time
dlaa still fucked on hdr + 50 series
it would be in the pinned messages but its broken after the game patch that just dropped, check back tomorrow
its nearly as fast as it is when you tele directly from a travel point
Changed criminal acts to not decrease Contribution before an NPC witnesses the act.
LETS GOOO
Also that skill where you grab into a ledge and double tap jump uses so much less stamina
A NEW PATCH DROPPED??
Made the Abyss more convenient to play. What does this even mean lmao
Okay guys rock textures look fine as long as you don't go in first person and get a close up
they are a pixelated mess I don't know what they've done
@lucid thorn Good it was basically useless because you couldnt fly after using it..
autoexposure does not work anymore
like 30 minutes ago
either my game is broke or they actually made night time darker now?
welp look like all of renodx fix arent working anymore
It's still worth using for the tonemapping
Did they fix the over saturated greens? lol
Hold up people, i need someone to test something. I don't think stealing reduces rep now if no one catches you
mproved locked doors so that an interaction button is displayed, allowing players to choose whether to use a key to open the door.
These patch notes are great
Its an exploration game bro, explore to find out what the patch has done 💀🤣
@burnt berry i bet you they been lurking in this thread and seeing the fix so they applied them 😂
I was using a workaround holding my lantern up at every door which would prevent you from entering if it was locked.
but that sucked
How broken is this mod with the latest patch?
I'm getting a ton of flickering near me on the ground though. Wasn't there before. I've turned everything off so this is vanilla.
everything aside from tonemapping is broken
I mean the gameplay changes are pretty good
It's hard to know when I've already traversed half the abyss whether it means "made puzzles easier" or something else
lots of good changes
Not like I'm gonna replay older puzzles
Damn, not sure I wanna play without cromatic aboration and the sharpening tonned down lol
I mean the latest version of Reno. I have yesterdays version.
have you tried clearing your shader cache? im still waiting for the patch to patch, but maybe that will help?
oh honestly yeah no point updating
maybe it was just the weather i was in but it seems a little darker?
Game is built with the intent of you using DLSS I guess.
This is the water shimmer effect on native.
(there are a ton of these in motion)
Cinematic settings btw 
Does "LetThereBeLight" get overwritten with the patch? Does it work if I replace the 011 file after updating to the latest patch?
Aye im taking the piss about the ambiguity of the note lmao, fuck knows what its actually done
It said compiling shaders after the patch, but I'll try that. What sucks is I had just done that because I installed all the latest Reno stuff 🙂
Major Updates
This patch adds 5 summonable mounts, decreased loading times for fast travel and revival, and some more changes to controls as part of our ongoing efforts to improve the game's controls.
Put them to ultra see if that fixes it
Cinematic was busted at one point
man these new fast travel times are so good
Yes. I'm getting that too
Nope still the same on ultra
did they fix the nature's echo bug where it gets pixelated?
Added a "Make Now" function which allows food and items to be cooked/crafted immediately in the Cooking/Crafting menu once a recipe is selected, without having to separately select ingredients.
Sad
I'd highly recommend trying clearing shader cache and stuff. This game has weird issues with settings reverting to low randomly and shit like that.
I think I might do a clean install of the game and see if it fixes it
Moved the the private storage chest in Howling Hill Camp, previously located behind Karl, to inside Kliff’s tent.
Wasn't someone just complaining about this??%^^^
yep hahaha
perfect timing right
Me lmao. see I knew it was in a stupid place
It was sometimes annoying trying to target the chest as it would spin you to talk to the guy next to it.
They heard you
Can anyone else confirm if their rock textures are fucked?
Improved the Knowledge Helm so that all obtainable knowledge visible on the screen can be acquired at once.
Finally lol
and my North Up option for the minimap.. AND the extra camera distance controls in photo mode
Additional inventory expansion items obtained after reaching the maximum inventory expansion limit (240 slots) will now be granted as boxes containing crafting materials and other items.
I have that, no idea what it does
So no more than 240 slots lol
that parallax toggler does not work anymore it keep reverting itself
it's because they fixed the parallax you don't need it
Still can't rebind WASD, bets they never add it
It lets you know when there's stuff around to learn I think
oh yeah, they've fucked some stuff up with this patch lol
Who rebinds WASD? thats wild
so far it seems like the very latest feature added to reno are borked with this patch
@pure sundial not sure they fixed it the ground is flickering really bad without the parallax toggler
holy patch
so you just run around with the pink light stickign out of your head?
nights are still dark, but cant control it anymore lol
Graphics & Settings
Improved rendering stability and visual quality in low-resolution environments or when upscaling is enabled.
Improved the rendering of translucent materials such as hair, fur, and clothing when FSR-RR / DLSS-RR is enabled.
Not everyone has a QWERTY keyboard
I DO ARROW KEY MASTERRACE
It's blue lol but yes it has a little light on it that lets you knowq
ewww
Also ESDF players are aplenty nowadays, everyone's improving their gameplay
lol
I love the Steampunk look lol
Just joking haha
no way this is a thing
in what situations are you seeing vignette?
edit: nvm I found it. Vignette is one of those effects I'm often kinda blind to. will add a slider
so many fixes in this patch
there's a lot of odd temporal jitter around stone edges now lol
I think vignette is the least of our problems rn
This game will amazing in like 6 months lol. So amazing. Early days still
sometimes it be like that. Othertimes you're like wtf how this possible
It's very much a thing. It's such a thing, Gabe Newell does it.
my hue settings are doing things too it lmao
oh shit yeah it's supposed to be blue
ESDF was how it was before WASD btw
anyone checked this fix out from the patch?
Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled. In addition, the DLSS-RR preset has been changed from D to E, improving overall visual quality and fixing an issue where texture animations, such as waterfalls, could stop playing.
i thought it had a vignette but then i realised it was corner dimming
I think only people with unc status know about this
Wow they changed the preset to E. Amazing
@brazen coyote Alright grandpa lets get you back to bed
I'm 42
I'm 23 and I didn't know that
faces indoors are still fucked up with preset E lol
You're in a chat explicitly used to improve the visuals of your game as optimally as you can
Its more the displacement map thing
You should understand people do the same for controls
I'm 36 and I don't remember anything other than wasd
Oh my god new stealing mechanics are amazing
testing them out now lol
I'm 39, never heard of that
I'm sure they do, mostly joking
everybody should anticipate rendering options in reno to break with game updates that touch the graphics in any way
Yeah I'm not at all surprised
welcome to the club
There are two kinds of people; Those that sharpen their tools when they are dull. And those that sharpen them when they know they can be sharper.
Very wise sir
Nope, just a very old quote
maybe im on copium but there does seem to be less boiling with RR
1400s from what I understand
Sweet they fixed the laggy double jump bug
no mention of minimap zoom out 
All i can think of is the dull sword myth now
Giys
I'm gonna be going off on this patch but you can finally cancel the fucking bow on controller
Go back to preset d. It fixes the ground flicker. Least I think. Seemed better from what I could see.
There are two kinds of people in the world, those who believe there are two kinds of people in the world and those who don't
that ground flickering\jitter really bugging me i cant unsee it
@lone inlet im on preset D and its still bad
bloom strength currently is doing this lol
now that its really dark, turning AE on and off is definitely doing something. i'm not going to say its 100% working @lucid thorn
At least DLSS looks better. Still doesn't look how I feel it should at 1440p, but vastly better than pre-patch.
Thanks for checking
flying feels so much smoother, the wings pop out so much quicker and smoother
The grounds looks way better with RR
It's so good
DLAA + HDR on 50 series work, but only without FG
Oh.... great lol
how is the new patch ?
DAMN they fixed ray reconstruction displacement mapping
30-40 fps lets go
Really great on my end
DLAA+HDR fixed ?
https://medal.tv/games/crimson-desert/clips/moRl5bsTai0B7HCjJ?invite=cr-MSxZWlYsNTQ1MzQzNDc3 look at this guys the flickering jitter on that ground and wall shadow then i toggle the parallax fix and it goes away
Watch Untitled by 420thpedroski and millions of other Crimson Desert videos on Medal. #crimsondesert
only without fg
omg the flying stamina reduction is awesome
big patch. a lot of gameplay issues i had got addressed
nope
ffs
but you lose all tesselation
I've never even seen that flicker in my life I wonder what's causing it
nah nvm I see black bars even without fg lol just less and not taking half the screen when using the sword
The bow was always my test lol
are you playing with rr on pedro?
dont see much of a difference on quality
I mean, not better on quality, still trash in comparison to dlaa
Strange I wonder what causes it
dlss seems a bit more shimmery in places now, anyone else noticing?
i am forcing RR preset D
try switching to dlaa then back to quality
nah we used arrow keys before wasd
fixes the blurriness
@pure sundial if i toggle the parallax from shader toggler it fix it but i loose all the depth and if i move camera around the toggle revert right away
why force D if it's now set to E by default?
Yeah the mod is probably broken after the patch
cause preset E makes faces look like trash indoors
@pure sundial turning RR off and its doesnt flicker
looks like someone put some gravy on their faces
bah still cant double jump when sprinting before a glide
I like gravy
disregard the shit framerate that OBS captures for me (i can't seem to get it to handle generated frames, its smooth in person) and Auto Exposure turned off, but the new camera goes crazy
*sometimes * istg this game is bipolar
at least load times are appreciably faster
wow that actually worked lol
it's still pretty blurry when using the heavy attack combo
gonna see if E gets rid of that shimmer
your game looks so sharp, 4k?
Im about so spend a whole day in photo mode ig damn
yes, RR + DLSS Balanced, Cinematic settings
ahhh
@fresh field yea same switching to E
i dont get it though turning RR off that wall shadow flickering is gone
but it look like shit
i cant unsee it now
game looks beautiful
new update it sems like material improvements and foliage shadows arent working
Grab PNG's using ReShade https://www.hdrmods.com/HDR-Screenshot-Guide
Detailed guide on how to take and view HDR screenshots
\and the sun looks weird
jpegxl in the wild
ohh shit cant post jxl files
cant see lol
my bad lol
the internet isnt ready for jxl
yeah swapping to the E preset default fixed that weird DLSS shimmering i was getting on stone surfaces
guess i'm still sticking with DLAA. anything below DLAA still blurry
will just have to deal with mud face
• Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled.
is the reno hdr still fine?
tonemapping works nothing else tho
Broke in some ways
still worth using imo
What’s that mean?
should i still use the pom fix in reshade?
I've been using optiscaler ans witching during those scenes lol
Omg
new patch
that new patch did not improve graphics in no way ahah it look worse immo
the ground look terrible now
Everything is flickering now
yes same
🙃
its not the mod right?
Yea the ground is a flickering mess with rr
i have the mod installed
Reno off vs Reno on
I tried disabling dlss
Idk what they did
hmm, i'm not getting any flickering
What are your settings? Im noticing it on the ground in hernand
Indoor light seems a little less shitty when using DLSS at least now.
i tried RR on and off which mean dlss 4.0 preset E\D and preset K they all flicker like crazy
i verified my files so nuked anything i might have added previously, other than reno
i tried switching to DLAA then back to Quality and it cleared everything up like @pure sundial said. It actually worked
hmm, i dunno
The patch says they updated the RR model, but its still doing it even with it off
@mossy gust you playing with RR on?
yeah
Okay auto exposure still does work
even performance mode looks awesome, but im playing at 4K. Cant speak for other resolutions
More noticable indoors than outdoors
wait is it just some bs shader compilation?
the roof i was looking at stopped flickering
the ground having a full on party on my screen
maybe do a clean reinstall of your game
its pretty noticable outdoors lol. something doesn't seem right, maybe that light mod that broke is needed again?
found some more flickering rocks lol
I mostly noticed it in Hernand. Outside there, I don't see much.
the updat probably overwrote the lighting mod
@pure sundial i verified steam file and cleared shader cache a clean install wont fix it immo
it did, thats what i'm saying
@viscid wedge if you try adding light mod it will crash the game on start
What is a "Hernand Refinement Token"?
reinstal probably fixes that unless they BOOORKED it
nvm
gives you a refinement charge without needing mats. its a new currency in the world
i mean would take me 20min to reinstall game i might try
I'll say this, I can deal with a few flickering objects on the ground. The disgusting blur when using dlss quality made me want to wait to continue playing this so I'm glad they somewhat fixed that.
and it's still heavier than PT RE9 🙃
i believe someone said they tried and the game would crash on startup. i'm not too interested in trying myself
The abyss is not easier to traverse... I grabbed 2 puzzle cubes from a place and can't take them out of the kuku pot and they won't respawn in the world so now I can't open this door lmao
@viscid wedge i made a backup of the 0011 folder to be sure
I'm gonna say it and it might be controversial
I think night is actually perfect the way it is rn
Still looking pretty good with reno
whatever they did to chests in caves is sending me
Lol this was an issue in the last patch too
lmao
I think I've hit a bug in the main quest... Toward The Nest quest. Can't rotate the disks to solve the puzzle. And once you stop tracking the main quest, you can't start tracking it again so I don't think it will activate?
@pure sundial yea when im staying still everything look good immo but when i start moving is a different story ahah
no joke before patch i did not have that flickering
oooh you discard not pull out
it's beautiful 
Looking at the grass now after seeing Forge's adjustments makes me hate it. Give me that back and I agree.
Yeah it's a little misleading
discard makes you think you're gonna lose it
intel mode 😮
wtf
oh i forgot i gta wait for the hiv patch till i can play
Oh my god it looks incredible 🤩!!! Can you share the settings?
Did you guys all disable the rendering settings like Spectral Sky Scattering, Specular Anti Aliasing, Diffraction etc? It's hard to tell what is still working or if it makes things worse.
none of my night shots captured properly but they look so good in person
@pure sundial its 100% something to do with upscalling or RR i just tried without any upscalling and moving camera around looking at the ground not a single flicker
😂
i turned off everything an dit was still flickering
althought i havent deleted the mod yet
@vivid iris Anything official on if we should be trying to reinstall lettherebelight, or which settings in reno we should disable until you guys can fix things?
wow, yeah I need to come up with an alternate tone mapping solution that works well for SDR. These ACESv2 curves are absolutely tragic here
@steel wolf its RR tried with and without they borked the RR even more
all I can really suggest is disabling the stuff in the rendering section for now
that's just to be safe though
They "upgraded" it from D to E based on teh patch notes
are you using dlss
@steel wolf nah bullshit they downgraded ahah
@vivid iris OK, the only thing in rendering I can confirm is working is sun+moon improvements, but moon disk size is broken.
rendering stuff has been forge's project, so I'm not super familiar with how it's all connected
yeah guys, stealing when no one is around i'm not losing rep anymore
auto exposure fix is still working
I can say that a lot of shaders aren't being swapped out anymore
@pure sundial yea dlss but does not matter which one i use if i turn RR on the shimmering\flickering is instant on ground when moving camera
rough
🥲
@pure sundial Yeah thats also not under rendering. I'm glad it still works though as it makes night look much better.
oh my bad I misread
They made Kliff control less like a tank
i can't unsee it honestly im gonna look into reverting that update if i can fuck it
anyway, added a vignette control, now to see if I can get something decent looking together for SDR
I'm going to test RR Preset back to D instead of E using DLSS swapper and see what happens.
The game looks much better at least in the area I'm in. I'm not seeing tree blobs and it looks much clearer/less blurry over a long distance.
@minor osprey i tried both and its the same
Yeah I'm getting some shimmering now too pedro, not as bad as you though
why does RR look worse now? is it just me?
im testing in herrand village so i can easily see it on the road
@iron ravine welcome to the club
😂
they downgraded RR even more
I haven't played yet but this dudes stream Im watching, everything looks better for him
so idk lol
Oh my god I can rest again
oh, i found the biggest fix of them all. It is now Day 41 and I can finally sleep again
lmao, i just noticed too
yeah everything looks super sharp now even on DLSS Performance
I'm also having really bad flickering on the ground now though.
DLSS looks much better now, but RR it's a blurry mess
its due to switch to E preset
we good again, CD - thanks for the head gear lol
I'm debating turning RR off because of that shimmering tbh.
Was lighting improved at all without RR?
@wise flax you see it too right ?
i have previously tried switching manually to E preset and it was blurry as fuck
https://medal.tv/games/screen-capture/clips/moRQb70qFxkgBGInx?invite=cr-MSxaV24sNTQ1MzQzNDc3 its hard to see on this clip but its all over the ground
Watch Untitled by 420thpedroski and millions of other Screen Recording videos on Medal. #screenrecording
i forced preset D in dlss swapper but honestly does not make a difference with the shimmering\flickering on ground
just to double check, are you sure u switched RR preset and not DLSS preset?
those are different
God the faster fast travel is so nice when it hits
I can totally see them trying to fix RR and just broke it even more
since it's so ingrained in the actual pipeline
is there a transmog in this or no?
wouldn't be surprised if they add it at some point
@subtle nova if you use RR its overide dlss preset automaticaly to either preset E or D
idk if it's worth to go back to RR now that dlss it's so much better
not really to my knowledge
yea i turned RR off for the time being
you talking about the wooden fence in the top right?
cause I can live with that stuff, RR is just better overall for me
@subtle nova so ya any game when RR is turned on it will override which ever dlss preset to either Preset D or E since RR is not implemented in dlss 4.5 yet
no rr preset d and dlss preset d are not the same and have different flags
what he means - if you turn on RR its not DLSS 4 or 4.5
@spare quartz im talking about dlss rr preset
should i update to today's reno or wait
lets say you pick Dlss preset K if you turn RR game automatically override that preset and use either DLSS RR D or E
you guys are talking past one another. Yes, DLSS preset d and e is different than RR preset D and E. Fact. Yes, if you enable RR in the menu, your choice of DLSS preset is irrelevant. Fact.
technically RR preset D is a Transformer model, ergo DLSS 4
alright
D and E are both 1st gen transformer models, yes
aka DLSS 4.0
thank you Mr. @ruby tusk i guess i should of precisely mentionned DLSS RR preset to not confuse anyone 😅
is stuff like this happening without reno?
The flickering is substantially worse on d than e. Jesus. The whole ground at the abyss nexus in hernand flickers
oh the sky stuff still works
it's possible there could be some things reno is doing to cause artifacts with only some shaders missing
Dunno what to think about the alternative auto exposure. It deffinitely is more realistic but man you do not want to do combat at night with it.
imagi e if nvidia just called things what they are instead of putting dlss label on everything
wish there was a middle ground
@vivid iris would toggling reno off in game disable it entirely ? or i should try to remove it from game folder and see if those artefact still present?
Yup.
I had some false hope at first. Was working fine. But that didn't last very long before the bars came back.
tbh don't see much difference between quality and DLAA on 4k except the big FPS hit 🫠
Ok so while we wait for a renodx patch, did anyone actually figure out how to get the in game hdr to work properly without washing everything out or blowing up the white
DLSS Swapper messed up RR for me completely. Even when I try to set it to default, I get a completely black screen with RR on. I'm going to wipe all the shaders and verify files and see what happens
you can disable in the reshade addon menu and reboot
I just randomly stumbled upon this place called Argent Peaks and holy shit this place is aids.
it's inherent to how ACESv2 works. All you could do is drop exposure to hope to get a little more saturation out of it
It's better now than it was at least.
A lot of lighting scales to resolution. So the lighting had more issues on DLSS Quality.
Today's patch is supposed to fix or at least improve that issue with the light scaling.
how exciting
that i'm not sure, i'll have to check tomorrow though.
I do think the image is overall cleaner after the patch, but it still needs work
Am I trippin or is LOD better when upscaling?
I dunno if it's reno or the new patch but the shadows are WAY less blocky for me now (everything cinematic +lighting max)
indors it was horrible before
Yeah, it was super bad.
Have the waterfalls always looked this crisp?
yes 😄
they did change the waterfalls
why doesnt my game launch when using LetThereBeMoreLight files
they look better with DLSS RR Preset E
the waterfalls don't look like cotton anymore
plot: i'm amd user haha
being able to fly for more than 2 seconds is really nice
the most recent patch sets that as the base
@ruby tusk you tried new update yet?
I know
just hopped on
@fresh field yea guess im playing without RR for now
i just removed the shadded toggler and renodx from game folder and rebuild shader cache let see if flickering are still that bad
@stray grove did that help?
turning RR off remove the ground flicker
yes let me know. i am going to force preset M with 4.5 with RR off for now.
I tried all that @stray grove . Didn't help.
@crude marsh can you update you increased lights intensity mod please, based on latest patch from today? I see they udpated 011 folder files. games not starting with your existing files now
@minor osprey well were cooked
Yea. Going to turn RR off for now.
right before the update i was literally telling myself how good the game looked with those fixe lol
same. I like the other updates. And a bunch of stuff does look better, but the ground shimmering is very distracting.
guys this update looks worse 😭
no it doesnt
we know 😭
It seems to be worse in some areas
too much visual glitches on stuff
Let there be more light doesnt seem to work gives this error
new update broke it i believe
@languid holly yep cant use it i did the same
aight thx
did it make a difference at night with new auto exposure? It's waaay to dark for gameplay
reno fixed quitea few issues with the game
good for walking around though
they prolly dont work anymore
im glad im not the only one seeing all those issue introduced by patch i though i was crazy 😂
yeah weird ground shimmering so far
1st second i loaded in i saw it
game still looks pretty dang good without RR with reno going
the thing is most reno fix dont work anymore
after RR there's no going back 😄
able to still have max lighting with 4.5 forced M and all cinematic and still hit 145 FPS
well yes, but for now i will manage
Does new update break Reno?
still works on my end.
yeah they'll have to rework the newer settings they just added
grass shadows and such
and lazorr will have to update his light increase fix
Ah unfortunate
but imean the core of the mod still works
patience frens 
their HDR tweaks still look better than vanilla
Flight feels insanely good. Like goddamn. You no longer stop the second you go to glide. In fact, you gain a bit of momentum now.
My reno window doesnt pop up any more I just want it for the removal of CA
Now go indoors 
Anyone know the fix?
not the best but itll do until things get fixed
I forgot I had disabled my auto-tune for my RTX card
dont harsh my buzz, i will go inside now and cry probably
reran the tuning and got myself a good 10 extra FPS
Sounds like windows deleted it, recover it aha
@fresh field im gonna avoid indoor like the plague
Ah duh makes sense, ty
yeah noticng some dark glitches in the shadows from lantern on big trees when walking by that weren't there before
anywhere there are other objects
causes the issue
Are you getting a horrible flicker? I can see the tesselation works better with RR but the faces and ground and foliage has a horrible noise/shimmering. I also see there being a sharp boundary around the characters feet where the RTGI shadows are being applied and it looks odd, almost like something is misplaced in the pipeline. Most noticeable when in hernand during the day and walking around. It almost looks like a screen space artifact. The renodx hdr mod seems broken too, everything is desaturated though highlights are working I think.
obv you cant see it in a still frame but if you watch the video and focus on those types of objects on the ground
you will see the shimmering/flickering/fuzz/static/whatever you wanna call it
indoors look a bit flat now, yeah, but its not the end of the world for now
great, come home after working, and having to stay late, while sick with the flu, and they broke RenoDX and RR

Is the indoors noise better?
But they made the game better
Some positives some negatives
you turn off RT and RR, whatever the hell screenspace solution they're using is really fucking bad lol
It's doing its best
yeah but RenoDX, at least with the custom autoexposure, pretty sure it says its kind of meant to be used with max settings and RR on
I just wanted my cheese my gaming time

yeah, I'm just using the tonemapper for now tho
what's broken with reno?
#1469072401450012774 message
heard it doesnt work for now for amd users
Just updated - gonna find out 🍿
im still using a previous version just fine
uh, not sure how to answer that? i havent ever not used RR lol
tavern upstairs in hernand is a good spot to check
oh my god they reduced stamina for grapple and spidey swing
right when you get up the stairs it's insanely noisy
Wait latest patch is constantly crashing the game
maybe they mean this?
wait am i reading correctly that the new update broke some of the things in the mod? did it break the lighting fix too?
ok so the echoes move looks WAY different without RR on to try to denoise the effect
didnt play today and just seeing the game has an update
so thats what its SUPPOSED to look like lol
tone mapping, auto exposure, and (most) post processing stuff is still working
not sure about bloom/lens flares
As long as disabling CA still works
it does
all good, i stopped playing Ready or Not bc every mod would break every time they updated the game so i gave up
Did anyone elses issues slowly resolve themselves idk if im crazy or not
used to that happening so i know it'll take time to look into and fix whatever their patch broke
seems like these devs r goin all in and going to make ton more patches to the game man
so i know we should expect things to break from time to time probably, appreciate everyone's hard work
lot of seriously good updates in the patch notes
does it?
yes
yes, and you dont slow down when initiating it anymore
oh awesome
like 3 or 4x probably
dayummmm
sick
glad i didnt bother playing today LOL
cant wait to get back to it probably a bit sometime later tomorrow (today technically since its late lol)
same
lots of good changes
dies gliding conserve momentum now or its fixed speed?
i still cant seem to figure out what i should focus on doing. im at a point in the story where u have to wait in game time for camp to be finished
i feel like i should mainline the story quests until maybe chapter 5 or 6 or something
how much is the patch size? mine is showing 3gb
gliding, a prompt to use keys, dont lose rep if you arent caught stealing, refining updates... a lot
i explored a little bit to go grab some armor i liked that looked cool and stuff, one of the legendary horses, and a couple easy early weapons but thats it
wait, u dnt lose the 5 rep anymore for stealing
yes
oh my god loading is way faster
wtf did they do it was already pretty fast
should i just restore that 0011 folder's original files then
i'm actually really struggling with the north facing minimap, i think i got used to the other way
yeah, I think the lods are a little better now
fast travelling was always faster than the animation it played
Holy shit Forge. Thanks a lot!!!
HALLELUJAH
fuck fuck fuck fuck fuck lol, you know why the game dev use eye adaptation trick? because working on the abyss puzzles at night is a nightmare in the dark, I fell down twice and the puzzles reset themselves from the beginning lmao
exacly its all over the place
lol, no one tell him
Poor Forge man
No way what happened? I just woke up and there is so much stuff going on with the game
i havent seen any
the fixes they made to RR broke how RR looks in the game
but im out in the wild
specialK allows to change dlss preset right? cant see it
how big is the new patch?
Is it because they change the RR model? Have you tried going back to D?
@hardy owl patch pretty much broke RR there is load of flickering on rocks roads and i village mostly all over the ground
you say flickering?
Is this because of preset E being used for RR now?
D is worse, its the stuff they changed with RR
Fucking hell...
ok was about to use D
D and E is just the same to me it flicker a lot on both
i cant unsee it
my eyes
turning RR off remove all the flicker\noise
I only really noticed it on those wooden planks in Hernand and a few rocks. Out in the wild I didnt see any. On preset d though I noticed it all over the road in hernand lol
Could it be because it messes with Forge settings?
How bad is it if I’m still using nvidia driver 576.80 😕
Nvidia needs to make a better version of RR asap
not at all especially in this day and age ngl
@hardy owl no with or wihout renodx its the same
Well my day is ruined
@cyan veldt i mean that driver pretty old ngl
I get so paranoid about updating that I break something
@hardy owl i said earlier i literally was telling myself how good the game looked with the fixes and then i updated my game 😂
@cyan veldt i update every update almost or second i check online if driver is good then i update
Id say popin is slightly reduced. I can see vram usage up a atad as well.
I dont see any weird artifacts in hernand town
indoor is improved but still too blocky
Don't wanna be that guy but I don't see any flickering on new update yet running around Hernand
So either we wait for a parch to fix it or forge. What a mess
Do i need ddu or i can just clean install
or you close your eye
yall PCs might be broken
@ruby tusk which driver you on again?
Get into a cutscene and there will be noise popping on characters faces
latest driver
i checked steam and whole lot of people commented about flickering too
Check this exact spot. It's right at the fast travel point in Hernand. That's where I first noticed it.
Are you on the latest driver?
yea 595.97
there load of people commenting on the update post on steam saying RR is worse and ground flicker for them too
flicker\noise\grain whatever you want to call it
Can someone eli5 what am i missing staying on 576.80 please T_T
is it only when using RR?
Well the developers are quick to patch things so I guess we'll have to wait for the fix. I hate when developers break stuff seriously
not perfect without RR but way better its barely noticable
Please guys report the bug here. The more people complaining the better
https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=67
Crimson Desert
If you encounter an issue or bug while playing Crimson Desert, please review the information below, which includes a Known Issues notice, and troubleshooting steps and common checks that may help resolve the issue or identify possible causes. If the issue persists and you are unable to find a sol...
Some stuff going on. 🤔
Is it me or the game is really dark with renodx ?
I went there and did see some funky lookin wood planks on the ground but they disappeared
It wouldn't surprise me if they just added Reno's fixes in their own patch lol
@rocky umbra yea this does not look good the poor ground
also is renodx Rcas tied to RR? does not seem to work with RR off
yeah it seem so it was oki before but now i can't seee a thing at night and full day looks dull
light fix doesnt work anymore ^
The new patch seem to have fix a lot of issues without RR tho , the artifacts on shadows and ligthning are minimal compared to before
did you try removing the autoexposure alternative toggle?
@sly violet yea ur right without RR i can see the improvement
let me try
yeah even DLSS 4.5 and cinematic light look good now
My game crashes during the walking section of startup now 🙁
@jolly isle its fine when not moving but if you move you dont see all the noise\shimmering on ground with RR?
LOD issues remain correct?
with parallax fix or no?
@jolly isle my parallax fix wont work if i start moving it revert automaticaly
leave hernand heading east on your horse and ride along the roads and youll see what i mean. it happens elsewhere too but thats where i noticed it myself at first.
@jolly isle when i toggle it on though the flickering is gone but has soon as i start moving the toggle revert
wtf mine revert auto when i turn it on and start moving

I am checking the new RenoDx version and nights look great. No issues with darkness
I'm doing my part
can you show on map
just head eas on the road toward the healing house area and report your findings
your right the auto exposure make it look more dark
@jolly isle you have RR on? when RR off parallax work just fine
but when i turn RR on it auto toggle back to default
not my video
i ♥ Jamserton
https://www.youtube.com/watch?v=2kr7KDCsIws
Right down the road
can't miss it.
i dont have the game open right now lol
like head out of hernand town south and then head east along the river
man this game has some weird behavior i tried dlss RR preset E again with dlss swapper loaded the game without RR on then turned it on in game and the flickering is mostyl gone??
taking screenshots is addicting
ok let me try this and ill head east on my horse lol
@fresh field 100% flickering gone preset E RR on right now wtf
Are there any updates to let there be more light?
yeah the menu is bugged you need to restart everytime
so all you did was turn RR off , restart game and then turn it on?
nop
patch hasnt been out for very long
We need that mod work soon. Lights at night are too dim
rip
@fresh field turned RR off exit game then dlss swaper changed RR preset from D to E and restarted game and turned RR on and now ground flickering is fixed
😂
I'm doing the same constantly
i was on D i changer to E
oh ok
doesn't make senses though
so that may not be a factor, just turn off RR , exit and restart then enable
no, it doesnt
like i swear its 100% gone
I was thinking the same. What if RR toggle is the issue
aslo i changed from dlaa to quality a few time in game to make sure
i know of a few spots it was 100% noticable, will go there and see
yea i keep reloading same save on the same spot i was
I agree
" Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled. In addition, the DLSS-RR preset has been changed from D to E, improving overall visual quality and fixing an issue where texture animations, such as waterfalls, could stop playing. "
Damn
Pedro I have the same issue man how exactly did you fix it?
Only way I've found to "fix" the ground and flickering with RR on is setting model quality to low. Anything above that makes any like edges or models with texture like flicker in and out, even with RR off
Also is renoxd broken rn cause of update?
i set RR model to quality in inspector too i forgot
Man what is this shit wtf 😒
Yeah see I don't have that
me neither
And you have RR enabled?
wtf is that sound
yeah
yup
I thought my ear popped
everything maxed with RR and FG
Everything set to cinematic?
yeah
turn down model quality to low does it make a difference?
everything maxed (cinematics+) with no fg.
don't use swapper this game doesn't like it
@ruby tusk you on 595.97 and dlss swapper RR set to D?
just dirt roads
I didnt see anything weird
But is it me or they have fixed all the shadows and lighting? The game looks really good without it wtf
I'm still on 595.79, default preset.
so i did the RR off and on thing and now im at a spot where it was happening and its not. only difference from when it was and isnt now is that its not day time. its like 820p at night
noticed that... even without RR feels like it is on
are you sure dlss swapper actually works ?
will try during day
not using dlss swapper and yes latest driver
There is no shadow flickering at all. Its gone even in the distance
because i dont think it actually changes presets / resolutions etc
Wtf the LOD shadows issue is fixed
run a debug so you can see what DLSS is actually used
@ruby tusk default RR preset?
Interiors look much better without RR as well
They have done something that has changed fundamentally the code here
this is the best driver rn
yeah
Yeah what the hell lol
It looks exactly as when RR was turned off in the previous patch
aight i reverted swapper to default and nvidia inspector to default let see
lol
not on the ground tho
I dont know man we need Forge Lazorr and the other members of RenoDx team here to check what's going on
yeah something like this but it was on the ground too lol
gotta wait till tomorrow
What I can say with certainty is that RR is not needed anymore to get the lighting improvements
Hello there 🙂 Can someone tell me what's still working after patch and what not? Does reno work? What about the stronger light sources mod?
not sure what their timezones are but I think they've been working on this a lot today before the patch dropped
RR doesn't change anymore the quality of the lighting
ok i Can confirm reverting RR preset to default in swapper and nvidia inspector fix shimmering on ground
Is max lighting still locked to RR?
on rock mostly i still see it under grass
I would say 99% no
LetThereBeMoreLight seems to be broken after the patch
ok I thought I was going crazy, is anyone seeing tons of shadow issues with RR now?
how it still is max only for me?
using glider feels way better now
how'd they change it
?? when i have RR on and change lightning from max to cinematic, it toggles RR off
yes
Guys just go to any interior and turn on and off RR. The lighting is the same
It doesnt toggle RR off for me but it instantly reverts back to max when you close the settings and re open
I got baited
I was lied to
Whats up with reno night time with the Auto exposure btw? Its super dark no matter what I change
street lamps hardly cast any lighting
it will always be very dark
@cold arrow the light fix is brokent
That's what the light fix mod was for but it's broken with this patch
oh rip
Because Lazorr mod doesn't work
didnt realize there was a light mod
anyone still getting ground flicker with RR revert to default RR preset if you changed it
I've temporarily turned dynamism up higher so I have more visibility at night with auto exposure fix until that mod is fixed
Ive turned off RR for now because it was crazy ugly after the udpate
It is?
i have the ground flicker with and without RR now for some reason lol
my shadows were broken all over the place with RR tons of flickering
Weird I have RR off and zero flickering
so update broke game AND mod? 😫
well it's just the Auto exposure stuff
The game looks better now with 4.5 L
This is great. The best improvements we got is the fact that shadows now don't flicker. This is huge
yeah RR looks way better
@jolly isle post them in same post so we can toggle back n forth
like in same message
When will we get a RR model with 4.5 upscale quality
L is too heavy tho you can run K at DLAA around same performance at L quality
so whats the 4.5 preset? K?
M
i think 4.5 is either M or either the same as recommended by nvidia
so its M?
Displacement is accurate on RR now too
@jolly isle yep RR look way better
we need 4.5 kind of quality on RR though so we can run performance and not be a blurry mess
4.5 doesnt have RR
I know
Nvidia still hasnt updated RR for 4.5
thats why Im saying it needs it
Waiting on nvidia to make a version of rr based on 4.5
they will not because RR already use FP8 like dlss 4.5
they can make an improved RR though
I always struggle to decide if I want frames or visuals in this game
Watch it be a forced version based of dlss 5
RR looks so good but I also like playing 4k native so
DLSS looks even worse now after the patch. DLAA on the first screenshot, DLSS performance on the second. Armor and shield textures are broken in performance mode.
for me now no matter the settings or preset i have ground flickering that was not there before the update
@alpine bear i mean ofc dlaa and performance are gonna look different
there can still be improvements with fp8
its like comparing a ferrari to a honda civic😅
yeah but the textures on the shield are clearly fucked
where the rest of the image is sharp
It wasn't this bad before the patch man
the game looks so ass with the latest update wtf 
I mean they can make a new preset yeah but we will not see as much improvements as 4.5
wtf this looks like the textures didn't stream in properly
What do you mean? It looks better. Its just RR that is bugged but the game looks better with less flickering everywhere
@stray grove try turning model quality to low and tell me what you think
there's a lot more flickering on my end specially with the displacement map
yeah same with RR OFF look better than before but RR ON look worse than before with new patch
Remove RR
At least we can fly far af
if you dont want the ass that PA has forced upon us, you will
At the moment is the way to go. But I was saying before, the lighting without RR is very much improved. It not longer looks like ass
oh wait I found the displacement shader againa nd removed it
The game still look very soft tho with sharpness at 0
back to looking gooder
@restive roost i have it on quality right now in nvidia inspector and dlss rr preset set to default and honestly it look dam good right now flicker are gone
Pedro please put step by step what you did to fix the issue with RR. I am confused
@hardy owl if you changed RR preset with either dlss swapper or Nvidia inspector revert to default thats it .. and i Forced RR preset quality level to quality but im pretty sure that has no effect
tl;dr RR for 4.5 aint gonna happen. Its too computationally expensive
as far as I can tell from the post
what do i need to use to show what DLSS preset i am using in a game as an output?
DLSSindicator
need to see if this override is using the right one
So you basically didn't know anything other than set quality level lol
@hardy owl i just set it to quality just to make sure ahah
but it work flicker are gone
they probably gonna release it with next generation and FP4 similar to dlss 5
im pretty sure since i uuse dlss quality in game the RR preset is on quality too but just to make sure i set it in inspector appart from that everything else default
DLSS5 
correct?
It's preset E
Idk
they can probably take the upscaling and RR part separetly of DLSS5
@sleek veldt i was using dlss swapper and it was fucking with the dlss RR preset making a load of flicker on the ground
I wish they would give us a % resolution slider and sharpness slider
I'm using nothing and it just looks bad
would a reshade mode do this it doesn't affect anything it's not active?/
do we agree that new patch made new RenoDX improvements not working?
We have a sharpness slider with RenoDx
Not exactly many of them still work. Others have just been fixed by the company
like the grass improvements toggling on / off I dont see a difference
its broken right now with the new patch
forge will wake up tomorrow and curse his life and all of us
and then get to work
while you at it get DLSS tweaks and enable debug window to confirm you actually switching output and preset
I'll be back to the game once it's fixed
poor forge
honestly once i got my flickering issue fixed with RR i can say it look has good as before patch
Pedro the shimmering in the ground is still there. Not as much but its there
Game is blurry like High guard
yeah same experience here it looks incredibly blurry oof
Will the rain with RR ever get fixed?
@hardy owl try going to dlaa then back to quality there still a little flickering in some spot but its so much better
It is??
meh sad 😄
Did this update fix it?
Does nighttime look bright for anyone else? Like 3 am looks like 8 am almost?
it destroyed my image quality RR performance 4k
now Im upt to RR balanced its considerably sharper than performance to be honest
U got VRR on?
I dont think so
VRR is a culprit a lot of the time
I can see it but it destroys my image quality in motion
What GPU?
It is indeed better but there is still some look
This is old and new respectively
There is improvement but not gone completely
Arc B580 is the goat
4080
Upgrade to intel B580
yeah no RR is just a huge downgrade
@hardy owl yea i still see bit of flickering under grass mostly but not when i move its when im still
Am I the only one here who dont see anymore that difference between RR on and off? Raytracing works fine now without RR
why would I do that
did they change the rain effects? Looks way different
With RR there is less ghosting but I dont see lighting differencea
but still cant change input render fml
thats not an upgrade
check the picture @jolly isle posted above RR on is way better
B580 is powerful
not more than a 4080
yes
its boiling less
any fix for RR flickering after update?
I dont see a lighting change, just less boiling. And thats it. But the interiors look great now to me. Before without RR they were super ugly
i turned off RR
B580 has 4090 performance
Dog a B580 is not even close to a 4080
fuck that blurry mess
Jensen is that you?
gotta be rage bait lmao
@faint bobcat looks like your latest grass and shader tweaks not working on latest game patch
dude told me to upgrade from a $1200 card to a $250 card
this patch making me wanna revert to the old one 😭
its better to turn off RR after update? :
I would say for now yes. The good news is that the lighting looks much better now without it.
they shadow nerfed horse stamina with the changes lol, can't expertly tap sprint at correct times to save stamina, just uses it constantly now
Everyone should report this to pearl abyss thoug. Send them bug reports saying RR is causing flickering
if you want to avoid the issues with RR that the new patch introduced, then turn it off.
Crimson Desert
If you encounter an issue or bug while playing Crimson Desert, please review the information below, which includes a Known Issues notice, and troubleshooting steps and common checks that may help resolve the issue or identify possible causes. If the issue persists and you are unable to find a sol...
so let me get this straight, Forge release his changes in the addon and the game got updated soon after so shit is broken? lmao
Send them bug reports
Any renodx changes to make after turning off RR?
yes, the newest stuff he added tonight is broken now, grass and material improvements, etc
but the core of HDR for reno still works
damn the grass was so good tho
damn, maybe you're right. i quickly tested it
im sure he'll get it back in line tomorrow
Soooooo......I should just not let steam update CD then huh?
I'm just now hopping on today
I am sure I am. The lighting looks very good now.
the patch is very good in everything except RR lol
RR just seems to give a more clean less boiling image quality
and the stuff that got broken in Reno
